Latest papers

9 papers1 paper in the last four weeks, with none the four weeks before. 0.0% of all new papers.

Nov 5, 2026

VisionSIM: Beyond Idealized Sensors - A Multi-Modal Simulator for Robot Perception

Robotic perception increasingly relies on heterogeneous sensor suites combining cameras with emerging modalities (event, SPAD, iToF/dToF, and thermal). Yet existing simulators idealize these sensors, hiding critical modality-specific failure modes that limit real-world deployment. We present VisionSIM, a unified, physically grounded simulation platform that elevates sensor realism to a first-class concern by modeling the raw physical measurement process for diverse conventional and emerging modalities. We expose fine-grained control over physical sensor parameters, reproducing failure modes overlooked by general-purpose simulators: pileup and glare for LiDAR; phase wrapping, saturation, and motion artifacts for iToF; refractory drops for event cameras; and history-dependent emission for thermal cameras. This enables principled cross-modality comparison on identical scenes and trajectories. We release the platform and a large indoor dataset with synchronized raw measurements and rich ground-truth annotations.
Oct 27, 2026

Rendering-Free Event Frame Simulation for Fast Reinforcement Learning of Autonomous Robot Navigation

Event cameras offer low latency, high dynamic range, and milliwatt-level power consumption, making them ideal for agile robots such as tiny drones navigating through cluttered environments. However, existing simulators generally render photorealistic images before converting them into events, making large-scale reinforcement learning prohibitively slow. We propose an analytic event simulator that exploits what event cameras fundamentally measure - moving contrast edges - to synthesize event streams directly from scene geometry and ego-motion without visual rendering. Our simulator generates a 64x64 event observation in 17 microseconds on a single GPU - over 400x faster than a state-of-the-art rendering pipeline - enabling end-to-end reinforcement learning for goal-directed obstacle avoidance to converge in under 30 minutes - three orders of magnitude faster than training on rendered events. Policies transfer zero-shot to physically based event simulations (ray-traced Isaac Sim). Our policy reaches 83% success in cluttered courses unseen during training (mid-difficulty, traversability probability approx. 0.57), at 2.4 m/s average goal velocity, and retains 70% in a simulated texture-dense indoor hall. Furthermore, we quantized the policy to a 1.2 MB int8 network running fully onboard a 56-gram Crazyflie equipped with a Prophesee GenX320 event camera and an OpenMV N6 microcontroller board. Without any fine-tuning, external processing, or positioning, the policy achieves an average success rate of 82% (5/5, 5/6, 4/6 flights) across three real-world obstacle courses of increasing difficulty. Code: https://github.com/tudelft/rendering-free-event-nav
Aug 9, 2026

EsaacSim: A Multimodal Event Camera Add-on for NVIDIA Isaac Sim

Event-based vision is becoming an increasingly important sensing paradigm for robotics, yet its adoption remains limited by sensor availability and the lack of integrated simulation tools for modern robotics platforms. This paper presents EsaacSim, a multimodal event camera add-on for NVIDIA Isaac Sim that enables online simulation of configurable event cameras with grayscale and Bayer RGGB event generation. The framework supports multiple event camera resolutions and provides synchronized RGB, APS, event, depth, and IMU outputs through native ROS2 interfaces. A motion-guided frame-gap synthesis strategy further increases the effective temporal resolution while preserving compatibility with the Isaac Sim rendering pipeline. Experimental evaluation demonstrates synchronized multimodal simulation across representative robotic scenes and efficient online performance over five event camera resolutions at effective event rates from 240 to 960Hz. Event stream generation requires 6.98--27.28ms for grayscale events and 7.58--29.16ms for Bayer RGGB events while using less than 400MB of additional GPU memory on an NVIDIA RTX~4060 GPU. These results show that EsaacSim enables supports online multimodal event-camera simulation for robotics research and synthetic data generation. We release an early version of the simulator and report its current architecture and performance.
Jul 9, 2026

EVIS: Real-Time Event Camera Simulation with Multimodal Supervision in NVIDIA Isaac Sim

Event cameras are increasingly adopted in embodied perception for their microsecond temporal resolution, high dynamic range, and resilience to motion blur. However, training event-based models for robotics requires large-scale, action-conditioned data with dense physical annotations that are difficult to collect in the real world. We introduce EVIS, an open-source physics-grounded event simulator integrated into NVIDIA Isaac Sim that generates events from linear-HDR radiance from a closed-loop robot training episode. Rather than relying on learning-based video interpolation or expensive dense rendering, EVIS exploits renderer-provided motion vectors and depth maps through bi-directional warping and depth-based splatting. This enables high throughput, real-time, and high-fidelity event generation. We evaluate EVIS across runtime efficiency, sim-to-real transfer, and zero-shot model compatibility. A rotation-speed estimator trained solely on EVIS events achieves 2.75 rad/s MAE on real sensor data. Pretrained models for reconstruction, matching, and tracking perform competitively on EVIS events without any fine-tuning. EVIS sustains real-time generation across GPU-parallel environments on a single GPU. Code repository: https://github.com/spikelab-jhu/isaac-sim-event-camera-plugin.
Jun 25, 2026

FracEvent: Event-Camera Simulation via Fractional-Relaxation Pixel Dynamics

Event cameras asynchronously report brightness changes with microsecond-level temporal resolution, but real event data remain difficult to collect at scale because specialized sensors, careful synchronization, and task-specific annotations are required. Event-camera simulation is therefore important to event-based vision tasks. Most practical simulators build on contrast-threshold event generation, some with additional filtering, stochastic noise, or calibrated sensor parameters. While effective, such formulations can simplify the temporal structure produced by a pixel's recent response history. We introduce FracEvent, a physics-inspired sensor-side simulator with compact fractional-relaxation voltage dynamics. Given a log-intensity trajectory, FracEvent combines fast and slow response modes, emits ON/OFF events by localizing threshold crossings on the continuous voltage trajectory, and updates the event reference while retaining the mode states. This retained state links residual response to later event timing. We evaluate FracEvent through direct event-stream comparison and downstream transfer on image reconstruction and optical flow estimation. Across multiple datasets, FracEvent achieves leading results on multiple metrics in both evaluations, showing its practical value for event-camera simulation. Project page: https://bonaparte233.github.io/FracEvent/
Jun 9, 2026

A Multimodal RGB and Events Dataset for Hand Detection in First-Person View

Existing hand detection algorithms work on images and the detection rate is restricted by the frame rate of the camera. In hand detection applications for moving robotic systems, conventional cameras cause motion blur, especially in darker lighting conditions. We can leverage the use of event-based cameras which possess a high dynamic range, high temporal resolution, and low power consumption. Recent work has shown that using a stereo setup of an event-based and a frame-based camera improves detection accuracy and the bandwidth-latency tradeoff. The main bottleneck in using event-based cameras in object detection and recognition tasks is a relatively low amount of training data. In this work, we propose a methodology and an exemplary synthetic event-based hand dataset from an egocentric, first-person view perspective. The data is synthesized from the existing RGB Egohands dataset with the v2e toolbox. Parameters of the v2e toolbox are varied to provide versions of the dataset with different lighting conditions and scales. Ground truth detections are generated with a fine-tuned YOLOv8 model which is applied to the RGB images in the Egohands dataset and interpolated on the high-temporal resolution events. We use the multi-modal dataset to perform hand detection with existing object detection algorithms which use a multi-modal setup of event and RGB cameras and demonstrate performance comparable to the state-of-the-art.
Jun 1, 2026

TIDES: Time-Derivative Event Simulation via Deformable Reconstruction

Event cameras emit asynchronous events in response to environmental appearance changes. The scarcity of real-world event datasets makes simulation essential. However, most simulators infer event timestamps from frame sequences, forcing many threshold crossings to share a small set of discrete times; a failure mode we term timestamp batching that worsens under fast motion and occlusion. We present TIDES, a continuous-time event simulator built on dynamic Gaussian splatting. Because TIDES operates on an explicit 3D scene representation with learnt geometry and motion, it can derive per-pixel intensity dynamics directly from the scene, rather than by differencing rendered frames. This enables accurate threshold-crossing prediction, including multiple crossings per rendering step, without temporal upsampling or frame interpolation. The same 3D scene model reveals where objects partially occlude one another; TIDES uses this to guide adaptive time stepping, concentrating computation only in regions where occlusion dynamics make simple models of brightness change unreliable. Finally, we model finite sensor bandwidth using a tile-level arbiter whose throughput, jitter, and event drops reproduce realistic sensor artifacts. Across paired RGB-event benchmarks, TIDES attains state-of-the-art event-stream fidelity. We also show that events simulated by TIDES transfer more effectively to real downstream tasks than competitors'.
Nov 22, 2025

Hybrid Event Frame Sensors: Modeling, Calibration, and Simulation

Hybrid event-frame sensors integrate an Event Vision Sensor (EVS) and an Active Pixel Sensor (APS) within a single chip, combining the high dynamic range and low latency of the EVS with the rich spatial intensity information from the APS. While this tight integration offers compact and temporally precise imaging, the complex circuit architecture introduces nontrivial noise patterns that remain poorly understood and unmodeled. In this work, we present the first unified statistics-based imaging noise model that jointly describes the noise behavior of APS and EVS pixels. Our formulation explicitly incorporates photon shot noise, dark current noise, fixed-pattern noise, and quantization noise, and links EVS noise to illumination level and dark current. Based on this formulation, we further develop a calibration pipeline to estimate noise parameters from real data and provide a detailed analysis of both APS and EVS noise behaviors. Finally, we propose H-ESIM, a statistically grounded simulator that generates RAW frames and events under realistic jointly calibrated noise statistics. Experiments on two hybrid sensors validate our model across multiple imaging tasks, including video frame interpolation and deblurring, demonstrating strong transfer from simulation to real data.
Dec 4, 2024

GERD: Geometric event response data generation

Event-based vision sensors offer high temporal resolution, high dynamic range, and low power consumption, yet event-based vision models lag behind conventional frame-based vision methods. We argue that this gap is partly due to the lack of principled study of the transformation groups that govern event-based visual streams. Motivated by the role that geometric and group-theoretic methods have played in advancing computer vision, we present GERD: a simulator for generating event-based recordings of objects under precisely controlled affine, Galilean, and temporal scaling transformations. By providing ground-truth transformations at each timestep, GERD enables hypothesis-driven and controlled studies of geometric properties that are otherwise hard to isolate in real-world datasets or with current event simulators. GERD supports three noise models and sub-pixel motion as a complement to real sensor datasets. We demonstrate its use in training by evaluating models from the literature with geometric guarantees and release GERD as an open tool available at