Reward Modeling
Momentum
24 papers in the last four weeks, up 118% on the four weeks before. 0.2% of all new papers.
Latest papers 197
Multimodal large language models (MLLMs) struggle with alignment due to the limitations of existing reward models (RMs), which are predominantly vision-centric, dependent on costly human labels, and provide opaque scalar scores that fail to capture nuanced reasoning, leading to brittle alignment. We present Omni-RRM, an \textbf{Omni}-modal \textbf{R}ubric-grounded \textbf{R}eward \textbf{M}odel that generates multi-dimensional reward signals across text, image, video, and audio. To overcome the high cost and inherent inconsistency of human-centric evaluation in multi-dimensional reasoning, we introduce \textbf{Omni-Preference}, a high-quality dataset constructed via automatic rubric-grounded preference synthesis. In this pipeline, teacher models reconcile raw preferences into explicit justifications, ensuring that the synthesized supervision is both high-fidelity and interpretable. Omni-RRM is trained using a progressive SFT + GRPO regimen, specifically optimized to sharpen reward discrimination on low-margin, hard preference pairs. It achieves state-of-the-art accuracy on video (80.2% on ShareGPT-Video) and audio benchmarks (66.8% on Audio-HH-RLHF and 65.0% on TA2T), yielding a five-benchmark Overall accuracy of 70.4% and a +17.0% relative gain over its backbone. Furthermore, Omni-RRM effectively guides Best-of- selection and exhibits robust transfer to text-only alignment. All resources, including the dataset, training and inference code, and model checkpoints are available at https://tmfk418.github.io/Omni-RRM.
P-Check: Advancing Personalized Reward Model via Learning to Generate Dynamic Checklist
Recent approaches in personalized reward modeling have primarily focused on leveraging user interaction history to align model judgments with individual preferences. However, existing approaches largely treat user context as a static or implicit conditioning signal, failing to capture the dynamic and multi-faceted nature of human judgment. In this paper, we propose P-Check, a novel personalized reward modeling framework, designed to train a plug-and-play checklist generator that synthesizes dynamic evaluation criteria for guiding the reward prediction. To better align these checklists with personalized nuances, we introduce Preference-Contrastive Criterion Weighting, a training strategy that assigns saliency scores to criteria based on their discriminative power for personalized judgment. We conduct extensive experiments and demonstrate that P-Check not only improves reward accuracy but also enhances downstream personalized generation, and remains robust in OOD scenarios.
HAL: Inducing Human-likeness in LLMs with Alignment
Aligning language models to qualitative behavioral traits, such as human-likeness, remains difficult because they are hard to define, measure, and optimize. As a result, improvements in human-like behavior are largely driven by scale or broad supervised training, rather than targeted alignment. We introduce Human Aligning LLMs (HAL), a framework for aligning language models to conversational human-likeness using an interpretable, data-driven reward. HAL derives explicit conversational traits from contrastive dialogue data, combines them into a compact scalar score, and uses this score as a transparent reward signal for alignment with standard preference optimization methods. Using this approach, we align models of varying sizes without affecting their overall performance. In large-scale Chatbot Arena-style human evaluations, a model aligned with HAL is more frequently perceived as human-like in conversation. Because HAL operates over explicit, interpretable traits, it enables inspection of alignment behavior and diagnosis of unintended effects. More broadly, HAL demonstrates how soft, qualitative properties of language--previously outside the scope for alignment--can be made measurable and aligned in an interpretable and explainable way.
Statistical analysis of Inverse Entropy-regularized Reinforcement Learning
Inverse reinforcement learning aims to infer the reward function that explains expert behavior observed through trajectories of state--action pairs. A long-standing difficulty in classical IRL is the non-uniqueness of the recovered reward: many reward functions can induce the same optimal policy, rendering the inverse problem ill-posed. In this paper, we develop a statistical framework for Inverse Entropy-regularized Reinforcement Learning that resolves this ambiguity by combining entropy regularization with a least-squares reconstruction of the reward from the soft Bellman residual. This combination yields a unique and well-defined so-called least-squares reward consistent with the expert policy. We model the expert demonstrations as a Markov chain with the invariant distribution defined by an unknown expert policy and estimate the policy by a penalized maximum-likelihood procedure over a class of conditional distributions on the action space. We establish high-probability bounds for the excess Kullback--Leibler divergence between the estimated policy and the expert policy, accounting for statistical complexity through covering numbers of the policy class. These results lead to non-asymptotic minimax optimal convergence rates for the least-squares reward function, revealing the interplay between smoothing (entropy regularization), model complexity, and sample size. Our analysis bridges the gap between behavior cloning, inverse reinforcement learning, and modern statistical learning theory.
RubricRL: Simple Generalizable Rewards for Text-to-Image Generation
Reinforcement learning (RL) has recently emerged as a promising approach for aligning text-to-image generative models with human preferences. A key challenge, however, lies in designing effective and interpretable rewards. Existing methods often rely on either composite metrics (e.g., CLIP, OCR, and realism scores) with fixed weights or a single scalar reward distilled from human preference models, which can limit interpretability and flexibility. We propose RubricRL, a simple and general framework for rubric-based reward design that offers greater interpretability, composability, and user control. Instead of using a black-box scalar signal, RubricRL dynamically constructs a structured rubric for each prompt--a decomposable checklist of fine-grained visual criteria such as object correctness, attribute accuracy, OCR fidelity, and realism--tailored to the input text. Each criterion is independently evaluated by a multimodal judge (e.g., o4-mini), and a prompt-adaptive weighting mechanism emphasizes the most relevant dimensions. This design not only produces interpretable and modular supervision signals for policy optimization (e.g., GRPO or PPO), but also enables users to directly adjust which aspects to reward or penalize. Experiments with an autoregressive text-to-image model demonstrate that RubricRL improves prompt faithfulness, visual detail, and generalizability, while offering a flexible and extensible foundation for interpretable RL alignment across text-to-image architectures.
OpenReward: Learning to Reward Long-form Agentic Tasks via Reinforcement Learning
Reward models (RMs) have become essential for aligning large language models (LLMs), serving as scalable proxies for human evaluation in both training and inference. However, existing RMs struggle on knowledge-intensive and long-form tasks, where evaluating correctness requires grounding beyond the model's internal knowledge. This limitation hinders them from reliably discriminating subtle quality differences, especially when external evidence is necessary. To address this, we introduce OpenRM, a tool-augmented long-form reward model that systematically judges open-ended responses by invoking external tools to gather relevant evidence. We train OpenRM with Group Relative Policy Optimization (GRPO) on over 27K synthesized pairwise examples generated through a controllable data synthesis framework. The training objective jointly supervises intermediate tool usage and final outcome accuracy, incentivizing our reward model to learn effective evidence-based judgment strategies. Extensive experiments on three newly-collected datasets and two widely-used benchmarks demonstrate that OpenRM substantially outperforms existing reward modeling approaches. As a further step, we integrate OpenRM into both inference-time response selection and training-time data selection. This yields consistent gains in downstream LLM alignment tasks, highlighting the potential of tool-augmented reward models for scaling reliable long-form evaluation.
TripScore: Aligning LLMs for Real-World Travel Planning via Expert-Calibrated Reward
In our deployed travel-planning service, most users give minimal inputs or free-form requests rather than the structured constraint checklists assumed by existing benchmarks. We therefore present TripScore, a behavior-grounded benchmark and evaluation framework built from real user logs and calibrated against 1,468 pairwise judgments by 203 travel experts. TripScore couples a hierarchical feasibility gate (format and commonsense) with a unified, point-wise reward that aggregates soft quality and preference fulfillment. Using TripScore as both evaluator and reward signal, we benchmark direct prompting, test-time compute, neuro-symbolic solvers, code agents, and fine-tuning. We find that reinforcement learning fine-tuning (e.g., GRPO) provides consistent gains over other approaches under the same base model and practical latency.
Rethinking Reward Models for Multi-Domain Test-Time Scaling
The reliability of large language models (LLMs) during test-time scaling is often assessed with \emph{external verifiers} or \emph{reward models} that distinguish correct reasoning from flawed logic. Prior work has studied both outcome reward models (ORMs), which assess only the final answer, and process reward models (PRMs), which score intermediate reasoning steps. Although PRMs are often viewed as advantageous due to their finer-grained supervision, much of the supporting evidence comes from math-adjacent settings, and their relative benefits across broader domains remain unclear. We present the first unified evaluation of four reward model variants, discriminative ORM and PRM (dORM, dPRM) and generative ORM and PRM (gORM, gPRM), across 14 diverse domains. Contrary to conventional wisdom, we find that (i) dORM performs on par with dPRM, (ii) gPRM is not competitive, and (iii) overall, gORM is the most robust, yielding significant and consistent gains across every tested domain. We attribute the worse performance of gPRM to the stepwise scoring process, which inherits label noise from LLM-based automatic labeling, leading to difficulties in evaluating long reasoning trajectories, including those involving self-correcting reasoning. Both our theoretical analysis and empirical observations indicate that stepwise aggregation compounds errors as reasoning length increases. These findings challenge the common assumption that fine-grained supervision is always better and support generative outcome verification for multi-domain deployment. Our \href{https://github.com/db-Lee/Multi-RM}{\underline{code}} is publicly available to facilitate future research in multi-domain settings.
Adaptive Margin RLHF via Preference over Preferences
Margin-based optimization is fundamental to improving generalization and robustness in classification tasks. In the context of reward model learning from preferences within Reinforcement Learning from Human Feedback (RLHF), existing methods typically rely on no margins, fixed margins, or margins that are simplistic functions of preference ratings. However, such formulations often fail to account for the varying strengths of different preferences or they rely on noisy margin information derived from preference ratings. Furthermore, many existing methods that use adaptive margins assume access to accurate preference scores, which can be difficult for humans to provide reliably. We propose leveraging preferences over preferences, that is, annotations indicating which of two preferences reflects a stronger distinction, to infer adaptive margins on a per-datapoint basis. Such preference-over-preference annotations are general and can be incorporated into both standard RLHF reward modeling objectives and direct alignment losses. As a concrete instantiation, we introduce DPO-PoP, an extension to Direct Preference Optimization (DPO) that incorporates adaptive margins from preference-over-preference supervision, enabling improved discriminative and generative performance. Additionally, we show a tradeoff between discriminative and generative performance and propose two sampling strategies for gathering preference-over-preference labels to navigate it.
Aligning Audio Captions with Human Preferences
Current audio captioning relies on supervised learning with paired audio-caption data, which is costly to curate and may not reflect human preferences in real-world scenarios. To address this, we propose a preference-aligned audio captioning framework based on Reinforcement Learning from Human Feedback (RLHF). To capture nuanced preferences, we train a Contrastive Language-Audio Pretraining (CLAP) based reward model using human-labeled pairwise preference data. This reward model is integrated into an RL framework to fine-tune any baseline captioning system without ground-truth annotations. Extensive human evaluations across multiple datasets show that our method produces captions preferred over baseline models, particularly when baselines fail to provide correct and natural captions. Furthermore, our framework achieves performance comparable to supervised approaches with ground-truth data, demonstrating effective alignment with human preferences and scalability in real-world use.
MiCRo: Mixture Modeling and Context-aware Routing for Personalized Preference Learning
Reward modeling is a key step in building safe foundation models when applying reinforcement learning from human feedback (RLHF) to align Large Language Models (LLMs). However, reward modeling based on the Bradley-Terry (BT) model assumes a global reward function, failing to capture the inherently diverse and heterogeneous human preferences. Hence, such oversimplification limits LLMs from supporting personalization and pluralistic alignment. Theoretically, we show that when human preferences follow a mixture distribution of diverse subgroups, a single BT model has an irreducible error. While existing solutions, such as multi-objective learning with fine-grained annotations, help address this issue, they are costly and constrained by predefined attributes, failing to fully capture the richness of human values. In this work, we introduce MiCRo, a two-stage framework that enhances personalized preference learning by leveraging large-scale binary preference datasets without requiring explicit fine-grained annotations. In the first stage, MiCRo introduces context-aware mixture modeling approach to capture diverse human preferences. In the second stage, MiCRo integrates an online routing strategy that dynamically adapts mixture weights based on specific context to resolve ambiguity, allowing for efficient and scalable preference adaptation with minimal additional supervision. Experiments on multiple preference datasets demonstrate that MiCRo effectively captures diverse human preferences and significantly improves downstream personalization.
R3: Robust Rubric-Agnostic Reward Models
Reward models are essential for aligning language model outputs with human preferences, yet existing approaches often lack both controllability and interpretability. These models are typically optimized for narrow objectives, limiting their generalizability to broader downstream tasks. Moreover, their scalar outputs are difficult to interpret without contextual reasoning. To address these limitations, we introduce R3, a novel reward modeling framework that is rubric-agnostic, generalizable across evaluation dimensions, and provides interpretable, reasoned score assignments. R3 enables more transparent and flexible evaluation of language models, supporting robust alignment with diverse human values and use cases. Our models, data, and code are available as open source at https://github.com/rubricreward/r3.
Bias Fitting to Mitigate Length Bias of Reward Model in RLHF
Reinforcement Learning from Human Feedback (RLHF) relies on reward models to align large language models with human preferences. However, RLHF often suffers from reward hacking, wherein policy learning exploits flaws in the trained reward model to maximize reward scores without genuinely aligning with human preferences. A significant example of such reward hacking is length bias, where reward models usually favor longer responses irrespective of actual response quality. Previous works on tackling length bias have notable limitations, these approaches either mitigate bias without characterizing the bias form, or simply assume a linear length-reward relation. To accurately model the intricate nature of length bias and facilitate more effective bias mitigation, we propose FiMi-RM (Bias Fitting to Mitigate Length Bias of Reward Model), a framework that autonomously learns and corrects underlying bias patterns. Our approach consists of three stages: First, we warm up by training a standard reward model which inherently contains length bias. Next, we deploy a lightweight fitting model to capture the non-linear relation between length and reward. Finally, we incorporate this learned relation into the reward model, effectively decoupling length from reward while preserving preference modeling capabilities. Experimental results demonstrate that FiMi-RM achieves a more balanced length-reward distribution. Furthermore, when applied to alignment algorithms such as Direct Preference Optimization (DPO) and Best-of-N (BoN), our debiased reward model improves length-controlled win rate and reduces verbosity without compromising its performance.
Supervised Reward Inference
Existing approaches to reward inference typically assume that humans provide demonstrations according to specific behavior models. However, humans often indicate their goals through a wide range of behaviors, from actions that are suboptimal due to poor planning or execution to behaviors intended to communicate goals rather than achieve them. One existing solution for inferring rewards from such behavior provided it is drawn from the same distribution at training and deployment is to construct a dataset of behavior paired with known rewards, and to learn the mapping from behavior to rewards; however, prior methods in this family face notable limitations, such as restrictions to tabular settings. Given such a dataset, we propose instead that supervised learning offers a parsimonious yet powerful solution, which we term Supervised Reward Inference (SRI). Theoretically, we prove that SRI is asymptotically Bayes-optimal under standard assumptions. Empirically, SRI achieves near-ceiling performance on a prior benchmark for reward inference from suboptimal behavior, while on Meta-World robotics tasks, it infers rewards from even arbitrarily suboptimal demonstrations as accurately as those demonstrations allow. Finally, we demonstrate our framework's universality with straightforward generalizations to action- and goal-prediction.
AgentRM: Enhancing Agent Generalization with Reward Modeling
Existing LLM-based agents have achieved strong performance on held-in tasks, but their generalizability to unseen tasks remains poor. Hence, some recent work focus on fine-tuning the policy model with more diverse tasks to improve the generalizability. In this work, we find that finetuning a reward model to guide the policy model is more robust than directly finetuning the policy model. Based on this finding, we propose AgentRM, a generalizable reward model, to guide the policy model for effective test-time search. We comprehensively investigate three approaches to construct the reward model, including explicit reward modeling, implicit reward modeling and LLM-as-a-judge. We then use AgentRM to guide the answer generation with Best-of-N sampling and step-level beam search. On four types of nine agent tasks, AgentRM enhances the base policy model by points on average, surpassing the top general agent by . Moreover, it demonstrates weak-to-strong generalization, yielding greater improvement of on LLaMA-3-70B policy model. As for the specializability, AgentRM can also boost a finetuned policy model and outperform the top specialized agent by on three held-in tasks. Further analysis verifies its effectiveness in test-time scaling. Codes will be released to facilitate the research in this area.
Beyond Solver Verdicts: Generative Reward Models for Autoformalization
Neurosymbolic systems rely on mathematical solvers to guarantee reasoning correctness, yet solvers are fundamentally blind to whether a formal translation maintains strict reference-equivalence to a designated formalization. We formalize this vulnerability as Verdict-Preserving-Unfaithfulness (VPU): a failure mode where an incorrect encoding executes successfully and matches the expected verdict. We theoretically prove that structural, verdict-only verification heuristics are mathematically bounded to chance-level detection on these deceptively valid traces. To resolve this, we introduce Generative Verification (GenV), which distills an offline Z3-equivalence oracle into a reference-free, continuous reference-equivalence score by repurposing the language model's native vocabulary space. Mechanistic analysis via decision-projected logit lenses and sparse autoencoders shows this generative readout natively extracts precise spatial error coordinates without explicit localization training. Empirically, our oracle-mined verifier (GenV+HN) achieves 0.961 AUROC in reference-equivalence verification, generalizes zero-shot across unseen translators and divergent formal styles, and yields an 11.3-point downstream accuracy gain in agentic test-time compute allocation.
TextAlign: Preference Alignment for Text Rendering with Hierarchical Rewards
Faithful text rendering remains a persistent weakness of large text-to-image generative models, as it requires both semantic instruction following and fine-grained glyph-level structure. Prior methods often improve this ability through architecture-specific modules or encoder modifications, which complicate deployment across foundation models. We study text rendering as a post-training preference-alignment problem and propose TextAlign, a non-invasive framework that keeps the generator architecture unchanged. The key component is a hierarchical vision-language model (VLM)-based reward that decomposes rendering errors into global, word, and glyph levels, then converts binary defect judgments into a scalar preference signal. The resulting signal supports both Group Relative Policy Optimization (GRPO) and Direct Preference Optimization (DPO). Experiments on FLUX.1-dev and Z-Image-Turbo show consistent gains in OCR-based text accuracy without degrading general generation quality. Compared with strong foundation and text-rendering baselines, including SD3.5, Qwen-Image, AnyText, and TextDiffuser, these results indicate that reward design offers a scalable alternative to model redesign for improving text rendering.