Execution-Guided Code Generation

Latest papers 43

Oct 4, 2026cs.CL

Verification Trap: Understanding Test-Time Selection Failures under False Premises in Code Generation

Test-time compute has become a central way to improve code generation: systems sample multiple candidate programs and use verifier-visible evidence to select the final output. This paradigm implicitly assumes that the verifier provides a corrective signal independent from the generator. We challenge this assumption under misleading task premises. When the generator and verifier share a false premise, they become coupled through a mistaken belief: the generator produces premise-consistent shortcuts, while the verifier supplies evidence that fails to expose them. Consequently, the selector may choose a hidden-test-wrong candidate even when a hidden-test-correct program exists in the pool. We call this failure mode Verification Trap. Across three code-generation benchmarks and five code models, false premises consistently degrade first-sample correctness, reduce selector-chosen correctness after 64-sample test-time selection, and amplify recoverable mis-selection. Mechanistically, verifier-written tests inherit the premise-level blind spot, reshaping verifier-visible candidate space away from hidden-test correctness. These traces make Verification Trap predictable before hidden execution: a lightweight gold-free predictor using verifier-visible features reaches 0.846 AUROC. Our results identify decoupled evidence as a key mitigation axis: coupled scaling provides limited recovery, whereas premise-agnostic robustness auditors recover substantial oracle headroom.
Oct 4, 2026cs.AI

Why, Where, How: Taxonomy-guided Error Grounding for Code Repair in NL2SQL

SQL queries that large language models write from natural language questions can execute successfully yet produce incorrect results, so execution alone does not reveal what to fix. An error taxonomy says why the query is wrong, but not where to look or how to change it. Existing methods can guide SQL correction through feedback, error reports, or generated plans alongside an unmasked query. We introduce TEG(Taxonomy-guided Error Grounding), which turns a supplied diagnosis into a structured correction input for natural language-to-SQL (NL2SQL) correction. Type-specific rules map each error type to construct classes to reconsider and an edit operation to request. TEG masks the selected constructs in the query when applicable and states that operation in an edit instruction. TEG generates candidate corrections from this input, uses execution feedback to guide candidate selection, and repeats the process one annotation at a time for queries with several errors. On NL2SQL-BUGs, TEG reaches 47.3 single-error execution accuracy and 37.0 overall with Qwen2.5-7B-Instruct. Across the model sizes and thinking modes evaluated in the main comparison, TEG outperforms all evaluated baselines on single-error queries, even when the baselines receive the same error-type annotations. With predicted types, TEG stays above direct LLM correction and ErrorLLM on single-error queries.
Sep 28, 2026cs.CL

ReMCTS: Reflection-Enhanced Monte Carlo Tree Search for Code Generation

Open-weight large language models (LLMs) can generate function-level programs from natural-language prompts, but plausible candidates still fail on hidden semantics and repeat mistakes across repair attempts. We present ReMCTS, an execution-grounded, memory-augmented, LLM-guided MCTS-style search framework. It organizes program candidates as tree states, retains branch-local debugging context, retrieves failure experience across branches, and distinguishes failed checks from unavailable evidence. On HumanEval and MBPP-Sanitized, visible-test ReMCTS improves over direct generation in 8 of 10 model-dataset pairs under held-out evaluation, whereas proxy-only search is less stable. Controlled tree-search, sampling, repair, and memory ablations characterize the source and limits of these gains. A 30-task HumanEval-X C++ pilot further demonstrates compatibility with compiler-backed execution, but does not constitute a broad multilingual evaluation.
Sep 24, 2026cs.AI

SciWalker: Synthesizing Scientific Coding Problems with Operator Graphs and Execution Feedback

Improving the scientific coding capabilities of large language models (LLMs) requires high-quality training data. However, such data remain scarce because manually authoring realistic problems is costly and time-consuming, while systematically covering diverse scientific domains and algorithmic combinations remains challenging. To address this, we introduce SciWalker, a framework for synthesizing scientific coding problems through operator-chain sampling and execution feedback. The framework combines scientific library interfaces with operation modes to instantiate operators, organizes them into operator graphs, and samples operator chains as computational workflow cues. Guided by these cues, we adopt LLMs to generate scientifically grounded problem statements, reference solutions, and tests, with failed generations iteratively repaired using execution feedback. By combining structured workflow composition with verification and quality review, SciWalker enables scalable task generation while promoting scientific grounding, computational diversity, and executability. Using this framework, we construct 8,178 high-quality problems spanning 5 scientific domains and 32 subdomains. To evaluate their training utility, we conduct reinforcement learning on Qwen3.5-9B using the GSPO algorithm. This training improves SciCode subproblem accuracy by 9.9 percentage points, from 29.3% to 39.2%, with gains across scientific code generation, code repair, and reasoning benchmarks. The code for SciWalker is available at https://github.com/lichenx1/SciWalker.
Sep 2, 2026cs.CV

Rendering-in-the-Loop: An Execution-Driven Agent for Interactive Web Development

Multimodal large language models have achieved remarkable progress in front-end web development, generating interactive webpages from multimodal references such as screenshots and interaction videos. However, existing work largely emphasizes visual metrics such as aesthetics and layout similarity, while overlooking the more critical validation of interactive functionality. We present RILA, an execution-driven agent that puts browser rendering in the loop, iteratively editing generated code from runtime interaction feedback. RILA introduces an Action Interaction Verification (AIV) module that replays the reference interaction trajectory on the generated webpage to collect grounded execution-aware observations, and an Execution-aware Rendering Score (ERS) that jointly measures interaction correctness and visual fidelity to guide iterative optimization. We further build an execution-verified data synthesis pipeline that produces diverse, high-quality training data, offering gains complementary to inference-time optimization. On IWR-Bench, RILA consistently improves both interaction and visual fidelity across foundation models. Notably, with our training pipeline, RILA lifts the compact Qwen3.5-9B backbone from 40.40% to 57.52%, surpassing far larger one-shot generators, including the 1T-parameter Kimi-K2.6 (55.61%) and the proprietary GPT-5.5 (55.74%).
Aug 11, 2026cs.CL

VisEditBench: Can Vision-Language Models Edit Visualization Code from Multimodal Feedback?

Vision-language models (VLMs) have shown strong capabilities in generating visualization code from textual or visual specifications. However, real-world visualization authoring is inherently iterative: users frequently revise existing visualizations to repair flawed charts or adapt them to desired styles. Existing benchmarks primarily evaluate generation from scratch, leaving visualization code editing from multimodal feedback largely unexplored. We introduce VisEditBench, a benchmark of 1,395 human-annotated visualization code-editing tasks grounded in realistic visualization workflows and failure cases. VisEditBench covers two practical settings: feedback-guided repair, where models revise visualization code using buggy or marked charts together with textual feedback, and reference-guided restyling, where models modify code to match a target chart image. Evaluating 20 state-of-the-art VLMs reveals that visualization code editing remains challenging: Claude-4.6-Sonnet achieves the best overall pass rate of 74.46%, while most open-source models remain below 50%. Performance is particularly weak on visually grounded style adaptation, where Claude-4.6-Sonnet achieves only 55.71%. To establish a strong baseline, we further propose VisEditAgent, a render-grounded editing framework that iteratively generates, executes, validates, and refines candidate edits. Built on GPT-4o, VisEditAgent improves overall pass rate from 55.75% to 67.99%, demonstrating the importance of render-grounded feedback for faithful visualization editing. We will release VisEditBench at https://github.com/vis-nlp/VisEditBench.
Aug 5, 2026cs.SE

ExeCRE: Execution-Consistency Guided Reliability Estimation for Self-Correcting Code Generation

Large language models (LLMs) have made notable progress in code generation, but they still struggle on challenging tasks that require sophisticated algorithms or complex implementations. Recent methods increasingly use code execution as feedback, especially in self-correction pipelines that construct verification signals from generated code. However, these pipelines often depend on supervision signals whose reliability is unknown, which can introduce misleading feedback, unnecessary revisions, and incorrect final answers. To address this issue, we propose ExeCRE, an Execution-Consistency guided code Reliability Estimation framework. Instead of judging candidate code by tests or LLM feedback, ExeCRE estimates code reliability by statistically analyzing consistency patterns in execution outputs over a large number of randomly generated inputs. It collects execution outputs over generated inputs, projects them into consistency signals, and applies the Dawid-Skene model to infer latent code reliability. We integrate ExeCRE into self-correction for code generation. Experiments show that ExeCRE consistently improves both effectiveness and stability, while substantially reducing misleading correction signals. Under GPT-5.2 on LiveCodeBench, the average number of misleading feedback cases on already correct code drops from 113.2 with a representative self-correction baseline to 14.0 with ExeCRE. As an additional study, we apply the same reliability estimation strategy to code-based mathematical reasoning and observe similar benefits. These results suggest that ExeCRE enables more reliable use of generated code in execution-based pipelines.
Aug 4, 2026cs.SE

Route-Align-Verify for Functional Correctness in Code Generation

Large language models (LLMs) have substantially improved code generation, yet achieving strong functional correctness remains difficult, especially for heterogeneous programming tasks where a single prompting strategy and a single directly generated output are often insufficient. In this paper, we present RAV, a lightweight and modular framework that improves code generation with a fixed backbone model through three coordinated stages: Route, which applies task-aware prompt routing before generation; Align, which reduces the mismatch between fine-tuning prompts and inference-time prompts through aligned LoRA adaptation; and Verify, which selects the final output by executing multiple candidates against visible public tests. We evaluate RAV on the MBPP benchmark under both the sanitized and full settings. The complete RAV pipeline achieves the best performance among all evaluated configurations, reaching 0.8911 on MBPP Sanitized and 0.8520 on MBPP Full. Compared with the base model, these results represent improvements of 6.35 and 9.92 percentage points, respectively. Component-wise ablation experiments further show that task-aware routing and aligned adaptation become substantially more effective when combined with execution-based verification. Additional robustness and contamination analyses support the reliability of the observed improvements. Overall, the results indicate that functional correctness in code generation can be meaningfully improved without modifying the backbone architecture, by jointly optimizing how tasks are prompted, how the model is adapted, and how final outputs are selected.
Aug 1, 2026cs.AI

TaPR: Test-Aware Policy Refinement for Feedback-Conditioned Code Generation

Multi-turn code agents rely on execution feedback to repair incorrect programs, yet standard reinforcement learning paradigms optimize and evaluate policy performance primarily using single-shot outcome rewards. This misalignment conflates initial code generation with feedback-driven refinement, discards granular execution signals across intermediate turns, and fails to evaluate whether the policy actually acquires self-repair capabilities. We propose Test-aware Policy Refinement (TaPR), a framework that transforms execution feedback into a dense per-turn test-pass-ratio reward under a consistent multi-turn interaction protocol. Across six models on 219 code-generation problems from LiveCodeBench, TaPR improves the pooled three-turn success rate (Pass@3) by 2.44 percentage points. In the predefined 7B/8B high-headroom slice, pooled accuracy increases from 30.25% to 33.56% (+3.31 pp), with 42 improvements and 13 regressions in paired trials. On a matched Qwen3-8B ablation, the dense reward supplies nonzero feedback in all of the first ten steps and reaches a higher Hard-subset peak than outcome-only GRPO within the tested budget, although GRPO nearly matches pooled Pass@3 by step 300. Our primary contribution is a reward-decomposition framework and a turn-aware evaluation protocol that decouple first-shot generation quality from multi-turn repair competence.
Jul 24, 2026cs.SE

MineValiCoder: Reliable Code Generation with Test Case Quality Mining and Bipartite Graph-Based Mutual Validation

Large Language Model (LLM)-based Test-Driven Development (TDD) has advanced automated code generation. However, existing approaches depend heavily on human-crafted test cases and cannot operate effectively when only natural-language requirements are available. Although recent work enables automatic test generation, it often overlooks the inherent stochasticity of LLMs, leading to two key defects: faulty tests generate misleading feedback that distorts code optimization, while mixed-quality test cases produce conflicting evaluation signals that hinder reliable code selection. To address these challenges, we propose MineValiCoder, a collaborative closed-loop TDD framework based on the mutual reinforcement of test-case quality and code quality. MineValiCoder comprises three modules. The Test Case Quality Mining (TCQM) module filters faulty test cases through self-validation, providing reliable optimization supervision. The Parallel TDD Refinement module iteratively optimizes code and generates diverse high-quality code candidates using validated test-case feedback. The Bipartite Graph-Based Code-Test Mutual Validation (BiCoTeV) module dynamically models code-test interactions and performs mutual validation scoring for stable and reliable optimal-code selection. Extensive evaluations across four LLMs and mainstream benchmarks show that MineValiCoder significantly outperforms state-of-the-art methods. Specifically, it achieves Pass@1 scores of 96.34% on HumanEval, 87.40% on MBPP, 64.00% on APPS, and 51.33% on LiveCodeBench. These results demonstrate the effectiveness of MineValiCoder in mitigating LLM stochasticity and improving the reliability of automated code generation.
Jul 2, 2026cs.CL

PairCoder++: Pair Programming as a Universal Paradigm for Verified Code-Driven Multimodal and Structured-Artifact Generation

Code is the medium through which large language models generate structured artifacts: charts, scientific figures, vector graphics, CAD models, 3D scenes, and hardware designs are all produced by writing programs. In this regime single pass inference is brittle, because the compiler, renderer, or simulator that decides whether the artifact exists is invisible to the model. We present PairCoder, which grounds review in the toolchain and realizes it as two agent pair programming: a Driver agent writes the program, a Navigator agent reviews it against verification evidence (diagnostics, execution results, and renderings of the current artifact beside the target), and the two switch roles when errors persist. Across 17 public benchmarks and seven models from three vendors, PairCoder improves essentially every benchmark whose artifact is verifiable, on full official metric suites rather than execution alone (for example, Blender scene executability 0.20 to 0.78; TikZ compile rate up 10 to 30 points on every model), at 2.9 to 9.2 times single model cost (about 7 times overall). The improvements concentrate where the toolchain provides an informative oracle and the baseline leaves headroom, and the method ties or mildly regresses where the oracle is weak; we frame pair programming as a reliable recipe for verified code driven generation.
Jun 30, 2026cs.SE

Falsification, Not Exposure: An Internally Preregistered Placebo-Controlled Decomposition of Self-Repair Feedback in Frozen Small Code Models

In deployment settings where retraining is infeasible, small frozen code models are routinely asked to repair a failed program after seeing their own failing output, usually treated as a retry mechanism. From a Popperian view, a generated program is a conjecture and a test-execution violation is an oracle-relative, executable counterexample, so feedback's value should be attributed not to re-exposure to failing code but to whether the conjecture is opened to external, executable criticism. As the third stage of a falsification-centered measurement program, this study builds a placebo-controlled instrument that decomposes the feedback packet against a blind-resampling baseline at matched output-generation budget and against content-free, shape-matched placebos. The contribution is not a new repair algorithm but a reflexive methodology (packet decomposition, placebo mirroring, matched-budget discordant-pair tests, fresh-generation confirmation, executable audits) that makes both the model's program conjecture and the researcher's "feedback content works" claim falsifiable. Across six HumanEval+/MBPP+ cells with three 0.5B-1.5B frozen models, 290 dead task-cell units (no best-of-8 candidate passing the public tier) were evaluated; the main run produced 7,000 fresh generations and a preregistered follow-up 1,400 more. Blind resampling exceeded bare-code retry by +18 net unlocks (25/7, Holm p=0.0021). Code-plus-facts recovered +18 over bare code (21/3, p=0.00042) and +15 over a generic-bullet placebo (p=0.0041). An instruction-only effect was not distinguishable (+3, p=0.36). Code-plus-facts and blind resampling tied at 26 unlocks each (not equivalence). Six external-controller follow-ups tied a content-free shape placebo. In this regime, falsification helped not as vocabulary or self-critique, but as comparison with external, executable counterexamples.
Jun 30, 2026cs.DB

DA-Studio: An Agentic System for End-to-End Data Analysis

Real-world data analysis is a multi-step process over heterogeneous inputs rather than merely producing a final answer. A practical system should autonomously organize multi-step workflows, execute generated code in a sandboxed and controllable environment, and remain inspectable through visible action traces and intermediate artifacts. Existing LLM-based analysis tools, however, often emphasize isolated subtasks, leaving limited support for complete execution-grounded workflows. We present DA-Studio (Data Analysis Studio), an interactive web-based demo system for end-to-end data analysis that is autonomous, sandboxed, and inspectable. DA-Studio integrates an action-structured analysis backend, a sandboxed execution workspace, and a browser interface for task setup, streamed action traces, artifact preview, code editing and rerunning, and report export. Through iterative action generation, code execution, and feedback incorporation, it incrementally constructs executable analysis steps from raw files and natural-language requests while exposing intermediate results and artifacts throughout the process.
Jun 23, 2026cs.AI

The Verifier is the Curriculum: Execution-Gated Self-Distillation for Cross-Family Game Generation

Post-training a code generator against a learned judge can optimize proxy features that raise the score without improving the artifact. We study the opposite signal: a deterministic, judge-free, ungameable filter -- whether a generated project launches cleanly under a headless engine (strict-launch). Under this gate, rejection-sampling self-distillation compounds out-of-family generalization. On GameCraft-Bench (mapping a natural-language brief to a complete Godot project), a 14B model (Qwen3-14B+LoRA) distilled under strict-launch raises clean generation on four unseen game families from 8.8% to 42.2% per-candidate and best-of-K coverage from 18/25 to 25/25 (the gold ceiling) over three rounds, each a significant gain (p=0.0019, p<1e-4, p<1e-4). The gain is not from merely adding data: an exactly-matched gold-duplication control regresses below the base model (5.6% vs. 8.8%, p=0.019), while a count-matched decomposition splits the round-1-to-2 jump into comparable quality (+8.8pp) and quantity (+8.5pp) channels. Most directly, rerunning the loop with only the filter swapped -- the lenient BUILD check, which passes 99.9% of generations, in place of the launch gate -- erases the gain entirely (back to base, p=1e-3 vs. the launch-gated round), isolating verifier precision rather than the optimizer. A second ungameable signal, headless execution grounding, rises monotonically across rounds and yields far more grounded candidates than gold-duplication at a matched budget (16 vs. 5), confirming the gains are functional, not launch-but-empty. Game generation is a verifiable testbed for one lesson: the verifier is the curriculum -- what it certifies is what the model learns.
Jun 16, 2026cs.SE

Complexity and Scale in AI-Assisted Workflow Management: A Federated Learning Case Study

Federated learning over medical images is a demanding workflow application. Each round fans out across parallel client jobs and converges on an aggregation step that feeds the next round. At scale this yields 101 sub-workflows and 2,679 jobs on GPUs at four sites, which takes an expert months to build, mostly on workflow mechanics rather than science. We ask how far AI assistance can automate such workflows. An LLM agent, grounded in a released plugin of Pegasus-specific skills, first produces a reviewable specification of checkable constraints and acceptance criteria, then generates the executable workflow. A validation loop repairs runtime failures, checks code against those constraints, and regenerates the implementation from the specification alone. We evaluate three LLM agents, report end-to-end runs on the FABRIC testbed, and show how conformance checking against the specification caught three silent errors that failure-driven debugging missed, including one that trained 1,700 jobs on random tensors.
Jun 16, 2026cs.SE

Unlocking LLM Code Correction with Iterative Feedback Loops

Large Language Models have shown remarkable capabilities in code generation. However, most existing evaluations focus only on single-attempt accuracy and overlook the iterative refinement process that is central to real-world programming. This study presents a systematic investigation of LLMs' ability to rectify their own code through execution feedback. Using real-world programming problems across four models and two major programming languages, this study evaluates performance using iterative refinement framework where LLMs receive compiler error messages and testcase feedback after each attempt. This study introduces metrics to evaluate code failures, analyze rectification patterns, and compare the effectiveness of reasoning and non-reasoning models, offering actionable insights into both the understanding and practical application of feedback loops in LLM-driven code generation systems. Results show that reasoning models consistently improve over iterations, substantially outperforming non-reasoning models in leveraging feedback, while syntactic and runtime errors are far more tractable than logical or algorithmic failures.
Jun 10, 2026cs.AI

AutoMine Solution for AV2 2026 Scenario Mining Challenge

With the development of autonomous driving systems, mining high-value, safety-critical, and planning-relevant scenarios from large-scale driving logs has become essential for data-driven evaluation. In this paper, we propose AutoMine, a robust self-refining scenario mining method based on LLMs and VLMs. AutoMine uses semantics-preserving prompt augmentation to reduce LLM prompt sensitivity, combines robust trajectory atomic functions with VLM-based functions to handle perception noise and open-world visual cues, and refines generated code through execution feedback from real logs. In the Argoverse 2 Scenario Mining Competition at CVPR 2026, AutoMine achieves a HOTA-Temporal score of 36.38 and a Timestamp BA score of 77.21.
Jun 4, 2026cs.CL

ACE-SQL: Adaptive Co-Optimization via Empirical Credit Assignment for Text-to-SQL

Text-to-SQL maps natural language questions to executable SQL queries. Modern databases often contain large and complex schemas, making schema linking a critical step for accurate SQL generation. Existing methods either rely on full-schema generation, which leaves schema linking implicit within a large search space, or use a separate retriever trained with static gold-column supervision, whose targets may be suboptimal for the current generator policy. To address this issue, we propose Adaptive Co-optimization via Empirical Credit Assignment for Text-to-SQL (ACE-SQL), a reinforcement learning (RL) framework that jointly optimizes schema retrieval and SQL generation under execution feedback. ACE-SQL constructs an online column-set pool from generator rollouts and derives adaptive on-policy retrieval targets from the column set most frequently associated with execution-correct rollouts. This induces bidirectional adaptation, where the retriever adapts toward column sets that the generator can execute correctly, while the generator adapts to the retriever's evolving schema selections under execution feedback. With approximately 3k synthetic Text-to-SQL question-database pairs for RL training, ACE-SQL achieves 65.3% greedy execution accuracy on BIRD Dev while using 0.93k output tokens per query. The repository is available at https://github.com/xbchen1/ACE-SQL.
Jun 4, 2026cs.CL

Bootstrapping Semantic Layer from Execution for Text-to-SQL

Real-world text-to-SQL is often under-specified until user phrases are grounded in how the database stores values. Prior work attempts to address this by requiring a semantic layer to specify groundings in advance, but such specifications are often incomplete, especially in expert domains where domain-specific conventions are under-documented. As this leaves multiple grounding hypotheses open for the same SQL part, we introduce GATE (Grouding After Test from Execution), which bootstraps missing groundings from execution feedback. GATE keeps grounding hypotheses open while executing the already grounded parts to obtain observations. Then, only the hypothesis supported by that observation is grounded and stored as a memory entry, recording what was tested and how the open part should be written in SQL. These entries accumulate into execution-grounded memory, allowing later steps to reuse supported groundings. Across real-world and controlled benchmarks, GATE consistently improves over strong baselines, demonstrating that execution can serve not only as validation but also as a bootstrapping mechanism for reusable memory in text-to-SQL.
May 26, 2026cs.CL

Verilog-Evolve: Feedback-Driven and Skill-Evolving Verilog Generation

Large language models (LLMs) have improved Verilog generation from natural-language specifications, but most pipelines still treat generation as isolated sampling followed by functional checking. This is insufficient for practical RTL design, where useful Verilog must be correct, synthesizable, timing-conscious, and friendly to downstream hardware objectives. We present Verilog-Evolve, a feedback-driven framework for versioned Verilog refinement and cross-session skill evolution. For each task, Verilog-Evolve generates diverse minor candidates, evaluates them with executable feedback from functional simulation, Yosys synthesis, ABC timing proxy, and optional GEMM metrics, then promotes the best candidate into a major version under configurable scoring. To improve across tasks, the system maintains modular skill guidance, retrieves skills according to task and feedback context, and evolves candidate skills from logged histories through create/improve/skip decisions and verifier reports. Experiments on VerilogEval and mixed-precision GEMM tasks show that Verilog-Evolve improves final functional success and promotion stability while producing more downstream-friendly RTL under open-source synthesis, timing-proxy, and netlist-level GEMM objectives. Validation-gated skill evolution further improves GEMM downstream quality and achieves the best downstream score and GEMM held-out pass rate among the evaluated skill modes.
May 22, 2026cs.LG

CoSPlay: Cooperative Self-Play at Test-Time with Self-Generated Code and Unit Test

Recently, Reinforcement Learning with Verifiable Rewards (RLVR) and Test-Time Scaling (TTS) have advanced LLM code generation through executable verification. Yet Ground-Truth Unit Tests (GT UTs) remain a bottleneck: SOTA RLVR methods require them for costly training, while existing TTS methods lose competitiveness without them. This motivates GT-free TTS, where existing methods directly use self-generated UTs to refine and select code candidates. Yet such UTs are often noisy or spuriously coupled with wrong code, and UT quality in turn cannot be validated without reliable code. The key challenge is therefore to jointly improve both. To this end, we present CoSPlay, a GT-free, training-free framework that jointly improves codes and UTs through cooperative self-play. It first explores diverse solution ideas and identifies their potential failure modes to produce discriminative UT ideas. It then uses bidirectional pass-count signals from the Code-UT execution matrix to iteratively prune or fix weak codes and refresh or replace unreliable UTs, letting the two pools co-evolve. Finally, when multiple codes remain tied at the highest pass count, it picks the final code from the largest output-consensus cluster, since correct codes agree on the same inputs while wrong codes diverge. Experiments on four challenging benchmarks show that CoSPlay on Qwen2.5-7B-Instruct improves average BoN from 22.1% to 33.2% and UT accuracy from 14.6% to 78.3%, matching or surpassing the RLVR model CURE-7B. When applied to CURE-7B, it further improves BoN by 5.7%. CoSPlay also generalizes across diverse backbones and outperforms GT-free TTS baselines under comparable token budgets, with continued gains as the budget scales up. These results suggest a scalable inference strategy for competitive code generation without any GT data.
May 21, 2026cs.CL

RAS: Reflection-Augmented Scaling with In-Context Learning for Executable Cypher Query Generation

Inference-time scaling can reduce errors in structured query generation, but methods to allocate the compute for query code generation remains underexplored. We study Text2Cypher, where language models generate Cypher queries that execute against property graph databases. Non-executable queries constitute a distinct syntactic failure separate from semantic inaccuracy: a syntax error triggers a system-generated error message from the database. These error messages are typically discarded at inference time rather than leveraged through in-context learning (ICL). We compare two inference methods: Independent Scaling (IS), which performs memoryless resampling, and Reflection-Augmented Scaling (RAS), which conditions each new attempt on prior execution feedback via ICL. Across three Neo4j datasets and five code-specialized language models, RAS reduces the Query Execution Error Rate by 41--50% at n{=}5, outperforming IS at 32--38%. Execution errors are not merely failures to discard but actionable feedback, and structuring inference-time compute around them is a more efficient path to executability than scaling independent samples.
May 20, 2026cs.LG

Domain-Adaptable Reinforcement Learning for Code Generation with Dense Rewards

Large language models show strong potential for automated code generation, but lack guarantees for correctness, quality, safety, and domain-specific constraints. For instance in robotics, where code generation is increasingly being used for planning and executing actions, awareness of the environment and physical constraints is critical. To facilitate the adaption of code-generating LLMs to diverse requirements, including domain-specific ones, we present a reinforcement learning framework that fine-tunes pre-trained LLMs using proximal policy optimization. Our customizable execution-aware reward formula captures and optimizes syntax, functional correctness, code style, security, and simulator executability. A token-level reward mapping mechanism enables effective credit assignment from execution outcomes to generated tokens. The framework is evaluated on general-purpose code generation (MBPP/MBPP+) and robotic program synthesis (RoboEval). The results show substantial improvements in functional correctness and simulator executability, including an absolute pass@1 increase of 19% on MBPP and a reduction in execution failures by 51% on RoboEval. These findings demonstrate that structured reinforcement learning can effectively align language models to correct program generation and domain-specific requirements.
May 19, 2026cs.SE

Code Generation by Differential Test Time Scaling

Test-time scaling has emerged as a promising approach for improving code generation by exploring large solution spaces at inference time. However, existing methods often rely on public test cases that are unavailable in practice, or require extensive LLM inference for candidate selection, leading to significant token consumption and time overhead. We present DiffCodeGen, a novel test-time scaling method for code generation based on coverage-guided differential analysis. DiffCodeGen generates diverse code candidates using various sampling and prompting strategies, then applies coverage-guided fuzzing to synthesize inputs without requiring any existing tests or large language models. By executing all candidates on these inputs, DiffCodeGen captures their dynamic behavior and clusters candidates based on behavioral similarity. DiffCodeGen selects the medoid of the largest cluster as the final output. Unlike prior test-time scaling methods that invoke additional LLM inference for candidate selection, DiffCodeGen performs selection without any extra model calls, incurring little to no additional token consumption. DiffCodeGen is fully asynchronous, naturally suited to the current trend of agentic coding, and is thus efficient and highly scalable. We evaluate DiffCodeGen across 4 large language models, demonstrating consistent improvements over baselines. Compared to state-of-the-art test-time scaling methods, DiffCodeGen achieves competitive or superior performance while using only a fraction of time and tokens. DiffCodeGen is model-agnostic and can be combined with reasoning models to further boost performance.
May 18, 2026cs.SE

A-ProS: Towards Reliable Autonomous Programming Through Multi-Model Feedback

Large Language Models (LLMs) demonstrate strong potential for automated code generation, yet their ability to iteratively refine solutions using execution feedback remains underexplored. Competitive programming offers an ideal testbed for this investigation, as it demands end-to-end algorithmic reasoning, precise implementation under strict computational constraints, and complete functional correctness with rigorous evaluation. In this paper, we present A-ProS, an autonomous AI agent that solves competitive programming problems through a hybrid multi-model feedback framework separating solution generation from specialized debugging. A-ProS combines ChatGPT-based generators (GPT-4 and GPT-5) with three debugging critics: Codestral-2508, Llama-3.3-70B, and DeepSeek-R1, under a 2 x 3 factorial design. We evaluate six workflows on 367 problems from ICPC World Finals (2011-2024) and Codeforces (rated 1200-1800). The results show that GPT-5 workflows improve from 39 initial accepted solutions to 85-90 after three refinement rounds, while GPT-4 improves from 15 to 31-38. A controlled ablation on 47 problems shows that stateful refinement outperforms stateless approaches by 8.5-10.6 percentage points and reduces repeated failures by up to 3.5x. Compared to baseline agent loops, A-ProS achieves over 2x greater gains, highlighting the importance of persistent context and multi-model feedback for reliable autonomous program synthesis.
May 15, 2026cs.AI

See Before You Code: Learning Visual Priors for Spatially Aware Educational Animation Generation

Large language models can generate executable code for educational animations, but the resulting renders often exhibit visual defects, including element overlap, misalignment, and broken animation continuity. These defects cannot be reliably detected from the code alone and become apparent only after execution. We formalize this problem as render-feedback-aware constrained code generation: given a natural language specification, the model must generate executable code whose rendered output satisfies structured quality criteria that can be evaluated only after rendering. To address this problem, we introduce OmniManim, a render-feedback-aware educational animation generation framework built around a shared scene state, explicit visual planning, structured post-render diagnostics, and localized repair. Within OmniManim, the Vision Agent is a task-specific visual planning module: it predicts sparse keyframe layouts with coarse-to-fine bounding-box denoising and optimizes an interpolation-aware objective to reduce intermediate-frame failures induced by downstream animation interpolation. We further construct two datasets, ManimLayout-1K and EduRequire-500, and provide a reproducible evaluation protocol covering executability, instructional quality, visual quality, and efficiency. On EduRequire-500, OmniManim improves measured render quality over both single-model baselines and existing multi-agent frameworks. Systematic ablation studies further verify that explicit visual planning, especially its coarse spatial prior, bounding-box refinement, and interpolation-aware optimization, is central to these gains.
May 14, 2026cs.LG

From I/O to Code with Discovery Agent

The automatic synthesis of a program from any form of specification is regarded as a holy grail of computer science. Fueled by LLMs, NL2Code has achieved tremendous success, yet the fundamentally more challenging task of synthesizing programs from input-output behavior, which we refer to as IO2Code, remains largely unsolved. Whereas NL2Code can exploit the semantic alignment between natural language and code acquired during pretraining, IO2Code requires recovering underlying principles from concrete computational behavior, navigating a vast and underspecified hypothesis space. To address this, we propose DIO-Agent, a discovery agent for IO2Code. Our method frames IO2Code as an evolutionary search over discrete program space, in which an LLM serves as the mutation operator and concrete error signals from execution guide each mutation. To prevent the search from wandering into structurally complex yet incorrect dead ends, we introduce the Transformation Priority Premise as a mutation prior that biases the LLM toward the simplest hypothesis consistent with current evidence, progressively escalating from constants to conditionals to iteration only when simpler constructs are insufficient. To facilitate systematic study, we further construct an IO2CodeBench spanning multiple difficulty levels. Extensive experiments show that DIO-Agent consistently outperforms both traditional program-by-example method and SOTA evolution-agent baselines across all difficulty levels and various LLMs, while substantially surpassing test-time scaling strategies with equivalent sampling budgets.
May 12, 2026cs.SE

StepCodeReasoner: Aligning Code Reasoning with Stepwise Execution Traces via Reinforcement Learning

Existing code reasoning methods primarily supervise final code outputs, ignoring intermediate states, often leading to reward hacking where correct answers are obtained through inconsistent reasoning. We propose StepCodeReasoner, a framework that introduces explicit intermediate execution-state supervision. By automatically inserting structured print-based execution-trace anchors into code, the model is trained to predict runtime states at each step, transforming code reasoning into a verifiable, stepwise execution modeling problem. Building on this execution-aware method, we introduce Bi-Level GRPO, a reinforcement learning algorithm for structured credit assignment at two levels: inter-trajectory, comparing alternative execution paths, and intra-trajectory, rewarding intermediate accuracy based on its impact on downstream correctness. Extensive experiments demonstrate that StepCodeReasoner achieves SOTA performance in code reasoning. In particular, our 7B model achieves 91.1% on CRUXEval and 86.5% on LiveCodeBench, outperforming the CodeReasoner-7B baseline (86.0% and 77.7%) and GPT-4o (85.6% and 75.1%). Furthermore, on the execution-trace benchmark REval, our model scores 82.9%, outperforming baseline CodeReasoner-7B (72.3%), its 14B counterpart (81.1%), and GPT-4o (77.3%). Additionally, our approach also improves code generation performance, demonstrating that explicit execution modeling enhances both code reasoning and code generation.
May 9, 2026cs.SE

Semantic Voting: Execution-Grounded Consensus for LLM Code Generation

LLM code-generation pipelines often sample multiple candidates and select one final answer without access to a complete oracle. Existing pipelines mix textual voting, ranking, and execution-based agreement, but the relative contribution of each component remains unclear. We study 18 configurations across different models, thinking levels, and benchmarks, comparing output-pattern majority voting, weighted voting, MBR-Exec, and SemanticVote - a method that clusters candidates by execution fingerprints on LLM-generated inputs. Three findings emerge. (1) The best execution-based selector exceeds output-pattern majority voting by 19-52 percentage points on every configuration, with every execution-based selector exceeding it by at least 18 points. (2) Once candidates are executed on diverse inputs, aggregation rule has limited effect: SemanticVote, weighted voting, and MBR-Exec are statistically indistinguishable across all 18 configurations. The largest factor is input quality: sketch-based input generation consistently outperforms direct LLM generation by 0.6-2.1 pp and random fuzzing by up to 11.3 pp. (3) Thinking level interacts differently with selection families: deeper thinking improves majority voting by 12 pp but execution-based methods stay flat or degrade as candidate diversity falls. These results frame inference-time code selection as a signal-quality problem rather than an aggregation-rule problem: when oracles are unavailable, the behavioral evidence matters more than the aggregation rule.
May 8, 2026cs.CL

PYTHALAB-MERA: Validation-Grounded Memory, Retrieval, and Acceptance Control for Frozen-LLM Coding Agents

Local LLM-based coding agents increasingly work in settings where correctness is earned through execution feedback, persistent state, and bounded repair, not through a single fluent answer. Static retrieval, long-context prompting, self-refinement, execution-feedback repair, and reinforcement learning over model weights each address part of this setting, but they do not jointly provide validation-grounded episodic memory, adaptive retrieval-action selection, delayed credit assignment, and structural skill reuse around a frozen local model. We introduce PYTHALAB-MERA, a lightweight external controller for local validation-conditioned code generation. The frozen language model proposes complete source files; the controller decides which memory records and AST-derived skills should enter the next prompt, validates each candidate through a fail-fast pipeline, converts validation outcomes into bounded shaped rewards, and propagates delayed credit through TD(lambda)-style eligibility traces. We evaluate the implementation as a local CLI artifact on reinforcement-learning coding tasks with strict validation gates. In the measured hard RL setting with three tasks, three repetitions, and a three-attempt budget, PYTHALAB-MERA passed 8/9 strict validations; the self-refinement baseline and the investigated GRACE extension each passed 0/9. These results support a deliberately bounded claim: in this recorded setting, the external memory-and-retrieval controller improved validation success. They do not establish general-purpose code synthesis, state-of-the-art performance, formal program correctness, or formal safety.
May 8, 2026cs.CL

PaT: Planning-after-Trial for Efficient Test-Time Code Generation

Beyond training-time optimization, scaling test-time computation has emerged as a key paradigm to extend the reasoning capabilities of Large Language Models (LLMs). However, most existing methods adopt a rigid Planning-before-Trial (PbT) policy, which inefficiently allocates test-time compute by incurring planning overhead even on directly solvable problems. We propose Planning-after-Trial (PaT), an adaptive policy for code generation that invokes a planner only upon verification failure. This adaptive policy naturally enables a heterogeneous model configuration: a cost-efficient model handles generation attempts, while a powerful model is reserved for targeted planning interventions. Empirically, across multiple benchmarks and model families, our approach significantly advances the cost-performance Pareto frontier. Notably, our heterogeneous configuration achieves performance comparable to a large homogeneous model while reducing inference cost by approximately 69%.
May 4, 2026cs.CY

AutoResearch: An Execution-Grounded Multi-Agent Framework for Reliable Research Workflow Automation

Automated research agents increasingly generate code, retrieve literature, and draft scientific artifacts, but they often fail to verify whether generated experiments execute correctly or whether cited sources support generated claims. We present AutoResearch, an execution-grounded multi-agent framework for reliable research workflow automation. AutoResearch couples sandboxed Python/PyTorch execution, iterative code repair, citation verification, claim-support auditing, decision control, and structured \LaTeX{} artifact generation. The system treats runtime errors, citation-verification failures, and review-agent feedback as practical filtering signals for generated research artifacts. In controlled evaluations on HumanEval, MBPP, a SciCode subset, citation-validation tasks, claim-support auditing, and small end-to-end workflow stress tests, AutoResearch improves execution success, citation validity, local claim support, and workflow completion relative to directly comparable baselines. Code-oriented agents are reported separately as partial comparisons. AutoResearch is intended as a reliability-oriented research assistant, not as a fully autonomous scientist or a standalone manuscript-quality benchmark. Source Code: https://github.com/raja21068/AutoResearch
Apr 28, 2026cs.SE

SAFEdit: Does Multi-Agent Decomposition Resolve the Reliability Challenges of Instructed Code Editing?

Instructed code editing is a significant challenge for large language models (LLMs). On the EditBench benchmark, 39 of 40 evaluated models obtain a task success rate (TSR) below 60 percent, highlighting a gap between general code generation and the ability to perform instruction-driven editing under executable test constraints. To address this, we propose SAFEdit, a multi-agent framework for instructed code editing that decomposes the editing process into specialized roles to improve reliability and reduce unintended code changes. A Planner Agent produces an explicit, visibility-aware edit plan, an Editor Agent applies minimal, literal code modifications, and a Verifier Agent executes real test runs. When tests fail, SAFEdit uses a Failure Abstraction Layer (FAL) to transform raw test logs into structured diagnostic feedback, which is fed back to the Editor to support iterative refinement. We compare SAFEdit against both prior single-model results reported for EditBench and an implemented ReAct single-agent baseline under the same evaluation conditions. We used EditBench to evaluate SAFEdit on 445 code editing instances in five languages (English, Polish, Spanish, Chinese, and Russian) under varying spatial context variants. SAFEdit achieved 68.6 percent TSR, outperforming the single-model baseline by 3.8 percentage points and the ReAct single-agent baseline by 8.6 percentage points. The iterative refinement loop was found to contribute 17.4 percentage points to SAFEdit's overall success rate. SAFEdit's automated error analysis further indicates a reduction in instruction-level hallucinations compared to single-agent approaches, providing an additional framework component for interpreting failures beyond pass or fail outcomes.
Apr 27, 2026cs.SE

Learning from Execution: Self-Evolving Memory for Private-Library Code Generation

Large Language Models (LLMs) have achieved strong performance on general code generation, but their effectiveness drops sharply in enterprise settings where software development relies on internal private libraries absent from public pre-training corpora. Existing Retrieval-Augmented Generation (RAG) methods provide a training-free solution by retrieving static API documentation, but our analysis shows that documentation mainly helps models identify what APIs to use and remains insufficient for teaching how to use them correctly. Even with oracle API-document retrieval, LLMs still make recurring errors at the API, cross-API, and task levels, including API misuse or hallucination, flawed API composition, and incorrect solution strategies. To address this limitation, we propose MEMCoder, a training-free self-evolving memory framework for private-library code generation. MEMCoder augments existing RAG pipelines with a Multi-level Evolving Memory that continuously accumulates and reuses execution-derived Usage Guidelines at the API, cross-API, and task levels. During generation, MEMCoder retrieves both static API documentation and relevant historical memories to guide code generation; after execution, it analyzes feedback to refine memory through a closed loop of generation, execution, reflection, and update. Extensive experiments on NdonnxEval and NumbaEval show that MEMCoder consistently enhances different RAG backbones across LLMs of different scales, yielding an average absolute pass@1 improvement of 18.41 percentage points. Moreover, MEMCoder outperforms existing self-evolving memory methods and validates the effectiveness of organizing execution feedback into multi-level usage memories.
Apr 23, 2026cs.SE

You Don't Need Public Tests to Generate Correct Code

Multi-agent systems are frequently employed for autonomous code generation, demonstrating strong utility in complex algorithmic problem-solving. Recent studies tackle the difficulty of producing functionally correct programs by leveraging simulation-guided planning and debugging, wherein language models step through execution traces to validate logic. Nevertheless, these methods rely heavily on human-authored public test cases to anchor the simulation and debugging cycles. Hand-crafting exhaustive input-output pairs creates a significant, labor-intensive bottleneck within the software development lifecycle. Since ground-truth examples are seldom accessible before actual implementation in real-world scenarios, this reliance limits existing approaches primarily to curated competitive programming datasets. Additionally, we demonstrate that depending on these public tests creates an "overconfidence gap," leading frameworks to overfit to basic examples and underperform on hidden test suites. Conversely, we note that external input samples are not an absolute requirement for successful code generation. We show that large language models possess the capability to autonomously construct valid inputs and simulate execution flows for self-correction. Building on this, we introduce DryRUN, a framework that removes the necessity for ground-truth data by enabling the LLM to iteratively plan, synthesize its own test inputs, and run simulated executions, thereby mitigating algorithmic overconfidence. Assessments using the LiveCodeBench v6 dataset (post-March 2025) reveal that DryRUN achieves comparable performance to CodeSIM, a state-of-the-art, test-dependent baseline. Notably, it does so entirely without public tests or external execution signals, all while decreasing overall output token usage.
Apr 23, 2026cs.SE

Feedback Over Form: Why Execution Feedback Matters More Than Pipeline Topology in 1-3B Code Generation

Small language models (1-3B) are practical to run locally, but individually limited on harder code generation tasks. We ask whether composing them into pipelines can recover some of that lost capability. We study code generation pipelines built from 1-3B models with execution feedback, and use a NEAT-inspired evolutionary search to test whether more complex pipeline structure helps beyond a simple refinement loop. We evaluate on HumanEval (164 problems) and sanitized MBPP (427 problems), all with local inference on a single laptop. Self-refinement with execution feedback improves code generation by more than 4 standard deviations on both benchmarks. The gains are narrow in mechanism: refinement fixes many runtime errors (especially NameError and SyntaxError), but rarely fixes logic errors such as AssertionError. Within our tested general-purpose model pool, generator identity mattered less than refiner capability: a 1.5B generator paired with a 3B refiner matched a 3B model doing both roles. Early stopping is essential; without it, every iteration is net-negative. The code-specialized models outperform every general-purpose pipeline configuration, suggesting model specialization matters more than pipeline architecture. Preliminary text-only pipeline experiments without execution feedback did not show gains at this scale. In our constrained search space, evolutionary search mostly rediscovered the same simple generate-execute-refine loop we found manually, with no clearly significant gain from added topology. Single-evaluation fitness inflates results by 5-7 percent, selecting lucky genomes over good ones. On these benchmarks at 1-3B scale, execution feedback mattered more than added pipeline complexity in determining whether composition helped.
Apr 21, 2026cs.AI

CreativeGame:Toward Mechanic-Aware Creative Game Generation

Large language models can generate plausible game code, but turning this capability into \emph{iterative creative improvement} remains difficult. In practice, single-shot generation often produces brittle runtime behavior, weak accumulation of experience across versions, and creativity scores that are too subjective to serve as reliable optimization signals. A further limitation is that mechanics are frequently treated only as post-hoc descriptions, rather than as explicit objects that can be planned, tracked, preserved, and evaluated during generation. This report presents \textbf{CreativeGame}, a multi-agent system for iterative HTML5 game generation that addresses these issues through four coupled ideas: a proxy reward centered on programmatic signals rather than pure LLM judgment; lineage-scoped memory for cross-version experience accumulation; runtime validation integrated into both repair and reward; and a mechanic-guided planning loop in which retrieved mechanic knowledge is converted into an explicit mechanic plan before code generation begins. The goal is not merely to produce a playable artifact in one step, but to support interpretable version-to-version evolution. The current system contains 71 stored lineages, 88 saved nodes, and a 774-entry global mechanic archive, implemented in 6{,}181 lines of Python together with inspection and visualization tooling. The system is therefore substantial enough to support architectural analysis, reward inspection, and real lineage-level case studies rather than only prompt-level demos. A real 4-generation lineage shows that mechanic-level innovation can emerge in later versions and can be inspected directly through version-to-version records. The central contribution is therefore not only game generation, but a concrete pipeline for observing progressive evolution through explicit mechanic change.
Apr 20, 2026cs.SE

SolidCoder: Bridging the Mental-Reality Gap in LLM Code Generation through Concrete Execution

State-of-the-art code generation frameworks rely on mental simulation, where LLMs internally trace execution to verify correctness. We expose a fundamental limitation: the Mental-Reality Gap -- where models hallucinate execution traces and confidently validate buggy code. This gap manifests along two orthogonal dimensions: the Specification Gap (overlooking edge cases during planning) and the Verification Gap (hallucinating correct behavior for flawed code). We propose SolidCoder with a simple principle: don't imagine -- execute. The S.O.L.I.D. architecture addresses both dimensions by forcing edge-case awareness before algorithm design and replacing imagined traces with sandboxed execution using property-based oracles. With GPT-4o, SolidCoder achieves state-of-the-art pass@1 performance: 95.7% on HumanEval (+0.6%p), 77.0% on CodeContests (+4.3%p), and 26.7% on APPS (+3.4%p). Ablation reveals that edge-case awareness provides the largest individual gain, while execution grounding catches categorically different errors that specification improvements cannot address. These gains generalize to RL post-trained models, validating that bridging both gap dimensions is essential for robust code synthesis. We release our code and framework to facilitate future research.
Apr 17, 2026cs.SE

ACE: Self-Evolving LLM Coding Framework via Adversarial Unit Test Generation and Preference Optimization

Large Language Models (LLMs) excel at code generation but remain heavily reliant on large-scale annotated solutions and verification-based supervision, which constrains scalability and hinders sustained self-improvement. Recent solver--verifier frameworks exploit program execution as an automatic supervision signal, but their effectiveness degrades as solvers become moderately strong: verifier-generated tests increasingly confirm semantic correctness rather than exposing the remaining failure modes. We propose \textbf{ACE}, a self-evolving code generation framework based on a solver--adversary architecture that prioritizes active failure discovery through execution-centric supervision. A single LLM alternates between generating candidate programs and producing adversarial unit test inputs optimized to induce execution-level failures, such as runtime errors, exceptions, or non-termination. Supervision is derived solely from execution outcomes: robust programs are selected for supervised fine-tuning, while adversarial tests are optimized via Kahneman--Tversky Optimization using execution-derived preferences. Notably, the entire training loop requires no ground-truth code or external reward models. Experiments on CodeContests, MBPP, and LiveCodeBench demonstrate that ACE consistently outperforms strong solver--verifier baselines, achieving 3--7% absolute gains in pass@1, with larger improvements on out-of-distribution benchmarks, while maintaining competitive or improved inference efficiency.
Apr 17, 2026cs.LG

Majority Voting for Code Generation

We investigate Functional Majority Voting (FMV), a method based on functional consensus for code generation with Large Language Models, which identifies a representative solution from multiple generations using their runtime execution signatures on test inputs. We find that FMV is an effective test-time inference strategy, substantially boosting performance on LiveCodeBench without a large compute overhead. Furthermore, we extend the utility of functional consensus and apply it as an aggregation strategy for label-free Test-Time Reinforcement Learning. We demonstrate that this increases pass@1 on holdout tasks, but find no evidence of self-improvement beyond the base model's performance ceiling.
Feb 20, 2026cs.SE

1D-Bench: A Benchmark for Iterative UI Code Generation with Visual Feedback in Real-World

Design-to-code translates high-fidelity UI designs into executable front-end implementations, but progress remains hard to compare due to inconsistent datasets, toolchains, and evaluation protocols. We introduce 1D-Bench, a benchmark grounded in real e-commerce workflows, where each instance provides a reference rendering and an exported intermediate representation that may contain extraction errors. 1D is short for one day, representing the efficient completion of design-to-code tasks in less than one day. Models take both as input, using the intermediate representation as structural cues while being evaluated against the reference rendering, which tests robustness to intermediate representation defects rather than literal adherence. 1D-Bench requires generating an executable React codebase under a fixed toolchain with an explicit component hierarchy, and defines a multi-round setting in which models iteratively apply component-level edits using execution feedback. Experiments on commercial and open-weight multimodal models show that iterative editing generally improves final performance by increasing rendering success and often improving visual similarity. We further conduct a pilot study on post-training with synthetic repair trajectories and reinforcement learning based editing, and observe limited and unstable gains that may stem from sparse terminal rewards and high-variance file-level updates. The data and scripts used in this study are available in an anonymized repository at https://anonymous.4open.science/r/d2c-benchmark-A9C4/.
Jun 16, 2025cs.SE

Code Reasoning for Software Engineering Tasks: A Survey and A Call to Action

The rise of large language models (LLMs) has led to dramatic improvements across a wide range of natural language tasks. Their performance on certain tasks can be further enhanced by incorporating test-time reasoning techniques. These inference-time advances have been adopted into the code domain, enabling complex software engineering (SWE) tasks such as code generation, test generation and issue resolution. However, the impact of different reasoning techniques on code-centric SWE tasks has not been systematically explored. In this work, we survey code reasoning techniques that underpin these capabilities, with a focus on test-time compute and inference-time reasoning paradigms. We examine a variety of code-specific reasoning methods and progressively build up to SWE agents, which combine planning, tool use, and multi-step interaction. We also compare the impact of different techniques on coding tasks, highlighting their relative importance and outlining open challenges and future research directions. Across commonly used models and benchmarks, we find that approaches exploiting code-specific signals (e.g., structure and execution feedback) are frequently associated with improved performance, motivating a dedicated study of code reasoning beyond natural-language reasoning.
Jul 2, 2024cs.SE

Toward Secure Code Generation: Bridging Correctness and Security via Task-Adaptive Vulnerability Modeling and Execution-Based Benchmarking

Large language models (LLMs) are increasingly used for program synthesis, yet they often generate code that is functionally plausible but insecure. Progress in secure code generation has been hindered by benchmarks that are small, non-executable, leak mitigation details, or rely on noisy analyzers and subjective judgments, making it difficult to measure whether security improves without sacrificing correctness. We address these gaps with CodeSecEval, an execution-based benchmark for secure code generation, comprising 255 Python tasks spanning 77 CWE categories. Each task provides paired insecure and secure implementations together with executable functional and vulnerability-targeted security tests, enabling precise and reproducible evaluation of secure code generation and insecure-code repair. Building on CodeSecEval, we propose SecAwareCoder, an agent-based framework that shifts code generation toward secure-by-construction synthesis. SecAwareCoder performs task-adaptive threat modeling to identify security-sensitive regions and derive task-grounded vulnerability hypotheses, uses these hypotheses to guide both constraint-aware code generation and security-aware test synthesis, and leverages execution feedback for targeted refinement. Experiments across multiple LLM backbones show that SecAwareCoder consistently improves Pass@1 and security robustness over prompting and analyzer-driven baselines, narrowing the security--correctness gap in LLM code generation.