Image Inpainting

Momentum

8 papers in the last four weeks, down 20% on the four weeks before. 0.1% of all new papers.

Jul 13Week of Sep 28

Latest papers 60

Jul 2, 2026cs.CV

SE-UNet: Singular Equivariant Imaging for Real-World Constrained Generation

While diffusion models have revolutionized image synthesis, their application to real-world inverse problems is often hampered by the need for massive datasets and the difficulty of imposing strict physical constraints. In this work, we introduce \textbf{SE-UNet} (Singular Equivariant UNet), a framework designed to solve ill-posed imaging tasks without extensive pre-training. By treating generation as an optimization problem constrained by geometric equivariance (D4D_4 group) and singular value gating, SE-UNet effectively standardizes the solution space. We demonstrate that these strong inductive biases allow for state-of-the-art zero-shot inpainting results (80% missing pixels) on CIFAR-10. Our method surpasses Deep Image Prior (DIP) baselines by over 4 dB in PSNR and exhibits a characteristic "singular snap" convergence -- rapidly locking into the signal manifold. SE-UNet thus offers a data-efficient pathway for constrained generation, aligning with the ReALM-GEN goal of bridging theoretical priors with practical deployment.
Jul 1, 2026cs.CV

Restore3D: Breathing Life into Broken Objects with Shape and Texture Restoration

Restoring incomplete or damaged 3D objects is crucial for cultural heritage preservation, occluded object reconstruction, and artistic design. Existing methods primarily focus on geometric completion, often neglecting texture restoration and struggling with relatively complex and diverse objects. We introduce Restore3D, a novel framework that simultaneously restores both the shape and texture of broken objects using multi-view images. To address limited training data, we develop an automated data generation pipeline that synthesizes paired incomplete-complete samples from large-scale 3D datasets. Central to Restore3D is a multi-view model, enhanced by a carefully designed Mask Self-Perceiver module with a Depth-Aware Mask Rectifier. The rectified masks learned by the self-perceiver guide an image integration and enhancement phase, helping retain observed shape and texture patterns while refining the generated regions and mitigating the low-resolution limitations of the base model, yielding high-resolution, semantically coherent, and view-consistent multi-view images. A coarse-to-fine reconstruction strategy is then employed to recover detailed textured 3D meshes from refined multi-view images. Experiments on synthetic and real broken-object benchmarks show that Restore3D improves multi-view restoration quality and textured-mesh reconstruction over representative inpainting, completion, and reconstruction baselines in the evaluated settings. Project Page: restore3dx.github.io
Jun 26, 2026eess.IV

Envisage: Diffusion-Based Rhinoplasty Goal Visualization with Mask-Decomposed Evaluation

Localized generative editing needs localized evaluation: full-image identity metrics are structurally confounded under hard-composited edits. We present Envisage, a FLUX.1-Fill inpainting reference pipeline for rhinoplasty goal visualization from a single frontal photograph. The pipeline combines 8 rhinoplasty clinical presets (the released framework also includes 8 blepharoplasty and 8 rhytidectomy presets), MediaPipe masks, and hard-mask compositing. The composite preserves outside-mask pixels by construction, so full-face identity scores are dominated by copied pixels rather than by the diffusion backbone. Because full-face identity metrics cannot grade localized edits, we introduce SurgicalScore, a mask-decomposed 0-1 protocol scoring edit direction, edit magnitude, masked LPIPS, realism, and outside-mask preservation; SS_raw assigns 0.919 [0.918, 0.920] to a perfect-predictor control , anchoring the ceiling. On N=211, the paired ArcFace gain (output-to-GT minus input-to-GT) is negative for all methods (Envisage -0.048 smallest, vs. ICEdit -0.139, Kontext -0.242, InstructPix2Pix -0.294; p < 1e-4), with external validation on a 457-pair ASPS/PCA corpus showing a larger negative gap. With SurgicalScore, Envisage achieves the highest score (0.599 [0.579, 0.619]) and leads on both metrics, but the all-negative ArcFace gap shows that full-face identity is poorly aligned with localized surgical accuracy under hard compositing. A 5-seed GT-oracle (an upper bound, not a deployable result) reduces the residual ArcFace gap by 73% (-0.054 to -0.015), with positive output-to-GT gain on 33.9% of cases, indicating candidate-space headroom for a learned ranker. For localized edits, progress should be measured with edit-region fidelity rather than full-face identity metrics. We release Envisage, SurgicalScore, preset definitions, and matched split manifests.
Jun 26, 2026cs.CV

OSOR: One-Step Diffusion Inpainting for Effect-Aware Object Removal

Real-world object removal is challenging due to two key difficulties: the target object's non-local effects, such as shadows and reflections, which are difficult to model, and the fact that user-provided masks are often inaccurate or incomplete. With billions of parameters and tens of denoising steps, diffusion-based models achieve strong removal performance at the expense of substantial computational cost, limiting their use in interactive applications and on edge devices. To address these challenges, we present OSOR (One-Step Object Removal), which simultaneously achieves efficient, effect-aware, and mask-robust object removal. Concretely, OSOR introduces: (1) an occupancy-guided discriminator for precise boundary supervision, enabling stable single-step diffusion training; (2) an alpha head that leverages knowledge from pretrained diffusion models to predict appropriate removal regions with minimal overhead, thereby handling imperfect masks; and (3) a semantic-anchored verification pipeline (SAVP) that filters noisy instruction-based triplets to produce effect-aware supervision at scale. Using SAVP, we curate CORNE, which contains 280K verified removal pairs, and further annotate AnimeEraseBench and TextEraseBench to evaluate performance on more complex removal tasks. Experiments show that OSOR surpasses strong multi-step diffusion baselines in perceptual quality while achieving 4×4\times to 30×30\times faster inference.
Jun 25, 2026cs.CV

CoIn: Comprehensive 2D-3D Inpainting with Gaussian Splatting Guidance

3D scene inpainting is essential for reconstructing areas corrupted by occlusions or limited viewpoints. While recent methods leverage Gaussian Splatting (GS) for efficient 3D editing, they often depend on precise multi-view segmentation masks and are inherently constrained to object removal tasks. We propose CoIn, a novel framework that bridges 2D inpainting models and 3DGS through a multi-stage consistency pipeline. Our approach first generates initial inpainted images using a diffusion model, enabling the use of arbitrary-shaped masks and diverse tasks like object insertion. We then introduce Reference Adaptive GS with Feature Attention to reconstruct a coarse 3D scene by adaptively weighing towards a reference view (2D -> 3D). This 3D representation provides geometric guidance to the diffusion process via GS-based Reference Feature Warping, ensuring multi-view consistency (3D -> 2D). Finally, a Texture-Enhancing Discriminator refines the 3D scene to achieve high photometric realism (2D -> 3D). Experiments show that CoIn, effectively leveraging bidirectional information flow, achieves state-of-the-art performance and effectively handles both object removal and object insertion with flexible mask input.
Jun 25, 2026cs.CV

DeLux: Cross-Modal Local Artifact Restoration in Video Using Neuromorphic Data

Conventional RGB cameras suffer from lighting artifacts such as flare, glare, flicker, and overexposure, leading to irrecoverable information loss that necessitates computational restoration. However, existing approaches treat these problems in isolation, failing to recover structural details completely obscured by complex spatially discrete image degradations. In this paper, we propose a novel cross-modal restoration paradigm and present DeLux, a modular proof-of-concept pipeline that leverages neuromorphic event streams as a structural prior to guide the targeted detection and inpainting of lighting artifacts in RGB video. Validation on synthetic benchmarks and real-world automotive footage demonstrates that DeLux effectively suppresses local artifacts and restores affected regions. The proposed approach outperforms existing RGB-only baselines and event-guided HDR models, achieving an average MS-SSIM of over 0.99 across all artifact types and demonstrating up to an 88% reduction in artifact severity in real-world automotive footage. The synthetic artifact generation tools and curated real-world evaluation datasets are made publicly available to foster future research on cross-modal restoration.
Jun 17, 2026cs.CV

Moebius: 0.2B Lightweight Image Inpainting Framework with 10B-Level Performance

While 10B-level industrial foundation models have pushed the boundaries of image inpainting, their prohibitive computational costs severely hinder practical deployment. Constructing a highly optimized task-specific specialist offers a promising solution; however, extreme structural compression inevitably triggers a severe representation bottleneck. To conquer this, we propose Moebius, a highly efficient lightweight inpainting framework. We systematically reconstruct the diffusion backbone by introducing the Local-λλ Mix Interaction (LλMILλMI) block. Comprising Local-λλ and Interactive-λλ modules, it elegantly summarizes spatial contexts and global semantic priors into fixed-size linear matrices, preserving complex latent interactions while drastically shedding parameters. Furthermore, to unlock the full representational capacity of this highly compact architecture, we synergistically pair it with an adaptive multi-granularity distillation strategy. Operating strictly within the latent space to avoid expensive pixel-space decoding, this strategy dynamically balances multiple gradient-based losses to achieve high-fidelity alignment. Extensive experiments across natural and portrait benchmarks demonstrate that this optimal synergy enables Moebius to rival or even surpass the generation quality of the 10B-level industrial generalist FLUX.1-Fill-Dev. Remarkably, Moebius achieves this using less than 2% of the parameters (0.22B vs. 11.9B) while delivering a >15×>15\times acceleration in total inference time, setting a new efficiency standard for high-fidelity inpainting. Project page at https://hustvl.github.io/Moebius.
Jun 8, 2026cs.CV

An Improved Generative Adversarial Network for Micro-Resistivity Imaging Logging Restoration

An improved GAN-based imaging logging image restoration method is presented in this paper for solving the problem of partially missing micro-resistivity imaging logging images. The method uses FCN as the generative network infrastructure and adds a depth-separable convolutional residual block to learn and retain more effective pixel and semantic information; an Inception module is added to increase the multi-scale perceptual field of the network and reduce the number of parameters in the network; and a multi-scale feature extraction module and a spatial attention residual block are added to combine the channel attention. The multi-scale module adds a multi-scale feature extraction module and a spatial attention residual block, which combine the channel attention mechanism and the residual block to achieve multi-scale feature extraction. The global discriminative network and the local discriminative network are designed to gradually improve the content and semantic structure coherence between the restored parts and the whole image by playing off each other and the generative network. According to the experimental results, the average structural similarity measure of the five sets of imaged logging images with different sizes of missing regions in the test set is 0.903, which is an improvement of about 0.3 compared with other similar methods. It is shown that the method in this study can be used for the restoration of micro-resistivity imaging log images with good improvement in semantic structural coherence and texture details, thus providing a new deep learning method to ensure the smooth advancement of the subsequent interpretation of micro-resistivity imaging log images.
Jun 8, 2026cs.CV

Echo-DM: Ultrasound Marker Removal via Conditional Latent Diffusion and Region-Aware Fusion

Clinical ultrasound images often contain artificial markers, such as measurement calipers and text, to assist diagnostic interpretation and comparison. However, these markers can introduce shortcut bias in downstream automated analysis, encouraging deep learning models to rely on marker-related cues rather than clinically meaningful anatomy. Existing marker removal methods are either mask-dependent and vulnerable to error propagation, or mask-free deterministic restorers that may over-smooth ultrasound texture and perturb unaffected background regions. To address these challenges, we present Echo-DM, a framework for ultrasound marker removal via conditional latent diffusion and region-aware fusion. Echo-DM follows a common encoder-diffusion-decoder pipeline, where a DiT-based conditional latent diffusion network performs global restoration and a region-aware fusion module enforces preservation-aware image-space refinement under end-to-end mask-free inference. Building on this fixed core design, we further instantiate Echo-DM-V and Echo-DM-R with VAE-based and RAE-based latent modules, respectively, which demonstrates that the Echo-DM architecture is compatible with diverse latent-module instantiations. Extensive experiments on Echo-PAIR, a large-scale paired clinical ultrasound dataset, demonstrate superior marker removal and strong anatomical fidelity compared with representative two-stage baselines, while providing favorable quality--efficiency trade-offs across deployment settings. Data, code and models will be released at https://github.com/MiliLab/Echo-DM.
Jun 2, 2026cs.CV

Follow-Your-Preference++: Rethinking Preference Alignment for Image Inpainting

We study preference alignment for image inpainting. Rather than proposing yet another method, we revisit the problem from first principles and reassess its core challenges. We adopt the widely used direct preference optimization framework and construct preference training data with publicly available reward models. Our empirical study spans nine reward models, two benchmarks, and two baseline inpainting models that differ in architecture and generative mechanism. Our main findings are: (1) Most reward models provide valid signals for preference data construction, although some are unreliable as evaluators. (2) Across models and benchmarks, preference data exhibits consistent trends under both candidate and sample scaling. (3) Reward models display pronounced biases--particularly in brightness, composition, and color scheme--that make them prone to inducing reward hacking. (4) A simple ensemble of reward models mitigates such biases and yields robust, generalizable performance. {\color{rebuttal_blue}(5) Preference alignment is transferable to the object removal task, where the goal shifts from open-ended creative generation to coherent background completion. (6) Further analysis reveals that a calibrated ensemble method further mitigates hacking and improves robustness.} Without modifying model architectures or introducing additional datasets, our models substantially outperform prior state-of-the-art models on standard metrics, large vision-language model evaluations, and human assessments. Our code is available at: https://github.com/shenytzzz/Follow-Your-Preference.
May 29, 2026cs.CV

Benchmarking Single-Step Inpainting Methods for Multi-Object 3D Gaussian Splatting Scenes

The tasks of object removal and inpainting 3D Gaussian Splatting (3DGS) scenes face challenges such as 3D consistency across camera views. In comparing 2D inpainters and their suitability for the 3D domain, we find that reconstruction-based inpainters outperform generative diffusion models in 3D consistency. Integrating these 2D inpainters into different single-step methods for creating and finetuning 3DGS scenes, our results indicate that initializing the scene from scratch produces higher quality results than finetuning the existing scene. Using a state-of-the-art generative 2D inpainter, we create a straightforward baseline to underline the importance of object removal before inpainting in the 3D setting. Since 360° datasets rarely include real-world ground truths, and challenging occlusion scenarios are equally sparse, we introduce a novel multi-object scene with recorded ground truth data and many views with object occlusions.
May 20, 2026cs.CV

A Non-Reference Diffusion-Based Restoration Framework for Landsat 7 ETM+ SLC-off Imagery in Antarctica

Acquiring usable optical imagery in Antarctica is inherently challenging due to prolonged polar nights and frequent cloud cover. Landsat provides the longest and most continuous optical observations and constitutes one of the most important remote sensing data sources for Antarctic studies. However, the scan-line corrector (SLC) failure in 2003 resulted in approximately 22% missing pixels in Landsat 7 ETM+ SLC-off imagery, severely limiting its usability. Unlike many non-polar environments, Antarctic surfaces undergo rapid and substantial changes, which makes it difficult to obtain reliable reference imagery and reduces the applicability of conventional reference-based gap-filling methods. To address this challenge, we propose DiffGF, a non-reference diffusion-based framework for restoring Landsat 7 SLC-off imagery without requiring any external reference data. DiffGF adopts a two-stage design consisting of a latent-space diffusion process and a pixel-space refinement. A dedicated Antarctic dataset, SLCANT, is constructed for training and evaluation. Quantitative and qualitative results demonstrate that DiffGF restores Antarctic SLC-off imagery with high fidelity. Its practical value is further examined through a downstream crevasse segmentation application. The results suggest that DiffGF provides a useful approach for exploiting Landsat 7 SLC-off archives in Antarctica, enabling the extraction of valuable information from historical records and supporting related Antarctic studies.
May 17, 2026cs.CV

StyleText: A Large-Scale Dataset and Benchmark for Stylized Scene Text Inpainting

We present StyleText, a large-scale dataset and benchmark for localized scene-text inpainting with style preservation. StyleText contains 28,518 image-mask-prompt triplets grouped into 9,932 scene families, enabling controlled evaluation of text legibility and visual consistency under shared scene context. We construct the dataset with an automated pipeline that combines LLM prompt templating, Flux-based source generation with key-value (KV) cache injection, OCR-based semantic filtering, polygon mask extraction, and mask-conditioned FluxFill augmentation. We define a reproducible evaluation protocol using normalized OCR metrics (word accuracy and character error rate) and CLIP image-image similarity with explicit preprocessing. A FluxFill+LoRA baseline trained on StyleText improves OCR accuracy substantially over initialization while maintaining scene style consistency, establishing a strong reference point for future comparisons.
May 15, 2026cs.CV

Face inpainting with Identity Preserving Latent Diffusion Models

Face inpainting techniques recover missing or occluded facial regions in a visually realistic manner, but preserving the identity in the final output remains a fundamental challenge. Identity consistency is crucial for downstream applications such as face recognition, digital forensics, and human-computer interaction, where even subtle identity distortions can significantly degrade performance or trust. Although diffusion-based generative models have recently achieved remarkable progress in image inpainting, they often struggle to faithfully retain individual-specific facial characteristics. On the other hand, existing identity-aware methods typically rely on costly fine-tuning, auxiliary supervision, or exhibit limited robustness to diverse occlusions, poses, and facial variations. To address these limitations, we propose ID-ControlNet, an identity-preserving face inpainting framework built upon latent diffusion models. Based on ControlNet architecture, our approach conditions the diffusion process on facial identity embeddings extracted from a pretrained face recognition network. This design enables reconstruction of occluded facial regions while maintaining global facial coherence and identity fidelity. Furthermore, we introduce an identity consistency and triplet loss training strategy that explicitly enforces alignment between the generated face and the target identity representation. Extensive experiments on CelebA-HQ, FFHQ, and on a new E-Mask dataset demonstrate that ID-ControlNet significantly improves identity preservation over standard diffusion-based inpainting methods, achieving performance comparable to SOTA identity-aware approaches.
May 15, 2026cs.CV

AdaEraser: Training-Free Object Removal via Adaptive Attention Suppression

Object removal aims to eliminate specified objects from images while plausibly inpainting the affected regions with background content. Current training-free methods typically block attention to object regions within self-attention layers during the image generation process, leveraging surrounding background information to restore the image. However, indiscriminate suppression of self-attention in the vacated areas can degrade generation quality, as the model must simultaneously reconstruct background content in these regions. To solve this conflict, we propose AdaEraser, an adaptive framework that dynamically modulates attention based on the estimated presence of target object concepts. Through analysis of self-attention map evolution across denoising timesteps before and during removal, we develop a token-wise adaptive attention suppression strategy. This approach enables progressive perception of object removal throughout the denoising process, with the suppression strength in self-attention layers adjusted adaptively. Extensive experiments demonstrate that AdaEraser achieves superior performance in object removal, outperforming even training-based methods.
May 14, 2026cs.CV

ClickRemoval: An Interactive Open-Source Tool for Object Removal in Diffusion Models

Existing object removal tools often rely on manual masks or text prompts, making precise removal difficult for non-expert users in complex scenes and often leading to incomplete removal or unnatural background completion. To address this issue, we present ClickRemoval, an open-source interactive object removal tool built on pretrained Stable Diffusion models and driven solely by user clicks. Without additional training, hand-drawn masks, or text descriptions, ClickRemoval localizes target objects and restores the background through self-attention modulation during denoising. Experiments show that ClickRemoval achieves competitive results across quantitative metrics and user studies. We release a complete software package at https://github.com/zld-make/ClickRemoval under the Apache-2.0 license.
May 13, 2026cs.CV

Image AID via continuous-time reinforcement learning

We study image inpainting with generative diffusion models. Existing methods typically either train dedicated task-specific models, or adapt a pretrained diffusion model separately for each masked image at deployment. We introduce a middle-ground model, termed Amortized Inpainting with Diffusion (AID), which keeps a pretrained diffusion backbone fixed, trains a small reusable guidance module offline, and then reuses it across masked images without per-instance optimization. We formulate it as a deterministic guidance problem with a supervised terminal objective. To make this problem learnable in high dimensions, we derive an auxiliary Gaussian formulation and prove that solving this randomized problem recovers the optimal deterministic guidance field. This bridge yields a principled continuous-time actor--critic algorithm for learning the guidance module in a fully data-driven manner. Empirically, on AFHQv2 and FFHQ under the pixel EDM pipeline and on ImageNet under the latent EDM2 pipeline, AID consistently improves the quality--speed trade-off over strong fixed-backbone and amortized inpainting baselines across multiple mask types, while adding less than one percent trainable overhead.
May 9, 2026cs.CV

simpleposter: a simple baseline for product poster generation

Product poster generation poses distinct challenges beyond general poster design, requiring both faithful preservation of product appearance and precise control over dense, multi-line text layouts. Prior methods typically adopt inpainting frameworks augmented with auxiliary modules such as ControlNet and OCR encoders. However, these approaches introduce architectural complexity and computational overhead while still suffering from text errors and subject extension artifacts. We present SimplePoster, a simple yet effective inpainting-based framework that achieves faithful subject preservation and accurate, position-controllable text rendering without external controllers. Our approach builds on two observations: (1) full-parameter fine-tuning of the base model effectively suppresses subject extension, outperforming ControlNet-based alternatives; and (2) a zero-cost character-level position encoding enables geometry-aware text generation without dedicated layout modules. Experiments show that SimplePoster achieves a 98.7%98.7\% subject preservation rate, compared to 55.2%55.2\% for SeedEdit 3.0 and 85.3%85.3\% for PosterMaker, while also improving text rendering accuracy. Code, models, benchmark and a part of training data will be available at https://github.com/Alibaba-YuFeng/SIMPLEPOSTER
May 8, 2026cs.CV

BRIDGE: Background Routing and Isolated Discrete Gating for Coarse-Mask Local Editing

Coarse-mask local image editing asks a model to modify a user-indicated region while preserving the surrounding scene. In practice, however, rough masks often become unintended shape priors: instead of serving as flexible edit support, the mask can pull the generated object toward its accidental boundary. We study this failure as mask-shape bias and frame the task through a Two-Zone Constraint, where the background should remain stable while the editable region should follow the instruction without being forced to inherit the mask contour. BRIDGE addresses this setting by keeping masks outside the DiT backbone for support construction and blending, avoiding DiT-internal mask injection and copied control branches. It uses BridgePath generation, where a Main Path preserves background context and a Subject Path generates editable content from independent noise. Motivated by a diagnostic Qwen-Image experiment showing that positional embeddings and attention connectivity regulate which image context visual tokens reuse, BRIDGE introduces a learnable Discrete Geometric Gate for token-level positional-embedding routing. This gate lets subject tokens borrow background-anchored coordinates near fusion regions or keep subject-centric coordinates for geometric freedom. We evaluate BRIDGE on BRIDGE-Bench, MagicBrush, and ICE-Bench. On BRIDGE-Bench, BRIDGE improves Local SigLIP2-T from 0.262 with FLUX.1-Fill and 0.390 with ACE++ to 0.503, with parallel gains in local DINO and DreamSim. Zero-shot results on MagicBrush and ICE-Bench further indicate competitive alignment and source preservation beyond the curated benchmark, while the added routing module remains compact at 13.31M parameters compared with ControlNet-style copied branches.
May 4, 2026cs.CV

AlbumFill: Album-Guided Reasoning and Retrieval for Personalized Image Completion

Personalized image completion aims to restore occluded regions in personal photos while preserving identity and appearance. Existing methods either rely on generic inpainting models that often fail to maintain identity consistency, or assume that suitable reference images are explicitly provided. In practice, suitable references are often not explicitly provided, requiring the system to search for identity-consistent images within personal photo collections. We present AlbumFill, a training-free framework that retrieves identity-consistent references from personal albums for personalized completion. Given an occluded image and a personal album, a vision-language model infers missing semantic cues to guide composed image retrieval, and the retrieved references are used by reference-based completion models. To facilitate this task, we introduce a dataset containing 54K human-centric samples with associated album images. Experiments across multiple baselines demonstrate the difficulty of personalized completion and highlight the importance of identity-consistent reference retrieval. Project Page: https://liagm.github.io/AlbumFill/
May 2, 2026math.OC

Quaternion Nonlinear Transform-Induced Nuclear Norm for Low-Rank Tensor Completion

Tensor completion has emerged as a powerful framework for recovering missing data in multidimensional signals by exploiting low-rank tensor structures. Among existing approaches, linear transform-based tensor nuclear norm (TNN) methods have achieved considerable success by enforcing low-rankness on transformed frontal slices. However, the low-rank structure revealed by linear transforms remains inherently limited. To better capture intrinsic correlations, nonlinear transform-based TNN (NTTNN) models have been proposed, significantly enhancing low-rank representation through composite transforms. Despite their effectiveness, existing NTTNN methods are restricted to real-valued tensors and fail to model quaternion-valued data, which are essential for preserving inter-channel dependencies in color images and videos. Extending nonlinear TNN models to the quaternion domain is challenging due to the non-commutativity of quaternion multiplication and the complexity of quaternion singular value decomposition. To address the limitations encountered in prior works, we propose a quaternion nonlinear transform-induced tensor nuclear norm (QNTTNN) via a real embedding of quaternions, enabling tractable nuclear norm definitions and efficient optimization. Building upon QNTTNN, we formulate a quaternion tensor completion model and develop a proximal alternating minimization algorithm with rigorous convergence guarantees. Extensive experiments on benchmark color video inpainting datasets validate the superior performance of the proposed method over existing approaches.
May 1, 2026cs.CV

InpaintSLat: Inpainting Structured 3D Latents via Initial Noise Optimization

We present a training-free approach for controllable 3D inpainting based on initial noise optimization. In the structured 3D latent diffusion framework, we observe that the underlying geometric structure is established during the early stages of the diffusion process and exhibits high sensitivity to the initial noise. Such characteristics compromise stability in tasks like inpainting and editing, where the model must ensure strict alignment with the existing context while synthesizing a new structure. In this paper, we introduce a strategy to optimize the initial noise within the structured 3D latent diffusion framework, ensuring high-fidelity 3D inpainting. Specifically, we update the initial noise by leveraging a backpropagation approximation grounded in the rectified flow model, with the spectral parameterization specially designed for robust and efficient structured 3D latent optimization. Experiments demonstrate consistent improvements in contextual consistency and prompt alignment over representative training-free inpainting baselines, establishing initial noise control as an independent dimension for 3D inpainting, orthogonal to conventional sampling trajectory manipulation.
May 1, 2026cs.CV

GOR-IS: 3D Gaussian Object Removal in the Intrinsic Space

Recent advances in Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have made it standard practice to reconstruct 3D scenes from multi-view images. Removing objects from such 3D representations is a fundamental editing task that requires complete and seamless inpainting of occluded regions, ensuring consistency in geometry and appearance. Although existing methods have made notable progress in improving inpainting consistency, they often neglect global lighting effects, leading to physically implausible results. Moreover, these methods struggle with view-dependent non-Lambertian surfaces, where appearance varies across viewpoints, leading to unreliable inpainting. In this paper, we present 3D Gaussian Object Removal in the Intrinsic Space (GOR-IS), a novel framework for physically consistent and visually coherent 3D object removal. Our approach decomposes the scene into intrinsic components and explicitly models light transport to maintain global lighting effects consistency. Furthermore, we introduce an intrinsic-space inpainting module that operates directly in the material and lighting domains, effectively addressing the challenges posed by non-Lambertian surfaces. Extensive experiments on both synthetic and real-world datasets demonstrate that our framework substantially improves the physical consistency and visual coherence of object removal, outperforming existing methods by 13% in perceptual similarity (LPIPS) and 2dB in peak signal-to-noise ratio (PSNR). Code is publicly available at https://applezyh.github.io/GOR-IS-project-page/
Apr 19, 2026cs.CV

MESA: A Training-Free Multi-Exemplar Deep Framework for Restoring Ancient Inscription Textures

Ancient inscriptions frequently suffer missing or corrupted regions from fragmentation, erosion, or other damage, hindering reading, and analysis. We review prior image restoration methods and their applicability to inscription image recovery, then introduce MESA (Multi-Exemplar, Style-Aware) -an image-level restoration method that uses well-preserved exemplar inscriptions (from the same epigraphic monument, material, or similar letterforms) to guide reconstruction of damaged text. MESA encodes VGG19 convolutional features as Gram matrices to capture exemplar texture, style, and stroke structure; for each neural network layer it selects the exemplar minimizing Mean-Squared Displacement (MSD) to the damaged input. Layer-wise contribution weights are derived from Optical Character Recognition-estimated character widths in the exemplar set to bias filters toward scales matching letter geometry, and a training mask preserves intact regions so synthesis is restricted to damaged areas. We also summarize prior network architectures and exemplar and single-image synthesis, inpainting, and Generative Adversarial Network (GAN) approaches, highlighting limitations that MESA addresses. Comparative experiments demonstrate the advantages of MESA. Finally, we provide a practical roadmap for choosing restoration strategies given available exemplars and metadata.
Mar 31, 2026cs.CV

FlowID : Enhancing Forensic Identification with Latent Flow-Matching Models

Every day, many people die under violent circumstances, whether from crimes, war, migration, or climate disasters. Medico-legal and law enforcement institutions document many portraits of the deceased for evidence, but cannot immediately carry out identification on them. While traditional image editing tools can process these photos for public release, the workflow is lengthy and produces suboptimal results. In this work, we leverage advances in image generation models, which can now produce photorealistic human portraits, to introduce FlowID, an identity-preserving facial reconstruction method. Our approach combines single-image fine-tuning, which adapts the generative model to out-of-distribution injured faces, with attention-based masking that localizes edits to damaged regions while preserving identity-critical features. Together, these components enable the removal of artifacts from violent death while retaining sufficient identity information to support identification. To evaluate our method, we introduce InjuredFaces, a novel benchmark for identity-preserving facial reconstruction under severe facial damage. Beyond serving as an evaluation tool for this work, InjuredFaces provides a standardized resource for the community to study and compare methods addressing facial reconstruction in extreme conditions. Experimental results show that FlowID outperforms state-of-the-art open-source methods while maintaining low memory requirements, making it suitable for local deployment without compromising data privacy.
Mar 5, 2026eess.IV

Longitudinal Lesion Inpainting in Brain MRI via 3D Region Aware Diffusion

Accurate longitudinal analysis of brain MRI is often hindered by evolving lesions, which bias automated neuroimaging pipelines. While deep generative models have shown promise in inpainting these lesions, most existing methods operate cross-sectionally or lack 3D anatomical continuity. We present a novel pseudo-3D longitudinal inpainting framework based on Denoising Diffusion Probabilistic Models (DDPM). Our approach utilizes multi-channel conditioning to incorporate longitudinal context from distinct visits (t_1, t_2) and extends Region-Aware Diffusion (RAD) to the medical domain, focusing the generative process on pathological regions without altering surrounding healthy tissue. We evaluated our model against state-of-the-art baselines on longitudinal brain MRI from 93 patients. Our model significantly outperforms the leading baseline (FastSurfer-LIT) in terms of perceptual fidelity, reducing the Learned Perceptual Image Patch Similarity (LPIPS) distance from 0.07 to 0.03 while effectively eliminating inter-slice discontinuities. Furthermore, our model demonstrates high longitudinal stability with a Temporal Fidelity Index of 1.024, closely approaching the ideal value of 1.0 and substantially narrowing the gap compared to LIT's TFI of 1.22. Notably, the RAD mechanism provides a substantial gain in efficiency; our framework achieves an average processing time of 2.53 min per volume, representing approximately 10x speedup over the 24.30 min required by LIT. By leveraging longitudinal priors and region-specific denoising, our framework provides a highly reliable and efficient preprocessing step for the study of progressive neurodegenerative diseases. A derivative dataset consisting of 93 pre-processed scans used for testing will be available upon request after acceptance. Code will be released upon acceptance.
Jan 13, 2026cs.CV

Controllable Diffusion-Based Lesion Inpainting for Scalable Histopathology Data Augmentation

Expert-annotated training data remains the critical bottleneck for AI in histopathology, particularly for rare pathologies where even dozens of cases may be unavailable. While data augmentation offers a solution, existing methods fail to generate sufficiently realistic lesion morphologies that preserve tissue-specific architectures. Here we present PathoGen, a diffusion-based generative model enabling controllable, high-fidelity lesion inpainting into benign histopathology images. We validate PathoGen across four datasets representing kidney, skin, breast, and prostate pathology. Quantitative assessment confirms PathoGen outperforms state-of-the-art baselines in image fidelity and distributional similarity. Evaluation by six expert pathologists revealed that synthetic images by PathoGen were only marginally distinguished from real tissue image slightly above chance (57.75% accuracy), demonstrating strong perceptual realism of PathoGen-generated lesions. PathoGen achieved the highest win rate (35.4%) when pathologists ranked generation quality against all baselines. Crucially, augmenting training sets with PathoGen-synthesized lesions improves segmentation Dice scores by up to 0.18 compared to traditional augmentations, with maximum benefit in data-scarce regimes. By simultaneously generating realistic morphology and pixel-level annotations, PathoGen effectively addresses both data scarcity and annotation cost, two critical bottlenecks in computational pathology development.
Nov 25, 2025cs.CV

SONIC: Spectral Optimization of Noise for Inpainting with Consistency

We propose a novel training-free method for inpainting with off-the-shelf text-to-image models. While guidance-based methods in theory allow generic models to be used for inverse problems such as inpainting -- in practice their effectiveness is limited, leading to the necessity of specialized inpainting-specific models. In this work, we argue the missing ingredient for training-free generic model usage is proper optimization of the initial noise sample. We optimize the initial noise to approximately reproduce the unmasked image, in as few as tens of optimization steps, then use it with a conventional training-free inpainting method. Critically, we propose two core ideas that make this possible: (i) we perform linear approximation that avoids the costly and often impractical unrolling required to relate the initial noise sample to model output -- which potentially is why this relationship was previously overlooked; and (ii) perform spectral preconditioning by optimizing the initial noise sample in the spectral domain with Adam, which stabilizes the optimization. We demonstrate our method on various inpainting tasks, outperforming the state of the art. Project website: https://ubc-vision.github.io/sonic/
Nov 5, 2025cs.CV

Unified Long Video Inpainting and Outpainting via Overlapping High-Order Co-Denoising

Diffusion-based text-to-video models are increasingly capable, but mask-based editing over hundreds of frames remains challenging: naïve long-video generation suffers from memory blow-up, window seams, and temporal drift, while existing editors often require specialized modules or heavy fine-tuning. We present Overlapping High-Order Co-Denoising, a lightweight framework that turns a single pre-trained text-to-video model into a unified inpainting-outpainting editor. We train only LoRA adapters using mixed interior and border masks together with a dual-region loss that improves synthesis inside the mask while explicitly preserving known content. At inference, we denoise long latent sequences using overlapping windows, apply second-order Heun sampling within each window, and fuse overlaps with Hamming-weighted blending to reduce boundary artifacts and improve temporal coherence. On InpaintBench (30 real-world videos, 81--300 frames), our method outperforms Wan 2.1 variants and VACE in background faithfulness (SSIM/LPIPS), temporal consistency (tLPIPS), and text alignment (CLIP), and scales to long horizons, demonstrated up to 800 frames, with memory bounded by the chosen window size.
Aug 11, 2025cs.CV

S^2VG: 3D Stereoscopic and Spatial Video Generation via Denoising Frame Matrix

While video generation models excel at producing high-quality monocular videos, generating 3D stereoscopic and spatial videos for immersive applications remains an underexplored challenge. We present a pose-free and training-free method that leverages an off-the-shelf monocular video generation model to produce immersive 3D videos. Our approach first warps the generated monocular video into pre-defined camera viewpoints using estimated depth information, then applies a novel \textit{frame matrix} inpainting framework. This framework utilizes the original video generation model to synthesize missing content across different viewpoints and timestamps, ensuring spatial and temporal consistency without requiring additional model fine-tuning. Moreover, we develop a \dualupdate~scheme that further improves the quality of video inpainting by alleviating the negative effects propagated from disoccluded areas in the latent space. The resulting multi-view videos are then adapted into stereoscopic pairs or optimized into 4D Gaussians for spatial video synthesis. We validate the efficacy of our proposed method by conducting experiments on videos from various generative models, such as Sora, Lumiere, WALT, and Zeroscope. The experiments demonstrate that our method has a significant improvement over previous methods. Project page at: https://daipengwa.github.io/S-2VG_ProjectPage/