Multi-Task RL
RL: Reinforcement Learning
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7 papers in the last four weeks, up 75% on the four weeks before. 0.1% of all new papers.
Latest papers 55
Autonomous social navigation requires balancing efficiency, physical safety, and social compliance. Reinforcement Learning (RL) methods provide a viable and effective solution but often rely on unrealistic assumptions, such as the knowledge of humans' position and velocity. In this paper, we introduce JESSI (JAX-based E2E Safe Social Interpretable navigation), a lightweight end-to-end RL framework that maps raw LiDAR scans directly to kinematically feasible control commands. JESSI enhances safety via Dirichlet-parameterized continuous action spaces and deterministic bounding, while an integrated attention-based perception module extracts probabilistic human states for interpretable, socially aware decision-making. Through extensive simulations and real-world deployment on a differential-drive robot, we demonstrate that jointly optimizing the RL policy with a supervised perception signal in a multi-task paradigm enhances social behavior. Ultimately, JESSI is able to balance high navigation success rates and superior social behaviors compared to state-of-the-art baselines.
Task Inference Beyond Least Squares in Behavioral Foundation Models
Behavioral Foundation Models (BFMs) aim to solve a wide range of downstream tasks without test-time policy learning by inferring a task vector from the reward function. While efficient, the retrieved policies are often suboptimal because of how this task vector is inferred, typically with ordinary least squares (OLS). OLS minimizes reward reconstruction error but leaves the ordering of rewards unconstrained, which can bias the successor measure of the retrieved zero-shot policy away from that of the optimal policy. In this work, we propose BLS, an efficient test-time inference method that balances minimizing reward reconstruction error with reducing successor-measure mismatch. Theoretically, we provide a suboptimality gap upper bound characterized by both successor-measure and reward-function residuals. Empirically, we evaluate BLS on top of state-of-the-art BFMs across benchmarks for locomotion, manipulation, and humanoid control. BLS outperforms existing task inference baselines with negligible computational overhead. Project page: https://embodiedai-ntu.github.io/BLS
RISED: RubrIcs for agentic multi-environment Selection and sElf-Distillation
Training a single LLM agent jointly across diverse interactive environments has attracted increasing attention as a route to generalist agents. Existing curriculum and data-selection strategies often allocate training at the environment level or prioritize local reward-based signals, without explicitly considering relationships between current rollouts across environments for prompt-group selection. Meanwhile, as environments are learned at different rates, all-failure and all-success rollout groups can coexist within a batch, leaving those data without group-relative reward signals. Both challenges highlight limitations of relying solely on scalar rewards in multi-environment RL: they provide limited information about cross-environment relationships and no within-group reward contrast when rewards are identical. This motivates richer textual feedback, such as rubrics describing rollout behaviours, to guide learning. Beyond rubrics' usage as reward, we repurpose rubrics to guide both online data selection and policy supervision. An LLM judge tags each rollout using a predefined rubric vocabulary shared across environments. The resulting profiles guide the selection of data that aligns with the overall behavioural composition of the mixed-environment batch while limiting overlap with already-selected data. Available positive rubrics (describing desired behaviours) provide privileged context for an on-policy self-distillation teacher, supplying additional token-level supervision, while negative rubrics (describing undesired behaviours) guide subsequent rollout generation away from recurring failure modes. Together, these components form RISED. Across model backbones, RISED achieves the highest mean pass rate across environments and ranks first or second in every individual environment. Rubric-based analysis of RISED can further characterize the behavioural changes accompanying these gains.
Scalable Multi-Task Inverse Reinforcement Learning
By learning transferable rewards, inverse reinforcement learning (IRL) enables counterfactual evaluation of agents under modified environments. Such transfer places strict requirements on coverage since target environments affect agents' state occupancy. We propose a multi-task IRL method that pools data across multiple agents with different rewards in the same environment under a low-rank assumption. In addition to alleviating coverage requirements, so each task need not visit every state as long as others do, the method offers scalable evaluation of multiple tasks under new environments as computationally intensive planning scales with rank rather than the number of tasks. We provide finite sample guarantees on reward recovery and on policy learning in new environments. Experiments show our method is robust to limited coverage, recovers rewards on and off of each task's support, transfers to target environments at lower regret than baselines, with its computational advantage over per-task methods widening as tasks grow.
Jaxolotl: A Unified High-Performance Benchmark Suite for LTL-Based Multi-Task RL
Training agents to follow arbitrary instructions is an important goal of multi-task reinforcement learning (RL). Linear temporal logic (LTL) provides a precise and structured formalism for specifying instructions to agents, and has been successfully adopted for training generalist multi-task policies. However, differences in implementations, task distributions, and evaluation protocols make existing methods difficult to compare, while high computational costs limit the scale and statistical reliability of experiments. We introduce Jaxolotl, a unified high-performance benchmark suite for multi-task LTL-RL to address these concerns. Jaxolotl provides a modular, end-to-end JAX implementation of six representative algorithms and four environments, together with newly curated task suites and a standardised, statistically robust evaluation protocol. By precompiling symbolic task representations into static arrays, Jaxolotl enables fully JIT-compiled training and evaluation, achieving end-to-end speedups of up to and supporting controlled comparisons at substantially greater experimental scale. We use this framework to systematically evaluate existing approaches, revealing complementary strengths and limitations: general methods capable of non-myopic reasoning struggle as the number of propositions grows, while methods with stronger scaling rely on environment-specific assumptions and suffer from myopia.
Uncertainty-Gated Exploration Noise Suppresses Task Collapse in Online RL Fine-Tuning of a Flow-Matching Vision-Language-Action Policy
Online reinforcement learning fine-tuning of pretrained flow-matching vision-language-action (VLA) policies promises robots that keep learning after deployment, but continued updates often destroy competence on individual tasks while the aggregate still looks healthy. We study this failure mode, which we call task collapse, under a matched small-compute budget on LIBERO-10 with a 450M-parameter SmolVLA policy trained by PPO with stochastic (SDE) sampling. Three exploration-noise policies differ in one live variable: a fixed noise scale, a ReinFlow-style learned noise network, and an uncertainty-gated controller that redistributes exploration across task streams from task-agnostic novelty and competence signals, without task labels or episode boundaries. Under the pooled definition, fixed noise collapses tasks in two of three seeds and learned noise in every seed measured to iteration 200, while the controller collapses none in any of its three seeds. Measured parameter displacement shows the controller's action expert keeps changing, while its mean applied noise is close to the fixed scale in the available logs. The matched comparison supports the controller's effect on task preservation; the separate contributions of its adaptation across states and over time are not disentangled. A lower fixed scale slows the decline but does not stop it. No arm improves on the behavior-cloning baseline in this budget. Two properties of that regime are measured beside this result, not offered as its cause: following the reference recipe, training runs in bfloat16 with no fp32 master copy, under which 96.02% of the action expert's elements stay bit-identical across three consecutive iterations, and an fp32 master copy at the reference learning rate collapses both arms in a single-seed observation. We release tools measuring per-task collapse under four definitions, rescoring noise and instrument tares.
UniExo: Unified Multi-Skill Policies for Musculoskeletal Locomotion and Co-Adaptive Exoskeleton Control
Daily locomotion encompasses diverse activities and frequent transitions between them, yet most exoskeleton controllers are designed for a single activity or a narrow set of related movements. Changes in activity therefore typically require explicit mode switching and separately tuned or retrained controllers. Simulation-based learning reduces the need for hardware-based tuning but generally retains this limitation. Here we present UniExo, a framework that first constructs a multi-skill musculoskeletal human policy and then jointly trains an exoskeleton control policy with it. Four single-skill imitation experts for walking, turning, running and backward walking are distilled into a single network structured by a skill latent and subsequently fine-tuned through reinforcement learning on transition sequences. The resultant unified human policy achieves a mean tracking success rate of 94.7% on unseen clips of the four skills and exhibits greater robustness to perturbations than its constituent experts. A single hip exoskeleton controller (UniExo) is initialized from hip moment prediction of the human policy and co-adapted with it through multi-agent reinforcement learning across the four skills. This co-adaptation shifts the timing of the assistance torque and raises the fraction of positive work delivered to the hip. When deployed on a custom hip exoskeleton, the controller generalizes across four treadmill speeds in six participants and assists one participant through a continuous route of all four skills and their transitions, without skill labels or explicit mode switching. UniExo thus provides a step towards replacing activity-specific controllers with unified, user-specific controllers that support diverse locomotor activities and the transitions between them.
Multitask Reinforcement Learning for Assisting Choice Model Specification
Discrete choice model specification is a time-consuming task in which modellers often specify and estimate multiple models while balancing goodness-of-fit, parsimony, and behavioural plausibility. We present Delphos, a multitask reinforcement learning framework that learns transferable specification strategies across transport choice datasets. Delphos frames model specification as a sequential decision-making problem in which it applies a sequence of modelling actions and receives feedback from an estimation environment based on model performance and convergence. To transfer modelling decisions across datasets with different sets of variables, Delphos represents utility specifications as sets of modelling terms using a DeepSet-Q architecture, allowing a shared specification policy to learn across multiple datasets. Trained on nine transport choice datasets, Delphos consistently outperforms independently trained single-task agents, indicating that sharing modelling experience improves learning efficiency and helps identify promising sequences of modelling decisions with fewer unsuccessful estimation attempts. When applied without further training to the unseen Swissmetro and Decisions datasets, the same agent identifies competitive specifications in less than 20 minutes on a standard CPU. It achieves a higher log-likelihood per observation than the VNS metaheuristic on Swissmetro and performance comparable to a published MNL specification developed by expert modellers on Decisions. These findings show that accumulating and reusing modelling experience enables Delphos to function as an intelligent assistant for discrete choice model specification. It reduces manual trial-and-error while allowing modellers to retain control over model diagnosis, refinement, and final selection.
Out-of-Distribution Generalisation with Sequence Models in Offline Multi-Agent Reinforcement Learning
Generalising to unseen tasks remains a fundamental challenge in offline multi-agent reinforcement learning (MARL). In this work, we present a principled analysis of zero-shot task generalisation in the offline setting and conduct an extensive empirical investigation into the scaling behaviour governing task diversity, dataset size, and network capacity. To facilitate this study, we extend offline sequence modelling architectures to handle multi-task observation and action spaces alongside variable agent counts across tasks. Our primary finding is that scaling task diversity---rather than sheer dataset size is the dominant factor in achieving robust zero-shot transfer. Through large-scale experiments across four challenging environments (Connector, RWARE, SMAX, and LBF), we demonstrate that our multi-task approach achieves a mean improvement of 3.2x on held-out test tasks compared to single-task models and consistently outperforms strong behaviour cloning baselines. These results suggest that the development of generalisable MARL agents should prioritise the diversity of the training distribution with varying numbers of agents, providing a roadmap for scaling offline MARL effectively.
WiSDoM: Wireless Sparse Decision Transformer with Mixture-of-Experts for Multi-Task Mobile Network Optimization
Emerging 6G wireless networks are expected to operate across diverse deployment scenarios, where variations in network topology, user mobility, traffic demand, and radio conditions challenge the scalability of conventional radio resource management (RRM). While offline reinforcement learning (RL) methods have demonstrated strong decision-making capabilities, learning a single policy that performs consistently across heterogeneous wireless environments remains difficult due to conflicting optimization objectives and limited model specialization. These challenges become particularly pronounced in coordinated multipoint (CoMP) transmission, where selecting the optimal serving-cell combination requires sequential decision-making under evolving network conditions. This paper presents the Wireless Sparse Decision Transformer with Mixture of Experts (WiSDoM), a sparse multi-task offline RL framework for adaptive multi-cell selection. WiSDoM combines Decision Transformers (DTs) with a Mixture-of-Experts (MoE) architecture that dynamically activates specialized experts according to task characteristics. This MoE mechanism improves model capacity without proportionally increasing inference cost, mitigates negative transfer, and enables expert specialization across tasks. WiSDoM is trained jointly on diverse network configurations spanning multiple base station and user equipment densities, mobility levels, and scheduler policies. Experimental results show that WiSDoM consistently outperforms heuristic methods, single-task models, and conventional multi-task DTs, improving quality of experience (QoE) by up to 55% while activating approximately one-third of the parameters of its dense counterpart during inference. Furthermore, WiSDoM exhibits strong task generalization and efficiently adapts to unseen wireless scenarios through few-shot prompting without retraining or fine-tuning.
T3S: Improving Multi-Task Reinforcement Learning with Task-Specific Feature Selector and Scheduler
Multi-task reinforcement learning (MTRL) is a technique to train multiple tasks simultaneously, where previous works usually train a single model to solve different tasks by sharing parameters across various tasks. However, these methods are faced with inter-task interference since what parameters should be shared across tasks is not addressed, dramatically reducing learning efficiency. To solve these problems, we propose a novel MTRL framework called Task-Specific feature Selector and Scheduler (T3S), which consists of two components: a feature selector and a task scheduler. Specifically, the feature selectors employ hypernetworks to construct task-specific soft masks, which can be applied by globally shared representation to construct task-specific features. The task scheduler selects tasks for learning through two metrics, where the selection probability is inversely proportional to task progress (e.g., success rate) and task learning speed. Experimental results show that T3S consistently outperforms the state-of-the-art MTRL algorithms on various robotics manipulation tasks.
PAC: Progress-Augmented Advantage Curriculum for Multi-Task Reinforcement Learning of LLMs
Reinforcement learning (RL) is used to improve the reasoning abilities of LLMs, while training data span heterogeneous tasks. However, most RL post-training pipelines rely on fixed or manually designed task mixtures, even though task usefulness changes as training progresses. Online curriculum methods often define learnability by update magnitude, ignoring whether the update translates into reward gains, which can misallocate rollout budget toward tasks with large but ineffective updates. We propose PAC, a Progress-Augmented Advantage Curriculum for multi-task RL of LLMs that combines two task-level signals: advantage-derived learnability, which measures the magnitude of the policy update a task can induce, and recent reward gains, which show whether those updates have improved task performance. A Bayesian Thompson Sampling controller uses these signals to allocate rollouts across tasks during GRPO training. We evaluate PAC under two settings: a multi-level reasoning setting and a multi-domain reasoning setting. PAC improves sample efficiency and final performance: it reaches comparable validation scores with fewer rollout steps and achieves higher final averages than random sampling and advantage-based curriculum baselines in both settings. These results show that jointly tracking advantage signals and actual reward gains yields an effective online curriculum for LLM post-training.
Control-Diverse Reinforcement Fine-Tuning: Decoupling the Shared Control Bottleneck of RL Post-Training
Reinforcement learning post-training unlocks complex reasoning in LLMs. Yet benchmark scores reveal only whether a model improved, not what changed inside it, nor how it splits finite capability across tasks. A representative interpretability line attributes the success of RL fine-tuning to stronger and more diverse circuit activation. We challenge this activation-centered account by separating activation from control: an activated circuit need not control the post-training reward gain. Adapting Metabolic Control Analysis, we define the Post-training Control Coefficient to measure component control over reward gain and arrange these coefficients by task family into a control matrix, paired with an activation-magnitude matrix. We call cross-task control concentration the Shared Control Bottleneck and the difference between activation and control concentration the Activation-Control Gap. This reveals that highly shared activations can coexist with task-specific control, while a small gap indicates that control has collapsed onto a shared direction and lost task specificity. To reduce this collapse, we regularize the post-training loss with the Shared Control Bottleneck and propose Control-Diverse Reinforcement Fine-Tuning (CD-RFT). The exact regularizer gradient requires second-order automatic differentiation incompatible with flash attention, so we derive a first-order proxy with worst-case overhead below eight percent. On Qwen2.5-7B, CD-RFT achieves the largest control decoupling and improves multi-task capability over matched GRPO across mathematics, code, and logic. The no-KL variant leads on pass@1, and the KL-penalized variant leads on large-k pass@k coverage that KL otherwise degrades. Together, these results show that the Shared Control Bottleneck is both a mechanistic diagnostic and a training regularizer, and that control decoupling and capability gains transfer to Llama-3.2-3B.
SFT Conflicts, RL Coexists: A Theoretical and Empirical Analysis of Multi-Task Learning for LLMs
Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL) exhibit fundamentally different behaviors in enhancing multi-task reasoning for large language models (LLMs). Our preliminary experiments revealed a phenomenon: SFT suffers from severe task conflicts under multi-stage training, whereas RL enables stable coexistence across diverse tasks. Empirically, we trace this to the parameter level, observing that RL induces sparse and approximately orthogonal updates across tasks. We provide a theoretical explanation for this mechanism by analyzing multi-task gradient interference. Our results reveal a distinction: interference in SFT is norm-limited, scaling with the absolute gradient magnitude, whereas interference in RL is variance-limited, bounded by the gradient variance induced by advantage normalization and on-policy optimization. This small variance bound yields near-orthogonal optimization directions across tasks. Leveraging this insight, we propose Parallel-RL, a paradigm that decouples multi-task training, significantly improving efficiency and flexibility.
HARGO: Heterogeneity-Aware Reward-Guided Optimization for RL Post-Training of LLMs on HPC Tasks
Supervised fine-tuning (SFT) can equip large language models (LLMs) with domain knowledge for high-performance computing (HPC) tasks such as data race detection and benchmark question answering. However, knowledge alone does not guarantee task-appropriate behavior: the same SFT model that correctly classifies 88.65% of C/C++ data race samples produces verbose, imprecise answers to factual queries, with 65.9% of MLPerf responses exceeding 40 characters. Reinforcement learning (RL) post-training addresses this gap by optimizing for task-specific rewards rather than token-level imitation. Yet HPC tasks exhibit extreme heterogeneity, with binary classification, factual QA, and semantic generation differing by 58x in answer length, spanning three distinct reward distributions, and showing widely varying SFT accuracy. This makes uniform-weight RL methods such as GRPO suboptimal. We propose HARGO, Heterogeneity-Aware Reward-Guided Optimization, which introduces per-response importance weighting via confidence-modulated advantage: computing a discrimination signal from group-level reward contrast and a confidence signal from reference model log-probabilities, then modulating the advantage before computing per-response weights, without requiring task-type labels. Across four HPC tasks and nine methods, HARGO achieves the best performance on all three primary metrics: WinRate 54.62%, Data Race F1 91.30%, and PLP Similarity 0.8558. Ablation confirms complementary contributions from both signals. HARGO establishes the best overall alignment quality among compared methods for heterogeneous HPC tasks.
SkillRise: Agentic Reinforcement Learning for Cross-Task Skill Evolution
Large language model agents often encounter related yet distinct tasks that share reusable solution patterns. Yet standard agentic reinforcement learning treats tasks as independent episodes, while existing approaches to skill learning either focus on repeated attempts of one task or use pipelines with multiple stages that entangle extraction, retrieval, and execution. We introduce SkillRise, a unified reinforcement learning framework for learning skills across tasks. SkillRise organizes related instances into progressively challenging sequences and uses a single policy to alternate between task solving and curating an evolving skill document passed directly to the next task. Decoupled credit assignment across tasks supervises solving with the current task outcome and curation with discounted downstream outcomes. Experiments on ALFWorld, WebShop, and ScienceWorld show that SkillRise achieves the strongest Pass@1 performance among the compared methods, with gains over the strongest baseline ranging from 2.3 to 8.5 percentage points. Although trained across distinct tasks, its learned curation policy remains effective for repeated attempts on the same task. Further analysis reveals scaling at test time across tasks: performance improves with longer sequences of related tasks even when each task is attempted only once. This trend suggests that SkillRise reuses transferable skills across tasks rather than benefiting from repeated sampling of the same task. SkillRise further retains strong performance while substantially reducing the runtime overhead of skill learning pipelines with multiple stages. Together, these results provide a simple and efficient training paradigm for LLM agents to extract, refine, and reuse transferable skills across tasks.
Learning Adaptive Multi-Task Guidance, Navigation, and Control via Hypernetworks
Autonomous free-flying robots in orbital environments require controllers that are both versatile and resource-efficient, yet maintaining a separate, task-specific policy for each mission profile is architecturally brittle and limits operational flexibility as requirements evolve. We introduce HYPER-GNC, a multi-task reinforcement learning framework in which a hypernetwork maps physics-informed task embeddings to the weights of a shared actor-critic policy, enabling a single compact controller to master four distinct GNC tasks: velocity tracking, docking, inspection, and navigation with obstacle avoidance. The continuous embedding space allows the controller to generalize to novel mission configurations at deployment time without any retraining. Extensive experiments demonstrate that HYPER-GNC achieves sample efficiency comparable to single-task specialists while maintaining stability under significant inertial perturbations and external body wrenches. We further validate the framework on a physical satellite emulator, successfully bridging the simulation-to-reality gap across all mission profiles. Code, trained models, and deployment scripts are made publicly available to support reproducibility.
Group Entropy-Controlled Policy Optimization
Entropy control has become an effective tool in reinforcement learning (RL) of large language models (LLMs), helping balance exploration-exploitation trade-off during alignment process. Such RL paradigm is often conducted on mixtures of heterogeneous tasks, which induce distinct entropy regimes under the same policy, making global or token-level entropy regulation insufficient to corresponding heterogeneous needs of exploration. This heterogeneity further makes GRPO-style normalized advantages induce an entropy-dependent bias, making advantage signals across prompt groups statistically non-comparable. To address this issue, we propose Group Entropy-Controlled Policy Optimization (GEPO), a lightweight extension to GRPO that uses group entropy, estimated from existing grouped samples to perform entropy-conditioned asymmetric advantage shaping. GEPO attenuates positive advantages in low-entropy groups to reduce over-exploitation, and negative advantages in high-entropy groups to preserve exploration, with adaptive thresholds derived from historical entropy statistics. Extensive experiments on two base models across thirteen benchmarks spanning mathematics, physics, science, code generation, and instruction following show that GEPO consistently outperforms GRPO and recent entropy-controlled methods, delivering balanced cross-task improvements while preserving task-specific exploration levels throughout training.
Building2Building: A Large Scale Benchmark for Generalizable Real-World Reinforcement Learning
Reinforcement learning (RL) has achieved strong results in control, yet learned policies remain brittle to changes in dynamics, action spaces, observation spaces, or goals, a critical limitation for real-world deployment. Existing benchmarks offer limited diversity and complexity, making it difficult to rigorously study transfer, multi-task learning, and meta-learning in RL. We introduce Building2Building (B2B), a large-scale suite of realistic Heating, Ventilation, and Air Conditioning (HVAC) control environments built on EnergyPlus, a state-of-the-art building simulator. B2B is fully compatible with the Gymnasium interface and features a parametric building generator, enabling the systematic generation of diverse building configurations with heterogeneous observation and action spaces. Based on this suite, we define benchmark tasks targeting key open challenges in RL, including goal adaptation, dynamics adaptation, action-space shifts, and cross-domain transfer. By providing a large-scale, diverse, and physically grounded testbed with standardized evaluation protocols, B2B enables systematic investigation of generalization and transfer in continuous control. Beyond advancing research on generalization in RL, this new benchmark also carries significant societal implications by enabling improved HVAC control at scale, one of the most energy-intensive systems in buildings.
When Model Merging Rivals Joint Multi-Task Reinforcement Learning: A Task-Vector Geometry Analysis
Model merging is promoted as a substitute for joint multi-task training, yet in the reinforcement-learning setting this substitution is essentially never tested against the baseline it claims to replace: methods merge independently released agents precisely because a joint model is unavailable. We build the missing comparison. Training difficulty-1 and difficulty-2 Qwen3-8B specialists on the AppWorld agent benchmark with LOOP, we merge them (TIES, RAM+) and pit the result against a jointly trained model on the same data. On task-goal completion, merging matches joint RL -- and every merge variant is statistically indistinguishable. To explain why merge method does not matter here, we measure the geometry of the specialists' task vectors, which carries no task-sampling noise: they are near-orthogonal (cosine 0.06 - 0.10) despite ~65% support overlap, a small, shared direction that grows over training and that we calibrate against a random-init floor and a same-run ceiling to confirm it reflects learning, not the low-rank parameterization. Because direction and support are decoupled, support and sign-based merging (RAM, TIES) collapse to near-uniform averaging. We release all code and statistics.
A Single Diffusion-Policy Controller for Multi-Task Block Pushing with Zero-Shot Sim-to-Real Transfer
Diffusion policies have shown promising empirical performance in representing and learning complex maneuvers for robots using behavior cloning (BC). In this paper, we explore training diffusion policies from scratch using reinforcement learning (RL) for multi-task robotic manipulation. Specifically, we aim to train a single diffusion policy for block-pushing tasks with multiple shapes. The proposed framework features a simple policy loss function, which is a reweighted evidence lower bound used in BC-based diffusion policy training and can seamlessly serve as the policy learning module in RL algorithms. To address the exploration challenges arising from the absence of demonstrations, we incorporate reverse curriculum generation and objective-centric representations. Combined with the expressiveness of diffusion policies, our design supports learning of multi-task block-pushing policies in our sparse-reward simulation setting. We further evaluate whether the trained diffusion policy transfers in zero-shot to real-world tasks under varying environmental conditions including goal positions, block shapes, block weights and surface friction, providing evidence that this pipeline can transfer to our real-world block-pushing setup under the tested variations.
Infinity-Parser2 Technical Report
We present Infinity-Parser2, a large multimodal model that couples a controllable data-synthesis pipeline with multi-task reinforcement learning for end-to-end document parsing, addressing the persistent scarcity of faithfully annotated parsing corpora. Our contributions are threefold. First, we build a scalable synthesis engine, pairing a controllable rendering framework with an iterative refinement loop, and use it to construct and open-source Infinity-Doc2-5M: a 5-million-sample bilingual (Chinese/English) corpus spanning diverse document types, annotated with element bounding boxes, canonical content forms (Markdown, HTML, LaTeX, SMILES, structured charts), and full-page reading order. Second, we introduce a verifiable, multi-task reward system that enables Joint Reinforcement Learning across eight co-trained objectives (document parsing, layout analysis, table parsing, math formula parsing, chart parsing, chemical formula parsing, document VQA, and general multimodal understanding), unifying perception, structure, and reasoning in a single optimization signal. Third, we release two variants under a shared architecture: Infinity-Parser2-Flash, optimized for low-latency inference with a 3.68x throughput gain over Infinity-Parser-7B, and Infinity-Parser2-Pro, engineered for precision-critical settings. Infinity-Parser2-Pro reaches state-of-the-art 87.6% on olmOCR-Bench and 74.3% on ParseBench, surpassing DeepSeek-OCR-2, PaddleOCR-VL-1.5, and MinerU2.5, with strong generalization to charts, chemical formulas, and document VQA.
Entropy Pacing Policy Optimization for Multi-Task Agentic Reinforcement Learning
Recent breakthroughs of Reinforcement Learning (RL) have highlighted its potential for complex agentic Large Language Model (LLM) tasks. However, existing efforts largely focus on single-task settings, whereas real-world deployment necessitates a generalist agent capable of solving multiple tasks simultaneously. In this work, we identify a critical yet underexplored phenomenon in multi-task agentic RL: different tasks can exhibit exploration-exploitation pace mismatch. Specifically, easier tasks may converge early to low-entropy policies that hinder learning on harder tasks, while harder tasks can, in turn, push easier tasks back toward high-entropy exploration. This back-and-forth interaction creates inter-task entropy crossovers and frequent entropy spikes. Inspired by this observation, we introduce Entropy Pacing Policy Optimization (EPPO) for multi-task agentic LLMs, which coordinates entropy across tasks to stabilize multi-task optimization. At the core of EPPO is a task-wise dynamic clipping mechanism that replaces the fixed clipping threshold in Group Relative Policy Optimization (GRPO) with a task entropy-aware adaptive bound, tightening updates for over-confident tasks while relaxing them for under-explored ones. Experiments on the multi-task agentic benchmarks demonstrate that the proposed EPPO yields results superior to its counterparts.
CDCP: Conditional Diffusion Model with Contextual Prompts for Multi-task Offline Safe Reinforcement Learning
Multi-task offline safe reinforcement learning (RL) promises to learn a shared optimal safe policy from offline data across multiple tasks. This paradigm provides an effective means for the widespread application of RL in multi-task scenarios with high risk and interaction costs. However, the triple challenges of multi-tasking, safety constraints, and out-of-distribution (OOD) actions pose a significant hurdle for existing methods to ensure safety while maximizing reward returns. In this work, we propose a Conditional Diffusion model with Contextual Prompts (CDCP) to address these challenges. Concretely, we first rethink the requirements and challenges in current multi-task decision-making and control scenarios and establish the objectives of multi-task offline safe RL. Subsequently, we transform the multi-task constrained optimization problem into a conditional generation problem using the diffusion model. Based on this, we design a classifier-free guided cost-constraint strategy to provide flexible cost constraints and eliminate extrapolation errors from OOD actions via supervised learning. Additionally, we introduce a novel contextual prompting method to enhance multi-task representation accuracy and adaptability to unseen tasks. A gradient loss synchronization strategy is also introduced to eliminate gradient interference, improving training stability. Finally, extensive experiments demonstrate that the CDCP algorithm exhibits higher performance and safety in multi-task scenarios than the current state-of-the-art baseline methods. It meets different cost constraints without further training, providing a more flexible cost-constraint solution for the multi-task safe RL.
Building Multi-Task Agentic LLMs via Two-Phase Distillation
A key step toward artificial general intelligence is to train models that can perform multiple tasks. In this paper, we study how to build such models by first training separate RL experts for individual tasks and then consolidating them via distillation, as an alternative to directly training a single model on mixed tasks. We show that off-policy distillation degrades in multi-task settings due to the mode-covering nature of forward KL: aggregating data from multiple tasks introduces a large number of behavioral modes that can exceed the student's capacity, forcing it to average across behaviors and leading to degraded performance. In contrast, on-policy distillation is mode-seeking but requires strong initialization. Inspired by these observations, we propose a two-phase approach: off-policy distillation followed by on-policy refinement. Evaluation across conversational agents and text-based games confirms that this two-phase approach matches single-task RL expert performance for each individual task, whereas off-policy or on-policy distillation alone fails to match this performance.
Memory-Efficient Policy Libraries with Low-Rank Adaptation in Reinforcement Learning
When fine-tuning Large Language Models (LLMs), there has been success in minimizing both memory usage and computation with Parameter-Efficient Fine-Tuning (PEFT), like Low Rank Adaptation (LoRA). In this article, we have explored whether this approach is transferable to the world of robotics and Reinforcement Learning (RL), allowing learning with reduced memory usage and improved computational performance. Specifically, we focused on a version of multi-task robotics, where a library of specialist policies are created. In such a library memory efficiency is especially important. We used a Proximal Policy Optimization (PPO) algorithm and fine-tuned a baseline model to different tasks using LoRA. Our results demonstrate that, depending on the hyperparameters, LoRA can minimize memory usage by a factor of 20-160 compared to full fine-tuning of all layers. This implies a 90-95% storage saving when deploying a library of many (10-50) specialized policies, which can be the differentiating factor between being able to store the entire library in memory or having to use swap-memory in an applied robotics setting. At the same time, our results indicate that there is no significant difference in the success-rate between full fine-tuning and LoRA fine-tuning for the selected tasks.
Towards Scalable Multi-Task Reinforcement Learning with Large Decision Models
Recent progress in large-scale sequence modeling has shown that a single model can learn useful representations across highly diverse data distributions. Inspired by these advances, we investigate whether a unified transformer policy can be trained across large collections of heterogeneous reinforcement learning environments. We introduce LDM-v0, a Large Decision Model trained offline on trajectories collected from thousands of environments spanning multiple domains and modalities. LDM-v0 is a multi-task, multi-modal transformer policy conditioned on histories of observations, actions, rewards, and termination signals, and trained through supervised next-action prediction over offline trajectories. We describe the environment infrastructure, automated data generation pipeline, model architecture, and training methodology used to build LDM-v0, and evaluate its performance across diverse environments. We show that a single pretrained model matches the performance of independently trained task-specific reference policies on approximately 1,000 environments including robotics, autonomous driving, inventory management, cybersecurity, trading, and video games. These results demonstrate the feasibility of large-scale offline pretraining across heterogeneous reinforcement learning environments using a single transformer policy.
CTS-MoE: Implicit Terrain Adaptation via Mixture-of-Experts for Perceptive Locomotion
Perceptive legged locomotion over discontinuous terrain (e.g., stairs, gaps, and obstacles) requires adaptive behavior, as a single conservative gait cannot produce the anticipatory maneuvers needed for abrupt topology changes. Cast as multi-task reinforcement learning, this problem introduces a tension between sharing and separation. Tasks use a common locomotion base but have conflicting rewards, so a policy must share behavior while avoiding value interference. Prior work addresses only one side, with monolithic policies sacrificing specialization and hierarchical sub-policies sacrificing generalization across transitions and unseen terrain. We propose CTS-MoE, which combines a dense mixture-of-experts actor with perception-based gating to compose shared behaviors and a multi-critic with task-specific value heads to prevent interference. The model is trained end-to-end in a single-stage concurrent teacher-student setup that handles partial observability and avoids sequential distillation, with task labels used only during training. At deployment, routing depends solely on perception, allowing terrain adaptation without a high-level selector or terrain classifier. Experiments on a Unitree Go1 in simulation and on hardware across seen and unseen terrains show task-aware specialization, with lower tracking error and higher success rates than monolithic baselines. Project Website: https://cts-moe.github.io/ .
Learning to Adapt: Representation-Based Reinforcement Learning for Multi-Task Skill Transfer
Reinforcement learning has achieved remarkable success in learning complex control policies, yet its applicability remains limited due to sample inefficiency and poor generalization across tasks. In this work, we propose RepMT-SAC, a framework for multi-task RL that enables efficient knowledge sharing and robust transfer to new tasks. RepMT-SAC uses spectral MDP decomposition to capture transferable dynamics, structuring the value function into a task-agnostic core with a minimal task-specific adjustment. This design allows for strong zero-shot performance on in-distribution tasks and rapid few-shot adaptation to out-of-distribution tasks. We evaluate RepMT-SAC on quadcopter trajectory-following tasks across in-distribution and out-of-distribution contexts, demonstrating that it outperforms baselines by up to 30%.
Uncertainty-Aware LLM-Guided Policy Shaping for Sparse-Reward Reinforcement Learning
Sparse rewards and heterogeneous task sequences remain persistent challenges in Reinforcement Learning (RL), often resulting in slow convergence, weak generalization, and inefficient exploration. We propose Uncertainty-Aware LLM-Guided Policy Shaping (ULPS), a novel framework that integrates a calibrated Large Language Model (LLM) into the RL training loop to provide structured, uncertainty-modulated behavioral guidance. ULPS employs an A*-based oracle to synthesize optimal symbolic trajectories, which are used to fine-tune a BERT-based language model. During training, this model supplies action suggestions whose influence is conditioned on epistemic uncertainty estimated via Monte Carlo (MC) dropout. An entropy-based blending mechanism adaptively balances LLM guidance and the learned policy (via Proximal Policy Optimization, PPO), allowing the agent to prioritize reliable priors while preserving adaptability. We evaluate ULPS on the MiniGridUnlockPickup benchmark and observe consistent improvements in success rate, reward efficiency, and sample complexity over unguided, uncalibrated, and standard RL baselines. ULPS achieves more than 9% improvement in execution accuracy after fine-tuning, requires fewer environment interactions, and yields higher reward AUC. Our results demonstrate that integrating symbolic A* trajectories, pretrained language priors, and uncertainty-aware control offers a principled and effective approach to multi-task reinforcement learning in sparse-reward domains, with potential extensibility to partially observable and multi-agent settings.