Overview

Cooperative game theory models what groups can achieve together and how to allocate their gains among members. Researchers use Shapley values and related contribution measures for fair attribution, and core-based concepts to test whether any group would prefer to act alone; hedonic games and exit-and-join dynamics model how coalitions form and change. Methods include axiomatic analysis, complexity and approximation algorithms, and scalable estimation, with applications to data and feature attribution, multi-agent systems, and federated learning. Key challenges are computing values across many coalitions and reconciling fairness axioms with joint contributions, while welfare, stability, and individual incentives may point to different outcomes.

Latest papers

41 papers7 papers in the last four weeks, with none the four weeks before. 0.0% of all new papers.

Apr 9, 2026

Creator Incentives in Recommender Systems: A Cooperative Game-Theoretic Approach for Stable and Fair Collaboration in Multi-Agent Bandits

User interactions in online recommendation platforms create interdependencies among content creators: feedback on one creator's content influences the system's learning and, in turn, the exposure of other creators' contents. To analyze incentives in such settings, we model collaboration as a multi-agent stochastic linear bandit problem with a transferable utility (TU) cooperative game formulation, where a coalition's value equals the negative sum of its members' cumulative regrets. We show that, for identical (homogenous) agents with fixed action sets, the induced TU game is convex under mild algorithmic conditions, implying a non-empty core that contains the Shapley value and ensures both stability and fairness. For heterogeneous agents, the game still admits a non-empty core, though convexity and Shapley value core-membership are no longer guaranteed. To address this, we propose a simple regret-based payout rule that satisfies three out of the four Shapley axioms and also lies in the core. Experiments on MovieLens-100k dataset illustrate when the empirical payout aligns with -- and diverges from -- the Shapley fairness across different settings and algorithms.
Apr 1, 2026

Competition and Cooperation of LLM Agents in Games

Large language model (LLM) agents are increasingly deployed in competitive multi-agent settings, raising fundamental questions about whether they converge to equilibria and how their strategic behavior can be characterized. In this paper, we study LLM agent interactions in two standard games: a network resource allocation game and a Cournot competition game. Rather than converging to Nash equilibria, we find that LLM agents tend to cooperate when given multi-round prompts and non-zero-sum context. Chain-of-thought analysis reveals that fairness reasoning is central to this behavior. We propose an analytical framework that captures the dynamics of LLM agent reasoning across rounds and explains these experimental findings.
Mar 9, 2026

Visualizing Coalition Formation: From Hedonic Games to Image Segmentation

We propose image segmentation as a visual diagnostic testbed for coalition formation in hedonic games. Modeling pixels as agents on a graph, we study how a granularization parameter shapes equilibrium fragmentation and boundary structure. On the Weizmann single-object benchmark, we relate multi-coalition equilibria to binary protocols by measuring whether the converged coalitions overlap with a foreground ground-truth. We observe transitions from cohesive to fragmented yet recoverable equilibria, and finally to intrinsic failure under excessive fragmentation. Our core contribution links multi-agent systems with image segmentation by quantifying the impact of mechanism design parameters on equilibrium structures.
Feb 26, 2026

Fair feature attribution for multi-output prediction: a Shapley-based perspective

In this article, we provide an axiomatic characterization of feature attribution for multi-output predictors within the Shapley framework. While SHAP explanations are routinely computed independently for each output coordinate, the theoretical necessity of this practice has remained unclear. By extending the classical Shapley axioms to vector-valued cooperative games, we establish a rigidity theorem showing that any attribution rule satisfying efficiency, symmetry, dummy player, and additivity must necessarily decompose component-wise across outputs. Consequently, any joint-output attribution rule must relax at least one of the classical Shapley axioms. This result identifies a previously unformalized structural constraint in Shapley-based interpretability, clarifying the precise scope of fairness-consistent explanations in multi-output learning. Numerical experiments on a biomedical benchmark illustrate that multi-output models can yield computational savings in training and deployment, while producing SHAP explanations that remain fully consistent with the component-wise structure imposed by the Shapley axioms.
Feb 24, 2026

Stability Under Valuation Updates in Coalition Formation

Coalition formation studies how to partition a set of agents into disjoint coalitions under consideration of their preferences. We study the classical objective of stability in a variant of additively separable hedonic games where agents can change their valuations. Our objective is to find a stable partition after each change. To minimize the reconfiguration cost, we search for nearby stable coalition structures. Our focus is on stability concepts based on single-agent deviations. We present a detailed picture of the complexity of finding nearby stable coalition structures in additively separable hedonic games, for both symmetric and non-symmetric valuations. Our results show that the problem is NP-complete for Nash stability, individual stability, contractual Nash stability, and contractual individual stability. We complement these results by presenting polynomial-time algorithms for contractual Nash stability and contractual individual stability under restricted symmetric valuations. Finally, we show that these algorithms guarantee a bounded average distance over long sequences of updates.
Feb 18, 2026

Control in Hedonic Games

We initiate the study of control in hedonic games, where an external actor influences coalition formation by adding or deleting agents. We consider three basic control goals (1) enforcing that an agent is not alone (NA); (2) enforcing that a pair of agents is in the same coalition (PA); (3) enforcing that all agents are in the same grand coalition (GR), combined with two control actions: adding agents (AddAg) or deleting agents (DelAg). We analyze these problems for friend-oriented and additive preferences under individual rationality, individual stability, Nash stability, and core stability. We provide a complete computational complexity classification for control in hedonic games.
Jan 30, 2026

Fairness-Aware Performance Evaluation for Multi-Party Multi-Objective Optimization

In multiparty multiobjective optimization problems, solution sets are usually evaluated using classical performance metrics, aggregated across DMs. However, such mean-based evaluations may be unfair by favoring certain parties, as they assume identical geometric approximation quality to each party's PF carries comparable evaluative significance. Moreover, prevailing notions of MPMOP optimal solutions are restricted to strictly common Pareto optimal solutions, representing a narrow form of cooperation in multiparty decision making scenarios. These limitations obscure whether a solution set reflects balanced relative gains or meaningful consensus among heterogeneous DMs. To address these issues, this paper develops a fairness-aware performance evaluation framework grounded in a generalized notion of consensus solutions. From a cooperative game-theoretic perspective, we formalize four axioms that a fairness-aware evaluation function for MPMOPs should satisfy. By introducing a concession rate vector to quantify acceptable compromises by individual DMs, we generalize the classical definition of MPMOP optimal solutions and embed classical performance metrics into a Nash-product-based evaluation framework, which is theoretically shown to satisfy all axioms. To support empirical validation, we further construct benchmark problems that extend existing MPMOP suites by incorporating consensus-deficient negotiation structures. Experimental results demonstrate that the proposed evaluation framework is able to distinguish algorithmic performance in a manner consistent with consensus-aware fairness considerations. Specifically, algorithms converging toward strictly common solutions are assigned higher evaluation scores when such solutions exist, whereas in the absence of strictly common solutions, algorithms that effectively cover the commonly acceptable region are more favorably evaluated.
Nov 11, 2025

Who Gets the Reward & Who Gets the Blame? Evaluation-Aligned Training Signals for Multi-LLM Agents

Large Language Models (LLMs) in multi-agent systems (MAS) have shown promise for complex tasks, yet current training methods lack principled ways to connect system-level evaluation with agent- and message-level learning. We propose a theoretical framework that unifies cooperative game-theoretic attribution with process reward modeling to transform system evaluation to agent credit to response-level signals. Unlike prior approaches that rely only on attribution (Shapley) or step-level labels (PRM), our method produces local, signed, and credit-conserving signals. In success cases, Shapley-based credit assignment fairly allocates outcomes across agents and is refined into per-message rewards that promote cooperation while discouraging redundancy or sabotage; in failure cases, first-error localization yields repair-aware preferences that penalize harmful steps while rewarding corrective attempts. The resulting signals are bounded, cooperative, and directly compatible with reinforcement- or preference-based post-training, providing a unified and auditable pathway from global evaluation to local supervision in LLM multi-agent training. Our contribution is conceptual: we present a theoretical foundation and training signals, leaving empirical validation for future work.
Oct 14, 2025

Equilibria in routing games with connected autonomous vehicles may not be strong, as exclusive clubs may form

User Equilibrium (UE) is the standard representation of the so-called routing game in which drivers adjust their route choices to arrive at their destinations as fast as possible. Asking whether UE is strong has, so far, been meaningless for human drivers, who do not form coalitions because of technical and behavioral constraints. Here, we demonstrate that this will not necessarily hold for Connected Autonomous Vehicles (CAVs), which can communicate and collaborate to form routing coalitions by exploiting adaptive signal control. Within game-theoretical formulations of Nash Equilibria, we provide a methodological framework and report the novel phenomena through a carefully designed toy-network example, in which we identify so-called clubs emerging in different CAV penetration rates and adaptive traffic-light configurations. We detail one such club where three CAVs deviate from the UE and benefit (arrive faster). The formation of such a club has negative consequences for other users (who are not invited to join and must now travel longer) and for the system (making it suboptimal and disequilibrated), thereby triggering adaptation dynamics. These findings raise questions about equity in future mixed-autonomy traffic systems.
May 19, 2025

Non-Obvious Manipulability in Additively Separable and Fractional Hedonic Games

Hedonic Games are a well-established model for describing the formation of coalitions. In this work, we considered the design of Non-Obviously Manipulable (NOM) mechanisms, that are mechanisms that bounded rational agents may fail to recognize as manipulable, for two relevant classes of succinctly representable Hedonic Games, namely Additively Separable and Fractional Hedonic Games. In these classes, agents have cardinal scores towards other agents, and their preferences towards different coalitions are determined by aggregating these scores. Moreover, the quality of an outcome can also be easily evaluated through these scores by means of the utilitarian social welfare. We first prove that, when scores can be arbitrary, every welfare-maximizing mechanism is NOM, and, when scores are limited in a continuous interval, then there exist tie-breaking rules making welfare-maximizing mechanisms NOM. Next, we focus on efficient NOM mechanisms, since there is no known polynomial-time algorithm to compute welfare-maximizing outcomes in the considered classes of hedonic games. To this aim, we first prove a characterization of NOM mechanisms that simplifies the class of mechanisms of interest. Then, we design a NOM mechanism returning approximations that essentially match the best-known approximation achievable in polynomial time. Finally, we turn our attention to discrete scores, and specifically, the case that scores are {−x,0,1}\{-x, 0, 1\} for x>0x > 0. We prove that the ability to design welfare-maximizing NOM mechanisms depends on the magnitude of the scores. In particular, for x>1x > 1, we prove that a welfare-maximizing NOM mechanism exists only when xx is very large. For x≤1x \leq 1, instead, we observe that a welfare-maximizing NOM mechanism always exists except when xx lies in the interval [a,b][a, b] where a≈2/n2a \approx 2/n^2 and b≈1/nb \approx 1/n.
Apr 30, 2024

Neural Dynamic Data Valuation via Stochastic State-Adjoint Trajectories

Classical data valuation defines a data point's value through the finite marginal contribution U(C∪{i})−U(C)U(C\cup\{i\})-U(C), but estimating this quantity over coalitions requires repeated training and does not describe the contribution made along a stochastic training path. We ask whether marginal contributions of data points can be estimated from one coupled trajectory while retaining a verifiable relation to coalition-based values. To this end, we introduce Neural Dynamic Data Valuation (NDDV), which models each data point as a controlled stochastic state and computes a first-order marginal-contribution score via the adjoint equation of the Stochastic Maximum Principle (SMP). This raw sensitivity is then calibrated by a mass-preserving redistribution that increases one data point's participation while redistributing the same total weight over the remaining data points. We prove that the resulting backward adjoint recursion is the exact reverse-mode adjoint of the frozen-aggregate Euler system, bound its discrepancy from the mean-field sensitivity, and express each finite coalition marginal as an integral of local sample-weight sensitivities. These results yield pair-specific error bounds and sufficient conditions for ordering agreement with Shapley, Banzhaf, and leave-one-out values. Experiments on existing benchmarks evaluate marginal-contribution fidelity, score-release cost, corrupted-sample detection, ablations, and failure regimes. NDDV is a one-run, trajectory-conditioned estimator, not an unconditional replacement for cooperative-game values.