Extreme Ultraviolet
Momentum
4 papers in the last four weeks, with none the four weeks before. 0.0% of all new papers.
Latest papers 15
Photospheric vector magnetic fields are foundational to modeling, understanding, and forecasting solar activity. These data are usually produced by inverting and disambiguating the full Stokes vector at multiple passbands, which is demanding. Here, we investigate how well we can estimate photospheric vector magnetograms from UV/EUV filtergrams. This problem is challenging and intrinsically ambiguous without polarization information, as the mapping from UV/EUV intensity to the magnetic field is indirect and ill-posed. We introduce MAGiDiff, a machine-learning-based method that uses denoising diffusion models to estimate vector magnetograms from UV/EUV filtergrams. As input, MAGiDiff takes a stack of filtergrams from the Solar Dynamics Observatory (SDO) / Atmospheric Imaging Assembly (AIA); as output, it is trained to estimate the disambiguated vector magnetogram as seen by Hinode / Solar Optical Telescope-Spectro-Polarimeter (SOT-SP). We show that MAGiDiff can accurately mimic the Hinode ground-truth. Additionally, we probe MAGiDiff's understanding of the physical structure and magnetic connectivity. On full-disk, we show that it produces plausible structures for active regions. MAGiDiff generalizes across solar cycles despite hemispheric polarity reversal, and can be fine-tuned to other EUV instruments including STEREO/EUVI and GOES-R/SUVI. While clearly not a substitute for a dedicated instrument, MAGiDiff opens the door to new capabilities.
Learning Semantic Inpainting for Animatable Gaussian Head Avatars
We present SInGA, a novel method for learning Semantic Inpainting for animatable Gaussian head Avatars from a single image. Existing avatar approaches often rely on multi-view observations and lack effective handling of unobserved regions in single-view settings, limiting their applicability in such scenarios. To address this, we propose a semantic inpainting framework defined in UV space for completing unobserved facial regions. Our key insight lies in the structured topology of the UV representation, which provides consistent spatial correspondences and enables reliable completion of identity-specific features using the inherent symmetry cues of human faces. We extract features from observed regions and use them to complete unobserved regions. The completed representation is then used to regress Gaussian attributes, effectively performing Gaussian inpainting. In addition, instead of relying on a single Gaussian at each surface or pixel location, we stack multiple Gaussians to enhance detail. The resulting avatar generalizes across identities without requiring per-identity optimization and can be animated with driving inputs. Experimental results show that our method generates high-quality head avatars with improved completeness and identity preservation, while supporting realistic animation and consistent rendering from unobserved views.
DirectUV: Image-Conditioned UV Texture Generation with Surface-Aware Positional Encoding
Generating high-quality UV textures for 3D meshes remains challenging. Multi-view projection pipelines suffer from occlusion and view inconsistency, and recent methods that generate textures directly in UV space still rely on auxiliary modules to supply 3D information, leaving the attention mechanism tied to UV-grid positions rather than to the underlying surface geometry. This mismatch limits coherence across seams and disconnected UV islands. We propose DirectUV, an image-conditioned UV texture diffusion framework that operates in the latent UV space of a pretrained image VAE, in which a Diffusion Transformer denoises the UV latent given a single input image and a coarse UV map. At its core, Surface-Aware Positional Encoding (SAPE) replaces the standard 2D-grid positional encoding with encodings derived from per-token 3D surface coordinates obtained via UV-to-surface correspondence. As positional encodings define the distance metric used by attention, SAPE enables tokens to interact according to 3D positional proximity derived from surface correspondence rather than UV-grid distance, restoring coherence across seams and disconnected islands. A multi-level extension further assigns different attention heads to progressively finer subdivisions of the same latent UV patch, allowing the model to reason about surface structure at multiple granularities. Experiments show that DirectUV produces sharper and more globally consistent textures than other baselines, with the largest improvements in occluded and view-unseen regions where projection-based methods leave gaps or stretched textures.
Beyond UV Mapping: Mesh Texture Compression via Surface-Aligned Texture Fields
Mesh texture compression typically relies on 2D UV atlases, whose chart discontinuities and mapping overhead can limit coding efficiency. To tackle this challenge, we introduce TexF, a surface-aligned texture field that organizes texture attributes in sparse voxels derived from the mesh surface. This representation supports high-resolution textures while preserving local 3D correlations for compression and enabling direct surface queries. For bitstream compression, TexF reuses established 3D attribute codecs, with voxel locations reconstructed from the decoded mesh without separate transmission. For GPU-resident compression, we develop 3DNTC, which combines quantized hash features with a lightweight decoder for random-access reconstruction at surface positions. Differentiable rendering enables image-space refinement of both voxel attributes and compressed neural fields. Experiments on the MPEG and AOM mesh compression benchmarks demonstrate improved average rate-distortion performance over representative UV-based methods for both bitstream and GPU-resident compression. 3DNTC also supports real-time rendering.
Revisiting Avatar-As-Image: High-Fidelity Registration is All You Need
The representation of 3D clothed humans as standardized 2D UV texture and displacement maps over an underlying body model has long been studied. This compact representation is enticing as it enables pretrained image networks to process, generate, and edit 3D avatars, but is only useful if scans are accurately aligned and brought into correspondence via high-fidelity registration. This prerequisite has never been met, which we argue explains the limited quality of prior UV-based methods for clothed humans. Despite its significance, no public method produces high-fidelity SMPL(-X)+D registrations with UV texture from arbitrary clothed scans. We present AvaImg, a multi-stage optimization pipeline, to close this gap: it enforces body-inside-clothing constraint via signed winding numbers, made viable by a three-level efficiency cascade (~10x runtime reduced, ~95% storage saved), and recovers fine surface detail using coarse-to-fine displacement optimization. AvaImg outperforms all baselines in body fitting, shape estimation, and surface registration across six datasets, yielding textured registrations near-indistinguishable from scans (PSNR=34.48dB). For validation of AvaImg's Avatar-as-Image representation as imminently compatible with image foundation models, we auto-encode our UV maps via the frozen FLUX VAE. This achieves only 0.76mm added Chamfer error relative to scan and shows that the resulting maps lie within natural-image distributions, supporting the use of 2D generative priors for 3D avatar generation. Code, data, and Singularity containers will be at https://yuxuan-xue.com/avaimg.
A Two-Mirror Faceted Projection System for EUV Lithography
We propose an all-reflective two-mirror projection system for extreme ultraviolet (EUV) lithography operating at exposure wavelengths of ~nm (Mo/Si) and ~nm (Ru/Be), delivering a fourfold () demagnification of the periodic mask pattern at a numerical aperture approaching unity (). In contrast to conventional EUV projection objectives that incorporate 6--10 aspheric mirrors with an overall optical throughput of less than , the proposed design redirects each accepted discrete spatial diffraction order scattered by the mask onto the wafer via a dedicated pair of planar mirror facets. The number of reflections is strictly fixed at two for all accepted orders, retaining -- of the power leaving the mask in each accepted order. We derive a spatial geometry providing rigorous optical path length equalization across all diffraction orders, thereby removing order-dependent propagation phase shifts. Individually optimized 30-bilayer Bragg multilayer coatings are designed for each facet using the transfer matrix method combined with global evolutionary optimization algorithms. The architecture is generalized to a three-dimensional vector formulation with a two-dimensionally periodic mask. Utilizing inverse lithography technology, Fourier parameterization, and a differentiable electromagnetic modal waveguide solver, we solve the synthesis problem for binary absorber masks (La absorber on a Ru/Be/Sr multilayer mirror). We demonstrate simulated aerial images of sub-10-nm features on the wafer (isolated peaks with a full width at half maximum (FWHM) of approximately ~nm and line pairs with a critical dimension of ~nm) and find that the two peaks remain resolved for the tested wafer defocus values from to ~nm along the -axis.
Heat Kernel Textures: the Geodesic Gaussians That Do Not Splat
3D Gaussian Splatting has recently revolutionised novel view synthesis as well as many other 3D vision methods and applications. Drawing inspiration from this representation, we now rethink textures to overcome the main issues of UV mapping while considerably lowering their memory footprint. Heat Kernel Textures (HKTex) eliminate UV unwrapping as well as their persistent issues of wasted UV space, seams, distortions, vertex-duplication, and varying resolution. Grounded in discrete Riemannian geometry and intrinsically defined on any manifold surface discretised as a triangular mesh, HKTex uses anisotropic heat kernels as geodesic equivalents to Gaussians. Like our kernels, also the optimisation of their position and the adaptive densification strategies were redefined to operate on the surface of the object to be textureised. Our novel representation is also fully integrated with a physically based renderer and can be optimised either from existing textures or multi-view images. Our project page and code are available at circle-group.github.io/research/HeatKernelTextures.
UltraViT: Latency-Optimized On-device Vision Encoder for Large Vision-Language Models
Large Vision-Language Models (LVLMs) remain bottlenecked by massive computational footprints, precluding their deployment on resource-constrained edge devices. While efforts to compress LVLMs focus heavily on vision token reduction or smaller language models, the vision encoder is largely overlooked, typically deployed as a monolithic, computationally heavy feature extractor. Moreover, there is no previous effort that designs a vision encoder for LVLMs directly optimized for on-device latency. In this paper, we present UltraViT, a vision encoder for LVLMs, explicitly designed and optimized for on-device performance. Specifically, by taking into account real on-device latencies, we systematically design a pyramidal architecture that strategically integrates and adapts heterogeneous spatial mixers at the macro-block level. Furthermore, to pre-train UltraViT, we propose a novel two-stage generative pre-training strategy: cultivating rich spatial features via dense distillation, followed by direct generative supervision from a capacity-mixed frozen LLM. Compared to standard contrastive and SSL, we show that our pre-training is much more effective for achieving high-level semantic grounding for UltraViT needed for the subsequent generative multimodal alignment of LVLM training. Extensive experiments demonstrate that our on-device latency-informed design combined with our tailored training strategy establishes a new state-of-the-art for efficient LVLM encoding, significantly outperforming existing encoder-centric baselines while operating on-device at nearly 1.7xthe speed.
A Deep Learning Framework for Predicting Solar EUV Irradiance During Significant Flares
We present FlareEUV, a multimodal deep learning framework for predicting daily extreme ultraviolet (EUV) irradiance at 6.5 nm over three consecutive days during significant solar flares, using multi-instrument observations from NASA's Solar Dynamics Observatory (SDO). We consider 33 significant flares in the period between 2011 and 2014 in Solar Cycle 24. The SDO observations include 13 co-aligned full-disk images, comprising eight AIA EUV/UV and five HMI magnetic/continuum products. FlareEUV learns the relationship between magnetic structure and coronal emission from the raw imaging data using a lightweight attention-based architecture. Our experimental results demonstrate the good performance of FlareEUV in short-term EUV irradiance forecasting during the significant flares and its superiority over baseline methods.
Gradient-based inverse lithography for EUV masks via the waveguide method and a physics-informed neural operator
Gradient-based inverse lithography technology~(ILT) for extreme ultraviolet~(EUV) masks is presented. A novel framework treats the differentiable waveguide method and the recently proposed waveguide neural operator~(WGNO) as end-to-end physics engines, recovering the permittivity of the absorber of the mask through automatic differentiation of the full forward diffraction model. Numerical experiments on realistic 2D and 3D absorbers of the mask (TaBN, La, U) at ~nm show that the considered ILT methods make it possible to obtain a mask structure that achieves the desired field on the wafer.
Continuous Neural Reparameterization as a Deep Geometric Prior for Robust Fixed-Chart UV Repair
Traditional UV unwrapping relies on direct optimization of geometric distortion energies and can fail through invalid initialization, local minima, or topological foldovers. We recast fixed-chart UV unwrapping as continuous neural reparameterization: an untrained SIREN maps per-vertex mesh features to UV coordinates, and its weights are optimized for a geometric objective. The practical contribution is a robust chart-solver recipe, combining Laplace--Beltrami spectral inputs, Tutte residual warm-up, a determinant extension, an injectivity barrier, and validity-checked retry/fallback routing, rather than a claim that any single component guarantees validity or that recutting methods should be replaced. NTK--LBO diagnostics show that spectral conditioning changes update geometry, especially at initialization and mid-rank subspaces, but does not by itself predict chart success. On compact pre-cut charts and a 47-chart stratified Thingi10K/xatlas-cut benchmark, the neural solver produces zero flips on all compact charts and 42/47 valid zero-flip stratified solves. BFF and OptCuts comparisons sharpen the scope: recutting can be faster and lower-distortion when allowed, while the neural solver targets supplied-chart validity and validation-first atlas construction. On Amara Spatial generated meshes, the full atlas construction path gives packed-atlas coverage on a 25-asset set and 1000/1000 strict locally valid atlases with zero UV flips in a large-scale Rust atlas run after fallback routing.
ExMesh: Explicit Mesh Reconstruction with Topology Adaptation
Reconstructing surface meshes from multi-view images has remained a core challenge in recent years. Most existing methods, whether implicit or explicit, depend on intermediate representations and post-processing steps like Marching Cubes or TSDF fusion, often resulting in artifacts and fragmented geometry. Directly optimizing explicit meshes is a promising approach. However, it presents two critical challenges. The first is how to adaptively refine mesh topology to capture detail without introducing degenerate faces. The second is how to maintain consistent UV coordinates for high-fidelity texturing as the mesh structure evolves. To overcome these, we propose ExMesh, a novel framework that directly optimizes explicit meshes by integrating differentiable optimization with discrete topology updates. Specifically, we introduce an adaptive vertex splitting and merging strategy, along with real-time UV maintenance, to enable coarse-to-fine optimization while preserving geometric integrity. To our knowledge, ExMesh is the first framework to seamlessly integrate discrete topology operations into a continuous differentiable optimization pipeline. Extensive experiments demonstrate that ExMesh achieves a balance among accuracy, computational efficiency, and mesh conciseness.
A low-cost mockup to simulate robotic laser cutting in nuclear decommissioning
This paper introduces a low-cost experimental mockup to simulate the laser cutting process of containers in nuclear decommissioning. It is composed of a three-axis table supporting a cuboid container with ultraviolet-sensitive faces, a six-degree-of-freedom serial manipulator holding an ultraviolet torch that simulates the laser, and a visual system based on cameras and fiducial markers. The system employs a constrained task-space adaptive motion controller that compensates for inaccurate parameters and eliminates the need to calibrate the system. Furthermore, as the motion controller explicitly accounts for geometric constraints, the robot reactively avoids collisions with obstacles while handling the ultraviolet torch. To improve the tracking of the laser-cutting path, we control the ultraviolet beam, which requires only four degrees of freedom, instead of the full end-effector pose. Experiments show that, despite an initially uncalibrated system, the overall system is capable of tracking different trajectories with an overall mean accuracy of 3.9 (sd 2.5) mm when the end-effector pose is controlled and 2.4 (sd 1.3) mm when the ultraviolet beam is controlled.
Region-Affinity Attention for Whole-Slide Breast Cancer Classification in Deep Ultraviolet Imaging
Breast cancer diagnosis demands rapid and precise tools, yet traditional histopathological methods often fall short in intra-operative settings. Deep Ultraviolet (DUV) fluorescence imaging emerges as a transformative approach, offering high-contrast, label-free visualization of whole-slide images (WSIs) with unprecedented detail, surpassing conventional hematoxylin and eosin (H&E) staining in speed and resolution. However, existing deep learning methods for breast cancer classification, predominantly patch-based, fragment spatial context and incur significant preprocessing overhead, limiting their clinical utility. Moreover, standard attention mechanisms, such as Spatial, Squeeze-and-Excitation, Global Context and Guided Context Gating, fail to fully exploit the rich, multi-scale regional relationships inherent in DUV-WSI data, often prioritizing generic feature recalibration over diagnostic specificity. This study introduces a novel Region-Affinity Attention mechanism tailored for DUV-WSI breast cancer classification, processing entire slides without patching to preserve spatial integrity. By modeling local neighbor distances and constructing a full affinity matrix, our method dynamically highlights diagnostically relevant regions, augmented by a contrastive loss to enhance feature discriminability. Evaluated on a dataset of 136 DUV-WSI samples, our approach achieves an accuracy of 92.67 +/- 0.73% and an AUC of 95.97%, outperforming existing attention methods.
Human Pose-Constrained UV Map Estimation
UV map estimation is used in computer vision for detailed analysis of human posture or activity. Previous methods assign pixels to body model vertices by comparing pixel descriptors independently, without enforcing global coherence or plausibility in the UV map. We propose Pose-Constrained Continuous Surface Embeddings (PC-CSE), which integrates estimated 2D human pose into the pixel-to-vertex assignment process. The pose provides global anatomical constraints, ensuring that UV maps remain coherent while preserving local precision. Evaluation on DensePose COCO demonstrates consistent improvement, regardless of the chosen 2D human pose model. Whole-body poses offer better constraints by incorporating additional details about the hands and feet. Conditioning UV maps with human pose reduces invalid mappings and enhances anatomical plausibility. In addition, we highlight inconsistencies in the ground-truth annotations.