Motion Representation Learning

Overview

Motion representation learning studies how to encode movement from sources such as body skeletons, wearable sensors, point trajectories, and human–object interactions so models can recognize, predict, generate, or control motion. Approaches range from discrete motion tokens and continuous latent spaces to geometric, graph-based, and frequency-aware representations, trained with masked prediction, contrastive learning, or temporal prediction. Language and video supervision increasingly connect these encodings to semantic descriptions and robot actions, while diffusion and flow-matching models use them for tasks such as text-to-motion generation and motion completion. A central challenge is balancing compact, efficient representations with fine-grained dynamics and meaningful semantics, while ensuring transfer across datasets, body shapes, sensor setups, and real-world conditions.

Latest papers

169 papers49 papers in the last four weeks, up 58% on the four weeks before. 0.3% of all new papers.

Apr 18, 2026

Motion-Guided Semantic Alignment with Negative Prompts for Zero-Shot Video Action Recognition

Zero-shot action recognition is challenging due to the semantic gap between seen and unseen classes. We present a novel framework that enhances CLIP with disentangled embeddings and semantic-guided interaction. A Motion Separation Module (MSM) separates motion-sensitive and global-static features, while a Motion Aggregation Block (MAB) employs gated cross-attention to refine motion representation without re-coupling redundant information. To facilitate generalization to unseen categories, we enforce semantic alignment between video features and textual representations by aligning projected embeddings with positive textual prompts, while leveraging negative prompts to explicitly model "non-class" semantics. Experiments on standard benchmarks demonstrate that our method consistently outperforms prior CLIP-based approaches, achieving robust zero-shot action recognition across both coarse and fine-grained datasets.
Apr 13, 2026

Learning Long-term Motion Embeddings for Efficient Kinematics Generation

Understanding and predicting motion is a fundamental component of visual intelligence. Although modern video models exhibit strong comprehension of scene dynamics, exploring multiple possible futures through full video synthesis remains prohibitively inefficient. We model scene dynamics orders of magnitude more efficiently by directly operating on a long-term motion embedding that is learned from large-scale trajectories obtained from tracker models. This enables efficient generation of long, realistic motions that fulfill goals specified via text prompts or spatial pokes. To achieve this, we first learn a highly compressed motion embedding with a temporal compression factor of 64x. In this space, we train a conditional flow-matching model to generate motion latents conditioned on task descriptions. The resulting motion distributions outperform those of both state-of-the-art video models and specialized task-specific approaches.
Apr 13, 2026

FlowCoMotion: Text-to-Motion Generation via Token-Latent Flow Modeling

Text-to-motion generation is driven by learning motion representations for semantic alignment with language. Existing methods rely on either continuous or discrete motion representations. However, continuous representations entangle semantics with dynamics, while discrete representations lose fine-grained motion details. In this context, we propose FlowCoMotion, a novel motion generation framework that unifies both treatments from a modeling perspective. Specifically, FlowCoMotion employs token-latent coupling to capture both semantic content and high-fidelity motion details. In the latent branch, we apply multi-view distillation to regularize the continuous latent space, while in the token branch we use discrete temporal resolution quantization to extract high-level semantic cues. The motion latent is then obtained by combining the representations from the two branches through a token-latent coupling network. Subsequently, a velocity field is predicted based on the textual conditions. An ODE solver integrates this velocity field from a simple prior, thereby guiding the sample to the potential state of the target motion. Extensive experiments show that FlowCoMotion achieves competitive performance on text-to-motion benchmarks, including HumanML3D and SnapMoGen.
Apr 13, 2026

LiveGesture Streamable Co-Speech Gesture Generation Model

We propose LiveGesture, the first fully streamable, speech-driven full-body gesture generation framework that operates with zero look-ahead and supports arbitrary sequence length. Unlike existing co-speech gesture methods, which are designed for offline generation and either treat body regions independently or entangle all joints within a single model, LiveGesture is built from the ground up for causal, region-coordinated motion generation. LiveGesture consists of two main modules: the Streamable Vector Quantized Motion Tokenizer (SVQ) and the Hierarchical Autoregressive Transformer (HAR). The SVQ tokenizer converts the motion sequence of each body region into causal, discrete motion tokens, enabling real-time, streamable token decoding. On top of SVQ, HAR employs region-expert autoregressive (xAR) transformers to model expressive, fine-grained motion dynamics for each body region. A causal spatio-temporal fusion module (xAR Fusion) then captures and integrates correlated motion dynamics across regions. Both xAR and xAR Fusion are conditioned on live, continuously arriving audio signals encoded by a streamable causal audio encoder. To enhance robustness under streaming noise and prediction errors, we introduce autoregressive masking training, which leverages uncertainty-guided token masking and random region masking to expose the model to imperfect, partially erroneous histories during training. Experiments on the BEAT2 dataset demonstrate that LiveGesture produces coherent, diverse, and beat-synchronous full-body gestures in real time, matching or surpassing state-of-the-art offline methods under true zero look-ahead conditions.
Apr 12, 2026

HO-Flow: Generalizable Hand-Object Interaction Generation with Latent Flow Matching

Generating realistic 3D hand-object interactions (HOI) is a fundamental challenge in computer vision and robotics, requiring both temporal coherence and high-fidelity physical plausibility. Existing methods remain limited in their ability to learn expressive motion representations for generation and perform temporal reasoning. In this paper, we present HO-Flow, a framework for synthesizing realistic hand-object motion sequences from texts and canoncial 3D objects. HO-Flow first employs an interaction-aware variational autoencoder to encode sequences of hand and object motions into a unified latent manifold by incorporating hand and object kinematics, enabling the representation to capture rich interaction dynamics. It then leverages a masked flow matching model that combines auto-regressive temporal reasoning with continuous latent generation, improving temporal coherence. To further enhance generalization, HO-Flow predicts object motions relative to the initial frame, enabling effective pre-training on large-scale synthetic data. Experiments on the GRAB, OakInk, and DexYCB benchmarks demonstrate that HO-Flow achieves state-of-the-art performance in both physical plausibility and motion diversity for interaction motion synthesis.
Apr 11, 2026

A Coordinate-Invariant Local Representation of Motion and Force Trajectories for Identification and Generalization Across Coordinate Systems

Identifying the trajectories of rigid bodies and of interaction forces is essential for a wide range of tasks in robotics, biomechanics, and related domains. These tasks include trajectory segmentation, recognition, and prediction. For these tasks, a key challenge lies in achieving consistent results when the trajectory is expressed in different coordinate systems. A way to address this challenge is to utilize trajectory models that can generalize across coordinate systems. The focus of this paper is on such trajectory models obtained by transforming the trajectory into a coordinate-invariant representation. However, coordinate-invariant representations often suffer from sensitivity to measurement noise and the manifestation of singularities in the representation, where the representation is not uniquely defined. This paper aims to address this limitation by introducing the novel Dual-Upper-Triangular Invariant Representation (DUTIR), with improved robustness to singularities, along with its computational algorithm. The proposed representation is formulated at a level of abstraction that makes it applicable to both rigid-body trajectories and interaction-force trajectories, hence making it a versatile tool for robotics, biomechanics, and related domains.
Apr 10, 2026

Frequency-Enhanced Diffusion Models: Curriculum-Guided Semantic Alignment for Zero-Shot Skeleton Action Recognition

Human action recognition is pivotal in computer vision, with applications ranging from surveillance to human-robot interaction. Despite the effectiveness of supervised skeleton-based methods, their reliance on exhaustive annotation limits generalization to novel actions. Zero-Shot Skeleton Action Recognition (ZSAR) emerges as a promising paradigm, yet it faces challenges due to the spectral bias of diffusion models, which oversmooth high-frequency dynamics. Here, we propose Frequency-Aware Diffusion for Skeleton-Text Matching (FDSM), integrating a Semantic-Guided Spectral Residual Module, a Timestep-Adaptive Spectral Loss, and Curriculum-based Semantic Abstraction to address these challenges. Our approach effectively recovers fine-grained motion details, achieving state-of-the-art performance on NTU RGB+D, PKU-MMD, and Kinetics-skeleton datasets. Code has been made available at https://github.com/yuzhi535/FDSM. Project homepage: https://yuzhi535.github.io/FDSM.github.io/
Apr 4, 2026

SBF: An Effective Representation to Augment Skeleton for Video-based Human Action Recognition

Many modern video-based human action recognition (HAR) approaches use 2D skeleton as the intermediate representation in their prediction pipelines. Despite overall encouraging results, these approaches still struggle in many common scenes, mainly because the skeleton does not capture critical action-related information pertaining to the depth of the joints, contour of the human body, and interaction between the human and objects. To address this, we propose an effective approach to augment skeleton with a representation capturing action-related information in the pipeline of HAR. The representation, termed Scale-Body-Flow (SBF), consists of three distinct components, namely a scale map volume given by the scale (and hence depth information) of each joint, a body map outlining the human subject, and a flow map indicating human-object interaction given by pixel-wise optical flow values. To predict SBF, we further present SFSNet, a novel segmentation network supervised by the skeleton and optical flow without extra annotation overhead beyond the existing skeleton extraction. Extensive experiments across different datasets demonstrate that our pipeline based on SBF and SFSNet achieves significantly higher HAR accuracy with similar compactness and efficiency as compared with the state-of-the-art skeleton-only approaches.
Apr 3, 2026

Learning Additively Compositional Latent Actions for Embodied AI

Latent action learning infers pseudo-action labels from visual transitions, providing an approach to leverage internet-scale video for embodied AI. However, most methods learn latent actions without structural priors that encode the additive, compositional structure of physical motion. As a result, latents often entangle irrelevant scene details or information about future observations with true state changes and miscalibrate motion magnitude. We introduce Additively Compositional Latent Action Model (AC-LAM), which enforces scene-wise additive composition structure over short horizons on the latent action space. These AC constraints encourage simple algebraic structure in the latent action space~(identity, inverse, cycle consistency) and suppress information that does not compose additively. Empirically, AC-LAM learns more structured, motion-specific, and displacement-calibrated latent actions and provides stronger supervision for downstream policy learning, outperforming state-of-the-art LAMs across simulated and real-world tabletop tasks.
Apr 1, 2026

Forecasting Motion in the Wild

Visual intelligence requires anticipating the future behavior of agents, yet vision systems lack a general representation for motion and behavior. We propose dense point trajectories as visual tokens for behavior, a structured mid-level representation that disentangles motion from appearance and generalizes across diverse non-rigid agents, such as animals in-the-wild. Building on this abstraction, we design a diffusion transformer that models unordered sets of trajectories and explicitly reasons about occlusion, enabling coherent forecasts of complex motion patterns. To evaluate at scale, we curate 300 hours of unconstrained animal video with robust shot detection and camera-motion compensation. Experiments show that forecasting trajectory tokens achieves category-agnostic, data-efficient prediction, outperforms state-of-the-art baselines, and generalizes to rare species and morphologies, providing a foundation for predictive visual intelligence in the wild.
Apr 1, 2026

Learning Quantised Structure-Preserving Motion Representations for Dance Fingerprinting

We present DANCEMATCH, an end-to-end framework for motion-based dance retrieval, the task of identifying semantically similar choreographies directly from raw video, defined as DANCE FINGERPRINTING. While existing motion analysis and retrieval methods can compare pose sequences, they rely on continuous embeddings that are difficult to index, interpret, or scale. In contrast, DANCEMATCH constructs compact, discrete motion signatures that capture the spatio-temporal structure of dance while enabling efficient large-scale retrieval. Our system integrates Skeleton Motion Quantisation (SMQ) with Spatio-Temporal Transformers (STT) to encode human poses, extracted via Apple CoMotion, into a structured motion vocabulary. We further design DANCE RETRIEVAL ENGINE (DRE), which performs sub-linear retrieval using a histogram-based index followed by re-ranking for refined matching. To facilitate reproducible research, we release DANCETYPESBENCHMARK, a pose-aligned dataset annotated with quantised motion tokens. Experiments demonstrate robust retrieval across diverse dance styles and strong generalisation to unseen choreographies, establishing a foundation for scalable motion fingerprinting and quantitative choreographic analysis.
Apr 1, 2026

Sparkle: A Robust and Versatile Representation for Point Cloud based Human Motion Capture

Point cloud-based motion capture leverages rich spatial geometry and privacy-preserving sensing, but learning robust representations from noisy, unstructured point clouds remains challenging. Existing approaches face a struggle trade-off between point-based methods (geometrically detailed but noisy) and skeleton-based ones (robust but oversimplified). We address the fundamental challenge: how to construct an effective representation for human motion capture that can balance expressiveness and robustness. In this paper, we propose Sparkle, a structured representation unifying skeletal joints and surface anchors with explicit kinematic-geometric factorization. Our framework, SparkleMotion, learns this representation through hierarchical modules embedding geometric continuity and kinematic constraints. By explicitly disentangling internal kinematic structure from external surface geometry, SparkleMotion achieves state-of-the-art performance not only in accuracy but crucially in robustness and generalization under severe domain shifts, noise, and occlusion. Extensive experiments demonstrate our superiority across diverse sensor types and challenging real-world scenarios.
Apr 1, 2026

TRiGS: Temporal Rigid-Body Motion for Scalable 4D Gaussian Splatting

Recent 4D Gaussian Splatting (4DGS) methods achieve impressive dynamic scene reconstruction but often rely on piecewise linear velocity approximations and short temporal windows. This disjointed modeling leads to severe temporal fragmentation, forcing primitives to be repeatedly eliminated and regenerated to track complex nonlinear dynamics. This makeshift approximation eliminates the long-term temporal identity of objects and causes an inevitable proliferation of Gaussians, hindering scalability to extended video sequences. To address this, we propose TRiGS, a novel 4D representation that utilizes unified, continuous geometric transformations. By integrating SE(3)SE(3) transformations, hierarchical Bezier residuals, and learnable local anchors, TRiGS models geometrically consistent rigid motions for individual primitives. This continuous formulation preserves temporal identity and effectively mitigates unbounded memory growth. Extensive experiments demonstrate that TRiGS achieves high fidelity rendering on standard benchmarks while uniquely scaling to extended video sequences (e.g., 600 to 1200 frames) without severe memory bottlenecks, significantly outperforming prior works in temporal stability.
Mar 31, 2026

SkeletonContext: Skeleton-side Context Prompt Learning for Zero-Shot Skeleton-based Action Recognition

Zero-shot skeleton-based action recognition aims to recognize unseen actions by transferring knowledge from seen categories through semantic descriptions. Most existing methods typically align skeleton features with textual embeddings within a shared latent space. However, the absence of contextual cues, such as objects involved in the action, introduces an inherent gap between skeleton and semantic representations, making it difficult to distinguish visually similar actions. To address this, we propose SkeletonContext, a prompt-based framework that enriches skeletal motion representations with language-driven contextual semantics. Specifically, we introduce a Cross-Modal Context Prompt Module, which leverages a pretrained language model to reconstruct masked contextual prompts under guidance derived from LLMs. This design effectively transfers linguistic context to the skeleton encoder for instance-level semantic grounding and improved cross-modal alignment. In addition, a Key-Part Decoupling Module is incorporated to decouple motion-relevant joint features, ensuring robust action understanding even in the absence of explicit object interactions. Extensive experiments on multiple benchmarks demonstrate that SkeletonContext achieves state-of-the-art performance under both conventional and generalized zero-shot settings, validating its effectiveness in reasoning about context and distinguishing fine-grained, visually similar actions.
Mar 28, 2026

TrackMAE: Video Representation Learning via Track Mask and Predict

Masked video modeling (MVM) has emerged as a simple and scalable self-supervised pretraining paradigm, but only encodes motion information implicitly, limiting the encoding of temporal dynamics in the learned representations. As a result, such models struggle on motion-centric tasks that require fine-grained motion awareness. To address this, we propose TrackMAE, a simple masked video modeling paradigm that explicitly uses motion information as a reconstruction signal. In TrackMAE, we use an off-the-shelf point tracker to sparsely track points in the input videos, generating motion trajectories. Furthermore, we exploit the extracted trajectories to improve random tube masking with a motion-aware masking strategy. We enhance video representations learned in both pixel and feature semantic reconstruction spaces by providing a complementary supervision signal in the form of motion targets. We evaluate on six datasets across diverse downstream settings and find that TrackMAE consistently outperforms state-of-the-art video self-supervised learning baselines, learning more discriminative and generalizable representations. Code available at https://github.com/rvandeghen/TrackMAE
Mar 26, 2026

Connectivity-Aware Representations for Constrained Motion Planning via Multi-Scale Contrastive Learning

The objective of constrained motion planning is to connect start and goal configurations while satisfying task-specific constraints. Motion planning becomes inefficient or infeasible when the configurations lie in disconnected regions, known as essentially mutually disconnected (EMD) components. Constraints further restrict feasible space to a lower-dimensional submanifold, while redundancy introduces additional complexity because a single end-effector pose admits infinitely many inverse kinematic solutions that may form discrete self-motion manifolds. This paper addresses these challenges by learning a connectivity-aware representation for selecting start and goal configurations prior to planning. Joint configurations are embedded into a latent space through multi-scale manifold learning across neighborhood ranges from local to global, and clustering generates pseudo-labels that supervise a contrastive learning framework. The proposed framework provides a connectivity-aware measure that biases the selection of start and goal configurations in connected regions, avoiding EMDs and yielding higher success rates with reduced planning time. Experiments on various manipulation tasks showed that our method achieves 1.9 times higher success rates and reduces the planning time by a factor of 0.43 compared to baselines.
Mar 26, 2026

Learning Explicit Continuous Motion Representation for Dynamic Gaussian Splatting from Monocular Videos

We present an approach for high-quality dynamic Gaussian Splatting from monocular videos. To this end, we in this work go one step further beyond previous methods to explicitly model continuous position and orientation deformation of dynamic Gaussians, using an SE(3) B-spline motion bases with a compact set of control points. To improve computational efficiency while enhancing the ability to model complex motions, an adaptive control mechanism is devised to dynamically adjust the number of motion bases and control points. Besides, we develop a soft segment reconstruction strategy to mitigate long-interval motion interference, and employ a multi-view diffusion model to provide multi-view cues for avoiding overfitting to training views. Extensive experiments demonstrate that our method outperforms state-of-the-art methods in novel view synthesis. Our code is available at https://github.com/hhhddddddd/se3bsplinegs.
Mar 23, 2026

Make Tracking Easy: Neural Motion Retargeting for Humanoid Whole-body Control

Humanoid robots require diverse motor skills to integrate into complex environments, but bridging the kinematic and dynamic embodiment gap from human data remains a major bottleneck. We demonstrate through Hessian analysis that traditional optimization-based retargeting is inherently non-convex and prone to local optima, leading to physical artifacts like joint jumps and self-penetration. To address this, we reformulate the targeting problem as learning data distribution rather than optimizing optimal solutions, where we propose NMR, a Neural Motion Retargeting framework that transforms static geometric mapping into a dynamics-aware learned process. We first propose Clustered-Expert Physics Refinement (CEPR), a hierarchical data pipeline that leverages VAE-based motion clustering to group heterogeneous movements into latent motifs. This strategy significantly reduces the computational overhead of massively parallel reinforcement learning experts, which project and repair noisy human demonstrations onto the robot's feasible motion manifold. The resulting high-fidelity data supervises a non-autoregressive CNN-Transformer architecture that reasons over global temporal context to suppress reconstruction noise and bypass geometric traps. Experiments on the Unitree G1 humanoid across diverse dynamic tasks (e.g., martial arts, dancing) show that NMR eliminates joint jumps and significantly reduces self-collisions compared to state-of-the-art baselines. Furthermore, NMR-generated references accelerate the convergence of downstream whole-body control policies, establishing a scalable path for bridging the human-robot embodiment gap.
Mar 20, 2026

Controllable Text-to-Motion Generation via Modular Body-Part Phase Control

Text-to-motion (T2M) generation is becoming a practical tool for animation and interactive avatars. However, modifying specific body parts while maintaining overall motion coherence remains challenging. Existing methods typically rely on cumbersome, high-dimensional joint constraints (e.g., trajectories), which hinder user-friendly, iterative refinement. To address this, we propose Modular Body-Part Phase Control, a plug-and-play framework enabling structured, localized editing via a compact, scalar-based phase interface. By modeling body-part latent motion channels as sinusoidal phase signals characterized by amplitude, frequency, phase shift, and offset, we extract interpretable codes that capture part-specific dynamics. A modular Phase ControlNet branch then injects this signal via residual feature modulation, seamlessly decoupling control from the generative backbone. Experiments on both diffusion- and flow-based models demonstrate that our approach provides predictable and fine-grained control over motion magnitude, speed, and timing. It preserves global motion coherence and offers a practical paradigm for controllable T2M generation. Project page: https://jixiii.github.io/bp-phase-project-page/
Mar 17, 2026

FG-SGL: Fine-Grained Semantic Guidance Learning via Motion Process Decomposition for Micro-Gesture Recognition

Micro-gesture recognition (MGR) is challenging due to subtle inter-class variations. Existing methods rely on category-level supervision, which is insufficient for capturing subtle and localized motion differences. Thus, this paper proposes a Fine-Grained Semantic Guidance Learning (FG-SGL) framework that jointly integrates fine-grained and category-level semantics to guide vision--language models in perceiving local MG motions. FG-SA adopts fine-grained semantic cues to guide the learning of local motion features, while CP-A enhances the separability of MG features through category-level semantic guidance. To support fine-grained semantic guidance, this work constructs a fine-grained textual dataset with human annotations that describes the dynamic process of MGs in four refined semantic dimensions. Furthermore, a Multi-Level Contrastive Optimization strategy is designed to jointly optimize both modules in a coarse-to-fine pattern. Experiments show that FG-SGL achieves competitive performance, validating the effectiveness of fine-grained semantic guidance for MGR.
Mar 16, 2026

Kimodo: Scaling Controllable Human Motion Generation

High-quality human motion data is becoming increasingly important for applications in robotics, simulation, and entertainment. Recent generative models offer a potential data source, enabling human motion synthesis through intuitive inputs like text prompts or kinematic constraints on poses. However, the small scale of public mocap datasets has limited the motion quality, control accuracy, and generalization of these models. In this work, we introduce Kimodo, an expressive and controllable kinematic motion diffusion model trained on 700 hours of optical motion capture data. Our model generates high-quality motions while being easily controlled through text and a comprehensive suite of kinematic constraints including full-body keyframes, sparse joint positions/rotations, 2D waypoints, and dense 2D paths. This is enabled through a carefully designed motion representation and two-stage denoiser architecture that decomposes root and body prediction to minimize motion artifacts while allowing for flexible constraint conditioning. Experiments on the large-scale mocap dataset justify key design decisions and analyze how the scaling of dataset size and model size affect performance.
Mar 16, 2026

Zero-Shot Generalization from Motion Demonstrations to New Tasks

Learning motion policies from expert demonstrations is an essential paradigm in modern robotics. While end-to-end models aim for broad generalization, they require large datasets and computationally heavy inference. Conversely, learning dynamical systems (DS) provides fast, reactive, and provably stable control from very few demonstrations. However, existing DS learning methods typically model isolated tasks and struggle to reuse demonstrations for novel behaviors. In this work, we formalize the problem of combining isolated demonstrations within a shared workspace to enable generalization to unseen tasks. The Gaussian Graph is introduced, which reinterprets spatial components of learned motion primitives as discrete vertices with connections to one another. This formulation allows us to bridge continuous control with discrete graph search. We propose two frameworks leveraging this graph: Stitching, for constructing time-invariant DSs, and Chaining, giving a sequence-based DS for complex motions while retaining convergence guarantees. Simulations and real-robot experiments show that these methods successfully generalize to new tasks where baseline methods fail.
Mar 16, 2026

Riemannian Motion Generation: A Unified Framework for Human Motion Representation and Generation via Riemannian Flow Matching

Human motion generation is often learned in Euclidean spaces, although valid motions follow structured non-Euclidean geometry. We present Riemannian Motion Generation (RMG), a unified framework that represents motion on a product manifold and learns dynamics via Riemannian flow matching. RMG factorizes motion into several manifold factors, yielding a scale-free representation with intrinsic normalization, and uses geodesic interpolation, tangent-space supervision, and manifold-preserving ODE integration for training and sampling. On HumanML3D, RMG achieves state-of-the-art FID in the HumanML3D format (0.043) and ranks first on all reported metrics under the MotionStreamer format. On MotionMillion, it also surpasses strong baselines (FID 5.6, R@1 0.86). Ablations show that the compact T+R\mathscr{T}+\mathscr{R} (translation + rotations) representation is the most stable and effective, highlighting geometry-aware modeling as a practical and scalable route to high-fidelity motion generation.
Mar 13, 2026

LingoMotion: An Interpretable and Unambiguous Symbolic Representation for Human Motion

Existing representations for human motion, such as MotionGPT, often operate as black-box latent vectors with limited interpretability and build on joint positions which can cause ambiguity. Inspired by the hierarchical structure of natural languages - from letters to words, phrases, and sentences - we propose LingoMotion, a motion language that facilitates interpretable and unambiguous symbolic representation for both simple and complex human motion. In this paper, we introduce the concept design of LingoMotion, including the definitions of motion alphabet based on joint angles, the morphology for forming words and phrases to describe simple actions like walking and their attributes like speed and scale, as well as the syntax for describing more complex human activities with sequences of words and phrases. The preliminary results, including the implementation and evaluation of motion alphabet using a large-scale motion dataset Motion-X, demonstrate the high fidelity of motion representation.
Mar 12, 2026

Bridging the Visual-to-Physical Gap: Physically Aligned Representations for Fall Risk Analysis

Vision-based fall analysis has advanced rapidly, but a key bottleneck remains: visually similarmotions can correspond to very different physical outcomes because small differences in contactmechanics and protective responses are hard to infer from appearance alone. Most existingapproaches handle this by supervised injury prediction, which depends on reliable injury labels.In practice, such labels are difficult to obtain: video evidence is often ambiguous (occlusion,viewpoint limits), and true injury events are rare and cannot be safely staged, leading to noisysupervision. We address this problem with PHARL (PHysics-aware Alignment RepresentationLearning), which learns physically meaningful fall representations without requiring clinicaloutcome labels. PHARL regularizes motion embeddings with two complementary constraints:(1) trajectory-level temporal consistency for stable representation learning, and (2) multi-classphysics alignment, where simulation-derived contact outcomes shape embedding geometry. Bypairing video windows with temporally aligned simulation descriptors, PHARL captures localimpact-relevant dynamics while keeping inference purely feed-forward. Experiments on fourpublic datasets show that PHARL consistently improves risk-aligned representation quality overvisual-only baselines while maintaining strong fall-detection performance. Notably, PHARL alsoexhibits zero-shot ordinality: an interpretable severity structure (Head > Trunk > Supported)emerges without explicit ordinal supervision.
Mar 12, 2026

LaMoGen: Language to Motion Generation Through LLM-Guided Symbolic Inference

Human motion is highly expressive and naturally aligned with language, yet prevailing methods relying heavily on joint text-motion embeddings struggle to synthesize temporally accurate, detailed motions and often lack explainability. To address these limitations, we introduce LabanLite, a motion representation developed by adapting and extending the Labanotation system. Unlike black-box text-motion embeddings, LabanLite encodes each atomic body-part action (e.g., a single left-foot step) as a discrete Laban symbol paired with a textual template. This abstraction decomposes complex motions into interpretable symbol sequences and body-part instructions, establishing a symbolic link between high-level language and low-level motion trajectories. Building on LabanLite, we present LaMoGen, a Text-to-LabanLite-to-Motion Generation framework that enables large language models (LLMs) to compose motion sequences through symbolic reasoning. The LLM interprets motion patterns, relates them to textual descriptions, and recombines symbols into executable plans, producing motions that are both interpretable and linguistically grounded. To support rigorous evaluation, we introduce a Labanotation-based benchmark with structured description-motion pairs and three metrics that jointly measure text-motion alignment across symbolic, temporal, and harmony dimensions. Experiments demonstrate that LaMoGen establishes a new baseline for both interpretability and controllability, outperforming prior methods on our benchmark and two public datasets. These results highlight the advantages of symbolic reasoning and agent-based design for language-driven motion synthesis.
Mar 11, 2026

Bio-Inspired Self-Supervised Learning for Wrist-worn Accelerometer Data

Wearable accelerometers enable large-scale health monitoring, yet learning robust human-activity representations has been constrained by scarce labeled data. While self-supervised learning offers a remedy, existing methods treat sensor streams as unstructured time series, overlooking the underlying biological structure of human movement, a factor we argue is critical for effective Human Activity Recognition (HAR). We introduce a novel tokenization strategy grounded in the submovement theory of motor control, which posits that continuous wrist motion is composed of elementary basis functions called submovements. We define our token as the movement segment, a computationally tractable unit of motion composed of a finite sequence of submovements. By pretraining a Transformer encoder via masked reconstruction of these tokens, we shift the learning focus from local waveform morphology to high-level structural and temporal organization. Pretrained on the NHANES corpus (approximately 28k hours; 11k participants), our representations outperform strong wearable SSL baselines across six subject-disjoint HAR benchmarks. Code and pretrained weights are available at https://prithvitarale.github.io/biopm-site/.
Mar 11, 2026

FutureVLA: Joint Visuomotor Prediction for Vision-Language-Action Model

Predictive foresight is important to intelligent embodied agents. Since the motor execution of a robot is intrinsically constrained by its visual perception of environmental geometry, effectively anticipating the future requires capturing this tightly coupled visuomotor interplay. While recent vision-language-action models attempt to incorporate future guidance, they struggle with this joint modeling. Existing explicit methods divert capacity to task-irrelevant visual details, whereas implicit methods relying on sparse frame pairs disrupt temporal continuity. By heavily relying on visual reconstruction, these methods become visually dominated, entangling static scene context with dynamic action intent. We argue that effective joint visuomotor predictive modeling requires both temporal continuity and visually-conditioned supervision decoupling. To this end, we propose FutureVLA, featuring a novel Joint Visuomotor Predictive Architecture. FutureVLA is designed to extract joint visuomotor embeddings by first decoupling visual and motor information, and then jointly encoding generalized physical priors. Specifically, in the pretraining stage, we leverage heterogeneous manipulation datasets and introduce a Joint Visuomotor Gating mechanism to structurally separate visual state preservation from temporal action modeling. It allows the motor stream to focus on continuous physical dynamics while explicitly querying visual tokens for environmental constraints, yielding highly generalizable joint visuomotor embeddings. Subsequently, in the post-training stage, we employ a latent embeddings alignment strategy, enabling diverse downstream VLA models to internalize these temporal priors without modifying their inference architectures. Extensive experiments demonstrate that FutureVLA consistently improves VLA frameworks.
Mar 11, 2026

Less is More: Compact-Token Masked Feature Prediction for Skeleton Representation Learning

Current skeleton representation learning paradigms face distinct limitations: Contrastive Learning (CL) often overlooks fine-grained motion details, while Masked Auto-Encoders (MAE) rely on coordinate-level reconstruction. This reconstruction inherently demands dense token sequences and heavy decoders, wasting pre-training computation on discarded components and forcing downstream inference to process dense token grids. To resolve these bottlenecks, we propose SLiM (Skeleton Less is More), a compact-token framework that unifies masked feature prediction and contrastive learning via a shared encoder. By shifting the objective from raw coordinate reconstruction to decoder-free, teacher-guided feature prediction, SLiM breaks the reliance on dense tokenization and enables effective learning with a highly compact token grid. Crucially, to prevent trivial shortcut learning arising from strong inter-joint dependencies of human, we introduce Semantic Tube Masking together with Skeleton-Aware Augmentations to enforce deep skeletal-temporal reasoning and anatomical consistency. Extensive experiments across multiple downstream protocols demonstrate that SLiM achieves state-of-the-art performance while structurally reducing inference computation by 7.89×\times compared to dense-token MAE baselines.
Mar 10, 2026

M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data Game Contrastive Learning For Skeleton-Based Action Recognition

In recent years, contrastive learning has drawn significant attention as an effective approach to reducing reliance on labeled data. However, existing methods for self-supervised skeleton-based action recognition still face three major limitations: insufficient modeling of view discrepancies, lack of effective adversarial mechanisms, and uncontrollable augmentation perturbations. To tackle these issues, we propose the Multi-view Mini-Max infinite skeleton-data Game Contrastive Learning for skeleton-based action Recognition (M3GCLR), a game-theoretic contrastive framework. First, we establish the Infinite Skeleton-data Game (ISG) model and the ISG equilibrium theorem, and further provide a rigorous proof, enabling mini-max optimization based on multi-view mutual information. Then, we generate normal-extreme data pairs through multi-view rotation augmentation and adopt temporally averaged input as a neutral anchor to achieve structural alignment, thereby explicitly characterizing perturbation strength. Next, leveraging the proposed equilibrium theorem, we construct a strongly adversarial mini-max skeleton-data game to encourage the model to mine richer action-discriminative information. Finally, we introduce the dual-loss equilibrium optimizer to optimize the game equilibrium, allowing the learning process to maximize action-relevant information while minimizing encoding redundancy, and we prove the equivalence between the proposed optimizer and the ISG model. Extensive Experiments show that M3GCLR achieves three-stream 82.1%, 85.8% accuracy on NTU RGB+D 60 (X-Sub, X-View) and 72.3%, 75.0% accuracy on NTU RGB+D 120 (X-Sub, X-Set). On PKU-MMD Part I and II, it attains 89.1%, 45.2% in three-stream respectively, all results matching or outperforming state-of-the-art performance. Ablation studies confirm the effectiveness of each component.