Actor-Critic Methods
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9 papers in the last four weeks, against 2 the four weeks before. 0.1% of all new papers.
Latest papers 62
Quality-diversity reinforcement learning (QD-RL) aims to construct policy repertoires that contain both high-performing and behaviorally diverse policies. Existing QD-RL methods mainly diversify policy instances after rollout evaluation or use learned value information to improve policy quality and behavior targeting, while the learning branches that generate candidate policies remain less explored. This paper proposes SV-QD-RL, a structure-value coupled framework that represents each candidate as a structure-conditioned actor-critic branch. Each branch contains an actor, a structural mask, a branch-specific critic, a replay state, and evaluation attributes including behavior, return, sparsity, and value profile. The structural mask defines the actor subspace in which the branch learns, while the branch-specific critic and replay state shape its value-learning trajectory. A branch-aware QD archive then evaluates and retains branches according to behavioral quality, structural footprint, and value-profile information. Experiments on MuJoCo continuous-control tasks show that SV-QD-RL constructs policy repertoires with strong archive quality and behaviorally useful diversity. Ablation and diagnostic analyses further indicate that structural conditioning, critic differentiation, and memory-consistent refinement make complementary contributions to behavioral specialization. Schedule-aware repertoire evaluation shows that the learned archive provides selectable policy alternatives under changing behavior-level requirements. These results suggest that coupling actor structure with branch-specific value learning is an effective mechanism for generating diverse QD-RL policy repertoires.
Learning Predictive Control with Deep Koopman Operators for Autonomous Vehicle Motion Planning
Model Predictive Control (MPC) is widely used for autonomous-vehicle (AV) motion planning, but its real-time applicability is often limited by the need for accurate models and online solution of nonlinear, nonconvex optimization problems in dynamic road environments. Actor-critic reinforcement learning offers a promising alternative for online policy generation, yet its policy-learning process often lacks explicit control-theoretic structure. This article proposes a learning predictive control (LPC) framework with deep Koopman operators for efficient real-time motion planning under nonconvex constraints. To address nonlinear and uncertain vehicle dynamics, a deep-Koopman-based predictor is used to lift the system into an interpretable linear observable space in a data-driven manner. Unlike traditional MPC, which computes open-loop control sequences, the proposed LPC framework yields a closed-loop state-feedback policy within each prediction interval through receding-horizon actor-critic learning. To ensure safety under nonconvex environmental constraints, LPC constructs convex local surrogate representations of obstacles and defines corresponding potential-field functions. These functions and their gradients are directly embedded into the actor-critic structure, enabling efficient, safety-aware policy learning. Extensive simulations and real-world experiments on the HongQi-EHS3 platform demonstrate favorable performance in diverse obstacle-avoidance scenarios in terms of safety, computational efficiency, and driving comfort, compared with benchmark methods such as CBF-MPC and LMPCC.
Learning to replenish: A hybrid deep reinforcement learning for dynamic inventory management in the pharmaceutical supply chains
Pharmaceutical supply chains (PSCs) struggle with inventory management (IM) due to unpredictable demand patterns and variable lead times associated with restocking. This complexity is further compounded by the finite shelf lives of pharmaceutical products, which necessitate a delicate balance between adequate stock and minimal waste. These intertwined factors create a complex optimization problem that requires sophisticated inventory strategies to ensure both product availability and PSC efficiency. This study aims to develop an optimal inventory replenishment policy for pharmaceutical products that can handle the stochasticity arising from uncertain demand and variable PSC conditions. The objective is to maximize the profitability of the PSC while maintaining a high patient service level. We formulate the problem as a Markov decision process and propose a deep reinforcement learning (DRL) approach, specifically, a hybrid asynchronous advantage actor critic distributed proximal policy optimization (A3C DPPO)algorithm. The A3C DPPO algorithm is tailored to handle the continuous action space inherent in IM. The numerical results demonstrate that the proposed algorithm adaptively updates the inventory replenishment strategy under dynamic scenarios, resulting in lower inventory costs compared to various benchmarks. We also conduct numerical validation using real-world pharmaceutical inventory data to confirm the practical feasibility of the proposed algorithm.
Retry Policy Gradients in Continuous Action Spaces
Retry-based objectives such as pass@K and max@K optimize the best return obtained from multiple sampled trajectories, and recent work has shown that they can promote exploration without explicit exploration bonuses. In discrete action spaces, ReMax was shown to do so by adapting to return uncertainty. In this work, we introduce pathwise derivative estimators for retry objectives and use them to extend ReMax to continuous action spaces. We study the resulting learning dynamics and show that, even with deterministic rewards, ReMax can encourage stochastic exploration by reshaping the policy-gradient landscape. In particular, it alters gradients both in direction, biasing updates toward higher policy entropy, and in magnitude, damping gradients and slowing convergence. We further show that Adam's adaptive normalization can mitigate this damping, depending on its numerical stabilization parameter. Empirically, we instantiate this objective as ReMax Actor-Critic (ReMAC), an off-policy actor--critic algorithm that optimizes the ReMax objective using a pathwise derivative estimator. Our experiments show that ReMAC can promote higher policy entropy without entropy regularization and achieves performance comparable to SAC.
Failure Modes of Deep Multi-Agent RL in Asynchronous Pricing: Reproducible Triggers, Trace Diagnostics, and a Partial Fix
We study two reproducible failure modes of deep multi-agent reinforcement learning in continuous-time pricing markets: (i) tacit cartel formation between competing DDPG agents, and (ii) actor--critic instability at high event rates. We instantiate both inside a single CT-MARL benchmark (Poisson-clocked price updates, observation latency , interior-optimum logit demand), show that synchronous DDPG agents reliably trigger Failure Mode 1 with collusion index , and quantify a partial microstructure fix: asynchrony alone cuts collusion by 48% and adding latency drives it to a minimum of . The fix has clearly documented costs: it is partial ( remains supra-Bertrand), it is non-monotone in , and it does not survive Failure Mode 2, which emerges as DDPG critic divergence at and corrupts the phase-diagram cell at . We accompany the scalar collusion index with trajectory-level trace diagnostics that expose the within-episode signalling collapse and the post-shock non-recovery.
From Ticks to Flows: Dynamics of Neural Reinforcement Learning in Continuous Environments
We present a novel theoretical framework for deep reinforcement learning (RL) in continuous environments by modeling the problem as a continuous-time stochastic process, drawing on insights from stochastic control. Building on previous work, we introduce a viable model of actor-critic algorithm that incorporates both exploration and stochastic transitions. For single-hidden-layer neural networks, we show that the state of the environment can be formulated as a two time scale process: the environment time and the gradient time. Within this formulation, we characterize how the time-dependent random variables that represent the environment's state and estimate of the cumulative discounted return evolve over gradient steps in the infinite width limit of two-layer networks. Using the theory of stochastic differential equations, we derive, for the first time in continuous RL, an equation describing the infinitesimal change in the state distribution at each gradient step, under a vanishingly small learning rate. Overall, our work provides a novel nonparametric formulation for studying overparametrized neural actor-critic algorithms. We empirically corroborate our theoretical result using a toy continuous control task.
Zero Collapse: A Failure Mode of Policy Gradient Methods in Discontinuous Reward Environments
Bidding in repeated auctions is a central challenge for reinforcement learning (RL), combining continuous control with the strategic complexities of digital advertising. While policy gradient and value-based methods seem well-suited for these settings, they often struggle with the discontinuous, "cliff-like" nature of auction reward landscapes. In a first-price auction, for example, a bidder receives zero reward until they cross a specific threshold, after which the reward decreases as the bid increases. This creates a landscape of flat, zero-reward regions separated by sharp boundaries. We identify a fundamental failure mode in this setting termed "zero collapse." We show that stochastic exploration and gradient-based updates can cause policies to overshoot optimal high-reward regions and enter flat, zero-reward regimes. Once there, the lack of an informative gradient signal makes recovery extremely sample-inefficient, effectively trapping the agent. We find that actor-critic methods are particularly susceptible, as biased value estimates can accelerate this movement toward unstable regions. Our contributions include: (1) a mechanistic explanation of how discontinuous rewards lead to vanishing signals and zero collapse; (2) an analysis of the interaction between policy stochasticity and step size; and (3) an empirical demonstration of this phenomenon across REINFORCE and actor-critic variants. We propose practical mitigation strategies involving initialization and architectural choices to improve stability. Finally, we introduce a formal RL framework for auction environments highlighting their unique structural properties.
Refined Analysis of Entropy-Regularized Actor-Critic
In this paper, we study the role of the critic in actor--critic for entropy-regularized, finite, discounted environments. We establish that, when the critic is exact, using the latter as a baseline is a variance-reduction method in a strong sense. In this case, actor--critic with stochastic gradients matches the sample complexity of deterministic policy gradient, reaching an -optimal regularized value with samples. In practice, the critic is learned alongside the actor: the variance of the actor update is then influenced by the critic's variance and bias. Specifically, when the critic has a sufficiently small error, the variance reduction and rapid convergence are preserved. This suggests to learn the critic first, keeping it up to date after each actor update, underscoring the crucial role of accurate critic estimation in actor--critic methods.
Second-Order Actor-Critic Methods for Discounted MDPs via Policy Hessian Decomposition
We address the discounted reward setting in reinforcement learning (RL). To mitigate the value approximation challenges in policy gradient methods, actor-critic approaches have been developed and are known to converge to stationary points under suitable assumptions. However, these methods rely on first-order updates. In contrast, second-order optimization provides principled curvature-aware updates that are proven to accelerate convergence, but its application in RL is limited by the computational complexity of Hessian estimation. In this work, we analyze second-order approximations for the actor update that leverage the full curvature information of the objective as much as possible. A stable approximation requires treating the action-value function as locally constant with respect to policy parameters, which does not generally hold in policy gradient methods. We show that this approximation becomes well-justified under a two-timescale actor-critic framework, where the critic evolves on a faster timescale and can be treated as quasi-stationary during actor updates. Building on this insight, we formulate a second-order actor-critic method for the discounted reward setting that leverages Hessian-vector product (HVP) computations, resulting in a computationally efficient and stable second-order update.
Collaborative Yet Personalized Policy Training: Single-Timescale Federated Actor-Critic
Despite the popularity of the actor-critic method and the practical needs of collaborative policy training, existing works typically either overlook environmental heterogeneity or give up personalization altogether by training a single shared policy across all agents. We consider a federated actor-critic framework in which agents share a common linear subspace representation while maintaining personalized local policy components, and agents iteratively estimate the common subspace, local critic heads, and local policies (i.e., actors). Under canonical single-timescale updates with Markovian sampling, we establish finite-time convergence via a novel joint linear approximation framework. Specifically, we show that the critic error converges to zero at the rate of , and the policy gradient norm converges to zero at the rate of , where is the number of rounds, is the number of agents, and is the discount factor. These results demonstrate linear speedup with respect to the number of agents , despite heterogeneous Markovian trajectories under distinct transition kernels and coupled learning dynamics. To address these challenges, we develop a new perturbation analysis for the projected subspace updates and QR decomposition steps, together with conditional mixing arguments for heterogeneous Markovian noise. Furthermore, to handle the additional complications induced by policy updates and temporal dependence, we establish fine-grained characterizations of the discrepancies between function evaluations under Markovian sampling and under temporally frozen policies. Experiments instantiate the framework within PPO on federated \texttt{Hopper-v5} action-map heterogeneity, showing gains over Single PPO and FedAvg PPO and downstream transfer from the learned shared trunk.
Achieving Sample Complexity for Single-Loop Actor-Critic under Minimal Assumptions
In this paper, we establish last-iterate convergence rates for off-policy actor--critic methods in reinforcement learning. In particular, under a single-loop, single-timescale implementation and a broad class of policy updates, including approximate policy iteration and natural policy gradient methods, we prove the first sample complexity guarantee for finding an -optimal policy under minimal assumptions, namely, the existence of a policy that induces an irreducible Markov chain. This stands in stark contrast to the existing literature, where an sample complexity is achieved only through nested-loop updates and/or under strong, algorithm-dependent assumptions on the policies, such as uniform mixing and uniform exploration. Technically, to address the challenges posed by the coupled update equations arising from the single-loop implementation, as well as the potentially unbounded iterates induced by off-policy learning, our analysis is based on a coupled Lyapunov drift framework. Specifically, we establish a geometric convergence rate for the actor and an convergence rate for the critic, and combine the two Lyapunov drift inequalities through a cross-domination property. We believe this analytical framework is of independent interest and may be applicable to other coupled iterative algorithms with unbounded
Debiased Model-based Representations for Sample-efficient Continuous Control
Model-based representations recently stand out as a promising framework that embeds latent dynamics information into the representations for downstream off-policy actor-critic learning. It implicitly combines the advantages of both model-free and model-based approaches while avoiding the training costs associated with model-based methods. Nevertheless, existing model-based representation methods can fail to capture sufficient information about relevant variables and can overfit to early experiences in the replay buffer. These incur biases in representation and actor-critic learning, leading to inferior performance. To address this, we propose Debiased model-based Representations for Q-learning, tagged DR.Q algorithm. DR.Q explicitly maximizes the mutual information between the representations of the current state-action pair and the next state besides minimizing their deviations, and samples transitions with faded prioritized experience replay. We evaluate DR.Q on numerous continuous control benchmarks with a single set of hyperparameters, and the results demonstrate that DR.Q can match or surpass recent strong baselines, sometimes outperforming them by a large margin. Our code is available at https://github.com/dmksjfl/DR.Q.
TOPPO: Rethinking PPO for Multi-Task Reinforcement Learning with Critic Balancing
Soft Actor-Critic (SAC) and its variants dominate Multi-Task Reinforcement Learning (MTRL) due to their off-policy sample efficiency, while on-policy methods such as Proximal Policy Optimization (PPO) remain underexplored. We diagnose that PPO in MTRL suffers from a previously overlooked issue: critic-side gradient ill-conditioning, which may cause tail tasks to stall while easy tasks dominate the value function's updates. To address this, we propose TOPPO (Tail-Optimized PPO), a reformulation of PPO via Critic Balancing -- a set of modules that improve gradient conditioning and balance learning dynamics across tasks. Unlike prior approaches that rely on modular architectures or large models, TOPPO targets the optimization bottleneck within PPO itself. Empirically, TOPPO achieves stronger mean and tail-task performance than published SAC-family and ARS-family baselines while using substantially fewer parameters and environment steps on Meta-World+ benchmark. Notably, TOPPO matches or surpasses strong SAC baselines early in training and maintains superior performance at full budget. Ablations confirm the effectiveness of each module in TOPPO and provide insights into their interactions. Our results demonstrate that, with proper optimization, on-policy methods can rival or exceed off-policy approaches in MTRL, challenging the prevailing reliance on SAC and highlighting critic-side gradient conditioning as the central bottleneck.
XQCfD: Accelerating Fast Actor-Critic Algorithms with Prior Data and Prior Policies
For reinforcement learning in the real world online exploration is expensive A common practice in robotic reinforcement learning is to incorporate additional data to improve sample efficiency Expert demonstration data is often crucial for solving hard exploration tasks with sparse rewards While prior data is used to augment experience and pretrain models we show that the design of existing algorithms fails to achieve the sample efficiency that is possible in this setting due to a failure to use pretrained policies effectively We propose XQCfD which extends the sample-efficient XQC actor-critic to learn from demonstrations using augmented replay buffers pretrained policies and stationary policy architectures designed to avoid rapidly unlearning the strong initial policy like prior works We show our stationary network architecture enables policy improvement out-of-distribution better than standard network architectures due to its higher entropy predictions XQCfD achieves state of the art performance across a range of complex manipulation tasks with sparse rewards from the popular Adroit Robomimic and MimicGen benchmarks -- notably with a low update-to-data ratio and no ensemble networks
DelAC: A Multi-agent Reinforcement Learning of Team-Symmetric Stochastic Games
In this paper we study team-symmetric games with teams. Players within a team have symmetric identity and have a common payoff function. We show that team-symmetric games always have a team-symmetric Nash equilibrium. We develop and solve a linear complementarity problem of team-symmetric Nash equilibria. We propose an actor-critic based multi-agent reinforcement learning algorithm for team-symmetric games. Through simulations, we show that this multi-agent reinforcement learning algorithm performs much better than many existing algorithms.
ACSAC: Adaptive Chunk Size Actor-Critic with Causal Transformer Q-Network
Long-horizon, sparse-reward tasks pose a fundamental challenge for reinforcement learning, since single-step TD learning suffers from bootstrapping error accumulation across successive Bellman updates. Actor-critic methods with action chunking address this by operating over temporally extended actions, which reduce the effective horizon, enable fast value backups, and support temporally consistent exploration. However, existing methods rely on a fixed chunk size and therefore cannot adaptively balance reactivity against temporal consistency. A large fixed chunk size reduces responsiveness to new observations, while a small one produces incoherent motions, forcing task-specific tuning of the chunk size. To address this limitation, we propose Adaptive Chunk Size Actor-Critic (ACSAC). ACSAC leverages a causal Transformer critic to evaluate expected returns for action chunks of different sizes. At each chunk boundary, it adaptively selects the chunk size that maximizes the expected return, supporting flexible, state-dependent chunk sizes without task-specific tuning. We prove that the ACSAC Bellman operator is a contraction whose unique fixed point is the action-value function of the adaptive policy. Experiments on OGBench demonstrate that ACSAC achieves state-of-the-art performance on long-horizon, sparse-reward manipulation tasks across both offline RL and offline-to-online RL settings.
Actor-Critic Algorithm for Dynamic Expectile and CVaR
Optimizing dynamic risk with stochastic policies is challenging in both policy updates and value learning. The former typically requires transition perturbation, while the latter may rely on model-based approaches. To address these challenges, we propose a surrogate policy gradient without transition perturbation under softmax policy parameterization. We further develop model-free value learning methods for dynamic expectile and conditional value-at-risk by leveraging elicitability. Finally, inspired by Expected SARSA and Expected Policy Gradient, a model-free off-policy actor-critic algorithm is constructed. Empirical results in domains with verifiable risk-averse behavior show that our algorithm can learn risk-averse policy and consistently outperforms other existing methods.
Your Language Model is Its Own Critic: Reinforcement Learning with Value Estimation from Actor's Internal States
Reinforcement learning with verifiable rewards (RLVR) for Large Reasoning Models rests on variance reduction, which requires both a reliable baseline and high prompt diversity within each training batch. This is especially difficult in multi-domain training for general reasoning models, where prompts from different tasks induce highly diverse gradient signals. Existing approaches fall short in different ways: GRPO estimates its baseline as the group mean over rollouts from the same prompt, so an accurate baseline leaves fewer distinct prompts in the batch, while PPO avoids this trade-off by training a policy scale critic, roughly doubling the cost of training. We introduce POISE (Policy Optimization with Internal State Value Estimation), a reinforcement learning algorithm that turns the model's internal states into a value model. A lightweight probe reads the signals already computed during the forward pass to predict the baseline, and is trained online alongside the policy. To preserve gradient unbiasedness, we introduce a cross-rollout construction that predicts each rollout's value from an independent rollout's internal states. On Qwen3-4B and OLMo3-7B-Instruct-DPO across a six-domain verifiable-reward corpus, POISE outperforms other RLVR baselines while achieving more stable training. Moreover, the probe matches a separate LLM-scale value model, generalizes to various tasks, and remains accurate as the policy scales. By leveraging the model's internal representations, POISE enables stable policy optimization.
Actor-Critic with Active Importance Sampling
This paper introduces the Active-Importance-Sampling Actor-Critic (AISAC) algorithm, an extension of the Actor-Critic framework for reducing variance in policy gradient estimation. AISAC optimizes the behavior policy to minimize gradient variance while preserving unbiased gradient estimates. Using importance sampling principles, the algorithm adapts the behavior policy toward efficient data collection distributions aligned with target policy gradients. For continuous action spaces, AISAC employs Gaussian behavior policies optimized through cross-entropy minimization. We provide theoretical analysis demonstrating variance reduction and unbiasedness. Experiments on Inverted Pendulum and Half Cheetah tasks show improved learning speed, sample efficiency, and training stability compared to standard Actor-Critic methods. Results indicate that optimizing the behavior policy improves both target policy updates and critic estimation accuracy across different hyperparameter settings. AISAC accelerates convergence and stabilizes reinforcement learning training, making it promising for real-world applications. Future work includes integration with advanced algorithms such as Soft Actor-Critic and TD3 for more complex environments.
AdaGamma: State-Dependent Discounting for Temporal Adaptation in Reinforcement Learning
The discount factor in reinforcement learning controls both the effective planning horizon and the strength of bootstrapping, yet most deep RL methods use a single fixed value across all states. While state-dependent discounting is conceptually appealing, naive deep actor--critic implementations can become unstable and degenerate toward TD-error collapse. We propose AdaGamma, a practical deep actor--critic method for state-dependent discounting that learns a state-dependent discount function together with a return-consistency objective to regularize the induced backup structure. On the theory side, we analyze the Bellman operator induced by state-dependent discounting and establish its basic well-posedness properties under suitable conditions. Empirically, AdaGamma integrates into both SAC and PPO, yielding consistent improvements on continuous-control benchmarks, and achieves statistically significant gains in an online A/B test on the JD Logistics platform. These results suggest that state-dependent discounting can be made effective in deep RL when coupled with a return-consistency objective that prevents degenerate target manipulation.
Breaking the Computational Barrier: Provably Efficient Actor-Critic for Low-Rank MDPs
Reinforcement learning (RL) is a fundamental framework for sequential decision-making, in which an agent learns an optimal policy through interactions with an unknown environment. In settings with function approximation, many existing RL algorithms achieve favorable sample complexity, but often rely on computationally intractable oracles. In this paper, we use supervised learning as a computational proxy to establish a clear hierarchy of commonly adopted RL oracles under low-rank Markov Decision Processes (MDPs). This hierarchy shows that policy evaluation is the most computationally efficient oracle, provided that supervised learning can be efficiently solved. Motivated by this observation, we propose a novel optimistic actor-critic algorithm that relies solely on the policy evaluation oracle. We prove that our algorithm outperforms the existing sample complexity guarantees for low-rank MDPs while avoiding computationally expensive planning or optimization oracles commonly assumed in prior works. We further extend our theoretical results to approximately low-rank MDPs and demonstrate that this setting captures a broad class of real-world environments. Finally, we validate our theoretical results with experiments on several standard Gym environments.
SAVGO: Learning State-Action Value Geometry with Cosine Similarity for Continuous Control
While representation and similarity learning have improved the sample efficiency of Reinforcement Learning (RL), they are rarely used to shape policy updates directly in the action space. To bridge this gap, a geometry-aware RL algorithm that explicitly incorporates value-based similarity into the policy update, State-Action Value Geometry Optimization (SAVGO), is proposed. In detail, SAVGO learns a joint state-action embedding space in which pairs with similar action-value estimates exhibit high cosine similarity, while dissimilar pairs are mapped to distinct directions. This learned geometry enables the generation of a similarity kernel over candidate actions sampled at each update, allowing policy improvement to be guided directly toward higher-value regions beyond local gradient-based updates. As a result, representation learning, value estimation, and policy optimization are unified within a single geometry-consistent objective, while preserving the scalability of off-policy actor-critic training. The proposed method is evaluated on standard MuJoCo continuous-control benchmarks, demonstrating improvements over strong baselines on challenging high-dimensional tasks. Ablation studies are done to analyze the contributions of value-geometry learning and similarity-based policy updates.
Bayesian policy gradient and actor-critic algorithms
Policy gradient methods are reinforcement learning algorithms that adapt a parameterized policy by following a performance gradient estimate. Conventional policy gradient methods use Monte-Carlo techniques to estimate the gradient, which tend to have high variance, requiring many samples and resulting in slow convergence. We first propose a Bayesian framework for policy gradient, based on modeling the policy gradient as a Gaussian process. This reduces the number of samples needed to obtain accurate gradient estimates. Moreover, estimates of the natural gradient and a measure of the uncertainty in the gradient estimates, namely, the gradient covariance, are provided at little extra cost. Since the proposed framework considers system trajectories as its basic observable unit, it does not require the dynamics within trajectories to be of any particular form, and can be extended to partially observable problems. On the downside, it cannot exploit the Markov property when the system is Markovian. To address this, we supplement our Bayesian policy gradient framework with a new actor-critic learning model in which a Bayesian class of non-parametric critics, based on Gaussian process temporal difference learning, is used. Such critics model the action-value function as a Gaussian process, allowing Bayes rule to be used to compute the posterior distribution over action-value functions, conditioned on the observed data. Appropriate choices of the policy parameterization and of the prior covariance (kernel) between action-values yield closed-form expressions for the posterior of the gradient of the expected return with respect to the policy parameters. We perform detailed experimental comparisons of the proposed Bayesian policy gradient and actor-critic algorithms with classic Monte-Carlo based policy gradient methods, on a number of reinforcement learning problems.
Continuous-time q-learning for mean-field control with common noise, part-II: q-learning algorithms
This paper is a continuation work of Ren et al. (2026) aiming to further devise q-learning algorithms for mean-field control (MFC) with controlled common noise. Based on the relaxed control formulation, we first establish the martingale condition of the value function and the Iq-function by evaluating along the conditional state distributions generated by all test policies. As the data in the relaxed control formulation are not observable in practice, we quantify the error incurred when they are replaced by the observable ones in the exploratory formulation under discretely sampled actions. This, together with a two-layer fixed point characterization of an optimal policy in Ren et al. (2026), allows us to propose several algorithms including the Actor-Critic q-learning algorithm, in which the policy is updated in the Actor-step based on the iteration rule induced by the improved Iq-function, and the value function and Iq-function are updated in the Critic-step based on the martingale orthogonality condition using the data from the exploratory formulation. We also establish the convergence of the inner iterations in the Actor-step in an infinite-horizon linear quadratic (LQ) framework. In two examples, within and beyond LQ framework, our q-learning algorithms are implemented with satisfactory performance.
Efficient Reinforcement Learning using Linear Koopman Dynamics for Nonlinear Robotic Systems
This paper presents a model-based reinforcement learning (RL) framework for optimal closed-loop control of nonlinear robotic systems. The proposed approach learns linear lifted dynamics through Koopman operator theory and integrates the resulting model into an actor-critic architecture for policy optimization, where the policy represents a parameterized closed-loop controller. To reduce computational cost and mitigate model rollout errors, policy gradients are estimated using one-step predictions of the learned dynamics rather than multi-step propagation. This leads to an online mini-batch policy gradient framework that enables policy improvement from streamed interaction data. The proposed framework is evaluated on several simulated nonlinear control benchmarks and two real-world hardware platforms, including a Kinova Gen3 robotic arm and a Unitree Go1 quadruped. Experimental results demonstrate improved sample efficiency over model-free RL baselines, superior control performance relative to model-based RL baselines, and control performance comparable to classical model-based methods that rely on exact system dynamics.
Scalable Neighborhood-Based Multi-Agent Actor-Critic
We propose MADDPG-K, a scalable extension to Multi-Agent Deep Deterministic Policy Gradient (MADDPG) that addresses the computational limitations of centralized critic approaches. Centralized critics, which condition on the observations and actions of all agents, have demonstrated significant performance gains in cooperative and competitive multi-agent settings. However, their critic networks grow linearly in input size with the number of agents, making them increasingly expensive to train at scale. MADDPG-K mitigates this by restricting each agent's critic to the closest agents under a chosen metric which in our case is Euclidean distance. This ensures a constant-size critic input regardless of the total agent count. We analyze the complexity of this approach, showing that the quadratic cost it retains arises from cheap scalar distance computations rather than the expensive neural network matrix multiplications that bottleneck standard MADDPG. We validate our method empirically across cooperative and adversarial environments from the Multi-Particle Environment suite, demonstrating competitive or superior performance compared to MADDPG, faster convergence in cooperative settings, and better runtime scaling as the number of agents grows. Our code is available at https://github.com/TimGop/MADDPG-K .
Pretraining in Actor-Critic Reinforcement Learning for Locomotion
The pretraining-finetuning paradigm has facilitated numerous transformative advancements in artificial intelligence research in recent years. However, in the domain of reinforcement learning (RL) for robot locomotion, individual skills are often learned from scratch despite the high likelihood that some generalizable knowledge is shared across all task-specific policies belonging to the same robot embodiment. This work aims to define a paradigm for pretraining neural network models that encapsulate such knowledge and can subsequently serve as a basis for warm-starting the RL process in classic actor-critic algorithms, such as Proximal Policy Optimization (PPO). We begin with a task-agnostic exploration-based data collection algorithm to gather diverse, dynamic transition data, which is then used to train a Proprioceptive Inverse Dynamics Model (PIDM) through supervised learning. The pretrained weights are then loaded into both the actor and critic networks to warm-start the policy optimization of actual tasks. We systematically validated our proposed method with 9 distinct robot locomotion RL environments comprising 3 different robot embodiments, showing significant benefits of this initialization strategy. Our proposed approach on average improves sample efficiency by 36.2% and task performance by 4.3% compared to random initialization. We further present key ablation studies and empirical analyses that shed light on the mechanisms behind the effectiveness of this method.
Efficient Q-Learning and Actor-Critic Methods for Robust Average-Reward Reinforcement Learning
We study model-free methods for distributionally robust infinite-horizon average-reward Markov decision processes (MDPs). We present non-asymptotic convergence analyses of Q-learning and actor-critic algorithms for robust average-reward MDPs under contamination, total-variation distance, and Wasserstein uncertainty sets. A key ingredient of our analysis is showing that the optimal robust Bellman operator is a strict contraction with respect to a carefully designed semi-norm. This property enables a stochastic approximation update that learns the optimal robust -function with dependence on the target accuracy. We also establish robust TD convergence bounds whose constants are uniform over all stationary policies, yielding an efficient data-driven routine for robust critic estimation. Building on this, we introduce an actor-critic algorithm that learns an -optimal robust policy with dependence on the target accuracy. We provide numerical simulations to illustrate the qualitative behavior of the proposed algorithms. Our results contribute to the theoretical foundations of robust planning under model misspecification and to model-free approaches for building robust long-run policies directly from simulation data.
Streaming Deep Reinforcement Learning Finally Works
Learning from a stream of experience as it arrives, also known as streaming learning, is a core part of natural learning. However, reliable streaming learning has remained a persistent challenge in modern deep reinforcement learning (RL). Instead, most deep RL algorithms learn from old experience by storing past interactions in a buffer. We show that both classical streaming RL, such as Q-learning and actor-critic, when used with deep neural networks, and batch deep RL, such as PPO, SAC, and DQN, when adapted to the streaming setting, often fail to learn. Across 58 Atari games and 50 continuous-control tasks, we find that these methods, in aggregate, perform close to random policies despite extensive task-specific hyperparameter searches. We call this pattern stream barrier. Here, we introduce Stream-X, a shared recipe for streaming deep RL algorithms that combines signal normalization, representation stabilization, and controlled parameter updates. By applying Stream-X to several base streaming RL algorithms, we provide the first family of deep RL algorithms to overcome the stream barrier. Using one prescribed hyperparameter configuration per algorithm across tasks, Stream-X substantially improves aggregate performance, often on par with batch RL algorithms. Beyond these benchmarks, we demonstrate learning with Stream-X algorithms under nonstationarity and resource constraints. Stream-AC, one of the Stream-X algorithms, repeatedly recovers performance across alternating floor-friction regimes in simulation, outperforming the evaluated PPO and SAC baselines. It also learns a heading tracking task on a robot using proprioceptive and visual features from the on-board camera in a naturally changing laboratory environment. Stream-Q learns a Pong game from pixels directly on an ESP32-S3 microcontroller, a device with limited compute and memory.
Topology-Guided Modular Actor-Critic Learning for Continuous Systems under Temporal Objectives
We study formal policy synthesis for continuous-state stochastic systems under linear temporal logic specifications. The product of the system with the automaton of the specification has a hybrid state space with sparse rewards. We introduce a generalized optimal backup order, defined in reverse to a topological order over automaton states, that guides value backups and provably preserves optimality. We further present a model-free actor-critic algorithm whose policy evaluation solves a constrained optimization problem by the augmented Lagrangian method, yielding hyperparameter self-tuning, and prove its optimality and convergence in the tabular case. Since integer encodings of automaton states impose a spurious ordinal relationship on functions learned by one network, we dedicate a value and a policy network to each automaton state (modular learning). The algorithm matches or outperforms PPO, DQN, and A2C on CartPole, and on a Dubins car under a temporal specification the topological order and modular learning raise the success rate from 26.0% to 71.5%.