Memory-Augmented RL
RL: Reinforcement Learning
Latest papers
12 papers4 papers in the last four weeks, with none the four weeks before. 0.0% of all new papers.
In-context reinforcement learning (ICRL) enables agents to adapt to new tasks without parameter updates, relying on memory to retain what they learn from experience. For agents operating continually, existing approaches using memory trade off bounded cost against access to past experience. Approaches using growing memories, such as full-history attention and accumulating summaries, incur storage and per-decision costs that increase with task length. Fixed-size memories bound storage but restrict access: sliding windows discard older steps, while recurrent networks compress even recent interactions into a hidden state. We introduce Recurrent Summary Memory (RSM), a Transformer policy that attends exactly to a short working buffer of recent interactions and carries a fixed-capacity summary of earlier experience. When the buffer fills, RSM rewrites the summary from its previous contents and the buffer, then clears the buffer, so deployment memory and per-decision cost stay in task length. On long-running partially observable tasks, frozen RSM policies sustain their adapted performance for eight times the training horizon with about 1% of full-history memory, ending ahead of every evaluated baseline while growing memories deteriorate. When the task configuration changes mid-run, RSM re-adapts better than growing and recurrent memories. Clearing the summary or blocking the policy's access to it removes its benefit, while swapping in another task's summary steers behaviour towards that task. Together, these results show that our fixed-capacity summary can sustain in-context adaptation far beyond the training horizon.
Value as Memory: Online Value-Guided Post-training for General Robot Policies
Real-world post-training of generalist robot policies faces two challenges: partial observability makes action selection ambiguous, while offline post-training methods delay feedback from deployment experience. We present Value as Memory (VaM), a framework that addresses these challenges through value caching and online real-world reinforcement learning (RL). Value caching conditions actions on recent value predictions as task-progress memory, while online updates enable timely policy improvement by combining offline demonstrations, off-policy interventions, and on-policy rollouts for sample-efficient adaptation. As a result, VaM transitions from offline RL warmup to online autonomous learning with sparse rewards. Across long-horizon tasks involving deformable objects and contact-rich manipulation, VaM yields a mean absolute success-rate gain of with value caching, while achieving a gain with online autonomous learning over matched offline training. The evaluated online schedule performs as many policy iterations under the same gradient-step budget, with more than lower recorded time per gradient step with concurrent data collection and training.
All-in-One Memory: Process-Rewarded Reinforcement Learning for Memory Agents
Large language models increasingly rely on external memory to answer queries grounded in long-horizon histories such as multi-session dialogues and lengthy documents. However, existing memory methods often optimize retrieval and memory construction separately, without a shared reward space for evaluating search, writing, and stopping decisions. To address this, we propose All-in-One Memory (AiO-Mem), which organizes these operations as transitions over a shared evidence state and directly evaluates the semantic quality of each action in a unified reward space. AiO-Mem compiles heterogeneous histories into source-traceable multi-view events, providing a shared substrate for retrieval and memory writing. A unified memory policy actor then rolls out complete interaction trajectories over this shared evidence state. A separate trajectory-conditioned process reward model is trained through evidence-grounded supervised fine-tuning and trajectory-level DPO to assign process scores to the collected trajectories. These scores are aggregated into an action-balanced trajectory reward and used by Process-Aligned DAPO (PA-DAPO) to optimize the memory policy. Across long-context memory benchmarks, AiO-Mem consistently improves answer accuracy over both static memory systems and RL-trained memory agents.
GLST: Global-Local Spatio-Temporal Memory Decomposition Framework for Online Chained-Goal Navigation
Autonomous navigation in real-world environments often requires long-horizon operation under partial observability and evolving goals. Existing mapless navigation approaches predominantly assume fixed goals throughout an episode, limiting applicability to practical scenarios where goals change online during execution. We study online chained-goal navigation, where goals evolve through existing-goal redirection or new-goal emergence without explicit transition signals. Under this setting, we find navigation may require either continued exploration or strategic revisitation, creating conflicting memory requirements. We propose Global-Local Spatio-Temporal Belief Learning (GLST), a memory-decomposition framework that separates latent beliefs into global-local spatial and long-short temporal representations for long-horizon reasoning. We further introduce goal-conditioned rewards to balance exploration and exploitation under evolving goals. Extensive experiments in simulation across diverse terrains demonstrate improved chained-goal navigation performance over baselines. Real-robot experiments using the Spot quadruped further validate our memory decomposition framework.
ALER: Adaptive Learnable Experience Rewriting for Reinforcement Learning
In partially observable reinforcement learning (RL), a later observation can make stored information obsolete or change what it implies for the next decision. Memory architectures and benchmarks for RL mostly test retention, the ability to keep information unchanged until it is needed. We formalize two further requirements. Rewriting sets the decision-relevant content to a value independent of the old one, and experience fusion transforms the old content by a rule that a later observation specifies. For tasks built from such updates, we count the memory states that a solution needs, and several baselines reach their lowest success rates on compositions that need more states. We introduce ALER (Adaptive Learnable Experience Rewriting), an agent that pairs an LSTM with a slot memory. An independently addressed Gumbel-Softmax write that concentrates its weight on one slot overwrites that slot, and a learned gate fuses the retrieved content with the recurrent state before the policy and value heads. We also introduce Rune-Mazes, three environments in which rune observations invert, cancel, reset, or repeat updates of a hidden cue under vector and pixel observations. Against seven baselines, ALER reaches a success rate of at least in all sixteen Endless T-Maze configurations and at least on all five Rune T-Maze compositions, and it has the highest mean success rate on four-branch Rune Multi-Corridor with an Invert rune. On pixel-based Rune MiniGrid Memory, it has a higher mean success rate than PPO-LSTM in eight of ten configurations. Project page: https://quartz-admirer.github.io/ALER-Adaptive-Learnable-Experience-Rewriting/.
Self-Review Reinforcement Learning (SRRL) with Cross-Episode Memory and Policy Distillation
Reinforcement Learning is commonly used to train large language models using environmental feedback. In applied settings, the environment usually provides sparse or delayed feedback. This makes it difficult for the model to pinpoint which actions in its reasoning led to success or failure. So, learning effectively from these signals is hard because the model must determine how each failure should inform meaningful behavioral corrections in subsequent iterations. We introduce a training framework, Self-Review Reinforcement Learning, that embeds an explicit self-review step into each RL episode. When a first-pass response fails, the model generates a self-review to identify what went wrong, which conditions an improved second attempt. Unlike inference-time reflection approaches, such as Reflexion, the framework optimizes self-review with policy gradients and internalizes improvements into the base policy via selective distillation, ensuring they persist across future episodes. A cross-episode memory keeps successful self-reviews for reuse when encountering similar tasks in future episodes during training. We evaluate SRRL against a standard RLVR baseline using the GRPO optimizer across two language models, Qwen 3-4B and OLMo-3- 7B, on GSM8K benchmark. SRRL consistently outperforms the RLVR in final reward performance and achieves greater learning efficiency by successfully transforming feedback into behavioral improvement.
CORE Planner: Contextual-memory Oriented Reinforcement-learning in Unknown Environments for Robot Navigation
Autonomous navigation in unknown environments requires a robot to efficiently reach a predefined goal while exploring without prior maps. Although progress has been made in this area, most existing works still rely on traditional planning methods with hand-crafted rules, while learning-based methods often suffer from limited environmental memory and challenges in simulation-to-real (sim-to-real) transfer. To overcome these limitations, we propose a Contextual-memory Oriented Reinforcement-learning (CORE) planner for robot navigation in unknown environments. The proposed CORE planner effectively combines the core advantages of traditional and learning-based methods. Specifically, our method uses a sparse visibility graph for structured environment representation, reducing the computational overhead of dense grid maps, and employs a Transformer network to achieve a holistic environmental understanding, thereby significantly improving navigation efficiency. Moreover, we introduce a visibility graph-based graph sparsification method and a contextual memory mechanism, which alleviates local optima and enhances computational performance in large-scale scenes. Finally, our approach achieves zero-shot sim-to-real transfer after training solely on image-based environments, requiring no fine-tuning. Experimental results show that CORE Planner consistently outperforms state-of-the-art methods, including the traditional FAR Planner and all learning-based baselines, across representative environments, reducing travel distance by 13% over traditional FAR Planner and by up to 48% relative to learning-based baselines, with larger gains observed in more complex environments. In real-world scenarios, CORE successfully navigates without human intervention, showcasing zero-shot sim-to-real transfer. Code is available at https://github.com/BBD00/core_planner.
AMARIS: A Memory-Augmented Rubric Improvement System for Rubric-Based Reinforcement Learning
Rubric-based reward shaping provides interpretable and editable reward signals for fine-tuning LLMs via reinforcement learning (RL), but existing adaptive rubric methods typically update criteria from local evidence such as the current batch or instance-level comparisons. This local view discards diagnostic information produced during training, making it difficult to track recurring failures, evaluate previous rubric edits, or raise standards once earlier criteria become saturated. We introduce AMARIS, A Memory-Augmented Rubric Improvement System that grounds rubric updates in longitudinal training evidence. AMARIS stores rollout analyses, step-level summaries, and rubric update records in a persistent evaluation memory, then retrieves recent and semantically relevant history to revise rubrics. We evaluate AMARIS across science, medicine, instruction following, and creative writing under both global and instance-specific rubric settings. AMARIS improves over static, local-adaptive, and memory-ablated baselines, such as +2.8 points on GPQA-Diamond and +2.2 points on IFBench over the strongest baselines, while analysis shows that memory reduces oscillatory rubric edits and supports a progression from early failure correction to later curriculum advancement. AMARIS runs asynchronously alongside the normal RL loop, reducing blocking latency relative to synchronous rubric updates.
CaMeRL: Collision-Aware and Memory-Enhanced Reinforcement Learning for UAV Navigation in Multi-Scale Obstacle Environments
In obstacle avoidance navigation of unmanned aerial vehicles (UAVs), variations in obstacle scale have received strangely less attention than obstacle number or density. Existing methods typically extract purely geometric features from single-frame depth observations. Such representations tend to neglect small obstacles and lose spatial context under occlusions caused by large obstacles, leading to noticeable degradation in environments with multi-scale obstacles. To address this issue, we propose CaMeRL, a Collision-aware and Memory-enhanced Reinforcement Learning framework for UAV navigation. The collision-aware latent representation encodes risk-sensitive depth cues to preserve fine-grained obstacle structures, thereby improving sensitivity to small obstacles. The temporal memory module integrates observations across frames, mitigating partial observability caused by large-obstacle occlusions. We evaluate CaMeRL with multi-scale obstacles, including ultra-small and extra-large obstacle settings. Results show that CaMeRL outperforms state-of-the-art baselines across all scales, with success rate gains of 0.48 and 0.28 in the ultra-small and extra-large settings, respectively. More importantly, CaMeRL achieves reliable navigation in cluttered outdoor environments.
Writer-R1: Dynamic Rubric Mining for Reinforcement Learning of Open-Ended Writing
Training models for open-ended writing requires diverse prompts and sufficiently precise specifications of response quality. Constructing such specifications at scale entails recovering task requirements, consolidating overlapping criteria, and defining observable differences between performance levels. We introduce Writer-R1, a writing training pipeline built around Inductive Rubric Generation (IRG), which integrates these operations into an automated rubric construction procedure. The pipeline expands an open writing corpus and uses the resulting prompt-specific rubrics throughout supervised training and reinforcement learning (RL). Each rubric is concatenated with the user request and also defines the reward criteria, making the requirements used for assessment available to the writer before generation. A compact model, RubricGen-4B, learns to supply rubrics for new requests. Writer-R1 improves WritingBench scores by 0.182 and 0.158 over the 4B and 8B backbones, respectively, with gains also on HelloBench. Training ablations favor IRG over direct rubric generation, and further analyses support rubric transfer and the robustness of writer improvements across evaluators. These results support using inductively mined rubrics as both generation guidance and reward specifications for open-ended writing.
Memory-Based Advantage Shaping for LLM-Guided Reinforcement Learning
In environments with sparse or delayed rewards, reinforcement learning (RL) incurs high sample complexity due to the large number of interactions needed for learning. This limitation has motivated the use of large language models (LLMs) for subgoal discovery and trajectory guidance. While LLMs can support exploration, frequent reliance on LLM calls raises concerns about scalability and reliability. We address these challenges by constructing a memory graph that encodes subgoals and trajectories from both LLM guidance and the agent's own successful rollouts. From this graph, we derive a utility function that evaluates how closely the agent's trajectories align with prior successful strategies. This utility shapes the advantage function, providing the critic with additional guidance without altering the reward. Our method relies primarily on offline input and only occasional online queries, avoiding dependence on continuous LLM supervision. Preliminary experiments in benchmark environments show improved sample efficiency and faster early learning compared to baseline RL methods, with final returns comparable to methods that require frequent LLM interaction.
MIRA: Memory-Integrated Reinforcement Learning Agent with Limited LLM Guidance
Reinforcement learning (RL) agents often suffer from high sample complexity in sparse or delayed reward settings due to limited prior structure. Large language models (LLMs) can provide subgoal decompositions, plausible trajectories, and abstract priors that facilitate early learning. However, heavy reliance on LLM supervision introduces scalability constraints and dependence on potentially unreliable signals. We propose MIRA (Memory-Integrated Reinforcement Learning Agent), which incorporates a structured, evolving memory graph to guide early training. The graph stores decision-relevant information, including trajectory segments and subgoal structures, and is constructed from both the agent's high-return experiences and LLM outputs. This design amortizes LLM queries into a persistent memory rather than requiring continuous real-time supervision. From this memory graph, we derive a utility signal that softly adjusts advantage estimation to influence policy updates without modifying the underlying reward function. As training progresses, the agent's policy gradually surpasses the initial LLM-derived priors, and the utility term decays, preserving standard convergence guarantees. We provide theoretical analysis showing that utility-based shaping improves early-stage learning in sparse-reward environments. Empirically, MIRA outperforms RL baselines and achieves returns comparable to approaches that rely on frequent LLM supervision, while requiring substantially fewer online LLM queries. Project webpage: https://narjesno.github.io/MIRA/