Graph Reasoning
Momentum
2 papers in the last four weeks, down 33% on the four weeks before. 0.0% of all new papers.
Latest papers 41
We present Grokers, an architecture for building persistent, structured comprehension of typed knowledge graphs through bottom-up inductive traversal of dependency subgraphs. Unlike retrieval-augmented generation (RAG), which pays full comprehension cost at every query, Grokers pushes intelligence to write time: autonomous Groker agents analyze nodes in a typed stream graph, extract structured attributes via governed language model (LM) calls, and inductively compose that understanding upward through dependency relations, writing enriched typed attributes that serve all future queries at zero additional LM cost. We prove three formal properties: (1) the Byte-Identity Theorem, establishing that context blocks assembled from a transactionally-maintained denormalization index are byte-identical across LM turns between semantic changes, enabling KV-cache hit rates approaching 100%; (2) the Accumulation Monotonicity Theorem, establishing that the fraction of interactions resolved without LM calls is non-decreasing in the number of completed interactions under a governed wisdom library growth protocol; and (3) the Dual-Traversal Ordering Theorem, establishing that top-down generation and bottom-up comprehension are the unique correct traversal orderings for their respective tasks over a dependency DAG, and that their composition closes into a complete generation-comprehension cycle. We further present a deterministic alternative to embedding-based semantic search, with a synonym caching protocol whose LM fallback rate converges to zero for finite-vocabulary domains. A reference implementation is provided in the open-source Qbix / Safebox / Safebots stack.
Evaluating LLMs on Large-Scale Graph Property Estimation via Random Walks
With the rapidly improving reasoning abilities of Large Language Models (LLMs), there is also a rising demand to use them in a wide variety of domains. This brings about the need to carefully evaluate the limits of the capabilities of these models with various tests and benchmarks. Graph structures are ubiquitous in real-world data, and are often used to represent and analyze relationship patterns within data. Many benchmarks have already been proposed in the graph literature to test the reasoning ability of LLMs to follow and execute graph algorithms. However, due to the limited context length of LLMs, these benchmarks consist of very small graphs. In real-world data, the size of graphs can be significantly larger, and in many cases, not fully accessible. In this paper, we examine a class of problems that arises with very large graphs having limited accessibility. We propose a large graph benchmark dataset, EstGraph, and introduce four distinct tasks designed to estimate large graph properties. We evaluate the reasoning abilities of LLMs on these tasks using a wide variety of graph datasets. In addition, we provide task-specific prompt constructions based on random walk sampling of large graphs (up to millions of nodes) that effectively convey sufficient information to LLMs within the limits of context length.
Graph-based Semantic Calibration Network for Unaligned UAV RGBT Image Semantic Segmentation and A Large-scale Benchmark
Fine-grained RGBT image semantic segmentation is crucial for all-weather unmanned aerial vehicle (UAV) scene understanding. However, UAV RGBT image semantic segmentation faces two coupled challenges: cross-modal spatial misalignment caused by sensor parallax and platform vibration, and severe semantic confusion among fine-grained ground objects under top-down aerial views. To address these issues, we propose a Graph-based Semantic Calibration Network (GSCNet) for unaligned UAV RGBT image semantic segmentation. Specifically, we design a Feature Decoupling and Alignment Module (FDAM) that decouples each modality into shared structural and private perceptual components and performs deformable alignment in the shared subspace, enabling robust spatial correction with reduced modality appearance interference. Moreover, we propose a Semantic Graph Calibration Module (SGCM) that explicitly encodes the hierarchical taxonomy and co-occurrence regularities among ground-object categories in UAV scenes into a structured category graph, and incorporates these priors into graph-attention reasoning to calibrate predictions of visually similar and rare categories. In addition, we construct the Unaligned RGB-Thermal Fine-grained (URTF) benchmark, to the best of our knowledge, the largest and most fine-grained benchmark for unaligned UAV RGBT image semantic segmentation, containing over 25,000 image pairs across 61 semantic categories with realistic cross-modal misalignment. Extensive experiments on URTF demonstrate that GSCNet significantly outperforms state-of-the-art methods, with notable gains on fine-grained categories. The dataset is available at https://github.com/mmic-lcl/Datasets-and-benchmark-code.
Don't Make the LLM Read the Graph: Make the Graph Think
We investigate whether explicit belief graphs improve LLM performance in cooperative multi-agent reasoning. Through 3,000+ controlled trials across four LLM families in the cooperative card game Hanabi, we establish four findings. First, integration architecture determines whether belief graphs provide value: as prompt context, graphs are decorative for strong models and beneficial only for weak models on 2nd-order Theory of Mind (80% vs 10%, p<0.0001, OR=36.0); when graphs gate action selection through ranked shortlists, they become structurally essential even for strong models (100% vs 20% on 2nd-order ToM, p<0.001). Second, we identify "Planner Defiance," a model-family-specific failure where LLMs override correct planner recommendations at partial competence (90% override, replicated N=20); Gemini models show near-zero defiance while Llama 70B shows 90%, and models distinguish factual context (deferred to) from advisory recommendations (overridden). Third, full-game evidence confirms inter-agent conventions (+128% over baseline, p=0.003) outperform all single-agent interventions, and individual belief-graph components must be combined to produce gains. Fourth, preliminary scaling analysis (N=10/cell, exploratory) suggests graph depth has diminishing returns: shallow graphs provide the best cost-benefit ratio, while deeper ToM graphs appear harmful at larger player counts (-1.5 pts at 5-player, p=0.029).
Planning Beyond Text: Graph-based Reasoning for Complex Narrative Generation
While LLMs demonstrate remarkable fluency in narrative generation, existing methods struggle to maintain global narrative coherence, contextual logical consistency, and smooth character development, often producing monotonous scripts with structural fractures. To this end, we introduce PLOTTER, a framework that performs narrative planning on structural graph representations instead of the direct sequential text representations used in existing work. Specifically, PLOTTER executes the Evaluate-Plan-Revise cycle on the event graph and character graph. By diagnosing and repairing issues of the graph topology under rigorous logical constraints, the model optimizes the causality and narrative skeleton before complete context generation. Experiments demonstrate that PLOTTER significantly outperforms representative baselines across diverse narrative scenarios. These findings verify that planning narratives on structural graph representations-rather than directly on text-is crucial to enhance the long context reasoning of LLMs in complex narrative generation.
DW-Bench: Benchmarking LLMs on Data Warehouse Graph Topology Reasoning
This paper introduces DW-Bench, a new benchmark that evaluates large language models (LLMs) on graph-topology reasoning over data warehouse schemas, explicitly integrating both foreign-key (FK) and data-lineage edges. The benchmark comprises 1,046 automatically generated, verifiably correct questions across five schemas. Experiments show that tool-augmented methods substantially outperform static approaches but plateau on hard compositional subtypes.
GraphDC: A Divide-and-Conquer Multi-Agent System for Scalable Graph Algorithm Reasoning
Large Language Models (LLMs) have demonstrated strong potential for many mathematical problems. However, their performance on graph algorithmic tasks is still unsatisfying, since graphs are naturally more complex in topology and often require systematic multi-step reasoning, especially on larger graphs. Motivated by this gap, we propose GraphDC, a Divide-and-Conquer multi-agent framework for scalable graph algorithm reasoning. Specifically, inspired by Divide-and-Conquer design, GraphDC decomposes an input graph into smaller subgraphs, assigns each subgraph to a specialized agent for local reasoning, and uses a master agent to integrate the local outputs with inter-subgraph information to produce the final solution. This hierarchical design reduces the reasoning burden on individual agents, alleviates computational bottlenecks, and improves robustness on large graph instances. Extensive experiments show that GraphDC consistently outperforms existing methods on graph algorithm reasoning across diverse tasks and scales, especially on larger instances where direct end-to-end reasoning is less reliable.
Navigating Taxonomic Expansions of Entity Sets Driven by Knowledge Bases
Recognizing similarities among entities is central to both human cognition and computational intelligence. Within this broader landscape, Entity Set Expansion is one prominent task aimed at taking an initial set of (tuples of) entities and identifying additional ones that share relevant semantic properties with the former, potentially repeating the process to form increasingly broader sets. However, this
linear'' approach does not unveil the richer taxonomic'' structures present in knowledge resources. A recent logic-based framework introduces the notion of an expansion graph: a rooted directed acyclic graph where each node represents a semantic generalization labeled by a logical formula, and edges encode strict semantic inclusion. This structure supports taxonomic expansions of entity sets driven by knowledge bases. Yet, the potentially large size of such graphs may make full materialization impractical in real-world scenarios. To overcome this, we formalize reasoning tasks that check whether two tuples belong to comparable, incomparable, or the same nodes in the graph. Our results show that these tasks are intractable in general, that they remain intractable when the number of input tuples is bounded, and that they become solvable in polynomial time when the descriptions of the entities are small as well. The bounds we establish are tight. This enables local, incremental navigation of expansion graphs, supporting practical applications without requiring full graph construction.CoSPlan: Corrective Sequential Planning via Scene Graph Incremental Updates
Vision Language Models (VLMs) have shown promising planning capabilities, yet their success remains confined to the text domain, leaving visual decision-making relatively underexplored. Addressing this gap, we introduce Corrective Sequence Planning (CoSPlan) benchmark, where VLMs must plan a sequence of visual actions from an initial scene to a target scene. CoSPlan evaluates models on their ability to imagine and execute a coherent set of visual steps required to reach the goal (Step Completion). To prevent any shortcuts that simply describe the final scene, we introduce an erroneous action in decision-making, which must be detected (Error Detection) and corrected to reach the goal, enabling a deeper understanding of the task. CoSPlan spans across 4 tasks: maze navigation, block re-arrangement, image reconstruction, and object re-organization. Despite using advanced reasoning strategies such as Chain-of-Thought and Scene Graphs, VLMs struggle on CoSPlan, while still showing promising performance in the text domain. Addressing this, we propose Scene Graph Incremental updates (SGI), a novel training-free method to transform images into `textual' scene graphs, enabling step-by-step reasoning through iterative scene graph refinement. SGI yields an average of ~4.4% improvement on CoSPlan w/ generalization on PlanBench and VQA. Link for solving puzzles on the project page.
GraphPilot: Grounded Scene Graph Conditioning for Language-Based Autonomous Driving
Vision-language models have recently emerged as promising planners for autonomous driving, where success hinges on topology-aware reasoning over spatial structure and dynamic interactions from multimodal input. However, existing models are typically trained without supervision that explicitly encodes these relational dependencies, limiting their ability to infer how agents and other traffic entities influence one another from raw sensor data. In this work, we bridge this gap with a novel model-agnostic method that conditions language-based driving models on structured relational context in the form of traffic scene graphs. We serialize scene graphs at various abstraction levels and formats, and incorporate them into models via structured prompt templates, enabling systematic analysis of when and how relational supervision is most beneficial and computationally efficient. Extensive evaluations on the LangAuto and Bench2Drive benchmarks show that scene graph conditioning yields large and persistent improvements. We observe a substantial performance increase in the Driving Score of our proposed approach versus competitive LMDrive, BEVDriver, and SimLingo baselines. These results indicate that diverse architectures can effectively internalize and ground relational priors through scene graph-conditioned training, even without requiring scene graph input at test-time. Code, fine-tuned models, and our scene graph dataset are publicly available at https://github.com/iis-esslingen/GraphPilot.
Fine-Grained Instruction-Guided Graph Reasoning for Vision-and-Language Navigation
Vision and Language Navigation (VLN) requires an embodied agent to traverse complex environments by following natural language instructions, demanding accurate alignment between visual observations and linguistic guidance. To address these challenges, we propose a fine grained instruction guided graph reasoning framework (FIGR) that enhances both spatial representation and instruction understanding during navigation. Specifically, an observation graph interaction mechanism is introduced to disentangle angular and visual cues while strengthening directed edge representations through geometric embedding, enabling more reliable spatial reasoning within the navigation graph. The key detail guidance module is implemented as Adaptive Open Vocabulary Guidance (AOVG), where a contextual role parser dynamically identifies location, object, spatial relation, and other contextual cues. This design avoids exact string matching and supports previously unseen entities and compositional expressions. For multilingual instructions, a Multilingual Semantic Adapter (MSA) maps language-specific representations into a shared navigation-semantic space. By jointly integrating structured graph reasoning with instruction critical semantic cues, the proposed approach significantly improves the agent ability to follow complex navigation instructions. On the validation-unseen splits, FIGR achieves 67 SPL on R2R and 64.8 sDTW on RxR, exceeding SPENav by 1 percentage point in SPL and PRET by 2.4 points in sDTW, respectively.