Overview

Computer-use agents study how AI systems can interpret screens or structured interface data and act through clicks, typing, gestures, and software tools. Common approaches combine vision-language models with action planning, feedback and verification, reusable skills or memory, and training through demonstrations or reinforcement learning in real or synthetic environments. Benchmarks increasingly test long-horizon, cross-application work and measure task outcomes alongside efficiency, reliability, and safety. Agents can handle many routine interactions, but complex workflows remain difficult, and performance depends strongly on the interface, task design, and safeguards against errors or misuse.

Latest papers

160 papers32 papers in the last four weeks, up 129% on the four weeks before. 0.2% of all new papers.

Mar 17, 2026

Anticipatory Planning for Multimodal AI Agents

Recent advances in multimodal agents have improved computer-use interaction and tool-usage, yet most existing systems remain reactive, optimizing actions in isolation without reasoning about future states or long-term goals. This limits planning coherence and prevents agents from reliably solving high-level, multi-step tasks. We introduce TraceR1, a two-stage reinforcement learning framework that explicitly trains anticipatory reasoning by forecasting short-horizon trajectories before execution. The first stage performs trajectory-level reinforcement learning with rewards that enforce global consistency across predicted action sequences. The second stage applies grounded reinforcement fine-tuning, using execution feedback from frozen tool agents to refine step-level accuracy and executability. TraceR1 is evaluated across seven benchmarks, covering online computer-use, offline computer-use benchmarks, and multimodal tool-use reasoning tasks, where it achieves substantial improvements in planning stability, execution robustness, and generalization over reactive and single-stage baselines. These results show that anticipatory trajectory reasoning is a key principle for building multimodal agents that can reason, plan, and act effectively in complex real-world environments.
Mar 16, 2026

Visual Confused Deputy: Exploiting and Defending Perception Failures in Computer-Using Agents

Computer-using agents (CUAs) act directly on graphical user interfaces, yet their perception of the screen is often unreliable. Existing work largely treats these failures as performance limitations, asking whether an action succeeds, rather than whether the agent is acting on the correct object at all. We argue that this is fundamentally a security problem. We formalize the visual confused deputy: a failure mode in which an agent authorizes an action based on a misperceived screen state, due to grounding errors, adversarial screenshot manipulation, or time-of-check-to-time-of-use (TOCTOU) races. This gap is practically exploitable: even simple screen-level manipulations can redirect routine clicks into privileged actions while remaining indistinguishable from ordinary agent mistakes. To mitigate this threat, we propose the first guardrail that operates outside the agent's perceptual loop. Our method, dual-channel contrastive classification, independently evaluates (1) the visual click target and (2) the agent's reasoning about the action against deployment-specific knowledge bases, and blocks execution if either channel indicates risk. The key insight is that these two channels capture complementary failure modes: visual evidence detects target-level mismatches, while textual reasoning reveals dangerous intent behind visually innocuous controls. Across controlled attacks, real GUI screenshots, and agent traces, the combined guardrail consistently outperforms either channel alone. Our results suggest that CUA safety requires not only better action generation, but independent verification of what the agent believes it is clicking and why. Materials are provided\footnote{Model, benchmark, and code: https://github.com/vllm-project/semantic-router}.
Mar 13, 2026

Adaptive Vision-Language Model Routing for Computer Use Agents

Computer Use Agents (CUAs) translate natural-language instructions into Graphical User Interface (GUI) actions such as clicks, keystrokes, and scrolls by relying on a Vision-Language Model (VLM) to interpret screenshots and predict grounded tool calls. However, grounding accuracy varies dramatically across VLMs, while current CUA systems typically route every action to a single fixed model regardless of difficulty. We propose Adaptive VLM Routing (AVR), a framework that inserts a lightweight semantic routing layer between the CUA orchestrator and a pool of VLMs. For each tool call, AVR estimates action difficulty from multimodal embeddings, probes a small VLM to measure confidence, and routes the action to the cheapest model whose predicted accuracy satisfies a target reliability threshold. For warm agents with memory of prior UI interactions, retrieved context further narrows the capability gap between small and large models, allowing many actions to be handled without escalation. We formalize routing as a cost--accuracy trade-off, derive a threshold-based policy for model selection, and evaluate AVR using ScreenSpot-Pro grounding data together with the OpenClaw agent routing benchmark. Across these settings, AVR projects inference cost reductions of up to 78% while staying within 2 percentage points of an all-large-model baseline. When combined with the Visual Confused Deputy guardrail, AVR also escalates high-risk actions directly to the strongest available model, unifying efficiency and safety within a single routing framework. Materials are also provided Model, benchmark, and code: https://github.com/vllm-project/semantic-router.
Mar 11, 2026

CUAAudit: Meta-Evaluation of Vision-Language Models as Auditors of Autonomous Computer-Use Agents

Computer-Use Agents (CUAs) are emerging as a new paradigm in human-computer interaction, enabling autonomous execution of tasks in desktop environment by perceiving high-level natural-language instructions. As such agents become increasingly capable and are deployed across diverse desktop environments, evaluating their behavior in a scalable and reliable manner becomes a critical challenge. Existing evaluation pipelines rely on static benchmarks, rule-based success checks, or manual inspection, which are brittle, costly, and poorly aligned with real-world usage. In this work, we study Vision-Language Models (VLMs) as autonomous auditors for assessing CUA task completion directly from observable interactions and conduct a large-scale meta-evaluation of five VLMs that judge task success given a natural-language instruction and the final environment state. Our evaluation spans three widely used CUA benchmarks across macOS, Windows, and Linux environments and analyzes auditor behavior along three complementary dimensions: accuracy, calibration of confidence estimates, and inter-model agreement. We find that while state-of-the-art VLMs achieve strong accuracy and calibration, all auditors exhibit notable performance degradation in more complex or heterogeneous environments, and even high-performing models show significant disagreement in their judgments. These results expose fundamental limitations of current model-based auditing approaches and highlight the need to explicitly account for evaluator reliability, uncertainty, and variance when deploying autonomous CUAs in real-world settings.
Mar 10, 2026

Video-Based Reward Modeling for Computer-Use Agents

Computer-using agents (CUAs) are becoming increasingly capable; however, it remains difficult to scale evaluation of whether a trajectory truly fulfills a user instruction. In this work, we study reward modeling from execution video: a sequence of keyframes from an agent trajectory that is independent of the agent's internal reasoning or actions. Although video-execution modeling is method-agnostic, it presents key challenges, including highly redundant layouts and subtle, localized cues that determine success. We introduce Execution Video Reward 53k (ExeVR-53k), a dataset of 53k high-quality video--task--reward triplets. We further propose adversarial instruction translation to synthesize negative samples with step-level annotations. To enable learning from long, high-resolution execution videos, we design spatiotemporal token pruning, which removes homogeneous regions and persistent tokens while preserving decisive UI changes. Building on these components, we fine-tune an Execution Video Reward Model (ExeVRM) that takes only a user instruction and a video-execution sequence to predict task success. Our ExeVRM 8B achieves 84.7% accuracy and 87.7% recall on video-execution assessment, outperforming strong proprietary models such as GPT-5.2 and Gemini-3 Pro across Ubuntu, macOS, Windows, and Android, while providing more precise temporal attribution. These results show that video-execution reward modeling can serve as a scalable, model-agnostic evaluator for CUAs.
Mar 9, 2026

OSExpert: Computer-Use Agents Learning Professional Skills via Exploration

General-purpose computer-use agents have shown impressive performance across diverse digital environments. However, our new benchmark, OSExpert-Eval, indicates they remain far less helpful than human experts. Although inference-time scaling enables adaptation, these agents complete complex tasks inefficiently with degraded performance, transfer poorly to unseen UIs, and struggle with fine-grained action sequences. To solve the problem, we introduce a GUI-based depth-first search (GUI-DFS) exploration algorithm to comprehensively explore and verify an environment's unit functions. The agent then exploits compositionality between unit skills to self-construct a curriculum for composite tasks. To support fine-grained actions, we curate a database of action primitives for agents to discover during exploration; these are saved as a skill set once the exploration is complete. We use the learned skills to improve the agent's performance and efficiency by (1) enriching agents with ready-to-use procedural knowledge, allowing them to plan only once for long trajectories and generate accurate actions, and (2) enabling them to end inference-time scaling earlier by realizing their boundary of capabilities. Extensive experiments show that our environment-learned agent takes a meaningful step toward expert-level computer use, achieving a around 20 percent performance gain on OSExpert-Eval and closing the efficiency gap to humans by around 80 percent
Feb 25, 2026

Avenir-UX: Automated UX Evaluation via Simulated Human Web Interaction with GUI Grounding

Evaluating web usability typically requires time-consuming user studies and expert reviews, which often limits iteration speed during product development, especially for small teams and agile workflows. We present Avenir-UX, a user-experience evaluation agent that simulates user behavior on websites and produces standardized usability. Unlike traditional tools that rely on DOM parsing, Avenir-UX grounds actions and observations, enabling it to interact with real web pages end-to-end while maintaining a coherent trace of the user journey. Building on Avenir-Web, our system pairs this robust interaction with simulated user behavior profiles and a structured evaluation protocol that integrates the System Usability Scale (SUS), step-wise Single Ease Questions (SEQ), and concurrent Think Aloud. Subsequently, a comprehensive User Experience (UX) report will be generated. We discuss the architecture of Avenir-UX and illustrate how its multimodal grounding improves robustness for web-based interaction and UX evaluation scenarios, paving the way for a new era of continuous, scalable, and data-driven usability testing that empowers every developer to build web interfaces that are usable. Code is available at: https://github.com/Onflow-AI/Avenir-UX
Feb 19, 2026

IntentCUA: Learning Intent-level Representations for Skill Abstraction and Multi-Agent Planning in Computer-Use Agents

Computer-use agents operate over long horizons under noisy perception, multi-window contexts, evolving environment states. Existing approaches, from RL-based planners to trajectory retrieval, often drift from user intent and repeatedly solve routine subproblems, leading to error accumulation and inefficiency. We present IntentCUA, a multi-agent computer-use framework designed to stabilize long-horizon execution through intent-aligned plan memory. A Planner, Plan-Optimizer, and Critic coordinate over shared memory that abstracts raw interaction traces into multi-view intent representations and reusable skills. At runtime, intent prototypes retrieve subgroup-aligned skills and inject them into partial plans, reducing redundant re-planning and mitigating error propagation across desktop applications. In end-to-end evaluations, IntentCUA achieved a 74.83% task success rate with a Step Efficiency Ratio of 0.91, outperforming RL-based and trajectory-centric baselines. Ablations show that multi-view intent abstraction and shared plan memory jointly improve execution stability, with the cooperative multi-agent loop providing the largest gains on long-horizon tasks. These results highlight that system-level intent abstraction and memory-grounded coordination are key to reliable and efficient desktop automation in large, dynamic environments.
Feb 9, 2026

When Actions Go Off-Task: Detecting and Correcting Misaligned Actions in Computer-Use Agents

Computer-use agents (CUAs) have made tremendous progress in the past year, yet they still frequently produce misaligned actions that deviate from the user's original intent. Such misaligned actions may arise from external attacks (e.g., indirect prompt injection) or from internal limitations (e.g., erroneous reasoning). They not only expose CUAs to safety risks, but also degrade task efficiency and reliability. This work makes the first effort to define and study misaligned action detection in CUAs, with comprehensive coverage of both externally induced and internally arising misaligned actions. We further identify three common categories in real-world CUA deployment and construct MisActBench, a benchmark of realistic trajectories with human-annotated, action-level alignment labels. Moreover, we propose DeAction, a practical and universal guardrail that detects misaligned actions before execution and iteratively corrects them through structured feedback. DeAction outperforms all existing baselines across offline and online evaluations with moderate latency overhead: (1) On MisActBench, it outperforms baselines by over 15% absolute in F1 score; (2) In online evaluation, it reduces attack success rate by over 90% under adversarial settings while preserving or even improving task success rate in benign environments.
Jul 31, 2025

Measuring Harmfulness of Computer-Using Agents

Computer-using agents (CUAs), which can autonomously control computers to perform multi-step actions, might pose significant safety risks if misused. However, existing benchmarks mainly evaluate LMs in chatbots or simple tool use. To more comprehensively evaluate CUAs' misuse risks, we introduce a new benchmark: CUAHarm. CUAHarm consists of 104 expert-written realistic misuse risks, such as disabling firewalls, leaking data, or installing backdoors. We provide a sandbox with rule-based verifiable rewards to measure CUAs' success rates in executing these tasks (e.g., whether the firewall is indeed disabled), beyond refusal rates. We evaluate frontier LMs including GPT-5, Claude 4 Sonnet, Gemini 2.5 Pro, Llama-3.3-70B, and Mistral Large 2. Even without jailbreaking prompts, these frontier LMs comply with executing these malicious tasks at a high success rate (e.g., 90% for Gemini 2.5 Pro). Furthermore, while newer models are safer in previous safety benchmarks, their misuse risks as CUAs become even higher, e.g., Gemini 2.5 Pro is riskier than Gemini 1.5 Pro. Additionally, while these LMs are robust to common malicious prompts (e.g., creating a bomb) when acting as chatbots, they could still act unsafely as CUAs. We further evaluate a leading agentic framework (UI-TARS-1.5) and find that while it improves performance, it also amplifies misuse risks. To mitigate the misuse risks of CUAs, we explore using LMs to monitor CUAs' actions. We find monitoring unsafe computer-using actions is significantly harder than monitoring conventional unsafe chatbot responses. While monitoring chain-of-thoughts leads to modest gains, the average monitoring accuracy is only 77%. A hierarchical summarization strategy improves performance by up to 13%, a promising direction though monitoring remains unreliable. CUAHarm is released at https://github.com/db-ol/CUAHarm to facilitate further research.
Dec 21, 2023

AppAgent: Multimodal Agents as Smartphone Users

Recent advancements in large language models (LLMs) have led to the creation of intelligent agents capable of performing complex tasks. This paper introduces a novel LLM-based multimodal agent framework designed to operate smartphone applications. Our framework enables the agent to operate smartphone applications through a simplified action space, mimicking human-like interactions such as tapping and swiping. This novel approach bypasses the need for system back-end access, thereby broadening its applicability across diverse apps. Central to our agent's functionality is its innovative learning method. The agent learns to navigate and use new apps either through autonomous exploration or by observing human demonstrations. This process generates a knowledge base that the agent refers to for executing complex tasks across different applications. To demonstrate the practicality of our agent, we conducted extensive testing over 50 tasks in 10 different applications, including social media, email, maps, shopping, and sophisticated image editing tools. The results affirm our agent's proficiency in handling a diverse array of high-level tasks.