RL for Generative Models
RL: Reinforcement Learning
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12 papers in the last four weeks, against 2 the four weeks before. 0.1% of all new papers.
Latest papers 94
Generative actors are transforming offline reinforcement learning (RL) by enabling expressive policy classes that model complex action distributions. However, this expressiveness also exposes a key challenge in heterogeneous datasets: generative policies can reproduce unreliable action modes whose return distributions exhibit high variance, occasionally yielding high returns by chance but lacking consistency. Consequently, maximizing the expected -value alone is insufficient for identifying reliable actions. We propose VAN-Flow (Variance-Averse -step Flow), a framework that promotes reliable actions in generative offline RL. VAN-Flow combines (i) a categorical distributional critic, (ii) a variance-averse expectation operator that smoothly reweights atom probabilities to favor actions with both high returns and low dispersion, and (iii) a flow-matching generative actor guided via rejection sampling. Unlike CVaR or mean-variance objectives, the operator redistributes probability mass over the categorical return distribution without hard truncation or auxiliary penalty terms. Across more than 40 tasks from D4RL and OGBench, VAN-Flow consistently outperforms strong baselines, with the largest gains in long-horizon and high-variance regimes where reliable action selection becomes critical.
Improving Synthetic Data Generation for Argument Mining via Adversarial Reinforcement Learning
Argument Mining (AM) is fundamentally constrained by the scarcity of high-quality structure-annotated datasets. While LLMs have shown promise in synthetic data generation, producing synthetic AM data that is both structurally accurate and sufficiently diverse remains a challenging problem. To address this problem, we revisit synthetic data generation for AM from a new perspective and propose a novel adversarial reinforcement learning framework for data synthesis. The proposed framework jointly optimizes the generator and the discriminator in an adversarial loop, in which the generator produces structured AM instances, and the discriminator provides learning signals by distinguishing real data from synthetic candidates. This enables the generator to progressively improve both the structural accuracy of generated argument data while maintaining diversity through adversarial feedback. Extensive experiments demonstrate that the proposed framework consistently improves AM performance on three benchmark datasets in both full-data and low-resource settings, validating its effectiveness and scalability.
MEND: RL For Flow Models via Proximal Velocity Matching
Reward post-training of flow models either reweights the model's own samples under a KL penalty or a frozen reference, often for thousands of updates, or backpropagates the reward and moves every sample without checking that the move is worth its size. We introduce MEND, a reinforcement learning method built on proximal velocity matching. MEND caps rewards within each prompt group, so samples that already score well receive no move. Below the cap, it proposes moves along the reward gradient and accepts one only when its capped reward gain exceeds a quadratic displacement price. The model then regresses onto the resulting velocity targets, with no KL term, frozen reference model, or advantage weights. In 100 updates, MEND outperforms Flow-GRPO (about 4k updates) on five of six evaluators at the same distance to base-model images. Under an equal-budget protocol, it surpasses ReFL and DiffusionNFT at every evaluated update across four training rewards, reaching PickScore 24.03 versus 23.92 and 23.43, respectively. A 300-update three-reward run also surpasses the five-reward DiffusionNFT model on all three rewards it trains on. MEND is general and easy to adopt: it applies to any flow backbone with a differentiable reward.
Generative modeling of intrinsically disordered protein regions by reinforcing sparse autoencoder features
Intrinsically disordered protein regions (IDRs) play central roles in cellular processes such as transcriptional regulation, signal transduction, and subcellular localization, yet their functional design remains challenging. Structure-based design methods do not readily apply to IDRs, and existing protein language models are trained on full-length protein sequences, thus learning a prior that is biased towards folded domains. Here, we present IDiom, an autoregressive protein language model trained on IDiom-DB, a dataset of 54 million predicted IDRs curated from the AlphaFold Database. IDiom generates diverse sequences that recapitulate the composition, patterning, motifs, and predicted disorder of natural IDRs. To control function-associated sequence patterns, we also introduce reinforcement learning with sparse autoencoder features (RL-SAE), a post-training method that rewards the generation of sequences that activate specified feature sets. Across eight IDR design tasks, RL-SAE sequences activate, on average, 90% of 30 targeted features, compared to 24% for activation steering. We demonstrate that RL-SAE improves the predicted subcellular localization and transcriptional activity of generated IDRs compared to steering and supervised fine-tuning, and enables features associated with distinct biological functions to be combined within individual sequences. Thus, IDiom and RL-SAE enable interpretable and composable IDR design through explicit control of function-associated sequence features. More broadly, RL-SAE could extend to other protein design settings where interpretable features provide useful design targets. Code is available at https://github.com/rotskoff-group/idiom.
Flow Matching Reinforcement for 3D Mesh Generation via Dynamic Homing Optimization
Flow matching is central to 3D generation, yet in practice its reinforcement learning (RL) methods are largely adapted from 2D visual generation. Representative DPO-, GRPO-, and NFT-style objectives, when applied to negative trajectories, mainly steer predicted velocities away from the corresponding directions without explicitly specifying a target velocity field toward preferred samples. In 3D generation, constrained by pretrained model capabilities, rollout diversity, and reward-distribution complexity, directly applying these RL methods yields limited gains in geometric quality. We introduce a forward-process RL method \textbf{Dynamic Homing Optimization (DHO)}, which reformulates negative-trajectory optimization as positive-sample attraction-guided dynamic homing. Specifically, Minimum-Cost Attractive Matching (MAM) assigns each negative sample a distinct positive target, and Time-Aware Dynamic Correction (TDC) then redirects its trajectory toward the target using a remaining-time-aware corrective velocity. Building on asynchronous online DHO, we develop \textbf{Flow3D-Pro}, an image-to-3D geometry generation framework. Experiments show that DHO outperforms representative DPO-, GRPO-, and NFT-style objectives in 3D generation, while Flow3D-Pro produces higher-quality 3D geometry than existing mesh generation methods.
FutureWorlds: Learning Robotic World Models from Alternative Futures
Robotic world models predict action-conditioned future scenes, providing a foundation for understanding action outcomes. However, turning alternative predictions into useful learning signals remains challenging: similar candidates limit informative quality comparisons, while diverging trajectories require persistent maintenance of their individual histories. We introduce FutureWorlds, a framework that unifies candidate construction, history maintenance, and learning from relative quality. Built on a multimodal discrete autoregressive model, FutureWorlds uses diverse beam search during reinforcement learning to construct candidate futures that balance confidence and diversity. Candidate-specific bounded memory preserves scene states and ensures that generation and policy scoring use matching histories. We further propose MemSPO (Memory-Conditioned Search-Guided Policy Optimization), which converts video trajectory rewards into group-relative advantages to optimize the world model. On RT-1, BridgeV2, and RoboCasa, FutureWorlds reduces LPIPS for 32-frame predictions by 14.78%, 20.84%, and 9.12%, respectively, relative to the strongest baseline on each dataset. Under fixed evaluation configurations, only 200 MemSPO updates further improve generation quality and support continued prediction beyond the training horizon. Memory ablations, decoding sensitivity analysis, and optical-flow evaluation show that these gains extend beyond visual quality to more accurate motion prediction and more consistent object states. Project page and code: https://github.com/Alexander-wu/FutureWorlds.
RankBuffer: Efficient Ranking-Based Rewards for Open-Ended Generation
Open-ended generation lacks canonical answers, making pointwise rewards difficult to calibrate for group-based reinforcement learning. Directly ranking same-query rollouts provides a more suitable relative reward signal, but existing ranking-based reward methods can incur substantial judging cost. We introduce RankBuffer, which maintains an ordered, query-specific buffer of previously judged responses as a reusable quality scale. Each rollout is first inserted into an anchor interval through an independent coarse judgment, after which only rollouts assigned to the same interval undergo local fine ranking. The resulting complete order is converted into bounded rank rewards, while boundary expansion, local refinement, and inactive-anchor pruning adapt the buffer as the policy evolves. Across four open-ended benchmarks, RankBuffer consistently outperforms all pointwise baselines. It also achieves nearly on-par performance with the strongest ranking-based reward baseline while substantially reducing judging cost. Ablations demonstrate the importance of both local fine ranking and anchor response content, while buffer analyses show that rollout-derived anchors progressively extend and refine the covered quality scale. These results establish response reuse as an effective approach to efficient relative reward construction.
Mutually Adversarial Self-Training with Evolving Data for Unified Multimodal Models
Unified multimodal models (UMMs) combine image generation and visual understanding in a shared backbone. Since generation and understanding are inverse tasks, recent studies self-train UMMs by letting the two branches cooperatively supervise each other. We introduce MATE (Mutually Adversarial self-Training with Evolving data), a reinforcement-learning-based post-training framework in which the two branches instead challenge each other, and the challenges evolve as the model trains. MATE lets generation and understanding take turns to be challenger and solver. Given an image, the understanding branch proposes several candidate descriptions that the generation branch must turn back into similar images, and vice versa. The candidates are screened for consistency with the image or prompt they were proposed from, and the solver is trained on the candidate it handles worst. The adversary thus comes from the model's own outputs, and no separate adversary is trained. Moreover, the candidates that defeat one branch become the sources of the next challenges to the other in the next epoch, which keeps the challenges evolving with the model and turns the training into self-play in data space. On Janus-Pro-1B, MATE improves GenEval by 2.4 points, DPG-Bench by 1.7 points, and the average over nine understanding benchmarks by 0.7 points, while strengthening consistency across repeated image-text cycles.
Timestep Weighting: A Hidden Key to Effective ELBO-Based Flow-Matching RL
ELBO-based reinforcement learning offers a sampler-agnostic approach to fine-tuning flow matching models with reward feedback. Timestep weighting in ELBO-based RL has large impact on performance, and it also provides a unified view (as we show in this work) to understand prediction losses heuristically chosen in prior work, yet it remains under-researched and is often chosen to inherit pretrain configs. We investigate impacts and dynamics of timestep weighting in ELBO-based RL. We show that effective weighting depends on both the reward landscape and stage of learning. (1) Through experiments on controlled CIFAR image generation, complemented by robotics, we investigate how weighting impacts reward-driven updates across noise levels. (2) Through gradient analysis, we reveal distinct patterns of cross-noise coordination across tasks and their evolution during training. These findings motivate the hypothesis that useful weighting depends on the gap between the policy's current behavior and the behavior favored by the reward. (3) Guided by this analysis, we study simple static weighting, budgeted profile selection, and dynamic schedules that improve performance beyond conventional target choices. Our results establish timestep weighting as an important design choice for flow-matching RL and motivate further research into methods that choose and adapt it throughout learning.
PoEM: Predicting RL Outcomes from Existing Policies
Foundation models are post-trained with reinforcement learning (RL) to maximize specific rewards, such as human alignment, correctness, or instruction following. This post-training process is computationally intensive, sometimes unstable, and has to be run from scratch every time the reward model changes or when we want to combine multiple rewards. We hence ask: given a new reward function, is it possible to predict the RL outcomes without actually running RL on it? We answer this in the affirmative by introducing PoEM, a framework to predict the outputs of RL on a new reward function using a set of models already post-trained on other rewards. First, we show that if the new reward function can be written as a linear combination of existing ones, then the new policy in log-space can be written as a linear combination of the existing log-policies. Surprisingly, even in cases where the rewards are not linearly connected, we observe that often log-policies from RL training span an approximately low-rank subspace across rewards. To our benefit, the weighting coefficients for this combination can be estimated using only the reward or basis policy outputs on the samples. We turn these observations into an algorithm that takes post-trained models and a new reward function, and approximates the target RL policy without actually running any additional RL training. We experimentally validate our approach across synthetic and real rewards, spanning both text and image modalities.
AV-GRPO: Modality-Anchored Decoupling Diffusion Reinforcement Learning for Joint Audio-Video Generation
Recent years have witnessed major progress in joint audio-video generation. Existing models still suffer from limited per-modality fidelity, insufficient text-modality alignment and weak cross-modal synchronization. While reinforcement-learning post-training offers a promising remedy, directly adapting it to joint audio-video generation is challenging. Heterogeneous multimodal rewards entangle learning signals and complicate credit assignment. Joint optimization of two modality towers is computationally expensive given their divergent dynamics. Moreover, synchronization evaluation difficulty depends on paired samples, preventing fair reward comparisons. We propose AV-GRPO, a modality-anchored online diffusion RL framework, and 5DAV, a decoupled, difficulty-controllable training dataset. AV-GRPO includes three key modules: (1) modality-anchored rollouts to disentangle learning signals and stabilize difficulty; (2) trajectory-locked frozen-tower optimization to reduce cost and reassign credit; (3) adaptive objectives and perturbation strengths tailored to modality-specific dynamics. This converts coupled multimodal preference learning into unimodal subproblems for precise reward attribution and better synchronization. Our 5DAV dataset decouples samples across five dimensions for systematic training. Experiments on JavisBench and VABench demonstrate AV-GRPO outperforms LTX-2.3 in generation quality, semantic alignment and cross-modal synchronization under LoRA and full fine-tuning. Ablations confirm our designs. Code and data: https://github.com/zhiyuxu03/AV-GRPO
WTF?! Simulation-Free Reinforcement Learning with Wasserstein-Tilted Flow Maps
Reward fine-tuning aims to update a pre-trained flow-based generative model to improve the downstream reward of its generated samples. Existing methods typically formulate this problem as sampling from a reward-tilted distribution, the solution to a KL-regularized reward-maximization problem. Here, we introduce an optimal transport regularizer built directly from the pre-trained drift. Unlike KL reward tilting, the resulting objective transports individual samples toward higher reward rather than reweighting the base distribution. We show that the resulting problem is equivalent to a deterministic optimal control problem on the flow. Given a pre-trained flow map, this equivalence yields a simulation-free reinforcement learning algorithm for fine-tuning generative flows. We call the resulting framework Wasserstein-Tilted Flow Maps (WTF), the first end-to-end fine-tuning recipe native to flow maps. The output is a fine-tuned flow map that retains strong reward-aligned performance at few-step inference budgets without post-hoc distillation. Experiments on ImageNet-256 and text-to-image show that WTF achieves higher reward with comparable or higher diversity than baselines, while requiring up to less training compute. More broadly, we argue that accelerated samplers such as flow maps are essential infrastructure for efficient post-training, and that the dominant KL-regularized formulation is only one of many choices worth revisiting.
UniPolicy: Unified Objective-Specific Policies for Generative Search Advertising
Search advertising connects user intent with commercial content and plays a critical role in platform monetization. Recent systems typically align pretrained generative models with a single business reward, such as eCPM, or use naive reward fusion for preliminary multi-objective alignment. However, an ideal search advertising system must jointly account for heterogeneous objectives, including relevance, click propensity, and commercial value, to balance user experience and business value while mitigating globally suboptimal performance caused by gradient competition. We propose UniPolicy, an objective-aware multi-policy alignment framework. UniPolicy combines objective-specific prefix tokens, sparse MoE-LoRA routing, and objective-specific residual FFNs to hierarchically decouple parameters within a shared backbone, providing differentiated parameter and policy-expression spaces for different business objectives. It further constructs pairwise preferences from multi-stage behavioral feedback, supplementing the relative preference information in exposed-but-unclicked samples and strengthening the relative advantage of clicked candidates in the generation distribution. At inference, UniPolicy supports parallel, business-customizable multi-policy beam search, flexibly allocating candidate quotas across objectives under a fixed retrieval budget. Large-scale offline experiments show that UniPolicy delivers balanced improvements across multiple metrics while preserving retrieval quality, outperforming single-objective reinforcement learning and naive reward-fusion baselines. In a 7-day online A/B test on a real search advertising system, UniPolicy improves CTR by 0.71%, RPS by 1.58%, and advertising revenue by 1.32%, while maintaining stable serving latency.
Beyond Noise Steering: Dual-Latent Space Reinforcement Learning for Generative Robot Policy
Pretrained generative robot policies learn expressive action priors from demonstrations. However, existing reinforcement learning methods only steer the noisy space but fail to modulate intermediate action representations during the generation process, resulting in performance degradation and inefficiency. To address this limitation, we propose a novel Dual-Latent Space Reinforcement Learning (DLSRL) framework, which complements initial-noise steering with representation-level control inside the frozen generator. Specifically, our actor network predicts two distinct latent variables: an initial-noise latent variable that steers behavior generation, and an action-representation latent variable for intermediate feature modulation. Moreover, this representation latent variable is mapped to adapter features and ingeniously injected into the hidden states of intermediate action tokens via residual connections. Our dual-control design enables direct adjustment of action representations without updating the base policy. Experiments across generative policy architectures and robotic manipulation tasks show that DLSRL effectively accelerates online robot policy adaptation and achieves competitive performance. Our code is available at https://github.com/xianchaoxiu/DLSRL.
Flow3D-OPD: Multi-Teacher On-Policy Distillation for 3D Geometry Generation with Flow-Matching Diffusion Transformer
Recent image-to-3D generation models built on flow-matching diffusion Transformers (DiT) can produce high-fidelity meshes, yet their post-training strategy remains largely unexplored. There exist several critical bottlenecks in reinforcement learning: the inherent difficulty of defining comprehensive rewards for 3D geometric quality, and the gradient interference that arises when jointly optimizing heterogeneous objectives. Inspired by the practicability of on-policy distillation (OPD) in large language models and image generation, we propose \textbf{Flow3D-OPD}, a two-stage post-training framework that introduces multi-teacher distillation into 3D geometry generation. In the first stage, we utilize the semi-policy to enhance the foundational capability of the pretrained model and then design an agentic verifier for 3D geometric quality evaluation. Based on the verifier, we could cultivate domain-specialized teacher models via direct preference optimization (DPO). In the second stage, we consolidate heterogeneous expertise into a unified student model through on-policy distillation with hard task-routing sampling and gradient accumulation, which could mitigate the gradient interference in joint optimization. Without relying on elaborate modifications, our straightforward yet effective design achieves consistent improvements across all geometric quality dimensions and surpasses all teacher models in the average metric. Extensive experiments demonstrate that our approach provides an effective paradigm for reinforcement learning in 3D generation.
Tail-Likelihood Reinforcement Learning
Reinforcement learning typically optimizes average reward. For generative policies, the average can hide an important distinction: two policies can achieve the same mean reward while having very different chances of producing a rare but high-reward rollout. This matters as sampling increases during training and inference, since its benefit depends on retaining probability mass on high-reward outcomes. We propose to optimize this coverage directly. Rather than considering only expected reward, we consider all of its upper tails: for each reward threshold, how likely is the policy to exceed it? This turns a continuous reward into a family of binary success events. We introduce Tail-Likelihood Reinforcement Learning (TailRL), which maximizes the log-probability of exceeding a randomly chosen reward threshold. Its gradient gives more weight to rare, high-reward rollouts and can be interpreted as a mixture of Best-of-k gradients. TailRL requires only a simple modification to the advantage function, making it compatible with existing reinforcement learning pipelines. Across object localization, maze navigation, GUI grounding, and code optimization, TailRL leverages rare high-reward training samples to avoid suboptimal solutions and yields models that benefit more from additional samples at inference time.
HCGRec: Hint-Conditioned Generative Recommendation with Semantic IDs
Semantic-ID generative recommenders represent each item as a short sequence of discrete semantic tokens and predict the next item by autoregressively generating this token sequence. This paradigm enables a unified generation interface for item IDs, histories, and item text, but it also creates a structured optimization bottleneck during reward-based post-training: when an early semantic token enters the wrong branch of the item-token space, finite rollout groups rarely reach the ground-truth item, so group-relative optimization receives identical zero rewards and produces no useful advantage. We propose Hint-Conditioned Generative Recommendation (HCGRec), a semantic-ID generative recommendation framework that recovers learning signal for such hard training instances. HCGRec diagnoses each instance with checkpoint rollouts and supplies a minimal target-prefix hint only when the current generator cannot reach the correct item. The model then generates the unhinted suffix under the hinted semantic branch, turning zero-reward groups into informative comparisons over item-token completions. Hinting also changes token identity: hinted prefix tokens are oracle-provided item context, while unhinted suffix tokens are sampled generation actions. We therefore introduce hint-aware credit decomposition, using supervised learning to preserve item-semantic and prefix-structure alignment for hinted tokens and GRPO to optimize the sampled suffix. Experiments on sequential recommendation benchmarks show that HCGRec substantially improves over supervised fine-tuning and vanilla reward-based post-training, while reducing zero-advantage training samples from over 70% to below 20%. The code is accessible at https://github.com/WncFht/GRec.
Stochastic Dynamics on Persistence Diagram Space via Reinforcement Learning
Persistence diagrams (PDs) provide stable and interpretable summaries of multiscale topological structure. While substantial progress has been made in the statistical analysis of PDs, existing literature often treats diagrams as static objects and provide limited frameworks for probabilistic modeling and stochastic evolution on PD space. We introduce a reinforcement learning framework for stochastic dynamics on PD space, where diagrams evolve through topology aware local edit operations. The dynamics define controlled Markov processes on spaces of finite PDs with variable cardinality. We establish conditions under which the induced Markov chains are irreducible, aperiodic, and geometrically ergodic, implying the existence of unique stationary probability laws on PD space. To guide the dynamics toward scientifically relevant topological targets, we formulate objectives that encompass distribution matching, task specific topological statistics, and structure-preserving compression. The resulting rewards balance task specific distributional targets, diagram fidelity, and complexity reduction, and yield a framework for adaptive topological simplification and probabilistic modeling. Experiments on synthetic and neuroimaging PDs demonstrate that the proposed framework can preserve dominant topological structure while reducing diagram complexity.
iARCS: Iterative Agentic RL for Controllable 3D Scene Generation
Synthetic 3D scene generation is increasingly used as a data source for computer vision and embodied AI, but existing generators often optimize perceptual realism without reliably satisfying task-critical functional constraints. This mismatch limits the usefulness of synthetic data for downstream training, where accessibility, traversability, and spatial rule compliance are often essential. We present iARCS, an iterative agentic reinforcement learning framework that adapts a pretrained scene generator to naturallanguage task requirements. iARCS uses a two-phase strategy: universal-reward pretraining to improve physical plausibility and layout quality, followed by task-specific finetuning with LLM-generated reward programs that are iteratively refined from training feedback. Experiments show improved constraint fidelity on walkability, reachability, and clearance-focused tasks, effective task-specific constraint optimization, and competitive scene diversity. We further show that data generated by iARCS improves a base generator, supporting its value as a practical synthetic data generation tool rather than only a controllable scene editing method.
LC-GRPO: Bridging Train-Inference Gap for Flow-Based GRPO with Langevin Correction
Flow-based generative models are typically sampled by solving a deterministic ordinary differential equation (ODE), whereas online reinforcement learning requires stochastic rollouts for policy exploration and optimization. Existing GRPO methods for flow models therefore replace the inference-time ODE with a stochastic differential equation (SDE) during training. Although the ODE and SDE share the same marginal distributions in continuous time, their finite-step discretizations can differ substantially. In particular, SDE rollouts often become blurry as the exploration noise increases, creating a mismatch between the samples used for reinforcement learning and those generated by the test-time ODE sampler. We introduce LC-GRPO, a flow-based GRPO framework with Langevin correction. Each rollout transition first takes an inference-aligned ODE Euler step and then applies a stochastic Langevin correction targeting the marginal distribution at the resulting timestep. The required score is recovered directly from the flow velocity, requiring no additional score model, while the resulting transition remains an isotropic Gaussian with a tractable likelihood for policy optimization. We theoretically show that, under suitable conditions, one Langevin correction step reduces the Wasserstein error of an imperfect ODE Euler step. At a matched randomness level, we further show that the proposed transition can be more accurate than the standard Euler--Maruyama discretization of the reverse SDE. Experiments on SD3.5-Medium, FLUX.1-Dev, and HunyuanVideo demonstrate that LC-GRPO consistently improves reward optimization across text-to-image and text-to-video tasks, preserves generation quality, and substantially narrows the gap between stochastic training rollouts and deterministic test-time ODE inference.
GROW: Group-Relative Advantage-Weighted On-Policy Reinforcement Learning of Autoregressive-Diffusion Text-to-Speech model
Reinforcement learning for flow-matching text-to-speech is complicated by deterministic ODE sampling: trajectory-level policy-gradient methods typically convert the ODE into an SDE and track per-step likelihood ratios, introducing stochastic perturbations and substantial overhead. We propose GROW, a group-relative advantage-weighted on-policy RL method that acts directly on the standard flow-matching objective. For each prompt, GROW samples a group of on-policy utterances, separately standardizes intelligibility and speaker-similarity rewards within the group, and combines them to reweight flow-matching regression. A Wasserstein-2 velocity penalty anchors the updated model to a frozen pretrained reference. A group-mean reward baseline is introduced to convert reward weighting into advantage weighting. For strong pretrained TTS models with concentrated rewards, positive exponential weighting is dominated by reward-agnostic self-imitation, whereas a zero-mean signed advantage preserves effective within-group credit assignment. Instantiated on DiTAR and evaluated on LibriSpeech and Seed-TTS EN/ZH, GROW reduces average WER from 2.016 to 1.558 and raises speaker similarity from 0.676 to 0.715 while keeping UTMOS. With 10-NFE training rollouts and 32-NFE evaluation, GROW retains comparable performance while training 2.9x faster than 32-NFE DiTAR-GRPO. We will open-source complete GROW codes, faithful DiTAR reproduction, and all model checkpoints.
Reinforcement Learning: From Algorithms To Foundation Models
Reinforcement learning (RL) provides a framework for sequential decision making under explicit objectives. In its classical form, RL studies how an agent should act to maximise long-term reward in a dynamic environment. In richer settings, the problem extends beyond a single agent and fixed environment: intelligent behavior may require strategic interaction, adaptation to uncertainty, and reasoning over high-dimensional worlds. This thesis studies RL from two perspectives: algorithms in games and RL in the era of foundation models. The first part focuses on multi-agent RL in games. It examines how incentives, policies, and equilibrium concepts interact in competitive and general-sum environments, spanning two-player zero-sum games, large-scale video games, and multi-player settings with general structure. These works investigate learning in multi-agent systems and the behavior of RL methods in interactive environments. The second part studies RL with generative and foundation models, motivated by the idea that prior knowledge can enrich sequential decision making. Pretrained generative models and learned world models serve as representation tools and structured priors for planning, control, and policy optimization. The thesis develops diffusion-based world models, investigates RL for efficient video generation, explores generative models as policy classes, and studies interactive video world models in which actions shape future observations. It also addresses long-horizon modeling through architectures with memory. Together, these contributions present a unified view of RL as objective-driven adaptation in complex sequential domains. From strategic games to generative world models, the thesis highlights how RL connects decision making, environment modeling, and emerging foundation-model capabilities, offering a broader perspective on the principles underlying intelligent behavior.
VINE: Taming Generative Control Policies for Reinforcement Learning
Flow-matching policies have emerged as an effective policy parameterization for robot learning. They iteratively generate actions from noise, enabling highly expressive modeling of complex and multimodal action distributions. However, prior works observed that scaling these policies with value-gradient reinforcement learning (RL) often leads to training instability. Existing methods attribute this instability to iterative generation and therefore avoid end-to-end value-gradient optimization by sacrificing iterative generation, high expressiveness, or value-gradient optimization. Contrary to prior belief, we show the instability does not stem from iterative generation itself, but from the vanilla sampling strategy originally designed for behavior cloning, which becomes brittle under value-gradient RL. Motivated by this insight, we propose VINE, an RL-oriented sampling method that enables stable end-to-end value-gradient optimization for flow-matching policies. Instead of following a single flow trajectory, VINE reconstructs a new interpolation state at every denoising step, creating a stable differentiable path for value-gradient propagation while remaining compatible with the original flow-matching denoising process. As a result, VINE preserves the expressiveness and iterative generation of flow-matching without sacrificing end-to-end value-gradient optimization. Despite performing end-to-end backpropagation through all ten denoising steps, VINE achieves stable policy improvement and consistently outperforms state-of-the-art RL methods on the OGBench offline RL benchmark and real-world robotic manipulation task. Videos are available on our website: https://agibottech.github.io/vine.
Optimizing Visual Generative Models via Distribution-wise Rewards
Conventional reinforcement learning strategies for visual generation typically employ sample-wise reward functions, yet this practice frequently results in reward hacking that degrades image diversity and introduces visual anomalies. To address these limitations, we present a novel framework that finetunes generative models using distribution-wise rewards, ensuring better alignment with real-world data distributions. Unlike rewards that evaluate samples individually, distribution-wise reward accounts for the data distribution of the samples, mitigating the mode collapse problem that occurs when all samples optimize towards the same direction independently. To overcome the prohibitive computational cost of estimating these rewards, we introduce a subset-replace strategy that efficiently provides reward signals by updating only a small subset of a generated reference set. Additionally, we apply RL to optimize post-hoc model merging coefficients, potentially mitigating the train-inference inconsistency caused by introducing stochastic differential equation (SDE) in regular RL practices. Extensive experiments show our approach significantly improves FID-50K across various base models, from 8.30 to 5.77 for SiT and from 3.74 to 3.52 for EDM2. Qualitative evaluation also confirms that our method enhances perceptual quality while preserving sample diversity.
Flow-Map GRPO: Reinforcement Learning for Few-Step Flow-Map Generators via Anchored Stochastic Composition
Few-step flow-map generators, such as consistency models and MeanFlow, accelerate sampling by learning long-range transport maps between noise and data. However, their deterministic transitions do not directly provide the stochastic trajectories and tractable likelihood ratios required by reinforcement learning (RL) post-training. Existing SDE-based stochasticization techniques target velocity-based samplers and do not directly extend to long-range flow-map transitions. We propose Flow-Map GRPO, an online RL post-training framework for deterministic few-step flow-map generators. Its key component, Anchored Stochastic Flow Map Composition (ASFMC), combines deterministic transport with anchor-based conditional resampling. We establish the conditions under which this construction preserves the marginal probability path and develop tractable local- and endpoint-anchor policies for two-time and single-time flow maps. These policies enable a unified GRPO training procedure. Experiments on FLUX-based MeanFlow and sCM generators demonstrate substantial improvements in OCR, PickScore, and GenEval at different numbers of inference steps, including joint OCR--PickScore gains with mixed rewards. Controlled ablations show that the stochastic transition design is essential for translating training rewards into generation quality. Flow-Map GRPO enables effective RL alignment of pretrained deterministic flow-map generators while retaining their original parameterization, without retraining them as native stochastic models.
FlowAWR: Online Adaptive Flow Reinforcement via Advantage-Weighted Rectification
Aligning generative flow models on continuous spaces via online reinforcement learning is constrained by intractable trajectory likelihoods. Existing density-approximated policy gradient methods rely on stochastic SDE samplers to construct tractable transition kernels, which introduce training-inference inconsistencies and necessitates Classifier-Free Guidance (CFG). While implicit frameworks such as DiffusionNFT directly optimize forward-process velocity fields, its heuristic fixed-magnitude corrections prevent optimization strength from relative intra-group quality. We propose \textit{Flow Advantage-Weighted Rectification} (\textbf{FlowAWR}), a paradigm that recasts continuous generative policy optimization as supervised regression toward a theoretically optimal velocity field. Starting from the optimal policy of a KL-constrained reward maximization, FlowAWR derives the optimal velocity field that admits a magnitude-aware, advantage-weighted rectification form, yielding SDE-free optimization and CFG-free generation. In comparative evaluations on SD3.5-Medium, FlowAWR achieves improved alignment performance alongside a 2 to 5 convergence acceleration over DiffusionNFT (e.g., reaching a 24.12 PickScore in 1.2k steps, versus 23.82 in 2.0k steps for DiffusionNFT and 23.50 in 4k steps for FlowGRPO). Under multi-reward constraints, FlowAWR sustains generation quality, satisfying structural rules while maintaining stable out-of-domain performance.
PerturbCellRL: Verifier-Guided Reinforcement Learning for Single-Cell Perturbation Prediction
Single-cell perturbation models can reduce costly wet-lab screening by predicting how cells respond transcriptionally to interventions. While recent generative models improve population-level prediction, individual generated cells are not explicitly checked for biological consistency. We introduce PerturbCellRL, a reinforcement learning (RL) framework that post-trains a pretrained single-cell transcriptomic generator using a suite of cell-level verifiers as rewards. These verifiers define four rewards: Pearson top-k similarity, RMSE top-k proximity, DE Spearman, and Pathway activity. The Pathway activity verifier rewards cells whose pathway responses match known perturbation biology. We evaluate PerturbCellRL on multiple genetic and chemical perturbation benchmarks. Across these benchmarks, PerturbCellRL improves over the pretrained flow-matching generator on reward-aligned evaluation metrics and a held-out evaluation metric. Moreover, PerturbCellRL remains competitive with state-of-the-art methods on population-level metrics. Together, these results frame trustworthy single-cell prediction as verifier-guided generative alignment, moving beyond matching expression distributions toward predictions whose single-cell perturbation effects are explicitly checked for biological consistency.
Sculpting NeRF Geometry: Human-Preference Fine-Tuning of a 3D-Aware Face GAN
Reinforcement learning from human feedback (RLHF) for 3D generation is now established across a number of works, but most existing pipelines optimise explicit surface representations, often by converting radiance fields into meshes and training heavily on surface-supervised data. We instead fine-tune a pretrained 3D-aware generative model directly from a learned reward over radiance-field density () values, with no externally supplied mesh or shape prior. The reward model requires no pretraining, trains easily on a small set of preference samples, and yields robust improvement in 3D geometry. Working on an unconditional 3D-aware face GAN (EG3D), our reward reads the continuous 3D density field of the neural radiance field (NeRF) directly and supplies a geometry-only learning signal, requiring neither text conditioning, mesh extraction, nor multi-view rendering. A density-consistency constraint keeps the 2D appearance qualitatively similar while the geometry is reshaped, at a measurable but bounded distributional cost (FID-50k rises from 4.09 to 6.66): the fine-tuned generator, trained from the preferences of a single annotator as a proof of concept, produces face geometries preferred by users in 74.4% of pairwise comparisons.
Scaling Multi-Reference Image Generation with Dynamic Reward Optimization
While personalized image generation has achieved remarkable progress, multi-reference image generation (MRIG) remains a challenging task. Most existing benchmarks fail to adequately evaluate complex MRIG scenarios, hindering further progress in this area. To better assess model performance on complex MRIG tasks, we introduce OmniRef-Bench, a benchmark that covers complex combinations of reference image types and a large number of reference images. Evaluations on OmniRef-Bench show that mainstream open-source models struggle in complex MRIG scenarios, and their performance deteriorates significantly as the number of mixed-type reference images increases. To address this issue, we propose DyRef, a two-stage training framework. In the first stage, supervised fine-tuning equips the model with the basic capability to handle complex MRIG tasks. In the second stage, we introduce Difficulty-aware Advantage Reweighting (DAR) and Discriminative Reward Scaling (DRS). DAR dynamically adjusts the optimization objective to improve performance when handling a large number of mixed-type reference images. DRS enlarges intra-group reward differences for more effective policy optimization. Experiments demonstrate that DyRef significantly improves the performance of open-source models on OmniRef-Bench and single-image editing benchmarks, demonstrating the effectiveness and generalization capability of our approach.
Uncertainty-aware reinforcement learning for chemical language models
Reinforcement Learning (RL) has become a powerful paradigm for de novo molecular design, enabling Chemical Language Models (CLMs) to navigate and explore the chemical space while optimizing specific desired properties. However, the existing RL frameworks treat all scoring functions as deterministic oracles, neglecting the inherent uncertainty attached to the predictions of the different molecular properties. This can lead to the exploration of highly-uncertain regions of the chemical space, focusing on the generation of highly scored molecules which are poorly supported by the training data. This can destabilize the optimization process, yielding predictions that are far from their true values. We propose and compare two complementary ways of incorporating predictive uncertainty into RL. In the first one, uncertainty is treated as an additional optimization objective and incorporated along with the rest of the scoring functions, allowing the policy to trade off exploitation against reliability. Secondly, uncertainty is used to modulate policy updates, reducing the influence of molecules whose properties lie far outside the scoring function confidence domain. Both approaches were evaluated across three different settings: (i) a controlled model system, in which the prediction error is modeled as a Gaussian distribution, with a variance proportional to the distance to the training data; and two real-world tasks, making use of (ii) ChemProp models and (iii) a Conformal Prediction wrapper applied to a Random forest classifier. We show that uncertainty-aware RL enables CLMs to explore chemical space more robustly by favoring lower-uncertainty regions. This leads to more reliable hit discovery without compromising molecular score, increasing the true hit rate by 0.25 (from 0.5 to 0.75), and nearly doubling the total number of true hits.