Latest papers

36 papers14 papers in the last four weeks, up 250% on the four weeks before. 0.1% of all new papers.

Apr 13, 2026

A Survey of Spatial Memory Representations for Efficient Robot Navigation

As vision-based robots navigate larger environments, their spatial memory grows without bound, eventually exhausting computational resources, particularly on embedded platforms (8-16GB shared memory, <<30W) where adding hardware is not an option. This survey examines the spatial memory efficiency problem across 88 references spanning 52 systems (1989-2025), from occupancy grids to neural implicit representations. We introduce the α=Mpeak/Mmapα= M_{\text{peak}} / M_{\text{map}}, the ratio of peak runtime memory (the total RAM or GPU memory consumed during operation) to saved map size (the persistent checkpoint written to disk), exposing the gap between published map sizes and actual deployment cost. Independent profiling on an NVIDIA A100 GPU reveals that αα spans two orders of magnitude within neural methods alone, ranging from 2.3 (Point-SLAM) to 215 (NICE-SLAM, whose 47,MB map requires 10GB at runtime), showing that memory architecture, not paradigm label, determines deployment feasibility. We propose a standardized evaluation protocol comprising memory growth rate, query latency, memory-completeness curves, and throughput degradation, none of which current benchmarks capture. Through a Pareto frontier analysis with explicit benchmark separation, we show that no single paradigm dominates within its evaluation regime: 3DGS methods achieve the best absolute accuracy at 90-254,MB map size on Replica, while scene graphs provide semantic abstraction at predictable cost. We provide the first independently measured αα reference values and an αα-aware budgeting algorithm enabling practitioners to assess deployment feasibility on target hardware prior to implementation.
Mar 15, 2026

RenderMem: Rendering as Spatial Memory Retrieval

Embodied reasoning is inherently viewpoint-dependent: what is visible, occluded, or reachable depends critically on where the agent stands. However, existing spatial memory systems for embodied agents typically store either multi-view observations or object-centric abstractions, making it difficult to perform reasoning with explicit geometric grounding. We introduce RenderMem, a spatial memory framework that treats rendering as the interface between 3D world representations and spatial reasoning. Instead of storing fixed observations, RenderMem maintains a 3D scene representation and generates query-conditioned visual evidence by rendering the scene from viewpoints implied by the query. This enables embodied agents to reason directly about line-of-sight, visibility, and occlusion from arbitrary perspectives. RenderMem is fully compatible with existing vision-language models and requires no modification to standard architectures. Experiments in the AI2-THOR environment show consistent improvements on viewpoint-dependent visibility and occlusion queries over prior memory baselines.
Mar 13, 2026

RoboStream: Weaving Spatio-Temporal Reasoning with Memory in Vision-Language Models for Robotics

Enabling reliable long-horizon robotic manipulation is a crucial step toward open-world embodied intelligence. However, VLM-based planners treat each step as an isolated observation-to-action mapping, forcing them to reinfer scene geometry from raw pixels at every decision point while remaining unaware of how prior actions have reshaped the environment. Despite strong short-horizon performance, these systems lack the spatio-temporal reasoning required for persistent geometric anchoring and memory of action-triggered state transitions. Without persistent state tracking, perceptual errors accumulate across the execution horizon, temporarily occluded objects are catastrophically forgotten, and these compounding failures lead to precondition violations that cascade through subsequent steps. In contrast, humans maintain a persistent mental model that continuously tracks spatial relations and action consequences across interactions rather than reconstructing them at each instant. Inspired by this human capacity for causal spatio-temporal reasoning with persistent memory, we propose RoboStream, a training-free framework that achieves geometric anchoring through Spatio-Temporal Fusion Tokens (STF-Tokens), which bind visual evidence to 3D geometric attributes for persistent object grounding, and maintains causal continuity via a Causal Spatio-Temporal Graph (CSTG) that records action-triggered state transitions across steps. This design enables the planner to trace causal chains and preserve object permanence under occlusion without additional training or fine-tuning. RoboStream achieves 90.5% on long-horizon RLBench and 44.4% on challenging real-world block-building tasks, where both SoFar and VoxPoser score 11.1%, demonstrating that spatio-temporal reasoning and causal memory are critical missing components for reliable long-horizon manipulation.
Jan 21, 2026

SpatialMem: Metric-Aligned Long-Horizon Video Memory for Language Grounding and QA

SpatialMem is a memory-based system which integrates 3D geometry, semantics, and language with one another in one combined, queryable representation. Starting with casually recorded egocentric RGB video, SpatialMem recreates metrically scaled interior scenes, recognizes structural 3D anchors (walls, doors, windows) as the first-layer scaffold, and associates open-vocabulary object nodes with evidence patches, visual embeddings, and two-layer descriptions to 3D coordinates, enabling spatial-relation reasoning, language-directed retrieval, and QA without special sensors. We test at scale on public benchmarks. On VSI-Bench (288288 videos, 5,1305{,}130 questions) SpatialMem scores 37.537.5 overall with RGB alone, and its margin is precisely where a metric memory should earn it (room size 41.441.4 vs.\ 24.424.4 with a same-size frame model). On the episodic-memory task of OpenEQA (953953 questions) the memory serialised to text is lower than the blind control, but as evidence-frame retrieval it recovers frame-level accuracy, matching uniform sampling at an equal eight-frame budget and pulling ahead as the budget tightens, with every answer grounded in linked 3D evidence. On 1212 ScanNet scenes evaluated using instance-level official annotations, the anchor-first hierarchy assigns the retrieved object to the proper structural parent where open-vocabulary 3D scene graphs essentially cannot (0.240.24 compared to 0.010.01 with matched input), a capability difference instead of an overall win. The queryable index has a cost of 1414,KB per scene without the linked evidence frames, and we make available the suites, memories and code.
Dec 2, 2025

Vision to Geometry: 3D Spatial Memory for Sequential Embodied MLLM Reasoning and Exploration

Embodied agents are expected to assist humans by actively exploring unknown environments and reasoning about spatial contexts. When deployed in real life, agents often face sequential tasks where each new task follows the completion of the previous one and may include infeasible objectives, such as searching for non-existent objects. However, most existing research focuses on isolated goals, overlooking the core challenge of sequential tasks: the ability to reuse spatial knowledge accumulated from previous explorations to guide subsequent reasoning and exploration. In this work, we investigate this underexplored yet practically significant embodied AI challenge. Specifically, we propose 3DSPMR, a 3D SPatial Memory Reasoning framework that utilizes Field-of-View (FoV) coverage as an explicit geometric prior. By integrating FoV-based constraints, 3DSPMR significantly enhances an agent's memory, reasoning, and exploration capabilities across sequential tasks. To facilitate research in this area, we further introduce SEER-Bench, a novel Sequential Embodied Exploration and Reasoning Benchmark that spans two foundational tasks: Embodied Question Answering (EQA) and Embodied Multi-modal Navigation (EMN). SEER-Bench uniquely incorporates both feasible and infeasible tasks to provide a rigorous and comprehensive evaluation of agent performance. Extensive experiments verify that 3DSPMR achieves substantial performance gains on both sequential EQA and EMN tasks.
Aug 2, 2025

RoboMemory: A Brain-inspired Multi-memory Agentic Framework for Interactive Environmental Learning in Physical Embodied Systems

Long-horizon embodied tasks require agents to learn, reason, and generalize robustly across complex real-world environments. However, existing approaches often struggle with partial observability, fragmented spatial reasoning, and inefficient integration of heterogeneous memories, limiting their capacity for long-horizon adaptation. To address this, we introduce RoboMemory, a brain-inspired framework that unifies Temporal, Spatial, Semantic, and Episodic memory for efficient long-horizon planning and interactive learning. Its core innovations are a comprehensive memory system designed for embodied tasks, and a dynamic spatial knowledge graph for scalable, consistent memory updates. Extensive experiments on EmbodiedBench show that RoboMemory improves the average success rate of Qwen2.5-VL-72B-Ins by 26.5 percentage points and achieves performance comparable to strong closed-source VLM agents. Real-world trials further suggest RoboMemory's potential for interactive environmental learning by reusing accumulated experience across repeated task attempts. These results demonstrate RoboMemory as a scalable memory-augmented framework for embodied agents, improving long-horizon planning and cumulative learning in complex interactive environments.