WorldFlow: Joint Video and 3D Motion Prediction via Large-Scale Pretraining
Organizations: RoboScience · National University of Singapore
Abstract
Predicting future physical states stands as a central challenge in embodied intelligence. Existing video world models leave 3D dynamics implicit, action-based formulations remain tied to specific robot configurations, and 3D motion prediction models use flow-only supervision, providing a limited learning signal for physical dynamics. To circumvent these limitations, we introduce \method{}, a generative world model that jointly predicts future video and query-based 3D trajectories. By parameterizing 3D motion as continuous displacement tokens aligned with the video grid, a unified Mixture-of-Transformers (MoT) backbone jointly denoises both modalities under a rectified-flow objective. This formulation couples explicit geometric dynamics with visual evolution, effectively unlocking the physical commonsense embedded within pretrained video models. To empirically scale and validate this unified architecture, we train \method{} on a heterogeneous mixture of 1.44 million object-level samples spanning simulated and real-world domains. We further introduce WorldFlowBench, comprising 1,678 evaluation samples from 11 data sources across simulated and real-world interactions, including spatial reasoning tasks. Across all three evaluation sets, WorldFlow achieves the lowest average displacement error (ADE) and final displacement error (FDE) among the evaluated learning-based methods. Notably, on the challenging SpatialCog set, WorldFlow achieves an ADE of 0.060 m, a 54.2% reduction compared with the strongest external baseline. It also reduces ADE and FDE by 55.9% and 68.5%, respectively, compared with its flow-only variant. Project page: https://worldflow-rbs.github.io/.
Figures & tables
| Paradigm | Model | Sim7 | Real3 | SpatialCog | ||||||
|---|---|---|---|---|---|---|---|---|---|---|
| ADE | FDE | PWT | ADE | FDE | PWT | ADE | FDE | PWT | ||
| Non-parametric | Static | 0.096 | 0.201 | 0.573 | 0.062 | 0.086 | 0.464 | 0.143 | 0.278 | 0.412 |
| Video generation + 3D tracking | NovaFlow | 0.196 | 0.318 | 0.289 | 0.095 | 0.129 | 0.293 | 0.165 | 0.295 | 0.320 |
| Cosmos3-Nano + T4W | 0.101 | 0.202 | 0.451 | 0.088 | 0.133 | 0.310 | 0.141 | 0.257 | 0.398 | |
| Cosmos3-Nano + 4RC | 0.096 | 0.196 | 0.531 | 0.085 | 0.122 | 0.332 | 0.141 | 0.263 | 0.401 | |
| LingBot-Video-MoE + T4W | 0.105 | 0.207 | 0.425 | 0.097 | 0.145 | 0.267 | 0.134 | 0.239 | 0.364 | |
| Group | Task Caption | Flow Prediction | Robot Execution | ||
| WorldFlow | WorldFlow | ||||
| Pick and Place | Place the watermelon doll into the small pink plate. | 3/3 | 0/3 | 3/3 | 0/3 |
| Place the oolong tea into the large blue tray. | 3/3 | 1/3 | 2/3 | 0/3 | |
| Place the potato chips into the dusty pink basket. | 3/3 | 1/3 | 2/3 | 0/3 | |
| Place the yellow toy inside the red circle. | 3/3 | 1/3 | 2/3 | 1/3 | |
| Stacking | Place the green biscuit box on the translucent box. | 3/3 | 1/3 | 3/3 | 0/3 |
Appendix figures & tables6 assets
Supplementary material from the paper’s appendix.
Appendix
| Source | Collection | Description | Object clips | Standardized duration (h) |
|---|---|---|---|---|
| Sim7 | Sim7 | Simulated robot manipulation drawn from seven simulation datasets. | 190,267 | 161.9 |
| AgiBot World | Real3 | Real-world robot manipulation across diverse environments and tasks. | 631,873 | 537.5 |
| STH-V2 | Real3 | Human–object interactions covering a broad range of object motions. | 86,811 | 73.8 |
| EPIC-KITCHENS | Real3 | Egocentric human activities and object interactions in kitchens. | 5,337 | 4.5 |
| SpatialCog | SpatialCog | Tabletop and household interactions emphasizing spatial relations. | 82,188 | 69.9 |
| MolmoSpaces | MolmoMotion-1M | Simulated interactive scenes with released 3D motion annotations. | 164,970 | 140.3 |
| Interval | Steps | Simulation | Molmo-real | Outdoor | Real3 | SpatialCog |
|---|---|---|---|---|---|---|
| Simulation-focused | 80% | 5% | 0% | 10% | 5% | |
| Molmo-real adaptation | 10% | 70% | 0% | 15% | 5% | |
| Outdoor adaptation | 5% | 20% | 50% | 25% | 0% | |
| Real3 adaptation | 10% | 10% | 0% | 75% | 5% | |
| SpatialCog refinement | 5% | 10% | 0% | 35% | 50% |
Video World Models
Video world models generate and predict action-conditioned visual futures to simulate changing scenes for embodied agents.
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