Video QA

QA: Question Answering

Overview

Video question answering asks models to identify events, people, actions, and relationships in video, including when things happen and why. Approaches include vision-language models, question-aware frame selection and retrieval, temporal memory, scene graphs, and agentic systems that inspect evidence with tools. Benchmarks test settings such as long-form and streaming video, egocentric activity, causal reasoning, and precise temporal grounding. A central challenge is that high answer accuracy can coexist with weak use of visual evidence, poor temporal grounding, and overconfidence when evidence is incomplete.

Latest papers

184 papers25 papers in the last four weeks, up 47% on the four weeks before. 0.1% of all new papers.

Apr 6, 2026

SVAgent: Storyline-Guided Long Video Understanding via Cross-Modal Multi-Agent Collaboration

Video question answering (VideoQA) is a challenging task that requires integrating spatial, temporal, and semantic information to capture the complex dynamics of video sequences. Although recent advances have introduced various approaches for video understanding, most existing methods still rely on locating relevant frames to answer questions rather than reasoning through the evolving storyline as humans do. Humans naturally interpret videos through coherent storylines, an ability that is crucial for making robust and contextually grounded predictions. To address this gap, we propose SVAgent, a storyline-guided cross-modal multi-agent framework for VideoQA. The storyline agent progressively constructs a narrative representation based on frames suggested by a refinement suggestion agent that analyzes historical failures. In addition, cross-modal decision agents independently predict answers from visual and textual modalities under the guidance of the evolving storyline. Their outputs are then evaluated by a meta-agent to align cross-modal predictions and enhance reasoning robustness and answer consistency. Experimental results demonstrate that SVAgent achieves superior performance and interpretability by emulating human-like storyline reasoning in video understanding.
Apr 5, 2026

AURA: Always-On Understanding and Real-Time Assistance via Video Streams

Video Large Language Models (VideoLLMs) have achieved strong performance on many video understanding tasks, but most existing systems remain offline and are not well-suited for live video streams that require continuous observation and timely response. Recent streaming VideoLLMs have made progress, yet current approaches often rely on decoupled trigger-response pipelines or are limited to captioning-style narration, reducing their effectiveness for open-ended question answering and long-horizon interaction. We propose AURA (Always-On Understanding and Real-Time Assistance), an end-to-end streaming visual interaction framework that enables a unified VideoLLM to continuously process video streams and support both real-time question answering and proactive responses. AURA integrates context management, data construction, training objectives, and deployment optimization for stable long-horizon streaming interaction. It achieves state-of-the-art performance on streaming benchmarks and supports a real-time demo system with ASR and TTS running at 2 FPS on two 80G accelerators. We release the AURA model together with a real-time inference framework to facilitate future research.
Apr 4, 2026

SGTA: Scene-Graph Based Multi-Modal Traffic Agent for Video Understanding

We present Scene-Graph Based Multi-Modal Traffic Agent (SGTA), a modular framework for traffic video understanding that combines structured scene graphs with multi-modal reasoning. It constructs a traffic scene graph from roadside videos using detection, tracking, and lane extraction, followed by tool-based reasoning over both symbolic graph queries and visual inputs. SGTA adopts ReAct to process interleaved reasoning traces from large language models with tool invocations, enabling interpretable decision-making for complex video questions. Experiments on selected TUMTraffic VideoQA dataset sample demonstrate that SGTA achieves competitive accuracy across multiple question types while providing transparent reasoning steps. These results highlight the potential of integrating structured scene representations with multi-modal agents for traffic video understanding.
Apr 3, 2026

Progressive Video Condensation with MLLM Agent for Long-form Video Understanding

Understanding long videos requires extracting query-relevant information from long sequences under tight compute budgets. Existing text-then-LLM pipelines lose fine-grained visual cues, while video-based multimodal large language models (MLLMs) can keep visual details but are too frame-hungry and computationally expensive. In this work, we aim to harness MLLMs for efficient video understanding. We propose ProVCA, a progressive video condensation agent that iteratively locates key video frames at multiple granularities. ProVCA first adopts a segment localization module to identify the video segment relevant to the query, then a snippet selection module to select important snippets based on similarity, and finally a keyframe refinement module to pinpoint specific keyframes in those snippets. By progressively narrowing the scope from coarse segments to fine frames, ProVCA identifies a small set of keyframes for MLLM-based reasoning. ProVCA achieves state-of-the-art zero-shot accuracies of 69.3% on EgoSchema, 80.5% on NExT-QA, and 77.7% on IntentQA, while using fewer frames than previous training-free methods.
Apr 2, 2026

STRIVE: Structured Spatiotemporal Exploration for Reinforcement Learning in Video Question Answering

We introduce STRIVE (SpatioTemporal Reinforcement with Importance-aware Variant Exploration), a structured reinforcement learning framework for video question answering. While group-based policy optimization methods have shown promise in large multimodal models, they often suffer from low reward variance when responses exhibit similar correctness, leading to weak or unstable advantage estimates. STRIVE addresses this limitation by constructing multiple spatiotemporal variants of each input video and performing joint normalization across both textual generations and visual variants. By expanding group comparisons beyond linguistic diversity to structured visual perturbations, STRIVE enriches reward signals and promotes more stable and informative policy updates. To ensure exploration remains semantically grounded, we introduce an importance-aware sampling mechanism that prioritizes frames most relevant to the input question while preserving temporal coverage. This design encourages robust reasoning across complementary visual perspectives rather than overfitting to a single spatiotemporal configuration. Experiments on six challenging video reasoning benchmarks including VideoMME, TempCompass, VideoMMMU, MMVU, VSI-Bench, and PerceptionTest demonstrate consistent improvements over strong reinforcement learning baselines across multiple large multimodal models. Our results highlight the role of structured spatiotemporal exploration as a principled mechanism for stabilizing multimodal reinforcement learning and improving video reasoning performance.
Apr 1, 2026

Query-Conditioned Evidential Keyframe Sampling for MLLM-Based Long-Form Video Understanding

Multimodal Large Language Models (MLLMs) have shown strong performance on video question answering, but their application to long-form videos is constrained by limited context length and computational cost, making keyframe sampling essential. Existing approaches typically rely on semantic relevance or reinforcement learning, which either fail to capture evidential clues or suffer from inefficient combinatorial optimization. In this work, we propose an evidence-driven keyframe sampling framework grounded in information bottleneck theory. We formulate keyframe selection as maximizing the conditional mutual information between selected frames and the query, providing a principled objective that reflects each frame's contribution to answering the question. To make this objective tractable, we exploit its structure to derive a decomposed optimization that reduces subset selection to independent frame-level scoring. We further introduce a query-conditioned evidence scoring network trained with a contrastive objective to estimate evidential importance efficiently. Experiments on long-form video understanding benchmarks show that our method consistently outperforms prior sampling strategies under strict token budgets, while significantly improving training efficiency.
Mar 26, 2026

Reinforcing Structured Chain-of-Thought for Video Understanding

Multi-modal Large Language Models (MLLMs) show promise in video understanding. However, their reasoning often suffers from thinking drift and weak temporal comprehension, even when enhanced by Reinforcement Learning (RL) techniques like Group Relative Policy Optimization (GRPO). Moreover, existing RL methods usually depend on Supervised Fine-Tuning (SFT), which requires costly Chain-of-Thought (CoT) annotation and multi-stage training, and enforces fixed reasoning paths, limiting MLLMs' ability to generalize and potentially inducing bias. To overcome these limitations, we introduce Summary-Driven Reinforcement Learning (SDRL), a novel single-stage RL framework that obviates the need for SFT by utilizing a Structured CoT format: Summarize -> Think -> Answer. SDRL introduces two self-supervised mechanisms integrated into the GRPO objective: 1) Consistency of Vision Knowledge (CVK) enforces factual grounding by reducing KL divergence among generated summaries; and 2) Dynamic Variety of Reasoning (DVR) promotes exploration by dynamically modulating thinking diversity based on group accuracy. This novel integration effectively balances alignment and exploration, supervising both the final answer and the reasoning process. Our method achieves state-of-the-art performance on seven public VideoQA datasets.
Mar 25, 2026

GameplayQA: A Benchmarking Framework for Decision-Dense POV-Synced Multi-Video Understanding of 3D Virtual Agents

Multimodal LLMs are increasingly deployed as perceptual backbones for autonomous agents in 3D environments, from robotics to virtual worlds. These applications require agents to perceive rapid state changes, attribute actions to the correct entities, and reason about concurrent multi-agent behaviors from a first-person perspective, capabilities that existing benchmarks do not adequately evaluate. We introduce GameplayQA, a framework for evaluating agentic-centric perception and reasoning through video understanding. Specifically, we densely annotate multiplayer 3D gameplay videos at 1.22 labels/second, with time-synced, concurrent captions of states, actions, and events structured around a triadic system of Self, Other Agents, and the World, a natural decomposition for multi-agent environments. From these annotations, we refined 2.4K diagnostic QA pairs organized into three levels of cognitive complexity, accompanied by a structured distractor taxonomy that enables fine-grained analysis of where models hallucinate. Evaluation of frontier MLLMs reveals a substantial gap from human performance, with common failures in temporal and cross-video grounding, agent-role attribution, and handling the decision density of the game. We hope GameplayQA stimulates future research at the intersection of embodied AI, agentic perception, and world modeling.
Mar 24, 2026

ForeSea: AI Forensic Search with Multi-modal Queries for Video Surveillance

Despite decades of work, surveillance still struggles in searching and reasoning about specific targets across long, multi-camera videos. Existing methods - tracking, retrieval, and video LLMs require heavy manual filtering, capture only shallow attributes, and fail at temporal understanding. Prior benchmarks are also limited to basic retrieval and question answering, without addressing real world challenges that often involve multimodal queries and temporal grounding (e.g., "When did this person join the fight?" with the person's image). To address this gap, we introduce ForeSeaQA, a new benchmark specifically designed for video QA with image-and-text queries and timestamped annotations of key events. The dataset consists of long-horizon surveillance footage paired with diverse multimodal questions, enabling systematic evaluation of retrieval, temporal grounding, and multimodal reasoning in realistic forensic conditions. Not limited to this benchmark, we propose ForeSea, an AI forensic search system with a 3-stage, plug-and-play pipeline. (1) A tracking module filters irrelevant footage; (2) a multimodal embedding module indexes the remaining clips; and (3) during inference, the system retrieves top-K candidate clips for a video LLM to answer queries and localize events. On ForeSeaQA benchmark, ForeSea improves accuracy by 3.1 points and temporal IoU by 10.1 points over prior retrieval-augmented baselines. To our knowledge, ForeSeaQA is the first benchmark to support complex multimodal queries with precise temporal grounding, and ForeSea is the first VideoRAG system built to excel in this setting.
Mar 24, 2026

MVPBench: A Multi-Video Perception Evaluation Benchmark for Multi-Modal Video Understanding

The rapid progress of Large Language Models (LLMs) has spurred growing interest in Multi-modal LLMs (MLLMs) and motivated the development of benchmarks to evaluate their perceptual and comprehension abilities. Existing benchmarks, however, are limited to static images or single videos, overlooking the complex interactions across multiple videos. To address this gap, we introduce the Multi-Video Perception Evaluation Benchmark (MVPBench), a new benchmark featuring 14 subtasks across diverse visual domains designed to evaluate models on extracting relevant information from video sequences to make informed decisions. MVPBench includes 5K question-answering tests involving 2.7K video clips sourced from existing datasets and manually annotated clips. Extensive evaluations reveal that current models struggle to process multi-video inputs effectively, underscoring substantial limitations in their multi-video comprehension. We anticipate MVPBench will drive advancements in multi-video perception.
Mar 20, 2026

Overreliance on AI in Information-seeking from Video Content

The ubiquity of multimedia content is reshaping online information spaces, particularly in social media environments. At the same time, search is being rapidly transformed by generative AI, with large language models (LLMs) routinely deployed as intermediaries between users and multimedia content to retrieve and summarize information. Despite their growing influence, the impact of LLM inaccuracies and potential vulnerabilities on multimedia information-seeking tasks remains largely unexplored. We investigate how generative AI affects accuracy, efficiency, and confidence in information retrieval from videos. We conduct an experiment with around 900 participants on 8,000+ video-based information-seeking tasks, comparing behavior across three conditions: (1) access to videos only, (2) access to videos with LLM-based AI assistance, and (3) access to videos with a deceiving AI assistant designed to provide false answers. We find that AI assistance increases accuracy by 3-7% when participants viewed the relevant video segment, and by 27-35% when they did not. Efficiency increases by 10% for short videos and 25% for longer ones. However, participants tend to over-rely on AI outputs, resulting in accuracy drops of up to 32% when interacting with the deceiving AI. Alarmingly, self-reported confidence in answers remains stable across all three conditions. Our findings expose fundamental safety risks in AI-mediated video information retrieval.
Mar 19, 2026

HORNet: Task-Guided Frame Selection for Video Question Answering with Vision-Language Models

Video question answering (VQA) with vision-language models (VLMs) depends critically on which frames are selected from the input video, yet most systems rely on uniform or heuristic sampling that cannot be optimized for downstream answering quality. We introduce HORNet, a lightweight frame selection policy trained with Group Relative Policy Optimization (GRPO) to learn which frames a frozen VLM needs to answer questions correctly. With fewer than 1M trainable parameters, HORNet reduces input frames by up to 99% and VLM processing time by up to 93%, while improving answer quality on short-form benchmarks (+1.7% F1 on MSVD-QA) and achieving strong performance on temporal reasoning tasks (+7.3 points over uniform sampling on NExT-QA). We formalize this as Select Any Frames (SAF), a task that decouples visual input curation from VLM reasoning, and show that GRPO-trained selection generalizes better out-of-distribution than supervised and PPO alternatives. HORNet's policy further transfers across VLM answerers without retraining, yielding an additional 8.5% relative gain when paired with a stronger model. Evaluated across six benchmarks spanning 341,877 QA pairs and 114.2 hours of video, our results demonstrate that optimizing what a VLM sees is a practical and complementary alternative to optimizing what it generates while improving efficiency. Code is available at https://github.com/ostadabbas/HORNet.
Mar 18, 2026

VideoAtlas: Navigating Long-Form Video in Logarithmic Compute

Extending language models to video introduces two challenges: representation, where existing methods rely on lossy approximations, and long-context, where caption- or agent-based pipelines collapse video into text and lose visual fidelity. To overcome this, we introduce VideoAtlas, a task-agnostic environment to represent video as a hierarchical grid that is simultaneously lossless, navigable, scalable, caption- and preprocessing-free. An overview of the video is available at a glance, and any region can be recursively zoomed into, with the same visual representation used uniformly for the video, intermediate investigations, and the agent's memory, eliminating lossy text conversion end-to-end. This hierarchical structure ensures access depth grows only logarithmically with video length. For long-context, Recursive Language Models (RLMs) recently offered a powerful solution for long text, but extending them to visual domain requires a structured environment to recurse into, which VideoAtlas provides. VideoAtlas as a Markov Decision Process unlocks Video-RLM: a parallel Master-Worker architecture where a Master coordinates global exploration while Workers concurrently drill into assigned regions to accumulate lossless visual evidence. We demonstrate three key findings: (1)~logarithmic compute growth with video duration, further amplified by a 30-60% multimodal cache hit rate arising from the grid's structural reuse. (2)~environment budgeting, where bounding the maximum exploration depth provides a principled compute-accuracy hyperparameter. (3)~emergent adaptive compute allocation that scales with question granularity. When scaling from 1-hour to 10-hour benchmarks, Video-RLM remains the most duration-robust method with minimal accuracy degradation, demonstrating that structured environment navigation is a viable and scalable paradigm for video understanding.
Mar 17, 2026

When Thinking Hurts: Mitigating Visual Forgetting in Video Reasoning via Frame Repetition

Recently, Multimodal Large Language Models (MLLMs) have demonstrated significant potential in complex visual tasks through the integration of Chain-of-Thought (CoT) reasoning. However, in Video Question Answering, extended thinking processes do not consistently yield performance gains and may even lead to degradation due to ``visual anchor drifting'', where models increasingly rely on self-generated text, sidelining visual inputs and causing hallucinations. While existing mitigations typically introduce specific mechanisms for the model to re-attend to visual inputs during inference, these approaches often incur prohibitive training costs and suffer from poor generalizability across different architectures. To address this, we propose FrameRepeat, an automated enhancement framework which features a lightweight repeat scoring module that enables Video-LLMs to autonomously identify which frames should be reinforced. We introduce a novel training strategy, Add-One-In (AOI), that uses MLLM output probabilities to generate supervision signals representing repeat gain. This can be used to train a frame scoring network, which guides the frame repetition behavior. Experimental results across multiple models and datasets demonstrate that FrameRepeat is both effective and generalizable in strengthening important visual cues during the reasoning process.
Mar 16, 2026

Clue Matters: Leveraging Latent Visual Clues to Empower Video Reasoning

Multi-modal Large Language Models (MLLMs) have significantly advanced video reasoning, yet Video Question Answering (VideoQA) remains challenging due to its demand for temporal causal reasoning and evidence-grounded answer generation. Prevailing end-to-end MLLM frameworks lack explicit structured reasoning between visual perception and answer derivation, causing severe hallucinations and poor interpretability. Existing methods also fail to address three core gaps: faithful visual clue extraction, utility-aware clue filtering, and end-to-end clue-answer alignment. Inspired by hierarchical human visual cognition, we propose ClueNet, a clue-aware video reasoning framework with a two-stage supervised fine-tuning paradigm without extensive base model modifications. Decoupled supervision aligns clue extraction and chain-based reasoning, while inference supervision with an adaptive clue filter refines high-order reasoning, alongside lightweight modules for efficient inference. Experiments on NExT-QA, STAR, and MVBench show that ClueNet outperforms state-of-the-art methods by ≥\ge 1.1%, with superior generalization, hallucination mitigation, inference efficiency, and cross-backbone compatibility. This work bridges the perception-to-generation gap in MLLM video understanding, providing an interpretable, faithful reasoning paradigm for high-stakes VideoQA applications.
Mar 16, 2026

Learning Question-Aware Keyframe Selection with Synthetic Supervision for Video Question Answering

Large multimodal models (LMMs) have recently demonstrated remarkable performance in video question answering (VideoQA), yet reasoning over video remains challenging due to high inference cost and diluted information. Keyframe selection offers efficiency and sharper reasoning but suffers from sparse supervision and redundant frame choices when relying only on image-text similarity. We present a question-aware keyframe selection framework with two components: pseudo keyframe labels derived from LMMs that provide informative supervision and a coverage regularization that promotes diverse, complementary evidence across time. Experiments on NExT-QA show that our method significantly improves accuracy, especially for temporal and causal question types, establishing keyframe selection as an effective and learnable module for VideoQA.
Mar 13, 2026

Do You See What I Am Pointing At? Gesture-Based Egocentric Video Question Answering

Understanding and answering questions based on a user's pointing gesture is essential for next-generation egocentric AI assistants. However, current Multimodal Large Language Models (MLLMs) struggle with such tasks due to the lack of gesture-rich data and their limited ability to infer fine-grained pointing intent from egocentric video. To address this, we introduce EgoPointVQA, a dataset and benchmark for gesture-grounded egocentric question answering, comprising 4000 synthetic and 400 real-world videos across multiple deictic reasoning tasks. Built upon it, we further propose Hand Intent Tokens (HINT), which encodes tokens derived from 3D hand keypoints using an off-the-shelf reconstruction model and interleaves them with the model input to provide explicit spatial and temporal context for interpreting pointing intent. We show that our model outperforms others in different backbones and model sizes. In particular, HINT-14B achieves 68.1% accuracy, on average over 6 tasks, surpassing the state-of-the-art, InternVL3-14B, by 6.6%. To further facilitate the open research, we will release the code, model, and dataset. Project page: https://yuuraa.github.io/papers/choi2026egovqa
Mar 12, 2026

Attend Before Attention: Efficient and Scalable Video Understanding via Autoregressive Gazing

Multi-modal large language models (MLLMs) have advanced general-purpose video understanding but struggle with long, high-resolution videos -- they process every pixel equally in their vision transformers (ViTs) or LLMs despite significant spatiotemporal redundancy. We introduce AutoGaze, a lightweight module that removes redundant patches before processed by a ViT or an MLLM. Trained with next-token prediction and reinforcement learning, AutoGaze autoregressively selects a minimal set of multi-scale patches that can reconstruct the video within a user-specified error threshold, eliminating redundancy while preserving information. Empirically, AutoGaze reduces visual tokens by 4x-100x and accelerates ViTs and MLLMs by up to 19x, enabling scaling MLLMs to 1K-frame 4K-resolution videos and achieving superior results on video benchmarks (e.g., 67.0% on VideoMME). Furthermore, we introduce HLVid: the first high-resolution, long-form video QA benchmark with 5-minute 4K-resolution videos, where an MLLM scaled with AutoGaze improves over the baseline by 10.1% and outperforms the previous best MLLM by 4.5%. Project page: https://autogaze.github.io/.
Mar 10, 2026

TemporalDoRA: Temporal PEFT for Robust Surgical Video Question Answering

Surgical Video Question Answering (VideoQA) requires accurate temporal grounding while remaining robust to natural variation in how clinicians phrase questions, where linguistic bias can arise. Standard Parameter Efficient Fine Tuning (PEFT) methods adapt pretrained projections without explicitly modeling frame-to-frame interactions within the adaptation pathway, limiting their ability to exploit sparse temporal evidence. We introduce TemporalDoRA, a video-specific PEFT formulation that extends Weight-Decomposed Low-Rank Adaptation by (i) inserting lightweight temporal Multi-Head Attention (MHA) inside the low-rank bottleneck of the vision encoder and (ii) selectively applying weight decomposition only to the trainable low-rank branch rather than the full adapted weight. This design enables temporally-aware updates while preserving a frozen backbone and stable scaling. By mixing information across frames within the adaptation subspace, TemporalDoRA steers updates toward temporally consistent visual cues and improves robustness with minimal parameter overhead. To benchmark this setting, we present REAL-Colon-VQA, a colonoscopy VideoQA dataset with 6,424 clip--question pairs, including paired rephrased Out-of-Template questions to evaluate sensitivity to linguistic variation. TemporalDoRA improves Out-of-Template performance, and ablation studies confirm that temporal mixing inside the low-rank branch is the primary driver of these gains. We also validate on EndoVis18-VQA adapted to short clips and observe consistent improvements on the Out-of-Template split. Code and dataset available at~Anonymous GitHub.
Mar 9, 2026

MEGC2026: Micro-Expression Grand Challenge on Visual Question Answering

Facial micro-expressions (MEs) are involuntary movements of the face that occur spontaneously when a person experiences an emotion but attempts to suppress or repress the facial expression, typically found in a high-stakes environment. In recent years, substantial advancements have been made in the areas of ME recognition, spotting, and generation. The emergence of multimodal large language models (MLLMs) and large vision-language models (LVLMs) offers promising new avenues for enhancing ME analysis through their powerful multimodal reasoning capabilities. The ME grand challenge (MEGC) 2026 introduces two tasks that reflect these evolving research directions: (1) ME video question answering (ME-VQA), which explores ME understanding through visual question answering on relatively short video sequences, leveraging MLLMs or LVLMs to address diverse question types related to MEs; and (2) ME long-video question answering (ME-LVQA), which extends VQA to long-duration video sequences in realistic settings, requiring models to handle temporal reasoning and subtle micro-expression detection across extended time periods. All participating algorithms are required to submit their results on a public leaderboard. More details are available at https://megc2026.github.io.
Mar 9, 2026

StreamReady: Learning What to Answer and When in Long Streaming Videos

Streaming video understanding often involves time-sensitive scenarios where models need to answer exactly when the supporting visual evidence appears: answering before the evidence reflects speculation, answering after it has passed reduces real-time utility. To capture this behavior, we introduce a readiness-aware formulation of streaming video understanding with the Answer Readiness Score (ARS), a timing-aware objective with asymmetric early and late penalties. When combined with correctness, ARS defines an effective accuracy that measures not just whether a model is right, but whether it answers at the appropriate moment. Building on this formulation, we introduce StreamReady, a framework to unify temporal reasoning with on-time answering through a lightweight readiness mechanism that decides if sufficient evidence has been observed before responding. To evaluate this capability, we further introduce ProReady-QA, a benchmark with annotated answer evidence windows and proactive multi-turn questions across local and global contexts. StreamReady achieves superior performance on ProReady-QA, and consistently outperforms prior methods across eight additional streaming and offline long-video benchmarks, demonstrating robust and broadly generalizable video understanding capability.
Mar 5, 2026

Think, Then Verify: A Hypothesis-Verification Multi-Agent Framework for Long Video Understanding

Long video understanding is challenging due to dense visual redundancy, long-range temporal dependencies, and the tendency of chain-of-thought and retrieval-based agents to accumulate semantic drift and correlation-driven errors. We argue that long-video reasoning should begin not with reactive retrieval, but with deliberate task formulation: the model must first articulate what must be true in the video for each candidate answer to hold. This thinking-before-finding principle motivates VideoHV-Agent, a framework that reformulates video question answering as a structured hypothesis-verification process. Based on video summaries, a Thinker rewrites answer candidates into testable hypotheses, a Judge derives a discriminative clue specifying what evidence must be checked, a Verifier grounds and tests the clue using localized, fine-grained video content, and an Answer agent integrates validated evidence to produce the final answer. Experiments on three long-video understanding benchmarks show that VideoHV-Agent achieves state-of-the-art accuracy while providing enhanced interpretability, improved logical soundness, and lower computational cost. We make our code publicly available at: https://github.com/Haorane/VideoHV-Agent.
Mar 4, 2026

RIVER: A Real-Time Interaction Benchmark for Video LLMs

The rapid advancement of multimodal large language models has demonstrated impressive capabilities, yet nearly all operate in an offline paradigm, hindering real-time interactivity. Addressing this gap, we introduce the Real-tIme Video intERaction Bench (RIVER Bench), designed for evaluating online video comprehension. RIVER Bench introduces a novel framework comprising Retrospective Memory, Live-Perception, and Proactive Anticipation tasks, closely mimicking interactive dialogues rather than responding to entire videos at once. We conducted detailed annotations using videos from diverse sources and varying lengths, and precisely defined the real-time interactive format. Evaluations across various model categories reveal that while offline models perform well in single question-answering tasks, they struggle with real-time processing. Addressing the limitations of existing models in online video interaction, especially their deficiencies in long-term memory and future perception, we proposed a general improvement method that enables models to interact with users more flexibly in real time. We believe this work will significantly advance the development of real-time interactive video understanding models and inspire future research in this emerging field. Datasets and code are publicly available at https://github.com/OpenGVLab/RIVER.
Mar 2, 2026

DynaTokens: Controlling Token Dynamics for Continual Video-Language Understanding

Continual VideoQA with multimodal LLMs remains challenging because sequential adaptation induces task interference, while storing task-specific prompts becomes impractical as task sequences grow. We introduce DynaTokens, a transformer-based token generator that dynamically produces fine-tuning tokens on demand, enabling task-adaptive prompt updates through shared generation weights. To mitigate forgetting, we introduce meta-learning-inspired regularisers that look ahead to avoid task-specific sharp update directions while anchoring the evolving generator to prior-task behaviours. We theoretically connect this objective to sharpness-aware optimisation, showing how it favours flatter cross-task minima and improves retention. DynaTokens combines gradient-free routing based on robust pretrained token and visual embeddings with lightweight auxiliary multimodal supervision, reducing router drift during continual adaptation. Across standard continual VideoQA benchmarks, DynaTokens achieves higher average accuracy and substantially lower forgetting than strong baselines. It also improves zero-shot generalisation and remains effective in longer domain-incremental sequences with extended task shifts. Finally, we introduce a challenging ImageQA->VideoQA protocol and show that DynaTokens enables robust cross-modal continual transfer.
Feb 26, 2026

WaterVideoQA: ASV-Centric Perception and Rule-Compliant Reasoning via Multi-Modal Agents

While autonomous navigation has achieved remarkable success in passive perception (e.g., object detection and segmentation), it remains fundamentally constrained by a void in knowledge-driven, interactive environmental cognition. In the high-stakes domain of maritime navigation, the ability to bridge the gap between raw visual perception and complex cognitive reasoning is not merely an enhancement but a critical prerequisite for Autonomous Surface Vessels to execute safe and precise maneuvers. To this end, we present WaterVideoQA, the first large-scale, comprehensive Video Question Answering benchmark specifically engineered for all-waterway environments. This benchmark encompasses 3,029 video clips across six distinct waterway categories, integrating multifaceted variables such as volatile lighting and dynamic weather to rigorously stress-test ASV capabilities across a five-tier hierarchical cognitive framework. Furthermore, we introduce NaviMind, a pioneering multi-agent neuro-symbolic system designed for open-ended maritime reasoning. By synergizing Adaptive Semantic Routing, Situation-Aware Hierarchical Reasoning, and Autonomous Self-Reflective Verification, NaviMind transitions ASVs from superficial pattern matching to regulation-compliant, interpretable decision-making. Experimental results demonstrate that our framework significantly transcends existing baselines, establishing a new paradigm for intelligent, trustworthy interaction in dynamic maritime environments.
Feb 24, 2026

UDVideoQA: A Traffic Video Question Answering Dataset for Multi-Object Spatio-Temporal Reasoning in Urban Dynamics

Understanding the complex, multi-agent dynamics of urban traffic remains a fundamental challenge for video language models. This paper introduces Urban Dynamics VideoQA, a benchmark dataset that captures the unscripted real-world behavior of dynamic urban scenes. UDVideoQA is curated from 16 hours of traffic footage recorded at multiple city intersections under diverse traffic, weather, and lighting conditions. It employs an event-driven dynamic blur technique to ensure privacy preservation without compromising scene fidelity. Using a unified annotation pipeline, the dataset contains 28K question-answer pairs generated across 8 hours of densely annotated video, averaging one question per second. Its taxonomy follows a hierarchical reasoning level, spanning basic understanding and attribution to event reasoning, reverse reasoning, and counterfactual inference, enabling systematic evaluation of both visual grounding and causal reasoning. Comprehensive experiments benchmark 10 SOTA VideoLMs on UDVideoQA and 8 models on a complementary video question generation benchmark. Results reveal a persistent perception-reasoning gap, showing models that excel in abstract inference often fail with fundamental visual grounding. While models like Gemini Pro achieve the highest zero-shot accuracy, fine-tuning the smaller Qwen2.5-VL 7B model on UDVideoQA bridges this gap, achieving performance comparable to proprietary systems. In VideoQGen, Gemini 2.5 Pro, and Qwen3 Max generate the most relevant and complex questions, though all models exhibit limited linguistic diversity, underscoring the need for human-centric evaluation. The UDVideoQA suite, including the dataset, annotation tools, and benchmarks for both VideoQA and VideoQGen, provides a foundation for advancing robust, privacy-aware, and real-world multimodal reasoning. UDVideoQA is available at https://ud-videoqa.github.io/UD-VideoQA/UD-VideoQA/.
Feb 21, 2026

Think with Grounding: Curriculum Reinforced Reasoning with Video Grounding for Long Video Understanding

Long video understanding is challenging due to rich and complicated multimodal clues in long temporal range.Current methods adopt reasoning to improve the model's ability to analyze complex video clues in long videos via text-form reasoning.However,the existing literature suffers from the fact that the text-only reasoning under fixed video context may exacerbate hallucinations since detailed crucial clues are often ignored under limited video context length due to the temporal redundancy of long videos.To address this gap,we propose Video-TwG,a curriculum reinforced framework that employs a novel Think-with-Grounding paradigm,enabling video LLMs to actively decide when to perform on-demand grounding during interleaved text-video reasoning, selectively zooming into question-relevant clips only when necessary.Video-TwG can be trained end-to-end in a straightforward manner, without relying on complex auxiliary modules or heavily annotated reasoning tracesIn detail,we design a Two-stage Reinforced Curriculum Strategy, where the model first learns think-with-grounding behavior on a small short-video GQA dataset with grounding labels,and then scales to diverse general QA data with videos of diverse domains to encourage generalization. Further, to handle complex think-with-grounding reasoning for various kinds of data,we propose TwG-GRPO algorithm which features the fine-grained grounding reward, self-confirmed pseudo reward and accuracy-gated mechanism.Finally,we propose to construct a new TwG-51K dataset that facilitates training. Experiments on Video-MME, LongVideoBench, and MLVU show that Video-TwG consistently outperforms strong LVU baselines.Further ablation validates the necessity of our Two-stage Reinforced Curriculum Strategy and shows our TwG-GRPO better leverages diverse unlabeled data to improve grounding quality and reduce redundant groundings without sacrificing QA performance.
Feb 20, 2026

Going Down Memory Lane: Scaling Tokens for Video Stream Understanding with Dynamic KV-Cache Memory

Streaming video understanding requires models to robustly encode, store, and retrieve information from a continuous video stream to support accurate video question answering (VQA). Existing state-of-the-art approaches rely on key-value caching to accumulate frame-level information over time, but use a limited number of tokens per frame, leading to the loss of fine-grained visual details. In this work, we propose scaling the token budget to enable more granular spatiotemporal understanding and reasoning. First, we find that current methods are ill-equipped to handle dense streams: their feature encoding causes query-frame similarity scores to increase over time, biasing retrieval toward later frames. To address this, we introduce an adaptive selection strategy that reduces token redundancy while preserving local spatiotemporal information. We further propose a training-free retrieval mixture-of-experts that leverages external models to better identify relevant frames. Our method, MemStream, achieves +8.0% on CG-Bench, +8.5% on LVBench, and +2.4% on VideoMME (Long) over ReKV with Qwen2.5-VL-7B.
Dec 28, 2025

Video-Browser: Towards Open-web Agentic Video Browsing

Autonomous agents are shifting information seeking from passive retrieval toward proactive, open-ended research, yet this progress has largely bypassed video, one of the web's richest sources of evidence. We formalize Agentic Video Browsing, in which an agent must query video search engines, decide which returned videos to watch, and answer questions grounded in their visual content. To study this setting reproducibly, we introduce Video-BrowseComp, a benchmark and infrastructure suite with 660 human-annotated questions at three difficulty levels, paired online and offline evaluation tracks, and a fixed video search stack of roughly 12,000 videos spanning over 2,000 hours for evaluation and training-data construction. Our analysis reveals that the main bottleneck lies before video understanding: agents often fail to find the answer-bearing video at all. This bottleneck stems from two coupled challenges. Search engines index textual metadata such as titles and tags, whereas questions often target implicit visual or cross-source evidence absent from these surface forms; and exhaustively inspecting the many returned videos is prohibitively expensive. We propose Video-Browser, an evidence-surfacing agent that improves both sides of search. A Translation Memory helps the Planner phrase queries by analogy to past question-to-query transformations that successfully surfaced their target videos, and a Watcher performs sparse visual screening over returned candidates, retaining only videos that plausibly contain answer-bearing evidence for later dense verification. On the offline track, Video-Browser raises overall accuracy from 11.6% to 27.3% with Qwen3-VL-8B and from 39.8% to 45.1% with Gemini-3.1-Pro over the corresponding ReAct search agents, showing that better query formulation and post-search candidate selection improve end-to-end browsing performance.
Dec 3, 2025

Benchmarking and Learning Object-Centric Procedural Understanding in Instructional Videos

Procedural activities are fundamentally driven by object state transitions, yet existing instructional video benchmarks remain action-centric and cannot evaluate whether models reason about how objects evolve toward task completion. In this work, we introduce ProcObject-10K, the first benchmark that jointly evaluates object-centric reasoning and temporal evidence grounding in instructional videos, across both egocentric and exocentric views. It comprises 10,522 open-ended VideoQA pairs grounded in 1,799 videos, spanning 137 tasks across 9 domains and five reasoning types covering preconditions, state evolution, counterfactuals, mistakes, and readiness. Benchmarking 13 leading MLLMs reveals a substantial answering-grounding gap: models produce plausible answers while failing to localize the supporting evidence (mIoU < 45%), exposing their reliance on linguistic priors rather than recognizing and reasoning about the object dynamics. As a step toward closing this gap, we further provide an object-centric supervised fine-tuning baseline with pseudo object-level supervision and spatial-temporal constraints. Models fine-tuned on ProcObject-10K not only improve on the benchmark itself, but also transfer effectively to other grounded VideoQA and embodied planning tasks. The dataset, annotations, and evaluation toolkit have been publicly released on our project page to support future research on object-centric procedural understanding: https://wenliangguo.github.io/ProcObject-10K-Page.