Web-Gewu: A Browser-Based Interactive Playground for Robot Reinforcement Learning
Authors: Kaixuan Chen, Linqi Ye
Organizations: School of Future Technology, Shanghai University, Shanghai 200444, China
Abstract
With the rapid development of embodied intelligence, robotics education faces a dual challenge: high computational barriers and cumbersome environment configuration. Existing centralized cloud simulation solutions incur substantial GPU and bandwidth costs that preclude large-scale deployment, while pure local computing is severely constrained by learners' hardware limitations. To address these issues, we propose \href{http://47.76.242.88:8080/receiver/index.html}{Web-Gewu}, an interactive robotics education platform built on a WebRTC cloud-edge-client collaborative architecture. The system offloads all physics simulation and reinforcement learning (RL) training to the edge node, while the cloud server acts exclusively as a lightweight signaling relay, enabling extremely low-cost browser-based peer-to-peer (P2P) real-time streaming. Learners can interact with multi-form robots at low end-to-end latency directly in a web browser without any local installation, and simultaneously observe real-time visualization of multi-dimensional monitoring data, including reinforcement learning reward curves. Combined with a predefined robust command communication protocol, Web-Gewu provides a highly scalable, out-of-the-box, and barrier-free teaching infrastructure for embodied intelligence, significantly lowering the barrier to entry for cutting-edge robotics technology.
Teaching robotics relies on screen-based simulation, showing robot motion in an abstract coordinate frame rather than at real scale in the learner's own space, while access to physical hardware is limited by cost, safety, and scheduling constraints. We present MR-Robotics LAB, a mixed-reality (MR) platform that replays MATLAB-generated robot trajectories at real scale within the learner's physical environment. A browser-based service validates a MATLAB workspace file (.mat), normalizes units, and publishes a versioned JSON trajectory; a Unity application on a Meta Quest 3 then reproduces the authored joint configurations under position control and replays them at the declared frame rate within a physics-enabled scene that supports collision detection and end-effector grasping. A formative single-group evaluation with engineering students found that participants reported low setup effort (M = 4.67 on a 5-point scale) and perceived support for workspace understanding from multi-viewpoint inspection (M = 4.56), and 83% of participants affirmed their willingness to use the platform in an introductory robotics course. The evaluation instrument records only perceived outcomes, without counterbalancing or a learning measure, so no comparative advantage over desktop simulation is claimed. The contribution is a reusable simulation-to-MR trajectory pathway and design guidance for hardware-free robot visualization in engineering education.
Santiago Berrezueta-Guzman, Habiba-Loai Khalil, Andrei Koshelev +2
The web is complex, open-ended, and constantly changing, making it challenging to scale training data for visual web agents. Existing data collection attempts remain limited to offline trajectories for supervised fine-tuning or a handful of simulated environments for RL training, thus failing to capture web diversity. We propose Weblica (Web Replica), a framework for constructing reproducible and scalable web environments. Our framework leverages 1) HTTP-level caching to capture and replay stable visual states while preserving interactive behavior and 2) LLM-based environment synthesis grounded in real-world websites and core web navigation skills. Using this framework, we scale RL training to thousands of diverse environments and tasks. Our best model, Weblica-8B, outperforms open-weight baselines of similar size across multiple web navigation benchmarks while using fewer inference steps, scales favorably with additional test-time compute, and is competitive with API models.
Oğuzhan Fatih Kar, Roman Bachmann, Yuanzheng Gong +2
Robot learning from real-world demonstrations is currently constrained by data scaling. Universal Manipulation Interface (UMI) provides an efficient robot-free data collection interface, yet current UMI-style pipelines often collect redundant demonstrations and lack global scene context. To improve data efficiency, we present EgoGuide, a collection interface that records synchronized wrist and head/egocentric observations and couples them with online visual-geometric data quality guidance. We also introduce a Gated Egocentric Residual Policy for robust learning from a viewpoint-varying egocentric camera, allowing head/egocentric context to correct ambiguous local observations while preserving stable wrist-view control. Real-world experiments show that EgoGuide reduces the required number of data episodes and improves data efficiency. The residual policy further improves robustness under visual occlusion. Project Page: https://silicx.github.io/EgoGuide