Behavioral Foundation Models
Latest papers
17 papers5 papers in the last four weeks, up 67% on the four weeks before. 0.0% of all new papers.
Large-scale behavioral pretraining offers a promising route to generalizable representations in online payment systems. However, high-cardinality identity fields such as card, device, and account IDs, though rich in behavioral signals, remain underexploited. Their continually growing vocabularies and limited semantic meaning make existing vocabulary-based and semantics-based encodings ill-suited. Their generalizable signal lies not in specific values, but in the identity behavior patterns they exhibit across a transaction sequence. Building on this insight, we propose ID2Pattern, a pretraining framework that brings these patterns into transaction foundation models. ID2Pattern first encodes identity fields with a Local Anonymous ID (LAID) tokenizer, which captures how each identity appears and recurs within the sequence, independent of its specific value. It then pretrains a multi-scale pattern codebook on unlabeled sequences, which abstracts LAID sequences into discrete behavior patterns for downstream prediction. Experiments on an industrial dataset with over 100M sequences and six public datasets show that ID2Pattern consistently outperforms strong baselines, improving industrial by 4.13% and public datasets by 8.83% on average. Notably, ID2Pattern remains equally effective even when all identity values are unseen during training, highlighting its potential to generalize to new users and markets.
GRAFT: Geometry-Aware Residual Adaptation for Foundation Trackers
Humanoid behavior foundation models (BFMs) provide reusable whole-body motion priors: given a kinematic reference, they generate coordinated joint commands for motion replay, teleoperation, and VLA control. However, trained primarily on flat-ground motion, BFMs lack an explicit mechanism to adapt foot placement, swing clearance, and contact timing to local terrain. Many terrain-aware BFM approaches address this limitation by retraining or fine-tuning the tracker together with perception, incurring substantial data and computation costs while coupling ordinary tracking to the perception pathway. To bridge this gap, we propose GRAFT, a geometry-aware residual adaptation framework for frozen behavior trackers. GRAFT preserves the BFM parameters and motion-reference interface, while a lightweight adapter adds terrain-conditioned corrections only to lower-body execution targets. The adapter is trained with task and foot-geometry rewards, regularized to suppress unnecessary corrections on flat ground, and distilled from privileged terrain observations to onboard depth. Because the frozen BFM already provides whole-body reference tracking and nominal locomotion, GRAFT reduces terrain learning to a focused execution-adaptation problem. We instantiate the framework on four frozen trackers and evaluate stairs, gaps, and platforms in simulation. We further validate it through real-world deployment on a Unitree G1, where the adapted SONIC tracker traverses terrain with onboard depth and unmodified references.
Action-Aligned Latent Planning for Versatile Humanoid Loco-Manipulation
Learning a single perceptive policy for diverse humanoid loco-manipulation requires unifying high-level task decisions without losing the state-dependent physical responses that make each interaction succeed. This makes the representation between high-level planning and whole-body control critical: kinematic or contact targets provide compact abstractions but do not directly encode interaction-specific control responses, while directly predicting low-level actions requires the planner to model high-frequency closed-loop feedback. We propose FIBER, a framework that uses the executable latent space of a frozen behavioral foundation model (BFM) as a shared planning representation for heterogeneous interaction skills. Our latent policy projection (LPP) maps independently acquired task-specific policies into this representation by identifying latent commands whose induced actions match their local control responses, enabling lower-rate planning while retaining the BFM's high-frequency state feedback. After projection, we aggregate closed-loop latent rollouts from all skills and train a single perceptive flow planner entirely offline. We further introduce AH-BFM, an adaptive-horizon BFM trained with multi-gamma forward-backward (FB) learning to support both precise control and temporally extended whole-body behavior. We evaluate FIBER on box pickup, door opening, and object grasping in simulation and on a real Unitree G1 humanoid. Across 128 diverse variations per task in simulation, FIBER achieves 42.0% mean success, more than tripling projected latent replay (11.6%) and substantially outperforming kinematic planning (3.5%). Real-world experiments further demonstrate sim-to-real transfer, skill chaining, and conditional steering through the same unified planner.
P-BFM: Perceptive Behavioral Foundation Models for Humanoid Control via Unsupervised Reinforcement Learning
Behavioral foundation models (BFMs) provide humanoids with reusable repertoires of whole-body behaviors; in real-world humanoid control, the same behavioral intent may require fundamentally different motions under different terrain constraints. Covering such variation with terrain-matched demonstrations requires enumerating a combinatorial space of behaviors and terrain geometries. We introduce P-BFM, a perceptive behavioral foundation model that factorizes humanoid control into terrain-invariant intent and terrain-conditioned realization. A forward-backward representation maps motion references, target states, and reward functions into a shared intent space without terrain information, while a perceptive policy learns how to realize each intent under the surrounding terrain geometry. We further identify a complementary limitation of purely latent control: behavioral latents can preserve local motion patterns while losing precise global progress. We therefore introduce Explicit Root Instructions (ERI), which separates global transport (e.g., heading and planar velocity) from behavioral intent, while leaving local whole-body adaptation to the perceptive policy. This decomposition leads to a characteristic capability absent from conventional BFMs: one fixed intent induces different, terrain-appropriate behaviors, including changes in step height, stride, posture, foothold placement, and contacts, without terrain-specific demonstrations. Across challenging terrains, P-BFM improves motion fidelity, root-control precision, and perturbation recovery over strong baselines. A single frozen policy further supports motion tracking, goal reaching, reward inference, teleoperation, and terrain-aware recovery, and transfers zero-shot to a Unitree G1 using onboard depth sensing.
Benchmarking Behavioral Steerability in Behavior Foundation Models
Behavior Foundation Models (BFMs) are emerging as a paradigm for translating human intentions into executable humanoid behaviors. As these models evolve beyond behavior generation toward general-purpose behavioral systems, a fundamental question arises: can they be reliably steered according to user intentions? In this paper, we introduce the concept of behavioral steerability, defined as the ability of BFMs to faithfully generate behaviors that satisfy user-specified intentions. To study this capability, we present RoboSteer, the first benchmark for behavioral steerability in BFMs. RoboSteer organizes behavioral steerability into a three-level hierarchy-Conditional Steering, Constraint Steering, and Compositional Steering-and establishes a unified evaluation framework supported by a large-scale multimodal motion corpus. Using RoboSteer, we conduct the first large-scale empirical study of behavioral steerability across 9 existing BFMs. We view behavioral steerability as more than a capability for controlling motion: it concerns how embodied systems translate human intentions into purposeful actions. We hope RoboSteer will advance research on intention realization as a foundation for general-purpose embodied intelligence.
Task Inference Beyond Least Squares in Behavioral Foundation Models
Behavioral Foundation Models (BFMs) aim to solve a wide range of downstream tasks without test-time policy learning by inferring a task vector from the reward function. While efficient, the retrieved policies are often suboptimal because of how this task vector is inferred, typically with ordinary least squares (OLS). OLS minimizes reward reconstruction error but leaves the ordering of rewards unconstrained, which can bias the successor measure of the retrieved zero-shot policy away from that of the optimal policy. In this work, we propose BLS, an efficient test-time inference method that balances minimizing reward reconstruction error with reducing successor-measure mismatch. Theoretically, we provide a suboptimality gap upper bound characterized by both successor-measure and reward-function residuals. Empirically, we evaluate BLS on top of state-of-the-art BFMs across benchmarks for locomotion, manipulation, and humanoid control. BLS outperforms existing task inference baselines with negligible computational overhead. Project page: https://embodiedai-ntu.github.io/BLS
Behavioral Foundation Models for Quality Diversity
Behavioral Foundation Models (BFMs) are an emerging paradigm in reinforcement learning, playing a role analogous to large language models in natural language processing: they have shown remarkable versatility, enabling zero-shot performance, fast imitation, and online adaptation, all by exploiting the structure of a latent space. In this work, we investigate whether the latent behavioral space induced by BFMs can serve as an effective search space to discover large repertoires of behaviorally diverse and high-performing policies through Quality-Diversity (QD) methods. While QD methods generally search directly in high-dimensional policy parameter space, in this paper, we present BFM-QD, a framework that performs QD search in the compact latent space of a BFM. We further show that the BFM-QD framework provides a closed-form, gradient-free policy improvement operator that approximates a policy gradient update, but requires no critic training and no backpropagation. Across continuous-control benchmarks spanning dense locomotion, sparse navigation, and contact-rich manipulation, BFM-QD consistently outperforms parameter-space baselines, with particularly stark gains in sparse and deceptive settings, where all tested parameter-space QD methods collapse to near-zero performance. These results show the effectiveness of the BFM-QD framework, benefiting from the synergy between dimensionality reduction of the search space and offline pretraining from diverse behavioral data. This positions BFMs as a general-purpose backbone for QD optimization, extending their utility beyond zero-shot task solving to the discovery of diverse behavioral repertoires.
Sparks of In Silico Cognitive Science: Theories from Simulated Data Can Generalize to Humans
Behavioral foundation models have been proposed as stand-ins for human participants across settings, but it is unclear whether theories discovered on them generalize to humans or merely characterize the simulator. We ran the Automated Cognitive Scientist (AutoCog), a closed-loop discovery system in which LLM agents design theory-discriminating experiments, collect responses, arbitrate between competing theories, and synthesize successors, entirely on behavior simulated by Centaur, a foundation model of human behavior. In a multi-attribute decision-making setting, the theories AutoCog found on Centaur generalized to human data: they outperformed canonical theories on ten held-out experiments and were rivaled only by theories found by running the same loop on people. We argue that this succeeds despite the simulator's inevitable imperfections because a discovery loop that arbitrates between competing theories demands less of its simulator than estimation does. The simulator only needs to capture the regularities that distinguish the theories, and not necessarily reproduce behavior precisely. Imperfect simulators can therefore widen the search over theories, with human data then testing whether the surfaced theories generalize.
Small Foundation Models of Human Cognition and Behaviour
Large language models fine-tuned on human behavioural data have emerged as general-purpose cognitive proxies, but the scale this requires, and whether these models process task structure or exploit statistical shortcuts, remain open questions. We train fourteen models from 135M to 14B parameters across four architecture families on Psych-101, a dataset of 10.7 million trial-level choices from 160 experiments. For in-distribution simulations, scale barely matters. The models fall within a narrow band, as though against a ceiling, and 0.6B to 1B parameters suffice to match a 70B baseline on held-out participants. Out-of-distribution, that band opens into a markedly steeper scaling gradient, with larger models clearly advantaged in generalisation to novel task structure. To determine what information these models use, we run two diagnostics. We progressively strip four prompt channels -- task instructions, experimental stimuli, outcome feedback, and choice history -- across 27 experiments, and permute trial order. Masking the content of stimuli and feedback destroys 75.7% of learned information and pushes models below chance, demonstrating that choice history alone does not account for performance. Permutation reveals invariance on tasks with independent trials but sensitivity where trial order is determined by prior responses. Small cognitively fine-tuned models therefore show promise as noise ceiling estimators for psychological experiments, though their scope remains bounded by the paradigms seen in training.
Exploration and Online Transfer with Behavioral Foundation Models
Zero-shot Transfer in Reinforcement Learning (RL) aims to train an agent that can generate optimal policies for any reward function, without additional learning at transfer time, while training only on reward-free trajectories. For their generality over tasks, such models are sometimes called ``Behavioral Foundation Models'' (BFMs). While they have shown strong performances and improvements in recent years, the current framework and algorithms still assume that, during the transfer phase, the agent is informed offline about the reward (the task to solve) through a dataset of state-reward pairs, which it uses to pick the best policy to deploy. However, in practice if the reward is a black-box (e.g. direct user feedback), it is not possible to generate such a dataset: it is necessary to observe the reward through interactions with the environment. In other words, the current framework of offline transfer is not aligned with the traditional RL setting of online learning through trial-and-error, which requires exploration in order to find rewards. This paper proposes to tackle this new online transfer in zero-shot RL, with the key insight that the BFM itself can be used to generate exploration policies. We show that it is possible to frame this online learning problem in terms of a bandit-like exploration-exploitation problem. More precisely, at each step the bandit algorithm recommends a policy, the BFM executes it in the environment, which yields a reward and a new state; we repeat the process until we converge to the optimal policy. In the popular context of linear reward approximation, we derive a formulation inspired by Upper Confidence Bound and show that exploration can be achieved through the minimization of the eigenvalues of an uncertainty matrix. We evaluate qualitatively and quantitatively our framework on a simple environment to validate the concept of our method.
BFMTrack: Latent Sequence Optimization for Physics-Based Motion Tracking with Behavioral Foundation Models
Behavioral Foundation Models (BFMs) offer a promising path toward universal physics-based character control by organizing a rich repertoire of physically plausible behaviors into a latent space, guided by a large-scale motion dataset. While these models excel at time-invariant tasks, such as goal-reaching and state-based reward optimization, their latent space does not directly support time-varying objectives, such as tracking a motion sequence. For tracking, existing heuristics rely on moving-window-averaging that fails to capture the nuances of highly dynamic motions. In this work, we propose a novel Latent Sequence Optimization (LSO) to address these shortcomings. Our approach combines simulation rollouts with a policy gradient update to optimize over a sequence of latents, extending the capabilities of BFMs toward precise motion tracking without requiring reward engineering and tuning. To guide the optimization toward smooth, coherent latent trajectories, we model the latent sequence using temporally correlated noise. We validate our approach across dense tracking, sparse keyframing, and direct deployment onto a real humanoid robot.
BehaviorBench: Benchmarking Foundation Models for Behavioral Science Tasks
Foundation models have been increasingly applied to behavioral science domains such as psychology, sociology, and economics. While these models show promise in tasks such as survey response prediction and human-subject experiment simulation, there remains no systematic understanding of how well they perform across diverse behavioral science tasks. We introduce BehaviorBench, a comprehensive benchmark that evaluates foundation models along four core capabilities: (1) behavior prediction and simulation, (2) strategic decision-making, (3) subject-trait inference, and (4) behavioral knowledge application. Crucially, BehaviorBench evaluates model outputs at both the individual and distributional levels, capturing not only per-subject accuracy but also population-level alignment, an essential requirement for behavioral validity. Our evaluation shows that BehaviorBench remains challenging for leading general-purpose LLMs and behavior foundation models that are specifically trained with behavioral data. We find that individual-level and distributional performance do not always align. General-purpose LLMs tend to underestimate the diversity of human responses, whereas behavior foundation models often lag behind at individual-level prediction. Our investigation further demonstrates how fine-tuning on diverse behavioral data can improve both individual-level prediction and distributional alignment, balancing these two objectives. Our results highlight the importance of evaluation at both individual and distributional levels, establishing BehaviorBench as a foundation for developing and assessing behaviorally aligned AI systems. Our BehaviorBench and models can be accessed via https://umich-foreseer.github.io/behaviorbench/
Scaling Laws for Behavioral Foundation Models over User Event Sequences
Foundation models are increasingly trained on sequences of user actions in recommendation, payments, fraud, and commerce, but these models still lack the kind of compute calibration that scaling laws provide for language models. We study a common two-part behavioral-model architecture: a feature-based event embedder maps each multi-modal item to a vector, and a decoder-only transformer predicts the next event from the resulting sequence. Across roughly 600 runs on real interaction data, spanning - training FLOPs, we jointly vary four deployment-relevant axes: the two-part parameter split, critical batch size, model/data allocation, and the number of sampled negatives used after freezing the embedder. A small embedder ( of parameters) is compute-optimal at every budget we test because embedder parameters are both more expensive per step and exposed to far more repeated items than contextualizer parameters. Compute-optimal training is data-heavy relative to text at low compute, but its ratio moves toward the Chinchilla heuristic as compute increases. The sampled training objective and deployed ranking metrics disagree in ways that themselves scale: critical batch size, optimal negative count after freezing, and the agreement between loss and ranking quality all shift with compute and with the chosen evaluation metric. For negative sampling, larger budgets increasingly prefer more negatives; by FLOPs the active constraint is candidate-axis memory rather than FLOPs. In behavioral foundation models, the evaluation metric is therefore part of the scaling law: changing it can change the compute-optimal recipe.
Plan, Don't Pose: Long Composite Motion Generation with Text-Aligned BFM
Text-to-motion (T2M) generation has broad applications in character animation, virtual avatars, and human-robot interaction. Existing methods typically generate pose trajectories or motion tokens directly from language, forcing a single model to handle semantic interpretation, long-horizon structure, and low-level physical realization. This coupling makes them costly and often unreliable for long, compositional, or semantically dense prompts. We propose Text2BFM, the first framework that aligns natural language with pretrained Behavioral Foundation Models (BFMs) for T2M generation without relying on heavy end-to-end motion generators. Text2BFM operates in the latent policy space of a frozen BFM, using it as an executable motion prior. A text-aligned variational behavioral bottleneck compresses BFM policy-latent sequences into compact motion representations that are compatible with language and preserve long-horizon behavioral structure. Generation is performed in this compact behavioral manifold with a lightweight conditional generator, and the resulting latent encoded behaviors are decoded into policy latents that drive the pretrained frozen BFM. By decoupling semantic planning from motion execution, Text2BFM achieves efficient, robust T2M generation and strong performance on long, compositional textual descriptions.
Regularized Latent Dynamics Prediction is a Strong Baseline For Behavioral Foundation Models
Behavioral Foundation Models (BFMs) produce agents with the capability to adapt to any unknown reward or task. These methods, however, are only able to produce near-optimal policies for the reward functions that are in the span of some pre-existing state features, making the choice of state features crucial to the expressivity of the BFM. As a result, BFMs are trained using a variety of complex objectives and require sufficient dataset coverage, to train task-useful spanning features. In this work, we examine the question: are these complex representation learning objectives necessary for zero-shot RL? Specifically, we revisit the objective of self-supervised next-state prediction in latent space for state feature learning, but observe that such an objective alone is prone to increasing state-feature similarity, and subsequently reducing span. We propose an approach, Regularized Latent Dynamics Prediction (RLDP), that adds a simple orthogonality regularization to maintain feature diversity and can match or surpass state-of-the-art complex representation learning methods for zero-shot RL. Furthermore, we empirically show that prior approaches perform poorly in low-coverage scenarios where RLDP still succeeds.
Decoding the Human Factor: High Fidelity Behavioral Prediction for Strategic Foresight
Predicting human decision-making in high-stakes environments remains a central challenge for artificial intelligence. While large language models (LLMs) demonstrate strong general reasoning, they often struggle to generate consistent, individual-specific behavior, particularly when accurate prediction depends on complex interactions between psychological traits and situational constraints. Prompting-based approaches can be brittle in this setting, exhibiting identity drift and limited ability to leverage increasingly detailed persona descriptions. To address these limitations, we introduce the Large Behavioral Model (LBM), a behavioral foundation model fine-tuned to predict individual strategic choices with high fidelity. LBM shifts from transient persona prompting to behavioral embedding by conditioning on a structured, high-dimensional trait profile derived from a comprehensive psychometric battery. Trained on a proprietary dataset linking stable dispositions, motivational states, and situational constraints to observed choices, LBM learns to map rich psychological profiles to discrete actions across diverse strategic dilemmas. In a held-out scenario evaluation, LBM fine-tuning improves behavioral prediction relative to the unadapted Llama-3.1-8B-Instruct backbone and performs comparably to frontier baselines when conditioned on Big Five traits. Moreover, we find that while prompting-based baselines exhibit a complexity ceiling, LBM continues to benefit from increasingly dense trait profiles, with performance improving as additional trait dimensions are provided. Together, these results establish LBM as a scalable approach for high-fidelity behavioral simulation, enabling applications in strategic foresight, negotiation analysis, cognitive security, and decision support.
BFM-Zero: A Promptable Behavioral Foundation Model for Humanoid Control Using Unsupervised Reinforcement Learning
Building Behavioral Foundation Models (BFMs) for humanoid robots has the potential to unify diverse control tasks under a single, promptable generalist policy. However, existing approaches are either exclusively deployed on simulated humanoid characters, or specialized to specific tasks such as tracking. We propose BFM-Zero, a framework that learns an effective shared latent representation that embeds motions, goals, and rewards into a common space, enabling a single policy to be prompted for multiple downstream tasks without retraining. This well-structured latent space in BFM-Zero enables versatile and robust whole-body skills on a Unitree G1 humanoid in the real world, via diverse inference methods, including zero-shot motion tracking, goal reaching, and reward optimization, and few-shot optimization-based adaptation. Unlike prior on-policy reinforcement learning (RL) frameworks, BFM-Zero builds upon recent advancements in unsupervised RL and Forward-Backward (FB) models, which offer an objective-centric, explainable, and smooth latent representation of whole-body motions. We further extend BFM-Zero with critical reward shaping, domain randomization, and history-dependent asymmetric learning to bridge the sim-to-real gap. Those key design choices are quantitatively ablated in simulation. A first-of-its-kind model, BFM-Zero establishes a step toward scalable, promptable behavioral foundation models for whole-body humanoid control.