Multi-Gpu Systems

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Period ending 2026-09-21

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A weekly snapshot of new work published in Multi-Gpu Systems.

Period ending 2026-09-14

2 new papers

A weekly snapshot of new work published in Multi-Gpu Systems.

Period ending 2026-09-07

1 new paper

A weekly snapshot of new work published in Multi-Gpu Systems.

85 papers

Latest in Multi-Gpu Systems

Sep 22, 2026cs.AR

Accelerating the Mitigation of LLM Inference Nondeterminism Across GPU Architectures

Large language model (LLM) outputs are expected to be reproducible under greedy decoding, yet in practice the same model, prompt, and software stack produce different outputs on different GPUs. The root cause is floating-point non-associativity combined with hardware-dependent kernel selection. Inference frameworks select different matrix-multiplication kernels on each architecture, with different parallel reduction orders and unspecified tensor-core arithmetic, and the resulting rounding differences can flip output tokens. Existing solutions have imperfect cross-architecture reproducibility and incur a significant performance penalty. We present a solution employing a set of fixed-configuration fused-upcast GEMM kernels that load 16-bit weights from memory, upcast them to FP32 in registers, and accumulate with IEEE-754 arithmetic in a reduction order that is a pure function of the problem shape and is therefore independent of the device, its SM count, or kernel scheduling. By fixing the floating-point reduction order as a function of problem shape alone, every GPU runs the same operation sequence, so cross-architecture reproducibility of the linear layers reduces to correct IEEE-754 arithmetic rather than to rounding differences staying below a tie-flip threshold. We confirm our solution's linear-layer outputs are bitwise identical across NVIDIA Ampere, Ada, and Hopper GPUs, while running 1.171.17 to 3.1×3.1\times faster end-to-end than the state-of-the-art solution and cutting weight-memory traffic in half.
Liam Cooper, Shinnung Jeong, Hyeran Jeon +2
Sep 14, 2026cs.DC

Shared KV Caching for Replicated 27B Inference: Correctness Failures and Performance Boundaries

Shared host-memory caching can avoid repeated prefill when a request moves between inference replicas. Its usefulness depends on both correct state transfer and lost prefix locality. We study two single-GPU 27B vLLM replicas sharing a 256 GiB LMCache pool. After adopting an existing packed-page patch, we isolate a raw-pointer fallback that omits the dependency on the current CUDA stream. Controlled byte tests fail under an imposed delay and pass when the dependency is restored; the existing mixed allocator provides a working deployment path. Full-pool allocation checks and service regression complete the validation. A four-block OFF-ON-ON-OFF comparison contains 768 measured requests within two block pairs. Median cross-replica time to first content token falls from 31.715 to 0.605 seconds at 128k input and from 92.047 to 0.790 seconds at 256k. Six-turn synthetic sessions alternating replicas improve by approximately 35% and 45% at initial contexts of 32k and 128k, while fixed placement shows little benefit. This engineering case study identifies practical validation steps and the locality conditions in which shared caching pays off.
Frank Li
Sep 9, 2026cs.SE

Numbat: Building and Verifying a Self-Contained Machine-Learning Stack

Machine-learning systems are built almost exclusively on a few large Python-orchestrated frameworks, and they inherit those stacks' engineering costs: environments of hundreds of version-coupled packages, separate export toolchains for deployment, and the split between the language research is written in and the language products ship in. We report on the construction and verification of numbat, a machine-learning stack written in one general-purpose language (Zig) with no third-party runtime dependencies. The stack spans tensor computation, automatic differentiation, neural-network modules, mixed precision, multi-GPU training, data loading and monitoring; an SDK exposes it behind a stable, additively versioned C ABI of over 1,400 entry points, with bindings for six languages; and its clinical domain planes encode regulatory requirements as executable acceptance gates rather than documentation. Verifying such a stack is the harder half of building it: a defective training run rarely fails, it converges quietly to a slightly worse model. We treat a widely used reference implementation as an executable specification and verify against it at five levels, from operator gradient checks to an automated trajectory gate against a same-machine reference run - the arrangement our companion study formalizes as a trajectory-level differential oracle. The protocol surfaced ten silent recipe divergences, which we catalog with mechanisms and symptoms. As the acceptance test, we train a 25.9M-parameter detector of the YOLOv8m class from random initialization on COCO 2017 for the full 500-epoch schedule: the exported weights score 0.4956 mAP50-95 under the official protocol, scored by the reference stack's own validator (published endpoint 0.502), with single-GPU step time at parity on identical hardware. Weights, per-epoch metrics and the full run manifest are released.
Thang Tran, Lan Dang
Sep 8, 2026cs.LG

GPU-Enabled Large-Scale Optimization Using Randomized Linear Algebra

This paper introduces rlaopt, a PyTorch-based package for large-scale optimization and scientific computing using randomized numerical linear algebra (RandNLA). Despite substantial progress in RandNLA-based algorithms, few implementations combine GPU acceleration with a simple interface for specifying optimization problems. rlaopt addresses this gap by providing GPU-enabled solvers for positive-definite linear systems and convex empirical risk minimization with constraints and regularizers. These solvers use RandNLA to accelerate conjugate gradient (NystromPCG), operator splitting (NysADMM), and stochastic gradient methods (SAPPHIRE). Moreover, rlaopt includes a modeling language that lets users specify problems using natural mathematical syntax. rlaopt automatically checks compatibility with the selected solver and performs the required problem decomposition. The solvers also support differentiation through their iterations, enabling applications such as hyperparameter tuning. Experiments on ridge regression, bounded multinomial logistic regression, and bounded elastic net identify when randomized preconditioning improves performance and demonstrate substantial speedups from GPU execution. The package is open-source under an Apache license, with source code at https://github.com/udellgroup/rlaopt and version 0.1.0 available on PyPI.
Pratik Rathore, Zachary Frangella, Parth Nobel +2
Aug 25, 2026cs.RO

CRESSim-Neo: A Batched GPU Simulation Engine for Surgical Robotics and Robot Learning

We introduce CRESSim-Neo, a batched GPU simulation engine for surgical robotics and robot learning. CRESSim-Neo combines position-based simulation of rigid bodies, deformable tissues, fluids, and strands with batched rendering, surgery-specific sensing, and a GPU-resident data pipeline. The engine supports applications including tissue manipulation, fluid suction, suturing, cable-driven robots, and ultrasound image synthesis. Direct access to physics and rendering buffers enables GPU-resident robot learning and zero-copy PyTorch integration using DLPack. We demonstrate CRESSim-Neo across rigid-body, deformable-body, and fluid simulation tasks, including vision-based and surgical robot-learning scenarios. On an NVIDIA RTX 4090, the engine achieves up to 2.03 million environment steps per second for 8192 parallel CartPole environments, and scales to batched surgical scenarios involving tissue deformation, fluid interaction, and ultrasound sensing. Overall, CRESSim-Neo provides a unified and scalable platform for surgical simulation, synthetic data generation, and surgical robot learning.
Yafei Ou, Ahnaf Naheen, Tleukhan Mussin +3
Aug 13, 2026cs.DC

TEMPO: Makespan-Aware Expert-Parallel Load Balancing Across Memory- and Compute-Bound Regimes

In expert-parallel (EP) MoE serving, every layer synchronizes at the slowest GPU. Dispatchers balance token counts (EPLB, LPLB, UltraEP) or activated-expert counts (METRO), assuming expert time is linear in one. Measurements on two datacenter GPU generations show it is neither: below \nstar ⁣ ⁣156\nstar\!\approx\!156--168168 tokens, HBM weight streaming dominates---cost attaches to \emph{activated replicas}, not tokens; above it, grouped GEMM rounds tokens to 128-tile MM-tiles, so \emph{splitting} an expert adds padded compute. A max-affine profile t=max(a+bG,c+βN)t=\max(a+bG,\,c+βN) captures both regimes. Realistic decode batches hold hot experts in the linear regime and cold in the flat \emph{simultaneously}; recorded batches show proxy dispatches differ by 1.41.4--1.6×1.6\times in modeled block time (p95 up to 1.7×1.7\times), and \emph{which} proxy wins flips with the regime. We formalize per-batch dispatch as a fixed-charge makespan problem---NP-hard on two fully replicated GPUs, polynomial in degenerate limits---and present \sys{}, a makespan-aware dispatcher solving it in milliseconds off the critical path; its SGLang integration runs out-of-process and fuses dispatch with count collection into one in-graph kernel. Anchored by an 8-GPU TestbedA microbenchmark, \sys{} stays within 1% of the best fixed baseline everywhere and wins by up to 15.5%15.5\% where regimes mix. End-to-end on TestbedB, Qwen3-235B (inside the win region) gains 44--6%6\% throughput and cuts p99 latency by 15.6%{\sim}15.6\%; DeepSeek-V3 (outside, communication-dominated) shows only mechanism cost. A phase diagram, not a universal win, is the claim: it predicts both outcomes before deployment.
Jie Li, Chenxin Jia, Jinliang Shen +5
Aug 12, 2026cs.DC

Ready Cohorts: Bounding GPU Opportunity and Avoiding Host Round Trips in LLM-Agent Control

LLM-agent services repeatedly execute small deterministic transitions between model and tool calls: route an outcome, update state, and emit the next effect. We ask when this control path exposes enough concurrent work for GPU execution, and what changes when a GPU-computed route decision remains on device. We formalize the ready-cohort boundary using fixed-partition share F, exact offline share P*, local upper bound U, and online achieved share A. Under zero service time, unlimited capacity, and equal relative launch deadlines, a specialized dynamic program computes P* exactly. In a stationary Poisson replay of one pinned 851-session public trace panel, the primary condition at 100,000 target active sessions, K=256, and a 50 ms launch deadline gives F=30.19%, P*=43.00%, and U=45.85%. Exact packing recovers 81.83% of the opportunity lost at fixed window boundaries. The outcome-derived route key is a conditioning proxy, not proof of executable identity. A separate mechanism study keeps a GPU-computed binary decision on device instead of returning four bytes to the host and redispatching. Across four named GPU placements, the device-resident path is faster in all 36 configurations; within-placement row-median ratios range from 1.19x to 2.39x. Across both admissible mechanisms, all 14,557,440 tested batched invocations match a separately implemented host oracle. A fixed nested device graph that removes no host decision is slower in all 60 configurations across five placements. Together, the studies establish two measurable gates for GPU agent control: deadline-feasible cohort supply and observation placement. A joined finite online runtime is required to measure A, CPU displacement, and service-level benefit.
Josef Liyanjun Chen
Aug 11, 2026cs.AR

CARB: A Characterization-Guided Framework for CNN Inference Cost Prediction and Deployment Screening

Accurate pre-deployment estimation of CNN inference cost--energy, latency, and peak memory--is increasingly critical as models are deployed on resource-constrained GPU platforms. Existing approaches rely on FLOPs, latency measurements, or single-device profiling as energy proxies, overlooking the non-linear interactions between architectural design and hardware load. We present a workload characterization study of 13 419 CNN configurations on two GPU platforms (RTX 5090 and RTX 3080) under GPU telemetry, revealing that energy, latency, and memory exhibit fundamentally distinct scaling behaviors: energy and latency diverge by 3x under high computational demand, and cross-GPU transferability differs by target--energy and latency require platform-specific models while memory transfers well across the two tested platforms. Building on these characterization findings, we develop CARB, a cascade-blended ensemble that jointly predicts all three targets with R2 ~0.99, and a two-stage deployment screening workflow that eliminates over 90% of candidates in seconds, reducing large design spaces to a Pareto-prioritized shortlist validated against real hardware.
Linh Nguyen, Zhixin Pan
Aug 10, 2026cs.DC

Hand-Written PTX Tensor-Core GEMM Kernels: A Multi-Precision Study on NVIDIA L4

High-performance Tensor Core kernels rely on a low-level PTX pipeline built from asynchronous data movement with cp.async, warp-level matrix loads with ldmatrix, and matrix multiply-accumulate operations with mma.sync. However, most application code accesses Tensor Cores indirectly through the WMMA C++ API. This paper asks a focused, practical question: when does replacing WMMA with hand-written PTX actually pay off? To answer this question, we conduct a controlled, single-GPU study on an NVIDIA L4 GPU (Ada, SM89), comparing double-buffered WMMA baselines with a family of hand-written PTX GEMM kernels across FP16, INT8, and INT4 arithmetic and square problem sizes from N=512N=512 to N=8192N=8192. Every kernel is profiled with Nsight Compute across the full metric set, and PTX speedups are reported relative to the corresponding same-precision WMMA baseline. Hand-written PTX provides no end-to-end speedup for FP16, because its instruction-level gains are offset by operand-packing overhead. In contrast, the PTX kernels achieve consistent speedups of 1.4x-1.8x for INT8, driven primarily by lower instruction counts and better global-memory coalescing, and 2.9x-4.3x for INT4, where native mma.sync.m16n8k64.s4 execution avoids the software-emulated sequence used by the WMMA path. Relative to the FP16 WMMA baseline, the best quantized kernels reach 34.4x (INT8) and 98.7x (INT4) at N=8192N=8192. Across these experiments, occupancy is a poor predictor of throughput. For large matrices, performance instead tracks memory-system behavior -- particularly global-load coalescing and DRAM-active cycles -- more closely than Tensor Core utilization. These results identify the precisions and operating regimes in which the additional complexity of hand-written PTX is justified.
Matt J. Borowski, Blazej Osinski
Aug 10, 2026cs.LG

SwiftQK: Fast and Communication-Efficient Tensor Parallelism for Query-Key Normalization

Query-Key Normalization (QK-Norm) improves the training stability and quality of modern Large Language Models (LLMs). However, under Tensor Parallelism (TP), layerwise QK-Norm introduces additional cross-GPU communication because the normalization factor depends on the full hidden vector. We present SwiftQK, a multi-GPU RMSNorm kernel that exchanges only scalar normalization statistics and overlaps the remaining Peer-to-Peer reduction with independent element-wise computation in a deadlock-safe persistent kernel. Evaluations on recent LLMs show that SwiftQK reduces QK-Norm latency by 81.4--93.9% relative to the standard TP QK-Norm using full-vector All-Gather. In end-to-end serving, SwiftQK reduces TPOT on average by 29.5% over the All-Gather-based baseline and by 14.3% over an optimized scalar-aggregation implementation.
Gyudong Kim, Wonjun Han, Young Geun Kim
Aug 7, 2026cs.DC

LGNNIC: Acceleration of Large-Scale GNN Training using SmartNICs

Graph Neural Networks (GNNs) are widely used across domains such as natural sciences, social network analysis, chip design, and recommendation systems. However, as graph sizes grow, storing and processing them entirely on a single-node CPU-GPU system becomes increasingly impractical. A promising approach is to distribute the graph across multiple remote memory nodes, though this introduces a major bottleneck: inter-node network congestion during training. To address this, we propose LGNNIC, a novel inter-node system architecture that leverages SmartNICs co-located with remote memory nodes-a configuration already available in modern systems-to reduce communication overhead in distributed GNN training. LGNNIC offloads key preprocessing tasks to SmartNICs, reducing the volume of data transferred to computational (training) nodes and alleviating network congestion. We introduce two complementary techniques executed on the SmartNICs during the preprocessing phase: Neighbor Sampling, which performs mini-batch sampling, and Quantization of the sampled batches. To evaluate LGNNIC under different communication infrastructures, we designed both an optimized low-overhead DMA-based synchronization mechanism and a high-overhead socket-based alternative used as a benchmark. We evaluate the core SmartNIC offloading mechanisms across standard GNN workloads and sampling hyperparameters using a proof-of-concept (PoC) system comprising one remote-memory node with an NVIDIA BlueField-2 SmartNIC and one compute node with an A100 GPU. Both Neighbor Sampling and Quantization on the remote node demonstrated substantial training speedups in most configurations. Neighbor Sampling achieved up to 62.4x and 17.5x speedups with Sockets and DOCA-DMA, respectively, primarily due to reduced data transaction time. Quantization provided additional speedups of up to 3.6x and 1.3x, respectively, by reducing data transfer.
Liad Gerstman, Aditya Dhakal, Dejan Milojicic +1
Aug 4, 2026cs.RO

LiLa-WAM: Lightweight Latent Reasoning World-Action Model for Robotic Manipulation

World-action modeling has emerged as a promising paradigm for robotic control, as it empowers models to go beyond reacting to observations and anticipate how a scene will evolve. However, existing WAMs often incur substantial computational overhead. Pixel-space methods often allocate substantial capacity to visual details that may not be directly relevant to control, while some latent-space methods require multi-stage training to construct the reasoning space. The resulting training cost can make such methods difficult to train under modest computational budgets. In this work, we propose LiLa-WAM, a lightweight world-action model that reasons about the future in a compact latent space and can be trained end-to-end on a single 24GB GPU. Its core design is a compact latent reasoning space jointly shaped by future-state prediction and action generation, which keeps the model lightweight while remaining well aligned with control. For task specification, we further propose the Visual Transition Token(VTT), a language-free task representation that encodes each task as a direction in visual feature space. Experiments on RoboTwin~2.0, LIBERO, and real-robot tasks demonstrate LiLa-WAM's effectiveness, achieving 90.48% success across 50 RoboTwin tasks with single-GPU training.
Fan Yang, Yuting Su, Xiaobo Wang +7
Aug 1, 2026cs.NI

HetRoute Heterogeneous and Cost-aware Collaborative Routing Framework for Distributed Edge MoE Inference

Mixture-of-Experts (MoE) models have become a dominant architecture for large-scale AI services, yet deploying them over geo-distributed heterogeneous edge servers remains challenging. When the Top-k activated experts of a token are spread across multiple servers, the optimal routing depends jointly on cross-server link bandwidth, heterogeneous GPU computing capability, GPU-CPU expert loading delay, instantaneous queueing backlog, and replica-level quantization quality loss. Existing distributed inference and MoE serving methods address these factors separately and do not provide a unified framework for online multi-server collaborative routing. In this paper, we propose HetRoute, a heterogeneous-cost-aware collaborative routing framework for distributed edge MoE inference. HetRoute introduces a unified per-assignment cost model that explicitly captures four cost components: cross-server transmission, GPU-CPU offloading, GPU computation with queueing, and quantization-induced quality penalty. Guided by this model, the offline stage determines expert server placement, GPU-CPU residency, and replica precision through a routing-cost-coupled deployment algorithm, while the online stage routes the Top-k activated expert set as a whole by minimizing the bottleneck layer cost via exact enumeration or beam search. Theoretical analysis establishes fallback feasibility, a bound on the number of participating servers, per-layer optimality for small candidate domains, and online computational complexity. Trace-driven evaluation on three MoE models over a heterogeneous 10-server edge testbed shows that HetRoute reduces average inference latency by up to 59.0% and P99 latency by up to 58.0%, cuts cross-server traffic by up to 72.1%, and achieves 2.13x throughput improvement compared with representative baselines, while keeping quality degradation within the configured budget.
Xin Yuan, Ning Li, Wenchao Xu +2
Jul 25, 2026cs.DC

Gleam: Adaptive Network-Efficient CUDA API Remoting for Cross-Device GPU Sharing over LANs

This paper aims to enable computation- and communication-efficient GPU sharing across devices within local area networks (LANs), facilitating ubiquitous AI inference on heterogeneous personal devices. We achieve distributed task offloading via CUDA API remoting. However, beyond raw computation, network constraints emerge as the primary bottleneck: limited bandwidth, high-frequency API invocations, and cross-task contention significantly hinder performance. To address these challenges, we propose Gleam, a novel and network-efficient framework for task-generic GPU sharing across local-area CUDA devices, with three key contributions. First, we reduce bandwidth overhead in CUDA API remoting through automatic model weight caching, and mitigate accumulated latency from frequent API calls by asynchronous execution. Second, we design a runtime task scheduler that dynamically determines API remoting pairs between LAN clients and servers, explicitly accounting for both network conditions and GPU resource contention under parallel workloads. Finally, we introduce dedicated mechanisms to ensure CUDA context consistency across distributed executions. Extensive experiments on heterogeneous NVIDIA GPUs and diverse AI workloads show Gleam consistently outperforms state-of-the-art baselines, achieving 1.4-24.2 times improvements in API remoting efficiency and up to 1.79 times higher system throughput.
Zhihao Xu, Hao Zhong, Zeting Zhou +9
Jul 24, 2026math.NA

Singular value soft-thresholding via the polar decomposition

Singular value soft-thresholding can be computed via a reduction to the matrix polar decomposition, which allows one to exploit GPU-friendly algorithms for computing the polar decomposition. Empirically, there is a significant speed-up on GPUs compared to the standard approach using the SVD. We leave the investigation of robustness to future work, but note that due to the discontinuous nature of the sign function, the reduction to the polar decomposition is likely only suitable for low-accuracy applications.
Stephen Becker
Jul 24, 2026cs.AR

FusionML: Prefill, Not Decode - Mechanism and Boundaries of CPU+GPU Co-Execution on Unified-Memory Apple Silicon

Apple-Silicon SoCs share CPU, GPU, and Neural Engine over one unified memory system, raising the question of whether transformer inference can be accelerated by splitting single operators across units. Prior attempts, including our own, failed or produced precision-confounded wins. We identify the cause: MLX's lazy-graph scheduler \emph{serializes} cross-stream work whenever a CPU-stream operation consumes an unmaterialized GPU result inside one evaluation graph, so a row-split matmul that runs \x{1.38} faster with materialized inputs runs \x{0.66} slower than GPU-only inside a lazy graph; an eager materialization boundary restores concurrency (\x{1.34}). \sys{} implements a per-layer, contention-aware CPU+GPU row split for transformer prefill built on this fix. Evaluated across five chips and three Apple-Silicon generations, community-replicated, the split accelerates Llama-shaped decoder-block prefill by \x{1.15}--\x{1.38}, unchanged at full 32-block depth, and reaches \x{1.18}--\x{1.25} faster time-to-first-token on a real Qwen2.5-7B checkpoint served through stock MLX-LM, with token-identical outputs and unchanged decode throughput. We characterize the boundaries equally carefully: decode cannot benefit, bound by shared bandwidth co-execution does not add; precision-matched training loses \x{0.86}--\x{0.97} on all five chips; ANE dispatch overhead excludes it at layer granularity; and a no-regression runtime gate becomes self-defeating under memory pressure, where probing an alternative mode evicts the active mode's working set. Code, raw results, and generation transcripts are released.
Om Mohite
Jul 21, 2026cs.DC

Fine-grained Computation-Communication Overlap via Tile-level Signaling and Scheduling for Mixture-of-Experts

Mixture-of-Experts (MoE) architectures increase model capacity without proportionally increasing computation cost and have become a key building block for scaling large language models (LLMs) to trillion-parameter regimes. Efficient deployment of these MoE models relies on distributed execution across multiple GPUs, where each MoE layer involves two all-to-all communications: dispatching tokens to expert ranks and returning the expert outputs to their source ranks. Conventional MoE implementations launch this return all-to-all after expert compute completes, exposing communication latency on the critical path and reducing GPU utilization. We present a fine-grained approach that overlaps expert compute with the second all-to-all via tile-level signaling and scheduling. Our producer-consumer co-design combines: (1) a persistent per-rank computation kernel (producer) that covers all local experts on the rank to eliminate repeated kernel launch overhead and prioritizes remote-critical tiles, and (2) a persistent communication kernel (consumer) on a small dedicated partition of streaming multiprocessors (SMs) that issues segment-granular transfers as tiles become ready. Our co-design avoids intrusive changes to the underlying computation operators or communication primitives, making it practical for improving distributed MoE execution efficiency on multi-GPU systems. On a 4-A100 GPU platform, evaluated on three MoE models against four state-of-the-art MoE systems, our approach achieves up to 2.64x end-to-end speedup and 2.74x MoE-layer speedup. Compared with a conventional non-overlap baseline, our approach consistently improves both operator- and MoE-layer-level performance across varying GEMM shapes, router modes, and a broad range of producer/consumer SM partitions, while preserving correctness.
Minyu Cui, Anna Wingkvist, Morgan Ericsson
Jul 20, 2026cs.LG

FlashRT: Agent Harness for Guiding Agents to Deploy Real-Time Multimodal Applications

Real-time multimodal applications, including voice agents and interactive video generation, compose heterogeneous models into pipelines whose efficient deployment requires application-specific decisions about placement, streaming, and intra-model parallelism. Existing serving systems and auto-parallelism compilers commit to limited transformations and fixed workload assumptions, so achieving high performance on a new application requires hand-crafting an efficient implementation. We present FlashRT, an agent harness that guides coding agents to lift simple developer-written reference implementations into optimized multi-GPU deployments that flexibly weigh target metrics like latency and throughput. Using a new chain-of-program paradigm, FlashRT directs a generic coding agent through a multi-pass transformation process where an agent transforms the reference into an intermediate representation (IR) to capture data dependencies and persistent-state scopes, validates this IR via a sequential interpreter, and performs static analyses to identify candidate transformations. Then, the agent iteratively implements, verifies, and benchmarks each candidate under a measurement-gated optimization loop to produce effective deployments that span different hardware budgets. Across various applications, including video world models and multimodal LLMs, FlashRT converts reference implementations into highly efficient deployments, delivering up to ~70x latency reduction and 2.8x throughput improvement on NVIDIA B200 GPUs. On AMD MI355X GPUs, FlashRT matches the peak latency reduction while increasing peak throughput improvement to 3.6x, demonstrating that agent-driven optimization can be more scalable on platforms with less mature expert optimization. In fact, for Qwen3-Omni text-to-audio inference, FlashRT reduces response latency by 65% compared to the expert vLLM-Omni implementation on AMD MI355X.
Krish Agarwal, Zhuoming Chen, Yanyuan Qin +3
Jul 16, 2026cs.CV

AE-UAV: An Air-to-Air Event-Based UAV Tracking Benchmark and a Real-Time Frequency-Domain Tracker

Air-to-air (A2A) unmanned aerial vehicle (UAV) tracking is fundamental to airborne remote sensing of low-altitude aerial targets. However, the deployment of continuous, real-time tracking systems on UAVs presents significant challenges. In A2A scenarios, traditional frame-based cameras suffer from severe performance degradation under low illumination, overexposure, and high-speed motion owing to their limited dynamic range and fixed temporal sampling. Although event cameras offer a promising alternative with microsecond temporal resolution and a high dynamic range, current research is bottlenecked by two primary issues: 1) the absence of dedicated A2A event-based datasets, and 2) the heavy reliance of existing trackers on GPU acceleration and extensive training data, rendering them impractical for resource-constrained UAVs. To bridge these gaps, we introduce AE-UAV, an air-to-air event-based UAV tracking benchmark. To the best of our knowledge, this is the first airborne-captured event camera dataset for A2A tracking, comprising 178 flight sequences with continuous-time cubic B-spline annotations. Furthermore, we propose the Fast-Slow Frequency-domain Tracking (FSFT) method. This lightweight, training-free framework seamlessly integrates frequency-domain template matching with search region prediction and detection-based drift correction. Extensive experiments demonstrate that FSFT operates at an ultra-fast 420 frames per second (FPS) on CPU-only hardware. It retains 93.97% of the accuracy of state-of-the-art GPU-dependent methods while delivering a 5.32-fold effective speedup and exhibiting superior temporal resolution generalization, thereby providing a highly efficient and robust solution for airborne remote sensing of aerial targets. The dataset and source code are available at https://github.com/MSP-xEN/AE-UAV.
Zixin Jiang, Bing He, Chaoran Xiong +3
Jul 16, 2026cs.CV

Compression of 3D Gaussian Splatting Data Using GPU-friendly Graphics Texture Coding

Techniques for modeling 3D scenes from image collections, such as 3D Gaussian Splatting (3DGS), are capable of generating high-quality novel views by leveraging graphics primitives with view-dependent appearance. In 3DGS, spherical harmonic (SH) are employed to model view-dependent color, resulting in a large number of SH coefficients per primitive and large memory requirements. While compression approaches have been proposed to mitigate this problem, they do not exploit the capabilities of modern Graphics Processing Units (GPUs) for parallel decoding and rendering. In this paper, we propose a method for compressing SH color coefficients using texture compression schemes specifically designed for efficient parallel GPU decoding and supported by dedicated hardware acceleration. It is shown that those methods can compress color coefficients more effectively than 2D textures by exploiting the fact that primitives can be locally grouped and reordered according to color. Furthermore, we introduce a bit-rate control strategy that preserves random access, enabling large-scale parallelization without compromising rendering performance. Experimental results using BC1 and BC7 texture compression formats show that GPU-based decompression can be achieved with negligible or imperceptible degradation in the visual quality of rendered 3DGS scenes.
Amir Said, Randall Rauwendaal
Jul 13, 2026cs.DC

FlashDiff: Efficient Regional Execution and Scheduling for Diffusion Model Serving

Diffusion models have become the central backbone for modern image, video, and audio generation, but their efficient service remains a challenge. Unlike autoregressive decoding, diffusion inference repeatedly updates high-dimensional spatial or temporal latents over many denoising steps. This all-region execution pattern makes generation latency high and limits serving throughput. Existing multi-GPU parallelization methods can reduce per-step computation, but often introduce substantial activation exchange overhead, causing communication to offset or even outweigh the benefits of parallel execution. This paper presents FlashDiff, a diffusion serving system that improves inference efficiency through adaptive regional execution and scheduling. FlashDiff is based on the observation that diffusion refinement is not uniform across latent regions or denoising steps: different regions often stabilize at different rates, while neighboring steps exhibit strong temporal correlation. FlashDiff leverages these properties to selectively execute only regions that require further refinement and to reallocate the resulting compute slack across concurrent serving requests. FlashDiff consists of three mechanisms. First, it decomposes the latent representation into coherent execution regions using early-stage attention signals, preserving semantic structure while exposing fine-grained parallelism. Second, it uses a lightweight runtime controller to estimate region activity and bypass low-impact updates when further refinement is unlikely to affect output quality. Third, it applies an affinity-aware online scheduler that co-locates dependent regions, balances residual load across GPUs, and reuses reclaimed compute capacity to improve serving efficiency. Across real-world image, video, and audio workloads, FlashDiff reduces end-to-end serving latency by 30-97% and improves throughput by 1.2-2.2x.
Yaqi Qiao, Ping He, Songrun Xie +4
Jul 13, 2026cs.RO

WarpMPC: Large-Batch MPC on GPU via ADMM with Unrolled LDLLDL^\top Factorization

This paper introduces numerical optimizations for maximizing throughput on GPU when solving large batches (10,000 to over 100,000) of sequential quadratic programming (SQP) iterations, where all problems have the same structure. The optimizations are implemented in a toolbox WarpMPC for model-predictive control (MPC) in JAX and Warp. Based on the insight that all MPC problem instances in a batch share the same sparsity in time, cost, and constraints, we propose unrolling sparse linear factorizations and solves, which dominate alternating direction method of multipliers (ADMM) solver runtime. We avoid memory access bottlenecks and wasting computations via optimized memory layout, padding-reducing segmentation of the unrolled factorization, and dependency level scheduled backsolves, additionally accelerating sensitivity computation. We achieve throughputs of 8,000 to 250,000 SQP iterations per second on nonlinear cartpole, quadrotor, and humanoid robot benchmarks, outperforming baselines by 3×\times to 25×\times. We illustrate practical usefulness by synthesizing a dataset and training a neural network approximation of an MPC in under 4 minutes that stabilizes a nano quadrotor in hardware experiments.
Henrik Hose, Se Hwan Jeon, Charles Khazoom +2
Jul 11, 2026cs.DC

Automated Tensor Scheduling for Hybrid CPU-GPU LLM Inference on Consumer Devices

Running large language models on consumer devices such as laptops and desktops is challenging because model weights often exceed GPU memory capacity, making offloading inference necessary to extend effective model capacity with CPU memory. Existing offloading systems, however, typically rely on coarse layer-level or expert-level scheduling, which overlooks substantial heterogeneity among tensors within the same layer and adapts poorly to changing hardware load conditions on such devices. This paper presents ATSInfer, a hybrid CPU-GPU inference system for consumer devices that performs offloading at tensor granularity. ATSInfer combines static tensor placement with load-aware dynamic transfer, and introduces asynchronous CPU-GPU coordination to efficiently schedule hardware storage, data movement, and computation across heterogeneous backends. We implement ATSInfer and evaluate it on representative consumer platforms using both dense and MoE models. Compared with existing systems, ATSInfer improves prefill throughput by up to 1.94×\times and decode throughput by up to 3.29×\times, while also increasing GPU utilization and making more effective use of PCIe bandwidth. These results show that ATSInfer can substantially improve the user experience of local LLM deployment on personal consumer devices.
Yangyijian Liu, Hongyi Ye, Mingyang Li +1
Jul 10, 2026cs.LG

FlashTrie: A GPU-Accelerated Constrained Beam Search for Generative Retrieval

Constrained decoding is essential in generative retrieval, where document identifiers generated directly from a query must exactly match a predefined library of valid IDs. At scale, decoding is often constrained using a trie with beam search but most implementations run on CPU. Limited parallelism then makes trie traversal and candidate validation a serving bottleneck as beam width grows. We present FlashTrie, which addresses this limitation by optimizing constrained beam search on GPUs. It introduces an integer-aware succinct trie layout that uses bit compression to reduce memory footprint while keeping the full index in GPU high-bandwidth memory reducing memory stalls, and a cooperative CUDA kernel that performs beam expansion, validation, and pruning entirely on-device without per-step host orchestration. It further replaces CPU-style irregular lookup and heap maintenance with GPU-aware parallel primitives, improving warp utilization and reducing divergence. Together, these designs significantly reduce decoding latency and increase throughput while preserving retrieval quality. On a library of 800M keywords with beam widths up to 1000, FlashTrie reduces trie-search latency to under 3 ms, achieving up to 24x speedup over a highly optimized multi-threaded CPU baseline. These improvements enable FlashTrie to scale beam sizes by up to 5x in latency-critical applications such as sponsored search. In a large-scale online A/B experiment on a popular commercial search engine, it delivers a statistically significant +0.71% revenue lift, enabling real-time constrained decoding at a scale previously feasible only offline. The FlashTrie code will be publicly released after the review process.
Dakshitha Anandakumar, Anurag Mukkara, Wenxiang Hu +5
Jul 8, 2026cs.DC

CTA-Pipelining: A Latency-Oriented Spatial Scaling Method for Multi-GPU Systems

The evolution of compute infrastructure has transformed multi-GPU systems into tightly integrated shared-memory structures. However, current software still mostly treats these coherent interconnects simply as high-speed networks. Simultaneously, the demand for serving Large Language Models under latency constraints has shifted GPU workload optimization from being throughput-driven to latency-bound, necessitating latency-oriented scaling methods beyond Tensor Parallelism (TP). Thus, we introduce CTA-pipelining, an execution paradigm designed to exploit shared-memory multi-GPU systems. As a latency-oriented spatial scaling technique, CTA-pipelining leverages dependencies at the Cooperative Thread Array level, enabling concurrent execution of dependent kernels across GPUs. We demonstrate its capability using CUTLASS, cuBLAS, and NCCL libraries on 8-GPU H200 and B200 systems. Results show on 2-layer GEMM, representing the MLP operation, CTA-pipelining reduces latency by up to 31.8% compared to micro-batching, and 29.6% compared to TP. It can also be combined with TP as an orthogonal scaling dimension to further push the latency boundary.
Tingkai Liu, Muralidhar Andoorveedu, Sanjoy Das +2
Jul 7, 2026cs.RO

OrchardBench: A Physically-Grounded, GPU-Parallel Apple-Orchard Simulation Benchmark for Agricultural Robotics

Robotic tree-fruit harvesting is a flagship problem for agricultural automation, but progress is bottlenecked by the cost and irreproducibility of field experiments: an orchard is available only weeks a year, every tree is different, and a control error can permanently damage the crop or the plant. The tree models used in graphics and agronomy are geometrically detailed but physically inert, while the GPU-parallel simulators used in robot learning contain no plausible trees. We present OrchardBench, a physically-grounded, GPU-parallel simulation of apple-orchard trees on the Newton engine. Each tree is grown by a stochastic L-system and instantiated as a fully articulated body: branches are compliant torsional spring-dampers whose stiffness follows Euler-Bernoulli beam theory, they break at a wood modulus of rupture and fall as free hinges, and apples are independent bodies on stem tethers that detach at literature-grounded pull forces and load the branch when pulled. A moving, density-controllable foliage layer occludes the canopy as real leaves do. Every physical parameter is tied to a published source. Per-environment domain randomization makes each batched world a distinct tree, and a mobile manipulator with a wrist depth camera closes the loop with geometric fruit perception and an autonomous harvesting baseline. Careful engineering of the solver and the model lets OrchardBench run many parallel environments at interactive rates on a laptop GPU. We define the tasks and a metric suite spanning harvest completeness, throughput, and plant damage (with a per-canopy-zone breakdown), and report baseline results across foliage, fruit load, terrain, canopy zone, and parallelism. The analytic baseline succeeds on about 40% of the fruit it detects and harvests only about an eighth of the reachable fruit on a tree, leaving clear headroom for novel autonomy approaches.
Humphrey Munn
Jul 7, 2026cs.DC

UBEP: Re-architecting Expert Parallelism Communication Library for Production Superpods

The deployment of Mixture-of-Experts (MoE) models on production high-bandwidth superpods, such as NVIDIA's NVL72/576 and Huawei's CloudMatrix384, introduces critical challenges beyond raw interconnect bandwidth. While these systems provide unified global address spaces and high-bandwidth fabrics, their full potential for sparse MoE communication is hindered by three fundamental bottlenecks: (1) Strict execution serialization imposed by coarse-grained Bulk Synchronous Parallel (BSP) orchestration of interdependent communication phases; (2) Prohibitive synchronization overhead that fails to scale alongside high interconnect bandwidth; and (3) Severe load imbalance resulting from distance-agnostic scheduling of irregular token traffic. To eliminate these bottlenecks, we introduce UBEP (Unified-Bus Expert Parallelism), a production-ready communication library that rethinks MoE's All-to-All primitives for modern superpod architectures. Through large scale experiments, UBEP reduces All-to-All latency by up to 52.4% and MoE inference Time Per Output Token (TPOT) by up to 11.1%.
Yipeng Liu, Chang Liu, Si Shen +16
Jul 6, 2026cs.LG

FAST: A Holistic Framework for Optimizing Memory-I/O, Computation, and Sampling in Temporal GNN Training

Temporal Graph Neural Networks (TGNNs) are widely used for learning from dynamic graphs in applications such as recommendation, social network analysis, and traffic forecasting. However, scaling TGNN training to large dynamic graphs remains challenging due to three intertwined bottlenecks: memory I/O, irregular computation, and temporal neighbor sampling. Existing systems often optimize these stages in isolation, leaving substantial performance headroom on the table. We present FAST, a holistic framework that accelerates end-to-end TGNN training by jointly optimizing sampling, memory I/O, and computation. FAST introduces SlimCache, which exploits within-batch compression and cross-batch caching to reduce host-device data movement under limited GPU memory budgets. It further designs thread-efficient graph operators tailored to sparse temporal subgraphs, improving GPU cache locality and reducing the latency of aggregation and edge softmax. In addition, FAST employs a topology-aware sampling strategy that improves CPU cache locality and accelerates temporal neighbor sampling. Extensive experiments on real-world large dynamic graphs show that FAST achieves an average of 2.1x (up to 4.7x) speedup over state-of-the-art systems without sacrificing model accuracy.
Yushu Cai, Qingrui Zhu, Lei Liu +3
Jul 3, 2026cs.LG

Design-CP: Context Parallelism for Design of Protein Nanoparticles

Many all-atom generative protein models can in principle design large multimeric complexes by jointly modelling all chains, but their quadratic token- and atom-pair representations quickly exceed single-GPU memory as the number of chains and residues modelled grows. We introduce Design-CP, two context-parallel (CP) inference strategies for RFdiffusion 3 (1D row-sharding and 2D grid sharding with ring attention) that distribute the quadratic activations across a multi-GPU mesh while preserving pretrained weights. We characterise their scaling when sampling icosahedral assemblies, showing that the maximum feasible asymmetric subunit (ASU) size grows with the expected square-root trend in GPU count and that 2D sharding achieves better wall-clock scaling. Moreover, we show how strong point-group symmetry constraints make CP usable out of the box for end-to-end, all-atom design of icosahedral nanoparticles, yielding favourable in silico structural and interface metrics. Finally, we demonstrate octahedral nanoparticle design on a small cluster of workstation-grade 16GB GPUs, illustrating how Design-CP can be a practical path towards democratising large-assembly protein design.
Lorenzo Tarricone, Helen E. Eisenach, Aiko Muraishi +1
Jul 2, 2026cs.DC

WattGPU: Predicting Inference Power and Latency on Unseen GPUs and LLMs

Large Language Model (LLM) inference workloads are a rapidly growing contributor to data center energy consumption. Optimizing these deployments requires matching specific LLMs to the most efficient GPUs, but operators currently lack the tools to do so without exhaustively profiling each combination. While some predictive models exist, they still require profiling data and struggle to generalize to hardware unseen during training. To address this, we introduce \textit{WattGPU}, featuring two predictive models for mean GPU power draw and Inter-Token Latency (ITL). Our approach leverages only publicly available LLM metadata and GPU specifications, eliminating the need for hardware access or profiling while enabling generalization to unseen NVIDIA server-grade GPUs and LLMs. We evaluate our models using rigorous leave-one-GPU-out and leave-one-LLM-out cross-validation on a dataset of 42 open-source LLMs (0.1B--27B parameters) and 8 GPUs under both offline and server scenarios. The mean power draw model achieves a median absolute percentage error of 3.4%\leq3.4\% for offline and 13.5%\leq13.5\% for server scenarios on unseen GPUs, while the latency model achieves 8.5%\leq8.5\% in server mode, both maintaining strong GPU ranking correlations for server scenarios (Kendall τ0.76τ\geq0.76). Compared to standard physically grounded baselines -- Load-Scaled Thermal Design Power (TDP) for power draw and roofline for latency -- our models reduce median absolute percentage error by approximately 4×\times on unseen LLM-GPU combinations for server scenarios or approximately 2×\times for completely unseen GPUs. WattGPU's data and code are publicly available at https://github.com/maufadel/wattgpu.
Mauricio Fadel Argerich, Jonathan Fürst, Marta Patiño-Martínez
Jul 1, 2026eess.SY

GPU-Parallel Linearization Error Bounds for Real-Time Robust Optimal Control of Nonlinear and Neural Network Dynamics

This paper studies real-time robust optimal control for uncertain nonlinear systems, where linear time-varying (LTV) approximations make planning tractable but require sound linearization error bounds (LEBs) to guarantee robust constraint satisfaction. We develop tight, differentiable, GPU-parallel LEBs for LTV approximations of nonlinear and neural network (NN) dynamics. For analytic dynamics, we introduce path-based Hessian bounds that are tighter than standard interval methods. For NN dynamics, we derive certified LEBs using NN verifier-generated affine relaxations and local Jacobian corrections. We adapt a GPU-parallel system-level synthesis LTV-based robust control solver to be compatible with these LEBs by extending it to handle right-invertible disturbance matrices and non-zero-centered disturbance sets for tight zonotopic uncertainty propagation. Our method, GPUSLS-LEO, enables online optimization of robust feedback policies that account for linearization error, producing tight, formally verified reachable tubes. On complex nonlinear and NN dynamics up to 168 state dimensions, our method can compute robust control policies on the GPU at rates up to 67 Hz, reducing solve times and conservativeness relative to baselines while preserving formal guarantees and real-time performance.
Jeffrey Fang, Keyi Shen, Anutam Srinivasan +1
Jul 1, 2026cs.DC

Scaling Weisfeiler-Leman Expressiveness Analysis to Massive Graphs with GPUs

The stable coloring of the Weisfeiler-Leman (1-WL) test is a cornerstone of Graph Neural Networks because it provides an upper bound to the expressive power of message-passing architectures. Unfortunately, computing it presents two fundamental bottlenecks. First, classic algorithms are inherently sequential and cannot exploit modern massively parallel hardware. Second, these are \emph{global} algorithms, i.e., they require availability in memory of the full graph, severely limiting applicability to real-world instances. We leverage a linear-algebraic interpretation of 1-WL stable coloring and introduce two key contributions: (i)~a randomized refinement algorithm with tight probabilistic guarantees and (ii)~a correctness-preserving batching scheme that decomposes the graph into independently processable subgraphs while provably returning a stable coloring of the original graph. This approach maps directly to GPU-efficient primitives. In numerical experiments, our CUDA implementation delivers speedups up to two orders of magnitude over classical CPU-based partition refinement and, for the first time, successfully computes stable colorings on web-scale graphs with over 30 billion edges, where CPU baselines time out or fail.
Filippo Biondi, Mirco Tribastone, Max Tschaikowski
Jun 26, 2026cs.PF

KernelSight-LM: A Kernel-Level LLM Inference Simulator

As large language models (LLMs) move into production serving, practitioners must rapidly evaluate inference performance across diverse hardware, models, and serving parameters to meet cost and latency targets. However, the end-to-end behavior of LLMs couples serving-layer policies with low-level GPU kernel execution and rapidly evolving architectures, forcing slow, deployment-specific benchmarking that is hard to generalize. We present KernelSight-LM, a fine-grained inference simulator that models token-level execution and produces kernel-level latency breakdowns. It decomposes each serving step into a roofline kernel model with a learned efficiency term, a communication model, and a host-overhead model, composed through a discrete-event scheduler that also captures mechanisms like prefix caching and continuous batching. KernelSight-LM offers two prediction tiers that trade target-GPU data for accuracy. The cross-generation tier uses no target-GPU measurements, only hardware specifications and kernel microbenchmarks from previously profiled GPUs, and predicts per-kernel latency on an unseen GPU generation to 12.1% error, a 1.8x improvement over the roofline baseline (22.0%). A second target-measured tier adds one model-agnostic kernel-microbenchmark sweep on the target GPU, sharpening per-kernel error to 3.8%, a 7.3x improvement over a comparable baseline (27.7%). Both tiers require far less target-GPU data than the prior systems they extend. In our simulator, these predictions yield end-to-end median (p50) errors across six model families of 15.4%, 12.8%, and 3.0% (TTFT, TPOT, throughput) in the cross-generation tier and 14.3%, 6.2%, and 2.7% in the target-measured tier, matching dedicated profiling tools while collecting far less on-device data. Beyond prediction, its kernel-level bottleneck breakdowns support hardware/software co-design and capacity planning.
Xiteng Yao, Taeho Kim, Hengzhi Pei +7
Jun 24, 2026cs.RO

Scaling Nonlinear Optimization: Many Problems One GPU

Many robotics problems, including trajectory optimization, inverse kinematics, and contact-rich motion planning, reduce to nonlinear programs (NLPs). Mature NLP solvers such as IPOPT can solve these problems, offering hard constraint satisfaction, optimality guarantees, and favorable scaling with problem dimension. These solvers underpin gradient-based methods in robotics, yet remain CPU-bound and solve only one problem at a time, preventing their integration into GPU-batched learning pipelines. On the other hand, sampling-based approaches such as reinforcement learning, model predictive path integral, and imitation learning have become the core of modern robotics research due to their ability to leverage GPU-batched simulators. These simulators can generate orders of magnitude more dynamics rollouts per second than was previously possible. If a GPU-batched NLP solver existed, it would unlock similar speedups in the number of constrained, locally optimal solutions generated per second. This regime of solving many problems concurrently versus solving a single problem at a time is a key requirement for integrating NLP solvers in modern GPU-batched robotics frameworks. To this end, we introduce \texttt{jaxipm}, the first GPU-batched NLP solver, based on IPOPT, and implemented in JAX. We accomplish this by redesigning IPOPT's algorithm to eliminate control flow with \textit{heterogeneous iteration fusion}, and by minimizing GPU idle time with \textit{iteration level batching}. We evaluate \texttt{jaxipm} on a variety of quadrotor nonlinear model predictive control benchmarks, including reference tracking in the presence of obstacles, multi-quadrotor navigation without collision, and navigation in a cluttered environment. We demonstrate up to a 32.85×32.85\times increase in throughput over IPOPT. Our complete open-source codebase is available at https://github.com/johnviljoen/jaxipm.
John Viljoen, Johanna Haffner, Masayoshi Tomizuka +1
Jun 24, 2026cs.LG

\chisao{}: A GPU-Native Parallel Optimizer for Multimodal Black-Box Functions via Convergence-Anticonvergence Oscillation

Finding all modes of a multimodal black-box function is a fundamental challenge in optimization, Bayesian inference, and scientific computing. Existing approaches -- basin-hopping, CMA-ES, multistart gradient descent -- operate sequentially and cannot exploit the massive parallelism of modern GPU hardware. We introduce \chisao{} (\textbf{C}onvergence-\textbf{H}alt-\textbf{I}nvert-\textbf{S}tick-\textbf{A}nd-\textbf{O}scillate), a GPU-native population optimizer that runs an entire sample batch simultaneously and exploits a deliberate convergence-anticonvergence oscillation cycle to escape local traps while freezing confirmed modes. The structural move is asymmetric: samples that reach true peaks are frozen (``stuck'') and preserved, while the rest keep exploring via momentum-based anti-convergence and stochastically smoothed gradients. Adaptive reseeding via two complementary strategies (Repulse Monkey and Golden Rooster) maintains population diversity throughout. On all 42 functions of the Simon Fraser University optimization benchmark suite across dimensions d{2,4,8,16,32,64}d \in \{2, 4, 8, 16, 32, 64\}, \chisao{} achieves \textbf{100%} mode recovery where all CPU baselines collapse at d8d \geq 8 on the hardest multimodal functions, at up to \textbf{34×34\times} speedup over basin-hopping on functions where all methods succeed (Michalewicz d=64d=64) and up to \textbf{39×39\times} on unimodal functions (Rotated Hyper-Ellipsoid d=64d=64, pure GPU dividend). All benchmarks evaluate the objective by value alone -- gradients come from finite differences -- so the reported speedups are a derivative-free worst case. Under substantial likelihood noise (σnoiseσ_{\mathrm{noise}} up to 1.0), mode detection remains 100% reliable. The algorithm is available as a standalone open-source Python package on PyPI.
Ira Wolfson
Jun 20, 2026cs.LG

L20-Edu-135M: An Auditable Single-GPU Study of Data-Efficient Small Language Modeling

Small language models are cheap to serve and feasible on local hardware, but strong public 135M-class systems are commonly trained with hundreds of billions to trillions of tokens on large clusters. We study a sharply resource-constrained regime: a complete 134.5M-parameter language-model pipeline executed on one NVIDIA L20 GPU. The released checkpoint, L20-Edu-135M, receives approximately 13B pretraining tokens: 10B FineWeb-Edu tokens followed by a 3B-token educational, mathematics, code, and reasoning mixture. We document the architecture, data gates, cross-source MinHash/LSH near-deduplication, segment deduplication, benchmark-overlap removal, throughput optimization, supervised fine-tuning (SFT) with weight interpolation, and reinforcement learning from verifiable rewards (RLVR) on GSM8K. In a self-run zero-shot six-task harness, L20-Edu-135M obtains a mean score of 0.4150. It trails SmolLM-135M (0.4767) and SmolLM2-135M (0.4917), but its mean is 87.1% of SmolLM-135M's while its nominal token count is 2.17% as large. This ratio is descriptive, not evidence of statistical equivalence or a controlled scaling law. The model exceeds several older 100M-160M public baselines under the same harness. Direct GRPO-style RLVR decreases GSM8K exact-match accuracy from 1.82% to 1.59% (192-token completions) and 1.21% (320-token completions). These single-run results identify a concrete failure mode rather than establishing a general lower bound on RLVR. The contribution is an auditable resource-constrained case study, not a state-of-the-art claim.
Yin Li
Jun 17, 2026cs.DC

Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communication

3D Gaussian Splatting (3DGS) enables high-fidelity and real-time 3D scene reconstruction, but scaling training to large-scale scenes requires optimizing hundreds of millions of Gaussians across multiple GPUs. Existing distributed approaches either partition scenes into isolated regions, causing global inconsistency, or rely on global Gaussian-level exchanges, which lead to substantial growth in inter-GPU communication and quickly dominate iteration time. We propose Splaxel, a communication-efficient distributed 3DGS training framework based on pixel-level local rendering and global composition. Instead of synchronizing Gaussians, each GPU renders its local subset and exchanges only partial pixel values, maintaining mathematical consistency while keeping communication cost stable as the scene size increases. Splaxel further reduces pixel-level redundancy through geometric and transmittance visibility prediction and improves GPU utilization via conflict-free camera-view consolidation. Evaluated on large-scale datasets with up to 120M Gaussians, Splaxel achieves up to 7.6×\times speedup over the state-of-the-art distributed 3DGS framework while preserving high reconstruction quality.
Wenqi Jia, Zhewen Hu, Ying Huang +10
Jun 16, 2026cs.DC

Mixed-Precision Communication-Avoiding SGD for Generalized Linear Models on GPUs

Distributed stochastic gradient descent (SGD) is limited by communication rather than computation, since each iteration requires an AllReduce across processes. Communication-avoiding SGD (CA-SGD) amortizes communication over ss iterations by replacing ss consecutive AllReduces with a single AllReduce of an sb×sbsb\times sb Gram matrix, trading more computation and bandwidth for fewer synchronization points. Modern GPUs with matrix hardware and reduced-precision formats offset this by accelerating the Gram GEMM and shrinking BF16 traffic. We study mixed-precision CA-SGD for generalized linear models on NVIDIA GPUs. Our finite-precision analysis decomposes the local rounding error of one CA-SGD outer iteration into nine independent precision choices, depending on the hardware only through its low-precision unit roundoffs, so the resulting recipes transfer in principle across GPU generations. The recipe stores the input matrix and margin vector in low precision, computes the Gram matrix from low-precision inputs with high-precision accumulation, communicates it in high precision, and performs the inner recurrence and weight updates in high precision. On NERSC Perlmutter A100 GPUs, mixed-precision CA-SGD matches FP32 SGD loss within 0.5%0.5\% on logistic, linear, and Poisson problems and reaches 5.15.1--6.8×6.8\times speedup over FP32 SGD on epsilon, SUSY, HIGGS, synth, and Poisson-synth. Our software is available at https://doi.org/10.5281/zenodo.20448273
Aditya Devarakonda, Irene Simó Muñoz, Giulia Guidi
Jun 15, 2026cs.DC

SMEPilot: Characterizing and Optimizing LLM Inference with Scalable Matrix Extensions

Modern CPUs increasingly integrate matrix extensions, such as Arm Scalable Matrix Extension (SME), that provide high-throughput matrix execution within the CPU. For LLM inference, however, these units are not a universal replacement for conventional CPU cores: prefill, decode, attention, and KV-cache operations expose different arithmetic intensities, vector behavior, and layout requirements, while SME units and CPU cores still compete for shared memory bandwidth. This paper studies this mismatch through a roofline-based characterization of SME-enabled CPUs and uses the resulting model to guide operator-level execution choices. We present SMEPilot, an LLM inference engine that selects CPU-only, SME-only, or cooperative SME+CPU execution for each operator shape. SMEPilot partitions matrix work across SME and CPU cores at tile granularity, overlaps SME-suitable matrix stages with CPU-suitable vector stages in attention, and maintains layout state so packed tensor representations are reused rather than repeatedly rebuilt on critical paths. Across Llama-3.2-3B, Qwen3-4B, and Qwen3-30BA3B on phone, PC, and server platforms, SMEPilot improves end-to-end inference performance by up to 3.94×\times.
Feiyang Chen, Haibo Chen
Jun 13, 2026cs.LG

Accelerating GPU Inference of Large Language Models with Moderately Unstructured Sparse Weight Matrices

With the growing deployment of large language models (LLMs), LLM inference cost has become a key challenge. Pruning techniques that introduce sparsity into weight matrices can accelerate inference. However, maintaining model quality typically limits pruning to moderate unstructured sparsity (around 50%). At these sparsity levels, none of the existing GPU kernels for sparse matrix multiplication (SpMM) can outperform their dense counterparts. This paper proposes an efficient GPU inference method for LLMs with moderate sparsity. We propose a three-layer matrix storage format comprising: (i) a Sparse-TC layer enabling sparse tensor cores to accelerate SpMM; (ii) a Slot-Filling layer using parallel differential distance for matrix compression while supporting low-cost on-chip decoding; (iii) a lightweight Residual Layer ensuring correct SpMM computation. Building on this format, we design a SpMM kernel that jointly utilizes sparse tensor cores and CUDA cores. This design enables an efficient execution pipeline and overlaps on-chip computation with memory access. Evaluations show that our work is the first to outperform dense matrix multiplication on modern GPUs equipped with high-bandwidth memory (HBM). It achieves up to 1.64x kernel-level speedup over SpInfer (EuroSys'25, Best paper) and up to 1.41x end-to-end speedups over FlashLLM (VLDB'24). Our source code: https://github.com/moui0/cudac.
Tao Lu, Haoyu Wang, Zonghui Wang +3
Jun 13, 2026cs.CV

Enabling Real-Time Point-of-Care Ultrasound Segmentation: A GPU-Free Deployment in Resource-Limited Settings

Ultrasound imaging is the most widely adopted medical modality globally due to its low cost and portability, yet artificial intelligence (AI) deployment remains constrained by reliance on GPU-accelerated models, creating a structural paradox where the cost of "intelligence" exceeds that of the imaging device itself. Here, we present the systematic adaptation and extensive evaluation of UltraSeg, an ultra-lightweight architecture originally developed for colonoscopic polyp segmentation, now engineered for point-of-care ultrasound (POCUS) across ten public datasets spanning six anatomical sites (breast, thyroid, kidney, carotid, fetal, and small-animal tumor). We systematically validate both variants in ultrasound domains: UltraSeg-130K (0.13M parameters) achieves 89.7 FPS on single-core CPUs and 34.8 FPS on a refurbished mobile device, while UltraSeg-500K (0.5M parameters) delivers 44.6 FPS on CPU and 16.1 FPS on mobile device. UltraSeg-500K matches or exceeds the Dice performance of the 31M-parameter UNet and approaches 105M-parameter TransUNet in average performance, with superior zero-shot cross-dataset generalization on external validation sets (UDIAT, DDTI). By enabling clinical-grade segmentation without GPU dependency, this work brings AI costs in line with ultrasound accessibility, making advanced diagnostics available in resource-limited settings.
Weihao Gao
Jun 12, 2026cs.RO

Robustness without Wrinkles: Parallel Simulation and Robust MPC for Certified Deformable Manipulation

We present CORD-SLS, a real-time control method for safe deformable object manipulation, with a focus on ropes and cloth. At its core is a GPU-parallel differentiable simulator with contact smoothing which enables efficient gradient-based planning through intermittent contact. To robustly satisfy constraints under model and sensing uncertainty, we develop a real-time, GPU-parallel output-feedback robust model predictive control (MPC) algorithm that plans with this simulator. We further show that the simulator accelerates model-based RL for training neural manipulation policies. To improve real-world robustness, we use conformal prediction to calibrate visual-feedback and perception-error bounds for MPC, producing reachable tubes that enable high-probability safe control. We evaluate CORD-SLS on high-dimensional, contact-rich rope and cloth manipulation tasks in simulation and hardware, including obstacle avoidance, routing, folding, and smoothing. Across settings, CORD-SLS achieves millisecond-speed planning, exceeding baselines in safety, speed, and task success.
Wei-Chen Li, Jeffrey Fang, Sasanka Polisetti +2
Jun 11, 2026cs.LG

A fully GPU-based workflow for building physics emulators of hypersonic flows

The ability to resolve complex physical phenomena with high fidelity and at low computational cost is central to addressing key challenges in modern engineering. A prime example lies in hypersonic flows, where the precise prediction of the full flowfield topology, in particular with respect to shock wave location and intensity, is critical. Yet supersonic and hypersonic flows continue to be a stumbling block for traditional reduced-order models and neural emulators that struggle to capture steep gradients in flow states with physical consistency in applications of industrial relevance. To that end, we introduce a fully GPU based workflow that integrates accelerated data generation with the training of neural emulators augmented by uncertainty quantification and physics-aware refinement. Our workflow is enabled by a differentiable high-fidelity solver (JAX-Fluids) which we employ for rapid dataset creation and residual-based improvement of the neural emulator to enhance physical consistency. Building on this framework, we first present a suite of model architectures and analyze their scaling behavior to expose their strengths and shortcomings. We then show that residual-based refinement enables training on cases where only mesh and input parameters are available, substantially reducing residuals and improving physical consistency. Together, differentiable simulation and residual-based refinement yield physics emulators that remain reliable beyond their training distribution, a key requirement for deploying surrogates in real-world engineering design loops.
Fabian Paischer, Dylan Rubini, Deniz A. Bezgin +6
Jun 10, 2026cs.RO

G-MAPP: GPU-accelerated Multi-Agent Planning and Perception for Reactive Motion Generation

Reactive motion generation in unstructured environments remains an open challenge in robotics. Due to the computational complexity of collision-free motion generation, existing methods either generate global trajectories for static scenarios, or employ models that make conservative assumptions about the environment. This paper identifies the primary bottleneck as the runtime performance demand of planning on high-fidelity environments, and the temporal integration between the perception and planning modules. Therefore, we propose a framework that does not compromise on runtime performance and world representations for perception and planning by accelerating world modeling and vector-field based planning using the GPU. This allows us to achieve faster parallel state exploration for quasi-global trajectory planning, and tighter coupling of the perception-action loop in real-time for dynamic cluttered environments with off-the-shelf depth sensors. We quantitatively evaluate the computation-time and success rate differences for the CPU and GPU versions of our planner, and perform qualitative evaluations of our coupled framework using real-world experiments on a 7-DoF Franka Emika robot. Experimental results demonstrate that our GPU-based framework achieves up to a 5x speedup over the CPU version and successfully avoids collisions across both trivial and challenging physical world scenarios.
Tanmay Bishnoi, Riddhiman Laha, Tobias Löw +3
Jun 9, 2026cs.DC

Achieving Cloud-Grade SLOs for Local Mixture-of-Experts Inference through CPU-GPU Hybrid Design

Local deployment of large Mixture-of-Experts (MoE) models falls short of the service quality achieved in cloud-scale environments, even under low-concurrency workloads. We identify four key gaps in local MoE inference: reliance on capacity-reduced models (quantized, distilled, rerouted), inability to meet 30-second TTFT for long prefills (more than 12K), sub-baseline decode throughput (under 20 tokens/s), and poor concurrency under mixed prefill-decode and batched decode workloads. We present a CPU-GPU hybrid system that achieves cloud-level SLOs on dual-socket commodity CPUs and consumer GPUs by (1) stream-loading prefill (SLP), boosting prefill throughput to 1,200 tokens/s and enabling 32K prompts within 30 seconds; (2) distributed SLP (DSLP) with SmallEP expert parallelism, reaching 1,800 tokens/s and 45K prompts in 30 seconds on two RTX 5090s; (3) intra-node prefill-decode disaggregation with zero-copy shared weights and a dual-batch attention-MoE overlap scheme, sustaining concurrency with under 15 percent latency increase and 50 percent throughput gains; (4) an AVX-512-optimized FP8 GEMV kernel, enabling native CPU FP8 inference while delivering 4-5x lower CPU latency; and (5) fine-grained CPU parallelism that attains 28 tokens/s on INT4 DeepSeek-V3 and 21.5 tokens/s on intact FP8 V3. Evaluations show our system delivers cloud-level QoS for flagship MoE models on consumer CPU-GPU platforms, reshaping local deployment with intact, original-precision inference and enabling high-quality, cost-effective access without datacenter infrastructure.
Wenxin Wang, Yule Hou, Yu Ji +2
Jun 9, 2026cs.DC

ASTRA-sim 3.0: Next-Level Distributed Machine Learning Simulations via High-Fidelity GPU and Infrastructure Modeling

Distributed machine learning (ML) is a key paradigm for today's large-scale artificial intelligence applications. As model inference arises as an important use case, faithful modeling of latency-sensitive collective communication has never been more important. Capturing the device architecture and modeling control and data paths at high fidelity is therefore a necessity today. Having a common, detailed representation for distributed ML infrastructure is also crucial. We revisit the promising open-source, community-driven simulator: ASTRA-sim. In this work, we identify limitations of the current ASTRA-sim simulator and augment it with new features. To this end, we enable fine-grained, high-fidelity simulation with a standardized infrastructure representation, opening new design space exploration opportunities. We propose the simulation at cache-line-sized load-store granularity, with a detailed graphics processing unit (GPU) execution model, to balance simulation scalability and fidelity. We also introduce InfraGraph, a standardized representation to capture distributed ML network infrastructure in detail. Using the updated ASTRA-sim 3.0 simulator, we showcase interesting design space explorations for designing optimized collective algorithms, network requirements, and GPU architectures.
William Won, Jinsun Yoo, Tuan Ta +16
Jun 8, 2026cs.DC

Resource-aware Computation-Communication Overlap for multi-GPU ML Workloads

The rapid growth of large-scale machine learning (ML) has made distributed training across multiple GPUs a fundamental component of modern ML systems. As model sizes and computational throughput continue to increase, communication overhead has become a dominant bottleneck in multi-GPU training, particularly when computation and communication are executed sequentially. This work explores concurrent execution of computation and collective communication using two portable runtime controls: shared-memory-driven occupancy shaping for computation kernels and elevated scheduling priority for communication kernels. Our approach regulates computation-kernel residency through per-block shared-memory allocation, leaving sufficient on-chip resources for communication kernels to make progress. In addition, assigning higher priority to communication streams ensures steady communication progress once resources become available. Experiments on NVIDIA A40, A100, H100, and AMD MI250X GPUs demonstrate that the proposed method enables effective computation-communication overlap and reduces total execution time by up to 25.5 percent, without modifying vendor libraries or kernel implementations.
Minyu Cui, Miquel Pericas
Jun 4, 2026cs.AI

Accelerated Fourier SAT (AFSAT): Fully Realising a GPU-based Symmetric Pseudo-Boolean SAT Solver

We present Accelerated Fourier SAT (AFSAT), a GPU-accelerated solver for pseudo-Boolean satisfiability based on continuous local search (CLS). AFSAT realises the proof-of-concept approach, FastFourierSAT, into a fully-engineered solver supporting any heterogeneous mixture of symmetric constraint types and lengths within a single problem instance. Using the JAX compiler, AFSAT leverages pure function composition, automatic vectorisation, automatic differentiation, and just-in-time (JIT) compilation to perform massively parallel CLS across batches of candidate assignments. We demonstrate substantially improved numerical stability, runtime performance, and memory efficiency over the proof-of-concept. We achieve this by way of identifying and addressing various limitations that arise from memory latency and floating-point representation, as well as leveraging automatic parallelisation and compact representations. The inherent representational and stability limitations of floating point are partially addressed by a tailored discrete Fourier transform implementation. We achieve near-linear throughput when scaling to multiple accelerators via JAX array sharding.
Cody J Christopher, Charles Gretton
Jun 4, 2026cs.MM

GS-NFS: Bandwidth-adaptive Streaming of Dynamic Gaussian Splats and Point Clouds

Dynamic 3D Gaussian Splatting (3DGS) holds great promise as a 3D video streaming technology since it can represent complex 3D scenes with high fidelity. In this approach, every frame in a 3D video represents the environment as a collection of Gaussians with position and other attributes such as scale, rotation, opacity, and color. Frames capture fine details, permit views from any arbitrary perspective, but are an order of magnitude, or more, larger than 2D video frames. A line of recent work has explored how to compress dynamic 3DGS frames, but these approaches are often slow, in part because their compression techniques are not amenable to efficient acceleration. GS-NFS accelerates dynamic 3DGS compression and decompression on a GPU, to the point where it can encode and decode at full frame rate. It achieves this by developing novel GPU-based parallelizations of existing algorithms for encoding both positions and attributes of Gaussians. As a result, it is 1-2 orders of magnitude faster than the state-of-the-art in encoding and decoding a frame, while offering competitive compression performance and rendering quality.
Rajrup Ghosh, Haodong Wang, Haoran Hong +6
Jun 3, 2026math.NA

Fitting scattered data with optional monotonicity constraints on GPU: LipFit package

This paper presents a method of multivariate scattered data interpolation and approximation that produces optimal Lipschitz-continuous approximation, subject to the desired monotonicity constraints. This method relies on tight upper and lower approximations to the data, and is similar in its spirit to the nearest-neighbour approximation but does not suffer from discontinuities. Local Lipschitz interpolation and Lipschitz smoothing are also presented. This approach falls under the umbrella of instance-based approximation with no training phase, and it is suitable for GPU-based parallelisation. A Python GPU-friendly package LipFit which implements the methods discussed is discussed.
Gleb Beliakov
Jun 2, 2026cs.DC

UltraEP: Unleash MoE Training and Inference on Rack-Scale Nodes with Near-Optimal Load Balancing

Large-scale expert parallelism (EP) is becoming pivotal for training and serving frontier MoE models, but it also amplifies device-level expert load imbalance into compute stragglers, token all-to-all bottlenecks, and activation-memory spikes. Existing balancers redistribute experts periodically based on historical load, which becomes unreliable for production deployments with non-stationary load patterns. We present UltraEP, the first exact-load, real-time balancer for large-EP MoE training and serving prefill on rack-scale nodes (RSNs). Leveraging the extended scale-up connectivity among dozens of GPUs within RSNs, UltraEP rebalances every microbatch and layer on critical paths, which requires nontrivial co-design of plan solving and expert replication communication to minimize exposed overhead. To this end, UltraEP eagerly reacts to post-gating load with an efficient quota-driven planner, and executes the resulting irregular expert-state transfers with RSN-native persistent tile streaming and relay-based fan-out mitigation. We evaluate UltraEP in a multi-RSN deployment of up to 256 GPUs, using cutting-edge MoE models from 106B to 671B parameters. Averaged across training and serving, UltraEP achieves 94.3% of the force-balanced ideal throughput, delivering 1.49×\times improvement over no-balancing, while reducing the final inter-rank imbalance from 1.30-4.01 to 1.01-1.04.
Xinming Wei, Chao Jin, Tuo Dai +10
Jun 2, 2026cs.RO

GPU-Parallel Multi-Task Reinforcement Learning with Demonstration Guided Policy Optimization

Large scale GPU-parallel reinforcement learning has changed what can be trained in robot simulation, yet most systems still optimize one specialist policy per task. We propose a construction methodology for turning structured manipulation task families into GPU-parallel multi-task RL benchmarks, and instantiate it as MT-Libero using LIBERO assets and task predicates in Isaac Lab. The resulting benchmark supports simultaneous reinforcement learning over heterogeneous task suites with parallel rendering, physics randomization, and state-input or visual-input policies. To make such training practical under sparse success signals and limited prior data, we further propose DGPO, an on-policy demonstration guided method that combines importance weighted PPO with adaptive behavior cloning on matched demonstration actions. DGPO enables a tunable preference toward demonstrated task distributions, outperforming both prior-free RL and existing demonstration-based methods while preserving the stability and online improvement benefits of on-policy PPO.
Rui Zhang, Qiwei Wu, Zhengyu Zhang +5
Jun 1, 2026cs.DC

Don't Let a Few Network Failures Slow the Entire AllReduce

Network failures are among the most frequent hardware faults in large-scale GPU clusters and a leading cause of training-job interruptions. Modern collective communication libraries such as NCCL mitigate network failures by rerouting traffic through surviving NICs on the same server, trading reduced inter-node bandwidth for uninterrupted training. However, the degraded server remains on the critical path of the standard ring algorithm, slowing the entire collective. We present the first information-theoretic lower bound on AllReduce completion time under asymmetric network bandwidth and show that when the straggler retains at least half of its original bandwidth, the unavoidable overhead relative to the fault-free optimum is only O(1/p) for p GPUs. We then design OptCC, a four-stage pipelined AllReduce algorithm that approaches this lower bound. Experiments on SimAI confirm that OptCC closes the gap left by existing fault-tolerant schemes: under practical network failures with up to 50% bandwidth loss, OptCC completes AllReduce within 2-6% of NCCL's fault-free ring performance, whereas the state-of-the-art incurs up to 57% overhead.
Peiqing Chen, Jiedong Jiang, Nengneng Yu +4
May 31, 2026cs.LG

HASTE: Hardware-Aware Dynamic Sparse Training for Large Output Spaces

Extreme multi-label classification (XMC) involves learning models over large output spaces with millions of labels, making the output layer a memory-compute bottleneck. While sparsity-based methods reduce arithmetic complexity, they often fail to yield proportional speedups due to irregular memory access, poor hardware utilization, or reliance on auxiliary architectural components in long-tailed regimes. We introduce group-shared fixed fan-in sparsity, a semi-structured output-layer design in which semantically related labels share a sparse input pattern while retaining independent weights. This grouping introduces a task-aligned inductive bias -- encouraging related labels to share feature subsets -- while reducing index memory overhead, increasing feature reuse across labels, and enabling efficient GPU execution via custom CUDA kernels that leverage modern accelerator primitives. As an alternative to auxiliary objectives, we exploit the long-tailed structure of XMC by decomposing the output layer into a small dense head over frequent labels and a group-shared sparse tail over the remainder, providing an informative gradient pathway while preserving the memory benefits of sparsity. Through kernel-level microbenchmarking, we show that group-shared fixed fan-in translates arithmetic reductions into practical wall-clock gains, achieving up to 4.4×4.4\times speedup in the forward pass and up to 25×25\times speedup in backward passes over standard fixed fan-in sparsity, while operating within a few percent of a FLOPs-matched dense bottleneck. Across large-scale XMC benchmarks, our approach matches or improves precision@k over prior sparse baselines, while narrowing the performance gap to dense.
Nasib Ullah, Jinbin Zhang, Jean Lucien Randrianantenaina +2
May 31, 2026cs.LG

Beyond Task-Agnostic: Task-Aware Grouping for Communication-Efficient Multi-Task MoE Inference

Sparsely activated Mixture-of-Experts (MoE) models scale capacity via conditional computation, but distributed inference suffers from cross-GPU expert communication and routing-induced load imbalance. Existing placement methods reduce this cost by co-locating frequently co-activated experts; however, they derive a single deployment plan from globally aggregated routing traces, thereby averaging away the heterogeneous, task-specific co-activation patterns that actually drive communication in multi-task serving. We observe that expert co-activation is strongly task-conditioned: pairs tightly coupled in one task family are often uncorrelated in another, so effective deployment should group experts by task-aware co-activation rather than by a task-agnostic average. Based on this insight, we propose \emph{Task-Aware Coactivation Grouping} (TACG), a deployment-time framework that uses family-specific dispatch and co-activation traces to derive per-expert task-family preferences, reweights the co-activation graph so that intra-family locality dominates grouping, and assigns each expert to a primary GPU under exact capacity constraints. To keep the static placement robust under online workload skew, we further introduce \emph{Generic Expert Shared Replication} (GESR), a lightweight companion that identifies generic experts with consistently central co-activation profiles, replicates them across a small set of secondary GPUs, and applies locality- and load-aware selection at serving time. Experiments on three representative open-source MoE models demonstrate that our framework reduces the average communication cost by 31.39% over the baseline, while preserving an average Jain fairness index of 0.9975. This advantage persists even under severe distribution shifts in the inference data, consistently outperforming strong baselines.
Zhiyao Xu, Aoxue Liu, Zhanjie Ding +3
May 29, 2026cs.CV

SUPREME: A Multi-GPU Framework for Reproducible Image Unlearning Method Evaluation

Machine unlearning removes the influence of specific training data from a trained model without retraining it from scratch. Evaluating an unlearning method requires repeating training, unlearning, and evaluation across multiple seeds, which is computationally expensive. To our knowledge, existing image classification unlearning frameworks run on a single GPU, which limits how many seeds can be evaluated in reasonable time. We introduce SUPREME, an open-source framework that distributes these stages across multiple GPUs. SUPREME makes three contributions: a registry-based design for adding new methods, metrics, models, and scenarios; a multi-GPU architecture supporting multiple accelerators and precision modes; and a demonstration on Pins Face Recognition using ResNet18 and ViT under full-class and random-sample unlearning across ten seeds. The framework is available at https://github.com/pedroandreou/supreme-unlearning.
Petros Andreou, Jamie Lanyon, Axel Finke +1
May 29, 2026cs.NE

GP-GOMEA with GPU-Based Fitness Evaluations: Design and Performance Analysis

GP-GOMEA is a state-of-the-art evolutionary algorithm for symbolic regression, known for discovering small and interpretable models. However, its computational cost remains substantial, limiting its applicability to larger datasets and more complex target expressions. In contrast, the rise of modern subsymbolic approaches, particularly deep learning, has been driven largely by the massive parallelism offered by GPUs. In this work, we take the first major step toward a fully GPU-accelerated GP-GOMEA by introducing a GPU-based fitness evaluation scheme. We design a GPU-friendly representation of GP-GOMEA's template-based individuals and a corresponding evaluation strategy that exploits the inherent parallelism of population-based search. This substantially increases evaluation throughput, enabling orders of magnitude more evaluations within the same time budget. Across four standard symbolic regression benchmarks, this increased evaluation capacity yields performance improvements, particularly for larger datasets and larger population sizes. Moreover, the ability to efficiently evaluate much larger datasets and more complex templates enables analyses that were previously infeasible, allowing us to systematically analyze what makes expressions increasingly difficult for GP-GOMEA, providing new insights into how expression structure affects search difficulty. Finally, for the first time, this expanded capability allows a problem-agnostic evolutionary algorithm to reliably regress one of the largest Feynman equations within four hours.
Jasper Post, Johannes Koch, Anton Bouter +2
May 28, 2026cs.RO

UniLab: A Heterogeneous Architecture for Robot RL Beyond GPU-Dominant Paradigms

Simulation-based RL for contemporary robot control is increasingly organized around GPU-resident simulation: physics, rollout collection, and learning are placed on a single GPU-centric execution path. This paradigm has greatly improved training speed, but it has also encouraged a default assumption that efficient training requires physics to reside on the GPU. We revisit this assumption. Our view is that, in simulation-dominated robot control, the essential question is not which processor runs physics, but whether simulation throughput, policy learning, and runtime synchronization form an efficient end-to-end loop. We present UniLab, a heterogeneous CPU-simulation / GPU-learning architecture that decouples CPU-parallel simulation from GPU policy updates through a unified runtime for data movement, buffering, and synchronization. UniLab is implemented as a complete and extensible training system using MuJoCoUni and MotrixSim CPU-batched physics backends, supporting PPO, FastSAC, FlashSAC, and APPO. On representative simulation-based robot control tasks, UniLab improves end-to-end training efficiency by 3--10×\times under the same hardware configuration, while reducing dependence on the NVIDIA CUDA-based software stack and supporting cross-platform execution on the Apple macOS platform and the AMD ROCm and Intel XPU accelerator backends. These results show that GPU simulation is an effective path to efficient training, but not a necessary one, broadening the practical system choices available for robot RL training. Project page: https://unilabsim.github.io.
Yufei Jia, Zhanxiang Cao, Mingrui Yu +48
May 26, 2026cs.LG

SIKA-GP: Accelerating Gaussian Process Inference with Sparse Inducing Kernel Approximations for Bayesian Deep Learning

Gaussian processes (GPs) provide a principled Bayesian framework for uncertainty estimation, but their computational complexity severely limits scalability to large datasets. We propose SIKA-GP, which accelerates GP inference using sparse inducing kernel approximations based on a dyadic ordered template basis, incurring only O(logM){O}(\log M) complexity dependence on the number of inducing points. Our approach constructs compact and expressive kernel representations from sparsely activated bases, enabling efficient tensorized GPU computation and seamless integration with modern large-scale models. SIKA-GP can be naturally embedded into Bayesian neural networks (BNNs) with sparse activations, yielding significant speedups in both training and inference without sacrificing predictive performance. The method naturally extends to deep feature learning, addressing the scalability challenges introduced by deep architectures and high-dimensional feature representations. Empirical results on vision and transformer-based language benchmarks demonstrate that our approach consistently delivers fast and accurate GP models, providing a principled path toward scalable kernel learning.
Wenyuan Zhao, Rui Tuo, Chao Tian
May 25, 2026cs.DC

Fine-Tuning and Serving Gemma 4 31B on Google Cloud TPU: A Technical Comparison with GPU Baselines

We present the first end-to-end demonstration of fine-tuning and serving Google's Gemma 4 31B model on TPU hardware, providing an empirical comparison of TPU and GPU platforms for large language model adaptation. Using LoRA on a Google TPU v5p-8 for training and TPU v6e-8 (Trillium) for inference, we document the full set of code-level adaptations required to port a GPU-native training recipe - built on PyTorch, HuggingFace TRL, and FSDP - to the JAX + Tunix/Qwix stack. These adaptations span mesh configuration, LoRA module naming conventions, sharding annotation corrections, gradient checkpoint, data pipeline restructuring, and a custom Orbax-to-safetensor checkpoint merging procedure. For inference, we detail the vLLM-TPU Docker setup necessary to serve Gemma 4 on v6e-8 and characterize the resulting latency and throughput profile. Compared with a similar-costing 2xH100 GPU baseline under identical hyperparameters, TPU training completes 1.61x faster at 2.12x lower cost. For inference, we cover the vLLM-TPU Docker setup required to serve Gemma 4 on v6e-8 and explain the observed latency and throughput characteristics across a QPS sweep spanning 512 to 16k input tokens. Across both workloads we compare performance and cost against a 2xH100 GPU baseline running identical hyperparameters. The TPU completes training 1.61x faster at 2.12x lower cost. For inference, TPU v6e-8 matches GPU at short context (<=2048 tokens) and decisively outperforms at long context: 66% higher throughput and 23.6x faster TTFT at 4096-token inputs (61 ms vs 1,443 ms at QPS=4). Our work removes a critical gap in the open tooling ecosystem and provides practitioners with a recipe for Gemma 4 Dense 31B deployment on the TPU infrastructure.
Jatin Kishnani, Mayank Goel, Amit Singh +2