Level-K reasoning generates a hierarchy of policies specialized to opponents with different reasoning levels. When an opponent's level is unknown, a common deployment rule estimates that level and selects the corresponding response. In a dynamic, partially-observed game, this selection is repeated, with each choice shaping subsequent states and observations. The response associated with the most likely opponent level need not maximize expected return from the current history. We formulate this deployment problem as dynamic orchestration of a fixed, pretrained policy library in a partially observable Markov game. We compare classification-based orchestrators (CBOs) trained using offline data or on-policy data aggregation with a reinforcement-learning-based orchestrator (RLBO) trained to maximize expected discounted return. In pursuit-evasion experiments, on-policy training improves classification and return, yet RLBO achieves higher return than the on-policy and offline CBOs. Given a pretrained library, RLBO also reaches performance comparable to a policy trained directly over the pursuers' action space with fewer training timesteps. These findings support treating a hierarchy of level-K policies as a resource for orchestration, not a prescription for deployment.
Figures & tables
k^t∈argmaxkqψ(k∣ht).
Fig. 1 : On-policy opponent classifier training using DAgger-style dataset aggregation.
Fig. 2 : Partially observable pursuit–evasion environment. Pink stars denote possible evader origin and destination locations. The HLP, LLP, and EDR are shown by a blue diamond, blue triangle, and red triangle, respectively. Shaded regions denote their fields of view. Gray, orange, yellow, and green cells correspond to obstacle Types I–IV.
Fig. 3 : Expected discounted return across orchestration strategies.
Fig. 4 : Expected discounted return as a function of orchestration training timesteps.
Fig. 5 : Opponent-level classification accuracy as a function of trajectory timestep.
Fig. 6 : Frequency with which RLBO selects the expert originally trained as a best response to the true opponent level. The dashed line denotes uniform random expert selection.
Fig. 7 : Expected discounted return of the Time-Delayed Oracle as a function of the opponent-level reveal time.
Fig. 8 : Pursuer win rates for different pursuer–evader policy pairs.