Vision-Language-Action Models
Also known as VLA
Latest papers 1,140
249 papers in the last four weeks, up 144% on the four weeks before. 1.5% of all new papers.
Vision-language-action (VLA) models have shown great potential in building generalist robots, but still face a dilemma-misalignment of 2D image forecasting and 3D action prediction. Besides, such a vision-action entangled training manner limits model learning from large-scale, action-free web video data. To address these issues, we propose DeFI, a novel framework that Decouples visual Forward and Inverse dynamics pretraining to exploit respective data sources, wherein video generation and action prediction are disentangled. We introduce the General Forward Dynamics Model (GFDM), pretrained on diverse human and robot videos for future prediction, and the General Inverse Dynamics Model (GIDM), trained via self-supervised learning to infer latent actions from unlabeled video transitions. These models are then integrated into a unified architecture for end-to-end finetuning on downstream tasks. In this manner, GFDM and GIDM first shine separately and then cooperate for mutual benefit. Extensive experiments on CALVIN ABC-D and SimplerEnv demonstrate state-of-the-art performance, with DeFI achieving an average task length of 4.51 for CALVIN, 51.2% success rate on SimplerEnv-Fractal benchmark and 81.3% success rate in real-world deployment, significantly outperforming prior methods.
DFM-VLA: Iterative Action Refinement for Robot Manipulation via Discrete Flow Matching
Vision-Language-Action (VLA) models that encode actions using a discrete tokenization scheme have been widely adopted for robotic manipulation, but existing decoding paradigms remain fundamentally limited. Whether actions are decoded sequentially by autoregressive VLAs or in parallel by discrete diffusion VLAs, once a token is generated, it is typically fixed and cannot be revised in subsequent iterations. Consequently, early token errors cannot be effectively corrected later. We propose DFM-VLA, a discrete flow matching VLA that iteratively refines action tokens. DFM-VLA models a token-level probability velocity field that dynamically updates the full action sequence across refinement iterations. We investigate two approaches to constructing the velocity field: an auxiliary velocity-head formulation and an embedding-guided formulation. To further improve prediction accuracy, we introduce a metric-aligned action tokenizer (MAAT) tailored to the coarse-to-fine nature of DFM, together with a two-stage decoding strategy. Extensive experiments on CALVIN, LIBERO, LIBERO-Plus, and real-world manipulation tasks demonstrate the effectiveness of our approach. Our project is available at https://chris1220313648.github.io/DFM-VLA/.
Vega: Learning to Drive with Natural Language Instructions
Vision-language-action models have reshaped autonomous driving to incorporate languages into the decision-making process. However, most existing pipelines only utilize the language modality for scene descriptions or reasoning and lack the flexibility to follow diverse user instructions for personalized driving. To address this, we first construct a large-scale driving dataset (InstructScene) containing around 100,000 scenes annotated with diverse driving instructions with the corresponding trajectories. We then propose a unified Vision-Language-World-Action model, Vega, for instruction-based generation and planning. We employ the autoregressive paradigm to process visual inputs (vision) and language instructions (language) and the diffusion paradigm to generate future predictions (world modeling) and trajectories (action). We perform joint attention to enable interactions between the modalities and use individual projection layers for different modalities for more capabilities. Extensive experiments demonstrate that our method not only achieves superior planning performance but also exhibits strong instruction-following abilities, paving the way for more intelligent and personalized driving systems.
Fast-dVLA: Accelerating Discrete Diffusion VLA to Real-Time Performance
This paper proposes a novel approach to address the challenge that pretrained VLA models often fail to effectively improve performance and reduce adaptation costs during standard supervised finetuning (SFT). Some advanced finetuning methods with auxiliary training objectives can improve performance and reduce the number of convergence steps. However, they typically incur significant computational overhead due to the additional losses from auxiliary tasks. To simultaneously achieve the enhanced capabilities of auxiliary training with the simplicity of standard SFT, we decouple the two objectives of auxiliary task training within the parameter space, namely, enhancing general capabilities and fitting task-specific action distributions. To deliver this goal, we only need to train the model to converge on a small-scale task set using two distinct training strategies. The difference between the resulting model parameters can then be interpreted as capability vectors provided by auxiliary tasks. These vectors are then merged with pretrained parameters to form a capability-enhanced meta model. Moreover, when standard SFT is augmented with a lightweight orthogonal regularization loss, the merged model attains performance comparable to auxiliary finetuned baselines with reduced computational overhead. Experimental results demonstrate that this approach is highly effective across diverse robot tasks. Project page: https://chris1220313648.github.io/Fast-dVLA/
LILAC: Language-Conditioned Object-Centric Optical Flow for Open-Loop Trajectory Generation
We address language-conditioned robotic manipulation using flow-based trajectory generation, which enables training on human and web videos of object manipulation and requires only minimal embodiment-specific data. This task is challenging, as object trajectory generation from pre-manipulation images and natural language instructions requires appropriate instruction-flow alignment. To tackle this challenge, we propose the flow-based Language Instruction-guided open-Loop ACtion generator (LILAC). This flow-based Vision-Language-Action model (VLA) generates object-centric 2D optical flow from an RGB image and a natural language instruction, and converts the flow into a 6-DoF manipulator trajectory. LILAC incorporates two key components: Semantic Alignment Loss, which strengthens language conditioning to generate instruction-aligned optical flow, and Prompt-Conditioned Cross-Modal Adapter, which aligns learned visual prompts with image and text features to provide rich cues for flow generation. Experimentally, our method outperformed existing approaches in generated flow quality across multiple benchmarks. Furthermore, in physical object manipulation experiments using free-form instructions, LILAC demonstrated a superior task success rate compared to existing methods. The project page is available at https://lilac-75srg.kinsta.page/.
MMaDA-VLA: Large Diffusion Vision-Language-Action Model with Unified Multi-Modal Instruction and Generation
Vision-Language-Action (VLA) models map visual observations and natural-language instructions to robot actions; however, hierarchical and autoregressive paradigms often incur architectural overhead, accumulate long-horizon errors, and require auxiliary modules to capture environment dynamics. To this end, we present MMaDA-VLA, a fully native, pretrained discrete diffusion VLA that unifies multi-modal understanding and generation. Specifically, MMaDA-VLA uses a shared discrete token space to jointly denoise a future goal observation and an action chunk, grounding actions in predicted visual outcomes without an auxiliary world model. In this way, parallel, order-free refinement improves long-horizon consistency. Extensive experiments and comprehensive analyses demonstrate that MMaDA-VLA achieves an average success rate of 98.0% on LIBERO and an average successful sequence length of 4.78 on CALVIN, while performing strongly in real-world settings. The project page is available at https://yliu-cs.github.io/MMaDA-VLA.
LaMP: Learning Vision-Language-Action Policy with 3D Scene Flow as Latent Motion Prior
We introduce LaMP, a dual-expert Vision-Language-Action framework that embeds dense 3D scene flow as a latent motion prior for robotic manipulation.Existing VLA models regress actions directly from 2D semantic visual features, forcing them to learn complex 3D physical interactions implicitly.This implicit learning strategy degrades under unfamiliar spatial dynamics.LaMP addresses this limitation by aligning a flow-matching Motion Expert with a policy-predicting Action Expert through gated cross-attention.Specifically, the Motion Expert generates a one-step partially denoised 3D scene flow, and its hidden states condition the Action Expert without full multi-step reconstruction.We evaluate LaMP on the LIBERO, LIBERO-Plus, and SimplerEnv-WidowX simulation benchmarks as well as real-world experiments.LaMP consistently outperforms evaluated VLA baselines across LIBERO, LIBERO-Plus, and SimplerEnv-WidowX benchmarks, achieving the highest reported average success rates under the same training budgets. On LIBERO-Plus OOD perturbations, LaMP shows improved robustness with an average 9.7% gain over the strongest prior baseline.Our project page is available at https://summerwxk.github.io/lamp-project-page/.
ETA-VLA: Efficient Token Adaptation via Temporal Fusion and Intra-LLM Sparsification for Vision-Language-Action Models
The integration of Vision-Language-Action (VLA) models into autonomous driving systems offers a unified framework for interpreting complex scenes and executing control commands. However, the necessity to incorporate historical multi-view frames for accurate temporal reasoning imposes a severe computational burden, primarily driven by the quadratic complexity of self-attention mechanisms in Large Language Models (LLMs). To alleviate this bottleneck, we propose ETA-VLA, an Efficient Token Adaptation framework for VLA models. ETA-VLA processes the past frames of multi-view images and introduces a novel Intra-LLM Sparse Aggregator (ILSA). Drawing inspiration from human driver attention allocation, ILSA dynamically identifies and prunes redundant visual tokens guided by textual queries and temporal consistency. Specifically, we utilize a text-guided scoring mechanism alongside a diversity-preserving sparsification strategy to select a sparse subset of critical tokens, ensuring comprehensive awareness of the driving scene. Extensive experiments on the NAVSIM v2 demonstrate that ETA-VLA achieves driving performance comparable to state-of-the-art baselines while reducing computational FLOPs by approximately 32%. Notably, our method prunes 85% of visual tokens and reduces inference FLOPs by 61%, but still retaining 94% of the original accuracy on the NAVSIM v2 benchmark.
, But Make It Fly: Physics-Guided Transfer of VLA Models to Aerial Manipulation
Vision-Language-Action (VLA) models such as have demonstrated remarkable generalization across diverse fixed-base manipulators. However, transferring these foundation models to aerial platforms remains an open challenge due to the fundamental mismatch between the quasi-static dynamics of fixed-base arms and the underactuated, highly dynamic nature of flight. In this work, we introduce AirVLA, a system that investigates the transferability of manipulation-pretrained VLAs to aerial pick-and-place tasks. We find that while visual representations transfer effectively, the specific control dynamics required for flight do not. To bridge this "dynamics gap" without retraining the foundation model, we introduce a Payload-Aware Guidance mechanism that injects payload constraints directly into the policy's flow-matching sampling process. To overcome data scarcity, we further utilize a Gaussian Splatting pipeline to synthesize navigation training data. We evaluate our method through a cumulative 460 real-world experiments which demonstrate that this synthetic data is a key enabler of performance, unlocking 100% success in navigation tasks where directly fine-tuning on teleoperation data alone attains 81% success. Our inference-time intervention, Payload-Aware Guidance, increases real-world pick-and-place task success from 23% to 50%. Finally, we evaluate the model on a long-horizon compositional task, achieving a 62% overall success rate. These results suggest that pre-trained manipulation VLAs, with appropriate data augmentation and physics-informed guidance, can transfer to aerial manipulation and navigation, as well as the composition of these tasks.
Beyond Attention Magnitude: Leveraging Inter-layer Rank Consistency for Efficient Vision-Language-Action Models
Vision-Language-Action (VLA) models excel in robotic manipulation but suffer from significant inference latency due to processing dense visual tokens. Existing token reduction methods predominantly rely on attention magnitude as a static selection. In this work, we challenge this assumption, revealing that high-attention tokens are task-dependent and can even degrade policy performance. To address this, we introduce TIES (Tau-guided Inter-layer Efficient Selection), a dynamic framework guided by inter-layer token ranking consistency. By adaptively balancing attention magnitude with ranking consistency, TIES ensures robust token selection without requiring additional training. On the CogACT + SIMPLER benchmark, TIES improves average success rates by 6% while reducing token usage by 78%, and demonstrate strong generalization across diverse decoders and benchmarks.
TAG: Target-Agnostic Guidance for Stable Object-Centric Inference in Vision-Language-Action Models
Vision--Language--Action (VLA) policies have shown strong progress in mapping language instructions and visual observations to robotic actions, yet their reliability degrades in cluttered scenes with distractors. By analyzing failure cases, we find that many errors do not arise from infeasible motions, but from instance-level grounding failures: the policy often produces a plausible grasp trajectory that lands slightly off-target or even on the wrong object instance. To address this issue, we propose TAG (Target-Agnostic Guidance), a simple inference-time guidance mechanism that explicitly reduces distractor- and appearance-induced bias in VLA policies. Inspired by classifier-free guidance (CFG), TAG contrasts policy predictions under the original observation and an object-erased observation, and uses their difference as a residual steering signal that strengthens the influence of object evidence in the decision process. TAG does not require modifying the policy architecture and can be integrated with existing VLA policies with minimal training and inference changes. We evaluate TAG on standard manipulation benchmarks, including LIBERO, LIBERO-Plus, and VLABench, where it consistently improves robustness under clutter and reduces near-miss and wrong-object executions.
3D-Mix for VLA: A Plug-and-Play Module for Integrating VGGT-based 3D Information into Vision-Language-Action Models
Vision-Language-Action (VLA) models leverage Multimodal Large Language Models (MLLMs) for robotic control, but recent studies reveal that MLLMs exhibit limited spatial intelligence due to training predominantly on 2D data, resulting in inadequate 3D perception for manipulation tasks. While recent approaches incorporate specialized 3D vision models such as VGGT to enhance spatial understanding, they employ diverse integration mechanisms without systematic investigation, leaving the optimal fusion strategy unclear. We conduct a comprehensive pilot study comparing nine VGGT integration schemes on standardized benchmarks and find that semantic-conditioned gated fusion, which adaptively balances 2D semantic and 3D geometric features based on task context, achieved the strongest performance among all nine evaluated fusion schemes in our pilot study. We present 3D-Mix, a plug-and-play module that integrates into diverse VLA architectures (GR00T-style and -style) without modifying existing MLLM or action expert components. Experiments across six MLLM series (nine model variants, 2B--8B parameters) on SIMPLER and LIBERO show that 3D-Mix delivers consistent performance gains, averaging +7.0% on the out-of-domain (OOD) SIMPLER benchmark across all nine GR00T-style variants, establishing a principled approach for enhancing spatial intelligence in VLA systems.
SG-VLA: Learning Spatially-Grounded Vision-Language-Action Models for Mobile Manipulation
Vision-Language-Action (VLA) models show promise for robotic control, yet performance in complex household environments remains sub-optimal. Mobile manipulation requires reasoning about global scene layout, fine-grained geometry, and high-dimensional continuous actions, making standard imitation learning insufficient. We introduce a framework for learning spatially-grounded VLA models that strengthens perception and representation through auxiliary task co-training and multi-modal input enhancement. Our method addresses the challenge of controlling a 13-dimensional action space involving coordinated base motion, arm articulation, and gripper actuation. To enrich spatial understanding, the model incorporates multi-view RGB observations, depth cues, and short temporal history, providing perspectives of both global scene structure and local manipulation context. To improve representation quality, we co-train auxiliary decoders that reconstruct interpretable intermediate signals - including global robot position, joint configurations, grasp affordances, target-object relative pose, and segmentation masks - from shared visual-language features. These objectives provide dense supervision that encourages the backbone to develop spatially grounded, manipulation-aware latent representations. Through extensive evaluation on home rearrangement tasks, our approach achieves consistent improvements across picking, placing, opening, and closing operations, substantially outperforming direct imitation learning. Our findings suggest that spatial grounding through auxiliary and multi-modal learning provides a strong direction for scaling VLA models toward general-purpose domestic robots.
VP-VLA: Visual Prompting as an Interface for Vision-Language-Action Models
Vision-Language-Action (VLA) models typically map visual observations and linguistic instructions directly to control signals. This "black-box" mapping forces a single forward pass to simultaneously handle instruction interpretation, spatial grounding, and low-level control, often leading to poor spatial precision and limited robustness in out-of-distribution scenarios. To address these limitations, we propose VP-VLA, a dual-system framework that decouples high-level reasoning and low-level execution via a structured visual prompting interface. Specifically, a "System 2 Planner" decomposes complex instructions into sub-tasks and identifies relevant target objects and goal locations. These spatial anchors are rendered directly within the native RGB observation space as modality-consistent visual prompts, such as crosshairs and bounding boxes. This avoids the modality mismatch introduced by dense masks, affordance maps, or additional control-specific representations. Guided by these prompts and enhanced by a novel auxiliary visual grounding objective during training, a "System 1 Controller" reliably generates precise low-level execution motions. Extensive experiments in simulation and real world demonstrate that VP-VLA surpasses state-of-the-art end-to-end baselines including QwenOFT and GR00T-N1.6. Project page: https://visualprompt-vla.github.io/
RoboAlign: Learning Test-Time Reasoning for Language-Action Alignment in Vision-Language-Action Models
Improving embodied reasoning in multimodal-large-language models (MLLMs) is essential for building vision-language-action models (VLAs) on top of them to readily translate multimodal understanding into low-level actions. Accordingly, recent work has explored enhancing embodied reasoning in MLLMs through supervision of vision-question-answering type. However, these approaches have been reported to result in unstable VLA performance, often yielding only marginal or even negative gains. In this paper, we propose a more systematic MLLM training framework RoboAlign that reliably improves VLA performance. Our key idea is to sample action tokens via zero-shot natural language reasoning and refines this reasoning using reinforcement learning (RL) to improve action accuracy. As a result, RoboAlign bridges the modality gap between language and low-level actions in MLLMs, and facilitate knowledge transfer from MLLM to VLA. To validate the effectiveness of RoboAlign, we train VLAs by adding a diffusion-based action head on top of an MLLM backbone and evaluate them on major robotics benchmarks. Remarkably, by performing RL-based alignment after SFT using less than 1% of the data, RoboAlign achieves performance improvements of 17.5%, 18.9%, and 106.6% over SFT baselines on LIBERO, CALVIN, and real-world environments, respectively.
ROI-Driven Foveated Attention for Unified Egocentric Representations in Vision-Language-Action Systems
The development of embodied AI systems is increasingly constrained by the availability and structure of physical interaction data. Despite recent advances in vision-language-action (VLA) models, current pipelines suffer from high data collection cost, limited cross-embodiment alignment, and poor transfer from internet-scale visual data to robot control. We propose a region-of-interest (ROI) driven engineering workflow that introduces an egocentric, geometry-grounded data representation. By projecting end-effector poses via forward kinematics (FK) into a single external camera, we derive movement-aligned hand-centric ROIs without requiring wrist-mounted cameras or multi-view systems. Unlike directly downsampling the full frame, ROI is cropped from the original image before resizing, preserving high local information density for contact-critical regions while retaining global context. We present a reproducible pipeline covering calibration, synchronization, ROI generation, deterministic boundary handling, and metadata governance. The resulting representation is embodiment-aligned and viewpoint-normalized, enabling data reuse across heterogeneous robots. We argue that egocentric ROI serves as a practical data abstraction for scalable collection and cross-embodiment learning, bridging internet-scale perception and robot-specific control.
StageCraft: Execution Aware Mitigation of Distractor and Obstruction Failures in VLA Models
Large scale pre-training on text and image data along with diverse robot demonstrations has helped Vision Language Action models (VLAs) to generalize to novel tasks, objects and scenes. However, these models are still susceptible to failure in the presence of execution-time impediments such as distractors and physical obstructions in the robot's workspace. Existing policy improvement methods finetune base VLAs to improve generalization, yet they still struggle in unseen distractor settings. To address this problem, we investigate whether internet-scale pretraining of large vision-language models (VLMs) can be leveraged to reason about these impediments and mitigate policy failures. To this end, we propose StageCraft, a training-free approach to improve pretrained VLA policy performance by manipulating the environment's initial state using VLM-based in-context reasoning. StageCraft takes policy rollout videos and success labels as input and leverages VLM's reasoning ability to infer which objects in the initial state need to be manipulated to avoid anticipated execution failures. StageCraft is an extensible plug-and-play module that does not introduce additional constraints on the underlying policy, and only requires a few policy rollouts to work. We evaluate performance of state-of-the-art VLA models with StageCraft and show an absolute 40% performance improvement across three real world task domains involving diverse distractors and obstructions. Our simulation experiments in RLBench empirically show that StageCraft tailors its extent of intervention based on the strength of the underlying policy and improves its performance with more in-context samples. Videos of StageCraft in effect can be found at https://stagecraft-decorator.github.io/stagecraft/ .
Towards Practical World Model-based Reinforcement Learning for Vision-Language-Action Models
Vision-Language-Action (VLA) models show strong generalization for robotic control, but finetuning them with reinforcement learning (RL) is constrained by the high cost and safety risks of real-world interaction. Training VLA models in interactive world models avoids these issues but introduces several challenges, including pixel-level world modeling, multi-view consistency, and compounding errors under sparse rewards. Building on recent advances across large multimodal models and model-based RL, we propose VLA-MBPO, a practical framework to tackle these problems in VLA finetuning. Our approach has three key design choices: (i) adapting unified multimodal models (UMMs) for data-efficient world modeling; (ii) an interleaved view decoding mechanism to enforce multi-view consistency; and (iii) chunk-level branched rollout to mitigate error compounding. Theoretical analysis and experiments across simulation and real-world tasks demonstrate that VLA-MBPO significantly improves policy performance and sample efficiency, underscoring its robustness and scalability for real-world robotic deployment.
HUGE-Bench: A Benchmark for High-Level UAV Vision-Language-Action Tasks
Existing UAV vision-language navigation (VLN) benchmarks have enabled language-guided flight, but they largely focus on long, step-wise route descriptions with goal-centric evaluation, making them less diagnostic for real operations where brief, high-level commands must be grounded into safe multi-stage behaviors. We present HUGE-Bench, a benchmark for High-Level UAV Vision-Language-Action (HL-VLA) tasks that tests whether an agent can interpret concise language and execute complex, process-oriented trajectories with safety awareness. HUGE-Bench comprises 4 real-world digital twin scenes, 8 high-level tasks, and 2.56M meters of trajectories, and is built on an aligned 3D Gaussian Splatting (3DGS)-Mesh representation that combines photorealistic rendering with collision-capable geometry for scalable generation and collision-aware evaluation. We introduce process-oriented and collision-aware metrics to assess process fidelity, terminal accuracy, and safety. Experiments on representative state-of-the-art VLA models reveal significant gaps in high-level semantic completion and safe execution, highlighting HUGE-Bench as a diagnostic testbed for high-level UAV autonomy.
Not All Features Are Created Equal: A Mechanistic Study of Vision-Language-Action Models
A fine-tuned Vision-Language-Action (VLA) policy can easily place the alphabet soup in the basket on command, just as it saw during fine-tuning. However, if the basket is shifted five centimeters to the left, it drops the soup off the table. We developed an interpretability pipeline to investigate what such a policy is computing. Injecting task A's activations into the action expert while the policy looks at task B's scene makes pi0.5 execute task A's motor trajectory in 99.6% of episodes (). The injected program is bound to absolute workspace coordinates and ignores the visible scene, which provides a mechanistic account of the perturbation brittleness that concurrent benchmarks report. The binding holds on a physical UR10e: directed replay redirects the commanded task in 26/26 rollouts in one direction and 18/26 in the other, with no-injection and random-direction controls at the floor, and once the source object is moved 10--15,cm the arm grasps and releases at the recorded coordinates in 50/50 trials, picking up the wrong block when one sits there and closing on empty air when none does. Applying the same interventions to six VLAs on LIBERO, MetaWorld, SimplerEnv, and ALOHA over 420{,}000+ rollouts yields three further findings: every architecture encodes the instruction, and four of the five weight it below vision whenever the scene alone identifies the goal; under the standard replacement write-back the SAE pooling that preserves behavior is architecture-specific (pi0.5 per-token, X-VLA mean-pool, SmolVLA indifferent), and goal selection and motor generation separate into VLM and expert pathways wherever the two are distinguishable. We release Action Atlas (https://action-atlas.com), an interactive platform covering all 520+ trained SAEs, 79 identified concepts, and the scored UR10e rollouts. Code: https://github.com/CWRU-AISM/action-atlas
Sparse Autoencoders Reveal Interpretable and Steerable Features in VLA Models
Vision-Language-Action (VLA) models have emerged as a promising approach for general-purpose robot manipulation. However, little research has mechanistically explored when and why they generalize across objects, scenes, and instructions. To probe internal representations, we train Sparse Autoencoders (SAEs) on the VLA's hidden-layer activations. SAEs learn sparse dictionaries over model activations, often revealing features that correspond to interpretable directions in the model's representation space. We identify SAE features corresponding to motion primitives and semantic concepts, including features that are general across episodes and causally steerable. We propose a metric to categorize features as general transferable primitives or episode-specific memorizations, offering a promising glimpse towards VLA generalization. We validate these findings through steering experiments on both the LIBERO simulation benchmark and on real-world DROID hardware. We find that amplifying general and semantic features induces behaviors consistent with their meanings, whereas ablating them destroys model performance. Furthermore, we demonstrate steering as a way to control behavior in unpromptable directions. Together, these results provide mechanistic evidence that VLAs can learn reusable internal features linking perception, language, and action across tasks and scenes. Our project page is located at https://drvla.github.io
From Inference Efficiency to Embodied Efficiency: Revisiting Efficiency Metrics for Vision-Language-Action Models
Vision-Language-Action (VLA) models have recently enabled embodied agents to perform increasingly complex tasks by jointly reasoning over visual, linguistic, and motor modalities. However, we find that the prevailing notion of ``efficiency'' in current VLA research, characterized by parameters, FLOPs, or token decoding throughput, does not reflect actual performance on robotic platforms. In real-world execution, efficiency is determined by system-level embodied behaviors such as task completion time, trajectory smoothness, cumulative joint rotation, and motion energy. Through controlled studies across model compression, token sparsification, and action sequence compression, we make several observations that challenge common assumptions. (1) Methods that reduce computation under conventional metrics often increase end-to-end execution cost or degrade motion quality, despite maintaining task success rates. (2) System-level embodied efficiency metrics reveal performance differences in the learned action policies that remain hidden under conventional evaluations. (3) Common adaptation methods such as in-context prompting or supervised fine-tuning show only mild and metric-specific improvements in embodied efficiency. While these methods can reduce targeted embodied-efficiency metrics such as jerk or action rate, the resulting gains may come with trade-offs in other metrics, such as longer completion time. Taken together, our results suggest that conventional inference efficiency metrics can overlook important aspects of embodied execution. Incorporating embodied efficiency provides a more complete view of policy behavior and practical performance, enabling fairer and more comprehensive comparisons of VLA models.
Scaling Sim-to-Real VLA Reinforcement Learning with Generative 3D Worlds
The strong performance of large vision-language models (VLMs) trained with reinforcement learning (RL) has motivated similar approaches for fine-tuning vision-language-action (VLA) models in robotics. Many recent works fine-tune VLAs directly in the real world to avoid addressing the sim-to-real gap. While real-world RL circumvents sim-to-real issues, it inherently limits the generality of the resulting VLA, as scaling scene and object diversity in the physical world is prohibitively difficult. This leads to the paradoxical outcome of transforming a broadly pretrained model into an overfitted, scene-specific policy. Training in simulation can instead provide access to diverse scenes, but designing those scenes is also costly. In this work, we show that VLAs can be RL fine-tuned across broad scene and object distributions and with reduced labor by leveraging 3D world generative models. Using these models together with a language-driven scene designer, we generate 100 diverse interactive scenes containing unique objects and backgrounds, enabling scalable and highly parallel policy learning. Starting from a pretrained imitation baseline, our approach increases simulation success from 9.7% up to 79.8% while achieving a 1.25 speedup in task completion time. We further demonstrate successful sim-to-real transfer enabled by the quality of the generated scenes together with domain randomization, improving real-world success from 21.7% to 75% and achieving a 1.13 speedup. Finally, we further highlight the benefits of leveraging the effectively unlimited data from 3D world generative models through an ablation study showing that increasing scene diversity directly improves zero-shot generalization.
ProbeFlow: Training-Free Adaptive Flow Matching for Vision-Language-Action Models
Vision-Language-Action (VLA) policies increasingly use Flow Matching (FM) action heads to generate action chunks as continuous trajectories. At inference, an FM head solves an ordinary differential equation (ODE): starting from a prior action latent, it repeatedly queries a learned velocity field to advance the state toward the decoded action chunk. Because each query depends on the preceding state, this iterative decoding can impose substantial sequential action-head cost at deployment. We propose ProbeFlow, a training-free framework that routes each action chunk to an integration schedule using a Lookahead Consistency Probe. Optional oscillation-conditioned (OSC) threshold adaptation reuses the same velocity evaluations and can trade part of the acceleration for potentially better task performance. On MetaWorld, the fixed-threshold configuration uses 2.60 scheduled steps (2.92 action-head evaluations) and reports 15.9 ms action-head latency, versus 235.7 ms for 50-step Euler, while obtaining 83.2% success versus 82.5%. On LIBERO, it uses 4.53 scheduled steps (5.09 action-head evaluations), reports 32.7 ms, and obtains 88.7% success, compared with 278.7 ms and 92.5% for 50-step Euler. We also evaluate OSC on three real-world manipulation tasks with 50 trials per method and task. These evaluations characterize action-decoding compute-performance trade-offs without additional training.
HeiSD: Hybrid Speculative Decoding for Embodied Vision-Language-Action Models with Kinematic Awareness
Vision-Language-Action (VLA) Models have become the mainstream solution for robot control, but suffer from slow inference speeds. Speculative Decoding (SD) is a promising acceleration method which can be divided into two categories: drafter-based SD and retrieval-based SD. Each of the two methods demonstrates complementary advantages and limitations when applied to VLA models, leading to the hypothesis that a hybrid approach integrating these two methods will yield better performance. In this paper, we first conduct a series of detailed analyses to reveal the advantages and feasibility of hybrid utilization. However, even with the aforementioned key insights, implementing hybrid SD in VLA models presents several challenges: (1) draft rejection and persistent errors in retrieval-based SD; (2) difficulty in determining the hybrid boundary. To address these, we propose the HeiSD framework. We propose a retrieval-based SD optimization method in HeiSD, which contains a verify-skip mechanism and a sequence-wise relaxed acceptance strategy. Moreover, we proposed a kinematic-based fused metric in HeiSD to automatically determine the hybrid boundary. Experimental results demonstrate that HeiSD attains a speedup of up to 2.45x in simulation benchmarks and 2.06x~2.41x in real-world scenarios, while sustaining a high task success rate.
ExecVLA: Following Fine-Grained Execution Constraints in Vision-Language-Action Models with Bi-Level Action Representation
We study fine-grained execution-constraint following in vision-language-action (VLA) models. Given an invariant task goal, the policy must follow instruction-specified execution constraints, including interaction targets, motion patterns, spatial relations, and terminal configurations. This setting exposes a limitation of goal-oriented VLAs: trajectories that complete the same task are not interchangeable when the instruction specifies how the task must be executed. We propose ExecVLA, a framework that separates a goal-oriented component from an execution-specific component through a bi-level action representation and supervised bi-level reasoning tokens. We further introduce explicit goal-invariance and execution-predictability objectives so that the goal-level representation remains stable across executions of the same goal, while the execution-level representation retains the constraints that distinguish those executions. We construct execution-constraint-following datasets in simulation and on a Realman-75 robot, with goal and fine-grained reasoning annotations. Experiments on LIBERO and the real robot show improved goal completion and, more importantly, substantially more reliable adherence to instruction-specified execution constraints.
TokenPB: Enabling VLA Action Self-Verification via VLM Token Probability Bucketing
Test-time sampling can improve Vision-Language-Action (VLA) policies, but only if the model can efficiently select a good action from multiple candidates. Prior work often relies on separately trained external verifiers, adding extra models and inference overhead. We propose Token Probability Bucketing (TokenPB), a self-verification approach that discretizes continuous action chunks into bucket tokens and co-trains a single VLA checkpoint with a joint objective: a flow-matching loss for action generation and an auxiliary bucket loss that teaches the VLM backbone to model observation-conditioned distributions over bucket-token sequences. At inference, TokenPB samples candidates, scores each via teacher-forced evaluation under the learned distribution, and selects the best---enabling efficient batched scoring with observation-prefix KV-cache reuse. We provide theory connecting the training objective to a monotonic ranking property and bounds on expected selection regret that separate candidate-set effects from calibration. Across multiple backbones and benchmarks, TokenPB yields consistent success-rate improvements over single-sample inference from the same checkpoint (+2.7 in simulation, +17.1 in real-world, +16.4 under out-of-distribution shifts), and further improves over external-verifier baselines under the same sampling budget. The code is publicly available at https://github.com/RUCKBReasoning/TokenPB.
Enabling Dynamic Tracking in Vision-Language-Action Models via Time-Discrete and Time-Continuous Velocity Feedforward
While vision-language-action (VLA) models have shown great promise for robot manipulation, their deployment on rigid industrial robots remains challenging due to the inherent trade-off between compliance and responsiveness. Standard Behavior Cloning (BC) approaches predict discrete poses at low frequencies, omitting the velocity and acceleration feedforward terms typically used by low-level compliant controllers. This requires to rely on high stiffness for accurate tracking, thereby sacrificing safe contact dynamics. In this paper, we demonstrate the importance of integrating velocity feedforward terms into VLA policies to resolve this trade-off. We propose two methods for extracting velocity targets from VLAs: a time-discrete finite-difference approximation that serves as a highly effective bridge for existing models, and a continuous Cubic B-Spline action space that natively yields continuous trajectories for high-frequency control. Crucially, both approaches are strictly model-agnostic and compatible with any standard action-chunking architecture, requiring modifications only to teleoperation, data processing, and the low-level controller. We fine-tune the model and evaluate both of our approaches on a demanding, contact-rich cube-in-hole task. Our results indicate that incorporating the velocity feedforward term via finite differences significantly improves task execution speed, while the continuous B-Spline approach maintains high overall success rates and provides a foundation for smoother higher-order derivatives without compromising compliance.
Towards the Vision-Sound-Language-Action Paradigm: The HEAR Framework for Sound-Centric Manipulation
While recent Vision-Language-Action (VLA) models have begun to incorporate audio, they typically treat sound as static pre-execution prompts or focus exclusively on human speech. This leaves a significant gap in real-time, sound-centric manipulation where fleeting environmental acoustics provide critical state verification during task execution. Consequently, key sounds are easily missed due to low-frequency updates or system latency. This problem is exacerbated by action chunking with open-loop execution, which creates a Blind Execution Interval where acoustic events are lost between discrete audio observation windows. Recognizing the necessity of continuous auditory awareness, we formalize Vision-Sound-Language-Action (VSLA) as a continuous control paradigm conditioned on vision, streaming audio, language, and proprioception under delayed decision loops. As an instantiation, we introduce HEAR, a VSLA framework integrating four components: (i) a streaming Historizer to maintain a compact, causal audio context across execution gaps; (ii) an Envisioner adapted from omni foundation models to reason over multi-sensory inputs; (iii) an Advancer, formulated as an audio world model, to learn temporal dynamics by predicting near-future audio codes; and (iv) a flow-matching Realizer policy to generate smooth action chunks. To address the scarcity of pretraining data and evaluations for VSLA, we construct OpenX-Sound for pretraining, alongside HEAR-Bench, the first sound-centric manipulation benchmark with strict causal timing rules. Our results suggest that robust sound-centric manipulation necessitates causal persistence and explicit temporal learning. This framework provides a practical step toward multi-sensory foundation models for embodied agents, enabling robots to perceive and interact with dynamic environments. Code and videos are available at https://hear.irmv.top
Enhancing Linguistic Generalization of VLA: Fine-Tuning OpenVLA via Synthetic Instruction Augmentation
Generalization remains a core challenge in embodied AI, as robots must adapt to diverse environments. While OpenVLA represents the State-of-the-Art (SOTA) in Vision-Language-Action models by leveraging large-scale pre-training, its zero-shot performance can be limited when encountering completely new environments. This paper proposes a parameter-efficient fine-tuning strategy to enhance the linguistic generalization of OpenVLA by synthesizing a general instruction set for the Bridge Dataset V2. The paper leverages a Large Language Model (LLM) to generate a rich variety of semantically equivalent but structurally diverse commands for existing trajectories. In this experiment, Low-Rank Adaptation (LoRA) is implemented to fine-tune OpenVLA on augmented pairs, allowing the model to bridge the gap between complex natural language intent and robotic actions. Results demonstrate that the LoRA-enhanced model's robustness, suggesting that enriching the linguistic space of specialized datasets is crucial for embodied agents.