Room Acoustics

Latest papers 15

Oct 4, 2026cs.LG

Joint Estimation of Common-Slope Decay Rates and Spatial Amplitudes Using Parameterized Nonnegative Matrix Factorization

We formulate joint estimation of common-slope decay rates and amplitudes from room impulse responses (RIRs) as parameterized nonnegative matrix factorization with the Itakura--Saito divergence as the loss function (IS-NMF). Estimation at each short-time Fourier transform frequency bin produces detailed reverberation time (RT) curves directly from RIR powers with no backward integration needed. Standard space-alternating generalized expectation-maximization (SAGE) algorithm yields closed-form amplitude updates and a convex subproblem for each decay rate update. To accelerate estimation, we introduce contribution-weighted SAGE, which emphasizes observations where each component contributes strongly to the modeled power. Experiments with synthetic data show accurate recovery of well-separated decays and faster loss reduction than standard SAGE. Application to measured coupled-room RIRs yields frequency-dependent RT curves and reveals complementary space-time contributions of the shared decay components.
Sep 21, 2026cs.SD

Fast Time-Varying Exponentiated Convolution Methods for Generative Direction Dependent Reverberation

Spherical harmonic encoded acoustic sound-fields capture directional characteristics of room impulse responses that are useful for accurate spatial audio reproduction. However, high costs of multi-microphone measurements and numerical simulations motivate alternative data-set augmentation and synthetic data generation methods that supplement small collections. This paper introduces time-varying exponentiated convolution methods that transform both Gaussian noise and impulse responses into reverberation and modified spectral-decay fields respectively. We derive two recursive and fast convolution algorithms that extend into the spherical harmonic domain, model smooth reverberation time distributions with non-stationary Gaussian processes, and realize an optimal filter design. Experiments evaluate computational performance, and validate out-of-distribution generated impulse responses.
Jul 25, 2026eess.AS

PathRIR: Physics-Guided Acoustic Path Selection and Late-Tail Compensation for Fast Room Impulse Response Simulation

Image-source-method (ISM)-based room impulse response (RIR) simulation is a useful and physically interpretable tool for acoustic scene modeling, but full-order ISM becomes computationally expensive as the reflection order and room complexity increase. We propose a physics-guided framework for fast RIR simulation that preserves the geometric structure of ISM while learning to retain only acoustically important image-source paths during online traversal. To recover energy removed by pruning, the proposed PathRIR uses a lightweight compensation multilayer perceptron to predict the missing late-tail energy envelope and generate a compensation tail whose energy follows that envelope. Experiments on irregular 3D rooms show that PathRIR reduces image-source computation and improves runtime efficiency over a full-order ISM simulator, while achieving low waveform- and decay-related errors. Ablation results show that adding the compensation tail improves waveform fidelity and reduces energy-decay-curve error, reverberation-time error, and direct-to-reverberant-ratio error, with modest runtime overhead.
Jul 1, 2026cs.SD

Quantifying the Uncertainty of Blindly Estimated Room Embeddings Using a Dispersion-Calibrated Score

Room embeddings derived from reverberant speech are often unreliable: speech content and recording degradation can alter the representation even when speaker, room, and source-receiver geometry remain unchanged, degrading downstream task performance. We propose a framework that learns room embeddings robust to speech-content variation and a representation-level uncertainty score from reverberant speech without downstream-task supervision. The embedding is anchored to a structured room impulse response (RIR) latent space and trained using a multi-view data structure with Kullback-Leibler (KL)-based alignment; a multi-positive contrastive term further refines robustness. A lightweight uncertainty head is calibrated using the dispersion of corruption-induced embeddings and optimized with a rank-based objective. Across waveform- and spectrogram-level corruptions, the score is consistent with representation dispersion and enables effective selective prediction while requiring only a single utterance at inference.
Jun 30, 2026eess.AS

Improving multichannel speech enhancement through accurate room-acoustic simulations

Room-acoustic simulations are widely used to augment training data for deep-learning-based speech enhancement. While most pipelines rely on simplified geometrical acoustics, wave-based approaches offer greater physical accuracy. In this work, we examine how simulation fidelity affects multichannel speech enhancement performance. To this end, we train SpatialNet on datasets augmented with different room-acoustic simulation methods and evaluate the resulting models on measured data. We compare lower-fidelity datasets based on geometrical acoustics with a high-fidelity dataset using advanced acoustic modelling and a hybrid combination of wave-based and geometrical acoustics simulations. Training on the high-fidelity dataset results in an up to 38 % relative reduction in median word error rate compared to the lower-fidelity alternatives. These results show that augmentation with high-fidelity room-acoustic simulations directly translates into improved multichannel speech enhancement performance.
Jun 21, 2026eess.AS

A DDSP Framework for Adaptive Room Equalization

Adaptive room equalization remains challenging under time-varying acoustic conditions and complex excitation signals, such as music. In these scenarios, classical filtered-x least mean squares (Fx-LMS) methods falter due to their rigid formulation. We present a modular differentiable digital signal processing (DDSP) framework for closed-loop adaptive room equalization that recovers Fx-LMS as a special case through automatic differentiation. The framework supports interchangeable EQ structures, response estimation methods, loss functions, and optimizers. Experiments with time-varying measured room impulse responses show that frequency-domain objectives provide more stable adaptation than time-domain objectives in the considered scenarios. Relative to the non-equalized response, system distance is reduced by 70% and mel-spectral distance by 13% (worst-case scenario). We further examine how online room response estimation accuracy and frame length affect the trade-off between responsiveness and convergence stability. Overall, the framework provides a unified open-source basis for exploring synergies between classical adaptive filtering and DDSP-based optimization.
Jun 3, 2026cs.SD

Gauss Circle Lattices with Geometric Convolutions for Synthesizing High Dimensional Image-Source Room Impulse Responses

The image-source model (ISM) is a widely adopted method for efficiently simulating acoustic room impulse responses (RIRs) under specular reflection assumptions. Acoustic paths between source and receiver are traced to lattice points computed from successive reflections over bounding planes of the room. Rectangular rooms bound the total number of image-sources to be polynomial in the RIR's duration or distance kk equivalent, with degree equal the number of room dimensions NN. Direct ISM simulations are therefore compute upper-bound by O(kN)O \left ( k^N \right ), and consider only cases of N≤3N \leq 3 for tractability and real-world applications. This work proposes an alternative computational method that lowers the asymptotic compute bound to O(Nk2log⁡k)O \left ( N k^2 \log k \right ) for integer coordinates and room dimensions via reducing ISM lattice point counting to the classic Gauss circle problem (GCP). We extend the lattice counting model to frequency-dependent and reflection weighted image-sources in higher dimensions, relating solutions between successive dimensions via the convolution operator. Two constructions for realizing RIRs are presented, along with time-frequency controls, error and run-time analysis, and RIR statistics.
May 27, 2026cs.SD

EigeNet: Geometry-Informed Multi-Modal Learning for Few-shot Novel View RIR Prediction

Predicting spatially varying Room Impulse Response (RIR) from sparse observations is a critical but highly challenging inverse problem for immersive spatial audio rendering. In this work, we present EIGENET, a geometry-informed multi-modal framework for few-shot novel view RIR prediction. At its core is a Cross-view Alternate-attention Transformer that iteratively refines local intra-view acoustic structures and global cross-view spatial relationships. We empirically demonstrate that this architecture is capable of making full use of the multi-view multi-modal context while performing spatial-temporal reasoning for RIR prediction. Inspired by acoustic ray tracing, we design a geometry-informed modulation block to formulate the connection between geometric features and RIR power spectrum. In the mean time, an auxiliary loss is introduced to transform the single-target waveform prediction into a multi-task learning framework. Through ablation studies, we demonstrate that this design yields consistent performance gains regardless of the underlying backbone, thereby confirming its foundational utility and architecture-agnostic generalizability for RIR prediction task. Evaluated on both simulated and real-world benchmarks, EIGENET achieves both state-of-the-art performance in few-shot novel view RIR prediction and sim-to-real generalization. Codes and checkpoints are available on https://github.com/FEAfeatherTHER/EigeNet.
May 8, 2026eess.AS

Dependence on Early and Late Reverberation of Single-Channel Speaker Distance Estimation

Single-channel speaker distance estimation has recently achieved centimeter-level accuracy in simulated environments, yet it remains unclear which components of the room impulse response (RIR) the model exploits and how performance depends on the recording conditions. In this work, we decompose simulated RIRs into four variants (full, direct-only, no-late, and no-early) using the mixing time estimated from the echo density function as the boundary between early reflections and late reverberation. We define four calibration scenarios, from fully calibrated (synchronised capture, known source level) to fully uncalibrated (arbitrary onset, unknown level), and evaluate all combinations on a matched dataset. Results show that without time calibration, mean absolute error (MAE) increases to 1.291.29 m and the model extracts reverberation-based cues, with early reflections emerging as the most informative component. Further analysis against DRR, C50C_{50}, and T60T_{60} confirms that estimation accuracy improves with stronger early energy and degrades in highly reverberant environments. When time calibration is available, the model achieves a MAE of 0.140.14 m by extracting the propagation delay alone, regardless of the RIR content.
May 1, 2026cs.SD

Towards Improving Speaker Distance Estimation through Generative Impulse Response Augmentation

The Room Acoustics and Speaker Distance Estimation (SDE) Challenge at ICASSP 2025 explores the effectiveness of augmented room impulse response (RIR) data for improving SDE model performance. This challenge at GenDARA involves generating RIRs to supplement sparse datasets and fine-tuning SDE models with the augmented data. We employ the open-source fast diffuse room impulse response generator (FastRIR) conditioned only on speaker and listener locations. We design a quality filter to ensure generated RIR alignment with challenge RIRs, and hyperparameter optimization is employed for model fine-tuning. Our approach reduces the mean absolute error (MAE) of the five positions from 1.66m to 0.6m for GWA rooms and from 2.18m to 0.69m for Treble rooms, with results demonstrating that the augmentation approach significantly improves estimation accuracy, particularly at medium to long distances.
May 1, 2026cs.SD

MMAudioReverbs: Video-Guided Acoustic Modeling for Dereverberation and Room Impulse Response Estimation

Although recent video-to-audio (V2A) models excelled at synthesizing semantically plausible sounds from visual inputs, they do not explicitly model room-acoustic effects such as reverberation or room impulse responses (RIRs), and thus offer limited controllability over these effects. However, we hypothesize that such V2A models implicitly have semantic knowledge of the relationship between spatial audio and the corresponding vision cues. In this paper, we revisit a V2A model for the sake of the above, and propose the way to utilize the pretrained model as prior for physically grounded room-acoustic processing. Based on one of the state-of-the-art V2A models, MMAudio, we propose MMAudioReverbs that is a unified framework dealing with i) dereverberation and ii) room impulse response (RIR) estimation without network architectural modification, and fine-tuned on a small dataset. Experimental results showed that audio and visual cues respectively have advantage depending on the type of physical room acoustics. It implies that foundation V2A models can be used for physically grounded room-acoustic analysis.
Apr 29, 2026cs.SD

Full band denoising of room impulse response in the wavelet domain with dictionary learning

Conventional wavelet-domain methods for room impulse response denoising rely on thresholding detail coefficients, which is unsuited for low frequencies. In this work, we introduce a wavelet-based post-processing algorithm that extends denoising to approximation coefficients by means of sparse dictionary learning with a time-varying error tolerance. The proposed method leverages an exponential decay envelope model to adapt reconstruction accuracy according to the local signal-to-noise ratio. This approach significantly improves low-frequency denoising of synthetic and measured room impulse responses compared to the baseline method, leading to more accurate estimation of acoustic parameters such as decay time.
Apr 22, 2026cs.CV

Materialistic RIR: Material Conditioned Realistic RIR Generation

Rings like gold, thuds like wood! The sound we hear in a scene is shaped not only by the spatial layout of the environment but also by the materials of the objects and surfaces within it. For instance, a room with wooden walls will produce a different acoustic experience from a room with the same spatial layout but concrete walls. Accurately modeling these effects is essential for applications such as virtual reality, robotics, architectural design, and audio engineering. Yet, existing methods for acoustic modeling often entangle spatial and material influences in correlated representations, which limits user control and reduces the realism of the generated acoustics. In this work, we present a novel approach for material-controlled Room Impulse Response (RIR) generation that explicitly disentangles the effects of spatial and material cues in a scene. Our approach models the RIR using two modules: a spatial module that captures the influence of the spatial layout of the scene, and a material module that modulates this spatial RIR according to a user-specified material configuration. This explicitly disentangled design allows users to easily modify the material configuration of a scene and observe its impact on acoustics without altering the spatial structure or scene content. Our model provides significant improvements over prior approaches on both acoustic-based metrics (up to +16% on RTE) and material-based metrics (up to +70%). Furthermore, through a human perceptual study, we demonstrate the improved realism and material sensitivity of our model compared to the strongest baselines.
Apr 18, 2026eess.AS

A state-space representation of the boundary integral equation for room acoustic modelling

We introduce a new framework for room acoustics modelling based on a state-space model of the boundary integral equation representing the sound field in a room. Whereas state-space models of linear time-invariant systems are traditionally constructed by means of a state vector and a 4-tuple of system matrices, the state-space representation introduced in this work consists of a state function representing the pressure distribution at the room boundary, and a 4-tuple of integral operators. We refer to this representation as a boundary integral operator state-space (BIOSS) model and provide a physical interpretation for each of the integral operators. As many mathematical operations on vectors and matrices translate to functions and operators, the BIOSS representation can be manipulated to obtain two transfer function representations, having either a feedback or a parallel feedforward structure. Consequently, various equivalent representations for room acoustics are obtained in the BIOSS framework, in the time or frequency domain, and in continuous or discrete space. We discuss two future directions for how the proposed framework can be fertile for research on room acoustics modelling. Firstly, we identify equivalences between the BIOSS framework and various existing room acoustics models (boundary element models, delay networks, geometric models), which may be used to establish relations between existing models and to develop novel room acoustics models. Secondly, we postulate on how concepts from state-space theory, such as observability, controllability, and state realization, can be used for developing new inference and control methods for room acoustics.
Date pendingeess.AS

What does the model actually see? Evaluation protocols and input availability in data-driven prediction of room acoustic parameters

Machine-learnt models are increasingly used to predict ISO 3382-1 room acoustic parameters at unmeasured seats from sparse measurements, with reported coefficients of determination frequently above 0.85. This paper shows that such figures are often determined by the evaluation protocol rather than by the model. Using a multi-condition measurement campaign in a 264-seat conference hall and a 180-seat concert hall, three model families were evaluated under a factorial protocol ablation: validation splits either row-based or grouped by receiver position, and inputs either including measured-at-test quantities (the target position's impulse response, co-located parameter measurements, position identifiers) or restricted to source-receiver geometry and environmental state. Row-based splits with measured-at-test inputs reproduce the high reported accuracies (mean R^2 of 0.81 for the core parameters); grouped splits with deployment-consistent inputs reduce these to 0.09-0.60 and reorder the apparent difficulty of parameter classes. Access to the target's own impulse response at test time reproduces the high accuracy of the row-based folds but provides no benefit under grouped folds. The row-based figure reflects condition interpolation at the measured positions rather than transferable acoustic information. Under the deployment-consistent protocol the spread between Random Forest, the hybrid network, and inverse-distance weighting is several times smaller than the spread between protocols for a fixed model; the learnt models retain a measurable advantage for sound strength and reverberation time, and the high accuracy of the original pipelines re-emerges as condition interpolation at measured positions, a distinct and operationally useful task. A reporting checklist operationalises the findings.