Goal-Conditioned Planning
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18 papers6 papers in the last four weeks, up 50% on the four weeks before. 0.0% of all new papers.
As a prototypical latent world model, Joint-Embedding Predictive Architectures (JEPAs) provide strong semantic representations. However, dense patch representations expose a redundant interface to downstream predictors, which must implicitly infer spatial organization and temporal correspondence, presenting three challenges. First, object information is distributed across patches, forcing each downstream predictor to redundantly recover object structure that could otherwise be reused across tasks before modeling interactions. Second, the lack of explicit entity correspondence across time makes historical transitions expensive, restricting the predictor's flexibility in utilizing context. Third, without explicit transport structure, existing JEPA models typically use pointwise l1/l2 distances, which are insensitive to spatial displacement when predicted and goal supports are largely disjoint. We propose the Slot-based Joint-Embedding Predictive Architecture (Slot-JEPA), which decomposes dense representations into stable semantic slots and time-varying spatial masks. Pretrained once and frozen downstream, this decomposition exposes a reusable object-structured interface. Building on it, our Transition Memory Predictor (TMP) stores visual transitions as compact masks and retrieves useful context using statistics of corresponding slots. Its two branches separate slot-specific dynamics from shared cross-slot dynamics. We further use Unbalanced Optimal Transport (UOT) to supervise mask prediction and evaluate candidate plans by transporting mass between aligned predicted and goal masks, providing a signal better aligned with spatial progress. Across seven visual-understanding benchmarks, the slot-reconstructed features remain transferable. Slot-JEPA also improves goal-conditioned planning across six planar environments and four robotic arm planning tasks on the REALM-JEPA benchmark.
Learning Goal-Conditioned Subgoals through Frozen Hierarchical World Models
Hierarchical world models plan over long horizons by passing predicted states from a coarse model to a lower-level controller. Choosing these states can be expensive: the upper-level planner repeatedly differentiates through candidate macro-action trajectories. We replace this search with a lightweight goal-conditioned network trained through the frozen high-level predictor. The network supplies a conditioning vector, while the predictor generates the next latent waypoint. Training uses hindsight goals and state-prediction losses on offline trajectories, without search-solution targets or macro-action labels. Inference retains an autoregressive high-level rollout, but requires no high-level candidate optimization. We evaluate this approach on the shared-latent HWM checkpoints distributed with H-JEPA, using three backbone seeds and three head initializations per backbone. With a common evaluation protocol, mean success is 70.4% on Cube, 48.7% on Push-T, 100.0% on FourRoom, and 71.1% on Visual AntMaze. The method improves over the corresponding HWM search baseline on three environments and has the same mean on Push-T. Dedicated measurements on an NVIDIA L40S give 1.28-4.39x end-to-end speedups for batched evaluation. Ablations identify state-adaptive conditioning as a consistent contributor, while predictor-mediated subgoals and unrestricted conditions have environment-dependent benefits.
Safe Streaming Flow Planning by Aligning Sampling Dynamics with Execution Dynamics
Generative planners based on diffusion/flow matching can learn to synthesize long-horizon trajectories from demonstrations. However, real-world deployment requires (i) enforcing safety constraints during execution and (ii) tight online replanning at fast execution rates. Prior safe diffusion/flow planners generate the agent's full trajectory at once, while repeatedly perturbing intermediate states to satisfy safety constraints. This approach is not only computationally intensive, but also introduces distribution shift since the learned sampling dynamics is distinct from the system's execution dynamics. We propose SafeStreamingFlow, a goal-conditioned planner that aligns flow sampling dynamics with execution dynamics by sequentially integrating a learned state vector field with hierarchical state prediction. Importantly, we need to enforce safety constraints only for the executed step via high order control barrier functions. Across navigation, racing, and locomotion benchmarks, SafeStreamingFlow reduces planning latency and improves safety compared to existing methods, while maintaining competitive goal-reaching success.
Beyond a single latent space: a dual-latent world model for long-horizon planning
Latent world models often struggle with long-horizon planning despite accurate short-term predictions. Recursive rollouts accumulate errors, while distance concentration in high-dimensional latent spaces can weaken goal discrimination. We introduce the Dual-Latent World Model (Dual-WM), which separates local execution and long-range planning through distinct state representations and dynamics models. The low-level model predicts action-conditioned transitions, while the high-level model uses learned macro-actions to plan over longer temporal spans. We also propose Long-Horizon Representation Learning with Weighted Rollout (LoRe), which supervises self-generated predictions at both levels. An analysis of recursive error propagation motivates exponential horizon weights with separate decay rates for the two temporal scales. During planning, the high-level model generates latent subgoals that the low-level model refines into actions for precise execution. We evaluate from-scratch Dual-WM on five goal-conditioned visual control tasks against the task-wise strongest baselines without actor-guided proposals. At goal offsets of 50 and 100 environment steps, mean success increases from 75.9% to 84.4% and from 61.4% to 69.5%, respectively. At offset 100, Dual-WM outperforms these baselines on all five tasks and improves mean success over LeWM by 30.8 percentage points. Ablations and supporting analyses provide evidence of more informative representations for goal evaluation and greater consistency under recursive prediction. These results highlight the value of separating temporal roles and training across multiple horizons for reliable latent planning. Our core implementation is available at https://github.com/DeLin1001/Dual-WM-Official.
HorizonFlow: Variable-Length Planning for Offline Goal-Conditioned RL
Recent advances in generative planning have made trajectory inpainting a promising approach to offline goal-conditioned reinforcement learning. However, these methods typically specify the planning horizon before generating plan content, even though the appropriate horizon depends on the route itself. A horizon that is too short can force infeasible transitions, whereas one that is too long can introduce redundant motion. We introduce HorizonFlow, a hierarchical planner that treats plan length as an output of generation rather than a prescribed input. Its subgoal route planner guides its action-prefix controller through a sequence of latent subgoals. Both components combine insertion-based generation with flow matching to jointly generate continuous plan content and length, using the partially generated plan to guide token insertion. HorizonFlow reuses the resulting length information to select candidates and steer generation toward shorter plans without a separate learned value model. Across Maze2D, Multi2D, and OGBench navigation and visual manipulation benchmarks, HorizonFlow achieves the highest average performance among the compared methods.
Diffusion Subgoal Planning for Long-Horizon Offline Goal-Conditioned Reinforcement Learning
Offline goal-conditioned reinforcement learning (GCRL) learns goal-directed policies from reward-free data, but in long-horizon tasks, goal-conditioned value functions often provide unstable guidance due to sparse rewards and discounting. Hierarchical methods partially mitigate this issue via subgoal decomposition; however, high-level decision-making still relies on noise-sensitive value estimates, leading to unstable behavior in complex environments. We address this limitation by proposing Diffusion Subgoal Planning (DSP), a diffusion-based framework for high-level subgoal generation. DSP casts high-level planning as guided generative inference over goal-conditioned subgoals and learns both conditional and unconditional flows, enabling classifier-free guidance to introduce a goal-directed bias at inference time. By removing explicit value-based guidance from high-level planning, DSP generates reachable and goal-directed subgoals through a generative model while retaining hierarchical execution. Experiments on offline GCRL benchmarks demonstrate that DSP outperforms prior methods on a range of navigation and manipulation tasks, with particularly strong performance in maze environments that require multi-step subgoal planning.
Metro-WM: Long-Horizon Latent Planning with Realisable Sub-Goals
Model-predictive control with Joint-Embedding Predictive Architectures (JEPAs) provides a strong zero-shot goal-reaching planner, but it is only effective over short planning horizons. Hierarchical extensions attempt to bridge this gap by learning a macro planner to predict intermediate latent sub-goals to guide the micro planner. In this work, we demonstrate that unconstrained latent sub-goal prediction is fundamentally flawed. A rigorous evaluation reveals that leading hierarchical macro planners routinely emit physically unrealisable sub-goals. To resolve this, we introduce Metro-WM, a hierarchical framework that issues sub-goals by retrieving genuine states from prior experience rather than generating ungrounded latent vectors. Specifically, Metro-WM constructs a graph whose vertices are observed frames from offline expert demonstrations or random-action trajectories, allowing frames from different episodes to be connected and stitched into routes to the goal. Planning over the full graph also makes the system highly robust to execution errors: if the micro planner drifts off course, Metro-WM instantly finds a new optimal path from the current state. Our experiments show that Metro-WM achieves superior long-horizon success rates of up to 37.33 percentage points over the strongest hierarchical baseline on the same world model while being up to 10.9 times faster, requiring both 13-56 times less offline compute and fewer tuned hyperparameters. Additional analysis reveals that Metro-WM frequently finds shorter paths than the offline demonstrations, outperforms an oracle relying on the query's own demonstration on most benchmarks, and maintains robust performance under extremely sparse dataset conditions.
Aim Short to Reach Far: Your Frozen World Model Can Plan Better Than You Think
Latent world models plan toward goal images with a frozen pretrained predictor, without task rewards or extra trained heads. However, their planners struggle with long-range goals, and prior work addresses this by training extra components such as value functions or subgoal models. We show that the planning target itself can cause this failure: even with exact dynamics and globally optimal short-horizon search, scoring predictions by their distance to the final goal rejects the first steps of a route that initially moves away from the goal. Building on this insight, we propose Anchored Planning (AP), a training-free method that reuses the world model's own offline trajectories. AP retrieves a segment that leads from the current observation toward the goal and aims the frozen planner at an observation shortly after the segment's start. Across four diverse tasks, AP substantially improves frozen LeWM planners for both action synthesis and action ranking, and it outperforms both additional final-goal search and the LeWM planner on long-range goals.
FIRM-WM: State-factorized factual-interventional recurrent modeling for reward-free visual planning
Reward-free latent world models can learn from offline videos and solve new image--goal tasks by optimizing actions through predicted latent futures. This setting places two demands on the planning state: its coordinates must be comparable with a goal image. Moreover, its dynamics must retain velocity, motion trend, contact, and other history--dependent information beyond those goal coordinates. Offline training creates a second mismatch: each recorded trajectory reveals one factual future, whereas a sampling--based planner compares many actions that were not taken from the same state. We introduce FIRM-WM (Factual--Interventional Recurrent World Model), a compact pixel world model designed around these two gaps. Its recurrent state separates a typed, goal--comparable configuration from a 128-dimensional dynamic fiber used for prediction but excluded from the terminal goal cost. Broad factual trajectories provide state coverage, while common--reset intervention branches provide observed outcomes for alternative action sequences. Before executing each branch, we reset the environment and restore the same recorded values exposed by the environment's state--setting interface. Under matched CEM planning and three independent full-pipeline seeds, FIRM-WM reaches 99.01.0% on TwoRoom, 92.72.1% on Reacher, and 88.03.0% on OGBench-Cube, compared with 89.0%, 88.0%, and 70.0% for LeWM. The deployed model uses 2.98--3.42M parameters and records 2.13--11.60 lower planning time on these tasks.
Topological Necessities: Mechanism-Invariant Strategic Subgoals for Cross-Embodiment Goal-Conditioned Control
Long-horizon goal-conditioned reinforcement learning delegates control to a high-level module that proposes subgoals, but existing subgoals are implicit byproducts of value functions or latent actions, tied to the executor that produced them. We study a different object: a route-conditioned order of unavoidable stages that every successful executor must traverse, recoverable from offline trajectories and belonging to none of them. Its defining properties are topological: an unskippable stage is a separating set that every admissible path must cross, and a loop in free space forces a route choice. We read the two by homology in dimensions 0 and 1 over a transport-weighted carrier built from successful trajectories, yielding an enumerable gate set with shell-level certificates; the certified gates are what we call topological necessities. Certified gates enter the decision loop as a recursive topological gate hierarchy. Under a fixed, isomorphic free space, the object survives executor replacement: gates frozen on PointMaze data transfer without retraining to Ant and Humanoid, attaining the highest Humanoid aggregate under a unified interface (96.1), with +36.0 over a map-privileged reference on the multi-route task (p=1.4e-5); the planner saturates PointMaze (100+/-0) and matches or exceeds the strongest baselines on AntMaze (giant +22.9) and Kitchen (+15.8/+12.6).
SAGE: Subgoal-Conditioned Action Generation for Latent World Model Planning
Latent world models have emerged as a powerful planning paradigm by learning action-conditioned predictive dynamics and using them as internal simulators to imagine and evaluate candidate action sequences. However, as the planning horizon grows, performance becomes increasingly constrained by proposal quality: a fixed candidate budget must search an exponentially larger action space, making it difficult to expose the world model to high-quality candidate futures for evaluation. In this paper, we introduce SAGE, a prior-conditioned planner that replaces random proposal initialization with structured guidance. At each planning stage, a goal-conditioned generator predicts the next intermediate latent subgoal for a specified duration, which is then used to condition the generation of candidate action sequences. To capture semantic information across temporal scales, we use subgoals of varying durations as priors, balancing fine-grained local control with higher-level long-horizon progress. Then the frozen world model evaluates these proposals against the same subgoal and guides their refinement before execution. Experiments on PushT and OGBench Cube show that coupling latent subgoal decomposition with prior-conditioned action generation substantially improves long-horizon planning while preserving strong short-horizon performance. To be specific, when the target offset is , it raises PushT success from to and OGBench Cube success from to . We further extend latent world-model planning to LIBERO, where SAGE improves full-episode success from with the vanilla LeWM planner to on Scene2 and on Caddy.
CLAW: Learning Continuous Latent Action World Models via Adversarial Latent Regularization
We introduce CLAW, a fully end-to-end self-supervised framework for learning a world model jointly with continuous latent action representations directly from action-free videos. Our approach leverages adversarial latent regularization and diffusion-based video generation to capture structured and semantically meaningful action representations while modeling rich, predictive environment dynamics, without relying on any action labels or annotations. By simultaneously training the Latent Action Model and world model, CLAW learns to reason about how inferred actions induce environment transitions from visual observations alone. We show that the resulting latent action world model supports both imitation learning from observation and goal-directed planning. In imitation learning, latent actions extracted from raw videos enable behavior cloning. For planning, CLAW generates sequences of latent actions and maps them to executable actions to reach desired goals. Extensive experiments across diverse tasks and embodiments demonstrate that CLAW produces semantically meaningful latent action representations, supports effective action transfer, and enables planning and imitation from observation, outperforming existing methods.
Variational Learning for Insertion-based Generation
Non-monotonic sequence generation methods, such as masked diffusion models, provide a flexible alternative to left-to-right autoregressive modeling by allowing tokens to be generated in non-fixed and prescribed orders. Despite their practical advantages, most existing non-monotonic models are order-agnostic and rely on a fixed-length grid, limiting their ability to support variable-length generation and adaptive insertion order. In this work, we introduce a probabilistic framework for learning insertion order in variable-length insertion models. We formalize a bijective correspondence between insertion trajectories and permutations, which enables an exact reparameterization of the data likelihood as a sum over permutations. Building on this result, we propose the Insertion Process (IP), a stochastic generative model that jointly learns where to insert, what to insert, and when to terminate, trained via permutation-based variational inference. Unlike prior fixed-canvas approaches, IP natively supports variable-length generation and learns data-driven preferences over insertion orders. Experiments on goal-conditioned planning and molecular string generation demonstrate that learning insertion order improves both modeling quality and generalization in domains without a canonical left-to-right structure.
IMWM: Intuition Models Complement World Models for Latent Planning
Planning with a learned latent world model is a promising route to control from raw pixels, but a strong world model alone is not enough. We show this experimentally: even with a perfect world model (operationalized by replacing the learned forward predictor with an idealized rollout of the true environment dynamics), a finite-budget sample-based planner still fails on some tasks, indicating that the bottleneck can lie in search rather than in world-model accuracy. Motivated by this gap, we propose IMWM (Intuition Model + World Model), which pairs the world model with an intuition model trained from demonstrations to recognize promising actions. The two models collaborate through three lightweight components: (i) Retrieval Initialization, which initializes the planner's action proposal from a retrieved demonstration; (ii) Hybrid Cost, which combines the intuition score with the world-model rollout cost; and (iii) a Reliability Gate, which adjusts how much the planner trusts intuition in each setting. Across four pixel-based goal-reaching tasks (Two-Room, Reacher, Push-T, and OGBench-Cube), IMWM has higher mean success than the world-model-only planner on all four, with the largest gains on Two-Room (99.2%, +11.5 percentage points) and OGBench-Cube (94.7%, +28.5 percentage points).
Latent Goal Prediction from Language for Model-Based Planning
Planning with world models is bottlenecked by compounding prediction errors and the difficulty of defining optimizable goals. Visual targets provide precise local gradients but poor distant guidance, while language is flexible yet limited by noisy cross-modal alignment or dependence on large generative models unsuited for the high-sampling nature of model-based planning. To address these challenges, we introduce Latent Goal Prediction from Language (LAGO), a framework that predicts both sequences of intermediate goal states from language instructions and action-conditioned rollouts, all within the same latent space. Rather than optimizing toward a single global objective, LAGO dynamically decomposes instructions into explicitly predicted, locally tractable latent subgoals. By updating these subgoals online and using a soft minimum trajectory cost during planning, LAGO enables an agent to follow coherent latent trajectories over long horizons. Evaluation across multiple environments planning horizons shows that LAGO avoids the sharp degradation of prior methods. By achieving robust and precise long-horizon planning purely from language, LAGO bridges the precision of visual goals with the flexibility of text-guided control.
Planner-Admissible Graph-PDE Value Extensions for Sparse Goal-Conditioned Planning
Sparse goal-conditioned planning with few cost-to-go labels can be viewed as a graph-PDE Dirichlet extension problem: extend sparse labels on a goal-dependent boundary to unlabelled graph vertices so that greedy rollouts reach the goal. We study which graph value extensions are planner-admissible under the operational argmin-Q planner. Our main result is a local action-gap certificate: if the surrogate value error along the rollout stays below half the true action gap, then the greedy rollout reaches the goal. Absolutely Minimal Lipschitz Extension (AMLE), the p=infinity endpoint of the graph p-Laplacian family, instantiates this certificate through a comparison-principle fill-distance bound. Harmonic extension, by contrast, can mis-rank local actions because its values reflect boundary hitting probabilities rather than shortest-path greedy order. On 120 AntMaze layout-derived graph configurations, harmonic extension achieves 0.584 aggregate rollout success, while AMLE reaches 0.970. Finite high-p methods also enter a high-success regime, with success 0.903 for p=4, 0.973 for p=8, and 0.982 for a fixed-budget p=16 solver, though the p=16 row is not used as a converged endpoint ranking due to incomplete solver certification. Mechanism audits show that many rollout decisions occur in AMLE-compatible but harmonic-incompatible local geometry, and that AMLE corrects most harmonic inversions on the rollout-weighted decision scope.
Intent-aligned Autonomous Spacecraft Guidance via Reasoning Models
Future spacecraft operations require autonomy that can interpret high-level mission intent while preserving safety. However, existing trajectory optimization still relies heavily on expert-crafted formulations and does not support intent-conditioned decision-making. This paper proposes an intent-aligned spacecraft guidance framework that links high-level reasoning and safe trajectory optimization through explicit intermediate abstractions, based on behavior sequences and waypoint constraints. A foundation model first predicts an intent-aligned behavior plan, a waypoint generation model then converts it into waypoint constraints, and the safe trajectory is computed via optimization. This decomposition enables scalable supervision without sacrificing safety. Numerical experiments in close-proximity operation scenarios demonstrate that the proposed pipeline achieves over 90% SCP convergence and yields a higher rate of generating trajectories that satisfy the top intent-prioritized performance criteria than heuristic decision-making. These results support the use of intermediate behavior abstraction as a practical interface between foundation-model reasoning and safety-critical onboard spacecraft autonomy.
Grounded World Model: Latent Planning with Language Goals
World models such as DINO-WM and LeWM specify the goal with an image, which is difficult to obtain in advance for novel tasks. We present the Grounded World Model (GWM), a latent world model that enables zero-shot planning in the real world from language goals alone. Given a candidate action sequence and the current observation, GWM predicts the future in the visual space of a pretrained video-language embedding model. The frozen readout of this embedding model maps this imagined future and the task description into the same embedding space, where their negative cosine similarity serves as the planning cost. Training GWM requires only offline and task-agnostic video-action pairs and no language labels. In simulated experiments on WISER, planning with GWM, which executes the candidate action of lowest cost, solves 87% of 288 tasks with unseen instructions and visual signals, while ten fine-tuned VLAs average 22%. We then scale GWM up with real robot data, and use it for zero-shot planning in realistic simulation and real scenes. In the IsaacSim evaluation, planning with GWM completes all 70 trials across 14 tasks that require reasoning over referring expressions, matching a modular planner grounded by a frontier VLM, while pi0.5 reaches 37/70. Deployed on a real Franka, the same stack completes 55/60 separately evaluated pick-and-place sub-tasks, comparable to the modular planner's 52/60, with the full system running locally on a single consumer GPU. Project website: https://quanyili.github.io/gwm-wiser/.