Spatial Grounding for VLA Models

VLA: Vision-Language-Action

Latest papers

24 papers3 papers in the last four weeks, against 2 the four weeks before. 0.0% of all new papers.

Oct 16, 2026

GRASP: Global-Local Representation Alignment and Spatial-Physical Grounding for Bimanual Robotic Manipulation

Vision-Language-Action (VLA) models that directly regress joint-space actions avoid the deployment-time cost of inverse kinematics. However, their training objectives remain misaligned with task success, as joint-space losses ignore the unequal physical consequences of joint errors and visual conditioning lacks explicit focus on hand-object interaction regions. To address these issues, we propose a training-phase prior injection framework for fine-grained bimanual manipulation. First, a physics-grounded flow-matching loss maps the implicit clean-action estimate at every noise level through differentiable forward kinematics (FK) and supervises the resulting Tool Center Point (TCP) pose and inter-arm relative pose, with a bounded noise-level weighting that compensates gradient decay. Second, we introduce a global prediction query group distilled from a frozen DINOv3 teacher through future-frame feature prediction, together with a local interaction query supervised by Grounding DINO at the attention level. Both teachers are removed at inference, and the deployment pipeline is that of a standard joint-space flow policy, adding only the learned query pathway. Simulation and real-robot experiments on long-horizon bimanual tasks show that the two priors are complementary across different deployment settings. The full model excels in in-distribution deployment, while the distilled query branch is preferable under strong visual randomization.
Oct 8, 2026

Spa-Bench: A Real-Robot Benchmark for Spatial Grounding in Vision-Language-Action Models

Vision-language-action models (VLAs) offer a promising route toward general-purpose robotics by transferring semantic knowledge from large-scale vision-language pretraining into language-conditioned control. However, most VLA evaluations emphasize aggregate manipulation success under changes in objects, instructions, or environments, leaving unclear how reliably these policies ground spatial descriptions in the physical scenes where they act. We therefore ask a sharper question: how reliably can current VLAs translate spatial descriptions into appropriate real-robot behavior? To investigate this, we introduce Spa-Bench, a real-robot benchmark that evaluates spatial grounding across six tabletop tasks covering Object State, Relative Size, Referential Description, Relational Placement, Ordinal Position, and Counting. Our primary evaluation compares in-distribution (ID) and out-of-distribution (OOD) spatial configurations while retaining training support for the relevant objects, concepts, and actions, reducing object and motor unfamiliarity as alternative explanations for failure. Four diagnostic conditions further probe physical execution, sensitivity to wording, object-task associations, and recognition that no action is required. We release 4,092 episodes collected on the SO-101 robot arm: 1,200 human-teleoperated demonstrations and 2,892 real-robot evaluation rollouts from five state-of-the-art VLA policies. Across the three fully evaluated policies, success falls from 67.5-73.3% on ID spatial configurations to 40.7-52.0% on OOD spatial configurations, while matched direct instructions improve success by 28.3-40.0 percentage points. These results show that the evaluated VLAs can often execute the required manipulations but lack robust spatial grounding. Project materials, including videos, code, and benchmark data, are available at https://justintiensmith.github.io/Spa-Bench/.
Oct 3, 2026

PerturBot: Breaking Shortcut Priors in Vision-Language-Action Models with Perturbative Training

A vision--language--action (VLA) policy can complete complex tasks while ignoring the evidence that should determine its actions. An object held near the wrist camera can displace the instructed target. Language and action show the same pattern: a familiar noun can trigger the operation it was paired with in training even after the verb changes, and a gripper that closed on nothing may lift anyway. We call these dependencies modality shortcuts: regularities in successful demonstrations make visual, lexical, or motor cues sufficient to predict expert actions without the task evidence needed for the underlying decision. More demonstrations of the same kind can raise task success while leaving these shortcuts intact. We propose Perturbot which makes task-relevant evidence easier to use and shortcuts insufficient on their own: it applies task-preserving wrist-view perturbations, enriches instructions with decision-relevant captions, and adds random and failed trajectory segments relabeled with the behavior they contain. It complements scaling by changing what is scaled, and leaves inference unchanged. Moreover, we propose GroundingFscore, an offline score that diagnoses how severely a policy relies on modality shortcuts. Task success rate shows whether a policy improves, while GroundingFscore reveals whether the policy scales healthily, relying on task evidence rather than shortcuts. Together, Perturbot and GroundingFscore provide a training-and-evaluation framework for disentangling VLA decisions from shortcut priors while preserving responsiveness to task-relevant evidence.
Sep 16, 2026

GroundingVLN: Reasoning and Acting with Grounding for Vision-Language Navigation

Although vision-language models (VLMs) possess strong visual understanding and reasoning capabilities, existing vision-and-language navigation (VLN) agents struggle to connect semantic reasoning with spatial execution. Two coupled gaps remain in this connection, as intermediate reasoning is not explicitly anchored to visual evidence and high-level decisions lack precise spatial goals to guide low-level motion. Cognitive science suggests that human navigation bridges these levels hierarchically by anchoring cognition to relevant landmarks and guiding locomotion toward spatial goals. Motivated by this principle, we propose GroundingVLN, which uses visual grounding as a shared interface between reasoning and action. GroundingVLN first reasons with grounding by anchoring task-relevant visual evidence to precise image locations throughout structured reasoning. It then acts through grounding by predicting a progress-aligned pixel goal that a geometric planner translates into primitive actions. To learn these capabilities, we construct GroundingCOTVLN-188K, a dataset of temporally aligned grounded reasoning traces, and introduce Grounded and Execution-Aware Reinforcement Learning (GEAR), which aligns grounded reasoning and spatial decisions with downstream execution. Experiments demonstrate that GroundingVLN achieves state-of-the-art performance (69.9% SR on R2R-CE and 75.1% SR on RxR-CE) with high sample efficiency, using just 0.9% as much training data as the strongest baseline. It also generalizes strongly across datasets, attaining 59.9% SR on RxR-CE when trained solely on R2R, a gain of 20.1% over the strongest baseline. Code and models will be released after review. Code is available at https://github.com/Teacher-Tom/GroundingVLN.
Aug 26, 2026

V-Link: Recovering Lost Visual Representations in Action DiT for Vision-Language-Action Models

Vision-language-action (VLA) models provide a scalable path toward generalist robotic manipulation by integrating visual perception, language understanding, and continuous action control. However, we reveal a critical limitation of VLA architectures: the action expert has limited access to the 3D geometric and 2D semantic information available in VLM features. This accessibility gap weakens perceptual grounding and limits performance on fine-grained robotic manipulation. To address this issue, we propose V-Link, which explicitly recovers visual representations during the vision-language (VL) to action (A) feature transfer. Specifically, V-Link learns complementary Spatial and Semantic Query representations within the VLM and injects them into Action DiT through asymmetric pathways. Semantic Queries complement the original VLM image tokens, whereas Spatial Queries provide dedicated geometric conditioning for spatially grounded action generation. Across LIBERO, LIBERO-Plus, and RoboTwin 2.0, our V-Link improves the average success rate over base model GR00T N1.6 by +1.9%, +31.2%, and +18.8%, respectively. On the AGIBOT A3 Ultra, V-Link further achieves gains of +20% and +24% on two real-world humanoid tasks.
Aug 24, 2026

Pointing-VLA: Typed Spatial Grounding Interfaces for Vision-Language-Action Manipulation

Vision-language-action (VLA) models often expose spatial grounding through autoregressive text coordinates or opaque action tokens, creating brittle interfaces between multimodal reasoning and robot execution. We present Pointing-VLA, a typed hidden-state spatial readout built on Embodied-R1. Geometry-specific heads predict normalized points, object-functional grounding (OFG) heatmaps, and visual trajectories without serializing geometry as text. For the evaluated Bridge/WidowX and physical pick-place deployments, an explicit execution contract assigns PICK to source-conditioned OFG and PLACE to Pointing, providing direct stage-aligned spatial targets. Pointing-VLA achieves SOTA performance on Bridge/WidowX, averaging 72.9% across the evaluated four-task set without Bridge-specific finetuning under collision-enabled CuRobo execution. Pointing and OFG show complementary strengths across native and cross-dataset evaluations. The OFG/contact readout transfers to NORA-1.5, preserving or improving success while reducing recorded controller time by more than 20×\times; typed heads are also 6.68--6.90×\times faster than Embodied-R1 text decoding on a shared external suite. When integrated as spatial guidance for a π0.5π_{0.5} action policy, Pointing-VLA raises autonomous real-robot success from 52.7% to 80.7% across three visual contexts. These results establish typed spatial readouts as an efficient, inspectable interface between embodied reasoning and robot execution.
Aug 6, 2026

In-Context VLA: Endowing Vision-Language-Action Models with Language via In-Context Post-Training and Agentic Tool Use

Vision-Language-Action (VLA) models have become the dominant recipe for generalist manipulation, yet they are almost universally trained by behavior cloning: a policy imitates expert action chunks conditioned on a static image and a fixed instruction. A natural remedy is to inject explicit reasoning through textual chain-of-thought (CoT). We show, both empirically and analytically, that free-form textual CoT degrades low-level control: the reasoning it produces is ungrounded, its latency breaks closed-loop timing, and, crucially, the reasoning and action tokens are optimized against conflicting objectives so that the policy learns to narrate rather than to act. We argue that what a VLA needs is not the ability to generate language, but the ability to consume grounded language. To this end we introduce \ourmethod{}, a framework that endows a VLA with language competence through (i) in-context post-training, in which perceptual evidence is injected as structured context and the model is supervised only on actions, and (ii) an agentic tool-use interface, in which the policy queries open-vocabulary detectors, monocular depth, and a vision--language model to actively acquire task-relevant information. Rather than emitting a single templated caption, our data engine produces diverse, paraphrased, and evidence-conditioned spatial descriptions, so that the policy learns to interpret language it has never seen verbatim. Across the RoboCasa-GR1, SimplerEnv, and LIBERO simulation benchmarks, together with 8 real-world robot manipulation tasks, our method consistently achieves SOTA results in both performance and efficiency when compared with CoT-based approaches under matched configurations.
Aug 5, 2026

Mind-VLA: Instruction-Aware Spatial Representation Alignment for Vision-Language-Action Models

Recent Vision-Language-Action (VLA) methods improve generalization by aligning their representations with 3D scene geometry. However, these methods are fundamentally instruction-agnostic: the representations align the entire scene uniformly, neglecting the 3D geometry of the specific target object designated by the language instruction. This causes failures on fine-grained manipulation and target occlusion tasks, where success depends on accurate 3D understanding of the target object rather than the entire scene. To address this, we present Mind-VLA, an instruction-aware spatial representation alignment method for VLA models. Specifically, Mind-VLA first obtains the target object specified by the language instruction, then prepares its target-object tri-view and extracts the corresponding VAE and VGGT features. Finally, the latent representation of the VLA model is aligned with these features to enable instruction-aware 3D understanding. Mind-VLA reaches 93.9% on LIBERO and 4.47 on CALVIN with a compact 345M-parameter backbone. On real-robot tasks with target occlusion, Mind-VLA reaches 54% average success, outperforming the best-performing instruction-agnostic method in real-robot comparison by 32 percentage points. Code will be publicly available.
Jul 13, 2026

See like a Robot: Robot-Centric Pointmaps for VLA Models

Vision-language-action (VLA) models require 3D spatial reasoning, yet RGB observations encode robot-object geometry only implicitly. Lifting depth with camera intrinsics makes this geometry explicit as dense, image-aligned pointmaps, but their camera-frame coordinates depend on camera placement. We propose SeeR-VLA, which transforms pointmaps into a robot-centric frame with an end-effector origin and robot-base-aligned axes. An encoder initialized from pretrained RGB weights extracts pointmap features, which are added to corresponding RGB tokens without increasing the token count. Across 24 RoboCasa tasks and four real-world tasks, SeeR-VLA improves average success over RGB-only π0.5π_{0.5} by 6.4 and 32.5 percentage points, respectively. It also exceeds the strongest evaluated 3D-augmented baseline, PointVLA, by 3.5 and 23.7 percentage points, respectively. Beyond these gains, our ablations clarify how coordinate choices affect VLA performance, showing that end-effector centering is most effective with robot-base-aligned axes. The benefits grow as training viewpoints diversify, highlighting the importance of using robot-frame pointmaps when learning from diverse camera configurations.
Jun 26, 2026

Direct Action-Head Injection of A Grounded 3D Point Unlocks Spatial and Task Generalization

Vision-Language-Action (VLA) models leverage large-scale vision-language pretraining for flexible robot manipulation, yet at test time they remain brittle to changed object positions and to familiar scenes paired with different instructions. A growing family of methods addresses this brittleness by supplying the policy with grounding signals, such as 2D pixel coordinates for object localization and placement. However, we find that how the grounding signal is represented and injected matters more than the signal itself. In this work, we propose a lightweight module that represents the grounding signal in 3D and injects the resulting embedding directly into the action head. The module is a two-layer MLP and requires no changes to the VLA backbone or pretraining pipeline, yet it yields substantially larger gains than language- or visual-prompting alternatives. On LIBERO-PRO, our method improves the average success rate of GR00T-N1.6 from 31.231.2 to 77.577.5 under task perturbation and from 28.128.1 to 60.260.2 under position perturbation. Comparable gains are also achieved for π0.5π_{0.5}, demonstrating that the mechanism is backbone-agnostic across VLAs with diffusion-based action heads. We further validate the practical applicability with real-world experiments. Together, these results support our central finding: lifting adequate 2D grounding into 3D and injecting it into the action head enables spatial and instance-level task generalization in VLAs.
Jun 24, 2026

Decoupling Semantics and Geometric Grounding: Spatial Visual Prompts for Language-Conditioned Imitation Learning

While end-to-end Vision-Language-Action (VLA) models show promise in robotic manipulation, their monolithic paradigm inherently couples semantic reasoning and spatial control. This creates a severe alignment bottleneck, limiting precise target disambiguation in data-constrained imitation learning. To overcome this, we propose SVP-IL, a decoupled architecture that explicitly extracts spatial visual grounding from the action generation loop. By leveraging vision-language foundation models, we parse instructions into zero-shot geometric masks, translating language into explicit Spatial Visual Prompts (SVP). These priors are injected into a continuous action generator via a lightweight direct feature-level fusion mechanism. This integration provides explicit and uncorrupted spatial gradient guidance while ensuring highly stable optimization under low-data regimes. Extensive experiments demonstrate that SVP-IL significantly outperforms state-of-the-art VLAs and pure visuomotor baselines. Trained on as few as 50 to 100 demonstrations, SVP-IL improves average success rates on highly ambiguous language-conditioned tasks from 24.0% to 39.5%, achieving 67.8% on standard benchmarks. Real-world robotic experiments further validate its robustness and data efficiency in unstructured physical environments.
Jun 23, 2026

G3^3VLA: Geometric Inductive Bias for Vision-Language-Action Models

Vision-language-action (VLA) models have rapidly advanced generalist robot manipulation by harnessing the semantic knowledge of pretrained vision-language backbones. However, their visual representations are typically grounded in 2D image coordinates rather than calibrated camera geometry. This limitation is especially pronounced in multi-camera systems, where views are coupled by known intrinsics and extrinsics but processed as independent images. We propose G3^3VLA, a camera-aware geometric module that injects calibrated structure into the visual-token stream of a pretrained VLA without altering its action space or original action-learning objective. G3^3VLA combines intrinsic-conditioned ray embeddings, projective positional encoding (PRoPE), and bidirectional cross-view fusion to establish geometrically consistent representations across camera views. Geometric supervision is provided by ground-truth point maps or confidence-gated π3π^3X teacher predictions, enabling training without depth sensors or manual geometric annotations. On π0π_0, G3^3VLA consistently improves performance on LIBERO and RoboCasa24 under both supervision regimes, while ground-truth supervision improves five-task RoboTwin2.0 averages with three cameras. Experiments on camera-shifted LIBERO-Goal and real robots demonstrate improved robustness to unseen camera viewpoints. Controlled calibration studies across π0π_0 and π0.5π_{0.5} show that these gains depend on correct camera geometry while remaining stable under mild calibration perturbations. These results demonstrate that grounding VLA visual tokens in calibrated camera geometry provides a simple and general mechanism for improving geometric consistency, multi-view reasoning, and viewpoint robustness in pretrained robot policies.
Jun 2, 2026

GeoAlign: Beyond Semantics with State-Guided Spatial Alignment in VLA Models

Current Vision-Language-Action (VLA) models often optimize for semantic grounding, whereas executable manipulation requires geometry-aware spatial alignment. We introduce GeoAlign, a state-guided spatial alignment architecture for VLA policy learning. Offline robot-domain RGB-D supervision post-trains an RGB geometry branch to produce Geometry-Enhanced Post-Trained (GEP) features; the depth head is then discarded, so policy training and rollout use RGB, language, and proprioceptive state. State-generated queries attend to the GEP grid to produce eight compact geometry tokens for action prediction. GeoAlign achieves 99.0% on LIBERO, 85.3% across three SimplerEnv-Fractal task families, and 78.8% on eight real-world ALOHA tasks, with ablations supporting the combined recipe of geometry post-training and state-guided querying on Isaac-GR00T N1.6-3B. Project website: https://chenyizhi123.github.io/geoalign-project/.
May 29, 2026

Does Visual Information Play a Decisive Role in Vision-Language-Action Model Driving Behavior?

Vision-Language-Action (VLA) models have demonstrated promising capability in autonomous driving, highlighting the potential of unified multimodal architectures for jointly modeling perception and planning. However, how current VLA-based driving behavior is grounded in visual information remains poorly understood. Existing evaluation protocols mainly focus on aggregate performance metrics, lacking structured and practical diagnostics to quantify visual-behavior dependency. In this work, we introduce a structured multi-level visual perturbation framework to analyze visual-behavior dependency in VLA-based driving models systematically. The framework organizes controlled visual perturbations along three complementary dimensions: channellevel degradation, information-level disruption, and structurelevel modification. We apply it to VLA-based driving systems and evaluate behavioral responses under both open-loop trajectory prediction and interactive closed-loop safety evaluation. Experimental results reveal evaluation-dependent dependency patterns and uneven visual grounding across abstraction levels. These findings call for more structured analyses and principled design of VLA driving models to better understand how visual information shapes behavior and develop safer, more robust systems.
May 20, 2026

Grounding Driving VLA via Inverse Kinematics

Existing Driving VLAs predict trajectories while largely ignoring their visual tokens -- a phenomenon we trace not to insufficient training but to a structurally ill-posed task formulation. We show that trajectory recovery, when viewed through the lens of inverse kinematics, requires both a current and a future visual state as boundary conditions; existing VLAs supply only the former, which encourages the model to shortcut through ego status and text commands alone. To address this, we re-design Driving VLA in the style of an inverse kinematics solver. First, a next visual state prediction objective that requires the LLM to predict the future visual scene provides dense visual supervision and suppresses shortcut paths. Second, a separate Inverse Kinematics Network (a cross-attention-based conditional diffusion model) that takes only the current and future visual states as input is designed to suppress reliance on ego status and textual shortcuts during trajectory decoding. With this simple prescription alone, our 0.5B-scale model recovers visual grounding and reaches trajectory planning performance comparable to 7B--8B VLAs more than an order of magnitude larger, on both the closed-loop NAVSIM-v2 and the nuScenes benchmarks. Extensive analysis further shows that this improvement stems from a recovered ability to exploit visual features, with the effect being most pronounced in dynamic driving situations such as turning.
May 11, 2026

VEGA: Visual Encoder Grounding Alignment for Spatially-Aware Vision-Language-Action Models

Precise spatial reasoning is fundamental to robotic manipulation, yet the visual backbones of current vision-language-action (VLA) models are predominantly pretrained on 2D image data without explicit 3D geometric supervision, resulting in representations that lack accurate spatial awareness. Existing implicit spatial grounding methods partially address this by aligning VLA features with those of 3D-aware foundation models, but they rely on empirical layer search and perform alignment on LLM-level visual tokens where spatial structure has already been entangled with linguistic semantics, limiting both generalizability and geometric interpretability. We propose VEGA (Visual Encoder Grounding Alignment), a simple yet effective framework that directly aligns the output of the VLA's visual encoder with spatially-aware features from DINOv2-FiT3D, a DINOv2 model fine-tuned with multi-view consistent 3D Gaussian Splatting supervision. By performing alignment at the visual encoder output level, VEGA grounds spatial awareness before any linguistic entanglement occurs, offering a more interpretable and principled alignment target. The alignment is implemented via a lightweight projector trained with a cosine similarity loss alongside the standard action prediction objective, and is discarded at inference time, introducing no additional computational overhead. Extensive experiments on simulation benchmark and real-world manipulation tasks demonstrate that VEGA consistently outperforms existing implicit spatial grounding baselines, establishing a new state-of-the-art among implicit spatial grounding methods for VLA models.
Apr 13, 2026

CLASP: Closed-loop Asynchronous Spatial Perception for Open-vocabulary Desktop Object Grasping

Robot grasping of desktop object is widely used in intelligent manufacturing, logistics, and agriculture.Although vision-language models (VLMs) show strong potential for robotic manipulation, their deployment in low-level grasping faces key challenges: scarce high-quality multimodal demonstrations, spatial hallucination caused by weak geometric grounding, and the fragility of open-loop execution in dynamic environments. To address these challenges, we propose Closed-Loop Asynchronous Spatial Perception(CLASP), a novel asynchronous closed-loop framework that integrates multimodal perception, logical reasoning, and state-reflective feedback. First, we design a Dual-Pathway Hierarchical Perception module that decouples high-level semantic intent from geometric grounding. The design guides the output of the inference model and the definite action tuples, reducing spatial illusions. Second, an Asynchronous Closed-Loop Evaluator is implemented to compare pre- and post-execution states, providing text-based diagnostic feedback to establish a robust error-correction loop and improving the vulnerability of traditional open-loop execution in dynamic environments. Finally, we design a scalable multi-modal data engine that automatically synthesizes high-quality spatial annotations and reasoning templates from real and synthetic scenes without human teleoperation. Extensive experiments demonstrate that our approach significantly outperforms existing baselines, achieving an 87.0% overall success rate. Notably, the proposed framework exhibits remarkable generalization across diverse objects, bridging the sim-to-real gap and providing exceptional robustness in geometrically challenging categories and cluttered scenarios.
Apr 12, 2026

AnySlot: Goal-Conditioned Vision-Language-Action Policies for Zero-Shot Slot-Level Placement

Vision-Language-Action (VLA) policies have emerged as a versatile paradigm for generalist robotic manipulation. However, precise object placement under compositional language remains challenging for end-to-end VLA policies. Slot-level placement requires reliable slot grounding and centimeter-level geometric precision. To this end, we propose AnySlot, a framework that reduces compositional complexity by introducing an explicit spatial visual goal between language grounding and control. AnySlot converts language into a visual goal by rendering a spatial marker at the intended slot, then executes this goal with a goal-conditioned VLA policy. This hierarchical design decouples high-level slot selection from low-level execution, improving semantic accuracy and spatial robustness. Furthermore, recognizing the lack of benchmarks for such precision-demanding tasks, we introduce SlotBench, a structured simulation benchmark with nine task categories for evaluating spatial reasoning in slot-level placement. Extensive experiments show that AnySlot significantly outperforms flat VLA baselines and modular grounding methods in zero-shot slot-level placement.
Apr 10, 2026

ProGAL-VLA: Grounded Alignment through Prospective Reasoning in Vision-Language-Action Models

Vision language action (VLA) models enable generalist robotic agents but often exhibit language ignorance, relying on visual shortcuts and remaining insensitive to instruction changes. We present Prospective Grounding and Alignment VLA (ProGAL-VLA), which constructs a 3D entity-centric graph (GSM), uses a slow planner to produce symbolic sub-goals, and aligns them with grounded entities via a Grounding Alignment Contrastive (GAC) loss. All actions are conditioned on a verified goal embedding gtg_t, whose attention entropy provides an intrinsic ambiguity signal. On LIBERO-Plus, ProGAL-VLA increases robustness under robot perturbations from 30.3 to 71.5 percent, reduces language ignorance by 3x-4x, and improves entity retrieval from 0.41 to 0.71 Recall@1. On the Custom Ambiguity Benchmark, it reaches AUROC 0.81 (vs. 0.52), AUPR 0.79, and raises clarification on ambiguous inputs from 0.09 to 0.81 without harming unambiguous success. The verification bottleneck increases mutual information of language-actions, the GAC loss imposes an entity-level InfoNCE bound, and attention entropy yields calibrated selective prediction, indicating that explicit verified grounding is an effective path toward instruction-sensitive, ambiguity-aware agents.
Mar 24, 2026

SG-VLA: Learning Spatially-Grounded Vision-Language-Action Models for Mobile Manipulation

Vision-Language-Action (VLA) models show promise for robotic control, yet performance in complex household environments remains sub-optimal. Mobile manipulation requires reasoning about global scene layout, fine-grained geometry, and high-dimensional continuous actions, making standard imitation learning insufficient. We introduce a framework for learning spatially-grounded VLA models that strengthens perception and representation through auxiliary task co-training and multi-modal input enhancement. Our method addresses the challenge of controlling a 13-dimensional action space involving coordinated base motion, arm articulation, and gripper actuation. To enrich spatial understanding, the model incorporates multi-view RGB observations, depth cues, and short temporal history, providing perspectives of both global scene structure and local manipulation context. To improve representation quality, we co-train auxiliary decoders that reconstruct interpretable intermediate signals - including global robot position, joint configurations, grasp affordances, target-object relative pose, and segmentation masks - from shared visual-language features. These objectives provide dense supervision that encourages the backbone to develop spatially grounded, manipulation-aware latent representations. Through extensive evaluation on home rearrangement tasks, our approach achieves consistent improvements across picking, placing, opening, and closing operations, substantially outperforming direct imitation learning. Our findings suggest that spatial grounding through auxiliary and multi-modal learning provides a strong direction for scaling VLA models toward general-purpose domestic robots.
Mar 23, 2026

VP-VLA: Visual Prompting as an Interface for Vision-Language-Action Models

Vision-Language-Action (VLA) models typically map visual observations and linguistic instructions directly to control signals. This "black-box" mapping forces a single forward pass to simultaneously handle instruction interpretation, spatial grounding, and low-level control, often leading to poor spatial precision and limited robustness in out-of-distribution scenarios. To address these limitations, we propose VP-VLA, a dual-system framework that decouples high-level reasoning and low-level execution via a structured visual prompting interface. Specifically, a "System 2 Planner" decomposes complex instructions into sub-tasks and identifies relevant target objects and goal locations. These spatial anchors are rendered directly within the native RGB observation space as modality-consistent visual prompts, such as crosshairs and bounding boxes. This avoids the modality mismatch introduced by dense masks, affordance maps, or additional control-specific representations. Guided by these prompts and enhanced by a novel auxiliary visual grounding objective during training, a "System 1 Controller" reliably generates precise low-level execution motions. Extensive experiments in simulation and real world demonstrate that VP-VLA surpasses state-of-the-art end-to-end baselines including QwenOFT and GR00T-N1.6. Project page: https://visualprompt-vla.github.io/
Mar 19, 2026

Meanings and Measurements: Multi-Agent Probabilistic Grounding for Vision-Language Navigation

Robots collaborating with humans must convert natural language goals into actionable, physically grounded decisions. For example, executing a command such as "go two meters to the right of the fridge" requires grounding semantic references, spatial relations, and metric constraints within a 3D scene. While recent vision language models (VLMs) demonstrate strong semantic grounding capabilities, they are not explicitly designed to reason about metric constraints in physically defined spaces. In this work, we empirically demonstrate that state-of-the-art VLM-based grounding approaches struggle with complex metric-semantic language queries. To address this limitation, we propose MAPG (Multi-Agent Probabilistic Grounding), an agentic framework that decomposes language queries into structured subcomponents and queries a VLM to ground each component. MAPG then probabilistically composes these grounded outputs to produce metrically consistent, actionable decisions in 3D space. We evaluate MAPG on the HM-EQA benchmark and show consistent performance improvements over strong baselines. Furthermore, we introduce a new benchmark, MAPG-Bench, specifically designed to evaluate metric-semantic goal grounding, addressing a gap in existing language grounding evaluations. We also present a real-world robot demonstration showing that MAPG transfers beyond simulation when a structured scene representation is available.
Mar 16, 2026

Look Before Acting: Enhancing Vision Foundation Representations for Vision-Language-Action Models

Vision-Language-Action (VLA) models have recently emerged as a promising paradigm for robotic manipulation, in which reliable action prediction critically depends on accurately interpreting and integrating visual observations conditioned on language instructions. Although recent works have sought to enhance the visual capabilities of VLA models, most approaches treat the LLM backbone as a black box, providing limited insight into how visual information is grounded into action generation. Therefore, we perform a systematic analysis of multiple VLA models across different action-generation paradigms and observe that sensitivity to visual tokens progressively decreases in deeper layers during action generation. Motivated by this observation, we propose DeepVision-VLA, built on a Vision-Language Mixture-of-Transformers (VL-MoT) framework. This framework enables shared attention between the vision foundation model and the VLA backbone, injecting multi-level visual features from the vision expert into deeper layers of the VLA backbone to enhance visual representations for precise and complex manipulation. In addition, we introduce Action-Guided Visual Pruning (AGVP), which leverages shallow-layer attention to prune irrelevant visual tokens while preserving task-relevant ones, reinforcing critical visual cues for manipulation with minimal computational overhead. DeepVision-VLA outperforms prior state-of-the-art methods by 9.0% and 7.5% on simulated and real-world tasks, respectively, providing new insights for the design of visually enhanced VLA models.
Mar 13, 2026

Spatially Grounded Long-Horizon Task Planning in the Wild

Recent advances in robot manipulation increasingly leverage Vision-Language Models (VLMs) for high-level reasoning, such as decomposing task instructions into sequential action plans expressed in natural language that guide downstream low-level motor execution. However, current benchmarks do not assess whether these plans are spatially executable, particularly in specifying the exact spatial locations where the robot should interact to execute the plan, limiting evaluation of real-world manipulation capability. To bridge this gap, we define a novel task of grounded planning and introduce GroundedPlanBench, a newly curated benchmark for spatially grounded long-horizon action planning in the wild. GroundedPlanBench jointly evaluates hierarchical sub-action planning and spatial action grounding (where to act), enabling systematic assessment of whether generated sub-actions are spatially executable for robot manipulation. We further introduce Video-to-Spatially Grounded Planning (V2GP), an automated data generation framework that leverages real-world robot video demonstrations to improve spatially grounded long-horizon planning. Our evaluations reveal that spatially grounded long-horizon planning remains a major bottleneck for current VLMs. Our results demonstrate that V2GP provides a promising approach for improving both action planning and spatial grounding performance, validated on our benchmark as well as through real-world robot manipulation experiments, advancing progress toward spatially actionable planning.