POIROT: Investigating Direct Tangible vs. Digitally Mediated Interaction and Attitude Moderation in Multi-party Murder Mystery Games
Organizations: Tsinghua University Beijing, China · University of Pennsylvania Philadelphia, USA · Syracuse University Syracuse, USA · National University of Singapore Singapore, Singapore ·
Abstract
As social robots take on increasingly complex roles like game masters (GMs) in multi-party games, the expectation that physicality universally enhances user experience remains debated. This study challenges the "one-size-fits-all" view of tangible interaction by identifying a critical boundary condition: users' Negative Attitudes towards Robots (NARS). In a between-subjects experiment (N = 67), a custom-built robot GM facilitated a multi-party murder mystery game (MMG) by delivering clues either through direct tangible interaction or a digitally mediated interface. Baseline multivariate analysis (MANOVA) showed no significant main effect of delivery modality, confirming that tangibility alone does not guarantee superior engagement. However, primary analysis using multilevel linear models (MLM) revealed a reliable moderation: participants high in NARS experienced markedly lower narrative immersion under tangible delivery, whereas those with low NARS scores showed no such decrement. Qualitative findings further illuminate this divergence: tangibility provides novelty and engagement for some but imposes excessive proxemic friction for anxious users, for whom the digital interface acts as a protective social buffer. These results advance a conditional model of HRI and emphasize the necessity for adaptive systems that can tailor interaction modalities to user predispositions.
Figures & tables
| b | SE | 95% CI | p | |
| Narrative Immersion | ||||
| Intercept | 1.72 | 1.19 | [-0.61, 4.06] | 0.147 |
| Condition (App=0, Cards=1) | 3.65 | 1.34 | [1.01, 6.28] | 0.007 |
| NARS | 1.03 | 0.38 | [0.28, 1.78] | 0.007 |
| Condition NARS | -1.27 | 0.43 | [-2.10, -0.44] | 0.003 |
| ICC | 0.130 | |||
| Outcome | NARS level | b | SE | z | ||
|---|---|---|---|---|---|---|
| Narrative Immersion | Low ( SD) | 0.66 | 0.44 | 1.49 | 0.138 | 0.275 |
| High ( SD) | -1.24 | 0.46 | -2.72 | 0.007 | 0.014 | |
| Game Experience | Low ( SD) | 0.52 | 0.45 | 1.14 | 0.254 | 0.508 |
| High ( SD) | -0.80 | 0.47 | -1.72 | 0.085 | 0.170 |
Appendix figures & tables11 assets
Supplementary material from the paper’s appendix.
Appendix
| Role | Identity | Core Motivation |
|---|---|---|
| Fang Qi | Defendant | Maintains innocence |
| Tang Yali | Victim’s daughter | Justice for her father |
| Ye Caiyang | Prosecutor | Legal conviction |
| Yin Hong | Defence atty. | Overturn guilty verdict |
| Chu Mihe | Nun / Witness | Reveal complete truth |
| Chen Haotong | Police officer | Support prosecution |
| Role | Example Private Clue Excerpts |
|---|---|
| Ye Caiyang (Prosecutor) | Vehicle CCTV logs, paint-scratch analysis, soil comparison, burial-path reconstruction |
| Tang Yali (Victim’s Daughter) | Chapel layout constraints, dead-end passages, terrain preventing escape |
| Fang Qi (Defendant) | Fragmented memories of the parking lot |
| Chu Mihe (Nun / Witness) | Records of prior disturbances, detailed timeline of the evening |
| Yin Hong (Defence Lawyer) | Hidden evidence: trunk mat with victim’s urine traces |
| Chen Haotong (Police) | Cause-of-death analysis, rope-soil forensics, missing earring, suspect bruises |
| Component | Specification | Qty |
|---|---|---|
| Motor | GA12-N20, 6V, 50rpm DC motor | 1 |
| Friction Roller | 3D-printed + rubber O-rings | 1 |
| Card Housing | PLA, 3D-printed structure | 1 |
| Switch | SPST toggle switch | 1 |
| Power Supply | USB-A 5V (adapter or power bank) | 1 |
| Wiring | 2-pin cable | 1 |
Human-Robot Interaction
Human-robot interaction studies how people and robots communicate, coordinate, and safely work or live together.
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