RL for LLM Agents
RL: Reinforcement Learning · LLM: Large Language Model
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70 papers in the last four weeks, up 141% on the four weeks before. 0.7% of all new papers.
Latest papers 402
Agentic Reinforcement Learning (ARL) trains large language models to interleave reasoning with external tool execution to solve complex tasks. Most existing ARL methods train a single set of parameters to support both reasoning and tool-use behaviors, implicitly assuming that joint training leads to improved overall agent performance. Despite its widespread adoption, this assumption has rarely been examined empirically. In this paper, we systematically examine this assumption by introducing Capability Effect Attribution (CEA), which provides quantitative evidence of interference between reasoning and tool-use behaviors. Through an in-depth analysis, we show that these two capabilities often induce misaligned gradient directions, leading to training interference that undermines the effectiveness of joint optimization and challenges the prevailing ARL paradigm. To address this issue, we propose Disentangled Action--Reasoning Tuning (DART), a simple and efficient framework that explicitly decouples parameter updates for reasoning and tool use via separate low-rank adaptation modules. With this simple change alone, DART outperforms all joint-optimization baselines and approaches the 2-Agent upper bound across thirteen benchmarks on retrieval-augmented QA and NL2SQL, further supporting our finding of capability interference under shared optimization.
Just-In-Time Reinforcement Learning: Continual Learning in LLM Agents Without Gradient Updates
While Large Language Model (LLM) agents excel at general tasks, they inherently struggle with continual adaptation due to the frozen weights after deployment. Conventional reinforcement learning (RL) offers a solution but incurs prohibitive computational costs and the risk of catastrophic forgetting. We introduce Just-In-Time Reinforcement Learning (JitRL), a training-free framework that enables test-time policy optimization without any gradient updates. JitRL maintains a dynamic, non-parametric memory of experiences and retrieves relevant trajectories to estimate action advantages on-the-fly. These estimates are then used to directly modulate the LLM's output logits. We theoretically prove that this additive update rule is the exact closed-form solution to the KL-constrained policy optimization objective. Extensive experiments on WebArena and Jericho demonstrate that JitRL establishes a new state-of-the-art among training-free methods. Crucially, JitRL outperforms the performance of computationally expensive fine-tuning methods (e.g., WebRL) while reducing monetary costs by over 30 times, offering a scalable path for continual learning agents. The code is available at https://github.com/liushiliushi/JitRL.
CLEANER: Self-Purified Trajectories Boost Agentic Reinforcement Learning
Agentic Reinforcement Learning (RL) has empowered Large Language Models (LLMs) to utilize tools like Python interpreters for complex problem-solving. However, for parameter-constrained models (e.g., 4B--7B), the exploration phase is often plagued by frequent execution failures, creating noisy trajectories that hinder policy optimization. Under standard outcome-based reward settings, this noise leads to a critical credit assignment issue, where erroneous actions are inadvertently reinforced alongside successful outcomes. Existing mitigations face a dilemma: dense rewards often trigger reward hacking, while supersampling incurs prohibitive computational costs. To address these challenges, we propose CLEANER. Distinct from external filtering methods, CLEANER exploits the model's intrinsic self-correction capabilities to eliminate error-contaminated context directly during data collection. At its core, the Similarity-Aware Adaptive Rollback (SAAR) mechanism autonomously constructs clean, purified trajectories by retrospectively replacing failures with successful self-corrections. Based on semantic similarity, SAAR adaptively regulates replacement granularity from shallow execution repairs to deep reasoning substitutions. By training on these self-purified paths, the model internalizes correct reasoning patterns rather than error-recovery loops. Empirical results on AIME24/25, GPQA, and LiveCodeBench show average accuracy gains of 6%, 3%, and 5% over baselines. Notably, CLEANER matches state-of-the-art performance using only one-third of the training steps, highlighting trajectory purification as a scalable solution for efficient agentic RL. Our models and code are available at GitHub
PEARL: Self-Evolving Assistant for Time Management with Reinforcement Learning
Overlapping calendar invitations force busy professionals to repeatedly decide which meetings to attend, reschedule, or decline. We refer to this preference-driven decision process as calendar conflict resolution. Automating this decision process is crucial yet challenging. Scheduling logistics can drain hours, and human delegation often fails at scale, which motivates us to ask: Can we trust large language models (LLMs) or language agents to manage time? To enable a systematic study of this question, we introduce CalConflictBench, a benchmark for long-horizon calendar conflict resolution. In CalConflictBench, conflicts are presented to agents round-by-round over a calendar year, requiring them to infer and adapt to user preferences progressively. Our experiments show that current LLM agents perform poorly with high error rates, e.g., Qwen-3-30B-Think has an average error rate of 35%. To address this gap, we propose PEARL, a reinforcement-learning framework that (i) augments the language agent with an external preference memory that stores and updates inferred strategies (e.g., attendee priorities, topic importance, time/location preferences), and (ii) optimizes the agent with round-wise rewards that directly supervise decision correctness, ranking quality, and memory usage across rounds. Experiments on CalConflictBench show that PEARL achieves an error reduction rate of 0.76 and a 55% improvement in average error rate compared to the strongest baseline.
MemBuilder: Reinforcing LLMs for Long-Term Memory Construction via Attributed Dense Rewards
Maintaining consistency in long-term dialogues remains a fundamental challenge for LLMs, as standard retrieval mechanisms often fail to capture the temporal evolution of historical states. While memory-augmented frameworks offer a structured alternative, current systems rely on static prompting of closed-source models or suffer from ineffective training paradigms with sparse rewards. We introduce MemBuilder, a reinforcement learning framework that trains models to orchestrate multi-dimensional memory construction with attributed dense rewards. MemBuilder addresses two key challenges: (1) Sparse Trajectory-Level Rewards: we employ synthetic session-level question generation to provide dense intermediate rewards across extended trajectories; and (2) Multi-Dimensional Memory Attribution: we introduce contribution-aware gradient weighting that scales policy updates based on each component's downstream impact. Experimental results show that MemBuilder enables a 4B-parameter model to outperform state-of-the-art closed-source baselines, exhibiting strong generalization across long-term dialogue benchmarks.
AdaSearch: Balancing Parametric Knowledge and Search in Large Language Models via Reinforcement Learning
Equipping large language models (LLMs) with search engines via reinforcement learning (RL) promises effective search agents. However, adaptively balancing internal parametric knowledge with external search remains a challenge, as overreliance on search introduces unnecessary cost and risks exposure to noisy or malicious content, while relying solely on parametric knowledge risks hallucination. Prior efforts mitigate search overuse through tool-call reward shaping, which requires heavy reward engineering and conflates necessary and unnecessary search. To address these limitations, we revisit the evaluation of search agents through an F1-based decision metric, revealing that prior methods often overlook readily available parametric knowledge. Motivated by this, we propose AdaSearch, a simple two-stage, outcome-driven RL framework that disentangles problem-solving from the decision to search, making the decision process explicit and interpretable. Extensive experiments demonstrate that AdaSearch significantly improves search-decision quality and reduces unnecessary search calls, with only a small trade-off in QA accuracy relative to always-search.
Iterative GRPO: Batch-Online Policy Iteration for Multi-Turn RL via Single-Turn RLHF
Practical LLM agents often operate over multi-turn conversations where success is determined only after the full interaction ends. Most multi-turn RL methods train via on-policy rollouts, but unlike in single-turn RLHF, the policy cannot produce a trajectory alone, since an external environment must respond after each agent turn. For conversational agents, this environment is a user, but real users are generally unavailable inside the training loop and simulated users are difficult to build faithfully. Separately, real-world deployment is rarely fully online or fully offline. The common production pattern is called "batch online," where the current policy is deployed to collect a batch of interaction data, then retrained on that batch and redeployed. We show that this batch-online setting creates an opportunity for applying the classical approximate policy iteration algorithm. Our central observation is that running standard token-level, single-turn GRPO with a learned turn-level -function as the reward model is a policy improvement step for the multi-turn problem. Building on this, we present Iterative GRPO, which alternates between fitting from logged Monte Carlo returns via standard reward modeling (policy evaluation) and running single-turn GRPO against (policy improvement). During policy improvement, the learned scores candidate responses by their expected downstream return, avoiding the need for simulator rollouts of the remaining conversation. Overall, this allows us to do principled multi-turn RL using only single-turn RLHF methods without an interactive environment or user simulator inside the training loop. We demonstrate the effectiveness of Iterative GRPO on six multi-turn negotiation environments.
Stabilizing Off-Policy Training for Long-Horizon LLM Agent via Turn-Level Importance Sampling and Clipping-Triggered Normalization
Reinforcement learning (RL) algorithms such as PPO and GRPO are widely used to train large language models (LLMs) for multi-turn agentic tasks. However, in off-policy training pipelines, these methods can exhibit unstable optimization dynamics and are prone to perfor- mance collapse. Through empirical analysis, we identify two fundamental sources of instability in this setting: (1) a granularity mismatch between token-level policy optimization and turn- structured interactions, and (2) high-variance and unreliable gradient updates induced by off- policy importance sampling and inaccurate advantage estimation. To address these challenges, we propose SORL, Stabilizing Off-Policy Reinforcement Learning for Long-Horizon Agent Train- ing. SORL introduces mechanisms that align policy optimization with the structure of multi- turn interactions and adaptively suppress unreliable off-policy updates, yielding more conserva- tive and robust learning dynamics. Within this framework, we instantiate two stabilized algo- rithms: SO-PPO and SO-GRPO. Both algorithms are designed to mitigate gradient variance and prevent optimization collapse without requiring careful early stopping or heuristic tuning. We evaluate SO-PPO and SO-GRPO on benchmarks spanning open-domain QA, multi-hop QA, and medical multiple-choice QA, and further assess their transfer to asynchronous RL for mathe- matical reasoning by training on DAPO-Math-17k and validating on AIME-2024. These results demonstrate that SORL provides a practical, scalable, and general framework for stabilizing re- inforcement learning in multi-turn LLM agent training and asynchronous RL for mathematical reasoning.
Why Do LLM Agents Fail in Exploring New Environments? A World-Modeling Perspective
Large Language Models (LLMs) as agents often fail to improve in new environments. We identify and characterize a failure mode we call exploration collapse: under reinforcement learning (RL) in environments whose states are unfamiliar to the policy, Pass@k, the probability that at least one of k sampled trajectories succeeds, drops markedly over training even as Pass@1 edges up, revealing increasingly brittle exploration; environments closer to the pretraining distribution show no such decline. We trace this collapse to weak grounding in environment states and dynamics, and study a simple remedy: explicitly teaching the agent to estimate the current state and predict its transitions before optimizing for reward. We instantiate it as SPA, an explore-then-exploit recipe that cold-starts the policy with a Self-Experience supervised finetuning (SFT) stage, collecting the model's own interaction trajectories and supervising state and next-state prediction, and then runs standard RL. The resulting world model serves as a grounded initialization for RL rather than an inference-time planner. Across unseen environments, SPA consistently and substantially improves over vanilla RL: for example, it raises the Sokoban success rate from 25.6% to 59.8% on Qwen2.5-1.5B-Instruct, letting sub-3B models surpass a 20B baseline on these tasks. Controlled studies indicate that the gains track four factors: grounded state representations, explicit transition modeling, self-experience trajectories from a sufficiently strong exploration policy, and adequate coverage of transition data.
Dynamic Optimizations of LLM Ensembles with Two-Stage Reinforcement Learning Agents
The advancement of LLMs and their accessibility have triggered renewed interest in multi-agent reinforcement learning as robust and adaptive frameworks for dynamically changing environments. This paper introduces \texttt{RL-Focal}, a two-stage RL agent framework that routes and ensembles LLMs. \textit{First}, we develop the Decider RL-agent, which learns to dynamically select an ensemble of small size () among LLMs () for incoming queries from a user-defined downstream task , by maximizing both error-diversity and reasoning-performance of the selected ensemble through iterative updates of task-adaptive rewards and policy. \textit{Second}, to enable effective fusion of dynamically selected LLMs, we develop the stage-2 Fusion RL-agent, which learns to resolve reasoning conflicts from different LLMs and dynamically adapt to different ensemble teams composed by the Decider Agent for different downstream tasks. {\em Third}, we introduce the focal diversity metric to better model the error correlations among multiple LLMs further improving the generalization performance of the Decider Agent, which actively prunes the ensemble combinations. By focal diversity, we enhance performance across tasks by effectively promoting reward-aware and policy-adaptive ensemble selection and inference fusion. Extensive evaluations on five benchmarks show that RL-Focal achieves the performance improvement of 8.48% with an ensemble of small size compared to the best individual LLM in a pool and offers stronger robustness. Code is available here.
Clearing the Fog: Towards Installing and Refining Proactive Exploration Capabilities in LLM Agents
We study proactive exploration in LLM agents, i.e., the ability to explore an environment to acquire information that improves future decision-making. In this regard, we first identify two fundamental bottlenecks that hinder this capability and then propose \ours, a novel method designed to instill and refine proactive exploration. Specifically, \ours\ consists of two components: (1) Exploratory Data Construction, which synthesizes exploration-rich trajectories to mitigate the hindsight bias of standard demonstrations; and (2) RL Optimization with Contrastive Signal Guidance, which leverages contrastive trajectory pairs to distinguish productive exploration from redundant wandering. Extensive experiments demonstrate the effectiveness of \ours\ and provide insights into the characteristics of proactive exploration. Our code is available at: https://github.com/GuanZhizhao/SAFARI.
CoSkill: Joint Reinforcement Learning of Reasoning and Meta-Skill Agents for Hierarchical Skill Evolution
Skill libraries improve the sample efficiency of agentic reinforcement learning (RL) by enabling large language model (LLM) agents to reuse procedural knowledge. Yet existing paradigms exhibit structural shortcomings: they either decouple skill evolution from policy optimization or instantiate meta-skills as fixed workflows. Both treat skills as passive objects to be managed, limiting the flexible evolution of skills and their co-adaptation with the reasoning agent. To address the limitations, we propose CoSkill, a unified multi-agent RL framework that recasts the static meta-skill workflow as a learnable Meta-Skill Agent and jointly trains it with a Reasoning Agent over a hierarchical skill library. By modeling the Reasoning and Meta-Skill Agents as a cooperative team sharing a single backbone, CoSkill enables end-to-end co-adaptation: the Reasoning Agent conditions its actions on a retrieved task skill and step skills selected from its child set, while its task performance guides the Meta-Skill Agent in refining those step skills. Experiments on ALFWorld and WebShop show that CoSkill substantially outperforms prior skill-based and RL baselines, achieving success rates of 98.4% and 90.6%, respectively (+3.5 and +6.2 pp). As shown in Figure 1, CoSkill achieves superior early-stage sample efficiency, asymptotic performance, and wall-clock efficiency. Our code is available at https://github.com/jinyuan-cookie/CoSkill.