Humanoid Robot Fall Recovery
Latest papers
13 papers2 papers in the last four weeks, with none the four weeks before. 0.0% of all new papers.
Deploying humanoid task policies requires reliable runtime monitors that anticipate unrecoverable falls in time to trigger a fallback. We formulate this task as learning the stochastic, finite-horizon recoverability envelope of a given fallback policy. Synthesizing this monitor is challenging: existing methods assume training data naturally covers the recoverability envelope, yet acquiring such data remains a major bottleneck for contact-rich systems. Consequently, they recover only a fraction of the true envelope, leaving them prone to optimistic hallucinations for out-of-distribution (OOD) inputs. We resolve this via a unified framework that iterates between value learning and active exploration. Data exploration is reframed as a reach-avoid problem, where an uncertainty-guided explorer systematically uncovers unseen states while avoiding confidently unrecoverable regions. This loop is further supported by a combined Temporal Difference and Monte Carlo objective for accurate in-distribution value prediction and reliable uncertainty estimation. By explicitly treating the remaining high-uncertainty regions as unrecoverable, the monitor mitigates optimistic OOD hallucinations. Evaluated on stochastic benchmarks and a 29-DoF Unitree G1 humanoid, our approach drastically improves monitor coverage and accuracy and successfully transfers zero-shot to real-world hardware.
Test-Time Motion Steering for Perceptive Humanoid Fall Recovery
Humanoid fall recovery requires selecting a motion that suits both the surrounding scene and the task. The same fallen pose can admit several ways to stand, with different routes, support transitions, and final headings. Yet reliable recovery alone does not provide control over which of these alternatives the robot executes. Steering this choice requires anticipating the physical consequences of a requested movement. We present RISE, an approach to perceptive humanoid recovery that lets task objectives steer how the robot returns to standing at inference time. It builds on two insights: diverse recoveries can be composed from shared movements, and anticipating how these movements unfold allows recovery to be steered toward a task objective. We learn a recovery vocabulary that connects intended movements to motor actions through sensory feedback. A visual diffusion planner learns from executions of this vocabulary to predict motion intent as future body states. Task costs guide this prediction toward a desired heading, rise speed, or path. The planner then generates motion latents conditioned on the steered intent, allowing the requested movement to shape its execution. Simulation experiments demonstrate diverse recoveries, terrain adaptation, and test-time steering without retraining, complemented by real-world demonstrations on a Unitree G1. Project page: https://osheraz.github.io/RISE/
KungfuAthleteBot: learning high-dynamic humanoid motion from video with unified robust recovery
Video is an abundant, inexpensive source of human motion data that is rich in extreme athletic behaviors. Making it usable for humanoid robots, however, is not a matter of simply retargeting a reconstructed trajectory: video-derived motion is physically inconsistent, devoid of actuation information, and says nothing about failure or recovery. We present KungfuAthleteBot (KAB), a framework that treats learning high-dynamic motion from video as the central problem and resolves each of these three failure modes in turn. (C1) We build the KungfuAthlete dataset from videos of national-level martial artists and introduce a physics-guided parabolic trajectory correction that removes height floating, ground penetration, and high-frequency jitter from reconstructed aerial and landing phases. (C2) Because video carries no force information, strict tracking of a reconstructed trajectory is dynamically infeasible, and error-driven initialization keeps re-launching the policy from infeasible aerial poses. We introduce physics-driven pseudo-low-kinetic-energy (LKE) sampling, our central mechanism for making such references learnable: it biases initialization towards dynamically feasible states, letting the policy discover feasible actuation patterns instead of imitating infeasible ones. (C3) Finally, we introduce a direct training paradigm in which disturbance rejection and fall recovery are learned inside the same policy that tracks the video motion, requiring no recovery reference data and no manual mode switching. On a humanoid robot, KAB learns dynamic skills from video and recovers from arbitrary falls in about 0.7 s, the fastest reported recovery for a unified policy. Ablations on the unified policy confirm the necessity of its components, supporting the view that repairing and compensating video data, rather than only collecting more of it, is what unlocks high-dynamic humanoid skills.
Reactive Humanoid Multi-Contact Using Learned Stability Models
We present a planning and control approach to reactively use hand contacts to stabilize a humanoid in low stability scenarios, where only using feet contacts may result in a fall. Candidate contacts are sampled within the robot's reachable workspace, and a preview is computed by rolling out the centroidal dynamics through pre-impact, impact and post-impact phases. Sampled points are scored based on the Center of Pressure (CoP) control authority at the post-impact phase. Central to our approach is a learned model of the robot's CoP region during post-impact, which enables rapid evaluation of candidate contact points compared to traditional optimization-based methods. The presented planner has two stages: the first selects an optimal bracing region and the second computes an optimal bracing point within the region. Our simulation results demonstrate an average increase in impulse resilience of 89% over recovery without hand contacts and 17% over a naive planning strategy (closest reachable region). We validate our framework on hardware, performing push tests while standing and walking. The standing trials show an average 43% reduction in stabilization time compared to naive hand placement and the walking trials demonstrate a 18% reduction compared to baseline recovery (without hand contacts).
Demonstration-Guided Humanoid Stand-Up on an Emulated Deformable Surface
This paper presents a reference-guided reinforcement learning framework to generate stand-up motion for a 29-DOF Unitree G1 humanoid on deformable soft ground, using a human demonstration recorded on hard ground. The terrain compliance is modelled using solref and solimp parameters from MuJoCo's rigid body soft-contact model. The rewards consists of (i) reference motion tracking through residual joint-position control and (ii) explicit recovery objectives such as pelvis height, torso uprightness, and the final posture. First, the policy is trained with the specified rewards considering hard ground. Next, the terrain stiffness is lowered by updating solref and the nominal surface penetration zone is expanded using solimp. Subsequent training enables the policy to adapt to the delayed support force generation due to significant surface penetration during contact-intensive phases while preserving the original demonstration pattern. The learned policy successfully completes the fallen-to-standing task in simulation, reaching the targeted pelvis height and uprightness, with a maximum contact penetration of approximately 40 mm during the process. The proposed method is demonstrated on two stand-up sequences and successfully achieves the final recovery objective on both hard and soft ground. Ablation studies show that reference tracking alone is insufficient for successful stand-up, and that explicit recovery rewards are essential.
StableMimic: Smooth Human-Like Recovery for Humanoid Motion Tracking - Learning Beyond the Tracking Distribution for Structured Post-Fall Behavior
Humanoid motion trackers perform reliably within learned tracking distributions, but falls can move the robot into low-height, contact-rich states from which an advancing command is temporarily unreachable. Tracking-only policies may chase infeasible references, producing rapid, large-amplitude limb corrections that increase risk to the robot and its surroundings. We present StableMimic, a unified tracker trained beyond the nominal tracking distribution. Perturbed resets around multiple human get-up references expose prone, supine, off-balance, and intermediate ground-contact states, shaping structured recovery that returns the robot to the trackable region. Because tracking and recovery occupy markedly different state--action distributions, StableMimic uses dedicated experts for each regime and a proprioceptive gate that continuously blends their actions. A hidden successor-state objective teaches human-reference-shaped recovery without exposing reference identity or phase to the deployed Actor; deployment requires no get-up reference, recovery command, trajectory retrieval, or external policy switch. On the complete retargeted LAFAN1 dance subset, StableMimic achieves the lowest errors on all four tracking metrics among five methods. Across 100 matched push-to-fall trials per method, it recovers in 100/100 and attains the lowest values on six of seven post-fall motion and load measures, supporting improved interaction safety under this protocol. Real Unitree G1 dance and standing-reference deployments qualitatively demonstrate bounded limb motion, autonomous recovery, and command resumption.
Stubborn: A Streamlined and Unified Reinforcement Learning Framework for Robust Motion Tracking and Fall Recovery for Humanoids
Recent reinforcement learning approaches have shown great promise in improving humanoid motion tracking performance and achieving fall recovery under disturbances. However, most existing works treat motion tracking and fall recovery as different tasks and require multi-stage training with specialized recovery rewards and/or separate recovery policies. Moreover, existing reinforcement learning-based methods often terminate training episodes immediately after severe tracking failures, limiting recovery-oriented exploration in unstable or fallen states. To address the above issues, we propose Stubborn, a streamlined and unified reinforcement learning framework to achieve robust humanoid motion tracking and fall recovery. Specifically, Stubborn uses an asymmetric Actor-Critic architecture and consists of three major components. First, a yaw-aligned tracking representation is adopted to reduce sensitivity to global drift and heading disturbances while preserving gravity-related balance information. Second, we introduce a Bernoulli-based probabilistic termination mechanism that enables the policy to encourage exploration of fall-recovery behaviors under varying failure modes. Third, we propose a probabilistic termination and tracking-error-driven strategy that dynamically reshapes the sampling distribution based on tracking performance, increasing the training efficiency for difficult motion segments and unstable states. Extensive comparisons with SOTA methods and ablation studies show that Stubborn achieved competitive performance, and the proposed probabilistic termination mechanism and adaptive sampling strategy contributed to the performance and robustness gains. For real-world demonstrations, please refer to https://aislab-sustech.github.io/Stubborn/.
CG-MuTra: Continuously-Gated Multi-Terrain Adaptive Recovery for Unified Humanoid Fall Recovery and Locomotion
Falling is an inherent risk for humanoid robots operating in unstructured environments. Existing reinforcement learning methods that leverage expert motion priors are predominantly trained on flat-ground fall-recovery tasks and typically rely on hard switching between separate recovery and locomotion controllers. As a result, such policies struggle to achieve smooth and robust recovery behaviors when deployed on complex terrains such as slopes and gravel. This paper presents CG-MuTra, a unified continuously-gated multi-scale discriminator framework for multi-terrain adaptive fall recovery. CG-MuTra introduces a proprioceptively-derived continuous gate that softly blends three discriminators operating at different temporal horizons: frame-level stability (, ), temporal smoothness (, ), and gait periodicity (, ). This design enables seamless recovery-to-locomotion transitions without explicit mode switching. Furthermore, we propose a Terrain-Pose Risk Coupling Sampler (TPRCS) that explicitly couples dangerous edge initial poses with terrain dynamics during training, forming a closed-loop synergy with the terrain-privileged shaping term . We validate CG-MuTra on a Unitree G1 humanoid across grass, slopes (--), and gravel in both simulation and hardware. Experimental results demonstrate that CG-MuTra achieves smooth, highly robust fall recovery and locomotion transitions across multiple terrains while maintaining a single deployable policy.
Unified Walking, Running, and Recovery for Humanoids via State-Dependent Adversarial Motion Priors
We propose a unified reinforcement learning framework that enables a single policy to perform walking, running, and fall recovery on the Unitree G1 humanoid robot, validated on physical hardware without any explicit mode-switching command at deployment. The framework extends Adversarial Motion Priors (AMP) by replacing the conventional global reference distribution with a state-dependent gate that routes each training transition to one of two discriminators: a dedicated recovery discriminator and a velocity-conditioned locomotion discriminator that jointly covers walking and running. The gate is defined by a single fixed threshold on projected gravity: the recovery discriminator is activated when body tilt exceeds approximately from vertical (); otherwise the locomotion discriminator is used, with the normalized commanded velocity serving as a condition that selects the appropriate reference trajectory between walk and run clips. Only three LAFAN1 reference clips are required to regularize the complete behavior set. At deployment, a single frozen ONNX policy executes at 50,Hz with no runtime mode logic; hardware experiments demonstrate successful recovery from both prone and supine falls and smooth walk-to-run transitions under the same controller.
RecoverFormer: End-to-End Contact-Aware Recovery for Humanoid Robots
Humanoid robots operating in unstructured environments must recover from unexpected disturbances-a capability that remains challenging for end-to-end control policies. We present RECOVERFORMER, a fully end-to-end humanoid recovery policy that learns when and how to switch among recovery behaviors-including compensatory stepping, hand-environment contact, and center-of-mass reshaping-while maintaining robust performance under model mismatch. The architecture combines a causal transformer over a 50-step observation history with two novel heads: a latent recovery mode that enables smooth transitions among distinct recovery strategies, and a contact affordance head that predicts which environmental surfaces (walls, railings, table edges) are beneficial for stabilization. We evaluate RECOVERFORMER on the Unitree G1 humanoid in MuJoCo. Trained only on open floor, RECOVERFORMER transfers zero shot to walled environments, achieving 100% recovery success across 100-300 N pushes and across wall distances from 0.25-1.4m. Under zero-shot dynamics mismatch, RECOVERFORMER reaches 75.5% at plus +25% mass, 89% under 30 ms latency, 91.5% at low friction, and 99% under compound friction, latency and mass perturbation. The learned latent modes specialize across force regimes without mode-level supervision, validated by t-SNE analysis of 300 episodes. Taken together, these results show that a single end-to-end policy can deliver multi-modal, contact aware humanoid recovery that generalizes across perturbation magnitude, contact geometry, and dynamics shift.
Embedding Classical Balance Control Principles in Reinforcement Learning for Humanoid Recovery
Humanoid robots remain vulnerable to falls and unrecoverable failure states, limiting their practical utility in unstructured environments. While reinforcement learning has demonstrated stand-up behaviors, existing approaches treat recovery as a pure task-reward problem without an explicit representation of the balance state. We present a unified RL policy that addresses this limitation by embedding classical balance metrics: capture point, center-of-mass state, and centroidal momentum, as privileged critic inputs and shaping rewards directly around these quantities during training, while the actor relies solely on proprioception for zero-shot hardware transfer. Without reference trajectories or scripted contacts, a single policy spans the full recovery spectrum: ankle and hip strategies for small disturbances, corrective stepping under large pushes, and compliant falling with multi-contact stand-up using the hands, elbows, and knees. Trained on the Unitree H1-2 in Isaac Lab, the policy achieves a 93.4% recovery rate across randomized initial poses and unscripted fall configurations. An ablation study shows that removing the balance-informed structure causes stand-up learning to fail entirely, confirming that these metrics provide a meaningful learning signal rather than incidental structure. Sim-to-sim transfer to MuJoCo and preliminary hardware experiments further demonstrate cross-environment generalization. These results show that embedding interpretable balance structure into the learning framework substantially reduces time spent in failure states and broadens the envelope of autonomous recovery.
Unified Perceptive Fall Safety for Humanoids
Reliable fall recovery is critical for humanoids operating in cluttered environments. Unlike quadrupeds or wheeled robots, humanoids undergo high-energy impacts, complex whole-body contact, and large viewpoint changes during falls, making recovery essential. Prior work treats fall safety as separate problems (avoidance, impact mitigation, stand-up) or learns end-to-end policies without vision, typically on flat terrain. More fundamentally, it couples pose, dynamics, and terrain into a single data space, requiring exhaustive coverage and limiting generalization. We present a unified visually grounded fall-safety approach spanning all phases of recovery. It builds on two insights: (1) human fall-recovery poses are structured and transferable across terrains via alignment, and (2) effective recovery depends on interpreting the recovery goal in relation to the surrounding terrain. We train a privileged teacher using sparse human demonstrations and simulated terrains, and distill it into a deployable student that relies on egocentric depth and proprioception. The student predicts a goal-in-context latent representing the recovery target in relation to its surroundings, guiding coordinated whole-body reactions. Experiments in simulation and on a Unitree G1 demonstrate robust zero-shot fall safety across diverse terrains. Project page: https://vigor2026.github.io/.
KungfuAthleteBot: Learning High-Dynamic Motion from Videos with Unified Robust Recovery
Learning highly dynamic motions from video provides a scalable alternative to expensive data collection for humanoid robots, yet it is challenged by height floating, missing kinematic and force information, and limited robustness. We present KungfuAthleteBot (KAB), a unified framework that systematically addresses these issues. We first build a high-dynamic motion dataset in collaboration with professional martial artists, alleviating data scarcity while improving motion quality. To eliminate height drift and global jitter during both aerial and landing phases, we introduce a physics-guided parabolic trajectory correction that enforces physical plausibility. To bridge the discrepancy between human and robot actuation in highly dynamic behaviors, we design a three-stage curriculum that progressively enables stable acquisition of such motions. In addition, we propose a direct, teacher-free training paradigm that jointly learns disturbance rejection and fall recovery within a single policy. To the best of our knowledge, KAB achieves the fastest recovery time reported for a unified policy (s). Experiments on a real humanoid robot demonstrate successful learning of highly dynamic motions from video and strong robustness, including rapid recovery under severe disturbances.