Spatial Reasoning Benchmarks
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15 papers in the last four weeks, up 200% on the four weeks before. 0.1% of all new papers.
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Vision-language models (VLMs) achieve strong semantic understanding but remain unreliable in metric spatial reasoning, particularly when queries require comparing multiple instances of the same object category. We study this problem through the Closest-Instance Distance Query (CIDQ), where a model must identify the nearest visible candidate to a unique reference object and estimate their gravity-aligned floor-plane distance. We introduce SPATIALQUERY, a training- free framework for CIDQ reasoning from a single RGB image, together with SPATIALQUERY-1M, a benchmark containing over one million RGB-only question-answer pairs from 200 indoor scenes. SPATIALQUERY recovers instance-level metric geometry and transforms it into a canonical Bird's-Eye View through Scene Cubifying, which represents objects as uniformly sized, category-coded blocks to emphasize their relative floor- plane locations. We further propose Uncertainty-Aware Chain-of-Thought (UA-CoT) prompting, which incorporates geometry- derived per-instance uncertainty into the VLM reasoning process. Without task-specific fine-tuning or architectural modification, SPATIALQUERY with Qwen3-VL-8B achieves a Floor-MAE of 0.259 m, an [email protected] m of 90.5%, and a proximity-decision accuracy of 84.18%, outperforming fine-tuned spatial specialists, general-purpose VLMs, and closed-source frontier models. Code, benchmark resources, and an interactive demo are available at https://namhai1810.github.io/SpatialQuery/.
JigShape: Evaluating Visual-Geometric Reasoning in VLMs through Jigsaw Puzzles
Jigsaw puzzle solving requires jointly reasoning about visual content and geometric constraints, yet existing benchmarks use rectangular cuts that create ambiguous ground truth in texture-repeated regions. We introduce \textit{\ours{}}, a benchmark with tab-and-blank interlocking pieces where geometric constraints provide strong local compatibility requirements that, combined with visual content, yield unambiguous ground truth. Across 95K instances at four grid densities (44 to 1616), we find that \textbf{zero-shot VLMs largely lack geometric reasoning}: only one of five frontier models (GPT-5.5) exceeds random baseline on 44 puzzles, while all others perform at chance level. While supervised fine-tuning achieves 97% on 44, \textbf{all models collapse on larger grids}: GPT-5.5 drops from 70% to near-random on 88, and even fine-tuned models fall below 5% on 1212. This ``scaling cliff'' suggests current architectures cannot maintain consistent constraint satisfaction as the number of pieces increases. \ours{} establishes scalable geometric reasoning as an open challenge for vision-language models.
Visual Credit Audit for Multimodal Spatial Reasoning
Closed yes/no spatial benchmarks can reward a correct answer even when the image adds little support beyond no-image contexts. Under a fixed forced-choice interface, Visual Credit Audit (VCA) separates two estimands: whether the benchmark image gives the model's declared decision more support than text-only and blank controls, and whether the model responds to relation-specific visual evidence. The first audit is training- and label-free and does not require an answer flip. Applying labels yields dependence-credited correctness (D-CC); on correct items, it equals same-control gold-aligned positive gain, while prediction alignment extends the audit to errors. Across four open MLLMs and two spatial benchmarks, 12.73-26.25% of decisions are correct yet uncredited. Matched same-split image permutation reduces D-CC by 21.25-47.80 points, with every paired 95% interval above zero. Fixed-pixel relation contrasts and a 3x3 evidence-source factorial show why null controls cannot identify relation response. Among controlled correct-but-uncredited agreement decisions, response to relation reversal spans 81.57-100.00%, while 32.11% pooled change answer. Independently audited outcomes on 108 geometry-compatible edits provide a bounded natural-image correspondence check. VCA thereby decomposes benchmark success into correctness, additional image support, and relation-consistent response.
Spatial-IQ: Deconstructing Spatial Intelligence via Hierarchical Capability Tests
Multimodal large language models (MLLMs) excel at visual interpretation but fail on spatial reasoning tasks that humans solve reliably. Existing benchmarks evaluate these models as black boxes, limiting their ability to identify the underlying causes of lower performance: when a model fails a spatial reasoning task, it remains difficult to ascertain whether the hurdle is perceptual, such as recognizing object boundaries, or cognitive, such as reasoning about occlusion to infer hidden geometry. We introduce Spatial-IQ, a hierarchical diagnostic framework that decomposes object counting in stacked 3D structures into 9 perceptual and cognitive sub-tasks organized by the developmental stages of human spatial cognition, with mental rotation as an additional target probe. Using NVIDIA Isaac Sim, we procedurally generated a diverse dataset of roughly 80,000 stacked 3D structures with per-task ground truth. We evaluate models across three output formats (free-response text, multiple-choice images, and image editing) alongside a human baseline. The Spatial-IQ framework shows that top-performing models often succeed at the target task (object counting) without succeeding on the lower-level sub-tasks intended to support it, and that models differ in how much of these hierarchical chains they preserve, often revealing shortcut behavior that raw target-task accuracy alone would obscure. Finally, we demonstrate that training models with chain-of-thought (CoT) supervision over our hierarchical sub-tasks, combined with reinforcement learning with verifiable rewards, significantly improves both spatial consistency across sub-tasks and target-task accuracy, supporting the value of the proposed decomposition as both a diagnostic tool and a training signal.
Show, Don't Tell: Evaluating Spatial Cognition in Generative Pixels Rather Than LLM Text
Spatial intelligence is essential for agents to move from static semantic understanding toward interacting with the physical world. Many spatial tasks are grounded in continuous visual scenes, where locations, regions, and paths are more naturally expressed by pointing, marking, or drawing than by reporting precise coordinates or discrete textual symbols. Yet existing spatial reasoning benchmarks usually require coordinates, options, or text, creating an answer-interface mismatch for image-generation models. This makes it difficult to evaluate image-generation models under the same task semantics as text-output VLMs, despite their ability to externalize spatial judgments directly in pixel space. We propose ProVisE (Protocolized Visual Evaluation), a benchmark-agnostic framework that elicits protocol-constrained visual answers from image-generation models and parses them into structured predictions compatible with original metrics. ProVisE also includes an Agentic builder that constructs and validates task-specific protocols for new benchmarks. We further introduce SpatialGen-Bench, a curated diagnostic benchmark of 470 samples across 14 spatial subtasks, four capability levels, and diverse answer forms. We evaluate representative text-output VLMs and image-generation models in a unified setting and validate Agentic protocol construction on six external spatial benchmarks. Results show that image-generation models are competitive when spatial answers can be externalized directly in pixel space, while text-output VLMs retain a clear advantage in compositional spatial reasoning. These findings reveal complementary strengths of pixel-space expression and text-based reasoning and establish a metric-compatible testbed for studying spatial cognition in image-generation models.
ViSTR-Bench: Can MLLMs Reason from Continuous Visual Cues in Dynamic Scenes?
Multimodal Large Language Models (MLLMs) have achieved remarkable success across diverse expert-level tasks, but they still struggle with fundamental abilities that humans naturally develop through continuous observation of the real world, such as spatial perception and dynamic reasoning. Recent studies have recognized this gap and introduced dedicated benchmarks to evaluate the spatial-temporal capabilities of MLLMs. However, existing benchmarks mostly focus on static scenes or require exact quantitative predictions, leaving intuitive reasoning from temporal cues largely underexplored. In this paper, we introduce the Visual Spatial-Temporal Reasoning Benchmark (ViSTR-Bench), a novel evaluation suite designed to systematically assess whether MLLMs can perform qualitative reasoning from continuous visual cues in dynamic scenes. Guided by the principles of temporal emphasis, reasoning orientation, and qualitative evaluation, ViSTR-Bench establishes a comprehensive four-dimensional evaluations covering Motion Perception, Spatial Relations, Outcome Prediction, and Physical Dynamics. The benchmark comprises 15 distinct subtasks and 1,340 high-quality video question-answer pairs spanning diverse tabletop, indoor, and outdoor scenarios. Extensive evaluations of a broad spectrum of state-of-the-art proprietary, open-source, and specialized spatial MLLMs reveal that, despite their strong general video understanding capabilities, current models still face substantial bottlenecks in complex spatial-temporal reasoning and remain far below human performance.
Do Maps Still Matter for Machines: Revisiting the Role of Choropleth Maps in Foundation Model Spatial Understanding
Spatial understanding is crucial for foundation models (FMs), and maps have long helped humans organize and reason about geographic information. This study examines whether choropleth maps remain useful for machine spatial understanding when models can directly process structured geodata. We introduce ChoroplethMap-Bench, a controlled benchmark containing 2,400 synthetic choropleth maps, corresponding GeoJSON data, and 12,000 questions across five cognitive dimensions: Identify, Spatial Recognition, Compare, Rank, and Delineate. We evaluate 22 open-source and proprietary models under three input conditions: Data Only, Map Only, and Data + Map. The results show that maps substantially improve spatial reasoning, especially when combined with symbolic data and for tasks requiring higher-level understanding of spatial patterns. We further analyze the effects of map type, color hue, and spatial structure, as well as prompting strategies, language, geographic context, decoding settings, classification methods, and response stability. Overall, the Data + Map condition achieves the strongest performance, demonstrating that maps remain valuable external representations for foundation model spatial reasoning.
TerraLogic: A Benchmark for Hierarchical Geospatial Reasoning in Earth Observation
Beyond perception, reasoning is essential in remote sensing for advanced interpretation, inference, and decision-making. Recent advances in large language models (LLMs) have enabled tool-augmented agents that leverage external tools to perform complex analytical tasks. However, existing studies in remote sensing primarily focus on perception-oriented tasks, leaving cognitive geospatial reasoning largely underexplored. To address this gap, we introduce TerraLogic, a benchmark for geospatial reasoning. TerraLogic comprises 545 scenario-driven, hierarchy-aware tasks, such as hazard vulnerability assessment, urban heat island analysis, and forest fragmentation dynamics, spanning optical, Synthetic Aperture Radar (SAR), and infrared (IR) imagery. It advances evaluation beyond recognition and monitoring toward cognitive-level geospatial analysis. To facilitate evaluation on TerraLogic, we further propose HieraPlan, a tool-augmented agent that organizes toolkits into functional hierarchies and performs fault-tolerant reasoning. HieraPlan enables structured abstraction, robust recovery from tool failures, and stable long-horizon planning. Extensive experiments demonstrate that current approaches struggle with hierarchical geospatial reasoning, while HieraPlan provides a strong baseline with improved reasoning, cross-modal generalization, and error handling. The dataset and agent code are publicly available at https://github.com/Ireliya/TerraLogic.
IDEAL-Bench: Indoor Dataset and Evaluation suite for Analyzing 3D Layout reasoning
Spatial question answering is the dominant paradigm for evaluating spatial intelligence in Vision-Language Models (VLMs), but it leaves a complementary axis of spatial competence under-evaluated: holistic 3D layout inference, which predicts every visible object's pose and extent from a single image in a structured form. To this end, we introduce IDEAL-Bench, an evaluation suite that requires VLMs to predict structured 3D layouts on photorealistic indoor scenes across 10 room types, scored along five numerical dimensions and a perceptual render-and-compare protocol. By operating on semantically realistic scenes with full asset substitution under controlled lighting and viewpoint, IDEAL-Bench moves beyond CLEVR-style simple geometric primitives so that any image-space discrepancy reflects spatial reasoning alone. The benchmark is built on IDEAL-Scenes, a procedurally generated dataset of 1,000 re-renderable Blender environments with ground-truth layouts. Evaluating 15 prominent VLMs reveals three findings: the task remains substantially unsolved, with the strongest model reaching only 62.1/100 overall; all models exhibit a sharp asymmetry between object recognition and geometric regression, indicating that current VLMs are trained to describe scenes rather than to measure them; model rankings partially diverge from those on QA-based and primitive-reconstruction benchmarks: top-tier consensus holds, but mid-tier rankings shift substantially. Collectively, these findings establish IDEAL-Bench as a diagnostic suite, targeting the geometric and structural competencies that QA-based evaluation cannot surface, and paving the way towards more rigorous evaluation of spatial intelligence in next-generation VLMs. Together, these findings position IDEAL-Bench as a principled diagnostic for whether future VLMs achieve genuine spatial understanding rather than linguistic approximations of it.
R3D: Quantitative 3D Spatial Reasoning for Egocentric Wearables
Quantitative 3D spatial reasoning from egocentric RGB-D video is a critical capability for next-generation wearable assistants. Yet existing benchmarks do not reflect the challenges of handling (1) natural egocentric video, (2) posed RGB-D video inputs, and (3) challenging quantitative 3D spatial reasoning Q&A. To fill this gap, we introduce R3D-Bench (Reasoning in 3D), a benchmark of 3,033 quantitative spatial reasoning questions across 15 types -- spanning multiple-choice, distance-based, and volumetric reasoning questions -- built on top of 57 egocentric video sequences from Aria Digital Twin. To set a strong baseline on this dataset, we introduce R3D, a model-agnostic spatial tool-calling framework. In contrast to existing approaches that directly embed 3D information into the model's input representation, R3D constructs a 3D scene from video using segmentation and depth-lifted object representations. It provides this information to an LLM through eight composable spatial tools. On R3D-Bench, R3D with Qwen3-VL 235B achieves 73.5% mean relative accuracy, substantially outperforming the best depth-enabled baseline (CuTR+Tools, 61.9%) and the best RGB-only baseline (Gemini 3 Flash, 46.5%).
MindEdit-Bench: Benchmarking Object-Level Counterfactual Spatial Reasoning in VLMs from In-the-Wild Photos
Benchmarks for vision-language models (VLMs) mostly test observational spatial reasoning: models describe relations already visible in the input. Existing what-if tasks typically vary the observer while keeping the scene fixed. Can VLMs instead predict the consequences of hypothetically moving or rotating an object? We introduce MindEdit-Bench, a benchmark of six spatial reasoning tasks built from three-photo smartphone triplets of newly captured indoor scenes via an automatic in-the-wild 3D scene-graph extraction pipeline. Four tasks probe perception and perspective transformation over observed structure; two new tasks, L4 (spatial editing) and L5 (cross-view visibility editing), probe object-level counterfactual reasoning, where correct answers are absent from all input images. Each question provides 8-24 structured answer choices, enabling answer-letter-level diagnosis of spatial and fallback errors. The benchmark covers 120 private indoor scenes not drawn from public datasets, reducing public-data pretraining-overlap risk. Across 15 VLMs on 1,003 human-verified questions, task-wise mean VLM accuracy is only 8%-31%, versus 81%-97% human majority-vote accuracy. The pooled human--best-VLM gap is 53 pp, with at least 39 pp on every task. The structured answer space further reveals non-uniform failures, including weaker camera-depth-axis inference and fallback behavior on difficult visibility-editing cases.
HumanMoveVQA: Can Video MLLMs reason about human movement in videos?
Despite the rapid advance of Multimodal Large Language Models (MLLMs) in high-level video understanding, a fundamental bottleneck remains: these models collapse complex human motion into coarse semantic labels. Existing benchmarks mostly focus on scene-centric events or local joint articulations, failing to probe global human motion in space over time (trajectory and orientation changes). We introduce HumanMoveVQA, the first comprehensive benchmark designed to evaluate global trajectory and orientation reasoning from an exocentric perspective. Our benchmark utilizes a first-frame anchored world coordinate system, preserving translation and rotation relative to a fixed starting point. We propose a scalable, multi-stage pipeline that lifts 2D video observations into world-consistent 3D motion tracks to generate over 10K structured question-answer pairs across seven reasoning categories, including motion aggregation, sequential ordering, and trajectory-level inference. Our extensive evaluation reveals a critical capability gap in state-of-the-art proprietary models on deep human motion understanding. However, we demonstrate that this is a learnable problem; by fine-tuning an open-source baseline with our targeted, world-consistent supervision, we achieve a significant improvement. HumanMoveVQA establishes a rigorous geometric foundation for developing next-generation, movement-aware video understanding models.
From Hallucination to Grounding: Diagnosing Visual Spatial Intelligence via CRISP
Current VLM evaluations often conflate language priors with genuine spatial reasoning. To address this, we introduce CRISP, a novel structural-diagnostic evaluation paradigm that assesses visual spatial intelligence through consistency, the alignment between implicit perception and explicit reasoning. Unlike traditional black-box QA, CRISP utilizes metric 3D Scene Graphs and an oracle intervention protocol to decouple latent reasoning capabilities from perceptual bottlenecks. This granular diagnosis uncovers a systematic perception-reasoning disconnect. Crucially, we reveal that while proprietary models possess robust latent reasoning engines, they suffer from inaccurate metric estimation and a critical failure to leverage their implicit structural representations. Conversely, open-source models remain fundamentally bottlenecked by their lack of multi-hop compositional reasoning. By shifting the focus from merely
guessing correctly'' via language priors to genuinely perceiving, verifying, and reasoning,'' CRISP offers a rigorous roadmap for multimodal alignment beyond end-to-end post-training. The code and dataset are available at https://github.com/iiyamayuki/CRISP-Bench.TriViewBench: Controlled Complexity Scaling for Multi-View Structural Reasoning in MLLMs
Multimodal Large Language Models (MLLMs) demonstrate strong performance on standard visual question answering benchmarks, yet their scalability under controlled structural complexity remains poorly understood. We introduce TriViewBench, a controlled three-view visual reasoning benchmark constructed from synthetic 3D scenes with explicitly parameterized object count and occlusion. The benchmark contains 1,923 scenes and over 14K Question-Answer (QA) pairs organized into four complexity levels and three reasoning categories: Local Decision, Object Counting, and Global Recovery. We evaluate 18 open- and closed-source MLLMs under a unified prompting protocol. All 18 models exhibit an identical capability hierarchy without exception (Local Decision > Object Counting > Global Recovery), and performance degrades monotonically with complexity: Local Decision tasks decline modestly (12.11% relative drop), while Object Counting degrades substantially (59.14%) and Global Recovery collapses severely (80.02%). Error analysis on Object Counting reveals two mechanistically independent failure modes: single-view tasks are dominated by undercounting due to occlusion blindness, whereas the multi-view task reverses to overcounting due to cross-view identity confusion. Chain-of-Thought (CoT) prompting yields near-zero overall benefit () and its effect on Global Recovery is strongly capability-gated, suggesting that the bottleneck lies in cross-view spatial representation rather than reasoning strategy. These findings reveal fundamental scalability limitations in current MLLMs and position TriViewBench as a controlled diagnostic framework for analyzing structural reasoning failures.
MapReason-OSM: Can Vision-Language Models Make Graph-Verifiable Mobility Decisions from Street Maps ?
Vision-language models (VLMs) are increasingly used to read maps for logistics, delivery, and accessible navigation, where the output is an actionable decision (a route, a pin, a parking choice) that must respect the road network. Yet most map benchmarks grade free text or multiple-choice answers that cannot be verified against the underlying graph. We present MapReason-OSM, a benchmark and evaluation harness for graph-verifiable mobility decisions on self-rendered OpenStreetMap panels. We render fixed-style maps for ten U.S. downtowns at two aligned zoom scales, overlay a consistent marker grammar, and pair each panel with a hidden street graph and exact oracles, yielding 6,000 instances (12,000 panels across the two zooms) over 12 routing, facility-location, and visual disambiguation tasks. Models return structured decisions that we snap back to the graph and score for validity, legality, optimality, and constraint satisfaction, plus cross-zoom consistency. Across seven VLMs, models read maps and route simply but fail at graph cost reasoning (single-facility pin placement is near chance even for frontier reasoning models), and are frequently scale-inconsistent. We release the benchmark, harness, and deterministic generator. Code and data: https://github.com/Vi-Sri/mapreason-osm
CVSBench: A Comprehensive Benchmark for Cross-view Spatial Reasoning and Dreaming
Humans can effortlessly reason about scenes across different viewpoints, yet it remains unclear whether Vision-Language Models (VLMs) possess similar cross-view spatial abilities. Satellite-street scene pairs, with their complex contexts and extreme viewpoint variations, provide an ideal testbed. Motivated by this, we introduce CVSBench, a large-scale benchmark for evaluating cross-view spatial reasoning through satellite-street pairs. This benchmark supports multiple tasks, including cross-view VQA, cross-view grounding, and viewpoint identification. CVSBench comprises 3,297 cross-view image groups with 9,468 object-level annotations and 40,679 question-answer (QA) pairs, enabling systematic and controlled evaluation of cross-view spatial reasoning. Extensive evaluations reveal that advanced VLMs struggle to maintain object-level and layout consistency under drastic viewpoint changes. To bridge this gap towards human-like spatial cognition, we investigate two categories of approaches: spatially grounded reasoning and the incorporation of cognitive map inputs. Our findings demonstrate that language-only reasoning yields marginal improvements, while incorporating visual spatial imagination via a 3D scene imagination pipeline substantially improves cross-view reasoning. These results highlight the necessity of explicit visual-spatial representations for robust spatial cognition in VLMs. Our data and code are released at https://huggingface.co/datasets/zlyzlyzly/CVSBench.
Keep It in Mind: User Centric Continual Spatial Intelligence Reasoning in Egocentric Video Streams
We introduce UCS-Bench, a dataset spanning 170+ hours of egocentric visual observations with 8.1K+ timestamped questions for diagnosing User-Centric Continual Spatial intelligence in egocentric video streams. UCS-Bench targets a new problem that emphasizes dynamic spatial reasoning, long-term memory, and their alignment with users' real-time locations. We propose DirectMe, a framework that incrementally constructs and maintains a structured spatial memory from streaming egocentric observations. DirectMe enables robust tracking and recall of object locations, all relative to the user's movement over time. By tightly coupling visual perception with memory updates and spatial reasoning, our approach supports long-horizon queries that require recalling interactions, resolving viewpoint-induced ambiguities, and adapting to dynamic scenes. Our experiments show that DirectMe significantly improves the spatial reasoning of leading multimodal LLMs; it also surpasses many spatially aware and long-form streaming video models. We hope our benchmark and solution will advance spatial intelligence research for egocentric AI assistants. Data and code are available at https://github.com/cocowy1/UCS-Bench.
Embodied-BenchClaw: An Autonomous Multi-Agent System for Embodied Spatial Intelligence Benchmark Construction
Benchmarks are essential for evaluating embodied spatial intelligence, yet their construction is labor-intensive, hard to reuse, and difficult to maintain. Existing embodied benchmarks are often static and may quickly become saturated as models improve, limiting their ability to distinguish new capabilities. We propose Embodied-BenchClaw, an autonomous agentic system for constructing embodied spatial intelligence benchmarks. Given a user-specified evaluation intent, Embodied-BenchClaw automatically produces a complete and continually updatable benchmark package through a five-stage pipeline: intent blueprinting, data collection, structuring and cleaning, benchmark synthesis, and evaluation reporting. The pipeline is coordinated by three agents for planning, construction, and evaluation. To improve reusability and reliability, Embodied-BenchClaw introduces an extensible Skill Library and process quality control, enabling benchmark construction to be composable, verifiable, and repairable. We instantiate multiple benchmarks covering indoor spatial reasoning, outdoor spatial reasoning, robotic manipulation, quadruped robot navigation, UAV/aerial-view understanding, and static benchmark enhancement. These benchmarks span diverse embodied carriers, data sources, and spatial capabilities. Experiments with human evaluation, judge-based assessment, consistency checks, cost analysis, and ablations show that Embodied-BenchClaw can construct verifiable, executable, maintainable, and diagnostically useful embodied spatial benchmarks with reduced manual effort.
SpatialWorld: Benchmarking Interactive Spatial Reasoning of Multimodal Agents in Real-World Tasks
Spatial reasoning is a foundational capability for multimodal large language models (MLLMs) to perceive and operate within the physical world. However, existing benchmarks predominantly rely on passive evaluation (e.g., static VQA) or simulator-specific pipelines, failing to assess general interactive spatial understanding. We introduce SpatialWorld, a unified benchmark designed specifically for evaluating the interactive spatial understanding of multimodal agents in complex real-world tasks. Integrating eight heterogeneous simulation backends under a shared, simulator-agnostic protocol, SpatialWorld features 760 human-annotated tasks across diverse domains (e.g., household routines, travel, social collaboration). Agents must solve tasks under vision-only partial observability, actively gathering egocentric visual evidence and expressing decisions via a unified, text-based action interface native to MLLMs. For reliable evaluation, each task includes a human-validated initial state, a reference trajectory, and a terminal-state verifier. Evaluating 15 advanced agents reveals that robust spatial task solving remains challenging: the strongest model, GPT-5, achieves an average task success rate (TSR) of only 17.4%, while the leading open-source model, Qwen-3.5, reaches 14.1%. Further analysis exposes a clear mismatch between task success and execution efficiency, alongside substantial domain-specific performance variations. These bottlenecks in active exploration and long-horizon planning position SpatialWorld as a rigorous testbed for future spatial agents.
PlanBench-V: A Spatial Planning Map Benchmark for Vision-Language Models
Spatial planning maps are central to territorial governance, translating planning objectives, regulations, and spatial strategies into visual forms for decision-making, public communication, and institutional coordination. Their interpretation, however, requires fine-grained visual perception, spatial reasoning, and policy-informed professional judgment, creating major challenges for both human learners and AI systems. With the rapid progress of Vision-Language Models (VLMs), their use in urban planning analysis is gaining attention, yet existing multimodal benchmarks mainly target general visual understanding and overlook the domain-specific cognitive processes of planning practice. To address this gap, we introduce PlanBench-V, the first comprehensive benchmark for evaluating VLMs in spatial planning map interpretation. We first build the Spatial Planning Map Database (SPMD), an expert-annotated dataset of 223 planning maps and 1629 question-answer pairs curated by professional planners, covering diverse geographic regions and cartographic styles. We then propose a theory-informed evaluation framework assessing four progressive capabilities: Perception, Reasoning, Association, and Implementation, corresponding to the cognitive pipeline of planning map interpretation. Extensive experiments across two generations of VLMs show clear progress but persistent limitations. The best 2026 agentic reasoning model, Qwen3.6-Plus, substantially outperforms the best 2025 model, GPT-4o, by 27%. Nevertheless, all models still struggle with implementation-oriented tasks requiring evaluative judgment, policy sensitivity, and constraint-aware decision-making. These findings reveal fundamental limitations of current VLMs in professional planning contexts and highlight the need for domain-adaptive multimodal reasoning frameworks. Code and data are available at https://plangpt.github.io.
From Symbolic to Geometric: Enabling Spatial Reasoning in Large Language Models
Recent large language models (LLMs) often appear to exhibit spatial reasoning ability; however, this capability is largely \emph{symbolic}, arising from pattern matching over spatial language rather than true \emph{geometric} reasoning over space. Because LLMs operate on discrete tokens, they lack native support for continuous spatial representations, explicit geometric computation, and structured spatial operators. To address this limitation, we introduce the \emph{Spatial Language Model (SLM)}, the first multimodal LLM that treats location information as a first-class modality and enables geometric spatial reasoning within the model's inference process. SLM directly operates on learned spatial representations rather than textual descriptions of spatial relations. To support effective training, we construct a \emph{Spatial Instruction Dataset} that aligns spatial representations, atomic geometric operations, and natural language instructions. We further propose a new benchmark named \emph{SpatialEval}, which is designed to evaluate spatial reasoning across attributes, distance, topology, and relative-position tasks. Extensive experiments show that SLM significantly outperforms existing LLM-based approaches that rely on symbolic reasoning via prompt engineering or textual abstraction, demonstrating the benefits of integrating geometric spatial representations for robust spatial reasoning. Our instruction dataset, evaluation benchmark, model training codes, and models' checkpoints can be found at: \hyperlink{https://github.com/chuchen2017/SLM}{https://github.com/chuchen2017/SLM}.
OVO-S-Bench: A Hierarchical Benchmark for Streaming Spatial Intelligence in Multimodal LLMs
Multimodal agents in robotics, AR, and autonomous driving must reason about places and layouts from continuous egocentric streams, often using evidence outside the current view. Existing benchmarks either evaluate offline over full videos or target events rather than spatial structure. We introduce OVO-S-Bench, a fully human-annotated benchmark for streaming spatial intelligence, comprising 1,680 questions over 348 source videos. Annotation involves 12 trained annotators, each also serving as a blind cross-reviewer, across roughly 804 person-hours of multi-round quality assurance. Each question carries a query timestamp and an evidence interval, and at evaluation, the model sees only the prefix preceding the query. Questions span four levels of increasing abstraction: instantaneous egocentric perception, spatiotemporal context tracking, spatial simulation and reasoning, and allocentric mapping. Across 38 proprietary and open-source MLLMs, Gemini-3.1-Pro trails human experts by 27 points, 59.2 vs. 86.6, with allocentric mapping as the dominant bottleneck. Notably, streaming and spatially fine-tuned MLLMs underperform their own backbones. We further find that chain-of-thought reasoning amplifies spatial errors when ungrounded in the stream. By exposing these limitations, OVO-S-Bench establishes a demanding testbed for next-generation streaming spatial MLLMs.
Eliciting Complex Spatial Reasoning in MLLMs through Wide-Baseline Matching
Wide-baseline matching (WBM) requires integrating geometric understanding, viewpoint changes, fine-grained perception, and occlusion reasoning, making it a challenging testbed for spatial reasoning in multimodal large language models (MLLMs) deployed in physical environments. However, current MLLMs lack systematic evaluation and training frameworks for these capabilities. We introduce ReasonMatch-Bench, a benchmark stratified by viewpoint displacement and matching granularity across indoor, outdoor, and object-centric scenarios, and show that current MLLMs still struggle with fine-grained wide-baseline correspondence: on a difficult 90-sample subset, human annotators achieve 84.0 F1, while the best existing baseline reaches 37.2. To bridge this gap, we build a scalable data-generation pipeline that automatically extracts wide-baseline view pairs from large-scale video-3D corpora, including RGB-D videos and SfM reconstructions, yielding diverse and verifiable supervision. We further propose Dynamic Correspondence Reinforcement Learning (DCRL), which combines Image-Level Viewpoint Progression and Point-Level Correspondence Curriculum to improve WBM training through verifiable rewards without explicit CoT supervision. Extensive experiments show that DCRL substantially improves ReasonMatch-Bench and transfers to related spatial benchmarks, while maintaining general visual understanding performance with modest gains on several benchmarks.
Consistent Yet Wrong: Evidence Insensitivity in Spatial Vision-Language Models
Spatial reasoning is fundamental to robotics, autonomy, and embodied AI, yet modern vision-language models (VLMs) remain unreliable on metric distance queries. A common assumption is that consistent predictions across viewpoints reflect geometric grounding. We test this assumption and find the opposite: leading VLMs often produce view-invariant and consistent answers even when those answers are incorrect, indicating weak coupling between predictions and viewpoint-specific visual evidence. We introduce \textbf{ViewDiag}, a controlled multi-view evaluation protocol built from Hypersim, ScanNet, and KITTI360, comprising 176 object-pair tracks across 80 scenes with 2--10 views per track. The protocol evaluates models along three axes: metric accuracy, distributional concentration, and internal collapse, the last of which is assessed using a latent feature probe. Across diverse models, we observe a consistent pattern of high prediction stability paired with substantial error, clustering in a regime characterized by strong consistency but low accuracy. \noindent These results challenge the common use of cross-view consistency as a proxy for geometric understanding. Instead, we show that stable predictions may reflect prior-driven collapse rather than evidence-sensitive reasoning. ViewDiag provides a controlled benchmark and diagnostic framework for evaluating whether spatial VLMs are not only accurate, but also meaningfully coupled to visual evidence.
PlanarBench: Evaluating LLM Spatial Reasoning via Planar Graph Drawing
Existing LLM graph benchmarks typically ask models to answer graph-theoretic questions or compute symbolic solutions rather than construct spatial layouts. Within-task difficulty is also primarily stratified by vertex count. However, existing research also suggests that task difficulty is more closely related to the number of constraints imposed by the edges than to the number of vertices being arranged. We introduce PlanarBench, a benchmark that asks models to produce crossing-free ASCII drawings of planar graphs given only an edge list. Across 91 model configurations and 199 non-isomorphic connected planar graphs with 2-7 vertices, edge count is more strongly associated with mean task score than vertex count () versus () and remains strongly associated after controlling for vertex count (). PlanarBench provides a controlled setting for separating these two difficulty axes. In addition, neither drawing area nor total response length demonstrated a meaningful correlation with score, which is evidence against a simple output-size explanation. Performance varies widely: the best model scores 159.5 out of 199, most models below 30B parameters score under 25, and substantial failures remain among frontier systems.
ERGeoBench:A Comprehensive Benchmark for Embodied Reasoning and Geo-localization in Multimodal Large Language Models
Multimodal large language models (MLLMs) have shown strong potential as embodied agents, yet embodied geo-localization remains underexplored due to the lack of fine-grained evaluation. We introduce ERGeoBench, a diagnostic benchmark for vision-driven embodied geo-localization. ERGeoBench evaluates models under three progressive settings -- single-view, panorama-view, and embodied-view -- where agents may actively acquire observations through sequential changes in yaw, pitch, and zoom. The benchmark contains 2,207 globally distributed street-view panoramas and measures four complementary capabilities: foundational perception, spatial awareness, common sense reasoning, and geo-localization reasoning. Evaluations of leading proprietary and open-source MLLMs show that current models can infer high-level geographic semantics, but still struggle with fine-grained perceptual operations, metric localization, and spatial consistency across views. We further observe that geo-localization is strongly correlated with the other capability dimensions, suggesting that accurate localization depends on integrated perception, spatial reasoning, and commonsense inference rather than isolated visual recognition. Overall, ERGeoBench provides a unified framework for diagnosing and advancing human-like embodied geo-localization. Project Page: https://kaixuewen.github.io/ERGeoBench/
SpatialAct: Probing Spatial Reasoning-to-Action Capabilities of VLM Agents in 3D Scenes
Humans can effortlessly perceive spatial layouts, form cognitive representations, reason about spatial relations, and translate such reasoning into actions in everyday 3D environments. Although recent vision-language models (VLMs) have shown promising performance on observation-conditioned spatial perception and reasoning tasks, it remains unclear whether they can build coherent spatial understanding, act upon it, and refine their actions through multi-turn feedback. To study this problem, we introduce \textbf{SpatialAct}, a simulator-grounded benchmark for probing \textit{action-conditioned spatial reasoning} in 3D scenes. Starting from the most challenging setting, Multi-turn Interactive Refinement, we further design its decomposed counterpart, Single-step Error Detection and Fix, together with five fundamental spatial ability tasks to diagnose the underlying causes of model failures. Experiments reveal a clear reasoning-to-action gap: current VLMs can perform well on isolated spatial reasoning tasks, but struggle to maintain coherent spatial beliefs and produce reliable actions during multi-turn feedback, substantially underperforming humans. These results suggest that current VLM agents still lack robust spatial state tracking under action-induced environment changes, even when low-level control is abstracted away.
Seeing Isn't Knowing: Do VLMs Know When Not to Answer Spatial Questions (and Why)?
Spatial reasoning benchmarks typically evaluate whether vision-language models can derive the correct answer from a visual observation. Yet in real 3D environments, the observation itself may be unreliable: occlusion can remove task-relevant evidence, while perspective can make visible geometry misleading. Reliable spatial reasoning therefore requires more than answering a question correctly. A model must also assess whether its current observation provides sufficient and trustworthy evidence for that answer. We introduce SPATIALUNCERTAIN, a controlled evaluation framework for studying viewpoint-dependent observational uncertainty. We study two complementary failure modes: missing evidence caused by occlusion and misleading evidence caused by perspective. We further evaluate whether models can recognize when the current view is unreliable and identify a more informative observation. Across eight open- and closed-source vision-language models, we find that model behavior does not track the reliability of visual evidence. Models do not reliably become more cautious as evidence disappears, and under perspective conflict, their judgments increasingly follow projected appearance rather than the unchanged physical 3D relation. Internal analysis suggests a corresponding representational asymmetry: projected 2D relations are readily available, whereas the underlying physical 3D relation is barely decodable. Moreover, models that can identify an informative viewpoint when explicitly asked often fail to recognize when such an additional view is needed. These failures are not fully resolved by prompting or fine-tuning, and providing a better viewpoint is substantially more effective than adding depth information to the same misleading observation. Our results identify assessing the reliability of visual observations as a distinct and missing component of current spatial reasoning evaluation.
Why Far Looks Up: Probing Spatial Representation in Vision-Language Models
Vision-language models (VLMs) achieve strong performance on spatial reasoning benchmarks, yet it remains unclear whether this reflects structured 3D understanding or reliance on statistical shortcuts in natural images. We introduce a representation-level analysis framework that constructs minimal contrastive pairs to measure how spatial axes are organized and disentangled within VLM embeddings. Our analysis across multiple model families reveals a consistent vertical-distance entanglement: models conflate vertical image position with distance, mirroring the perspective bias of natural photographs. This bias produces a significant accuracy gap between perspective-consistent and counter-heuristic examples, and intensifies under data scaling even as overall benchmark accuracy improves. We further show that models with similar benchmark scores can exhibit different internal representations, and that these differences predict accuracy and robustness across diverse spatial reasoning benchmarks. To isolate this bias from evaluation-set skew, we introduce SpatialTunnel, a synthetic benchmark designed to expose spatial shortcut biases by removing common correlations present in natural images. Experiments confirm that the entanglement is model-intrinsic, and that models with well-separated spatial axes exhibit greater robustness, suggesting that well-structured spatial representations lead to more reliable spatial reasoning across diverse benchmarks. Code and benchmark are available on the project page: https://cheolhong0916.github.io/whyfarlooksup.github.io/.
Embodied3DBench: Benchmarking Low-Level Embodied Spatial Intelligence of Vision Language Models
Are current Vision Language Models (VLMs) ready to comprehend and reason about complex embodied interactions in 3D environments? We introduce Embodied3DBench, a robot-centric benchmark targeting low-level spatial intelligence in embodied 3D environments. To systematically evaluate these foundational perceptual capabilities, the benchmark includes 6 task categories divided into two core groups: Spatial Structural Understanding (Grounding, Spatial Relation Prediction, and Multi-view Correspondence) and Interaction-Oriented Perception (Affordance Prediction, Grasp Point Prediction, and Trajectory Prediction). The benchmark spans 12 subcategories and contains over 21k high-quality question-answer pairs. We evaluate 13 state-of-the-art models, and the results show that while current models exhibit relatively strong high-level spatial reasoning, such as understanding object-to-object positional relations, they remain fragile in interaction-oriented perception, highlighting a significant lack of robust 3D-aware interaction priors. To actively bridge this capability gap revealed by our benchmark, we further synthesize a large-scale training dataset comprising 1.3M QA pairs. Notably, fine-tuning on this dataset yields significant improvements in low-level spatial intelligence. Ultimately, Embodied3DBench fills a critical gap by providing both a systematic evaluation framework and a scalable data solution, setting a clear target for the development of interaction-aware multimodal systems.