Virtual Reality
Virtual reality (VR) research focuses on creating immersive, interactive 3D environments and exploring their applications across diverse fields. Current research emphasizes improving user experience through advancements in AI-driven content creation, personalized therapies leveraging machine learning algorithms (like random forests and LSTM networks), and enhanced human-computer interaction via natural language processing and gaze tracking. The significance of VR lies in its potential to revolutionize fields like medicine (rehabilitation, therapy), education, and training by providing engaging and effective simulations, while also raising important considerations regarding user safety, security, and data privacy.
Papers
VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality
Ying Jiang, Chang Yu, Tianyi Xie, Xuan Li, Yutao Feng, Huamin Wang, Minchen Li, Henry Lau, Feng Gao, Yin Yang, Chenfanfu Jiang
Using Motion Forecasting for Behavior-Based Virtual Reality (VR) Authentication
Mingjun Li, Natasha Kholgade Banerjee, Sean Banerjee
TELESIM: A Modular and Plug-and-Play Framework for Robotic Arm Teleoperation using a Digital Twin
Florent P Audonnet, Jonathan Grizou, Andrew Hamilton, Gerardo Aragon-Camarasa
Privacy Preservation in Artificial Intelligence and Extended Reality (AI-XR) Metaverses: A Survey
Mahdi Alkaeed, Adnan Qayyum, Junaid Qadir