Latent Action Models

Momentum

4 papers in the last four weeks, up 33% on the four weeks before. 0.0% of all new papers.

Jul 6Week of Sep 21

Latest papers 31

Sep 27, 2026cs.RO

Principal Steering Subspaces for Online Adaptation of Frozen Generative Robot Policies

Generative robot policies provide expressive behavior priors, but updating a large diffusion or flow-matching model through online interaction is costly. Latent-space reinforcement learning avoids updating the pretrained generator by controlling its initial sampling noise, yet high-dimensional noise can have strongly anisotropic effects on decoded actions. We introduce Principal Steering Subspaces (PSS), a forward-query interface that constructs a fixed low-dimensional control basis from finite-difference decoder responses. Soft Actor-Critic controls the leading response directions, while the orthogonal complement is independently resampled from the Gaussian prior at each query. On three RoboMimic tasks with diffusion and flow-matching policies, response spectra reveal substantial concentration. Across five matched task-generator pairs, the training curves indicate that PSS generally converges faster and exhibits more stable late-training behavior than full-latent control, while achieving stronger final performance overall. Controlled Diffusion-Square ablations further show that leading-response directions outperform random and least-responsive subspaces of equal dimension. We further integrate PSS with a frozen, closed-source 3B-parameter vision-language-action (VLA) policy in a humanoid learning system with synchronous transition collection, reset-time optimization, and latency-aware asynchronous deployment. In an exploratory screwdriver-placement evaluation, success is observed in 2/10 trials for the frozen VLA policy and 6/10 after SAC+PSS adaptation. These results support decoder-response geometry as a practical basis for online adaptation of frozen generative robot policies.
Sep 23, 2026cs.RO

Less Language, More Latents: Annotation-Efficient VLAs for Driving

Vision-language-action models (VLA) promise human-steerable autonomous driving, but their training is bottlenecked by the scarcity of frames paired with natural-language instructions: while camera streams and expert trajectories are logged at scale, language annotations (e.g., turn left at the intersection) remain scarce and expensive to acquire. To address this challenge, we introduce Latent Action Driving Annotations (LADA), a three-stage pipeline that transforms abundant unlabelled observation-trajectory pairs into a substrate for language-conditioned control. First, we train a latent action model with a vector-quantised bottleneck, producing a compact codebook of high-level vehicle intents. Second, a small language-annotated subset is used to train a vision-language translator to map observations and language instructions into this codebook. Third, we train a driving VLA on observation-latent-action pairs over the full unlabelled corpus. Using fewer than 5% of language annotations and without leveraging any auxiliary chain-of-thought reasoning or visual question answering streams, LADA achieves a Driving Score of 87.98 and a Success Rate of 70.46% on the closed-loop Bench2Drive benchmark, matching or surpassing fully supervised baselines.
Sep 17, 2026cs.RO

Improving Cross-embodiment Transfer in Latent Action Models with Action-Similarity Supervision

As generalist robot policies gain vision and language from web-scale pretraining, demonstrations remain costly to collect and tied to the robot that recorded them. Latent action models (LAMs) address both by learning latent actions from action-free videos that can be shared across embodiments, however, in practice, LAMs are sensitive to background visual noise, and the same motion from two different robots may be encoded with different latents. One solution to the background visual noise is to add an auxiliary loss predicting the robot action from the latent action, further associating the latent action space to the embodiment specific robot action space. We study a different use of the same labels, through action-similarity supervision. The similarity between any two latent actions is trained to match the similarity of the two ground-truth robot action sequences. The ground-truth actions are never predicted by the LAM, so the latent action does not need to encode embodiment specifics. We evaluate cross-embodiment transfer on RoboTwin 2.0 in a controlled setup, two bimanual robots demonstrate disjoint task sets, a policy is trained on all the demonstrations, and each robot is evaluated closed-loop on the tasks only the other demonstrated. With the policy architecture and its hyperparameters, the dataset, and the evaluation protocol fixed, predicting latent actions instead of ground-truth actions more than doubles cross-embodiment success. Given the same ground-truth actions, similarity supervision transfers better than an auxiliary loss that predicts the ground-truth action during the LAM training. Computing the similarities on end-effector motion rather than joint-space motion, and letting the loss compare latent actions across the two robots, gives the best approach of the study.
Sep 11, 2026cs.RO

Beyond Noise Steering: Dual-Latent Space Reinforcement Learning for Generative Robot Policy

Pretrained generative robot policies learn expressive action priors from demonstrations. However, existing reinforcement learning methods only steer the noisy space but fail to modulate intermediate action representations during the generation process, resulting in performance degradation and inefficiency. To address this limitation, we propose a novel Dual-Latent Space Reinforcement Learning (DLSRL) framework, which complements initial-noise steering with representation-level control inside the frozen generator. Specifically, our actor network predicts two distinct latent variables: an initial-noise latent variable that steers behavior generation, and an action-representation latent variable for intermediate feature modulation. Moreover, this representation latent variable is mapped to adapter features and ingeniously injected into the hidden states of intermediate action tokens via residual connections. Our dual-control design enables direct adjustment of action representations without updating the base policy. Experiments across generative policy architectures and robotic manipulation tasks show that DLSRL effectively accelerates online robot policy adaptation and achieves competitive performance. Our code is available at \href{https://github.com/xianchaoxiu/DLSRL}{https://github.com/xianchaoxiu/DLSRL}.
Aug 7, 2026cs.RO

GWM-VLA: Geometry-Aware Latent World Modeling for Vision-Language-Action Learning

Vision-Language-Action (VLA) models achieve strong robotic manipulation performance but often degrade under visual and environmental shifts. Latent world modeling offers a promising approach to improving robustness, yet existing methods commonly encode camera views independently and predict holistic scene dynamics without explicitly modeling their geometric relationships. We propose GWM-VLA, a geometry-aware latent world modeling framework for VLA learning. GWM-VLA combines geometry-aware multi-view state encoding, global context-conditioned target-view prediction, and shared latent-action representations grounded by robot-action supervision. Specifically, VGGT-ΩΩ jointly aggregates multi-view observations at each timestep to construct geometry-aware multi-view states. The latent world model predicts the next-step patch tokens of a selected target view using patch and register tokens obtained after multi-view aggregation, thereby retaining multi-view geometric information without predicting the complete multi-view state. We use the wrist view as the target in our experiments, placing greater emphasis on end-effector motion and local gripper-object interactions. Finally, the shared latent-action representations condition both the latent world model and the flow-matching action head, allowing latent-prediction supervision and ground-truth robot-action supervision to jointly shape the same latent-action representations. Experiments across both simulation and real-world environments demonstrate the effectiveness and robustness of GWM-VLA.
Aug 6, 2026cs.CV

D-CLOT: Double Closed Loop Optimal Transport for Unsupervised Action Segmentation

Optimal transport (OT) has emerged as an effective framework for unsupervised action segmentation. Yet, in existing OT-based methods, the latent action prototypes that define the OT costs are not re-estimated from the refined frame geometry. Instead, they evolve solely through gradients from the pseudo-label loss. We identify this \emph{representation--prototype inconsistency} as a central bottleneck, particularly around ambiguous transitions and for short or infrequent actions. To address this issue, we build on the recently introduced CLOT, which refines frame embeddings based on estimated segment embeddings, and further re-estimates the action prototypes from the refined frame embeddings. Specifically, we introduce a graph-constrained module that regularizes the OT-refined frame and segment representations by preserving the local neighborhood geometry of the encoder output. An action-embedding refinement step then periodically re-anchors the prototypes to this stabilized representation geometry. We study two instantiations that share the same backbone, graph module, and objective: D-CLOT updates the prototypes using kk-means, whereas D-CLOTB_{B} updates them as OT barycenters weighted by the refined transport plan, yielding an assignment-aware prototype update consistent with the current transport geometry. Across five established benchmarks, both variants improve segment-level quality over CLOT, with per-video gains of up to +12.7+12.7 F1 and +10.2+10.2 mIoU (YTI) and activity-level gains of up to +8.9+8.9 F1 (FS-Eval). We further establish the first unsupervised action-segmentation baseline on Assembly101, a procedural and substantially more fine-grained benchmark than those commonly used in prior work. Extensive ablations and sensitivity analyses demonstrate that the two refinement mechanisms are complementary and robust.
Aug 6, 2026cs.CV

LAWM-3D: Learning 3D-Aware Latent Actions from Human Videos for Generalizable Robot World Models

World models enable agents to perform forward rollout and planning without real-world interaction. However, their application in open-world embodied intelligence remains limited by the high cost of action annotations and the heterogeneity of action spaces across platforms. Recently, latent action models (LAMs) have alleviated this bottleneck by learning action representations directly from unlabeled human videos in a self-supervised manner. Nevertheless, most existing LAMs rely on single-view inputs and operate primarily in 2D pixel space, raising a fundamental question: can simply incorporating multi-view videos into LAM training endow the learned latent actions with 3D-aware perception? Our study shows that the answer is negative. The primary reasons lie in future-frame appearance leakage as well as inter-camera appearance discrepancies and viewpoint variations. To address these issues, we propose LAWM-3D, which introduces three tightly coupled key designs: (1) a multi-view invariant unified action tokenization scheme for learning 3D-aware latent actions; (2) a geometric alignment constraint that anchors intermediate encoder features to a pretrained 3D foundation model, thereby explicitly providing cross-view geometric correspondences; and (3) a non-injective RGB-D joint reconstruction objective that prevents shortcut learning from future-frame appearance information, forcing the LAM to focus supervision on motion cues with geometric significance. Importantly, these components are not simply stacked but are tightly coupled through a unified motivation. Built upon a two-stage paradigm of large-scale human video pretraining followed by robot fine-tuning, extensive experiments demonstrate that the proposed 3D-aware latent actions significantly improve world model performance, achieving SOTA results in generation quality, physical consistency, and generalization ability.
Jul 29, 2026cs.RO

DLAM: Distributional Latent Actions with Temporal Constraints

Vision-language-action (VLA) models remain constrained by scarce action-labeled robot data, whereas action-free videos offer abundant observations of physical change. Latent action models can extract such priors, but reconstruction-trained codes may predict future observations without the structure required for joint generation with robot actions. Existing structured methods add temporal constraints but retain deterministic transition points, so residual errors in locally inferred transitions may propagate and compound under recursive composition. We introduce DLAM, a distributional latent-action model that represents each transition as a diagonal Gaussian. Reconstruction conditioned on the reference frame grounds the mean in observed visual change, while normalized composition and reversal over equal-gap triplets constrain both the mean and dimension-wise variance. Variance composition uses a lightweight shared-correlation coefficient to account for dependence between adjacent transitions that share an intermediate frame, whereas reversal negates the mean and preserves the variance. For downstream policy learning, we freeze the encoder and train a flow-matching policy to jointly generate mean transition sequences and robot actions. On held-out transitions, DLAM learns more temporally consistent latent dynamics than existing latent-action baselines and achieves stronger direct and cumulative reconstruction on held-out videos. Under the same controlled π0π_0 transfer protocol, it also improves policy performance on MetaWorld MT50, LIBERO, and real-world manipulation tasks. Controlled ablations show that normalized mean constraints account for most of the reconstruction gain, while learned variance and correlation-aware composition provide complementary improvements in downstream control.
Jul 10, 2026cs.CV

Causally Debiased Latent Action Model for Embodied Action Conditioned World Models

Action-conditioned world models (ACWMs) aim to simulate future observations conditioned on embodied actions, offering a promising foundation for robot planning, policy evaluation, and data augmentation. However, learning controllable ACWMs requires large-scale action-labeled data, which remains costly to collect in the real world. Latent action models (LAMs) mitigate this bottleneck by inferring latent actions from unlabeled videos, but existing LAMs are typically trained with reconstruction-only objectives and therefore entangle action-relevant dynamics with action-irrelevant visual factors such as backgrounds and untouched objects. In this work, we identify this action-irrelevant bias as a key obstacle to controllable ACWMs and introduce evaluation metrics to measure latent-action bias, action following, and robustness. We propose CD-LAM, a causally debiased framework for LAM-based ACWMs. CD-LAM introduces three efficient fine-tuning objectives: embodiment-centric reconstruction, action-centric contrastive learning, and latent space calibration, which together encourage embodiment-focused, action-aware, and calibrated non-collapsed latent action representations. Experiments on 2B and 14B ACWM backbones show that CD-LAM substantially improves latent-action controllability, downstream robot-action following, visual fidelity, and adaptation efficiency, requiring only 6k fine-tuning steps and more than 12×\times fewer robot-action adaptation updates than the baseline.
Jul 6, 2026cs.RO

CAC-VLA: Context-Gated Action Conditioning for Vision-Language-Action Models

Vision-Language-Action (VLA) models have become a promising paradigm for generalist robot manipulation, where visual-language representations are used to condition continuous action generation. However, these representations are not explicitly optimized for action conditioning, leaving the action expert to bridge the gap between multimodal understanding and precise motor control. Recent action-reasoning methods introduce additional modules to generate explicit action plans or action-space reasoning signals, demonstrating the benefit of action-level guidance but often requiring separate action-generation frameworks. We propose CAC-VLA, a Context-Gated Action Conditioning framework that learns a lightweight latent-action interface directly within the VLM. Instead of generating executable trajectories, CAC-VLA trains the VLM to predict coarse-to-fine latent actions, which are structured representations encoded from future action segments, and adaptively leverages them to condition the action expert via a context gate. This enables VLM-native action conditioning while calibrating the influence of latent-action guidance on expert action generation. Experiments on LIBERO, LIBERO-Plus, and CALVIN demonstrate the effectiveness of CAC-VLA, achieving 98.9% and 90.4% average success rates on LIBERO and LIBERO-Plus, respectively, and outperforming π0.5 by 9.3 percentage points on CALVIN.
Jun 23, 2026cs.AI

LaGO: Latent Action Guidance for Online Reinforcement Learning

Large language models (LLMs) have shown strong potential for planning and sequential decision-making, but prior work often relies on using them as direct controllers, which requires precise action generation and can be unreliable in practice. This paper proposes Latent Action Guidance for Online Reinforcement Learning (LaGO), a framework that uses a pretrained LLM as a latent action prior to softly guide online policy optimization, rather than treating the LLM as an explicit planner or controller. Experiments on both a discrete-control benchmark, CLEVR-Robot, and a continuous-control benchmark, Meta-World, demonstrate that LaGO consistently improves both reward and success rate over Vanilla PPO. In particular, LaGO increases the average success rate from 15.1% to 27.2% on CLEVR-Robot and from 2.7% to 15.2% on Meta-World. Our analysis further shows that stronger pretrained LLMs provide more effective guidance, suggesting that LLM knowledge can improve planning and online decision-making.
Jun 19, 2026cs.RO

Imitation from Heterogeneous Demonstrations using Grounded Latent-Action World Models

Imitation learning has emerged as a powerful paradigm for learning visuomotor policies, but its generalisation and stability are limited by the scale and quality of demonstration data needed. A promising direction is to leverage more abundant but heterogeneous data sources, which differ in action space and often lack action labels altogether. Existing co-training approaches that combine heterogeneous data sources rely on heuristic and hand-engineered alignment techniques. In contrast, we argue that action representations should be grounded in prediction: actions that produce the same effect on the environment should share the same representation, regardless of their sources. To this end, we instantiate this principle by using a grounded latent-action world model (GLAM), a pair of generative models with a shared latent action space across data sources that is grounded by predicting future observations consistently across sources. This latent action space is used to train downstream behavioural cloning (BC) policies which map observations to latent actions and decode them back to robot actions, providing a paradigm for learning from heterogeneous data. Empirically, we demonstrate that GLAM successfully learns an aligned latent action space that facilitates action transfer across data sources with and without action labels. Across five manipulation tasks in simulation and in the real world, GLAM-aligned policies significantly outperform BC baselines and prior latent-action methods, achieving an average of +48% improvement in task success rate with the same data-scarce setting. Videos and code are available at https://viccccciv.github.io/glam/.
Jun 19, 2026cs.RO

PoLAR: Factorizing Extent and Mode in Latent Actions for Robot Policy Learning

Latent action pretraining learns representations of visual change from pairs of observations, but existing methods typically encode each transition as a single unstructured representation that entangles transition extent and transition mode. We introduce Polar Latent Actions with Radial structure (PoLAR), which imposes a radial-direction structure on latent actions, encouraging radius to encode transition extent and direction to retain transition mode. PoLAR uses temporal offset between two observations as a weak proxy for transition extent, encouraging latent action from observation pairs separated by larger temporal gaps to occupy larger radii. We instantiate this structure in hyperbolic space, whose expanding volume with radius offers a natural fit for more diverse transition modes at larger extents. Across in-task and large-scale pretraining settings, PoLAR improves downstream policy performance in simulation and real-world robot experiments, outperforming latent action baselines and strong pretrained VLAs. These results suggest that the geometry of the latent action space is an important design choice for transferring visual pretraining to downstream robot policy learning.
Jun 17, 2026cs.LG

FlexLAM: Resolving the Bottleneck Trade-off in Latent Action Learning

Latent actions provide a compact interface between action-free video and downstream decision-making, yet existing Latent Action Models (LAMs) force every transition through a fixed-capacity bottleneck. We identify a bottleneck trade-off: overly tight codes can discard transition cues needed for action alignment, while overly loose codes preserve additional transition variation that must be resolved when alignment labels are scarce or narrowly distributed. FlexLAM replaces this fixed capacity with variable-length latent actions trained by nested dropout, yielding prefix-valid codes that capture compact transition structure first and add detail only when needed, without new architectures or losses. A single FlexLAM matches or surpasses separately trained fixed-capacity LAMs at every evaluated token budget under standard scarce-label supervision and under a low-return single-task alignment stress test, indicating that FlexLAM is not merely adjustable at inference time but learns a better latent-action interface at the same token budgets. The same model supports inference-time token-budget adjustment without retraining, and FlexLAM improves Ego4D transition reconstruction. These results suggest that variable-length latent actions are an architecture-free, drop-in upgrade to the fixed-capacity bottleneck in latent action models, latent-action world models, and video-pretrained action interfaces.
Jun 17, 2026cs.CV

Motion-Focused Latent Action Enables Cross-Embodiment VLA Training from Human EgoVideos

Training generalist Vision-Language-Action(VLA) models typically requires massive, diverse robotic datasets with high-fidelity action annotations. While egocentric human manipulation videos are abundant and capture significant environmental diversity, the absence of action labels makes them difficult to use in conventional training paradigms. To address this, we propose a latent-action-based framework designed to extract general action priors from unlabeled human videos. The architecture features a Hybrid Disentangled VQ-VAE that decouples motion dynamics from environmental backgrounds through physical masks, enabling the construction of a cross-embodiment action codebook. By pre-training on human videos with the codebook, the VLM backbone learns deep representations of action intent. For adaptation to specific embodiments, we introduce an intent-perception decoupling strategy where the VLM predicts the action intent while a separate frozen visual encoder provides state-specific features to the action expert, thereby reducing action hallucinations. Results in simulation and real-world environments show that our method, pre-trained exclusively on unlabeled human videos, performs competitively with state-of-the-art VLA models trained on massive annotated datasets, requiring only 50 trajectories for downstream adaptation.
Jun 9, 2026cs.CV

LAFP: Preserving Latent Action Structure in Latent Policy Learning via Flow Matching

Learning high-quality latent actions from large-scale unlabeled videos, coupled with limited real-world interaction data for training an action decoder, has emerged as a promising paradigm for scalable latent policy learning. However, existing approaches typically rely on behavior cloning, which tends to collapse inherently multimodal action distributions into unimodal ones, thereby degrading the pretrained latent action structure. While flow matching provides a potential alternative, directly applying it leads to a misalignment between latent actions and physical actions during action decoder training, due to the stochastic nature of the learned policy. To address these, we propose Latent Action Flow Policy (LAFP), which leverages flow matching for latent policy learning and introduces an inference-time interpolation mechanism to mitigate stochasticity-induced misalignment. Experimental results demonstrate that LAFP consistently outperforms prior methods on downstream imitation learning tasks, achieving up to 10-15% improvement in success rate while incurring less than 1x additional inference overhead.
Jun 5, 2026cs.CV

LARA: Latent Action Representation Alignment for Vision-Language-Action Models

Visual-language action (VLA) models enable robots to predict actions directly from observations and language instructions, but their performance depends on large-scale, high-quality data and is limited by the scarcity of real-world robot action datasets. To facilitate VLA model learning with abundant unlabeled human videos, Latent Action Models (LAM) learn latent action representations from visual dynamics to provide additional supervision for VLA learning. However, LAM and VLA are typically trained separately, leaving LAM ungrounded during VLA training and VLA models constrained by frozen LAM representations. To address these issues, we propose Latent Action Representation Alignment (LARA), a plug-and-play framework that jointly optimizes LAM and VLA via representation alignment. This enables reciprocal benefits where LAMs learn with action trajectories to avoid spurious visual changes, while VLAs are regularized by forward dynamics learned within LAMs to reduce hallucinations of functionally ineffective trajectories. We demonstrate LARA versatility and effectiveness for pre-training, post-training enhancement of pre-trained VLA models, and LAM refinement, achieving an average of ~10%, ~5%, and ~15% improvement over 3 simulation and 1 meticulously designed real-world robotic manipulation benchmarks.
May 19, 2026cs.AI

Projecting Latent RL Actions: Towards Generalizable and Scalable Graph Combinatorial Optimization

Graph combinatorial optimization (GCO) has attracted growing interest, as many NP-hard problems naturally admit graph formulations, yet their combinatorial explosion renders exact methods computationally intractable. Recent advances in Reinforcement Learning (RL) combined with Graph Neural Networks (GNNs) have significantly improved learning-based GCO solvers. However, existing approaches face limitations in both generalization across diverse graph instances and computational scalability as action spaces grow. To address both challenges, we introduce projection agents, a novel RL-GCO approach that operates directly in a continuous GNN-based action embedding space, predicting a desired latent action in a single forward pass and subsequently decoding it into a valid discrete action. Additionally, we enable fair comparison across RL methods through a shared embedding space for both observations and actions. Across diverse benchmarks, our approach achieves up to 16.2x faster inference and up to 40% better generalization than existing solutions using only simple nearest-neighbor decoding, while opening the door to strong RL performance in super-linear decision spaces with multiple interdependent variables. Finally, we release LaGCO-RL, a Python library that automates latent action-space construction and supports existing RL-GCO solutions, promoting reproducibility and adaptation to new GCO benchmarks.
May 18, 2026cs.RO

From Human Videos to Robot Manipulation: A Survey on Scalable Vision-Language-Action Learning with Human-Centric Data

Recent progress in generalizable embodied control has been driven by large-scale pretraining of Vision-Language-Action (VLA) models. However, most existing approaches rely on large collections of robot demonstrations, which are costly to obtain and tightly coupled to specific embodiments. Human videos, by contrast, are abundant and capture rich interactions, providing diverse semantic and physical cues for real-world manipulation. Yet, embodiment differences and the frequent absence of task-aligned annotations make their direct use in VLA models challenging. This survey provides a unified view of how human videos are transformed into effective knowledge for VLA models. We categorize existing approaches into four classes based on the action-related information they derive: (i) latent action representations that encode inter-frame changes; (ii) predictive world models that forecast future frames; (iii) explicit 2D supervision that extracts image-plane cues; and (iv) explicit 3D reconstruction that recovers geometry or motion. Beyond this taxonomy, we highlight three key open challenges in this area: structuring unstructured videos into training-ready episodes, grounding video-derived supervision into robot-executable actions under embodiment and viewpoint heterogeneity, and designing evaluation protocols that better predict real-world deployment performance and transfer efficiency, thereby informing future research directions. A curated list of papers and resources is available at https://github.com/AaronFengZY/HumanCentricToVLA-Survey.
May 16, 2026cs.CV

Latent Action Control for Reasoning-Guided Unified Image Generation

Unified multimodal models can encode visual understanding and image generation within a shared backbone, yet understanding does not automatically translate into control: models may infer objects, relations, or knowledge cues but fail to instantiate them in the generated image. We propose Latent Action Control (LAC), which makes reasoning actionable by representing it as hidden continuous actions inside a unified generator. Given a prompt, LAC rolls out a role-structured latent trajectory for planning, internal visual drafting, diagnosis, and refinement, and injects these actions into the hidden stream that conditions flow-based generation, without producing reasoning tokens or intermediate images. Since such action trajectories are unobserved, LAC learns them through prior-guided variational latent action alignment from training-only rendered semantic priors, draft image features, and supervised halting signals, followed by Latent-Flow GRPO to align the latent-to-image rollout with terminal visual feedback. This provides a control path from inferred relations, bindings, and knowledge cues to the generation process. Instantiated on BAGEL-7B-MoT, LAC consistently improves compositional and knowledge-grounded generation across GenEval, WISE, and T2I-CompBench, with the largest gains on spatial relations, attribute binding, and world-knowledge-sensitive prompts. Ablations and latent interventions show that the learned action trajectory is consumed by the generator, suggesting that unified generation benefits when understanding is not only encoded, but made actionable during generation.
May 15, 2026cs.CV

DiLA: Disentangled Latent Action World Models

Latent Action Models (LAMs) enable the learning of world models from unlabeled video by inferring abstract actions between consecutive frames. However, LAMs face a fundamental trade-off between action abstraction and generation fidelity. Existing methods typically circumvent this issue by using two-stage training with pre-trained world models or by limiting predictions to optical flow. In this paper, we introduce DiLA, a novel Disentangled Latent Action world model that aims to resolve this trade-off via content-structure disentanglement. Our key insight is that disentanglement and latent action learning are co-evolving: the predictive bottleneck inherent in latent action learning serves as a driving force for disentanglement, compelling the model to distill spatial layouts into the structure pathway while offloading visual details to a separate content pathway for generation. This synergy yields a continuous, semantically structured latent action space without compromising generative quality. DiLA achieves superior results in video generation quality, action transfer, visual planning, and manifold interpretability. These findings establish DiLA as a unified framework that simultaneously achieves high-level action abstraction and high-fidelity generation, advancing the frontier of self-supervised world model learning.
May 13, 2026cs.RO

RotVLA: Rotational Latent Action for Vision-Language-Action Model

Latent Action Models (LAMs) have emerged as an effective paradigm for handling heterogeneous datasets during Vision-Language-Action (VLA) model pretraining, offering a unified action space across embodiments. However, existing LAMs often rely on discrete quantization encode and decode pipelines, which can lead to trivial frame reconstruction behavior, limited representational capacity, and a lack of physically meaningful structure. We introduce RotVLA, a VLA framework built on a continuous rotational latent action representation. Latent actions are modeled as elements of SO(n), providing continuity, compositionality, and structured geometry aligned with real-world action dynamics. A triplet frame learning framework further enforces meaningful temporal dynamics while avoiding degeneration. RotVLA consists of a VLM backbone and a flow-matching action head, pretrained on large-scale cross-embodiment robotic datasets and human videos with latent-action supervision. For downstream robot control, the flow-matching head is extended into a unified action expert that jointly denoises latent and robot actions. Here, latent actions serve as a latent planner, providing high-level guidance that conditions action generation. With only 1.7B parameters and 1700+ hours of pretraining data, RotVLA achieves 98.2% on LIBERO and 89.6% / 88.5% on RoboTwin2.0 under clean and randomized settings, respectively. It also demonstrates strong real-world performance on manipulation tasks, consistently outperforming existing VLA models.
May 13, 2026cs.CV

Why Latent Actions Fail, and How to Prevent It

Latent action models (LAMs) aim to learn action-like representations from unlabeled videos by compressing frame-to-frame changes. The frames of in-the-wild videos, however, contain not only the agent's own state but exogenous state such as background clutter. Since the exogenous state introduces changes unrelated to actions, it hinders reliable latent action learning. This paper investigates this problem analytically by extending a linear LAM framework to explicitly model exogenous state. Our analysis reveals two insights: (1) minimizing the standard reconstruction objective produces latent actions that encode exogenous information from future observation; and (2) learning in a representation space that focuses on endogenous components is a key to mitigating the interference of noise. We further show that previously proposed auxiliary objectives, such as action-supervision, provably encourage latent actions to be consistent across exogenous states. These findings are validated through experiments on both linear and nonlinear LAMs, providing a unified theoretical analysis of how exogenous state hinders latent action learning and why common remedies work.
May 8, 2026cs.LG

Zero-shot Imitation Learning by Latent Topology Mapping

Imitation learning is effective for training agents when expert demonstrations are available, but collecting demonstrations for every complex task in an environment is costly. We study the long-horizon, goal-conditioned setting where a fixed demonstration dataset contains useful behavior, but not complete examples for every task the agent must solve. Existing imitation learning methods can learn strong policies from demonstrations, but when solving long-horizon tasks, small errors accumulate over long primitive-action trajectories and make zero-shot adaptation to new tasks unreliable. We introduce Zero-shot Agents from Latent Topologies (ZALT), an imitation-learning method that solves unseen start-goal tasks beyond those demonstrated during training. ZALT identifies latent hub states where trajectories converge or diverge, learns policies and a dynamics model over hub-to-hub transitions, and plans over the hub topology to complete new tasks. This topology makes demonstrated behaviors explicitly composable while compressing long tasks into shorter sequences of abstract transitions -- combined, these enable ZALT to perform zero-shot adaptation. In a complex 3D maze environment, ZALT achieves 55% zero-shot success on unseen tasks, compared to 6% for the strongest baseline.
May 8, 2026cs.CV

Learning Visual Feature-Based World Models via Residual Latent Action

World models predict future transitions from observations and actions. Existing works predominantly focus on image generation only. Visual feature-based world models, on the other hand, predict future visual features instead of raw video pixels, offering a promising alternative that is more efficient and less prone to hallucination. However, current feature-based approaches rely on direct regression, which leads to blurry or collapsed predictions in complex interactions, while generative modeling in high-dimensional feature spaces still remains challenging. In this work, we discover that a new type of latent action representation, which we refer to as Residual Latent Action (RLA), can be easily learned from DINO residuals. We also show that RLA is predictive, generalizable, and encodes temporal progression. Building on RLA, we propose RLA World Model (RLA-WM), which predicts RLA values via flow matching. RLA-WM outperforms both state-of-the-art feature-based and video-diffusion world models on simulation and real-world datasets, while being orders of magnitude faster than video diffusion. Furthermore, we develop two robot learning techniques that use RLA-WM to improve policy learning. The first one is a minimalist world action model with RLA that learns from actionless demonstration videos. The second one is the first visual RL framework trained entirely inside a world model learned from offline videos only, using a video-aligned reward and no online interactions or handcrafted rewards. Project page: https://mlzxy.github.io/rla-wm
May 7, 2026cs.CV

Render, Don't Decode: Weight-Space World Models with Latent Structural Disentanglement

Training world models on vast quantities of unlabelled videos is a critical step toward fully autonomous intelligence. However, the prevailing paradigm of encoding raw pixels into opaque latent spaces and relying on heavy decoders for reconstruction leaves these models computationally expensive and uninterpretable. We address this problem by introducing NOVA, a world modelling framework that represents the system state as the weights and biases of an auxiliary coordinate-based implicit neural representation (INR). This structured representation is analytically rendered, which eliminates the decoder bottleneck while conferring compactness, portability, and zero-shot super-resolution. Furthermore, like most latent action models, NOVA can be distilled into a context-dependent video generator via an action-matching objective. Surprisingly, without resorting to auxiliary losses or adversarial objectives, NOVA can disentangle structural scene components such as background, foreground, and inter-frame motion, enabling users to edit either content or dynamics without compromising the other. We validate our framework on several challenging datasets, achieving strong controllable forecasting while operating on a single consumer GPU at ∼\sim40M parameters. Ultimately, structured representations like INRs not only enhance our understanding of latent dynamics but also pave the way for immersive and customisable virtual experiences.
May 6, 2026cs.RO

From Pixels to Tokens: A Systematic Study of Latent Action Supervision for Vision-Language-Action Models

Latent actions serve as an intermediate representation that enables consistent modeling of vision-language-action (VLA) models across heterogeneous datasets. However, approaches to supervising VLAs with latent actions are fragmented and lack a systematic comparison. This work structures the study of latent action supervision from two perspectives: (i) regularizing the trajectory via image-based latent actions, and (ii) unifying the target space with action-based latent actions. Under a unified VLA baseline, we instantiate and compare four representative integration strategies. Our results reveal a formulation-task correspondence: image-based latent actions benefit long-horizon reasoning and scene-level generalization, whereas action-based latent actions excel at complex motor coordination. Furthermore, we find that directly supervising the VLM with discrete latent action tokens yields the most effective performance. Finally, our experiments offer initial insights into the benefits of latent action supervision in mixed-data, suggesting a promising direction for VLA training. Code is available at https://github.com/RUCKBReasoning/From_Pixels_to_Tokens.
Apr 30, 2026cs.CV

LA-Pose: Latent Action Pretraining Meets Pose Estimation

This paper revisits camera pose estimation through the lens of self-supervised pretraining, focusing on inverse-dynamics pretraining as a scalable alternative to the current trend of fully supervised training with 3D annotations. Concretely, we employ inverse- and forward-dynamics models to learn latent action representations, similar to Genie from large-scale driving videos. Our idea is simple yet effective. Existing methods use latent actions in their original capacity, that is, as action conditioning of world-models or as proxies of robot action parameters in policy networks. Our method, dubbed LA-Pose, repurposes the latent action features as inputs to a camera pose estimator, finetuned on a limited set of high-quality 3D annotations. This formulation enables accurate and generalizable pose prediction while maintaining feed-forward efficiency. Extensive experiments on driving benchmarks show that LA-Pose achieves competitive and even superior performance to state-of-the-art methods while using orders of magnitude less labeled data. Concretely, on the Waymo and PandaSet benchmarks, LA-Pose achieves over 10% higher pose accuracy than recent feed-forward methods. To our knowledge, this work is the first to demonstrate the power of inverse-dynamics self-supervised learning for pose estimation.
Apr 23, 2026cs.RO

VistaBot: View-Robust Robot Manipulation via Spatiotemporal-Aware View Synthesis

Recently, end-to-end robotic manipulation models have gained significant attention for their generalizability and scalability. However, they often suffer from limited robustness to camera viewpoint changes when training with a fixed camera. In this paper, we propose VistaBot, a novel framework that integrates feed-forward geometric models with video diffusion models to achieve view-robust closed-loop manipulation without requiring camera calibration at test time. Our approach consists of three key components: 4D geometry estimation, view synthesis latent extraction, and latent action learning. VistaBot is integrated into both action-chunking (ACT) and diffusion-based (π0π_0) policies and evaluated across simulation and real-world tasks. We further introduce the View Generalization Score (VGS) as a new metric for comprehensive evaluation of cross-view generalization. Results show that VistaBot improves VGS by 2.79×\times and 2.63×\times over ACT and π0π_0, respectively, while also achieving high-quality novel view synthesis. Our contributions include a geometry-aware synthesis model, a latent action planner, a new benchmark metric, and extensive validation across diverse environments. The code and models will be made publicly available.
Mar 5, 2026cs.RO

Latent Policy Steering through One-Step Flow Policies

Offline reinforcement learning (RL) allows robots to learn from offline datasets without risky exploration. Yet, offline RL's performance often hinges on a brittle trade-off between (1) return maximization, which can push policies outside the dataset support, and (2) behavioral constraints, which typically require sensitive hyperparameter tuning. Latent steering offers a structural way to stay within the dataset support during RL, but existing offline adaptations commonly approximate action values using latent-space critics learned via indirect distillation, which can lose information and hinder convergence. We propose Latent Policy Steering (LPS), which enables high-fidelity latent policy improvement by backpropagating original-action-space Q-gradients through a differentiable one-step MeanFlow policy to update a latent-action-space actor. By eliminating proxy latent critics, LPS allows an original-action-space critic to guide end-to-end latent-space optimization, while the one-step MeanFlow policy serves as a behavior-constrained generative prior. This decoupling yields a robust method that works out-of-the-box with minimal tuning. Across OGBench and real-world robotic tasks, LPS achieves state-of-the-art performance and consistently outperforms behavioral cloning and strong latent steering baselines.
Feb 2, 2026cs.LG

On the Sample Efficiency of Inverse Dynamics Models for Semi-Supervised Imitation Learning

Semi-supervised imitation learning (SSIL) consists in learning a policy from a small dataset of action-labeled trajectories and a much larger dataset of action-free trajectories. Some SSIL methods learn an inverse dynamics model (IDM) to predict the action from the current state and the next state. An IDM can act as a policy when paired with a video model (VM-IDM) or as a label generator to perform behavior cloning on action-free data (IDM labeling). In this work, we first show that VM-IDM and IDM labeling learn the same policy in a limit case, which we call the IDM-based policy. We then argue that the previously observed advantage of IDM-based policies over behavior cloning is due to the superior sample efficiency of IDM learning, which we attribute to two causes: (i) the ground-truth IDM tends to be contained in a lower complexity hypothesis class relative to the expert policy, and (ii) the ground-truth IDM is often less stochastic than the expert policy. We argue these claims based on insights from statistical learning theory and novel experiments, including a study of IDM-based policies using recent architectures for unified video-action prediction (UVA). Motivated by these insights, we finally propose an improved version of the existing LAPO algorithm for latent action policy learning. We experiment on the Procgen, Push-T and LIBERO benchmarks.