cs.CVNov 22, 2025

Predictive Representation Learning for Manipulation via Streaming Egocentric 3D Hand Forecasting

Authors: Ruicong Liu, Yifei Huang, Liangyang Ouyang, Caixin Kang, Yoichi Sato

Organizations: The University of Tokyo, Tokyo, Japan

Abstract

Learning embodied manipulation from egocentric human data offers a scalable path, reducing the cost of collecting robot-specific demonstrations. However, existing representation learning methods largely stop at perceptual understanding, such as extracting what a scene contains or what an action is. A capable embodied agent is more than understanding: it predicts the next motion. We propose that forecasting 3D human hand motion is one suitable pretraining task, as the representation jointly learns how to manipulate objects and how the motion will unfold next. Building on this hypothesis, we introduce SFHand, the first representation learning method via streaming egocentric 3D hand forecasting. SFHand learns by autoregressively predicting future 3D hand states, including hand type, 2D bounding box, 3D pose, and trajectory, from a continuous stream of video and language instructions. Its autoregressive architecture is equipped with an ROI-enhanced memory layer, capturing temporal context while focusing on salient hand-centric regions. To enable this research, we also introduce SFHand, the first open-source large-scale dataset pairing synchronized 3D hand poses with fine-grained language instructions (247K clips, 3.95M frames). Transferred to downstream embodied control, the learned representation shows state-of-the-art performance on both simulation and real-world manipulation benchmarks, improving success rate by up to 13.4%. Our method also achieves leading 3D hand forecasting accuracy, with 35.8% lower ADE than baseline methods. These results suggest that forecasting hand motion is a better pretraining task for representation learning in embodied manipulation. Projec page: https://ruicongliu.github.io/sfhand/.

Figures & tables

Appendix figures & tables5 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Aug 23, 2026

EMPIRE: Explicit Manipulation Planning as a Learnable Intermediate Representation for Egocentric Hand-Motion Forecasting

Forecasting dexterous hand motions from egocentric observations is fundamental to intelligent interactive systems. Existing VLM-based methods typically map observations directly to future motions, overlooking the underlying manipulation process that governs hand-object interactions. Moreover, end-to-end optimization couples manipulation learning with motion synthesis, causing motion-generation gradients to interfere with the pre-learned manipulation-aware representations. To overcome these limitations, we propose EMPIRE, a two-stage framework that introduces Explicit Manipulation Planning as an Intermediate Representation for Egocentric hand-motion forecasting. Stage I: Learn to Plan. EMPIRE first learns explicit manipulation plans from multimodal context to capture the progression of hand-object interactions. Stage II: Learn to Act. A motion generator synthesizes future bimanual hand motions conditioned on frozen planner representations, preventing motion-generation gradients from affecting manipulation planning. To support our method, we further construct EMPIRE-651K, a bimanual hand-motion forecasting dataset comprising 650,910 training windows across 111 tasks, each paired with an explicit per-hand manipulation plan. Under identical training and evaluation protocols, EMPIRE achieves state-of-the-art forecasting accuracy, with an MPJPE of 84.53 mm and a finger-relative error of 38.97mm. We release the code and dataset at https://github.com/wangwen-banban/EMPIRE.
May 8, 2026

EggHand: A Multimodal Foundation Model for Egocentric Hand Pose Forecasting

Forecasting future 3D hand pose sequences from egocentric video is essential for understanding human intention and enabling embodied applications such as AR/VR assistance and human-robot interaction. However, this task remains a highly challenging problem because egocentric hand motion is driven by complex human intent, exhibits highly dexterous articulations, and is observed under drastic viewpoint shifts induced by ego-motion. In this work, we introduce EggHand, a foundation-model-based framework for egocentric hand pose forecasting that unifies multimodal semantic reasoning with dynamic motion modeling. Our approach couples an action decoder from a Vision-Language-Action (VLA) model, which captures the structured temporal dynamics of hand motion, with an egocentric video-text encoder that provides viewpoint-aware contextual information learned from large-scale first-person video. Together, these components overcome the brittleness of generic visual encoders under ego-motion and enable joint reasoning over motion, context, and high-level intent-without relying on body pose or external tracking. Experiments on the EgoExo4D dataset show that EggHand sets a new state of the art in forecasting accuracy, remains robust under severe ego-motion, and further enables controllable prediction via language-based task prompts. Project page: https://jyoun9.github.io/EggHand
Jul 17, 2026

Exo2EgoPose: Leveraging Exocentric Demonstrations for Vision-Language guided Egocentric 3D Hand Pose Forecasting

Perceiving multimodal cues and forecasting fine-grained actions from an egocentric (Ego) perspective is vital for applications like robot manipulation. However, previous studies either rely mainly on under-informed visual inputs to predict coarse human motions or follow the VRM/VLA paradigm, which suffers from insufficient robot data and the gap between human and robot embodiments. We observe that 3D hand pose naturally serves as a unified representation to bridge human-robot actions. Hence, we investigate an under-explored Vision-Language guided Egocentric 3D Hand Pose Forecasting (VL-EHPF) task, which aims to predict future Ego 3D hand poses from visual observations, a language instruction, and pose states. To overcome the limited field-of-view and highly dynamic motions in the Ego view, we propose a framework dubbed Exo2EgoPose, which innovatively leverages holistic and stable exocentric (Exo) demonstrations as guidance to compensate for partial and dynamic Ego-view cues. Specifically, we introduce a Dual-level Exocentric Reconstruction Module (DERM), which incorporates the paired Exo videos as supervision to reconstruct their video-level and chunked frame-level representations, thereby modeling spatial contexts and temporal dynamics. Then, the Global-to-Local Modulation Module (GLMM) utilizes the reconstructed hierarchical Exo representations for progressive feature refinement via attention mechanisms and adaptive modulation, enabling comprehensive Exo guidance for accurate Ego hand pose forecasting. Extensive experiments on AssemblyHands, Ego-Exo4D, and our newly constructed EgoMe-pose benchmarks show the superiority of our method, which outperforms state-of-the-art methods by a large margin. Moreover, it demonstrates an effective human-to-robot transfer capability and yields improvements on the CALVIN dataset.