Single-Step Video Generation
Latest papers
11 papers2 papers in the last four weeks, against 1 the four weeks before. 0.0% of all new papers.
Streaming video generation has benefited from distribution matching distillation (DMD), which matches the joint distribution of video frames to a video teacher's approximation of the real video distribution. Although this joint matching mitigates drift during autoregressive rollouts, limitations remain in visual quality and semantic alignment. To address these limitations, we propose DuoMatching, a distribution matching framework that approximates the real video distribution through a unified joint-marginal formulation. On top of existing joint matching formulations, the additional marginal matching objective provides dedicated frame-level supervision from an image generator, transferring complementary visual and semantic priors from it. To apply this frame-level supervision in video generation, we introduce LatentBridge to resolve the latent representation mismatch between the video student and the image teacher. Latent Variation Sampling further distributes such frame-level supervision across distinct temporal segments, reducing redundancy. Experiments demonstrate that DuoMatching improves visual quality, composition, and semantic alignment while largely preserving motion dynamics. Human evaluations show overall preference rates above 80% against all evaluated baselines. The project page is available at https://johnzhan2023.github.io/DuoMatching/.
Uncertainty-Aware Consistency Distillation for Few-Step Video Generation
We study few-step video generation, i.e., distilling a multi-step video generator, which typically requires tens of sampling steps, incurring substantial latency and compute, into a few-step student. Consistency distillation is a common recipe, in which a multi-step teacher provides the consistency targets for a few-step student. However, these teacher-guided targets are not equally trustworthy, and the content is harder to learn where it varies rapidly over time, e.g., moving foliage shadows or flowing water. We observe that supervision reliability follows the local difficulty of the content rather than semantic complexity: regions that change little yield consistent endpoint predictions, whereas regions with large temporal variation produce larger discrepancies that coincide with the largest perceptual errors. Motivated by this observation, we propose Uncertainty-Aware Consistency Distillation (UACD), which reweights consistency supervision at each spatiotemporal region using a local, parameter-free uncertainty estimate. Specifically, we construct two independently perturbed teacher-guided consistency paths, whose student endpoint predictions provide a consensus target; the discrepancy between the student's direct prediction and this target is the uncertainty proxy. We then relax the consistency penalty on high-uncertainty regions through an exponential weight, while keeping the full penalty elsewhere, since the student cannot be expected to match targets that are hard to learn. To preserve perceptual quality under aggressive step reduction, we integrate feature-space adversarial training with semantic alignment. With parameter-efficient LoRA adaptation of the 50-step Wan model, our method achieves state-of-the-art 4-step generation on VBench 2.0 (0.556 mean score) and is preferred over competing methods in a user study.
FlashRender: Few-Step Generative Rendering via Camera-Controlled Video MeanFlow
We present FlashRender, a few-step generative rendering framework that retakes a source video along a target camera trajectory in seconds. We identify sampling-step-dependent camera control as a prominent manifestation of discretization error in existing multi-step generative rendering models and show that resolving this inconsistency substantially lowers denoising trajectory curvature, facilitating subsequent step distillation. To this end, we introduce Representation Transformation and Alignment (RETA), which aligns hidden source-video representations with target-video features from a frozen visual geometry model. This directly encodes the geometric transformation within the source-video stream, enabling sampling-step-consistent camera control. We then fine-tune the model with the MeanFlow objective on the lower-curvature denoising trajectory induced by RETA, allowing the model to more effectively address discretization error. Finally, we apply on-policy flow map distillation to correct self-rollout errors under fixed few-step sampling. Extensive experiments show that RETA, MeanFlow, and on-policy flow map distillation play complementary roles in few-step generative rendering. Together, they enable our approach to match multi-step baselines in video quality and geometric consistency at 25x lower sampling cost while achieving superior camera controllability, even under out-of-distribution target camera trajectories.
ForgeWM: Progressive Causal Training for Few-Step Action-Conditioned Video World Models
Action-conditioned video world models require low-latency causal generation and reliable responses to game-native controls. Although causal distillation enables one- or few-step video synthesis, extending it to interactive world models remains challenging, as discrete keyboard states and continuous mouse motion must remain aligned with temporally compressed latent chunks during causal training and autoregressive rollout. We introduce ForgeWM, a progressive framework that transforms a bidirectional action-conditioned video generator into efficient few-step world models through domain adaptation, teacher-forced causal training, causal consistency distillation, and on-policy distribution matching with a bidirectional teacher. The resulting budget-specialized students operate at steady-state denoising budgets of 1, 2, and 4 steps. ForgeWM further supports a dual-path deployment protocol combining latency-critical interaction with optional replay-time refinement, where the one-step student re-noises and refines its saved draft. On paired Minecraft trajectories, ForgeWM leads the evaluated systems in Imaging Quality, reference-aligned motion-profile agreement, action-sign accuracy, and mouse-control accuracy, while achieving the lowest reference LPIPS; the same four-stage recipe transfers to gamepad-controlled FPS gameplay. Replay-time refinement matches four-step reference quality while remaining roughly three times closer to the experienced trajectory than regeneration from noise. These results demonstrate ForgeWM's effectiveness for controllable few-step video generation.
Alaya-EVOKE: From Linear-Scaling Supervision to Endless World
Interactive world models must support persistent memory, responsive interaction, and long-horizon generation, yet these requirements place conflicting demands on the model. Maintaining history in the denoiser context or key-value cache incurs growing cost, forcing a trade-off between session length and retained memory, while low-latency interaction relies on few-step generation whose capabilities are bounded by its teacher. Alaya-EVOKE (Evoke) addresses both limitations by externalizing persistent world state and redesigning the teacher for long-horizon interactive generation. Scene geometry is maintained in an external, camera-indexed world state bank, from which only view-relevant information is retrieved, keeping the denoiser context bounded as the session grows. Rather than treating the teacher as a fixed generator, we design it for long-horizon supervision: its sparse attention combines chunk-wise grouping, retrieval of selected distant frames, and a linear-attention global state, yielding linear growth in memory and compute while enabling supervision over long horizons. Such supervision exposes content drift that stays locally plausible within short windows, while per-chunk conditioning enables prompt changes and event control throughout the sequence. A 30-second distribution-matching objective, applied under self-forced rollouts, transfers both capabilities to a three-step student that uses no classifier-free guidance, improving resistance to long-term drift while preserving responsive conditioning. With bounded context and recurrent external memory, Evoke supports open-ended, continuously evolving generation; on a single H200 at , each chunk is generated in . As a three-step world model, Evoke achieves state-of-the-art performance on WBench while remaining competitive on VBench-Long and VBench-2.0.
DUET: A Diversity-Quality Duet of Distillation Experts for Two-Step Video Generation
Diffusion models have enabled high-quality video generation in recent years, but the high cost of iterative sampling hinders their practical deployment. Few-step distillation alleviates this cost, yet exposes a quality--diversity trade-off between its two dominant paradigms: trajectory-level distillation (e.g., sCM) favors diversity, whereas distribution-level distillation (e.g., DMD) favors quality. Targeting extreme two-step video generation, we introduce DUET, which reconciles the two paradigms through a noise-level duet of experts: an sCM expert takes the high-noise step to lay out diverse structure, and a DMD expert takes the low-noise step to refine appearance detail. Since the two experts are trained independently with their native objectives, DUET sidesteps the optimization difficulties of loss-level combinations and delivers quality and diversity jointly rather than trading one for the other. We further identify the relay interface and the high-noise stage as the remaining bottlenecks, and address them with RL-guided expert adaptation, yielding DUET+. With the Wan2.1-T2V-1.3B backbone, DUET lifts the two-step quality of sCM close to the level of DMD while retaining nearly all of its structural diversity---about twice that of DMD---and DUET+ further improves overall quality while preserving this diversity advantage. Together, these results establish noise-level expert specialization as a simple, effective paradigm for reconciling diversity and quality in two-step video generation.
LeapTalk: Breaking the Latency-Quality Trade-off in Talking Head Generation
Long-form and real-time talking-head generation remains challenging due to a latency-quality trade-off: inefficient multi-step diffusion prohibits streaming generation, whereas real-time autoregressive approaches suffer from error accumulation and identity drift. To address this drawback, we propose LeapTalk, a novel framework that achieves stable and real-time talking-head generation with a single forward step, scaling to arbitrarily long videos. At the heart of our approach lies a single-step bridge distillation scheme. On the one hand, departing from the conventional noise-to-data paradigm, we introduce a data-to-data transport formulation based on a Brownian bridge. Anchored by a persistent reference, this strategy effectively mitigates identity drift and enhances long-term temporal stability. On the other hand, to enable smooth knowledge transfer from a pre-trained diffusion teacher to the student bridge model, we explore a heterogeneous distillation framework with an SNR-aligned time transformation , which bridges the functional discrepancy between the two models. Moreover, we propose an audio-driven classifier-free guidance mechanism to maintain fine-grained lip synchronization under extreme step reduction. Extensive experiments demonstrate that our method achieves high-fidelity and temporally consistent video generation with only 1 step at up to 200 FPS, significantly outperforming existing approaches in both efficiency and stability. Project Page: https://zhangrongxiang.github.io/leaptalk-page/
AAD-1: Asymmetric Adversarial Distillation for One-Step Autoregressive Video Generation
We present AAD-1, an Asymmetric Adversarial Distillation framework for One-step autoregressive image-to-video generation. State-of-the-art methods adopt adversarial distillation but suffer from motion collapse and training instability, resulting in static videos. AAD-1 addresses these challenges through two key designs in architecture and training strategy. Our key architectural insight is to break the symmetry between generator and discriminator. While the generator remains causal to preserve autoregressive sampling capability, the discriminator attends bidirectionally over the full spatiotemporal context and produces a single holistic realism score for the entire video sequence. This asymmetric design enables the discriminator to effectively detect global temporal failures and long-range drift that cause motion collapse in autoregressive generation. To stabilize training, we introduce a phased strategy that first uses distribution matching to bootstrap a stable one-step generator, providing a warm-up phase that brings the student distribution closer to the teacher before adversarial distillation begins. Extensive experiments on VBench demonstrate that AAD-1 achieves state-of-the-art performance in one-step autoregressive video generation.
One-Forcing: Towards Stable One-Step Autoregressive Video Generation
Recent advances in autoregressive diffusion-based video generation have substantially improved the quality of real-time video synthesis. However, most existing methods still require multiple denoising steps, while reducing sampling to a single step often leads to severe quality degradation: trajectory-based consistency distillation methods often produce videos with weak dynamics, whereas DMD-based methods, such as Self-Forcing, tend to generate blurry frames. We attribute this limitation to the teacher trajectories exhibiting highly concentrated curvature near the high-noise endpoint, which poses a fundamental geometric challenge for one-step distillation under the consistency distillation framework. To address these limitations, we propose One-Forcing, a simple yet effective approach that augments the DMD objective with an auxiliary GAN loss for high-quality and efficient one-step video generation. We further find that framewise autoregression stabilizes adversarial training, enabling higher-quality generation with substantially fewer training iterations than chunkwise autoregression. Experiments on VBench show that One-Forcing achieves a total score of 83.76, establishing state-of-the-art performance among one-step causal video generation methods while remaining competitive with strong multi-step approaches.
Adaptive Video Distillation: Mitigating Oversaturation and Temporal Collapse in Few-Step Generation
Video generation has recently emerged as a central task in the field of generative AI. However, the substantial computational cost inherent in video synthesis makes model distillation a critical technique for efficient deployment. Despite its significance, there is a scarcity of methods specifically designed for video diffusion models. Prevailing approaches often directly adapt image distillation techniques, which frequently lead to artifacts such as oversaturation, temporal inconsistency, and mode collapse. To address these challenges, we propose a novel distillation framework tailored specifically for video diffusion models. Its core innovations include: (1) an adaptive regression loss that dynamically adjusts spatial supervision weights to prevent artifacts arising from excessive distribution shifts; (2) a temporal regularization loss to counteract temporal collapse, promoting smooth and physically plausible sampling trajectories; and (3) an inference-time frame interpolation strategy that reduces sampling overhead while preserving perceptual quality. Extensive experiments and ablation studies on the VBench and VBench2 benchmarks demonstrate that our method achieves stable few-step video synthesis, significantly enhancing perceptual fidelity and motion realism. It consistently outperforms existing distillation baselines across multiple metrics.
FlashMotion: Few-Step Controllable Video Generation with Trajectory Guidance
Recent advances in trajectory-controllable video generation have achieved remarkable progress. Previous methods mainly use adapter-based architectures for precise motion control along predefined trajectories. However, all these methods rely on a multi-step denoising process, leading to substantial time redundancy and computational overhead. While existing video distillation methods successfully distill multi-step generators into few-step, directly applying these approaches to trajectory-controllable video generation results in noticeable degradation in both video quality and trajectory accuracy. To bridge this gap, we introduce FlashMotion, a novel training framework designed for few-step trajectory-controllable video generation. We first train a trajectory adapter on a multi-step video generator for precise trajectory control. Then, we distill the generator into a few-step version to accelerate video generation. Finally, we finetune the adapter using a hybrid strategy that combines diffusion and adversarial objectives, aligning it with the few-step generator to produce high-quality, trajectory-accurate videos. For evaluation, we introduce FlashBench, a benchmark for long-sequence trajectory-controllable video generation that measures both video quality and trajectory accuracy across varying numbers of foreground objects. Experiments on two adapter architectures show that FlashMotion surpasses existing video distillation methods and previous multi-step models in both visual quality and trajectory consistency.