Robotic Hand Design
Overview
Robotic hand design asks how a hand’s shape, joints, actuators, materials, and sensors determine what it can grasp and manipulate. Common approaches include tendon-driven and underactuated fingers, linkage mechanisms, compliant soft-rigid structures, and remote actuation; designs increasingly integrate tactile sensing and are co-optimized with control or learning methods. Researchers assess hands through grasp taxonomies, object-manipulation tasks, teleoperation, and emerging standardized dexterity benchmarks. A central tension is whether anthropomorphic complexity is worth its cost: human-like motion can help in some tasks, but task-specific mechanisms may be simpler, while robust performance and fair comparisons remain challenging.
Latest papers
70 papers6 papers in the last four weeks, down 57% on the four weeks before. 0.0% of all new papers.