Multi-Gpu Systems

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Period ending 2026-09-21

1 new paper

A weekly snapshot of new work published in Multi-Gpu Systems.

Period ending 2026-09-14

2 new papers

A weekly snapshot of new work published in Multi-Gpu Systems.

Period ending 2026-09-07

1 new paper

A weekly snapshot of new work published in Multi-Gpu Systems.

85 papers

Latest in Multi-Gpu Systems

May 20, 2026cs.RO

roto 2.0: The Robot Tactile Olympiad

Tactile-based reinforcement learning (RL) is currently hindered by fragmented research and a focus on over-saturated orientation tasks. We introduce v2 of the Robot Tactile Olympiad (\texttt{roto 2.0}), a GPU-parallelised benchmark designed to standardise tactile-based RL across four distinct robotic morphologies (16-DOF to 24-DOF). Unlike prior benchmarks, roto focuses on end-to-end "blind" manipulation, utilising only proprioception and tactile sensing without state information or distillation. We demonstrate a significant performance leap, with our blind agents achieving 13 Baoding ball rotations in 10 seconds, an order of magnitude faster than current state-of-the-art speeds. By open-sourcing our environments and robustly tuned baselines, we reduce the barrier to entry and enable researchers to prioritise fundamental algorithmic challenges over tedious RL tuning. Website: https://elle-miller.github.io/roto/
Elle Miller, Jayaram Reddy, Ayush Deshmukh +4
May 19, 2026cs.DC

GEM: GPU-Variability-Aware Expert to GPU Mapping for MoE Systems

Mixture-of-Expert (MoE) models enable efficient inference by employing smaller experts and activating only a subset of them per token. MoE serving engines distribute experts across multiple GPUs and route tokens to appropriate GPUs at inference time based on experts activated. They process tokens in lock-step fashion, where tokens within a batch must finish processing before proceeding to the next layer. This synchronization barrier acts as a critical bottleneck because the performance of MoE models is limited by the straggler GPU that finishes last. Stragglers emerge when too many heavily used experts are placed on the same GPU or the slowest GPU. While prior works place experts that balance token loads across GPUs, they all overlook GPU variability and often place highly used experts on the slowest GPUs. We propose GEM, GPU-variability-aware Expert Mapping, a framework for GPU variability-aware expert to GPU mapping for MoE models. GEM exploits two insights. First, we must place experts such that each GPU receives non-uniform token loads based on their variability and they all finish processing a layer at about the same time. Our studies show that there are two types of experts: consistent that are used most of the time and temporal that are often used together for the remaining time. Our second insight is that we must place simultaneously used consistent and temporal experts on different GPUs and avoid placing them on slower GPUs to reduce slowdown. GEM gathers the variability profile of GPUs for each model and task and uses the token load distributions per task to map experts to GPUs. Our experiments show that GEM improves end-to-end latency by 7.9% on average and by up to 16.5% compared to the baseline.
Sourish Wawdhane, Avinash Kumar, Poulami Das
May 18, 2026cs.LG

CoX-MoE: Coalesced Expert Execution for High-Throughput MoE Inference with AMX-Enabled CPU-GPU Co-Execution

The Mixture-of-Experts (MoE) architecture improves computational efficiency via sparse expert activation, but throughput-oriented inference faces substantial GPU memory pressure due to a significant parameter size and intermediate data. Prior works attempt to mitigate this using expert offloading with micro-batching or by offloading computation to the CPU. However, the fragmented workload resulting from micro-batching degrades operational intensity, causing expert execution to become memory-bound. Meanwhile, CPU offloading is constrained by slow PCIe transfers and its limited applicability to attention computation in the decode stage. Consequently, these inefficiencies prevent effective system utilization, severely restricting the end-to-end throughput of MoE inference. To address these challenges, this paper proposes CoX-MoE, an Advanced Matrix Extensions (AMX)-enabled CPU-GPU collaborative system that comprehensively optimizes MoE inference by combining coalesced expert execution with strategic workload orchestration for higher throughput. CoX-MoE introduces (i) a coalescing-aware orchestration policy to jointly optimize resource allocation by adopting ordinary batch, instead of micro-batch, for expert computation and selective attention offloading, and (ii) a static expert-aware stratification scheme that pre-assigns frequently activated experts to the GPU, mitigating PCIe transfer overhead and balancing workload for the CPU and GPU during inference. Compared to state-of-the-art frameworks, CoX-MoE delivers significant gains, achieving up to 7.1x and 2.4x higher throughput than FlexGen and MoE-Lightning, respectively.
Muyoung Son, Yi Chen, Seungjae Yoo +2
May 14, 2026cs.LG

GPU-Accelerated Deep Learning for Heatwave Prediction and Urban Heat Risk Assessment

Heatwaves are an important problem in cities, and climate change makes this problem more difficult. In this paper, we present a GPU-based deep learning framework for next-day prediction of urban thermal conditions and for heat risk assessment. The study was carried out in Sarajevo by using MODIS land surface temperature data and Open-Meteo forecast data. We tested several models, including convolutional models and spatiotemporal models. Among them, ConvLSTM with a mixed loss function gave the best results. The obtained values were MAE = 0.2293, RMSE = 0.3089, and R2 = 0.8877. The experiments also showed that results can be improved by using longer temporal series and additional meteorological variables. Since the framework was implemented on a GPU and trained with mixed precision, the execution time was reduced. Based on the predicted temperature fields, it was also possible to combine hazard information with exposure and vulnerability data in order to generate city heat risk maps. The proposed framework can be used as a practical basis for city heat analysis.
Adis Alihodžić
May 14, 2026cs.LG

EnergyLens: Predictive Energy-Aware Exploration for Multi-GPU LLM Inference Optimization

We present EnergyLens, an end-to-end framework for energy-aware large language model (LLM) inference optimization. As LLMs scale, predicting and reducing their energy footprint has become critical for sustainability and datacenter operations, yet existing approaches either require production-level code and expensive profiling or fail to accurately capture multi-GPU energy behavior. As a result, practitioners lack tools for deciding which optimizations to prioritize and for selecting among existing deployment configurations when exhaustive profiling is impractical. EnergyLens addresses this gap with an intuitive einsum-based interface that captures LLM specifications including fusion, parallelism, and compute-communication overlap, combined with load-imbalance-aware MoE modeling and an empirically driven communication energy model for multi-GPU settings. We validate EnergyLens on Llama3 and Qwen3-MoE across tensor-parallel and expert-parallel configurations, achieving mean absolute percentage errors (MAPEs) between 9.25% and 13.19% for multi-GPU prefill and decode energy, and 12.97% across SM allocations for Megatron-style overlap. Our energy-driven exploration reveals up to 1.47x and 52.9x energy variation across configurations in prefill and decode efficiency and motivates distributed serving. We further show that compute-communication overlap is difficult to optimize with intuition alone, but EnergyLens correctly identifies Pareto-optimal overlap configurations.
Zhiye Song, Kyungmi Lee, Eun Kyung Lee +3
May 11, 2026cs.LG

Novel GPU Boruta algorithms for feature selection from high-dimensional data

Most feature selection algorithms, especially wrapper methods, run inefficiently on CPU based platforms because of their high computational complexity. This inefficiency makes them unsuitable for processing large scale datasets. To address this challenge, the present study proposed two GPU accelerated versions of the Boruta feature selection procedure, in which Boruta-Permut relies on permutation based feature importance and Boruta-TreeImp employs importance based on impurity reduction. To evaluate these methods we conducted experiments on both a self constructed dataset and several publicly available datasets. The experimental results show that the proposed GPU accelerated algorithms greatly improve computational efficiency while preserving feature selection accuracy comparable to the original Boruta algorithm. In our analysis we also observe that the impurity reduction based version can overestimate the importance of some features. Overall these findings suggest that performing Boruta feature selection on GPUs offers an effective and cost efficient solution for large scale data analysis, which is a good deal.
Xurui Li, Zhiguo Gan, Jiaming Zhang +2
May 10, 2026cs.LG

DisagMoE: Computation-Communication overlapped MoE Training via Disaggregated AF-Pipe Parallelism

Mixture-of-experts (MoE) architectures enable trillion-parameter LLMs with sparsely activated experts. Expert parallelism (EP) is a widely adopted MoE training strategy, but it suffers from severe all-to-all communication bottlenecks, which is exaggerated by the limited inter-node network bandwidth as the growing model size requires distributing experts across GPU nodes. Prior work focused on overlapping these all-to-all communications with feed-forward network (FFN) and self-attention computations, which often leaves residual network-bound stalls due to inherent imbalance in attention and FFN layers' computation-communication ratios. We present DisagMoE, a disaggregated MoE training system that jointly optimizes model placement and scheduling for maximal efficiency. DisagMoE separates attention and FFN layers into disjoint GPU groups, introduces a multi-stage pipeline with uni-directional, many-to-many communications, and employs a computation-communication roofline model to balance GPU and network bandwidth allocation among the attention and FFN groups. DisagMoE is implemented on Megatron-LM, and evaluation shows that DisagMoE improves training efficiency across multiple MoE models with up to 1.8x speedup on 16-node 8xH800 clusters.
Zhichen Zeng, Chi-Chih Chang, Jiayi Wang +10
May 9, 2026cs.MS

cuRegOT: A GPU-Accelerated Solver for Entropic-Regularized Optimal Transport

Optimal transport (OT) has emerged as a fundamental tool in modern machine learning, yet its computational cost remains a significant bottleneck for large-scale applications. While harnessing the massive parallelism of modern GPU hardware is critical for efficiency, the de facto standard Sinkhorn algorithm, despite its ease of parallelization, often suffers from slow convergence in challenging problems. More recently, the sparse-plus-low-rank quasi-Newton method offers a balance between convergence rate and per-iteration complexity; however, its efficiency on GPUs is severely hindered by the serial nature of sparse matrix symbolic analysis and irregular memory access patterns. To bridge this gap, we present cuRegOT, a high-performance GPU solver tailored for entropic-regularized OT. We introduce a suite of algorithmic and architectural optimizations, including an amortized symbolic analysis strategy to mitigate CPU bottlenecks, an asynchronous Sinkhorn iterates generation mechanism, and a fused kernel for bandwidth-efficient gradient evaluation. These strategies are backed by rigorous theoretical guarantees ensuring algorithmic convergence. Extensive numerical experiments demonstrate that cuRegOT achieves significant speedups over state-of-the-art GPU-based solvers across a variety of benchmark tasks.
Yixuan Qiu
May 8, 2026cs.LG

An Efficient Hybrid Sparse Attention with CPU-GPU Parallelism for Long-Context Inference

Long-context inference increasingly operates over CPU-resident KV caches, either because decoding-time KV states exceed GPU memory capacity or because disaggregated prefill-decode systems place KV data in host memory. Although block-sparse attention reduces attention cost in this setting, sparsity alone is insufficient for end-to-end efficiency. GPU-only designs remain constrained by PCIe bandwidth and metadata memory overhead, while CPU-GPU hybrid designs still suffer from substantial GPU idle time and bottlenecks in CPU-side top-k selection and sparse attention computation. Fluxion is built on three key insights: output-aware KV budgeting, head-specific and granularity-aware sparse configuration, and cross-device coordinated execution for sparse attention over CPU-resident KV caches. Guided by these insights, Fluxion combines a lightweight head-property predictor, a granularity-budget selector, and a priority-based scheduler to jointly optimize budget allocation, sparse configuration, and CPU-GPU execution overlap. This co-design enables hybrid sparse attention to achieve both accuracy and system efficiency in long-context inference. Across 2 models, 3 benchmarks, and 40 tasks, Fluxion preserves quality well -- the worst average degradation is only -0.26 relative to FULL, while delivering 1.5×\times-3.7×\times speedup over the strongest fixed sparse hybrid baseline, whose KV budget is only 0.05.
Feiyu Yao, Zhixiong Niu, Xiaqing Li +3
May 7, 2026cs.PL

GPU-Accelerated Synthesis of Mixed-Boolean Arithmetic: Beyond Caching

Synthesizing Mixed-Boolean Arithmetic (MBA) expressions from input-output examples is central to program deobfuscation and also useful for compiler optimization, reverse engineering, and cryptanalysis. Existing MBA synthesizers are typically CPU-based and scale poorly on large specifications or complex targets. Recent GPU-accelerated synthesis methods achieve large speedups in qualitative settings, but they depend on caching observationally equivalent candidates; this strategy breaks down for MBA because candidate outputs are quantitative bitvectors and the behavioral space is enormous. We present SIMBA (Synthesis of Mixed-Boolean Arithmetic), a GPU-accelerated MBA synthesizer built around cache-free bottom-up enumeration. SIMBA avoids language caches entirely and uses a GPU-oriented enumeration design that keeps work local and highly parallel. In experiments, SIMBA is substantially faster than prior MBA synthesis tools, handles larger specifications, and reaches expression sizes that existing methods fail to solve. These results establish cache-free GPU synthesis as a practical and scalable approach for quantitative domains, and identify it as a strong alternative to cache-centric designs.
Gabriel Bathie, Baptiste Mouillon, Nathanaël Fijalkow
May 6, 2026cs.DC

CCL-D: A High-Precision Diagnostic System for Slow and Hang Anomalies in Large-Scale Model Training

As training scales grow, collective communication libraries (CCL) increasingly face anomalies arising from complex interactions among hardware, software, and environmental factors. These anomalies typically manifest as slow/hang communication, the most frequent and time-consuming category to diagnose. However, traditional diagnostic methods remain inaccurate and inefficient, frequently requiring hours or even days for root cause analysis. To address this, we propose CCL-D, a high-precision diagnostic system designed to detect and locate slow/hang anomalies in large-scale distributed training. CCL-D integrates a rank-level real-time probe with an intelligent decision analyzer. The probe measures cross-layer anomaly metrics using a lightweight distributed tracing framework to monitor communication traffic. The analyzer performs automated anomaly detection and root-cause location, precisely identifying the faulty GPU rank. Deployed on a 4,000-GPU cluster over one year, CCL-D achieved near-complete coverage of known slow/hang anomalies and pinpointed affected ranks within 6 minutes-substantially outperforming existing solutions.
Yida Gu, Fakang Wang, Jianhao Fu +17
May 4, 2026cs.LG

StreamIndex: Memory-Bounded Compressed Sparse Attention via Streaming Top-k

DeepSeek-V3.2 and V4 introduce Compressed Sparse Attention (CSA): a lightning indexer (a learned scoring projection over compressed keys) scores them, the top-k are selected per query, and a sparse attention kernel reads only those. Public CSA implementations materialize a [B, S, H_I, T] FP32 score tensor before the top-k reduction. With H_I=64 indexer heads and the V4-Flash compression ratio m=4, that intermediate is 256 GB at sequence length S=65,536, exceeding any single-GPU high-bandwidth-memory (HBM) budget. We present StreamIndex, a Triton implementation of the CSA pipeline whose central component is a chunked partition-merge top-k driver that never materializes the full intermediate. On synthetic-but-realistic V4-shaped inputs at the indexer-step (layer) level on a single NVIDIA H200, the materialize path runs out of memory (OOMs) at S=65,536 with V4-Flash dimensions; StreamIndex runs the same indexer to S=1,048,576 with 6.21 GB peak HBM, a 32x regime extension. Set-overlap recall against the materialize ground truth is bit-exact at small S where both fit; across three 5-point design-space sweeps (chunk size, key-tile size, top-k), mean recall rounds to 1.0000 with min recall at least 0.9980 in every cell. The chunked driver composes with TileLang's pipelined attention kernel: at S=262,144 with V4-Flash dimensions, the materialize indexer paired with TileLang attention OOMs while the chunked indexer paired with the same attention runs in 1.97 s at 18.56 GB peak. Our contribution targets the indexer step; we make no claim of a faster attention kernel or of real-checkpoint end-to-end behavior. Code: https://github.com/RightNow-AI/StreamIndex.
Jaber Jaber, Osama Jaber
Apr 29, 2026cs.DC

Efficient Training on Multiple Consumer GPUs with RoundPipe

Fine-tuning Large Language Models (LLMs) on consumer-grade GPUs is highly cost-effective, yet constrained by limited GPU memory and slow PCIe interconnects. Pipeline parallelism combined with CPU offloading mitigates these hardware bottlenecks by reducing communication overhead. However, existing PP schedules suffer from an inherent limitation termed the weight binding issue. Binding uneven model stages (e.g., the LM head is large) to GPUs limits the pipeline's throughput to that of the GPU with the heaviest load, leading to severe pipeline bubbles. In this paper, we propose RoundPipe, a novel pipeline schedule that breaks the weight binding constraint on consumer GPU servers. RoundPipe treats GPUs as a pool of stateless execution workers and dynamically dispatches computation stages across devices in a round-robin manner, achieving a near-zero-bubble pipeline. To ensure training correctness and system efficiency, RoundPipe integrates a priority-aware transfer scheduling engine, a fine-grained distributed event-based synchronization protocol, and an automated layer partitioning algorithm. Evaluations on an 8×\times RTX 4090 server demonstrate that RoundPipe achieves 1.48--2.16×\times speedups over state-of-the-art baselines when fine-tuning 1.7B to 32B models. Remarkably, RoundPipe enables LoRA fine-tuning of the Qwen3-235B model with 31K sequence length on a single server. RoundPipe is publicly available as an open-source Python library with comprehensive documentation.
Yibin Luo, Shiwei Gao, Huichuan Zheng +2
Apr 29, 2026cs.DC

FloatSOM: GPU-Accelerated, Distributed, Topology-Flexible Self-Organizing Maps

GPU-accelerated Self-Organizing Map (SOM) implementations are among the most competitive options for large-scale SOM analysis, but growing dataset sizes increasingly challenge their practical use because workloads no longer fit cleanly within device-memory limits. We introduce FloatSOM, a SOM framework for scalable training and deployment that supports multi-GPU execution, out-of-memory disk-backed streaming, and novel topologies beyond regular lattices. We evaluate FloatSOM on 14 synthetic and real benchmark datasets together with controlled speed scaling benchmarks, and show that these improved topologies, combined with topology-aware hyperparameter fine-tuning, yield lower quantization error than current state-of-the-art SOM baselines. FloatSOM also sustains this performance at large scale with high-throughput distributed execution; in the largest benchmark, it trains a 1024-node SOM network on 1,000,000,000 samples with 50 features in 6.16 minutes on 8 GPUs across two separate high-performance-computing nodes.
Tony Xu, Sarah Klamt, Katherine Turner +3
Apr 27, 2026cs.LG

Staged Factorial Screening for Budget-Constrained Micro-Pretraining

Budget-constrained micro-pretraining often requires triaging many candidate recipes on a shared accelerator before larger search budgets are spent. We study whether a staged fractional-factorial workflow can recover stable early effect structure in this setting. On a fixed autoresearch-derived single-GPU training loop, we run 613 experiments across pilot and follow-up screens at 2, 5, and 10 minutes; full 16-condition seeded reruns at 5 and 10 minutes; targeted seeded anchor checks; same-host greedy and matched-cost random baselines; a 60-minute bridge package; and bounded Windows A100 and Linux L40S anchor continuations through 24 hours. Main penalties from total batch, depth, and width are largest at short budgets and relax as budget increases. Within the predeclared seeded full-screen families, D, A, B, and C retain non-zero estimates at 5 and 10 minutes after within-budget Benjamini-Hochberg correction, while E does not. Random search can reach strong incumbents in this 32-condition space, but repeatedly in the same low-penalty region and without factor attribution. The 60-minute bridge anchor has the lowest mean, although that package does not separate workflow refinement from the larger bridge model's capacity advantage. In bounded 12-hour and 24-hour three-anchor continuations on both hosts, the bridge has the lowest sample mean while the non-bridge ordering stays host-sensitive. We therefore present a bounded methods result: use short designed screens to identify high-penalty directions, confirm promising anchors under repeated runs, and refine locally inside the reduced space. The evidence supports a bridge-centered recommendation through 24 hours on two hosts, not hardware-invariant ranking or general hyperparameter-optimization superiority.
Felipe Chavarro Polania
Apr 27, 2026cs.NE

The Effects of Population Size on the Performance of BEAGLE GPU-Based Genetic Programming Runs

The Beagle framework, through GPU-based Genetic Programming, enables population dynamics previously unattainable (within practical time frames) by CPU-constrained Genetic Programming systems. This work explores how GPU-enabled population sizes impact the success of training for symbolic regression problems. Specifically, when using constant population sizes, we see benefits of using very narrow and deep searches (as narrow as 1000 individuals) for some problems, while other problems benefit from very broad and shallow searches (as broad as 10 million individuals). We also explore stepped population sizes that start with large populations and drop to small populations to balance the breadth and depth of search.
Nathan Haut, Ilya Basin, Ruchika Gupta +4
Apr 20, 2026cs.LG

M100: An Orchestrated Dataflow Architecture Powering General AI Computing

As deep learning-based AI technologies gain momentum, the demand for general-purpose AI computing architectures continues to grow. While GPGPU-based architectures offer versatility for diverse AI workloads, they often fall short in efficiency and cost-effectiveness. Various Domain-Specific Architectures (DSAs) excel at particular AI tasks but struggle to extend across broader applications or adapt to the rapidly evolving AI landscape. M100 is Li Auto's response: a performant, cost-effective architecture for AI inference in Autonomous Driving (AD), Large Language Models (LLMs), and intelligent human interactions, domains crucial to today's most competitive automobile platforms. M100 employs a dataflow parallel architecture, where compiler-architecture co-design orchestrates not only computation but, more critically, data movement across time and space. Leveraging dataflow computing efficiency, our hardware-software co-design improves system performance while reducing hardware complexity and cost. M100 largely eliminates caching: tensor computations are driven by compiler- and runtime-managed data streams flowing between computing elements and on/off-chip memories, yielding greater efficiency and scalability than cache-based systems. Another key principle was selecting the right operational granularity for scheduling, issuing, and execution across compiler, firmware, and hardware. Recognizing commonalities in AI workloads, we chose the tensor as the fundamental data element. M100 demonstrates general AI computing capability across diverse inference applications, including UniAD (for AD) and LLaMA (for LLMs). Benchmarks show M100 outperforms GPGPU architectures in AD applications with higher utilization, representing a promising direction for future general AI computing.
Yan Xie, Changkui Mao, Changsong Wu +34
Apr 19, 2026cs.CR

Privatar: Scalable Privacy-preserving Multi-user VR via Secure Offloading

Multi-user virtual reality enables immersive interaction. However, rendering avatars for numerous participants on each headset incurs prohibitive computational overhead, limiting scalability. We introduce a framework, Privatar, to offload avatar reconstruction from headset to untrusted devices within the same local network while safeguarding attacks against adversaries capable of intercepting offloaded data. Privatar's key insight is that domain-specific knowledge of avatar reconstruction enables provably private offloading at minimal cost. (1) System level. We observe avatar reconstruction is frequency-domain decomposable via BDCT with negligible quality drop, and propose Horizontal Partitioning (HP) to keep high-energy frequency components on-device and offloads only low-energy components. HP offloads local computation while reducing information leakage to low-energy subsets only. (2) Privacy level. For individually offloaded, multi-dimensional signals without aggregation, worst-case local Differential Privacy requires prohibitive noise, ruining utility. We observe users' expression statistical distribution are slowly changing over time and trackable online, and hence propose Distribution-Aware Minimal Perturbation. DAMP minimizes noise based on each user's expression distribution to significantly reduce its effects on utility, retaining formal privacy guarantee. Combined, HP provides empirical privacy against expression identification attacks. DAMP further augments it to offer a formal guarantee against arbitrary adversaries. On a Meta Quest Pro, Privatar supports 2.37x more concurrent users at 6.5% higher reconstruction loss and 9% energy overhead, providing a better throughout-loss Pareto frontier over quantization, sparsity and local construction baselines. Privatar provides both provable privacy guarantee and stays robust against both empirical and NN-based attacks.
Jianming Tong, Hanshen Xiao, Krishna Kumar Nair +5
Apr 19, 2026cs.DC

UCCL-Zip: Lossless Compression Supercharged GPU Communication

The rapid growth of large language models (LLMs) has made GPU communication a critical bottleneck. While prior work reduces communication volume via quantization or lossy compression, these approaches introduce numerical errors that can degrade convergence, accuracy, and stability. We present UCCL-Zip, a unified design that integrates lossless compression directly into GPU communication primitives. UCCL-Zip supports both point-to-point (P2P) and collective communication without modifying user-facing APIs or compromising numerical correctness. For P2P communication, Uzip-P2P employs a split-send pipeline that exposes transmissible data early and overlaps compression with communication, while preserving high GPU efficiency by operating on large data blocks. For collective communication, Uzip-NCCL integrates compression into NCCL's persistent kernel model via fused execution, eliminating redundant memory traffic and kernel launches. In real workloads, UCCL-Zip accelerates RL weight synchronization by up to 47.5% and reduces vLLM end-to-end inference latency by up to 10%, all without application changes.
Shuang Ma, Chon Lam Lao, Zhiying Xu +8
Apr 17, 2026cs.DC

Scalable and Adaptive Parallel Training of Graph Transformer on Large Graphs

Graph foundation models have demonstrated remarkable adaptability across diverse downstream tasks through large-scale pretraining on graphs. However, existing implementations of the backbone model, graph transformers, are typically limited to single-GPU systems, leading to long training times or out-of-memory issues on large graphs. Moreover, parallelizing graph transformer training over the full graph is challenging, as efficiency depends heavily on both the graph structure and system characteristics, such as bandwidth and memory capacity. In this work, we introduce a distributed training framework for graph transformers, which automatically selects and optimizes parallelization strategies based on the graph structure and hardware configuration. With our implementation of distributed sparse operations, we accelerate sparse graph attention by up to 3.8x and reduce memory consumption by 78% compared to state-of-the-art frameworks. On large graph benchmarks, our proposed framework achieves up to 6x speedup with system scaling up to 8 GPUs. These results demonstrate that the proposed framework improves the scalability of graph transformers, bringing them closer to serving as practical graph foundation models.
Jun-Liang Lin, Kamesh Madduri, Mahmut Taylan Kandemir
Apr 16, 2026cs.PF

DEEP-GAP: Deep-learning Evaluation of Execution Parallelism in GPU Architectural Performance

Modern datacenters increasingly rely on low-power, single-slot inference accelerators to balance performance, energy efficiency, and rack density constraints. The NVIDIA T4 GPU has become widely deployed due to strong performance per watt and mature software support. Its successor, the NVIDIA L4 GPU, introduces improvements in Tensor Core throughput, cache capacity, memory bandwidth, and parallel execution capability. However, limited empirical evidence quantifies the practical inference performance gap between these two generations under controlled and reproducible conditions. This work introduces DEEP-GAP, a systematic evaluation extending the GDEV-AI methodology to GPU inference. Using identical configurations and workloads, we evaluate ResNet18, ResNet50, and ResNet101 across FP32, FP16, and INT8 precision modes using PyTorch and TensorRT. Results show that reduced precision significantly improves performance, with INT8 achieving up to 58x throughput improvement over CPU baselines. L4 achieves up to 4.4x higher throughput than T4 while reaching peak efficiency at smaller batch sizes between 16 and 32, improving latency-throughput tradeoffs for latency-sensitive workloads. T4 remains competitive for large batch workloads where cost or power efficiency is important. DEEP-GAP provides practical guidance for selecting precision modes, batch sizes, and GPU architectures for modern inference deployments.
Kathiravan Palaniappan
Mar 29, 2026cs.CV

TIR-Agent: Training an Explorative and Efficient Agent for Image Restoration

Vision-language agents that orchestrate specialized tools for image restoration (IR) have emerged as a promising method, yet most existing frameworks operate in a training-free manner. They rely on heuristic task scheduling and exhaustive tool traversal, resulting in sub-optimal restoration paths and prohibitive computational cost. We argue that the core bottleneck lies in the absence of a learned policy to make decision, as a vision-language model cannot efficiently handle degradation-aware task ordering and tool composition. To this end, we propose TIR-Agent, a trainable image restoration agent that performs a direct tool-calling policy through a two-stage training pipeline of supervised fine-tuning (SFT) followed by reinforcement learning (RL). Two key designs underpin effective RL training: (i) a random perturbation strategy applied to the SFT data, which broadens the policy's exploration over task schedules and tool compositions, and (ii) a multi-dimensional adaptive reward mechanism that dynamically re-weights heterogeneous image quality metrics to mitigate reward hacking. To support high-throughput, asynchronous GPU-based tool invocation during training, we further develop a globally shared model-call pool. Experiments on both in-domain and out-of-domain degradations show that TIR-Agent outperforms 12 baselines, including 6 all-in-one models, 3 training-free agents, and 3 proprietary models, and achieves over 2.5×\times inference speedup by eliminating redundant tool executions.
Guoli Jia, Yisheng Zhang, Haote Hu +11
Mar 17, 2026cs.DC

An Efficient Heterogeneous Co-Design for Fine-Tuning on a Single GPU

Fine-tuning Large Language Models (LLMs) has become essential for domain adaptation, but its memory-intensive property exceeds the capabilities of most GPUs. To address this challenge and democratize LLM fine-tuning, we present SlideFormer, a novel system designed for single-GPU environments. Our innovations are: (1) A lightweight asynchronous engine that treats the GPU as a sliding window and overlaps GPU computation with CPU updates and multi-tier I/O. (2) A highly efficient heterogeneous memory management scheme significantly reduces peak memory usage. (3) Optimized Triton kernels to solve key bottlenecks and integrated advanced I/O. This collaborative design enables fine-tuning of the latest 123B+ models on a single RTX 4090, supporting up to 8x larger batch sizes and 6x larger models. In evaluations, SlideFormer achieves 1.40x to 6.27x higher throughput while roughly halving CPU/GPU memory usage compared to baselines, sustaining >95% peak performance on both NVIDIA and AMD GPUs.The code is available at https://github.com/RegiaYoung/SlideFormer.
Ruijia Yang, Zeyi Wen
Feb 2, 2026cs.LG

DASH: Faster Shampoo via Batched Block Preconditioning and Efficient Inverse-Root Solvers

Shampoo is one of the leading approximate second-order optimizers: a variant of it has won the MLCommons AlgoPerf competition, and it has been shown to produce models with lower activation outliers that are easier to compress. Yet, applying Shampoo currently comes at the cost of significant computational slowdown, due to its expensive internal operations. In this paper, we take a significant step to address this shortcoming by proposing \method (for \textbf{D}istributed \textbf{A}ccelerated \textbf{SH}ampoo), a faster implementation of Distributed Shampoo based on two main new techniques: First, we show that preconditioner blocks can be stacked into 3D tensors to significantly improve GPU utilization; second, we introduce the Newton-DB iteration and the Chebyshev polynomial approximations as novel and faster approaches for computing the inverse matrix roots required by Shampoo. Along with these algorithmic contributions, we provide a first in-depth analysis of how matrix scaling critically affects Shampoo convergence. On the practical side, our GPU-aware implementation achieves up to 5.6×5.6\times faster optimizer steps compared to the well-optimized Distributed Shampoo, while Newton-DB attains the lowest validation perplexity per iteration among all tested methods. Our code is available at https://github.com/IST-DASLab/DASH.
Ionut-Vlad Modoranu, Philip Zmushko, Erik Schultheis +2
Sep 17, 2025cs.PL

GraphMend: Code Transformations for Fixing Graph Breaks in PyTorch 2

This paper presents GraphMend, a compiler technique that automatically fixes FX graph breaks in PyTorch 2 programs. Although PyTorch 2 introduced TorchDynamo and TorchInductor to enable just-in-time graph compilation, certain code patterns still cause graph breaks that force execution to fall back to Python eager mode, introducing costly CPU-GPU synchronization and reducing optimization opportunities. Our investigation of 195 Hugging Face models reveals that 13.8% of models exhibit graph breaks. GraphMend automatically eliminates fixable breaks through source-level program analysis and transformations. It analyzes AST-level program structure to identify graph-break patterns and applies transformations only when their semantic preservation can be statically established. These transformations enable PyTorch to capture larger, uninterrupted FX graphs without manual refactoring by developers. We evaluate GraphMend on all 27 models found to exhibit graph breaks in our investigation. GraphMend eliminates 107 of 147 graph breaks (73%), fully fixing all breaks in 21 models. In our experiments on NVIDIA GPUs, GraphMend achieves up to 26x cold-start speedup, 5x on average, and up to 1.39x steady-state forward pass speedup. These results demonstrate that semantics-aware source-level analysis and transformation are effective complements to PyTorch's dynamic JIT compilation pipeline, substantially improving both usability and performance.
Savini Kashmira, Jayanaka Dantanarayana, Thamirawaran Sathiyalogeswaran +3