RL Exploration

RL: Reinforcement Learning

Overview

Exploration studies how an agent can gather useful experience when rewards are sparse, the environment is uncertain, or its current policy visits only a narrow part of the state space. Common approaches use uncertainty bonuses, novelty and entropy rewards, model-based planning, goal or skill discovery, memory, and structured or language-guided exploration. These ideas are tested in settings from bandits and sparse-reward navigation to robotics, multi-agent tasks, and language-model reasoning and tool use. A central challenge is to seek information that improves future decisions without wasting experience on irrelevant novelty or destabilizing learning, while maintaining safety and useful behavior.

Latest papers

221 papers29 papers in the last four weeks, up 81% on the four weeks before. 0.2% of all new papers.

Mar 10, 2026

SPAARS: Safer RL Policy Alignment through Abstract Exploration and Refined Exploitation of Action Space

Offline-to-online reinforcement learning (RL) offers a promising paradigm for robotics by pre-training policies on safe, offline demonstrations and fine-tuning them via online interaction. However, a fundamental challenge remains: how to safely explore online without deviating from the behavioral support of the offline data? While recent methods leverage conditional variational autoencoders (CVAEs) to bound exploration within a latent space, they inherently suffer from an exploitation gap -- a performance ceiling imposed by the decoder's reconstruction loss. We introduce SPAARS, a curriculum learning framework that initially constrains exploration to the low-dimensional latent manifold for sample-efficient, safe behavioral improvement, then seamlessly transfers control to the raw action space, bypassing the decoder bottleneck. SPAARS has two instantiations: the CVAE-based variant requires only unordered (s,a) pairs and no trajectory segmentation; SPAARS-SUPE pairs SPAARS with OPAL temporal skill pretraining for stronger exploration structure at the cost of requiring trajectory chunks. We prove an upper bound on the exploitation gap using the Performance Difference Lemma, establish that latent-space policy gradients achieve provable variance reduction over raw-space exploration, and show that concurrent behavioral cloning during the latent phase directly controls curriculum transition stability. Empirically, SPAARS-SUPE achieves 0.825 normalized return on kitchen-mixed-v0 versus 0.75 for SUPE, with 5x better sample efficiency; standalone SPAARS achieves 92.7 and 102.9 normalized return on hopper-medium-v2 and walker2d-medium-v2 respectively, surpassing IQL baselines of 66.3 and 78.3 respectively, confirming the utility of the unordered-pair CVAE instantiation.
Mar 6, 2026

Devil is in Narrow Policy: Unleashing Exploration in Driving VLA Models

We identify a fundamental Narrow Policy limitation undermining the performance of autonomous VLA models, where driving Imitation Learning (IL) tends to collapse exploration and limit the potential of subsequent Reinforcement Learning (RL) stages, which often saturate prematurely due to insufficient feedback diversity. Thereby, we propose Curious-VLA, a framework that alleviates the exploit-explore dilemma through a two-stage design. During IL, we introduce a Feasible Trajectory Expansion (FTE) strategy to generate multiple physically valid trajectories and a step-wise normalized trajectory representation to adapt this diverse data. In the RL stage, we present Adaptive Diversity-Aware Sampling (ADAS) that prioritizes high-diversity samples and introduce Spanning Driving Reward (SDR) with a focal style weighting to amplify reward's value span for improving sensitivity to driving quality. On the Navsim benchmark, Curious-VLA achieves SoTA results (PDMS 90.3, EPDMS 85.4) and a Best-of-N PDMS of 94.8, demonstrating its effectiveness in unlocking the exploratory potential of VLA models. Code: https://github.com/Mashiroln/curious_vla.git.
Mar 4, 2026

Bootstrapping Exploration with Group-Level Natural Language Feedback in Reinforcement Learning

Large language models (LLMs) typically receive diverse natural language (NL) feedback through interaction with the environment. However, current reinforcement learning (RL) algorithms rely solely on scalar rewards, leaving the rich information in NL feedback underutilized and leading to inefficient exploration. In this work, we propose GOLF, an RL framework that explicitly exploits group-level language feedback to guide targeted exploration through actionable refinements. GOLF aggregates two complementary feedback sources: (i) external critiques that pinpoint errors or propose targeted fixes, and (ii) intra-group attempts that supply alternative partial ideas and diverse failure patterns. These group-level feedbacks are aggregated to produce high-quality refinements, which are adaptively injected into training as off-policy scaffolds to provide targeted guidance in sparse-reward regions. Meanwhile, GOLF jointly optimizes generation and refinement within a unified RL loop, creating a virtuous cycle that continuously improves both capabilities. Experiments on both verifiable and non-verifiable benchmarks show that GOLF achieves superior performance and exploration efficiency, achieving 2.2×\times improvements in sample efficiency compared to RL methods trained solely on scalar rewards. Code is available at https://github.com/LuckyyySTA/GOLF.
Mar 3, 2026

RAPO: Expanding Exploration for LLM Agents via Retrieval-Augmented Policy Optimization

Agentic Reinforcement Learning (Agentic RL) has shown remarkable potential in large language model-based (LLM) agents. These works can empower LLM agents to tackle complex tasks via multi-step, tool-integrated reasoning. However, an inherent limitation of existing Agentic RL methods is their reliance on a pure on-policy paradigm for exploration, restricting exploration to the agent's self-generated outputs and preventing the discovery of new reasoning perspectives for further improvement. While recent efforts incorporate auxiliary off-policy signals to enhance exploration, they typically utilize full off-policy trajectories for trajectory-level policy estimation, overlooking the necessity for the fine-grained, step-level exploratory dynamics within agentic rollout. In this paper, we revisit exploration in Agentic RL and propose Retrieval-Augmented Policy Optimization (RAPO), a novel RL framework that introduces retrieval to explicitly expand exploration during training. To achieve this, we decompose the Agentic RL training process into two phases: (i) Hybrid-policy Agentic Rollout, and (ii) Retrieval-aware Policy Optimization. Specifically, we propose a Hybrid-policy Agentic Rollout strategy, which allows the agents to continuously reason over the retrieved off-policy step-level traces. It dynamically extends the reasoning receptive field of agents, enabling broader exploration conditioned on external behaviors. Subsequently, we introduce the Retrieval-aware Policy Optimization mechanism, which calibrates the policy gradient estimation with retrieval reward and importance shaping, stabilizing training and prioritizing retrieval-illuminating exploration. Extensive experiments show that RAPO achieves an +5.0% average gain on fourteen datasets across three agentic reasoning tasks, while delivering 1.2x faster training efficiency.
Mar 2, 2026

Conformal Policy Control

An agent must try new behaviors to explore and improve. In high-stakes environments, an agent that violates safety constraints may cause harm and must be taken offline, curtailing any future interaction. Imitating old behavior is safe, but excessive conservatism discourages exploration. How much behavior change is too much? We show how to use any safe reference policy as a probabilistic regulator for any optimized but untested policy. Conformal calibration on data from the safe policy determines how aggressively the new policy can act, while provably enforcing the user's declared risk tolerance. Unlike conservative optimization methods, we do not assume the user has identified the correct model class nor tuned any hyperparameters. Unlike previous conformal methods, our theory provides finite-sample guarantees even for non-monotonic bounded loss functions, and it introduces a new policy control setting. Our experiments on applications ranging from natural language question answering to biomolecular engineering show that safe exploration is not only possible from the first moment of deployment, but can also improve performance.
Mar 2, 2026

Expanding LLM Agent Boundaries with Strategy-Guided Exploration

Reinforcement learning (RL) has demonstrated notable success in post-training large language models (LLMs) as agents for tasks such as computer use, tool calling, and coding. However, exploration remains a central challenge in RL for LLM agents, especially as they operate in language-action spaces with complex observations and sparse outcome rewards. In this work, we address exploration for LLM agents by leveraging the ability of LLMs to plan and reason in language about the environment to shift exploration from low-level actions to higher-level language strategies. We thus propose Strategy-Guided Exploration (SGE), which first generates a concise natural-language strategy that describes what to do to make progress toward the goal, and then generates environment actions conditioned on that strategy. By exploring in the space of strategies rather than the space of actions, SGE induces structured and diverse exploration that targets different environment outcomes. To increase strategy diversity during RL, SGE introduces mixed-temperature sampling, which explores diverse strategies in parallel, along with a strategy reflection process that grounds strategy generation on the outcomes of previous strategies in the environment. Across UI interaction, tool-calling, coding, and embodied agent environments, SGE consistently outperforms exploration-focused RL baselines, improving both learning efficiency and final performance. We show that SGE enables the agent to learn to solve tasks too difficult for the base model.
Mar 2, 2026

Temporal Representations for Exploration: Learning Complex Exploratory Behavior without Extrinsic Rewards

Effective exploration in reinforcement learning requires not only tracking where an agent has been, but also understanding how the agent perceives and represents the world. To learn powerful representations, an agent should actively explore states that contribute to its knowledge of the environment. Temporal representations can capture the information necessary to solve a wide range of potential tasks while avoiding the computational cost associated with full state reconstruction. In this paper, we propose an exploration method that leverages temporal contrastive representations to guide exploration, prioritizing states with unpredictable future outcomes. We demonstrate that such representations can enable the learning of complex exploratory x in locomotion, manipulation, and embodied-AI tasks, revealing capabilities and behaviors that traditionally require extrinsic rewards. Unlike approaches that rely on explicit distance learning or episodic memory mechanisms (e.g., quasimetric-based methods), our method builds directly on temporal similarities, yielding a simpler yet effective strategy for exploration.
Mar 2, 2026

Rethinking Policy Diversity in Ensemble Policy Gradient in Large-Scale Reinforcement Learning

Scaling reinforcement learning to tens of thousands of parallel environments requires overcoming the limited exploration capacity of a single policy. Ensemble-based policy gradient methods, which employ multiple policies to collect diverse samples, have recently been proposed to promote exploration. However, merely broadening the exploration space does not always enhance learning capability, since excessive exploration can reduce exploration quality or compromise training stability. In this work, we theoretically analyze the impact of inter-policy diversity on learning efficiency in policy ensembles, and propose Coupled Policy Optimization which regulates diversity through KL constraints between policies. The proposed method enables effective exploration and outperforms strong baselines such as SAPG, PBT, and PPO across multiple tasks, including challenging dexterous manipulation, in terms of both sample efficiency and final performance. Furthermore, analysis of policy diversity and effective sample size during training reveals that follower policies naturally distribute around the leader, demonstrating the emergence of structured and efficient exploratory behavior. Our results indicate that diverse exploration under appropriate regulation is key to achieving stable and sample-efficient learning in ensemble policy gradient methods. Project page at https://naoki04.github.io/paper-cpo/ .
Feb 26, 2026

Exploratory Memory-Augmented LLM Agent via Hybrid On- and Off-Policy Optimization

Exploration remains the key bottleneck for large language model agents trained with reinforcement learning. While prior methods exploit pretrained knowledge, they fail in environments requiring the discovery of novel states. We propose Exploratory Memory-Augmented On- and Off-Policy Optimization (EMPO2^2), a hybrid RL framework that leverages memory for exploration and combines on- and off-policy updates to make LLMs perform well with memory while also ensuring robustness without it. On ScienceWorld and WebShop, EMPO2^2 achieves 128.6% and 11.3% improvements over GRPO, respectively. Moreover, in out-of-distribution tests, EMPO2^2 demonstrates superior adaptability to new tasks, requiring only a few trials with memory and no parameter updates. These results highlight EMPO2^2 as a promising framework for building more exploratory and generalizable LLM-based agents.
Feb 23, 2026

κκ-Explorer: Minimax Active Model Estimation in MDPs

Accurately estimating the transition dynamics of an unknown Markov decision process (MDP) is a central problem in reinforcement learning. The accuracy of overall model estimation, however, depends on both the stochasticity of the transitions given state--action pairs, what we call the intrinsic (statistical) complexity of each pair, and the visitation frequency of each state--action pair, dictated extrinsically by the exploration policy and its induced occupancy measure. We propose κκ-Explorer, an active exploration algorithm that constructs an exploration reward for each state--action pair, using a κκ-powered ratio of estimated intrinsic complexity to extrinsic visitation frequency of each pair. By planning with these rewards, κκ-Explorer adapts its extrinsic visitation frequency to the intrinsic complexity of transitions. More specifically, we show that κκ-Explorer optimizes a surrogate objective function which bounds the minimax estimation error. Furthermore, we establish a surrogate objective gap of O~(t−1/3)\widetilde{O}(t^{-1/3}), yielding a finite-sample guarantee for sufficiently large κκ. Finally, we extend the framework to alternative estimation losses and objectives beyond the minimax setting.
Feb 22, 2026

Robust Exploration in Directed Controller Synthesis via Reinforcement Learning with Soft Mixture-of-Experts

On-the-fly Directed Controller Synthesis (OTF-DCS) mitigates state-space explosion by incrementally exploring the system and relies critically on an exploration policy to guide search efficiently. Recent reinforcement learning (RL) approaches learn such policies and achieve promising zero-shot generalization from small training instances to larger unseen ones. However, a fundamental limitation is anisotropic generalization, where an RL policy exhibits strong performance only in a specific region of the domain-parameter space while remaining fragile elsewhere due to training stochasticity and trajectory-dependent bias. To address this, we propose a Soft Mixture-of-Experts framework that combines multiple RL experts via a prior-confidence gating mechanism and treats these anisotropic behaviors as complementary specializations. The evaluation on the Air Traffic benchmark shows that Soft-MoE substantially expands the solvable parameter space and improves robustness compared to any single expert.
Feb 22, 2026

Controllable Exploration in Hybrid-Policy RLVR for Multi-Modal Reasoning

Reinforcement Learning with verifiable rewards (RLVR) has emerged as a primary learning paradigm for enhancing the reasoning capabilities of multi-modal large language models (MLLMs). However, during RL training, the enormous state space of MLLM and sparse rewards often leads to entropy collapse, policy degradation, or over-exploitation of suboptimal behaviors. This necessitates an exploration strategy that maintains productive stochasticity while avoiding the drawbacks of uncontrolled random sampling, yielding inefficient exploration. In this paper, we propose CalibRL, a hybrid-policy RLVR framework that supports controllable exploration with expert guidance, enabled by two key mechanisms. First, a distribution-aware advantage weighting scales updates by group rareness to calibrate the distribution, therefore preserving exploration. Meanwhile, the asymmetric activation function (LeakyReLU) leverages the expert knowledge as a calibration baseline to moderate overconfident updates while preserving their corrective direction. CalibRL increases policy entropy in a guided manner and clarifies the target distribution by estimating the on-policy distribution through online sampling. Updates are driven by these informative behaviors, avoiding convergence to erroneous patterns. Importantly, these designs help alleviate the distributional mismatch between the model's policy and expert trajectories, thereby achieving a more stable balance between exploration and exploitation. Extensive experiments across eight benchmarks, including both in-domain and out-of-domain settings, demonstrate consistent improvements, validating the effectiveness of our controllable hybrid-policy RLVR training. Code is available at https://github.com/zhh6425/CalibRL.
Feb 21, 2026

Task-Aware Exploration via a Predictive Bisimulation Metric

Accelerating exploration in visual reinforcement learning under sparse rewards remains challenging due to the substantial task-irrelevant variations. Despite advances in intrinsic exploration, many methods either assume access to low-dimensional states or lack task-aware exploration strategies, thereby rendering them fragile in visual domains. To bridge this gap, we present TEB, a Task-aware Exploration approach that tightly couples task-relevant representations with exploration through a predictive Bisimulation metric. Specifically, TEB leverages the metric not only to learn behaviorally grounded task representations but also to measure behaviorally intrinsic novelty over the learned latent space. To realize this, we first theoretically mitigate the representation collapse of degenerate bisimulation metrics under sparse rewards by internally introducing a simple but effective predicted reward differential. Building on this robust metric, we design potential-based exploration bonuses, which measure the relative novelty of adjacent observations over the latent space. Extensive experiments on MetaWorld and Maze2D show that TEB achieves superior exploration ability and outperforms recent baselines.
Feb 20, 2026

Flow Matching with Injected Noise for Offline-to-Online Reinforcement Learning

Generative models have recently demonstrated remarkable success across diverse domains, motivating their adoption as expressive policies in reinforcement learning (RL). While they have shown strong performance in offline RL, particularly where the target distribution is well defined, their extension to online fine-tuning has largely been treated as a direct continuation of offline pre-training, leaving key challenges unaddressed. In this paper, we propose Flow Matching with Injected Noise for Offline-to-Online RL (FINO), a novel method that leverages flow matching-based policies to enhance sample efficiency for offline-to-online RL. FINO facilitates effective exploration by injecting noise into policy training, thereby encouraging a broader range of actions beyond those observed in the offline dataset. In addition to exploration-enhanced flow policy training, we combine an entropy-guided sampling mechanism to balance exploration and exploitation, allowing the policy to adapt its behavior throughout online fine-tuning. Experiments across diverse, challenging tasks demonstrate that FINO consistently achieves superior performance under limited online budgets.
Feb 19, 2026

Avoid What You Know: Divergent Trajectory Balance for GFlowNets

Generative Flow Networks (GFlowNets) are a flexible family of amortized samplers trained to generate discrete and compositional objects with probability proportional to a reward function. However, learning efficiency is constrained by the model's ability to rapidly explore diverse high-probability regions during training. To mitigate this issue, recent works have focused on incentivizing the exploration of unvisited and valuable states via curiosity-driven search and self-supervised random network distillation, which tend to waste samples on already well-approximated regions of the state space. In this context, we propose Adaptive Complementary Exploration (ACE), a principled algorithm for the effective exploration of novel and high-probability regions when learning GFlowNets. To achieve this, ACE introduces an exploration GFlowNet explicitly trained to search for high-reward states in regions underexplored by the canonical GFlowNet, which learns to sample from the target distribution. Through extensive experiments, we show that ACE significantly improves upon prior work in terms of approximation accuracy to the target distribution and discovery rate of diverse high-reward states.
Feb 19, 2026

Retaining Suboptimal Actions to Follow Shifting Optima in Multi-Agent Reinforcement Learning

Value decomposition is a core approach for cooperative multi-agent reinforcement learning (MARL). However, existing methods still rely on a single optimal action and struggle to adapt when the underlying value function shifts during training, often converging to suboptimal policies. To address this limitation, we propose Successive Sub-value Q-learning (S2Q), which learns multiple sub-value functions to retain alternative high-value actions. Incorporating these sub-value functions into a Softmax-based behavior policy, S2Q encourages persistent exploration and enables QtotQ^{\text{tot}} to adjust quickly to the changing optima. Experiments on challenging MARL benchmarks confirm that S2Q consistently outperforms various MARL algorithms, demonstrating improved adaptability and overall performance. Our code is available at https://github.com/hyeon1996/S2Q.
Feb 19, 2026

OPRIDE: Offline Preference-based Reinforcement Learning via In-Dataset Exploration

Preference-based reinforcement learning (PbRL) can help avoid sophisticated reward designs and align better with human intentions, showing great promise in various real-world applications. However, obtaining human feedback for preferences can be expensive and time-consuming, which forms a strong barrier for PbRL. In this work, we address the problem of low query efficiency in offline PbRL, pinpointing two primary reasons: inefficient exploration and overoptimization of learned reward functions. In response to these challenges, we propose a novel algorithm, Offline PbRL via In-Dataset Exploration (OPRIDE), designed to enhance the query efficiency of offline PbRL. OPRIDE consists of two key features: a principled exploration strategy that maximizes the informativeness of the queries and a discount scheduling mechanism aimed at mitigating overoptimization of the learned reward functions. Through empirical evaluations, we demonstrate that OPRIDE significantly outperforms prior methods, achieving strong performance with notably fewer queries. Moreover, we provide theoretical guarantees of the algorithm's efficiency. Experimental results across various locomotion, manipulation, and navigation tasks underscore the efficacy and versatility of our approach.
Feb 18, 2026

VAM: Verbalized Action Masking for Controllable Exploration in RL Post-Training -- A Chess Case Study

Exploration remains a key bottleneck for reinforcement learning (RL) post-training of large language models (LLMs), where sparse feedback and large action spaces can lead to premature collapse into repetitive behaviors. We propose Verbalized Action Masking (VAM), which verbalizes an action mask in the prompt and enforces that the model outputs an action from the masked set. Building on this interface, we introduce iterative action-space pruning: if the target action is not sampled, we remove valid sampled actions from the mask and resample under the reduced candidate set, repeating until the target is sampled or a fixed budget is exhausted. We study VAM in chess and evaluate it under two training regimes: an engine-play regime that generates states via play against an engine opponent and a fixed-dataset regime that trains from a fixed dataset of positions with verifier scores. Across held-out chess puzzles and full-game play measured by average centipawn loss (ACPL), VAM improves learning efficiency and final performance over strong baselines, highlighting verbalized masking as a practical mechanism for controllable exploration in LLM RL post-training.
Feb 18, 2026

Improved Bounds for Reward-Agnostic and Reward-Free Exploration

We study reward-free and reward-agnostic exploration in episodic finite-horizon Markov decision processes (MDPs), where an agent explores an unknown environment without observing external rewards. Reward-free exploration aims to enable εε-optimal policies for any reward revealed after exploration, while reward-agnostic exploration targets εε-optimality for rewards drawn from a small finite class. In the reward-agnostic setting, Li, Yan, Chen, and Fan achieve minimax sample complexity, but only for restrictively small accuracy parameter εε. We propose a new algorithm that significantly relaxes the requirement on εε. Our approach is novel and of technical interest by itself. Our algorithm employs an online learning procedure with carefully designed rewards to construct an exploration policy, which is used to gather data sufficient for accurate dynamics estimation and subsequent computation of an εε-optimal policy once the reward is revealed. Finally, we establish a tight lower bound for reward-free exploration, closing the gap between known upper and lower bounds.
Feb 18, 2026

Regret and Sample Complexity of Online Q-Learning via Concentration of Stochastic Approximation with Time-Inhomogeneous Markov Chains

We present the first regret bound for classical online Q-learning in infinite-horizon discounted Markov decision processes (MDPs), without relying on optimism or bonus terms. We first analyze Boltzmann Q-learning with decaying temperature and show that its regret depends critically on the suboptimality gap of the MDP: for sufficiently large gaps, the regret is sublinear, while for small gaps it deteriorates and can approach linear growth. To address this limitation, we study a Smoothed εnε_n-Greedy exploration scheme that combines εnε_n-greedy and Boltzmann exploration, for which we prove a gap-robust regret bound of near-O~(N9/10)\tilde{O}(N^{9/10}). We also obtain sample complexity guarantees, with both regret and sample complexity bounds holding with high probability. To analyze these algorithms, we develop a high-probability concentration bound for contractive Markovian stochastic approximation with iterate- and time-dependent transition dynamics. This bound may be of independent interest as the contraction factor in our framework is allowed to converge to one asymptotically.
Feb 17, 2026

Solving Parameter-Robust Avoid Problems with Unknown Feasibility using Reinforcement Learning

Recent advances in deep reinforcement learning (RL) have achieved strong results on high-dimensional control tasks, but applying RL to reachability problems raises a fundamental mismatch: reachability seeks to maximize the set of states from which a system remains safe indefinitely, while RL optimizes expected returns over a user-specified distribution. This mismatch can result in policies that perform poorly on low-probability states that are still within the safe set. A natural alternative is to frame the problem as a robust optimization over a set of initial conditions that specify the initial state, dynamics and safe set, but whether this problem has a solution depends on the feasibility of the specified set, which is unknown a priori. We propose Feasibility-Guided Exploration (FGE), a method that simultaneously identifies a subset of feasible initial conditions under which a safe policy exists, and learns a policy to solve the reachability problem over this set of initial conditions. Empirical results demonstrate that FGE learns policies with over 50% more coverage than the best existing method for challenging initial conditions across tasks in the MuJoCo simulator and the Kinetix simulator with pixel observations.
Feb 17, 2026

When Remembering and Planning are Worth it: Navigating under Change

We explore how different types and uses of memory can aid spatial navigation in changing uncertain environments. In the simple foraging task we study, every day, our agent has to find its way from its home, through barriers, to food. Moreover, the world is non-stationary: from day to day, the location of the barriers and food may change, and the agent's sensing such as its location information is uncertain and very limited. Any model construction, such as a map, and use, such as planning, needs to be robust against these challenges, and if any learning is to be useful, it needs to be adequately fast. We look at a range of strategies, from simple to sophisticated, with various uses of memory and learning. We find that an architecture that can incorporate multiple strategies is required to handle (sub)tasks of a different nature, in particular for exploration and search, when food location is not known, and for planning a good path to a remembered (likely) food location. An agent that utilizes non-stationary probability learning techniques to keep updating its (episodic) memories and that uses those memories to build maps and plan on the fly (imperfect maps, i.e. noisy and limited to the agent's experience) can be increasingly and substantially more efficient than the simpler (minimal-memory) agents, as the task difficulties such as distance to goal are raised, as long as the uncertainty, from localization and change, is not too large.
Feb 12, 2026

Partial GFlowNet: Accelerating Convergence in Large State Spaces via Strategic Partitioning

Generative Flow Networks (GFlowNets) have shown promising potential to generate high-scoring candidates with probability proportional to their rewards. As existing GFlowNets freely explore in state space, they encounter significant convergence challenges when scaling to large state spaces. Addressing this issue, this paper proposes to restrict the exploration of actor. A planner is introduced to partition the entire state space into overlapping partial state spaces. Given their limited size, these partial state spaces allow the actor to efficiently identify subregions with higher rewards. A heuristic strategy is introduced to switch partial regions thus preventing the actor from wasting time exploring fully explored or low-reward partial regions. By iteratively exploring these partial state spaces, the actor learns to converge towards the high-reward subregions within the entire state space. Experiments on several widely used datasets demonstrate that \modelname converges faster than existing works on large state spaces. Furthermore, \modelname not only generates candidates with higher rewards but also significantly improves their diversity.
Feb 5, 2026

Unveiling Implicit Advantage Symmetry: Why GRPO Struggles with Exploration and Difficulty Adaptation

Reinforcement Learning with Verifiable Rewards (RLVR), particularly GRPO, has become the standard for eliciting LLM reasoning. However, its efficiency in exploration and difficulty adaptation remains an open challenge. In this work, we identify an implicit advantage symmetry inherent in Group Relative Advantage Estimation (GRAE) as a structural property that provides a new perspective for understanding these bottlenecks. This symmetry induces two critical limitations: (i) at the group level, strict symmetry in weights between correct and incorrect trajectories leaves unsampled action logits unchanged, thereby hindering the exploration of novel correct solution. (ii) at the sample level, the algorithm implicitly prioritizes medium-difficulty samples, remaining agnostic to the non-stationary demands of difficulty focus. Through controlled experiments, we reveal that this symmetric property is sub-optimal, yielding two pivotal insights: (i) asymmetrically down-weighting the advantages of correct trajectories encourages essential exploration but risks instability; (ii) learning efficiency can be boosted by a curriculum-like transition-prioritizing simpler samples initially before gradually shifting to complex ones. Motivated by these findings, we propose Asymmetric GRAE (A-GRAE), which dynamically modulates exploration incentives and sample-difficulty focus. Experiments across seven benchmarks demonstrate that A-GRAE consistently improves GRPO and its variants across both LLMs and MLLMs. Code is available at https://github.com/HKU-HealthAI/A-GRAE
Jan 29, 2026

Thinking Seeds: Restarting On-Policy RL from the Model's Own Past Reasoning States

On-policy reinforcement learning (RL) for language models trains on the reasoning states visited by the current policy. As training sharpens the policy, some states reached by earlier checkpoints disappear from its rollouts. We ask whether those states can be brought back without treating the actions that created them as ordinary on-policy data. A token-level importance ratio corrects the selected action, but it does not correct the preceding context; the resulting state-distribution mismatch is bounded by the policy divergence accumulated along the sequence. We therefore use an earlier rollout as a starting state and let the current policy generate the continuation. We call this procedure Thinking Seeds. Its length-ratio variant improves over on-policy training and two off-policy extensions on mathematical reasoning with two backbones. On code generation, using the prefix only as a state reaches 52.19, compared with 50.20 when prefix actions are also trained and 48.58 for on-policy training. At the population level, the continuation has the policy-gradient form of a restart objective, while the treatment of prefix actions is an explicit design choice. Relay inference and token-position analyses provide evidence for the state-coverage and action-mismatch motivations.
Jan 27, 2026

Tracking Drift: Variation-Aware Entropy Scheduling for Non-Stationary Reinforcement Learning

Real-world reinforcement learning often faces environment drift, but most existing methods rely on static entropy coefficients/target entropy, causing over-exploration during stable periods and under-exploration after drift, and leaving unanswered the principled question of how exploration intensity should scale with drift magnitude. We show that, under standard assumptions, entropy scheduling in non-stationary maximum-entropy RL can be cast as the dynamic-regret trade-off between tracking a drifting comparator and stabilizing updates, yielding a square-root scaling rule for the entropy weight in terms of a online non-stationarity proxy. Building on this, we propose AES--Adaptive Entropy Scheduling--which adaptively adjusts the entropy coefficient/temperature online using observable drift proxies during training, requiring almost no structural changes and incurring minimal overhead. Across 4 algorithm variants, 12 tasks, and 4 drift modes, AES significantly reduces the fraction of performance degradation caused by drift and accelerates recovery after abrupt changes.
Jan 17, 2026

R2^2PO: Decoupling Rollout and Inference Policies for LLM Reasoning

Existing reinforcement learning methods for LLM reasoning implicitly assume that the policy generating training trajectories should coincide with the one producing inference responses. We argue that this is a misleading inductive bias: the optimization-optimal trajectory distribution favors informative gradients, whereas the inference-optimal response distribution emphasizes accuracy and consistency. Forcing both into a single policy entangles their gradients and suppresses exploration. We propose R2^2PO (Residual Rollout Policy Optimization), which attaches a lightweight Residual Rollout-Head atop the policy to decouple training trajectories from inference responses, diversifying rollouts during training while keeping inference generation intact. Experiments show that R2^2PO consistently outperforms baselines, with average accuracy gains of 3.4% on MATH-500 and 1.3% on APPS, alongside more diverse rollouts and reduced length bias. Our code is available at https://github.com/RRPO-ARR/Code.
Dec 8, 2025

Experience-Evolving Multi-Turn Tool-Use Agent with Hybrid Episodic-Procedural Memory

As intents unfold and environments change, multi-turn agents face continuously shifting decision contexts. Although reusing past experience is intuitively appealing, existing approaches remain limited: full trajectories are often too context-specific to transfer, while tool-level reuse ignores the surrounding context and environment. In this paper, we introduce a hybrid episodic-procedural memory strategy (H-EPM) that enables experience-induced self-evolution of multi-turn tool-use policies by adaptively reusing partially overlapping successful experiences during both inference and training. Inspired by human episodic-procedural integration, we construct a tool graph from accumulated trajectories, where recurring tool-to-tool dependencies capture procedural routines and each edge is augmented with compact episodic summaries of relevant context. At inference time, the agent dynamically balances episodic recall for contextual reasoning with procedural execution for routine steps. Beyond inference, H-EPM introduces a memory-guided reinforcement learning paradigm that directly addresses a core challenge in multi-turn agent reinforcement learning, namely ineffective exploration over long trajectories. By biasing exploration toward historically successful tool transitions, H-EPM learns a stronger policy that generalizes at inference time without relying on domain-specific experience collection. Experiments show that H-EPM consistently delivers substantial inference-time gains over strong baselines across multi-turn tool-use benchmarks, reaching improvements of up to fifty percent. It also improves reinforcement learning policy performance, achieving gains of up to forty percent on out-of-distribution tasks.
Dec 6, 2025

Auto-exploration for online reinforcement learning

The exploration-exploitation dilemma in reinforcement learning (RL) is a fundamental challenge to efficient RL algorithms. Existing algorithms for finite state and action discounted RL problems address this by assuming sufficient exploration over both state and action spaces. However, this yields non-implementable algorithms and sub-optimal performance. To resolve these limitations, we introduce a new class of methods with auto-exploration, or methods that automatically explore both state and action spaces. Auto-exploration can be applied in both the tabular and linear function approximation setting. Under algorithm-independent assumptions on the existence of an exploring optimal policy, both settings attain O(ε−2)O(ε^{-2}) sample complexity to solve to εε error. These complexities are novel since they avoid algorithm-dependent parameters seen in prior works, which may be arbitrarily large. The methods are also simple to implement because they are parameter-free. We achieve these results by integrating auto-exploration into policy mirror descent to avoid the (unknown) stationary distribution seen in prior art. In the tabular setting, we introduce a dynamic exploration time with a data-driven stopping time, while for linear function approximation we propose a new sampling distribution based on the discounted visitation distribution that covers a more general class of Markov chains.
Oct 16, 2025

Why Do LLM Agents Fail in Exploring New Environments? A World-Modeling Perspective

Large Language Models (LLMs) as agents often fail to improve in new environments. We identify and characterize a failure mode we call exploration collapse: under reinforcement learning (RL) in environments whose states are unfamiliar to the policy, Pass@k, the probability that at least one of k sampled trajectories succeeds, drops markedly over training even as Pass@1 edges up, revealing increasingly brittle exploration; environments closer to the pretraining distribution show no such decline. We trace this collapse to weak grounding in environment states and dynamics, and study a simple remedy: explicitly teaching the agent to estimate the current state and predict its transitions before optimizing for reward. We instantiate it as SPA, an explore-then-exploit recipe that cold-starts the policy with a Self-Experience supervised finetuning (SFT) stage, collecting the model's own interaction trajectories and supervising state and next-state prediction, and then runs standard RL. The resulting world model serves as a grounded initialization for RL rather than an inference-time planner. Across unseen environments, SPA consistently and substantially improves over vanilla RL: for example, it raises the Sokoban success rate from 25.6% to 59.8% on Qwen2.5-1.5B-Instruct, letting sub-3B models surpass a 20B baseline on these tasks. Controlled studies indicate that the gains track four factors: grounded state representations, explicit transition modeling, self-experience trajectories from a sufficiently strong exploration policy, and adequate coverage of transition data.