Mixed-Initiative Interaction
Latest papers
9 papers2 papers in the last four weeks, with none the four weeks before. 0.0% of all new papers.
In open-ended problem solving, collaborators often rely on discussion to surface concerns, challenge perspectives, and refine shared work as it evolves. While AI agents are increasingly used as discussion partners, existing multi-agent systems place a heavy burden on users to initiate and carefully orchestrate the discussions. We present DocuTeam, a mixed-initiative multi-agent discussion system in which both users and agents can initiate and steer conversations. Agents monitor document changes to proactively start and redirect discussions as the work evolves, while users can flexibly shape the conversation or adopt agent ideas. In a within-subjects study (N=20), participants using DocuTeam produced outcomes rated significantly more novel, relevant, and specific than with a baseline without any increase in cognitive load. Rather than using agents for one-off idea sourcing, participants engaged in an iterative refinement loop in which document changes prompted agent reactions, which led users to revisit and further develop their work.
Live Assistant: Learning Whether, When, and Whom to Assist in Real-World Live Social Streams
Livestreams are long-lasting interactive environments where audiovisual content, viewer activity, host behavior, and platform signals evolve together, creating assistance needs that emerge from the stream itself. We introduce \liveassistant, a framework for mixed-initiative, role-conditioned assistance that formulates livestream interaction as four coupled decisions: whether to act, when to act, whom to address, and what to communicate. At each 10-second interval, one autoregressive policy consumes native audio and video with synchronized comments, gifts, viewer dynamics, and room metadata, then selects OBS, MEM, or ANS. OBS remains silent, MEM records a private semantic update, and ANS specifies a recipient, task, and grounded message. To support this task, we build a trajectory engine that reconstructs real livestream sessions into structured causal supervision, yielding over 320 hours of optimization trajectories and a human-reviewed benchmark of 275 clips and 13,812 decision intervals. We train the policy with Marker-Aware Multiturn Supervised Fine-Tuning (MA-MSFT), which strengthens sparse structured decisions, followed by Streaming Multiturn GSPO (SM-GSPO), which optimizes self-generated trajectories with turn- and trajectory-level credit. On the held-out benchmark, \liveassistant reaches 71.14 state accuracy, 72.67 recipient accuracy, and 58.41 task accuracy, with consistent gains over representative streaming and general multimodal baselines. Together, the formulation, benchmark, and training framework establish livestream assistance as selective participation in a shared social stream.
VeriForge: Mitigating Latent Knowledge Gaps in Narrative Drafting via Mixed-Initiative Scaffolding
Great fiction earns its verisimilitude through precise details, from how a longsword is gripped to pierce armor gaps to why a bleeding corpse cannot yet smell of decay, weaving domain expertise into the fabric of invented worlds. Current AI writing tools offer limited support for discovering and integrating unfamiliar domain knowledge into narrative. They require explicit queries that authors cannot formulate, generate finished prose that risks homogenizing voice, or assist only within the boundaries of what authors already know. We argue that AI should reveal latent knowledge gaps to writers while preserving their agency to transform discovered knowledge into authentic prose. Grounded in formative interviews with 9 fiction writers, we present VeriForge, a mixed-initiative writing system that divides cognitive labor so that the system assumes initiative over domain discovery while the author retains full initiative over narrative synthesis. VeriForge realizes this through three complementary mechanisms. Proactive inline highlighting flags potential knowledge gaps as authors draft. Dual-stream querying pairs conversational responses with source-anchored Knowledge Cards for direct fact extraction. A spatial Knowledge Canvas allows authors to organize and connect discovered knowledge across their writing. These mechanisms are powered by a graph-based retrieval-augmented generation pipeline grounded in domain-specific source materials. A within-subjects user study (N=12) provides preliminary evidence that this paradigm helps authors recognize previously overlooked knowledge gaps, supports creative exploration, and is perceived by expert raters to produce passages with stronger domain grounding in a controlled cold-start writing task.
MIST: Multimodal Interactive Speech-based Tool-calling Conversational Assistants for Smart Homes
The rise of Internet of Things (IoT) devices in the physical world necessitates voice-based interfaces capable of handling complex user experiences. While modern Large Language Models (LLMs) already demonstrate strong tool-usage capabilities, modeling real-world IoT devices presents a difficult, understudied challenge which combines modeling spatiotemporal constraints with speech inputs, dynamic state tracking, and mixed-initiative interaction patterns. We introduce MIST (the Multimodal Interactive Speech-based Tool-calling Dataset), a synthetic multi-turn, voice-driven code generation task that operates over IoT devices. We find that there is a significant gap between open- and closed-weight multimodal LLMs on MIST, and that even frontier closed-weight LLMs have substantial headroom. We release MIST and an extensible data generation framework to build related datasets in order to facilitate research on mixed-initiative voice assistants which reason about physical world constraints.
Agentic Coding Needs Proactivity, Not Just Autonomy
Coding agents are rapidly changing the landscape of software development, moving from inline completion to autonomous systems that edit repositories, open pull requests, respond to issues, and run scheduled or webhook triggered routines across the development life cycle. The next generation is increasingly described as proactive and long-horizon: agents should notice relevant changes before the developer asks, connect signals across tools, decide when to interrupt, and carry preferences across sessions. Yet the field still lacks a clear account of what proactivity means for software development, how it differs from autonomy, what acceptance criteria proactive long-horizon tasks should satisfy, and which metrics determine whether unsolicited agent behavior is useful rather than merely active. Proactive coding agents should be evaluated by the quality and improvement of their insight policy: the policy that decides what matters next, what evidence supports it, whether to show it, and how to adapt after feedback. This view is grounded in the principles of mixed initiative interaction. We propose a three level taxonomy of proactivity (Reactive, Scheduled, and Situation Aware), compare contemporary coding agents against five practical criteria, and sketch an active user simulation protocol with three evaluation targets: Insight Decision Quality (IDQ), Context Grounding Score (CGS), and Learning Lift
Leverage Laws: A Per-Task Framework for Human-Agent Collaboration
We propose a per-task leverage ratio for human-agent collaboration: human work displaced by an agent, divided by the human time required to specify the task, resolve mid-run interrupts, and review the result. The denominator decomposes into three channels through which a conserved per-task information requirement must flow, each with its own time-cost scalar. We show that information density itself is directional and bounded by separate ceilings on human-to-agent and agent-to-human flow, and that the asymptotic behavior of leverage decomposes into two scaling axes (capability and memory) with a non-zero floor on the planning term set by irreducible task novelty bounded by human throughput. We extend this per-task analysis to a windowed leverage measure that accommodates recurring tasks, spawned subtasks, and amortized system-design investment. The per-task ceiling does not bind the windowed measure, though both remain bounded: by per-task novelty, by the stock of accumulated planning investment that pays out within the window. The framework operationalizes aspects of earlier qualitative work on supervisory control (Sheridan, 1992), common ground (Clark & Brennan, 1991), and mixed-initiative interaction (Horvitz, 1999) within a single normative ratio, and produces a list of testable empirical questions that we leave as open problems.
Mixed-Initiative Context: Structuring and Managing Context for Human-AI Collaboration
In the human-AI collaboration area, the context formed naturally through multi-turn interactions is typically flattened into a chronological sequence and treated as a fixed whole in subsequent reasoning, with no mechanism for dynamic organization and management along the collaboration workflow. Yet these contexts differ substantially in lifecycle, structural hierarchy, and relevance. For instance, temporary or abandoned exchanges and parallel topic threads persist in the limited context window, causing interference and even conflict. Meanwhile, users are largely limited to influencing context indirectly through input modifications (e.g., corrections, references, or ignoring), leaving their control neither explicit nor verifiable. To address this, we propose Mixed-Initiative Context, which reconceptualizes the context formed across multi-turn interactions as an explicit, structured, and manipulable interactive object. Under this concept, the structure, scope, and content of context can be dynamically organized and adjusted according to task needs, enabling both humans and AI to actively participate in context construction and regulation. To explore this concept, we implement Contextify as a probe system and conduct a user study examining users' context management behaviors, attitudes toward AI initiative, and overall collaboration experience. We conclude by discussing the implications of this concept for the HCI community.
Design Generative AI for Practitioners: Exploring Interaction Approaches Aligned with Creative Practice
Design is a non-linear, reflective process in which practitioners engage with visual, semantic, and other expressive materials to explore, iterate, and refine ideas. As Generative AI (GenAI) becomes integrated into professional design practice, traditional interaction approaches focusing on prompts or whole-image manipulation can misalign AI output with designers' intent, forcing visual thinkers into verbal reasoning or post-hoc adjustments. We present three interaction approaches from DesignPrompt, FusAIn, and DesignTrace that distribute control across intent, input, and process, enabling designers to guide AI alignment at different stages of interaction. We further argue that alignment is a dynamic negotiation, with AI adopting proactive or reactive roles according to designers' instrumental and inspirational needs and the creative stage.
"When to Hand Off, When to Work Together": Understanding Concurrent Human-Agent Interaction in Shared Co-Creative Workspaces
Shared co-creative workspaces allow users to contribute while agents execute. Yet how users adjust their participation as their work and the agent's execution shape one another remains less understood. We conducted two design probe studies with professional designers. In Study 1 (N=10), participants identified opportunities to contribute by observing the agent's progress, but avoided intervention when the agent misinterpreted their edits. Therefore, we developed CLEO, a second probe that tracks user actions and selectively updates its plan. In Study 2 (N=12), we analyzed 255 interaction turns and stimulated recall interviews, identifying five action categories, ten codes, six triggers, and four enabling factors. Participants engaged in concurrent interaction during 33.73% of turns, expressing newly recognized design ideas or preferences through edits and changing the division of work by completing pending subtasks or independently developing copies of unfinished outputs. We present a decision model and five design implications for concurrent human-agent collaboration.