RL Exploration

RL: Reinforcement Learning

Momentum

17 papers in the last four weeks, up 325% on the four weeks before. 0.2% of all new papers.

Jul 13Week of Sep 28

Latest papers 139

Oct 7, 2026cs.LG

Decoupling Exploration from Optimization in RLVR

Modern language models undergo reinforcement learning with verifiable rewards (RLVR) on top of already-trained checkpoints. A key promise of RLVR is the discovery of new reasoning strategies. In principle, a model can sample novel ideas absent from its prior training data. In practice, however, augmenting RLVR with strong novelty incentives has seen limited success and can degrade model quality. Because verifiable rewards supervise only a narrow slice of the model's knowledge and behavior, such degradations are difficult to recover from. Instead, we decouple exploration from optimization in a framework we call Exploration-Distillation (ExpDis). We train one or more explorer policies with a novelty bonus in the reward, filter their trajectories for correctness and quality, and distill them into a separate student policy. The student policy is then trained without a novelty bonus. We repeat the above procedure for several rounds, alternating between exploration and optimization. This decoupling allows us to aggressively scale exploration without degrading the student policy. Across seven mathematical reasoning benchmarks and two model families, ExpDis outperforms DAPO at the same wall-clock budget. Moreover, we observe improved pass@kk scaling, indicating that ExpDis produces models that generate more diverse correct solutions.
Oct 6, 2026cs.AI

Constraint Tree Exploration for Learning from Language Feedback

Natural-language feedback in interactive learning often explains why an action failed by pointing to violated requirements. Misinterpreting this feedback can lead an agent to rule out valid solutions. We study this setting by modeling user intent as latent constraints over an action space and formulating learning from language feedback as pure exploration over feasible regions. We introduce TRACE, an algorithm that organizes candidate constraints in a tree and tests each proposed refinement by generating actions that satisfy it. TRACE commits to the refinement only if the resulting feedback does not contradict it over repeated tests. We distinguish two ways of using the same feedback: (i) falsification, which detects contradictions to the constraint set currently being tested, and (ii) identification, which may additionally name a violated constraint. We prove high-probability coverage bounds with dependence on the candidate class size HH for TRACE-Falsification. With reliable identification, TRACE-Identification can replace this dependence by K/pextK/p_{\mathrm{ext}}, where KK is the number of latent constraints and pextp_{\mathrm{ext}} lower-bounds the probability of extracting a missing true constraint from informative feedback. We evaluate TRACE across six language-feedback tasks. On RecMovie, TRACE-Identification achieves 73% and 86% final-output success under caps of 20 and 60 evaluated outputs, compared with at most 42% and 48% for the evaluated prompting baselines given the same feedback and output caps. Controlled identity-corruption experiments further show greater robustness than direct accumulation when the falsification detector remains reliable.
Oct 6, 2026cs.RO

EigenDEXplore: Structured Exploration for Dexterous Manipulation with Human Priors

Dexterous manipulation poses a challenging high-dimensional optimization problem, as useful behaviors require coordinated motion across many hand joints. In reinforcement learning (RL) and sampling-based trajectory optimization, exploration commonly relies on independent robot joint perturbations, making coordinated behaviors difficult to discover. Prior work reduces this search space for grasp learning using low-dimensional spaces of coordinated joint motions learned from human hand data, but this restricts the expressivity required for general manipulation. Some combine learned and joint-space actions to restore expressivity, but this increases dimensionality and introduces redundancy. We study these effects across diverse manipulation settings, varying action dimensionality, exploration strategy, and the source of human data. Our experiments suggest that human-motion priors are most effective when used to structure exploration rather than change the action representation. Motivated by this finding, we propose EigenDEXplore, which induces correlated exploration by adding perturbations along human-derived eigenvectors to independent joint-space noise, leaving the action space unchanged. Across multiple dexterous hands, EigenDEXplore consistently outperforms joint-space and learned action-space baselines in grasping, in-hand reorientation, and contact-rich manipulation. These gains span unstructured and reference-guided RL, trajectory optimization, and sim-to-real deployment, and are largest in settings with less reward shaping and curriculum design.
Oct 1, 2026cs.LG

When Do Intrinsic Rewards Lead to Exploration?

Intrinsic rewards are designed to guide exploration in reinforcement learning by assigning value to an agent's experience, for example through prediction error or learning progress. However, maximizing these rewards need not produce the most informative experience available. We propose a formal criterion for exploration that compares policies by the counterfactual information they acquire: how well their histories can substitute for experience under alternative policies. We construct a single, simple environment in which specified count-based, prediction-error, empowerment, and information-gain objectives have maximizing policies that are Pareto-suboptimal at acquiring counterfactual information. We explain these failures and establish conditions under which existing intrinsic rewards successfully encourage optimal exploration. We also construct an objective that assigns a higher value whenever exploration strictly improves under our criterion.
Sep 29, 2026cs.CV

ExploreNet: Learning Where to Explore in Diffusion GRPO

Group-relative RL methods such as Flow-GRPO post-train image generators by exploring with isotropic Gaussian noise added at every denoising step. This noise decides which rollouts the model learns from, yet it perturbs every channel and spatial position of the latent equally. In this paper, we instead show that latent elements differ in how much they change the generated image, so exploration should adapt to these differences. We introduce EXPLORENET to learn an adaptive exploration distribution. EXPLORENET is a policy that predicts a noise scale for every latent element from the current latent, the denoising step, and the prompt, before any reward is observed; it is trained on the reward spread of each rollout group and discarded after training, leaving inference unchanged. On Stable Diffusion 3.5 Medium, EXPLORENET improves held-out GenEval2 by 14% over Flow-GRPO, transfers to two independent compositional benchmarks and five preference and image-quality models, and reaches a 67.2% human preference win-rate. Overall, across our group-relative diffusion RL experiments, we find that exploration is learnable, the shape of the exploration distribution outweighs its magnitude, and rollout quality is more effective than rollout quantity.
Sep 29, 2026cs.LG

Human-inspired, Task-Dimension-Guided Exploration for Efficient Learning in High Dimensions

Efficient exploration in high-dimensional decision spaces remains a central challenge for decision-making systems. Humans, in contrast, can navigate large decision spaces with remarkable efficiency. Recent behavioral studies suggest that humans reduce dimensionality in large decision spaces by probing candidate feature dimensions, identifying reward-relevant ones, and restricting the effective decision space. Inspired by this mechanism, we propose TDGE (Task-Dimension-Guided Exploration), a human-inspired, model-agnostic algorithm with an automatically constructed task-dimension--feature--item hierarchy. TDGE follows a top-down exploration strategy: it first selects task-relevant feature dimensions, then identifies informative features within those dimensions, and finally recommends concrete items based on the selected features. Experiments on MovieLens-20M, LastFM, and Amazon recommendation datasets show that TDGE substantially improves exploration efficiency and cold-start adaptation over baseline algorithms. Comparisons with other structured algorithms and ablation studies attribute these gains to TDGE's hierarchical structure and semantic feature-space exploration, with robust results across clustering methods and hierarchy depths. Recommendation-trajectory visualizations also show exploration patterns similar to human dimension-guided behavior.
Sep 29, 2026cs.AI

Going Beyond State-Reaching: Learning Abstractions for Intrinsically Motivated Option Discovery

Temporal abstraction via options can improve exploration in large environments. However, existing option discovery algorithms find subgoals that target all aspects of the state simultaneously. This state-reaching approach produces options that only apply in narrow regions of the state-space, eventually causing an explosion in the number of options that overwhelms the agent, and impedes progress on its primary task of reward maximization. We introduce an algorithm that instead identifies a small, relevant subset of features for each subgoal, yielding options that generalize broadly and accelerate exploration. Our approach learns abstract, transferrable options and achieves rapid exploration in three sparse-reward, image-based domains, including the Atari game MontezumasRevenge.
Sep 28, 2026cs.LG

Deep Epistemic Value Functions for Optimistic Exploration

Principled exploration in reinforcement learning requires an agent to quantify its epistemic uncertainty and act to resolve it. Uncertainty over the value function provides a natural signal for exploration, yet existing deep approximations remain brittle and perform inconsistently. The central challenge is therefore to scale these ideas robustly. We conduct a systematic empirical study of how epistemic uncertainty is represented, propagated, and optimized in deep epistemic value functions, and uncover distinct failure modes along each of these axes. These findings motivate DEVOTE, a model-free reinforcement learning algorithm that controls how uncertainty generalizes beyond observed data, stabilizes its temporal propagation, and preserves adaptation to the resulting non-stationary exploration objective. Across reward-free exploration and challenging continuous-control tasks, DEVOTE reaches novel states more effectively and achieves higher task return than strong model-free and model-based exploration baselines. These results provide evidence that deep epistemic value functions are a promising path toward scalable, principled exploration.
Sep 27, 2026cs.LG

ICMAPE: In-Context Multiagent Pure Exploration

In some multi-agent systems, the quantity to be optimized is not an externally specified reward but the information acquired about unknown properties of the environment as done in active sequential hypothesis testing (ASHT) problems. However, the ASHT literature tends to focus on finite single-agent problems with well-specified models, while there is currently a gap for practical multi-agent methods that can perform active sequential testing. We fill this gap with ICMAPE, a Bayesian learning-based framework for decentralized multi-agent pure-exploration driven by inference objectives. ICMAPE converts the fixed-confidence identification objective into a reward derived from inference confidence, so that standard reinforcement learning machinery can be applied to decentralized pure exploration. It jointly learns a centralized neural inference network that estimates a posterior distribution over hypotheses from global trajectory data, and decentralized policies that select actions from local observation histories and learn when to stop collecting data once the target confidence is reached. On two synthetic benchmarks and a Maryland nitrate concentration monitoring task based on real-world data, ICMAPE-TD3 achieves target accuracy with fewer exploration steps.
Sep 27, 2026cs.LG

TGRL: Temperature-Grouped Reinforcement Learning for Efficient Exploration in LLMs

Efficient exploration often remains a central bottleneck in reinforcement learning with verifiable rewards (RLVR). Although temperature control and test-time scaling strategies can increase rollout diversity of large language models (LLMs), they either expand the sample budget at rollout time or leave the benefit of exploration unquantified. To this end, we propose Temperature-Grouped Reinforcement Learning (TGRL), which turns temperature-induced diversity into an explicit training signal. For each prompt, TGRL partitions its rollout group into low- and high-temperature subsets, estimates exploration gain through their reward contrast, and allocates this group-level signal as token-level credit using Jensen--Shannon (JS) divergence between the corresponding temperature-scaled next-token distributions induced by the same logits. Notably, TGRL reaches equivalent accuracy up to 36% faster than strong RLVR baselines without expanding the rollout budget. Across 11 benchmarks from diverse domains, TGRL broadly improves over strong RLVR baselines: it improves the six-benchmark math average by 1.6% at 32B, raises CodeForces rating by 196.7 points and LiveCodeBench Pass@16 by 4.4%, and improves ALFWorld/WebShop success rates by 6.3%/4.9%. Comprehensive ablations and wall-clock analysis confirm the efficacy of all proposed components. Code is available at https://github.com/1229095296/TGRL/tree/main.
Sep 27, 2026cs.LG

Beyond Conservatism: Recoverability-Conditioned Exploration for Model-Based Imitation Learning

Model-based imitation learning (MBIL) improves real-environment interaction efficiency by optimizing policies on imagined rollouts from a learned world model. However, the gap between model-induced and real-environment occupancies makes policy learning sensitive to model error. Conservative MBIL mitigates model exploitation during policy optimization, but when real-environment interactions are collected by the same conservative policy, uncertain regions around the expert distribution remain insufficiently sampled. Generic uncertainty-driven exploration, on the other hand, may allocate interaction to novel but task-irrelevant dynamics. We propose REcoverability-CONditioned Exploration for Model-Based Imitation Learning (RECON). RECON separates conservative policy learning from active data collection by maintaining a main policy for task execution and an explorer for real-environment interaction. The explorer is optimized based on epistemic uncertainty conditioned on recoverability estimated from multi-step main-policy imagination, focusing data collection on unknown states from which the main policy can still return toward expert behavior. Experiments on locomotion, navigation and manipulation show consistent gains in interaction efficiency, imitation performance, and robustness, indicating that RECON directs real-environment interaction toward recovery regions around the expert distribution that are underexplored by prior methods, and thereby learns a world model better suited for imitation.
Sep 24, 2026cs.AI

AlphaDiverse: Post-Training Local Quantitative Research Agents for Diverse Exploration in Alpha Factor Mining

Large language model (LLM)-based multi-agent systems can automate alpha factor mining, but their reliance on external APIs limits control over cost, availability, and confidentiality. Long research loops also tend to revisit a few successful economic mechanisms that lead to research path collapse. To address these limitations, we propose AlphaDiverse, a framework that integrates a multi-agent alpha research system, diverse research path collection, and post-training for local agents. We let the research system generate complementary plan portfolios and vary research environments across loops to collect diverse research paths. Using these diverse traces, we warm-start local Planner and Realizer agents with supervised fine-tuning. Then, we propose a joint GRPO method to optimize both of them using predictive quality and diversity of contributions. Research feedback is confined to inner period data, while a frozen final model is evaluated on a later outer period data, thereby avoiding test-set tuning. Experiments across four Chinese stock universes show that AlphaDiverse can combine competitive prediction with broader exploration.
Sep 23, 2026cs.RO

Uncertainty-Gated Exploration Noise Suppresses Task Collapse in Online RL Fine-Tuning of a Flow-Matching Vision-Language-Action Policy

Online reinforcement learning fine-tuning of pretrained flow-matching vision-language-action (VLA) policies promises robots that keep learning after deployment, but continued updates often destroy competence on individual tasks while the aggregate still looks healthy. We study this failure mode, which we call task collapse, under a matched small-compute budget on LIBERO-10 with a 450M-parameter SmolVLA policy trained by PPO with stochastic (SDE) sampling. Three exploration-noise policies differ in one live variable: a fixed noise scale, a ReinFlow-style learned noise network, and an uncertainty-gated controller that redistributes exploration across task streams from task-agnostic novelty and competence signals, without task labels or episode boundaries. Under the pooled definition, fixed noise collapses tasks in two of three seeds and learned noise in every seed measured to iteration 200, while the controller collapses none in any of its three seeds. Measured parameter displacement shows the controller's action expert keeps changing, while its mean applied noise is close to the fixed scale in the available logs. The matched comparison supports the controller's effect on task preservation; the separate contributions of its adaptation across states and over time are not disentangled. A lower fixed scale slows the decline but does not stop it. No arm improves on the behavior-cloning baseline in this budget. Two properties of that regime are measured beside this result, not offered as its cause: following the reference recipe, training runs in bfloat16 with no fp32 master copy, under which 96.02% of the action expert's elements stay bit-identical across three consecutive iterations, and an fp32 master copy at the reference learning rate collapses both arms in a single-seed observation. We release tools measuring per-task collapse under four definitions, rescoring noise and instrument tares.
Sep 23, 2026cs.MA

Anchor and Perturb: Lazy Agent Remediation by Exploration Injection

Anchor and Perturb (AnP) is a lightweight framework that resolves multi-agent coordination failures by decoupling exploratory variance injection from recurrent manifold stability. Existing remediation strategies predominantly alter mixing network architectures or enforce simultaneous exploration across the collective, which inevitably precipitates severe temporal-difference penalties in non-monotonic reward spaces. Specifically, AnP isolates underperforming lazy agents and injects an asymmetric exploratory pulse into targeted coordinates whilst anchoring converged teammates to nominal greedy exploitation. Empirical telemetry benchmarks demonstrate that AnP successfully rescues collapsed joint policies (recovering from a 5% evaluation win rate nadir back to 85%) and facilitates escape from suboptimal coordination plateaus, sustaining peak win rates of 90% without requiring structural network modifications.
Sep 17, 2026cs.LG

Don't Mask the Environment: Observation Supervision Changes How Agents Explore Under RL

Agent trajectories record what an agent does and what happens next. Yet standard supervised fine-tuning (SFT) applies loss only to agent-authored action tokens, using environment observations as context but not as prediction targets. We ask whether this convention provides the best initialization for subsequent reinforcement learning. We introduce ActObs, which also supervises the observation tokens already present in each trajectory. Although deployed agents never generate observations, learning to predict them encourages the policy to model action consequences without adding data, parameters, sequence tokens, or forward passes. The methods perform similarly after SFT but diverge after GRPO. On Qwen3-4B, GRPO from ActObs achieves higher pass@k at every evaluated sampling budget than its action-only counterpart on Terminal-Bench 2.0. On Qwen3-8B, it trades some pass@1 reliability for higher pass@k (+3.4 pp at pass@16) and solves more distinct tasks. The advantage extends to cross-domain code editing on aider-polyglot (+4.2 pp at pass@1 at 4B), whose tasks are unseen during SFT and RL. ActObs retains more entropy during RL while requiring less policy movement, leaving the final policy closer to its SFT initialization. Our analysis traces this difference to SFT: action and observation gradients rapidly become orthogonal, while action-only training leaves a large residual observation gradient and degrades environment prediction below the base model. Joint supervision prevents this one-sided specialization, preserving consequence prediction and preparing the policy for downstream exploration.
Sep 14, 2026cs.LG

Learning to Solve Stochastic Controls with Unknown Drifts and Running Rewards: Theory, Algorithms and Convergence

We study continuous-time and possibly high-dimensional stochastic control problems where drift coefficients and running reward functions are unknown. Due to these missing model primitives, we take the exploratory, reinforcement learning (RL) framework of Wang, Zariphopoulou, and Zhou(2020) with relaxed controls and entropy regularization. The objective is to develop theoretically grounded, efficient and scalable RL algorithms to learn both the optimal value functions (which also solve the exploratory HJB equation) and optimal exploratory feedback control policies. When the diffusion coefficients do not contain control, we employ probabilistic representations of both the optimal value function and its gradient based on an auxiliary state process depending only on the diffusion part of the original dynamics. With a delicate analysis on some properly defined mappings and their fixed points, this leads to the introduction of our policy iteration algorithms and their convergence. We demonstrate the performance of our algorithms through various numerical examples. Finally, we study a special control-dependent diffusion case where probability representation of the Hessian is called for.
Sep 14, 2026cs.CL

Dream-RSI: Recursive Self-Improvement through Evolving Worlds

Recursive self-improvement is becoming essential for autonomous AI agents, whose progress depends on discovering high-value solutions across complex domains. Effective exploration drives this process, yet managing and improving exploration strategies remains a major bottleneck. Current systems face a fundamental dilemma: fixed strategies fail to adapt as search spaces scale, while online policy optimization must navigate vast meta-search spaces under delayed, expensive feedback from long-horizon rollouts. We introduce \textsc{Dream-RSI}, a framework for scalable, recursively self-improving exploration. A lightweight orchestration layer makes exploration explicit and programmable while leaving the underlying base agent unchanged. Our key insight is that accumulated discovery history can act as a replay simulator over the realized search space. By dreaming within this simulator built from historical discovery trees, \textsc{Dream-RSI} obtains immediate, low-cost off-policy feedback to evaluate and refine exploration policies without repeated, expensive online evaluation. The improved policy is then redeployed online to drive further discovery, continuously expanding the simulator pool in a self-improving loop. Across 9 tasks in 4 domains, \textsc{Dream-RSI} achieves competitive quality and improves discovery efficiency in several settings.
Sep 8, 2026cs.LG

Difficulty-Adaptive Tree-Structured Policy Optimization for Expanding Reasoning Coverage in RLVR

Reinforcement Learning with Verifiable Rewards (RLVR) has been central to the recent success of Large Reasoning Models. However, while RLVR significantly improves single-sample accuracy, it often fails to expand the model's intrinsic reasoning coverage (pass@k) due to limited exploration during training. To address this, we optimize the structural design of train-time rollouts to enhance pass@k. Our analysis identifies three key design principles: (1) difficulty-adaptive rollout can play an important role in expanding pass@k, beyond serving as an efficiency heuristic; (2) tree-based rollout outperforms parallel sampling in discovering correct answers; and (3) sentence-entropy-guided forking overcomes the localization phenomenon of token-level branching to maximize semantic diversity. Building on these insights, we propose DATPO (Difficulty-Adaptive Sentence-entropy-guided Tree-structured Policy Optimization). DATPO integrates difficulty-adaptive tree search with a sibling-diversity advantage term, explicitly promoting semantic diversity to expand reasoning coverage during training. Experiments on mathematical reasoning benchmarks demonstrate that DATPO outperforms baselines especially in pass@k, which directly translates to superior test-time scaling performance.
Sep 8, 2026cs.LG

SUN: Reaching for Novelty in Reinforcement Learning

Exploration in reinforcement learning (RL) remains a fundamental challenge. Recent goal-conditioned RL strategies (which select goals to encourage broader state coverage) have shown promising results, but none scores a goal by novelty and reachability jointly: the two signals are traded off by hand, applied in sequence, or one is neglected outright. In this paper, we introduce a reachability-aware goal-selection framework that explicitly integrates these two aspects, and that can be seamlessly incorporated into any off-policy RL algorithm. To this aim, we propose SUccessor-to-Novelty (SUN), an indicator derived from successor value functions to identify goals that are both novel and reachable. We prove that SUN recovers count-based bonuses in the limit, bounds short-horizon hitting probabilities, and provably rejects unreachable goals. We further present an adaptive goal-selection strategy that leverages these properties, and an accurate yet lightweight pseudocount to avoid the overhead of classic methods. We back up all our claims with thorough benchmarks: SUN consistently outperforms state-of-the-art methods in standard and novel environments with unreachable or hard-to-reach states, irreversible transitions, obstacles, mazes, and unbounded spaces.
Sep 7, 2026cs.LG

Efficient Exploration Is Enough

This work introduces an alternative view of efficient exploration and studies its theoretical and empirical implications in the absence of extrinsic rewards. Specifically, we define efficient explorers as agents that prioritize generating generalizable experience, i.e., data that supports learning models capable of predicting and adapting across the environment. This allows us to analyze efficient exploration through the lens of prediction and generalization. Theoretically, we demonstrate that optimally efficient explorers naturally schedule their trajectories to visit the most informative and learnable regions first. Empirically, we show that optimizing for these agents gives rise to an automatic curriculum of progressively more complex behaviors, even in relatively simple environments. These results indicate that pursuing this purely intrinsic objective alone is enough to drive the emergence of highly sophisticated behaviors. We believe that this new framework provides a principled mechanism by which agent-environment systems may sustain an open-ended process of increasingly complex behavior without external rewards, tasks, or objectives.
Aug 31, 2026cs.RO

CIG-RL: Curiosity-Driven Information-Guided Reinforcement Learning for Source Term Estimation in Uncertain Environments

Source term estimation (STE), which aims to estimate key properties of the gas source, is essential for identifying hazardous gas releases. Information-theoretic approaches have been adopted for autonomous STE using mobile sensors due to robustness in noisy environments, yet their online action selection incurs substantial computational cost. Deep reinforcement learning (DRL) provides a promising alternative with its fast decision-making capability. In DRL-based STE, the agent selects actions based on belief states of the source term updated from noisy measurement sequences. However, existing methods rely on random exploration or solely on belief uncertainty reduction without an effective exploration strategy in DRL, which can limit policy robustness in noisy environments. To address this, we propose a curiosity-driven information-guided reinforcement learning for robust and efficient STE. The proposed method promotes active exploration of novel belief state transitions that have not been sufficiently explored during training. We further introduce an uncertainty-adaptive active perception reward to guide efficient source search under uncertainty. Simulations under high-noise conditions and real-world experiments demonstrate the robustness and feasibility of the proposed framework, highlighting its potential for practical STE problems.
Aug 11, 2026cs.LG

Exploration-Driven Personalized Federated Reinforcement Learning via Intrinsic Motivation

Personalized Federated Reinforcement Learning (PFRL) takes a decentralized approach to storing and accessing information based on past experiences while keeping each client's data private during the learning of each client's policy. Many current methods for PFRL rely heavily on exploiting existing reinforcement learning reward signals to derive an optimal policy for each client, thereby neglecting exploration in non-stationary or sparse-reward environments. In this work, we introduce a new exploration-driven framework, Exploration-Driven Personalized Federated Reinforcement Learning via Intrinsic Motivation (EDPFRL-IM), that leverages an inherent curiosity-driven exploration at each client to promote local exploration and protect client privacy. Furthermore, to facilitate policy discovery via exploration in previously unexplored state spaces, clients add an intrinsic random network distillation (RND) signal to their extrinsic reward. Additionally, the server does not have access to clients' raw experiences or local gradient estimates; instead, the server sends global exploration priors and collects minimal novelty summaries from each client to enable both diverse and coordinated exploration among clients. Experiments in benchmark environments show that our framework outperforms average PFRL benchmarks in policy personalization and sample efficiency, primarily in delayed and sparse reward systems. Overall, EDPFRL-IM enables the integration of a flexible exploratory learning structure into federated reinforcement learning systems while preserving client privacy.
Aug 10, 2026cs.LG

Parameter Exploration for RLVR via Variational Learning

Exploration has been a focus of reinforcement learning research for a long time. Recently, there has been growing evidence that it is also an important ingredient in LLM reinforcement learning recipes that can significantly impact downstream performance. Many existing methods control exploration in the action-space, for example, using temperature scaling. However, these methods cannot reorder tokens but only influence the variance in the output distribution. This limits exploration and can lead to divergence or stalled training. Here, we investigate parameter-space exploration, where rollouts are generated by sampling different policies from a posterior that may each explore different rollouts. Sampling less or more diverse policies is then a complementary control lever over exploration. We introduce a family of methods called Perturbed Parameter Policy Optimization (3PO) which use different sampling strategies and different rollout grouping for reward estimation. Experiments on OLMo-3-1025-7B and Qwen2.5-Math-7B across mathematical reasoning and code generation tasks show that these approaches consistently improve average downstream performance over standard GRPO at a near-identical FLOPs cost. Moreover, using multiple parameter samples consistently produces fewer zero-advantage groups and malformed or incorrect rollouts during training than GRPO and action-space baselines. Overall, our work presents evidence that parameter-space exploration can improve reinforcement learning for LLMs.
Aug 10, 2026cs.AI

RISE-RL: Rubric-Informed Selective Exploration for Open-Ended Reinforcement Learning

Aligning Large Language Models (LLMs) for open-ended tasks is challenging because responses must satisfy multidimensional criteria without following a single correct generation trajectory. Existing rubric-based reinforcement learning (RL) methods compress fine-grained criterion-level feedback into scalar rewards, making persistent capability gaps difficult to target under limited on-policy exploration. We propose RISE-RL\textbf{RISE-RL} (Rubric-Informed Selective Exploration), which uses repeatedly missed rubric criteria to elicit privileged trajectories that are difficult to discover through unguided exploration alone. RISE-RL retains only trajectories whose complete-rubric reward exceeds the mean reward of natural rollouts, and then re-evaluates them under the original prompt to emphasize behaviors that remain weakly supported by the natural policy. The resulting guidance signal is optimized through a separate auxiliary objective and removed once its additional benefit diminishes. Experiments with 4B and 14B models across writing, chat, health, and science show that RISE-RL achieves the highest mean score on every evaluated benchmark under guidance-free evaluation. Compared with standard Rubric-RL, it improves the average score by 1.3 points at the 4B scale and 3.3 points at the 14B scale\textbf{3.3 points at the 14B scale}, including a 6.0-point\textbf{6.0-point} gain on CreativeWriting-V3. It also improves creative-writing diversity and yields gains on objectively scored medical and scientific benchmarks. These results indicate that selective internalization through reward filtering and policy support shaping is effective for open-ended reinforcement learning.
Aug 6, 2026cs.LG

Bootstrap-Conditioned Action Selection with Tabular Foundation Models

Contextual bandits offer a natural framework for sample-efficient personalization, but practical deployment remains difficult under sparse, biased interaction data, unreliable uncertainty estimates, and severe cold starts. We study whether pre-trained tabular foundation models with in-context learning can be turned into randomized policies for online decision making. We propose BC-ICL (Bootstrap-conditioned action selection using ICL), which at each round draws a bootstrap resample of the interaction history, conditions a frozen pre-trained ICL model on that resample, scores all actions, and selects the action with the highest sampled score. We further introduce an arm-context conditioning architecture that promotes shared statistical strength across actions and helps avoid common bootstrap failure modes of isolated-arm bandits. Empirically, this policy delivers strong early-round regret and regret performance on standard contextual bandit suites, outperforming established baselines under a strict online protocol.
Aug 5, 2026cs.LG

Reward Structure Shapes the Interaction Between Episodic Exploration and Neural Memory in Reinforcement Learning

In partially observable reinforcement learning, agents face a dual bottleneck: they must explore to encounter rewarding states and retain that experience in memory to optimize their policies. Exploration bonuses and memory architectures are traditionally evaluated in isolation, leaving their interaction unmeasured, and standard notions of sparse reward conflate temporal signal density with what the reward actually supervises. We present a controlled study crossing episodic exploration bonuses with diverse neural memory architectures across three environments that vary how the content of memory is acquired. An identical bonus signal yields three distinct interaction patterns: it amplifies architectural capacity differences where memory content must be actively discovered and retained unsupervised; equalizes architectures to a shared ceiling where the content, once sought out, is a single reward-supervised cue; and is null where the observation stream is purely scheduled. Controlled reward manipulations verify that these patterns track reward structure rather than density: a dense reward neutralizes a bonus only if it directly supervises the required latent memory, and a small avoidable penalty on exploratory actions (leaving the optimum unchanged) induces policy convergence to suboptimal stationary states, which either bonus resolves. We then formalize reward sparsity with observation-anchored reward machines, separating structural sparsity (an automaton reproduces the return without the task-required history) from potential sparsity (the one-step reward misprices local exploratory actions); the resulting vocabulary organizes the three regimes by the retention burden each task exposes. Together, these results show exploration and memory are complements, not substitutes: a bonus induces exposure, and only memory converts exposure into return.
Jul 31, 2026cs.LG

Explore Beyond the Boundary Using Entropic Information

In reinforcement learning, exploration with sparse and delayed rewards presents a significant challenge due to the limited feedback available for guiding the learning process. Addressing this issue requires extensive exploration in the state space to discover valuable reward signals. In this paper, we propose Entropic Information for Exploration (ENTINEX), a novel method that enhances exploration by incentivizing agents to explore beyond the boundaries of the state distribution. ENTINEX achieves this by assigning intrinsic rewards to these boundaries, leveraging entropic information to identify them effectively. Through extensive experimentation, we demonstrate that ENTINEX consistently improves exploration performance in environments characterized by sparse and delayed rewards. Our experimental results show that ENTINEX outperforms existing exploration methods, highlighting its effectiveness in both sparse and delayed reward scenarios.
Jul 27, 2026cs.RO

WARL: Wrench-Augmented Reinforcement Learning for Task-Agnostic Learning in Legged Robots

While reinforcement learning for legged robots has achieved high motor performance, it has been constrained by the limited exploration capability of actions confined to the joint space. To address this issue, this study proposes a new method, Wrench-Augmented Reinforcement Learning (WARL), which introduces a wrenche (force and torque) into the action space. The proposed method combines wrench-guided exploration with a success rate-based curriculum mechanism to expand exploration capabilities in the early stages of learning, with the ultimate goal of acquiring behaviors based solely on joint control. Experiments using a quadruped robot demonstrated that WARL can learn robustly across diverse terrains and motor tasks without requiring terrain-specific reward adjustments or complex curriculum designs. Furthermore, an ablation study verified the effectiveness of the Switching Curriculum, which gradually eliminates the wrench. On the other hand, we also show that introducing a wrench can encourage behaviors that do not sufficiently exploit the robot's physical embodiment. These findings suggest that while wrench-based exploration enhancement is effective for improving learning efficiency, designing it in a way that is consistent with the robot's physical structure is a critical future challenge.
Jul 26, 2026cs.RO

Try Once, Then Optimal: De-Redundified Procedure Memory for Cross-Episode Exploration Amortization

Manipulating objects with hidden internal state, such as a latched microwave, forces a robot to probe before it can act. Yet a robot that has solved an instance once re-runs the same probes whenever it encounters that instance again, because existing cross-episode memories target task success and organize reuse around states, not the object or the cost of re-exploring it. We present Instance-Oriented Memory (IOM), an object-centric framework that amortizes this exploration: from a single encounter that uncovers the hidden state, whether or not it succeeds, IOM records a short procedure for manipulating that instance, keys it on the object's identifiable features, and injects it as a soft bias on a procedure-conditioned policy. A later encounter recognizes the object and recalls its procedure instead of re-exploring. We instantiate this distillation with an off-the-shelf vision-language model (VLM) that parses each encounter into the procedure without task-specific training. Across four articulated-object tasks, two in simulation (microwave, door) and two on a real robot (bottle, cabinet), an oracle procedure memory cuts manipulation operations by 16-30% over re-exploration at non-regressing success, and the VLM instantiation recovers 69-88% of that saving out of the box. Because the procedure is a soft bias on a feedback-driven policy, an incorrect memory is recovered from rather than obeyed: success holds even when a retrieved procedure is wrong, as for ≈\approx12% of door instances. Across all tasks the benefit is purely one of efficiency: success never regresses, and on the real robot even improves. Code will be released upon acceptance.
Jul 22, 2026cs.LG

Progress-conditioned Group Policy Optimization for Long-Horizon Agentic Tasks

Group-based policy optimization has been increasingly used to train large language model (LLM) agents from sparse outcome rewards by comparing trajectories or steps within a group. However, on difficult long-horizon tasks, this comparison can suffer from a sampling imbalance: repeated or low-effect actions dominate the high-probability region of the policy while useful state-changing actions remain under-sampled. This imbalance produces many all-failed rollout groups, where outcome rewards provide no direction for correcting the policy. Together, these effects can form a self-reinforcing credit trap: failure-dominated sampling yields no outcome-based correction, allowing repeated low-effect actions to persist. To break this loop, we propose Progress-conditioned Group Policy Optimization (ProGPO), which uses first-visit observation coverage only when all samples in a group receive zero outcome reward. Specifically, within such groups, ProGPO assigns higher relative advantages to trajectories or steps that visit more new states since reaching new observations is a prerequisite for task success. Experiments on two challenging agentic benchmarks, ALFWorld and WebShop with Qwen2.5-1.5/7B-Instruct, show that ProGPO consistently improves over group-based baselines, with particularly large gains on hard tasks.