RL for Generative Models
RL: Reinforcement Learning
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12 papers in the last four weeks, against 2 the four weeks before. 0.1% of all new papers.
Latest papers 94
Generative modeling has emerged as a promising approach for crystal structure discovery. However, existing LLM-based generative models struggle with low-level atomic precision, while diffusion-based methods fall short in integrating high-level scientific knowledge. As a result, generated structures are often invalid, unstable, or do not possess desirable properties. To address this gap, we propose CrystalReasoner (CrysReas), an end-to-end LLM framework that generates crystal structures from natural language instructions through reasoning and alignment. CrysReas introduces physical priors as thinking tokens, which include crystallographic symmetry, local coordination environments and predicted physical properties before generating atomic coordinates. This bridges the gap between natural language and 3D structures. CrysReas then employs reinforcement learning (RL) with a multi-objective, dense reward function to align generation with physical validity, chemical consistency, and thermodynamic stability. For property-conditioned tasks, we design task-specific reward functions and train specialized models for discrete constraints (e.g., space group) and continuous properties (e.g., elasticity, thermal expansion). Empirical results demonstrate that compared to prior works and baselines without thinking traces or RL, CrysReas obtains better performance on diverse metrics, triples S.U.N. ratio, and achieves better performance for property conditioned generation. CrysReas also exhibits adaptive reasoning, increasing reasoning lengths as the number of atoms increases. Our work demonstrates the potential of leveraging thinking traces and RL for generating valid, stable, and property-conditioned crystal structures.
KVPO: ODE-Native GRPO for Autoregressive Video Alignment via KV Semantic Exploration
Aligning streaming autoregressive (AR) video generators with human preferences is challenging. Existing reinforcement learning methods predominantly rely on noise-based exploration and SDE-based surrogate policies that are mismatched to the deterministic ODE dynamics of distilled AR models, and tend to perturb low-level appearance rather than the high-level semantic storyline progression critical for long-horizon coherence. To address these limitations, we present KVPO, an ODE-native online Group Relative Policy Optimization (GRPO) framework for aligning streaming video generators. For diversity exploration, KVPO introduces a causal-semantic exploration paradigm that relocates the source of variation from stochastic noise to the historical KV cache. By stochastically routing historical KV entries, it constructs semantically diverse generation branches that remain strictly on the data manifold. For policy modeling, KVPO introduces a velocity-field surrogate policy based on Trajectory Velocity Energy (TVE), which quantifies branch likelihood in flow-matching velocity space and yields a reward-weighted contrastive objective fully consistent with the native ODE formulation. Experiments on multiple distilled AR video generators demonstrate consistent gains in visual quality, motion quality, and text-video alignment across both single-prompt short-video and multi-prompt long-video settings.
CreFlow: Corrective Reflow for Sparse-Reward Embodied Video Diffusion RL
Video generation models trained on heterogeneous data with likelihood-surrogate objectives can produce visually plausible rollouts that violate physical constraints in embodied manipulation. Although reinforcement-learning post-training offers a natural route to adapting VGMs, existing video-RL rewards often reduce each rollout to a low-level visual metric, whereas manipulation video evaluation requires logic-based verification of whether the rollout satisfies a compositional task specification. To fill this gap, we introduce a compositional constraint-based reward model for post-training embodied video generation models, which automatically formulates task requirements as a composition of Linear Temporal Logic constraints, providing faithful rewards and localized error information in generated videos. To achieve effective improvement in high-dimensional video generation using these reward signals, we further propose CreFlow, a novel online RL framework with two key designs: i) a credit-aware NFT loss that confines the RL update to reward-relevant regions, preventing perturbations to unrelated regions during post-training; and ii) a corrective reflow loss that leverages within-group positive samples as an explicit estimate of the correction direction, stabilizing and accelerating training. Experiments show that CreFlow yields reward judgments better aligned with human and simulator success labels than existing methods and improves downstream execution success by 23.8 percentage points across eight bimanual manipulation tasks.
PhyMotion: Structured 3D Motion Reward for Physics-Grounded Human Video Generation
Generating realistic human motion is a central yet unsolved challenge in video generation. While reinforcement learning (RL)-based post-training has driven recent gains in general video quality, extending it to human motion remains bottlenecked by a reward signal that cannot reliably score motion realism. Existing video rewards primarily rely on 2D perceptual signals, without explicitly modeling the 3D body state, contact, and dynamics underlying articulated human motion, and often assign high scores to videos with floating bodies or physically implausible movements. To address this, we propose PhyMotion, a structured, fine-grained motion reward that grounds recovered 3D human trajectories in a physics simulator and evaluates motion quality along multiple dimensions of physical feasibility. Concretely, we recover SMPL body meshes from generated videos, retarget them onto a humanoid in the MuJoCo physics simulator, and evaluate the resulting motion along three axes: kinematic plausibility, contact and balance consistency, and dynamic feasibility. Each component provides a continuous and interpretable signal tied to a specific aspect of motion quality, allowing the reward to capture which aspects of motion are physically correct or violated. Experiments show that PhyMotion achieves stronger correlation with human judgments than existing reward formulations. These gains carry over to RL-based post-training, where optimizing PhyMotion leads to larger and more consistent improvements than optimizing existing rewards, improving motion realism across both autoregressive and bidirectional video generators under both automatic metrics and blind human evaluation (+68 Elo gain). Ablations show that the three axes provide complementary supervision signals, while the reward preserves overall video generation quality with only modest training overhead.
WarmPrior: Straightening Flow-Matching Policies with Temporal Priors
Generative policies based on diffusion and flow matching have become a dominant paradigm for visuomotor robotic control. We show that replacing the standard Gaussian source distribution with WarmPrior, a simple temporally grounded prior constructed from readily available recent action history, consistently improves success rates on robotic manipulation tasks. We trace this gain to markedly straighter probability paths, echoing the effect of optimal-transport couplings in Rectified Flow. Beyond standard behavior cloning, WarmPrior also reshapes the exploration distribution in prior-space reinforcement learning, improving both sample efficiency and final performance. Collectively, these results identify the source distribution as an important and underexplored design axis in generative robot control.
Learning Local Constraints for Reinforcement-Learned Content Generators
Constraint-based game content generators that learn local constraints from existing content, such as Wave Function Collapse (WFC), can generate visually satisfying game levels but face challenges in optimizing global properties, such as playability. On the other hand, reinforcement-learning-trained generators can optimize global properties---because such properties can easily be included in reward functions---but the results can be visually dissatisfying. In this paper, we explore ways to combine these methods. Specifically, we constrain the action space of a PCGRL generator with constraints learned by WFC, effectively allowing the PCGRL generator to achieve global properties while being forced to adhere to local constraints. To better analyze how this hybrid content generation method operates, we vary the number and type of inputs, and we test whether to randomly collapse the starting state and exclude rare patterns. While the method is sensitive to hyperparameter tuning, the best of our trained generators produce visually satisfying and playable puzzle-platform game levels---such as Lode Runner levels---with desired global properties.
AlphaGRPO: Unlocking Self-Reflective Multimodal Generation in UMMs via Decompositional Verifiable Reward
In this paper, we propose AlphaGRPO, a novel framework that applies Group Relative Policy Optimization (GRPO) to AR-Diffusion Unified Multimodal Models (UMMs) to enhance multimodal generation capabilities without an additional cold-start stage. Our approach unlocks the model's intrinsic potential to perform advanced reasoning tasks: Reasoning Text-to-Image Generation, where the model actively infers implicit user intents, and Self-Reflective Refinement, where it autonomously diagnoses and corrects misalignments in generated outputs. To address the challenge of providing stable supervision for real-world multimodal generation, we introduce the Decompositional Verifiable Reward (DVReward). Unlike holistic scalar rewards, DVReward utilizes an LLM to decompose complex user requests into atomic, verifiable semantic and quality questions, which are then evaluated by a general MLLM to provide reliable and interpretable feedback. Extensive experiments demonstrate that AlphaGRPO yields robust improvements across multimodal generation benchmarks, including GenEval, TIIF-Bench, DPG-Bench and WISE, while also achieving significant gains in editing tasks on GEdit without training on editing tasks. These results validate that our self-reflective reinforcement approach effectively leverages inherent understanding to guide high-fidelity generation. Project page: https://huangrh99.github.io/AlphaGRPO/
Aligning Flow Map Policies with Optimal Q-Guidance
Generative policies based on expressive model classes, such as diffusion and flow matching, are well-suited to complex control problems with highly multimodal action distributions. Their expressivity, however, comes at a significant inference cost: generating each action typically requires simulating many steps of the generative process, compounding latency across sequential decision-making rollouts. We introduce flow map policies, a novel class of generative policies designed for fast action generation by learning to take arbitrary-size jumps including one-step jumps-across the generative dynamics of existing flow-based policies. We instantiate flow map policies for offline-to-online reinforcement learning (RL) and formulate online adaptation as a trust-region optimization problem that improves the critic's Q-value while remaining close to the offline policy. We theoretically derive FLOW MAP Q-GUIDANCE (FMQ), a principled closed-form learning target that is optimal for adapting offline flow map policies under a critic-guided trust-region constraint. We further introduce Q-GUIDED BEAM SEARCH (QGBS), a stochastic flow-map sampler that combines renoising with beam search to enable iterative inference-time refinement. Across 12 challenging robotic manipulation and locomotion tasks from OGBench and RoboMimic, FMQ achieves state-of-the-art performance in offline-to-online RL, outperforming the previous one-step policy MVP by a relative improvement of 21.3% on the average success rate.
Behavioral Mode Discovery for Fine-tuning Multimodal Generative Policies
We address the problem of fine-tuning pre-trained generative policies with reinforcement learning (RL) while preserving the multimodality of their action distributions. Existing methods for RL fine-tuning of generative policies (e.g., diffusion policies) improve task performance but often collapse diverse behaviors into a single reward-maximizing mode. To mitigate this issue, we propose an unsupervised mode discovery framework that uncovers latent behavioral modes within generative policies. The discovered modes enable the use of mutual information as an intrinsic reward, regularizing RL fine-tuning to enhance task success while maintaining behavioral diversity. Experiments on robotic manipulation tasks demonstrate that our method consistently outperforms conventional fine-tuning approaches, achieving higher success rates and preserving richer multimodal action distributions.
Reinforce Adjoint Matching: Scaling RL Post-Training of Diffusion and Flow-Matching Models
Diffusion and flow-matching models scale because pretraining is supervised regression: a clean sample is noised analytically, and a model regresses against a closed-form target. RL post-training aligns the model with a reward. In image generation, this makes samples compose objects correctly, render text legibly, and match human preferences. Existing methods rely on costly SDE rollouts, reward gradients, or surrogate losses, sacrificing pretraining's regression structure. We show that the structure extends to RL post-training. Under KL-regularized reward maximization, the optimal generative process tilts the clean-endpoint distribution towards samples with higher reward and leaves the noising law unchanged. Combining this with the adjoint-matching optimality condition and a REINFORCE identity, we derive Reinforce Adjoint Matching (RAM): a consistency loss that corrects the pretraining target with the reward. At each step, we draw a clean endpoint from the current model, evaluate its reward, noise it as in pretraining, and regress. No SDE rollouts, backward adjoint sweeps, or reward gradients are required. Like the pretraining objective, RAM is simple and scales. On Stable Diffusion 3.5M, RAM achieves the highest reward on composability, text rendering, and human preference, reaching Flow-GRPO's peak reward in up to fewer training steps.
dFlowGRPO: Rate-Aware Policy Optimization for Discrete Flow Models
Discrete flow models (DFMs) are a class of flexible generative models for generating discrete data, and diffusion large language models (dLLMs) can be viewed as a special case with a specific choice of a mixture path and a masked source distribution. While several recent works have explored reinforcement learning for dLLMs, its application to more general discrete flow models remains underexplored. In this work, we present discrete Flow-GRPO (dFlowGRPO), a unified reinforcement learning framework for discrete flow models that supports a broad family of probability paths and non-masked source distributions. We derive the full trajectory probability for DFMs and formulate the denoising process as a Markov decision process, enabling dFlowGRPO to incorporate information from both the associated conditional transition rates and the posterior model during reinforcement learning. We apply dFlowGRPO to FUDOKI, a recent multimodal discrete flow model, and evaluate it on both image generation and multimodal understanding tasks. Empirical results show that dFlowGRPO outperforms existing GRPO-type methods for dLLMs on text-to-image generation tasks and achieves performance competitive with continuous flow-based models trained using Flow-GRPO, while also demonstrating strong capabilities on understanding tasks.
Generative Actor-Critic with Soft Bridge Policies
Expressive generative policies such as diffusion and flow models are appealing for MaxEnt online reinforcement learning because of their ability to model multimodal and highly non-Gaussian action distributions. However, training effective soft generative policies faces two obstacles that often arise together. First, marginal action densities are often unavailable, so existing methods typically rely on entropy bounds, heuristic proxies or approximations. Second, iterative shared-parameter samplers raise inference cost and require backpropagation through time over repeated network evaluations, increasing memory cost and destabilizing policy optimization. These obstacles motivate us to seek a generative policy that exposes a tractable MaxEnt objective while requiring only a single sampled actor forward pass for action generation. To this end, we propose soft generative actor-critic (SoftGAC), whose actor defines a stochastic bridge from a fixed base latent to a terminal action latent in pre-tanh space. This structured bridge allows us to lift the MaxEnt objective as an analytically tractable path-wise relative-entropy objective against a high-entropy reference process. In practical finite-step implementation, this relative entropy reduces exactly to sampled transition control energy and thus provides principled soft regularization. Moreover, we keep the single-pass actor lightweight by using small step-specific bridge transitions, each evaluated only once per sampled action, while maintaining a parameter budget comparable to strong actor baselines. Extensive experiments on challenging continuous-control benchmarks show that SoftGAC attains higher or competitive returns than strong generative policy baselines, including diffusion and flow-matching policies, while staying in the low-latency regime of one-pass actors and showing considerable improvements in the compute-return tradeoff.
Drifting Field Policy: A One-Step Generative Policy via Wasserstein Gradient Flow
We propose Drifting Field Policy (DFP), a non-ODE one-step generative policy built on the drifting model paradigm. We frame the policy update as a reverse-KL Wasserstein-2 gradient flow toward a soft target policy, so that each DFP update corresponds to a gradient step in probability space. By construction, this gradient is decomposed into an ascent toward higher action-value regions and a score matching with the anchor policy as a trust region. We further derive a simple, tractable surrogate of the otherwise intractable update loss, akin to behavior cloning on top-K critic-selected actions. We find empirically that this mechanism uniquely benefits the drifting backbone owing to its non-ODE parameterization. With one-step inference, DFP achieves state-of-the-art performance on several manipulation tasks across Robomimic and OGBench, outperforming ODE-based policies.
Implicit Preference Alignment for Human Image Animation
Human image animation has witnessed significant advancements, yet generating high-fidelity hand motions remains a persistent challenge due to their high degrees of freedom and motion complexity. While reinforcement learning from human feedback, particularly direct preference optimization, offers a potential solution, it necessitates the construction of strict preference pairs. However, curating such pairs for dynamic hand regions is prohibitively expensive and often impractical due to frame-wise inconsistencies. In this paper, we propose Implicit Preference Alignment (IPA), a data-efficient post-training framework that eliminates the need for paired preference data. Theoretically grounded in implicit reward maximization, IPA aligns the model by maximizing the likelihood of self-generated high-quality samples while penalizing deviations from the pretrained prior. Furthermore, we introduce a Hand-Aware Local Optimization mechanism to explicitly steer the alignment process toward hand regions. Experiments demonstrate that our method achieves effective preference optimization to enhance hand generation quality, while significantly lowering the barrier for constructing preference data. Codes are released at https://github.com/mdswyz/IPA
Rollback-Free Stable Brick Structures Generation
While autoregressive models have advanced 3D generation, creating physically stable brick structures remains a challenge due to the strict requirements of gravity and interconnectivity. Existing approaches rely on external physical simulators during inference to perform rejection sampling and brick-by-brick rollbacks, which severely bottlenecks efficiency. To address this, we propose a reinforcement learning paradigm that shifts physical validity enforcement from test-time correction to training-time policy optimization. By utilizing assembly-level rewards, the model optimizes for collision avoidance, global connectivity, structural interlocking, and shape conformity. This paradigm allows the model to internalize physical priors, enabling the first rollback-free generation of stable brick structures. Experimental results demonstrate that our approach achieves state-of-the-art generation quality while accelerating inference speed by orders of magnitude. Our code and dataset are available at https://github.com/miniHuiHui/STABLE. Our models are available at https://huggingface.co/miniHui/STABLE.
Reinforcement Learning for Compositional Generalization with Outcome-Level Optimization
Compositional generalization refers to correctly interpret novel combinations of known primitives, which remains a major challenge. Existing approaches often rely on supervised fine-tuning, which encourages models to imitate target outputs. This token-level training paradigm fails to capture the global compositional structure required for generalizing to unseen combinations. In this work, we investigate whether compositional generalization can instead be improved through outcome-level reinforcement learning. We adopt Group Relative Policy Optimization to optimize models based on feedback on their final outputs. Within this framework, we explore both a simple binary outcome reward and a composite reward that provides additional composition feedback. Experiments on multiple compositional benchmarks show that reinforcement learning improves compositional generalization compared to supervised fine-tuning. Further analysis reveals that supervised models tend to overfit frequent training compositions, whereas reinforcement learning improves compositional generalization by reshaping the output distribution, particularly for more complex composition types.
OGPO: Sample Efficient Full-Finetuning of Generative Control Policies
Generative control policies (GCPs), such as diffusion- and flow-based control policies, have emerged as effective parameterizations for robot learning. This work introduces Off-policy Generative Policy Optimization (OGPO), a sample-efficient algorithm for finetuning GCPs that maintains off-policy critic networks to maximize data reuse and propagate policy gradients through the full generative process of the policy via a modified PPO objective, using critics as the terminal reward. OGPO achieves state-of-the-art performance on manipulation tasks spanning multi-task settings, high-precision insertion, and dexterous control. To our knowledge, it is also the only method that can fine-tune poorly-initialized behavior cloning policies to near full task-success with no expert data in the online replay buffer, and does so with few task-specific hyperparameter tuning. Through extensive empirical investigations, we demonstrate that OGPO drastically outperforms methods alternatives on policy steering and learning residual corrections, and identify the key mechanisms behind its performance. We further introduce practical stabilization tricks, including success-buffer regularization, two-sided conservative advantages, and Q-variance reduction, to mitigate critic over-exploitation across state- and pixel-based settings. Beyond proposing OGPO, we conduct a systematic empirical study of GCP finetuning, identifying the stabilizing mechanisms and failure modes that govern successful off-policy full-policy improvement.
Protein-Conditioned Multi-Objective Reinforcement Learning for Full-Length mRNA Design
Designing therapeutic messenger RNA (mRNA) requires creating full-length transcripts that carefully balance stability, translation efficiency, and immune safety. To address this challenge, we propose ProMORNA, a multi-objective generation framework that produces complete mRNA transcripts \textit{de novo} directly from a target protein sequence. Our approach begins by training a BART-style encoder-decoder model on over 6 million natural protein-mRNA pairs. We then introduce Multi-Objective Group Relative Policy Optimization (MO-GRPO) to simultaneously optimize for various biological objectives in a unified way. As a case study, we evaluated ProMORNA on the widely used firefly luciferase target, excluding it from both our supervised training data and the prompt pool. The results indicate that ProMORNA improves the \textit{in silico} Pareto frontier for predicted half-life and translation efficiency relative to standard supervised baselines. Additionally, it achieves higher predicted functional scores than a state-of-the-art baseline under the same evaluation pipeline. These computational findings demonstrate the feasibility of using multi-objective reinforcement learning for full-length mRNA design on unseen targets.
DDA-Thinker: Decoupled Dual-Atomic Reinforcement Learning for Reasoning-Driven Image Editing
Recent image editing models have achieved strong visual fidelity but often struggle with tasks requiring complex reasoning. To investigate and enhance the reasoning-grounded planning for image editing, we propose DDA-Thinker, a Thinker-centric framework designed for the independent optimization of a planning module (Thinker) over a fixed generative model (Editor). This decoupled Thinker-centric paradigm facilitates a controlled analysis of the planning module and makes its contribution under a fixed Editor easier to assess. To effectively guide this Thinker, we introduce a dual-atomic reinforcement learning framework. This framework decomposes feedback into two distinct atomic rewards implemented through verifiable checklists: a cognitive-atomic reward to directly assess the quality of the Thinker's executable plan, which serves as the actionable outcome of the Thinker's reasoning, and a visual-atomic reward to assess the final image quality. To improve checklist quality, our checklist synthesis is grounded not only in the source image and user instruction but also in a rational reference description of the ideal post-edit scene. To support this training, we further develop a two-stage data curation pipeline that first synthesizes a diverse and reasoning-focused dataset, then applies difficulty-aware refinement to curate an effective training curriculum for reinforcement learning. Extensive experiments on reasoning-driven image editing benchmarks, including RISE-Bench and KRIS-Bench, demonstrate that our approach substantially improves overall performance. Our method enables a community model to achieve results competitive with strong proprietary models, highlighting the practical potential of Thinker-centric optimization under a fixed-editor setting.
ReCast: Recasting Learning Signals for Reinforcement Learning in Generative Recommendation
Generic group-based RL assumes that sampled rollout groups are already usable learning signals. We show that this assumption breaks down in sparse-hit generative recommendation, where many sampled groups never become learnable at all. We propose ReCast, a repair-then-contrast learning-signal framework that first restores minimal learnability for all-zero groups and then replaces full-group reward normalization with a boundary-focused contrastive update on the strongest positive and the hardest negative. ReCast leaves the outer RL framework unchanged, modifies only within-group signal construction, and partially decouples rollout search width from actor-side update width. Across multiple generative recommendation tasks, ReCast consistently outperforms OpenOneRec-RL, achieving up to 36.6% relative improvement in Pass@1. Its matched-budget advantage is substantially larger: ReCast reaches the baseline's target performance with only 4.1% of the rollout budget, and this advantage widens with model scale. The same design also yields direct system-level gains, reducing actor-side update time by 16.60x, lowering peak allocated memory by 16.5%, and improving actor MFU by 14.2%. Mechanism analysis shows that ReCast mitigates the persistent all-zero / single-hit regime, restores learnability when natural positives are scarce, and converts otherwise wasted rollout budget into more stable policy updates. These results suggest that, for generative recommendation, the decisive RL problem is not only how to assign rewards, but how to construct learnable optimization events from sparse, structured supervision.
Multi-Objective Reinforcement Learning for Generating Covalent Inhibitor Candidates
Rational design of covalent inhibitors requires simultaneously optimizing multiple properties, such as binding affinity, target selectivity, or electrophilic reactivity. This presents a multi-objective problem not easily addressed by screening alone. Here we present a machine learning pipeline for generating covalent inhibitor candidates using multi-objective reinforcement learning (RL), applied to two targets: epidermal growth factor receptor (EGFR) and acetylcholinesterase (ACHE). A SMILES-based pretrained LSTM serves as the generative model, optimized via policy gradient RL with Pareto crowding distance to balance competing scoring functions including synthetic accessibility, predicted covalent activity, residue affinity, and an approximated docking score. The pipeline rediscovers known covalent inhibitors at rates of up to 0.50% (EGFR) and 0.74% (ACHE) in 10,000-structure runs, with candidate structures achieving warhead-to-residue distances as short as 5.5 angstrom (EGFR) and 3.2 angstrom (ACHE) after further docking-based screening. More notably, the pipeline spontaneously generates structures bearing warhead motifs absent from the training data - including allenes, 3-oxo--sultams, and -methylene--lactones - all of which have independent literature support as covalent warheads. These results suggest that RL-guided generation can explore covalent chemical space beyond its training distribution, and may be useful as a tool for medicinal chemists working on covalent drug discovery.
AeSlides: Incentivizing Aesthetic Layout in LLM-Based Slide Generation via Verifiable Rewards
Large language models (LLMs) have demonstrated strong potential in agentic tasks, particularly in slide generation. However, slide generation poses a fundamental challenge: the generation process is text-centric, whereas its quality is governed by visual aesthetics. This modality gap leads current models to frequently produce slides with aesthetically suboptimal layouts. Existing solutions typically rely either on heavy visual reflection, which incurs high inference cost yet yields limited gains; or on fine-tuning with large-scale datasets, which still provides weak and indirect aesthetic supervision. In contrast, the explicit use of aesthetic principles as supervision remains unexplored. In this work, we present AeSlides, a reinforcement learning framework with verifiable rewards for Aesthetic layout supervision in Slide generation. We introduce a suite of meticulously designed verifiable metrics to quantify slide layout quality, capturing key layout issues in an accurate, efficient, and low-cost manner. Leveraging these verifiable metrics, we develop a GRPO-based reinforcement learning method that directly optimizes slide generation models for aesthetically coherent layouts. With only 5K training prompts on GLM-4.7-Flash, AeSlides improves aspect ratio compliance from 36% to 85%, while reducing whitespace by 44%, element collisions by 43%, and visual imbalance by 28%. Human evaluation further shows a substantial improvement in overall quality, increasing scores from 3.31 to 3.56 (+7.6%), outperforming both model-based reward optimization and reflection-based agentic approaches, and even edging out Claude-Sonnet-4.5. These results demonstrate that such a verifiable aesthetic paradigm provides an efficient and scalable approach to aligning slide generation with human aesthetic preferences. Our repository is available at https://github.com/ympan0508/aeslides.
Reward Weighted Classifier-Free Guidance as Policy Improvement in Autoregressive Models
Consider an auto-regressive model that produces outputs x (e.g., answers to questions, molecules) each of which can be summarized by an attribute vector y (e.g., helpfulness vs. harmlessness, or bio-availability vs. lipophilicity). An arbitrary reward function r(y) encodes tradeoffs between these properties. Typically, tilting the model's sampling distribution to increase this reward is done at training time via reinforcement learning. However, if the reward function changes, re-alignment requires re-training. In this paper, we show that a reward weighted classifier-free guidance (RCFG) can act as a policy improvement operator in this setting, approximating tilting the sampling distribution by the Q function. We apply RCFG to molecular generation, demonstrating that it can optimize novel reward functions at test time. Finally, we show that using RCFG as a teacher and distilling into the base policy to serve as a warm start significantly speeds up convergence for standard RL.
Correlation-Weighted Multi-Reward Optimization for Compositional Generation
Text-to-image models produce images that align well with natural language prompts, but compositional generation has long been a central challenge. Models often struggle to satisfy multiple concepts within a single prompt, frequently omitting some concepts and resulting in partial success. Such failures highlight the difficulty of jointly optimizing multiple concepts during reward optimization, where competing concepts can interfere with one another. To address this limitation, we propose Correlation-Weighted Multi-Reward Optimization (CMO), a framework that leverages the correlation structure among concept rewards to adaptively weight each attribute concept in optimization. By accounting for interactions among concepts, CMO balances competing reward signals and emphasizes concepts that are partially satisfied yet inconsistently generated across samples, improving compositional generation. Specifically, we decompose multi-concept prompts into pre-defined concept groups (e.g., objects, attributes, and relations) and obtain reward signals from dedicated reward models for each concept. We then adaptively reweight these rewards, assigning higher weights to conflicting or hard-to-satisfy concepts using correlation-based difficulty estimation. By focusing optimization on the most challenging concepts within each group, CMO encourages the model to consistently satisfy all requested attributes simultaneously. We apply our approach to train state-of-the-art diffusion models, SD3.5 and FLUX.1-dev, and demonstrate consistent improvements on challenging multi-concept benchmarks, including ConceptMix, GenEval 2, and T2I-CompBench. The code is available at https://github.com/TheDarkKnight-21th/CMO.
AR-CoPO: Align Autoregressive Video Generation with Contrastive Policy Optimization
Streaming autoregressive (AR) video generators combined with few-step distillation achieve low-latency, high-quality synthesis, yet remain difficult to align via reinforcement learning from human feedback (RLHF). Existing SDE-based GRPO methods face challenges in this setting: few-step ODEs and consistency model samplers deviate from standard flow-matching ODEs, and their short, low-stochasticity trajectories are highly sensitive to initialization noise, rendering intermediate SDE exploration ineffective. We propose AR-CoPO (AutoRegressive Contrastive Policy Optimization), a framework that adapts the Neighbor GRPO contrastive perspective to streaming AR generation. AR-CoPO introduces chunk-level alignment via a forking mechanism that constructs neighborhood candidates at a randomly selected chunk, assigns sequence-level rewards, and performs localized GRPO updates. We further propose a semi-on-policy training strategy that complements on-policy exploration with exploitation over a replay buffer of reference rollouts, improving generation quality across domains. Experiments on Self-Forcing demonstrate that AR-CoPO improves both out-of-domain generalization and in-domain human preference alignment over the baseline, providing evidence of genuine alignment rather than reward hacking.
When Rubrics Fail: Error Enumeration as Reward in Reference-Free RL Post-Training for Virtual Try-On
Reinforcement learning with verifiable rewards (RLVR) and Rubrics as Rewards (RaR) have driven strong gains in domains with clear correctness signals and even in subjective domains by synthesizing evaluation criteria from ideal reference answers. But many real-world tasks admit multiple valid outputs and lack the single ideal answer that rubric generation depends on. We identify this reference-free setting as a gap in current post-training methods and propose Implicit Error Counting (IEC) to fill it. Instead of checking what a response gets right against a rubric, IEC enumerates what it gets wrong, applying severity-weighted scores across task-relevant axes and converting them into calibrated per-aspect rewards. We show that naïve explicit enumeration is too noisy for stable optimization, and that two design choices: implicit score emission and group calibration are necessary to make error counting a reliable reward. As a case study, we validate IEC on virtual try-on (VTO), a domain that is simultaneously too constrained for holistic scoring and too permissive for rubric-based evaluation: subtle garment errors are unacceptable, yet many output variations are correct. We introduce Cascaded Error Counting (CEC) as an evaluation metric, which tracks human preferences well (60% top-1 vs. 30% others), and curate Mismatch-DressCode (MDressBench), a benchmark with maximal attribute mismatch to stress-test reward designs. On MDressBench, IEC outperforms RaR across all metrics (CEC: 5.31 vs. 5.60 on flat references; 5.20 vs. 5.53 on non-flat). On VITON-HD and DressCode, IEC matches or surpasses six baselines on 6 of 8 perceptual metrics. These results suggest that when ideal answers are unavailable, counting errors provide a stronger signal than constructing rubrics.
Alleviating Sparse Rewards by Modeling Step-Wise and Long-Term Sampling Effects in Flow-Based GRPO
Deploying GRPO on Flow Matching models has proven effective for text-to-image generation. However, existing paradigms typically propagate an outcome-based reward to all preceding denoising steps without distinguishing the local effect of each step. Moreover, current group-wise ranking mainly compares trajectories at matched timesteps and ignores within-trajectory dependencies, where certain early denoising actions can affect later states via delayed, implicit interactions. We propose TurningPoint-GRPO (TP-GRPO), a GRPO framework that alleviates step-wise reward sparsity and explicitly models long-term effects within the denoising trajectory. TP-GRPO makes two key innovations: (i) it replaces outcome-based rewards with step-level incremental rewards, providing a dense, step-aware learning signal that better isolates each denoising action's "pure" effect, and (ii) it identifies turning points-steps that flip the local reward trend and make subsequent reward evolution consistent with the overall trajectory trend-and assigns these actions an aggregated long-term reward to capture their delayed impact. Turning points are detected solely via sign changes in incremental rewards, making TP-GRPO efficient and hyperparameter-free. Extensive experiments also demonstrate that TP-GRPO exploits reward signals more effectively and consistently improves generation. Demo code is available at https://github.com/YunzeTong/TurningPoint-GRPO.
MIND-V: Hierarchical World Model for Long-Horizon Robotic Manipulation with RL-based Physical Alignment
Scalable embodied intelligence is constrained by the scarcity of diverse, long-horizon robotic manipulation data. Existing video world models in this domain are limited to synthesizing short clips of simple actions and often rely on manually defined trajectories. To this end, we introduce MIND-V, a cognitive hierarchical world model designed to synthesize physically plausible and logically coherent videos of long-horizon robotic manipulation. Inspired by cognitive science, MIND-V bridges high-level reasoning with pixel-level synthesis through three core components: a Semantic Reasoning Hub (SRH) that leverages a pre-trained vision-language model for task planning; a Behavioral Semantic Bridge (BSB) that translates abstract instructions into domain-invariant representations; and a Motor Video Generator (MVG) for conditional video rendering. MIND-V employs Staged Visual Future Rollouts, a test-time optimization strategy to enhance long-horizon robustness. To enforce adherence to physical laws, we introduce a GRPO reinforcement learning post-training phase guided by a novel Physical Foresight Coherence (PFC) reward. PFC leverages the V-JEPA2 world model as a physics referee to penalize implausible dynamics in the latent feature space. Experiments confirm MIND-V's SOTA performance in long-horizon simulation and its significant value for policy learning, introducing a scalable and fully autonomous framework for embodied data synthesis.
BaNEL: Exploration Posteriors for Generative Modeling Using Only Negative Rewards
Today's generative models thrive with large amounts of supervised data and informative reward functions characterizing the quality of the generation. They work under the assumptions that the supervised data provides knowledge to pre-train the model, and the reward function provides dense information about how to further improve the generation quality and correctness. However, in the hardest instances of important problems, two problems arise: (1) the base generative model attains a near-zero reward signal, and (2) calls to the reward oracle are expensive. This setting poses a fundamentally different learning challenge than standard reward-based post-training. To address this, we propose BaNEL (Bayesian Negative Evidence Learning), an algorithm that post-trains the model using failed attempts only, while minimizing the number of reward evaluations (NREs). Our method is based on the idea that the problem of learning regularities underlying failures can be cast as another, in-loop generative modeling problem. We then leverage this model to assess whether new data resembles previously seen failures and steer the generation away from them. We show that BaNEL can improve model performance without observing a single successful sample on several sparse-reward tasks, outperforming existing novelty-bonus approaches by up to several orders of magnitude in success rate, while using fewer reward evaluations.
Discrete Compositional Generation via General Soft Operators and Robust Reinforcement Learning
A major bottleneck in scientific discovery consists of narrowing an exponentially large set of objects, such as proteins or molecules, to a small set of promising candidates with desirable properties. While this process can rely on expert knowledge, recent methods leverage reinforcement learning (RL) guided by a proxy reward function to enable this filtering. By employing various forms of entropy regularization, these methods aim to learn samplers that generate diverse candidates that are highly rated by the proxy function. In this work, we make two main contributions. First, we show that these methods are liable to generate overly diverse, suboptimal candidates in large search spaces. To address this issue, we introduce a novel unified operator that combines several regularized RL operators into a general framework that better targets peakier sampling distributions. Secondly, we offer a novel, robust RL perspective of this filtering process. The regularization can be interpreted as robustness to a compositional form of uncertainty in the proxy function (i.e., the true evaluation of a candidate differs from the proxy's evaluation). Our analysis leads us to a novel, easy-to-use algorithm we name trajectory general mellowmax (TGM): we show it identifies higher quality, diverse candidates than baselines in both synthetic and real-world tasks. Code: https://github.com/marcojira/tgm.