cs.CVSep 29, 2026

Retargeting Motions to Diverse Skeletons via Learnable Flattening

Authors: Kia-Jüng Yang, Fabian H. Sinz, Paweł A. Pierzchlewicz

Organizations: Institute of Computer Science, University of Göttingen · Campus Institute Data Science, University Göttingen · Pantomim P.S.A

Abstract

Cross-structural motion retargeting aims to transfer motion between different skeletal topologies. Despite recent progress, existing state-of-the-art models struggle with reliability in zero-shot settings, i.e. skeletons with different topologies which were unseen during training, and recent Transformer-based attempts have failed to outperform specialized geometric methods. We bridge this gap with a Transformer Autoencoder that learns a topology- and translation-invariant latent space. Our core contribution is a learnable flattening of skeletal graphs that captures both local dependencies and global structure. Unlike the standard transformer architecture, which adds positional information to token content, we integrate graph-based positional encodings multiplicatively, a design choice that follows directly from our flattening formulation. The resulting model handles diverse skeletal topologies within a single unified architecture and trains in a fully unsupervised manner, requiring no paired retargeting data. Ablation studies show, that the graph encodings, multiplicative formulation, and Transformer backbone is critical for the performance. In zero-shot evaluations, our method reduces global joint position error by 43−47%43-47\% over current benchmarks. A user study (n=37n = 37), including expert animators, further ranks our approach highest in motion alignment and physical plausibility (p<0.05p < 0.05). These results demonstrate that our model design is key to making transformer architectures effective for motion retargeting, outperforming existing approaches.

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