cs.CVApr 21, 2026

Multi-view Crowd Tracking Transformer with View-Ground Interactions Under Large Real-World Scenes

Authors: Qi ZhangJixuan ChenKaiyi ZhangXinquan YuAntoni B. ChanHui Huang

Organizations: College of Computer Science and Software Engineering, Shenzhen University, China · Department of Computer Science, City University of Hong Kong, China

Abstract

Multi-view crowd tracking estimates each person's tracking trajectories on the ground of the scene. Recent research works mainly rely on CNNs-based multi-view crowd tracking architectures, and most of them are evaluated and compared on relatively small datasets, such as Wildtrack and MultiviewX. Since these two datasets are collected in small scenes and only contain tens of frames in the evaluation stage, it is difficult for the current methods to be applied to real-world applications where scene size and occlusion are more complicated. In this paper, we propose a Transformer-based multi-view crowd tracking model, \textit{MVTrackTrans}, which adopts interactions between camera views and the ground plane for enhanced multi-view tracking performance. Besides, for better evaluation, we collect and label two large real-world multi-view tracking datasets, MVCrowdTrack and CityTrack, which contain a much larger scene size over a longer time period. Compared with existing methods on the two large and new datasets, the proposed MVTrackTrans model achieves better performance, demonstrating the advantages of the model design in dealing with large scenes. We believe the proposed datasets and model will push the frontiers of the task to more practical scenarios, and the datasets and code are available at: https://github.com/zqyq/MVTrackTrans.

Explore similar work

Jun 11, 2026cs.CV

Fully Distributed Multi-View 3D Tracking in Real-Time

Multi-camera tracking with overlapping fields of view typically relies on centralized fusion, which creates computational bottlenecks that prevent deployment at scale. We present MV3DT, a fully distributed framework for real-time multi-view 3D tracking that achieves accurate identity propagation and occlusion recovery through peer-to-peer coordination, eliminating the need for central aggregation. Each camera node executes a lightweight modular pipeline comprising monocular 3D perception, distributed multi-view association, and collaborative fusion via lightweight messaging. MV3DT achieves 96.5% IDF1, 93.1% MOTA, and 94.6% MOTP on WILDTRACK, competitive with state-of-the-art centralized methods, and unprecedented 41.7% IDF1 and 50.9% MOTA on SCOUT while demonstrating superior scalability: sustaining 30 FPS on 100 cameras with <10ms inter-camera latency and only 2.2% communication overhead. MV3DT operates in a zero-shot regime given camera calibrations, requiring no scene-specific learning and making it directly deployable in new environments. These results establish MV3DT as a practical solution for real-time multi-view tracking in large-scale overlapping camera networks.
Byron Hernandez, Fangyu Li, Aotian Wu +3
Jul 26, 2026cs.CV

Beyond Appearance: A Multi-cue Framework and Large-scale Benchmark for Pedestrian Association and Tracking on Mobile Aerial-Ground Platforms

Multi-view Multi-object Association and Tracking (MvMoAT) associates objects across camera views and tracks them over time, supporting identity persistence and forensic trajectory reconstruction in multi-platform cooperative perception. Unlike conventional multiple object tracking, MvMoAT faces frequent viewpoint shifts that distort appearance and undermine cross-view association and temporal tracking. We propose FUSION, a viewpoint-robust Feature Unification framework for multi-view aSsociation and IdentificatiON. Its Multi-cue Adaptive Combination (MAC) module adaptively integrates viewpoint-invariant cues with appearance features to improve cross-view association, while Online Multi-view Feature Synchronization (OMFS) aggregates pedestrian features across historical and cross-view frames for temporally consistent tracking. We also introduce RealMvMoAT, a large-scale benchmark featuring substantial inter- and intra-camera viewpoint variation. It contains 504.9K frames from 7 cameras (5 UAV and 2 ground views) across 10 scenes, with over 7.3M identity-labeled bounding boxes. All cameras exhibit random and substantial motion. To the best of our knowledge, RealMvMoAT is the largest MvMoAT dataset to date. Its scale, viewpoint diversity, complex platform motion, and realistic trajectories provide a comprehensive resource for future research. Experiments on RealMvMoAT and six public benchmarks show that FUSION achieves state-of-the-art performance.
Ruiqi Wu, Bingliang Jiao, Ruize Han +6
Sep 7, 2026cs.CV

CrowdTraj: A Benchmark for Dense Crowd Trajectory Prediction in Realistic Crowded Environments

In real-world applications, pedestrian trajectory prediction models rely on inputs from detection and tracking systems. Prior trajectory prediction benchmarks either contain relatively sparse pedestrian interactions, assume perfect tracking inputs, or rely on overhead viewpoints that minimize occlusion and perspective distortion, limiting evaluation in realistic dense-crowd scenarios. We present CrowdTraj, a benchmark for pedestrian trajectory prediction in natural dense crowd scenes. Unlike previous datasets, CrowdTraj supports end-to-end evaluation from detection through tracking to trajectory prediction under severe occlusion in CCTV views. It also captures diverse, natural pedestrian behaviours, including abrupt directional changes rarely observed in existing benchmarks. CrowdTraj includes five diverse scenes, with an average of 1,146 unique pedestrians per scene, maximum frame-level densities ranging from 114 to 372 pedestrians, and over 3.2 million annotated head bounding boxes. CrowdTraj provides pixel and real-world coordinates via per-scene homography matrices for physically meaningful analysis. Our experimental results show that tracking accuracy (IDF1) drops to 0.68 to 0.70 in the densest scenes, compared with approximately 0.90 in less crowded scenes. Trajectory prediction training also becomes substantially more computationally expensive in dense scenes, with training times increasing by up to 8 times. These findings show that CrowdTraj exposes limitations in current trajectory prediction pipelines that remain hidden on existing sparse-crowd benchmarks, particularly in robustness to tracking noise and computational scalability.
Antonius Bima Murti Wijaya, Paul Henderson, Marwa Mahmoud