Overview

Video diffusion models synthesize or transform frame sequences by denoising video latents, often in diffusion transformers, conditioned on text, images, reference clips, or structured controls. Researchers use temporal attention, autoregressive chunking, and pose, camera, depth, or physics cues to improve motion, identity, geometry, and interaction; related systems support editing, restoration, avatars, and world-model prediction. Evaluation spans prompt alignment and visual quality, using benchmarks such as VBench and FVD, as well as controllability, physical plausibility, and downstream action performance. A central challenge is balancing fidelity and precise control over long videos with the speed and memory needed for streaming, while limiting drift and physically implausible events.

Latest papers

738 papers122 papers in the last four weeks, up 171% on the four weeks before. 0.7% of all new papers.

May 14, 2026

Video Reconstruction using Diffusion-based Image-to-Video Generation with Trajectory Guidance

This paper addresses the problem of reconstructing missing or dropped frames in top-down drone video of autonomous surface vehicles performing structured maritime manoeuvres. We propose a pipeline that converts raw GPS telemetry and a single reference frame into a trajectory-guided video sequence using a pre-trained image-to-video diffusion model, requiring no domain-specific fine-tuning. GPS coordinates from onboard telemetry logs are projected into image space via an equirectangular mapping, producing per-vessel motion cues that condition the SG-I2V diffusion model. The generated frames are evaluated against ground-truth video using perceptual, temporal and trajectory-based metrics, and benchmarked against optical flow extrapolation and RIFE interpolation baselines. SG-I2V produces the most naturally appearing frames among all methods (BRISQUE 25.52, closest to ground-truth 23.64), the most realistic motion magnitude (temporal smoothness 1.14 vs. ground truth 1.42), and the strongest GPS trajectory adherence (9.31px vs. 28.70px for ground-truth, the latter reflecting approximate temporal alignment between footage and GPS logs rather than generation error), demonstrating that trajectory-guided diffusion synthesis is a viable approach to maritime video reconstruction under challenging low-texture, small-object conditions.
May 14, 2026

MiVE: Multiscale Vision-language features for reference-guided video Editing

Reference-guided video editing takes a source video, a text instruction, and a reference image as inputs, requiring the model to faithfully apply the instructed edits while preserving original motion and unedited content. Existing methods fall into two paradigms, each with inherent limitations: decoupled encoders suffer from modality gaps when processing instructions and visual content independently, while unified vision-language encoders lose fine-grained spatial details by relying solely on final-layer representations. We observe that VLM layers encode complementary information hierarchically -- early layers capture localized spatial details essential for precise editing, while deeper layers encode global semantics for instruction comprehension. Building on this insight, we present MiVE (Multiscale Vision-language features for reference-guided video Editing), a framework that repurposes VLMs as multiscale feature extractors. MiVE extracts hierarchical features from Qwen3-VL and integrates them into a unified self-attention Diffusion Transformer, eliminating the modality mismatch inherent in cross-attention designs. Experiments demonstrate that MiVE achieves state-of-the-art performance by ranking highest in human preference, outperforming both academic methods and commercial systems.
May 14, 2026

HASTE: Training-Free Video Diffusion Acceleration via Head-Wise Adaptive Sparse Attention

Diffusion-based video generation has advanced substantially in visual fidelity and temporal coherence, but practical deployment remains limited by the quadratic complexity of full attention. Training-free sparse attention is attractive because it accelerates pretrained models without retraining, yet existing online top-pp sparse attention still spends non-negligible cost on mask prediction and applies shared thresholds despite strong head-level heterogeneity. We show that these two overlooked factors limit the practical speed-quality trade-off of training-free sparse attention in Video DiTs. To address them, we introduce a head-wise adaptive framework with two plug-in components: Temporal Mask Reuse, which skips unnecessary mask prediction based on query-key drift, and Error-guided Budgeted Calibration, which assigns per-head top-pp thresholds by minimizing measured model-output error under a global sparsity budget. On Wan2.1-1.3B and Wan2.1-14B, our method consistently improves XAttention and SVG2, achieving up to 1.93 times speedup at 720P while maintaining competitive video quality and similarity metrics.
May 14, 2026

CreFlow: Corrective Reflow for Sparse-Reward Embodied Video Diffusion RL

Video generation models trained on heterogeneous data with likelihood-surrogate objectives can produce visually plausible rollouts that violate physical constraints in embodied manipulation. Although reinforcement-learning post-training offers a natural route to adapting VGMs, existing video-RL rewards often reduce each rollout to a low-level visual metric, whereas manipulation video evaluation requires logic-based verification of whether the rollout satisfies a compositional task specification. To fill this gap, we introduce a compositional constraint-based reward model for post-training embodied video generation models, which automatically formulates task requirements as a composition of Linear Temporal Logic constraints, providing faithful rewards and localized error information in generated videos. To achieve effective improvement in high-dimensional video generation using these reward signals, we further propose CreFlow, a novel online RL framework with two key designs: i) a credit-aware NFT loss that confines the RL update to reward-relevant regions, preventing perturbations to unrelated regions during post-training; and ii) a corrective reflow loss that leverages within-group positive samples as an explicit estimate of the correction direction, stabilizing and accelerating training. Experiments show that CreFlow yields reward judgments better aligned with human and simulator success labels than existing methods and improves downstream execution success by 23.8 percentage points across eight bimanual manipulation tasks.
May 13, 2026

TeDiO: Temporal Diagonal Optimization for Training-Free Coherent Video Diffusion

Recent text-to-video diffusion transformers generate visually compelling frames, yet still struggle with temporal coherence, often producing flickering, drifting, or unstable motion. We show that these failures leave a clear imprint inside the model: incoherent videos consistently exhibit irregular, fragmented temporal diagonals in their intermediate self-attention maps, whereas stable motion corresponds to smooth, band-diagonal patterns. Building on this observation, we introduce TeDiO, a training-free, inference-time method that reinforces temporal consistency by regularizing these internal attention patterns. TeDiO estimates diagonal smoothness, identifies unstable regions, and performs lightweight latent updates that promote coherent frame-to-frame dynamics, without modifying model weights or using external motion supervision. Across multiple video diffusion models (e.g., Wan2.1, CogVideoX), TeDiO delivers markedly smoother motion while preserving per-frame visual quality, offering an efficient plug-and-play approach to improving dynamic realism in modern video generation systems.
May 13, 2026

AnyFlow: Any-Step Video Diffusion Model with On-Policy Flow Map Distillation

Few-step video generation has been significantly advanced by consistency distillation. However, the performance of consistency-distilled models often degrades as more sampling steps are allocated at test time, limiting their effectiveness for any-step video diffusion. This limitation arises because consistency distillation replaces the original probability-flow ODE trajectory with a consistency-sampling trajectory, weakening the desirable test-time scaling behavior of ODE sampling. To address this limitation, we introduce AnyFlow, the first any-step video diffusion distillation framework based on flow maps. Instead of distilling a model for only a few fixed sampling steps, AnyFlow optimizes the full ODE sampling trajectory. To this end, we shift the distillation target from endpoint consistency mapping (zt→z0)(z_{t}\rightarrow z_{0}) to flow-map transition learning (zt→zr)(z_{t}\rightarrow z_{r}) over arbitrary time intervals. We further propose Flow Map Backward Simulation, which decomposes a full Euler rollout into shortcut flow-map transitions, enabling efficient on-policy distillation that reduces test-time errors (i.e., discretization error in few-step sampling and exposure bias in causal generation). Extensive experiments across both bidirectional and causal architectures, at scales ranging from 1.3B to 14B parameters, demonstrate that AnyFlow achieves performance matches or surpasses consistency-based counterparts in the few-step regime, while scaling with sampling step budgets.
May 13, 2026

DiffST: Spatiotemporal-Aware Diffusion for Real-World Space-Time Video Super-Resolution

Diffusion-based models have shown strong performance in video super-resolution (VSR) and video frame interpolation (VFI). However, their role in the coupled space-time video super-resolution (STVSR) setting remains limited. Existing diffusion-based STVSR approaches suffer from two issues: (1) low inference efficiency and (2) insufficient utilization of spatiotemporal information. These limitations impede deployment. To address these issues, we introduce DiffST, an efficient spatiotemporal-aware video diffusion framework for real-world STVSR. To improve efficiency, we adapt a pre-trained diffusion model for one-step sampling and process the entire video directly rather than operating on individual frames. Furthermore, to enhance spatiotemporal information utilization, we introduce cross-frame context aggregation (CFCA) and video representation guidance (VRG). The CFCA module aggregates information across multiple keyframes to produce intermediate frames. The VRG module extracts video-level global features to guide the diffusion process. Extensive experiments show that DiffST obtains leading results on real-world STVSR tasks. It also maintains high inference efficiency, running about 17×\times faster than previous diffusion-based STVSR methods. Code is available at: https://github.com/zhengchen1999/DiffST.
May 13, 2026

GTA: Advancing Image-to-3D World Generation via Geometry Then Appearance Video Diffusion

Recent developments in generative models and large-scale datasets have substantially advanced 3D world generation, facilitating a broad range of domains including spatial intelligence, embodied intelligence, and autonomous driving. While achieving remarkable progress, existing approaches to 3D world generation typically prioritize appearance prediction with limited modeling of the underlying geometry, leading to issues such as unreliable scene structure estimation and degraded cross-view consistency. To address these limitations, motivated by the coarse-to-fine nature of human visual perception, we propose GTA, a novel image-to-3D world generation method following a Geometry-Then-Appearance paradigm. Specifically, given a single input image, to improve the structural fidelity of synthesized 3D scenes, GTA adopts a two-stage framework with two dedicated video diffusion models, which first generate coarse geometric structure from novel viewpoints and then synthesize fine-grained appearance conditioned on the predicted geometry. To further enhance cross-view appearance consistency, we introduce a random latent shuffle strategy during the training process, along with a test-time scaling scheme that improves perceptual quality without compromising quantitative performance. Extensive experiments have demonstrated that our proposed method consistently outperforms existing approaches in terms of fidelity, visual quality, and geometric accuracy. Moreover, GTA is shown to be effective as a general enhancement module that further improves the generation quality of existing image-to-3D world pipelines, as well as supporting multiple downstream applications and exhibiting favorable data efficiency during model training, highlighting its versatility and broad applicability. Project page: https://hanxinzhu-lab.github.io/GTA/.
May 13, 2026

CRePE: Curved Ray Expectation Positional Encoding for Unified-Camera-Controlled Video Generation

Camera-conditioned video generation requires positional encoding that remains reliable under changes in camera motion, lens configuration, and scene structure. However, existing attention-level camera encodings either provide ray-only camera signals or rely on pinhole camera geometry, limiting their applicability to general camera control under the Unified Camera Model, including wide-angle and fisheye lenses. To address this limitation, we propose Curved Ray Expectation Positional Encoding (CRePE). CRePE represents each image token as a depth-aware positional distribution along its source ray, providing a Unified Camera Model-compatible positional encoding that captures the projected-path geometry induced by wide-angle and fisheye cameras. CRePE is implemented through a Geometric Attention Adapter added to frozen video DiTs, injecting token-wise scene-distance information into selected attention layers and stabilizing it with pseudo supervision from a monocular geometry foundation model. This design leads to more stable camera control and improves several geometry-aware and perceptual-quality metrics, while remaining competitive on video-quality metrics. Controlled positional-encoding ablations show a better overall average rank than a RayRoPE-style endpoint PE baseline, demonstrating the effectiveness of UCM-aware projected-path integration across diverse camera models. Furthermore, by extending the same positional-encoding pathway to external geometry control through Radial MixForcing, CRePE supports external radial-map control for scene-geometry-conditioned generation and source-video motion transfer beyond camera control.
May 12, 2026

TrackCraft3R: Repurposing Video Diffusion Transformers for Dense 3D Tracking

Dense 3D tracking from monocular video is fundamental to dynamic scene understanding. While recent 3D foundation models provide reliable per-frame geometry, recovering object motion in this geometry remains challenging and benefits from strong motion priors learned from real-world videos. Existing 3D trackers either follow iterative paradigms trained from scratch on synthetic data or fine-tune 3D reconstruction models learned from static multi-view images, both lacking real-world motion priors. Pre-trained video diffusion transformers (video DiTs) offer rich spatio-temporal priors from internet-scale videos, making them a promising foundation for 3D tracking. However, their frame-anchored formulation, which generates each frame's content, is fundamentally mismatched with reference-anchored dense 3D tracking, which must follow the same physical points from a reference frame across time. We present TrackCraft3R, the first method to repurpose a video DiT as a feed-forward dense 3D tracker. Given a monocular video and its frame-anchored reconstruction pointmap, TrackCraft3R predicts a reference-anchored tracking pointmap that follows every pixel of the first frame across time in a single forward pass, along with its visibility. We achieve this through two designs: (i) a dual-latent representation that uses per-frame geometry latents and reference-anchored track latents as dense queries, and (ii) temporal RoPE alignment, which specifies the target timestamp of each track latent. Together, these designs convert the per-frame generative paradigm of video DiTs into a reference-anchored tracking formulation with LoRA fine-tuning. TrackCraft3R achieves state-of-the-art performance on standard sparse and dense 3D tracking benchmarks, while running 1.3x faster and using 4.6x less peak memory than the strongest prior method. We further demonstrate robustness to large motions and long videos.
May 12, 2026

Sparse Mixture-of-Experts Routing in Visual Diffusion Transformers:Diagnosis, Boundary Calibration and Evolutionary Roadmap from Routing Collapse to Selective Deadlock

This paper systematically diagnoses the training failure modes of Token-Choice sparse Mixture-of-Experts (MoE) on video Diffusion Transformers. Starting from a pretrained dense model of about 5 billion parameters, we convert it into an MoE architecture following three laws: routed experts exactly clone the original FFN weights, shared experts are initialized to zero for verification and then to extremely small non-zero noise for actual training, while only the gating networks start from random initialization. Experiments reveal a hierarchy of five failure modes: (1) linear routers suffer global soft saturation with complete expert homogenization; (2) MLP routers introduce selective deadlock, where roughly one-third of layers degenerate into a single-expert mode that cannot be prevented by increasing the auxiliary loss; (3) cross-attention routers exhibit preliminary self-recovery, yet about nine layers remain stubbornly deadlocked; (4) deadlocked layers display a U-shaped distribution, concentrated in shallow visual processing layers and deep semantic integration layers; (5) bfloat16 mixed precision causes tiny weight updates to be truncated to zero by hardware. Based on routing decision time series over 65 million tokens across 5,000 training steps, we propose the Functional Redundancy Hypothesis: deadlock is a rational waiting strategy before the shared expert matures within the gate-shared expert-routed expert triadic system. This hypothesis is supported by the theory of functional redundancy in systems biology. On the engineering side, we summarize the Three Laws of dense-to-MoE conversion and provide a complete solution for the bfloat16 precision trap. We calibrate the current capability boundary of the Token-Choice paradigm and outline a three-step evolutionary roadmap from visual unification to a world model.
May 12, 2026

FIS-DiT: Breaking the Few-Step Video Inference Barrier via Training-Free Frame Interleaved Sparsity

While the overall inference latency of Video Diffusion Transformers (DiTs) can be substantially reduced through model distillation, per-step inference latency remains a critical bottleneck. Existing acceleration paradigms primarily exploit redundancy across the denoising trajectory; however, we identify a limitation where these step-wise strategies encounter diminishing returns in few-step regimes. In such scenarios, the scarcity of temporal states prevents effective feature reuse or predictive modeling, creating a formidable barrier to further acceleration. To overcome this, we propose Frame Interleaved Sparsity DiT (FIS-DiT), a training-free and operator-agnostic framework that shifts the optimization focus from the temporal trajectory to the latent frame dimension. Our approach is motivated by an intrinsic duality within this dimension: the existence of frame-wise sparsity that permits reduced computation, coupled with a structural consistency where each frame position remains equally vital to the global spatiotemporal context. Leveraging this insight, we implement Frame Interleaved Sparsity (FIS) as an execution strategy that manipulates frame subsets across the model hierarchy, refreshing all latent positions without requiring full-scale block computation. Empirical evaluations on Wan 2.2 and HunyuanVideo 1.5 demonstrate that FIS-DiT consistently achieves 2.11--2.41×\times speedup with negligible degradation across VBench-Q and CLIP metrics, providing a scalable and robust pathway toward real-time high-definition video generation.
May 11, 2026

TIE: Time Interval Encoding for Video Generation over Events

Director-style prompting, robotic action prediction, and interactive video agents demand temporal grounding over concurrent events -- a regime in which 68% of general clips and over 99% of robotics/gameplay clips contain overlapping events, yet existing multi-event generators rest on a single-active-prompt assumption. However, modern video generators, such as Diffusion Transformers (DiT), represent time as discrete points through point-wise positional encodings. This formulation creates a fundamental dimension mismatch: temporally extended intervals and overlapping events are mathematically unrepresentable to the attention mechanism. In this paper, we propose Time Interval Encoding (TIE), a principled, plug-and-play interval-aware generalization of rotary embeddings that elevates time intervals to first-class primitives inside DiT cross-attention. Rather than introducing another heuristic interval embedding, we show that, within RoPE-compatible bilinear attention, TIE is characterized by two basic principles: Temporal Integrability, which requires an event to aggregate positional evidence over its full duration, and Duration Invariance, which removes the trivial bias toward longer intervals. Under a uniform kernel, this characterization yields an efficient closed-form sinc-based solution that preserves the standard attention interface and naturally attenuates boundary noise through interval integration. Empirically, TIE preserves the visual quality of the base DiT model while substantially improving temporal controllability. In our experiments on the OmniEvents dataset, it improves human-verified Temporal Constraint Satisfaction Rate from 77.34% to 96.03% and reduces temporal boundary error from 0.261s to 0.073s, while also improving trajectory-level temporal alignment metrics. The code and dataset are available at https://github.com/MatrixTeam-AI/TIE.
May 11, 2026

Improving Human Image Animation via Semantic Representation Alignment

The field of image-to-video generation has made remarkable progress. However, challenges such as human limb twisting and facial distortion persist, especially when generating long videos or modeling intensive motions. Existing human image animation works address these issues by incorporating human-specific semantic representations, e.g., dense poses or ID embeddings, as additional conditions. However, conditioning on these representations could decrease the generation flexibility. Moreover, their reliance on RGB pixel supervision also lacks emphasis on learning necessary 3D geometric relationships and temporal coherence. In contrast, we introduce a novel approach named SemanticREPA that leverages these semantic representations as supervision signals through representation alignment. Specifically, we begin by training a structure alignment module that aligns the structure representations obtained from video latents with video depth estimation features. We then fix the pretrained module, and utilize it to provide additional supervision on the structure representations of the diffusion models, achieving structure rectification to generate coherent and stable human structures. Simultaneously, we develop an ID alignment module to align the ID representations of the generated videos to face recognition features. We further propose to use the predicted structure representations to refine identity restoration in relevant regions. With structure and ID alignment, our method demonstrates superior quality on extended character motions and enhanced character consistency.
May 10, 2026

Towards Generative Predictive Display for Vision-Based Teleoperation: A Zero-Shot Benchmark of Off-the-Shelf Video Models

Teleoperation systems are fundamentally limited by communication latency, which degrades situational awareness and control performance. Predictive display aims to mitigate this limitation by presenting an estimate of the current visual state rather than delayed observations. While recent advances in generative video models enable high-quality video synthesis, their suitability for latency-sensitive predictive display remains unclear. This paper presents a zero-shot benchmark of off-the-shelf generative video models for short-horizon predictive display, without task-specific fine-tuning. We formulate the problem as rollout-based future frame prediction and develop a unified benchmarking pipeline using simulated driving data from the CARLA simulator. Five publicly released video models spanning transformer-based and diffusion-based families are evaluated across two resolutions and two conditioning regimes (multi-frame and single-frame). Performance is assessed using prediction accuracy (mean absolute difference), per-rollout latency, peak GPU memory usage, and temporal error evolution across the prediction horizon. On this zero-shot benchmark, no tested model simultaneously achieves low rollout error, non-divergent per-step error behavior, and real-time inference at the source frame rate. Increasing model scale or resolution yields limited and, in some cases, inverted improvements. These findings highlight a gap between general-purpose generative video synthesis and the requirements of predictive display in teleoperation, suggesting that practical deployment will require either explicit short-horizon temporal supervision, in-domain adaptation, or aggressive inference optimization rather than direct application of off-the-shelf models. Code, configurations, and qualitative results are released on the project page: https://bimilab.github.io/paper-GenPD
May 8, 2026

MoCoTalk: Multi-Conditional Diffusion with Adaptive Router for Controllable Talking Head Generation

Talking-head generation requires joint modeling of identity, head pose, facial expression, and mouth dynamics. Existing methods typically address only a subset of these factors, and rely on fixed-weight or heuristic fusion when multiple conditions are involved. We present MoCoTalk, a multi-conditional video diffusion framework that unifies four complementary control signals: a reference image, facial keypoints, 3DMM-rendered shading meshes, and the corresponding speech audio. To resolve destructive interference among heterogeneous conditions, we introduce an Adaptive Multi-Condition Router that computes channel-wise, timestep-aware gating over the four condition streams, allowing the fusion strategy to vary with both feature subspace and noise level. To better capture speech-related facial dynamics, we design a Mouth-Augmented Shading Mesh, a 3DMM-based representation that decouples head motion, mouth motion, expression, and lighting. This design provides a temporally consistent geometric prior and allows flexible recombination of these attributes at inference. We further introduce a lip consistency loss to tighten audio-visual alignment. Extensive experiments show that MoCoTalk achieves state-of-the-art performance on the majority of structural, motion, and perceptual metrics, while offering attribute-level controllability that single-condition methods do not provide.
May 8, 2026

SARA: Semantically Adaptive Relational Alignment for Video Diffusion Models

Recent video diffusion models (VDMs) synthesize visually convincing clips, yet still drop entities, mis-bind attributes, and weaken the interactions specified in the prompt. Representation-alignment objectives such as VideoREPA and MoAlign improve fine-grained text following by distilling spatio-temporal token relations from a frozen visual foundation model, but their pairwise supervision budget is allocated by visual or motion cues rather than by how relevant each pair is to the prompt. We present SARA, Semantically Adaptive Relational Alignment, which keeps token-relation distillation (TRD) on a frozen VFM target and adds a text-conditioned saliency that decides which token pairs carry supervision. A lightweight Stage1 aligner is trained with per-entity SAM3.1 mask supervision and an InfoNCE regulariser, and its continuous saliency is fused into TRD through a pair-routing operator that assigns each token pair a weight whenever either of its two endpoints is salient, thereby routing supervision toward subject-subject and subject-background pairs and away from background-background ones. In the Wan2.2 continual-training setting, SARA improves both text alignment and motion quality over SFT, VideoREPA, and MoAlign on a 13-dimension VLM rubric, on the public VBench benchmarks, and in a blind user study. Project page: https://saradit.github.io/.
May 8, 2026

OphEdit: Training-Free Text-Guided Editing of Ophthalmic Surgical Videos

High-fidelity surgical video generation can greatly improve medical training and the development of AI, adapting these generative models for precise video editing remains a formidable challenge. Modifying surgical attributes, such as instrument tissue interactions or procedural phases is challenging due to the strict anatomical and temporal constraints. In this paper, we propose OphEdit, a novel training-free framework for the text-guided editing of ophthalmic surgical videos. Our approach leverages a deterministic second-order ODE inversion pipeline to capture Attention Value (V) tensors from the original video. By selectively injecting these stored tensors into the conditional Classifier-Free Guidance (CFG) branch during the denoising phase, OphEdit rigorously preserves the intricate anatomical geometry of the eye while seamlessly mapping text-driven semantic modifications onto the video stream. Clinical evaluations demonstrates that OphEdit effectively handles complex surgical transformations, such as instrument swaps and procedural variations, with superior structural fidelity and temporal consistency compared to natural-domain video editors. Our work represents the first application of training-free video editing in the ophthalmic surgical domain, offering a scalable solution for generating diverse, annotated medical datasets without the need for exhaustive manual recording or costly model fine-tuning. The code and prompts can be accessed at https://github.com/ophedit/OphEdit
May 8, 2026

Diffusion-APO: Trajectory-Aware Direct Preference Alignment for Video Diffusion Transformers

Efficiently aligning large-scale video diffusion models with human intent requires a scalable and trajectory-aware pathway that bridges the inherent discrepancy between training noise distributions and practical inference trajectories. While existing paradigms such as Direct Preference Optimization (DPO) and Group Relative Policy Optimization (GRPO) attempt to address this, they are often hindered by either reliance on bias-prone, complex reward models or suboptimal timestep sampling. In this paper, we propose Diffusion-APO (Aligned Preference Optimization), a trajectory-aware algorithm that resolves this misalignment by synchronizing training noise with inference-time denoising paths to maximize gradient signal efficacy. To translate this algorithmic innovation into a practical solution, we introduce a unified and modular RLHF framework that integrates online ranking, half-online anchoring, offline refinement, and distillation-aware drift correction. This framework enables flexible, multi-stage preference alignment across diverse data and computational constraints without relying on scalar-reward-based policy gradients. Through extensive experiments, we demonstrate that Diffusion-APO consistently outperforms standard baselines in visual quality and instruction following, while effectively preserving generative fidelity during model acceleration, providing a robust, end-to-end pathway for scalable video diffusion alignment.
May 7, 2026

A2^2RD: Agentic Autoregressive Diffusion for Long Video Consistency

Synthesizing consistent and coherent long video remains a fundamental challenge. Existing methods suffer from semantic drift and narrative collapse over long horizons. We present A2^2RD, an Agentic Auto-Regressive Diffusion architecture that decouples creative synthesis from consistency enforcement. A2^2RD formulates long video synthesis as a closed-loop process that synthesizes and self-improves video segment-by-segment through a Retrieve--Synthesize--Refine--Update cycle. It comprises three core components: (i) Multimodal Video Memory that tracks video progression across modalities; (ii) Adaptive Segment Generation that switches among generation modes for natural progression and visual consistency; and (iii) Hierarchical Test-Time Self-Improvement that self-improves each segment at frame and video levels to prevent error propagation. We further introduce LVBench-C, a challenging benchmark with non-linear entity and environment transitions to stress-test long-horizon consistency. Across public and LVBench-C benchmarks spanning one- to ten-minute videos, A2^2RD outperforms state-of-the-art baselines by up to 30% in consistency and 20% in narrative coherence. Human evaluations corroborate these gains while also highlighting notable improvements in motion and transition smoothness.
May 7, 2026

Not All Tokens Need 40 Steps: Heterogeneous Step Allocation in Diffusion Transformers for Efficient Video Generation

Diffusion Transformers (DiTs) have achieved state-of-the-art video generation quality, but they incur immense computational cost because standard inference applies the same number of denoising steps uniformly to every token in the sequence. It is well known that human vision ignores vast amounts of redundant motion. Why, then, do our densest models treat every spatiotemporal token with equal priority? In this paper, we introduce Heterogeneous Step Allocation (HSA), a training-free inference algorithm that assigns varying step budgets to different spatiotemporal tokens based on their velocity dynamics. To resolve the resulting sequence-length mismatch without sacrificing global context, HSA introduces a KV-cache synchronization mechanism that allows active tokens to attend to the full sequence while entirely bypassing inactive tokens. Furthermore, we derive a cached Euler update that advances the latent states of skipped tokens in a single operation without additional model evaluations. We evaluate HSA on the Wan-2 and LTX-2 models for both text-to-video (T2V) and image-to-video (I2V) generation. Our results demonstrate that HSA significantly outperforms previous state-of-the-art caching methods and the vanilla Flow Matching baseline, especially at aggressive acceleration regimes (e.g., 50% and 25% runtimes). Crucially, HSA achieves a superior quality-runtime Pareto frontier without the need for expensive offline profiling, robustly preserving structural integrity and generation quality even under tight computational budgets. Project page: https://ernestchu.github.io/hsa
May 7, 2026

ActCam: Zero-Shot Joint Camera and 3D Motion Control for Video Generation

For artistic applications, video generation requires fine-grained control over both performance and cinematography, i.e., the actor's motion and the camera trajectory. We present ActCam, a zero-shot method for video generation that jointly transfers character motion from a driving video into a new scene and enables per-frame control of intrinsic and extrinsic camera parameters. ActCam builds on any pretrained image-to-video diffusion model that accepts conditioning in terms of scene depth and character pose. Given a source video with a moving character and a target camera motion, ActCam generates pose and depth conditions that remain geometrically consistent across frames. We then run a single sampling process with a two-phase conditioning schedule: early denoising steps condition on both pose and sparse depth to enforce scene structure, after which depth is dropped and pose-only guidance refines high-frequency details without over-constraining the generation. We evaluate ActCam on multiple benchmarks spanning diverse character motions and challenging viewpoint changes. We find that, compared to pose-only control and other pose and camera methods, ActCam improves camera adherence and motion fidelity, and is preferred in human evaluations, especially under large viewpoint changes. Our results highlight that careful camera-consistent conditioning and staged guidance can enable strong joint camera and motion control without training. Project page: https://elkhomar.github.io/actcam/.
May 7, 2026

Relit-LiVE: Relight Video by Jointly Learning Environment Video

Recent advances have shown that large-scale video diffusion models can be repurposed as neural renderers by first decomposing videos into intrinsic scene representations and then performing forward rendering under novel illumination. While promising, this paradigm fundamentally relies on accurate intrinsic decomposition, which remains highly unreliable for real-world videos and often leads to distorted appearances, broken materials, and accumulated temporal artifacts during relighting. In this work, we present Relit-LiVE, a novel video relighting framework that produces physically consistent, temporally stable results without requiring prior knowledge of camera pose. Our key insight is to explicitly introduce raw reference images into the rendering process, enabling the model to recover critical scene cues that are inevitably lost or corrupted in intrinsic representations. Furthermore, we propose a novel environment video prediction formulation that simultaneously generates relit videos and per-frame environment maps aligned with each camera viewpoint in a single diffusion process. This joint prediction enforces strong geometric-illumination alignment and naturally supports dynamic lighting and camera motion, significantly improving physical consistency in video relighting while easing the requirement of known per-frame camera pose. Extensive experiments demonstrate that Relit-LiVE consistently outperforms state-of-the-art video relighting and neural rendering methods across synthetic and real-world benchmarks. Beyond relighting, our framework naturally supports a wide range of downstream applications, including scene-level rendering, material editing, object insertion, and streaming video relighting. The Project is available at https://github.com/zhuxing0/Relit-LiVE.
May 7, 2026

FreeSpec: Training-Free Long Video Generation via Singular-Spectrum Reconstruction

Video diffusion models perform well in short-video synthesis, but their training-free extension to long videos often suffers from content drift, temporal inconsistency, and over-smoothed dynamics. Existing methods improve temporal consistency by combining a global branch with a local branch, but they often further decompose appearance consistency and temporal dynamics within each branch using predefined criteria. This assignment is unreliable when appearance and action progression are tightly coupled, such as in camera motion and sequential motion. We analyze the video temporal extension issue from a singular-spectrum perspective and show that enlarged self-attention windows induce spectral concentration: spectral energy becomes dominated by a few low-rank singular directions, preserving coarse structure but suppressing high-rank spatial details and motion-rich temporal variations. To mitigate this problem, we propose FreeSpec, a training-free spectral reconstruction framework for long-video generation. FreeSpec decomposes global and local features with singular value decomposition, and uses the global branch as low-rank spectral guidance and the local branch as a high-rank reconstruction basis. This spectrum-level fusion avoids the rigid feature partitioning of previous decomposition rules, preserving long-range consistency while better retaining spatial details and temporal dynamics. Experiments on Wan2.1 and LTX-Video demonstrate that FreeSpec improves long-video generation, especially for temporal dynamics, while maintaining strong visual quality and temporal consistency. Project demo: https://fdchen24.github.io/FreeSpec-Website/.
May 7, 2026

EA-WM: Event-Aware Generative World Model with Structured Kinematic-to-Visual Action Fields

Pretrained video diffusion models provide powerful spatiotemporal generative priors, making them a natural foundation for robotic world models. While recent world-action models jointly optimize future videos and actions, they predominantly treat video generation as an auxiliary representation for policy learning. Consequently, they insufficiently explore the inverse problem: leveraging action signals to guide video synthesis, thereby often failing to preserve precise robot spatial geometry and fine-grained robot-object interaction dynamics in the generated rollouts. To bridge this gap, we present EA-WM, an Event-Aware Generative World Model that effectively closes the loop between kinematic control and visual perception. Rather than injecting joint or end-effector actions as abstract, low-dimensional tokens, EA-WM projects actions and kinematic states directly into the target camera view as Structured Kinematic-to-Visual Action Fields. To fully exploit this geometrically grounded representation, we introduce event-aware bidirectional fusion blocks that modulate cross-branch attention, capturing object state changes and interaction dynamics. Evaluated on the comprehensive WorldArena benchmark, EA-WM achieves state-of-the-art performance, outperforming existing baselines by a significant margin.
May 5, 2026

Stream-R1: Reliability-Perplexity Aware Reward Distillation for Streaming Video Generation

Distillation-based acceleration has become foundational for making autoregressive streaming video diffusion models practical, with distribution matching distillation (DMD) as the de facto choice. Existing methods, however, train the student to match the teacher's output indiscriminately, treating every rollout, frame, and pixel as equally reliable supervision. We argue that this caps distilled quality, since it overlooks two complementary axes of variance in DMD supervision: Inter-Reliability across student rollouts whose supervision varies in reliability, and Intra-Perplexity across spatial regions and temporal frames that contribute unequally to where quality can still be improved. The objective thus conflates two questions under a uniform weight: whether to learn from each rollout, and where to concentrate optimization within it. To address this, we propose Stream-R1, a Reliability-Perplexity Aware Reward Distillation framework that adaptively reweights the distillation objective at both rollout and spatiotemporal-element levels through a single shared reward-guided mechanism. At the Inter-Reliability level, Stream-R1 rescales each rollout's loss by an exponential of a pretrained video reward score, so that rollouts with reliable supervision dominate optimization. At the Intra-Perplexity level, it back-propagates the same reward model to extract per-pixel gradient saliency, which is factored into spatial and temporal weights that concentrate optimization pressure on regions and frames where refinement yields the largest expected gain. An adaptive balancing mechanism prevents any single quality axis from dominating across visual quality, motion quality, and text alignment. Stream-R1 attains consistent improvements on all three dimensions over distillation baselines on standard streaming video generation benchmarks, without architectural modification or additional inference cost.
May 4, 2026

Active Sampling for Ultra-Low-Bit-Rate Video Compression via Conditional Controlled Diffusion

Diffusion models provide a powerful generative prior for perceptual reconstruction at ultra-low bitrates, but effective video compression requires controlling the generative process using highly compact conditioning signals. In this work, we present ActDiff-VC, a diffusion-based video compression framework for the ultra-low-bitrate regime. Our method partitions videos into variable-length segments, transmits keyframes only when needed, and summarizes temporal dynamics using a compact set of tracked point trajectories. Conditioned on these sparse signals, a conditional diffusion decoder synthesizes the remaining frames, enabling perceptually realistic reconstruction under severe rate constraints. To support this design, we introduce two mechanisms: content-adaptive keyframe selection and budget-aware sparse trajectory selection, which together enable compact yet effective conditioning for generative reconstruction. Experiments on the UVG and MCL-JCV benchmarks show that ActDiff-VC achieves up to 64.6% bitrate reduction at matched NIQE, improves KID by up to 64.6% and FID by up to 37.7% at comparable bitrates against strong learned codecs, and delivers favorable perceptual rate--distortion trade-offs relative to learned and diffusion-based baselines in the ultra-low-bitrate regime.
May 4, 2026

Seeing Realism from Simulation: Efficient Video Transfer for Vision-Language-Action Data Augmentation

Vision-language-action (VLA) models typically rely on large-scale real-world videos, whereas simulated data, despite being inexpensive and highly parallelizable to collect, often suffers from a substantial visual domain gap and limited environmental diversity, resulting in weak real-world generalization. We present an efficient video augmentation framework that converts simulated VLA videos into realistic training videos while preserving task semantics and action trajectories. Our pipeline extracts structured conditions from simulation via video semantic segmentation and video captioning, rewrites captions to diversify environments, and uses a conditional video transfer model to synthesize realistic videos. To make augmentation practical at scale, we introduce a diffusion feature-reuse mechanism that reuses video tokens across adjacent timesteps to accelerate generation, and a coreset sampling strategy that identifies a compact, non-redundant subset for augmentation under limited computation. Extensive experiments on Robotwin 2.0, LIBERO, LIBERO-Plus, and a real robotic platform demonstrate consistent improvements. For example, our method improves RDT-1B by 8% on Robotwin 2.0, and boosts π0π_0 by 5.1% on the more challenging LIBERO-Plus benchmark. Code is available at: https://github.com/nanfangxiansheng/Seeing-Realism-from-Simulation.
May 3, 2026

Exploring Data-Free LoRA Transferability for Video Diffusion Models

Video diffusion models leveraging step distillation or causal distillation have achieved remarkable performance. However, adapting existing LoRAs to these variants remains a critical challenge due to weight space mismatches. We observe that direct application leads to style degradation and structural collapse, yet the underlying mechanisms remain poorly understood. To fill this gap, we delve into the weight space and identify that the incompatibility stems from spectral interference within shared functional clusters defined over singular subspaces. Specifically, our analysis reveals that while both paradigms respect spectral rigidity, they establish conflicting routing pathways that clash through constructive overload or destructive cancellation. To address this issue, we propose Cluster-Aware Spectral Arbitration (CASA), a data-free framework that dynamically arbitrates between safeguarding the target's manifold and restoring LoRA alignment based on spectral density. Extensive experiments demonstrate that CASA effectively mitigates artifacts and revives LoRA functionality. Our code is available at https://github.com/Noahwangyuchen/CASA
May 3, 2026

Motion-Aware Caching for Efficient Autoregressive Video Generation

Autoregressive video generation paradigms offer theoretical promise for long video synthesis, yet their practical deployment is hindered by the computational burden of sequential iterative denoising. While cache reuse strategies can accelerate generation by skipping redundant denoising steps, existing methods rely on coarse-grained chunk-level skipping that fails to capture fine-grained pixel dynamics. This oversight is critical: pixels with high motion require more denoising steps to prevent error accumulation, while static pixels tolerate aggressive skipping. We formalize this insight theoretically by linking cache errors to residual instability, and propose MotionCache, a motion-aware cache framework that exploits inter-frame differences as a lightweight proxy for pixel-level motion characteristics. MotionCache employs a coarse-to-fine strategy: an initial warm-up phase establishes semantic coherence, followed by motion-weighted cache reuse that dynamically adjusts update frequencies per token. Extensive experiments on state-of-the-art models like SkyReels-V2 and MAGI-1 demonstrate that MotionCache achieves significant speedups of 6.28×\textbf{6.28}\times and 1.64×\textbf{1.64}\times respectively, while effectively preserving generation quality (VBench: 1%↓1\%\downarrow and 0.01%↓0.01\%\downarrow respectively). The code is available at https://github.com/ywlq/MotionCache.