Open-Vocabulary Action Recognition

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4 papers in the last 28 days · 0.1% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

2 new papers

A weekly snapshot of new work published in Open-Vocabulary Action Recognition.

Period ending 2026-09-14

2 new papers

A weekly snapshot of new work published in Open-Vocabulary Action Recognition.

72 papers

Latest in Open-Vocabulary Action Recognition

Apr 30, 2026cs.CV

Student Classroom Behavior Recognition Based on Improved YOLOv8s

In classroom teaching, student behavior can reflect their learning state and classroom participation, which is of great significance for teaching quality analysis. To address the problems of dense student targets, numerous small objects, frequent occlusions, and imbalanced class distribution in real classroom scenes, this paper proposes an improved student classroom behavior recognition model named ALC-YOLOv8s based on YOLOv8s. The model introduces SPPF-LSKA to enhance contextual feature extraction, employs CFC-CRB and SFC-G2 to optimize multi-scale feature fusion, and incorporates ATFLoss to improve the learning ability for minority classes and hard samples. Experimental results show that compared with the baseline model, the improved model achieves increases of 1.8% in mAP50 and 2.1% in mAP50-95. Compared with several mainstream detection methods, the proposed model can well meet the requirements of automatic student behavior recognition in complex classroom scenarios.
Xiang Gao, Shuai Hang
Apr 29, 2026cs.CV

PKS4\text{PKS}^4:Parallel Kinematic Selective State Space Scanners for Efficient Video Understanding

Temporal modeling remains a fundamental challenge in video understanding, particularly as sequence lengths scale. Traditional video models relying on dense spatiotemporal attention suffer from quadratic computational costs for long videos. To circumvent these costs, recent approaches adapt image models for videos via Parameter-Efficient Fine-Tuning (PEFT) methods such as adapters. However, deeply inserting these modules incurs prohibitive activation memory overhead during back-propagation. While recent efficient State Space Models (SSMs) introduce linear complexity, they disrupt 2D spatial relationships and rely on extensive masked pre-training to recover spatial awareness. To overcome these limitations, we propose Parallel Kinematic Selective State Space Scanners (PKS4^4). We retain a standard 2D vision backbone for spatial semantics and insert a single plug-and-play PKS4^4 module with linear-complexity temporal scanning, avoiding temporal attention and multi-layer adapters. We first extract kinematic priors via a Kinematic Prior Encoder, which captures local displacements and motion boundaries through inter-frame correlations and differences. These priors drive linear-complexity SSMs to track underlying kinematic states, adaptively modulating update speeds and read-write strategies at each time step. Instead of global scanning, we deploy parallel scanners along the temporal dimension for each spatial location, preserving spatial structures while reducing overhead. Experiments on spatial-heavy and temporal-heavy action recognition benchmarks show that PKS4^4 achieves state-of-the-art performance. Remarkably, our method converges in merely 2020 epochs, achieving approximately 10×10\times lower training compute than pure video SSMs, establishing a new paradigm for efficient video understanding.
Lingjie Zeng, Hailun Zhang, Xiwen Wang +1
Apr 25, 2026cs.CV

A Heterogeneous Two-Stream Framework for Video Action Recognition with Comparative Fusion Analysis

Most two-stream action recognition networks apply the same convolutional backbone to both RGB and optical flow streams, ignoring the fact that the two modalities have fundamentally different structural properties. Optical flow captures fine-grained motion patterns, while RGB frames carry rich appearance and scene context - treating them identically discards this distinction. We propose DualStreamHybrid, a heterogeneous two-stream architecture that assigns each stream a backbone suited to its input: a pretrained ViT-Tiny/16 for RGB frames, and a MobileNetV2 trained from scratch on a 20-channel stacked optical flow representation. A learned projection layer maps the two differently-sized feature vectors to a common dimensionality before fusion, enabling the two streams to interact without forcing architectural symmetry. We design five fusion strategies within a unified framework - late fusion, concatenation, cross-attention, weighted fusion, and gated fusion - and evaluate them on UCF11 (1,600 videos, 11 classes) and UCF50 (6,681 videos, 50 classes) to study how fusion behaviour scales with dataset size. On UCF11, cross-attention achieves 98.12% test accuracy, outperforming the RGB-only ViT-Tiny baseline of 95.94%, which suggests that explicit inter-modal attention is particularly effective on smaller, less complex datasets. On UCF50, weighted fusion reaches 96.86% and proves the most consistent strategy across both benchmarks. The learned stream weights reveal an interesting pattern: UCF11 sees near-equal modality contribution (RGB: 0.507, flow: 0.493), while UCF50 favours the RGB stream slightly more (RGB: 0.554, flow: 0.446) - arguably reflecting the larger and more visually diverse action space. Taken together, these results suggest that even a lightweight motion stream meaningfully complements a strong appearance encoder, and that the optimal fusion strategy depends on dataset scale.
Md. Afzalur Rahaman, Tahmid Rahman
Apr 24, 2026cs.CV

EV-CLIP: Efficient Visual Prompt Adaptation for CLIP in Few-shot Action Recognition under Visual Challenges

CLIP has demonstrated strong generalization in visual domains through natural language supervision, even for video action recognition. However, most existing approaches that adapt CLIP for action recognition have primarily focused on temporal modeling, often overlooking spatial perception. In real-world scenarios, visual challenges such as low-light environments or egocentric viewpoints can severely impair spatial understanding, an essential precursor for effective temporal reasoning. To address this limitation, we propose Efficient Visual Prompting for CLIP (EV-CLIP), an efficient adaptation framework designed for few-shot video action recognition across diverse scenes and viewpoints. EV-CLIP introduces two visual prompts: mask prompts, which guide the model's attention to action-relevant regions by reweighting pixels, and context prompts, which perform lightweight temporal modeling by compressing frame-wise features into a compact representation. For a comprehensive evaluation, we curate five benchmark datasets and analyze domain shifts to quantify the influence of diverse visual and semantic factors on action recognition. Experimental results demonstrate that EV-CLIP outperforms existing parameter-efficient methods in overall performance. Moreover, its efficiency remains independent of the backbone scale, making it well-suited for deployment in real-world, resource-constrained scenarios. The code is available at https://github.com/AI-CV-Lab/EV-CLIP.
Hyo Jin Jon, Longbin Jin, Eun Yi Kim
Apr 23, 2026cs.CV

EgoMAGIC- An Egocentric Video Field Medicine Dataset for Training Perception Algorithms

This paper introduces EgoMAGIC (Medical Assistance, Guidance, Instruction, and Correction), an egocentric medical activity dataset collected as part of DARPA's Perceptually-enabled Task Guidance (PTG) program. This dataset comprises 3,355 videos of 50 medical tasks, with at least 50 labeled videos per task. The primary objective of the PTG program was to develop virtual assistants integrated into augmented reality headsets to assist users in performing complex tasks. To encourage exploration and research using this dataset, the medical training data has been released along with an action detection challenge focused on eight medical tasks. The majority of the videos were recorded using a head-mounted stereo camera with integrated audio. From this dataset, 40 YOLO models were trained using 1.95 million labels to detect 124 medical objects, providing a robust starting point for developers working on medical AI applications. In addition to introducing the dataset, this paper presents baseline results on action detection for the eight selected medical tasks across three models, with the best-performing method achieving average mAP 0.526. Although this paper primarily addresses action detection as the benchmark, the EgoMAGIC dataset is equally suitable for action recognition, object identification and detection, error detection, and other challenging computer vision tasks. The dataset is accessible via zenodo.org (DOI: 10.5281/zenodo.19239154).
Brian VanVoorst, Nicholas Walczak, Christopher Gilleo +9
Apr 18, 2026cs.CV

Motion-Guided Semantic Alignment with Negative Prompts for Zero-Shot Video Action Recognition

Zero-shot action recognition is challenging due to the semantic gap between seen and unseen classes. We present a novel framework that enhances CLIP with disentangled embeddings and semantic-guided interaction. A Motion Separation Module (MSM) separates motion-sensitive and global-static features, while a Motion Aggregation Block (MAB) employs gated cross-attention to refine motion representation without re-coupling redundant information. To facilitate generalization to unseen categories, we enforce semantic alignment between video features and textual representations by aligning projected embeddings with positive textual prompts, while leveraging negative prompts to explicitly model "non-class" semantics. Experiments on standard benchmarks demonstrate that our method consistently outperforms prior CLIP-based approaches, achieving robust zero-shot action recognition across both coarse and fine-grained datasets.
Yiming Wang, Frederick W. B. Li, Jingyun Wang
Apr 18, 2026cs.CV

Towards Universal Skeleton-Based Action Recognition

With the development of robotics, skeleton-based action recognition has become increasingly important, as human-robot interaction requires understanding the actions of humans and humanoid robots. Due to different sources of human skeletons and structures of humanoid robots, skeleton data naturally exhibit heterogeneity. However, previous works overlook the data heterogeneity of skeletons and solely construct models using homogeneous skeletons. Moreover, open-vocabulary action recognition is also essential for real-world applications. To this end, this work studies the challenging problem of heterogeneous skeleton-based action recognition with open vocabularies. We construct a large-scale Heterogeneous Open-Vocabulary (HOV) Skeleton dataset by integrating and refining multiple representative large-scale skeleton-based action datasets. To address universal skeleton-based action recognition, we propose a Transformer-based model that comprises three key components: unified skeleton representation, motion encoder for skeletons, and multi-grained motion-text alignment. The motion encoder feeds multi-modal skeleton embeddings into a two-stream Transformer-based encoder to learn spatio-temporal action representations, which are then mapped to a semantic space to align with text embeddings. Multi-grained motion-text alignment incorporates contrastive learning at three levels: global instance alignment, stream-specific alignment, and fine-grained alignment. Extensive experiments on popular benchmarks with heterogeneous skeleton data demonstrate both the effectiveness and the generalization ability of the proposed method. Code is available at https://github.com/jidongkuang/Universal-Skeleton.
Jidong Kuang, Hongsong Wang, Jie Gui
Apr 17, 2026cs.CV

Appearance-free Action Recognition: Zero-shot Generalization in Humans and a Two-Pathway Model

Action recognition is a fundamental ability for social species. Yet, its underlying computations are not well understood. Classical psychophysical studies using simplified stimuli have shown that humans can perceive body motion even under degradation of relevant shape cues. Recent work using real-world action videos and their appearance-free counterparts (that preserve motion but lack static shape cues) included explicit training of humans and models on the appearance-free videos. Whether humans and vision models generalize in a zero-shot manner to appearance-free transformations of real-world action videos is not yet known. To measure this generalization in humans, we conducted a laboratory-based psychophysics experiment. 22 participants were trained to recognize five action categories using naturalistic videos (UCF5 dataset), and tested zero-shot on two types of appearance-free transformations: (i) dense-noise motion videos from an existing dataset (AFD5) and (ii) random-dot appearance-free videos. We find that participants recognize actions in both types of appearance-free videos well above chance, albeit with reduced accuracy compared to naturalistic videos. To model this behavior, we developed a two-pathway 3D CNN-based model combining an RGB (form) stream and an optical flow (motion) stream, including a coherence-gating mechanism inspired by Gestalt common-fate grouping. Our model generalizes to both appearance-free datasets and outperforms contemporary video classification models, narrowing the gap to human performance. We find that the motion pathway is critical for generalization to appearance-free videos, while the form pathway improves performance on naturalistic videos. Our findings highlight the importance of motion-based representations for generalization to appearance-free videos, and support the use of multi-stream architectures to model video-based action recognition.
Prerana Kumar, Martin A. Giese
Jan 22, 2026cs.CV

Why Can't I Open My Drawer? Mitigating Object-Driven Shortcuts in Zero-Shot Compositional Action Recognition

Zero-Shot Compositional Action Recognition (ZS-CAR) requires recognizing novel verb-object combinations composed of previously observed primitives. In this work, we tackle a key failure mode: models predict verbs via object-driven shortcuts (i.e., relying on the labeled object class) rather than temporal evidence. We argue that sparse compositional supervision and verb-object learning asymmetry can promote object-driven shortcut learning. Our analysis with proposed diagnostic metrics shows that existing methods overfit to training co-occurrence patterns and underuse temporal verb cues, resulting in weak generalization to unseen compositions. To address object-driven shortcuts, we propose Robust COmpositional REpresentations (RCORE) with two components. Co-occurrence Prior Regularization (CPR) adds explicit supervision for unseen compositions and regularizes the model against frequent co-occurrence priors by treating them as hard negatives. Temporal Order Regularization for Composition (TORC) enforces temporal-order sensitivity to learn temporally grounded verb representations. Across Sth-com and EK100-com, RCORE reduces shortcut diagnostics and consequently improves compositional generalization.
Geo Ahn, Inwoong Lee, Taeoh Kim +3
Aug 2, 2025cs.CV

Open-Attribute Person Retrieval: Finding People Through Distinctive and Novel Attributes

Person retrieval in surveillance videos often depends on attributes described by witnesses or operators. However, the most useful cues in practice are not always common appearance descriptions (e.g., gender, clothing color), but rare and distinctive attributes that can sharply reduce the search space (e.g., holding a weapon, lying on the ground). Existing text-based person retrieval benchmarks and methods largely focus on identity-centric retrieval with common pedestrian descriptions, leaving such retrieval-critical attributes underexplored. In this paper, we introduce Open-Attribute Person Retrieval (OAPR), a practical retrieval setting that aims to retrieve all pedestrian instances matching a given attribute query, including rare or previously unseen visual concepts, regardless of identity. To support this task, we construct EPAD, an Expanded Pedestrian Attribute Dataset with 267,885 pedestrian images and a unified vocabulary of 65 attributes, including safety-critical actions, assistive devices, and object interactions that are rarely covered in prior benchmarks. We further propose GAP-CLIP, a lightweight CLIP-based framework that learns gated attribute-aware body-part representations for OAPR. Extensive experiments on EPAD demonstrate that GAP-CLIP achieves the strongest top-K retrieval performance on the full attribute space and on out-of-distribution attributes. The code and dataset are available at https://github.com/mlnjeongpark/Open-Attribute-Person-Retrieval.
Minjeong Park, Hongbeen Park, Sangwon Lee +1
Apr 14, 2025cs.CV

Hierarchical Relation-augmented Representation Generalization for Few-shot Action Recognition

Few-shot action recognition (FSAR) aims to recognize novel action categories with few exemplars. Existing methods typically learn frame-level representations for each video by designing inter-frame temporal modeling strategies or inter-video interaction at the coarse video-level granularity. However, they treat each episode task in isolation and neglect fine-grained temporal relation modeling between videos, thus failing to capture shared fine-grained temporal patterns across videos and reuse temporal knowledge from historical tasks. In light of this, we propose HR2G-shot, a Hierarchical Relation-augmented Representation Generalization framework for FSAR, which unifies three types of relation modeling (inter-frame, inter-video, and inter-task) to learn task-specific temporal patterns from a holistic view. Going beyond conducting inter-frame temporal interactions, we further devise two components to respectively explore inter-video and inter-task relationships: i) Inter-video Semantic Correlation (ISC) performs cross-video frame-level interactions in a fine-grained manner, thereby capturing task-specific query features and enhancing both intra-class consistency and inter-class separability; ii) Inter-task Knowledge Transfer (IKT) retrieves and aggregates relevant temporal knowledge from the bank, which stores diverse temporal patterns from historical episode tasks. Extensive experiments on five benchmarks show that HR2G-shot outperforms current top-leading FSAR methods.
Hongyu Qu, Ling Xing, Jiachao Zhang +3
Mar 3, 2024cs.CV

XOV-Action: Towards Generalizable Open-Vocabulary Action Recognition

Inspired by the impressive success of image-text foundation models, recent works have proposed to adapt these foundation models to video data, leading to efficient and effective video models for open-vocabulary action recognition. However, through a comprehensive evaluation, our work finds that state-of-the-art open-vocabulary action recognition models still struggle with generalization to video domains that they have not encountered. To address this limitation, we introduce \textit{generalizable open-vocabulary action recognition}, which aims to develop action recognition models capable of generalizing to both novel action categories and unseen video domains. Our work contributes a novel model named XOV-Action to overcome two critical challenges: (1) understanding novel action concepts of open-set categories, and (2) mitigating the scenario discrepancy between training and test datasets. Specifically, XOV-Action first proposes to capture diverse action-related concepts by learning diversified elaboration representations, which enables better generalization to open-set action categories. Second, XOV-Action learns scene-agnostic video representations to overcome the scene bias, which improves the generalization in unseen video domains. Additionally, to evaluate models in generalizable open-vocabulary action recognition, we contribute a new cross-domain action benchmark named XOVABench, which covers multiple video domains with varying degrees of gaps and consists of both closed-set and open-set action categories. Extensive quantitative and qualitative experiments demonstrate that our proposed XOV-Action can effectively improve action recognition performance for both closed-set and open-set categories across video domains. The benchmark is available at https://github.com/KunyuLin/XOV-Action/.
Kun-Yu Lin, Henghui Ding, Jia-Run Du +6