cs.CVSep 29, 2026

Why Cross-Skeleton Retargeting Is Non-Identifiable: Structural Limits of Generative Motion Models

Authors: Zhiyuan Li, Wenyan Yang, Pekka Marttinen, Joni Pajarinen

Organizations: Department of Electrical Engineering and Automation, Aalto University, Finland · Department of Computer Science, Aalto University, Finland

Abstract

Cross-skeleton motion generation trains generative models to carry action structure and motion intention from one body to another. Yet a target motion that shows the right action has two explanations that the training data cannot tell apart: the model transferred the source clip, or it recovered a typical motion for the requested action. We show that this ambiguity is structural rather than incidental: under standard generative objectives, the source-conditioned retargeting map is non-identifiable in sparse heterogeneous motion domains. Unpaired distribution matching yields gauge non-identifiability: the latent spaces of different skeletons can be transformed relative to one another without changing the training evidence, so different source-conditioned maps fit it equally well. Sparse paired supervision admits the complementary failure mode, \emph{conditional-mean degeneration}: when clips are paired only by action, squared-error training converges to an average target motion that ignores the source clip. To make the missing evidence observable, we introduce Source-Instance Fidelity (SIF), a diagnostic that tests whether outputs differ from one another the way their source clips do, with the target skeleton and action held fixed. Under this diagnostic, methods that succeed at the standard action-level test on animal motion data often sit at the source-blind floor, while the methods that rise above it retain only a partial relational signal. Retargeting therefore needs objectives and evaluations that can identify the source-conditioned map it claims to learn. Project page: https://cross-skeleton-retargeting.netlify.app/.

Figures & tables

Appendix figures & tables47 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Sep 29, 2026cs.CV

Retargeting Motions to Diverse Skeletons via Learnable Flattening

Cross-structural motion retargeting aims to transfer motion between different skeletal topologies. Despite recent progress, existing state-of-the-art models struggle with reliability in zero-shot settings, i.e. skeletons with different topologies which were unseen during training, and recent Transformer-based attempts have failed to outperform specialized geometric methods. We bridge this gap with a Transformer Autoencoder that learns a topology- and translation-invariant latent space. Our core contribution is a learnable flattening of skeletal graphs that captures both local dependencies and global structure. Unlike the standard transformer architecture, which adds positional information to token content, we integrate graph-based positional encodings multiplicatively, a design choice that follows directly from our flattening formulation. The resulting model handles diverse skeletal topologies within a single unified architecture and trains in a fully unsupervised manner, requiring no paired retargeting data. Ablation studies show, that the graph encodings, multiplicative formulation, and Transformer backbone is critical for the performance. In zero-shot evaluations, our method reduces global joint position error by 43−47%43-47\% over current benchmarks. A user study (n=37n = 37), including expert animators, further ranks our approach highest in motion alignment and physical plausibility (p<0.05p < 0.05). These results demonstrate that our model design is key to making transformer architectures effective for motion retargeting, outperforming existing approaches.
Jun 2, 2026cs.RO

Human2Humanoid: Physics-Aware Cross-Morphology Motion Retargeting for Humanoid Robots

Retargeting human motion to humanoid robots is critical for teleoperation, imitation learning and human-robot interaction. However, it remains challenging because of substantial morphological discrepancies between humans and robots, including differences in skeletal topology, limb proportions and degrees of freedom, as well as the scarcity of paired motion data. This paper presents Human2Humanoid, an unsupervised motion retargeting framework that transfers human motions to humanoid robot behaviors with high fidelity. To bridge the domain gap under unpaired data, we adopt a CycleGAN-based architecture equipped with a skeleton-aware graph convolutional network to capture topology-dependent motion features. To address cross-domain scale mismatches, we introduce a morphology-invariant end-effector consistency loss that aligns normalized end-effector trajectories to preserve motion semantics across embodiments. To improve physical plausibility and reduce contact artifacts, we impose explicit physics-aware feasibility constraints to encourage reproduction of the contact patterns in the source motion. Experimental results show that the proposed method successfully retargets human motion to the Unitree G1 humanoid robot without paired data, and outperforms existing methods in both downstream controllability and physical feasibility.
Date pendingcs.GR

A Unified Conditional Flow for Motion Generation, Editing, and Intra-Structural Retargeting

Text-driven motion editing and intra-structural retargeting, where skeletons share topology but may differ in bone lengths and rest pose, are traditionally handled by fragmented pipelines with incompatible inputs and representations: editing relies on specialized generative steering, while retargeting is deferred to geometric post-processing. We present a unified conditional-flow framework that casts generation, semantic editing, and intra-structural retargeting as condition-modulated transport within one text- and skeleton-conditioned rectified-flow model. Under this formulation, editing changes the semantic condition while preserving skeletal structure, whereas retargeting changes the skeletal condition while preserving motion semantics. This makes FlowEdit-style transport a unified inference rule for motion manipulation rather than a task-specific editor. To instantiate this for articulated 3D motion, we develop a text- and skeleton-conditioned rectified-flow transformer. The model uses per-joint tokenization and explicit joint self-attention to capture spatial kinematic dependencies. We further inject text conditions at both joint and frame levels, while residual multi-condition classifier-free guidance balances text adherence and skeletal conformity. Experiments on SnapMoGen and a multi-character Mixamo subset show that one trained model supports text-to-motion generation, zero-shot editing, and zero-shot intra-structural retargeting without task-specific fine-tuning. This unified framework replaces separate pipelines with a single conditional motion transport model while keeping the same-topology retargeting scope explicit.