Neural Radiance Fields

Also known as NeRF

Overview

Neural radiance fields (NeRFs) learn a continuous 3D scene from posed images and use differentiable volume rendering to synthesize unseen views. Methods range from per-scene multilayer perceptrons to faster hash-grid, tensor-factorized, and plane-based encodings, often adding depth or geometry priors for sparse or noisy inputs. Evaluation spans synthetic scenes and real-world benchmarks such as LLFF and Mip-NeRF 360, while extensions address dynamic scenes, robotics, medical imaging, LiDAR, and other sensing modalities. The central challenge is balancing visual quality and geometric accuracy against training, memory, and rendering costs; robustness to uncertain poses and sparse views, and generalization to camera paths unlike those in training, remain difficult.

Latest papers

82 papers7 papers in the last four weeks, down 22% on the four weeks before. 0.0% of all new papers.

Mar 28, 2026

DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplification

Radiance field reconstruction aims to recover high-quality 3D representations from multi-view RGB images. Recent advances, such as 3D Gaussian splatting, enable real-time rendering with high visual fidelity on sufficiently powerful graphics hardware. However, efficient online transmission and rendering across diverse platforms requires drastic model simplification, reducing the number of primitives by several orders of magnitude. We introduce DiffSoup, a radiance field representation that employs a soup (i.e., a highly unstructured set) of a small number of triangles with neural textures and binary opacity. We show that this binary opacity representation is directly differentiable via stochastic opacity masking, enabling stable training without a mollifier (i.e., smooth rasterization). DiffSoup can be rasterized using standard depth testing, enabling seamless integration into traditional graphics pipelines and interactive rendering on consumer-grade laptops and mobile devices. Code is available at https://github.com/kenji-tojo/diffsoup.
Mar 26, 2026

Few TensoRF: Enhance the Few-shot on Tensorial Radiance Fields

This paper presents Few TensoRF, a 3D reconstruction framework that combines TensorRF's efficient tensor based representation with FreeNeRF's frequency driven few shot regularization. Using TensorRF to significantly accelerate rendering speed and introducing frequency and occlusion masks, the method improves stability and reconstruction quality under sparse input views. Experiments on the Synthesis NeRF benchmark show that Few TensoRF method improves the average PSNR from 21.45 dB (TensorRF) to 23.70 dB, with the fine tuned version reaching 24.52 dB, while maintaining TensorRF's fast ≈10−15\approx10-15 minute training time. Experiments on the THuman 2.0 dataset further demonstrate competitive performance in human body reconstruction, achieving 27.37 - 34.00 dB with only eight input images. These results highlight Few TensoRF as an efficient and data effective solution for real-time 3D reconstruction across diverse scenes.
Mar 23, 2026

SatGeo-NeRF: Geometrically Regularized NeRF for Satellite Imagery

We present SatGeo-NeRF, a geometrically regularized NeRF for satellite imagery that mitigates overfitting-induced geometric artifacts observed in current state-of-the-art models using three model-agnostic regularizers. Gravity-Aligned Planarity Regularization aligns depth-inferred, approximated surface normals with the gravity axis to promote local planarity, coupling adjacent rays via a corresponding surface approximation to facilitate cross-ray gradient flow. Granularity Regularization enforces a coarse-to-fine geometry-learning scheme, and Depth-Supervised Regularization stabilizes early training for improved geometric accuracy. On the DFC2019 satellite reconstruction benchmark, SatGeo-NeRF improves the Mean Altitude Error by 13.9% and 11.7% relative to state-of-the-art baselines such as EO-NeRF and EO-GS.
Mar 20, 2026

Generalizable NGP-SR: Generalizable Neural Radiance Fields Super-Resolution via Neural Graph Primitives

Neural Radiance Fields (NeRF) achieve photorealistic novel view synthesis but become costly when high-resolution (HR) rendering is required, as HR outputs demand dense sampling and higher-capacity models. Moreover, naively super-resolving per-view renderings in 2D often breaks multi-view consistency. We propose Generalizable NGP-SR, a 3D-aware super-resolution framework that reconstructs an HR radiance field directly from low-resolution (LR) posed images. Built on Neural Graphics Primitives (NGP), NGP-SR conditions radiance prediction on 3D coordinates and learned local texture tokens, enabling recovery of high-frequency details within the radiance field and producing view-consistent HR novel views without external HR references or post-hoc 2D upsampling. Importantly, our model is generalizable: once trained, it can be applied to unseen scenes and rendered from novel viewpoints without per-scene optimization. Experiments on multiple datasets show that NGP-SR consistently improves both reconstruction quality and runtime efficiency over prior NeRF-based super-resolution methods, offering a practical solution for scalable high-resolution novel view synthesis.
Mar 20, 2026

Fourier Splatting: Generalized Fourier encoded primitives for scalable radiance fields

Novel view synthesis has recently been revolutionized by 3D Gaussian Splatting (3DGS), which enables real-time rendering through explicit primitive rasterization. However, existing methods tie visual fidelity strictly to the number of primitives: quality downscaling is achieved only through pruning primitives. We propose the first inherently scalable primitive for radiance field rendering. Fourier Splatting employs scalable primitives with arbitrary closed shapes obtained by parameterizing planar surfels with Fourier encoded descriptors. This formulation allows a single trained model to be rendered at varying levels of detail simply by truncating Fourier coefficients at runtime. To facilitate stable optimization, we employ a straight-through estimator for gradient extension beyond the primitive boundary, and introduce HYDRA, a densification strategy that decomposes complex primitives into simpler constituents within the MCMC framework. Our method achieves state-of-the-art rendering quality among planar-primitive frameworks and comparable perceptual metrics compared to leading volumetric representations on standard benchmarks, providing a versatile solution for bandwidth-constrained high-fidelity rendering.
Mar 18, 2026

Fast and Generalizable NeRF Architecture Selection for Satellite Scene Reconstruction

Neural Radiance Fields (NeRF) have emerged as a powerful approach for photorealistic 3D reconstruction from multi-view images. However, deploying NeRF for satellite imagery remains challenging. Each scene requires individual training, and optimizing architectures via Neural Architecture Search (NAS) demands hours to days of GPU time. While existing approaches focus on architectural improvements, our SHAP analysis reveals that multi-view consistency, rather than model architecture, determines reconstruction quality. Based on this insight, we develop PreSCAN, a predictive framework that estimates NeRF quality prior to training using lightweight geometric and photometric descriptors. PreSCAN selects suitable architectures in < 30 seconds with < 1 dB prediction error, achieving 1000×\times speedup over NAS. We further demonstrate PreSCAN's deployment utility on edge platforms (Jetson Orin), where combining its predictions with offline cost profiling reduces inference power by 26% and latency by 43% with minimal quality loss. Experiments on DFC2019 datasets confirm that PreSCAN generalizes across diverse satellite scenes without retraining.
Mar 16, 2026

IRIS: Intersection-aware Ray-based Implicit Editable Scenes

Neural Radiance Fields achieve high-fidelity scene representation but suffer from costly training and rendering, while 3D Gaussian splatting offers real-time performance with strong empirical results. Recently, solutions that harness the best of both worlds by using Gaussians as proxies to guide neural field evaluations, still suffer from significant computational inefficiencies. They typically rely on stochastic volumetric sampling to aggregate features, which severely limits rendering performance. To address this issue, a novel framework named IRIS (Intersection-aware Ray-based Implicit Editable Scenes) is introduced as a method designed for efficient and interactive scene editing. To overcome the limitations of standard ray marching, an analytical sampling strategy is employed that precisely identifies interaction points between rays and scene primitives, effectively eliminating empty space processing. Furthermore, to address the computational bottleneck of spatial neighbor lookups, a continuous feature aggregation mechanism is introduced that operates directly along the ray. By interpolating latent attributes from sorted intersections, costly 3D searches are bypassed, ensuring geometric consistency, enabling high-fidelity, real-time rendering, and flexible shape editing. Code can be found at https://github.com/gwilczynski95/iris.
Mar 13, 2026

Spectral-Geometric Neural Fields for Pose-Free LiDAR View Synthesis

Neural Radiance Fields (NeRF) have shown remarkable success in image novel view synthesis (NVS), inspiring extensions to LiDAR NVS. However, most methods heavily rely on accurate camera poses for scene reconstruction. The sparsity and textureless nature of LiDAR data also present distinct challenges, leading to geometric holes and discontinuous surfaces. To address these issues, we propose SG-NLF, a pose-free LiDAR NeRF framework that integrates spectral information with geometric consistency. Specifically, we design a hybrid representation based on spectral priors to reconstruct smooth geometry. For pose optimization, we construct a confidence-aware graph based on feature compatibility to achieve global alignment. In addition, an adversarial learning strategy is introduced to enforce cross-frame consistency, thereby enhancing reconstruction quality. Comprehensive experiments demonstrate the effectiveness of our framework, especially in challenging low-frequency scenarios. Compared to previous state-of-the-art methods, SG-NLF improves reconstruction quality and pose accuracy by over 35.8% and 68.8%. Our work can provide a novel perspective for LiDAR view synthesis.
Mar 12, 2026

Node-RF: Learning Generalized Continuous Space-Time Scene Dynamics with Neural ODE-based NeRFs

Predicting scene dynamics from visual observations is challenging. Existing methods capture dynamics only within observed boundaries failing to extrapolate far beyond the training sequence. Node-RF (Neural ODE-based NeRF) overcomes this limitation by integrating Neural Ordinary Differential Equations (NODEs) with dynamic Neural Radiance Fields (NeRFs), enabling a continuous-time, spatiotemporal representation that generalizes beyond observed trajectories at constant memory cost. From visual input, Node-RF learns an implicit scene state that evolves over time via an ODE solver, propagating feature embeddings via differential calculus. A NeRF-based renderer interprets calculated embeddings to synthesize arbitrary views for long-range extrapolation. Training on multiple motion sequences with shared dynamics allows for generalization to unseen conditions. Our experiments demonstrate that Node-RF can characterize abstract system behavior without explicit model to identify critical points for future predictions.
Mar 9, 2026

HDR-NSFF: High Dynamic Range Neural Scene Flow Fields

Radiance of real-world scenes typically spans a much wider dynamic range than what standard cameras can capture. While conventional HDR methods merge alternating-exposure frames, these approaches are inherently constrained to 2D pixel-level alignment, often leading to ghosting artifacts and temporal inconsistency in dynamic scenes. To address these limitations, we present HDR-NSFF, a paradigm shift from 2D-based merging to 4D spatio-temporal modeling. Our framework reconstructs dynamic HDR radiance fields from alternating-exposure monocular videos by representing the scene as a continuous function of space and time, and is compatible with both neural radiance field and 4D Gaussian Splatting (4DGS) based dynamic representations. This unified end-to-end pipeline explicitly models HDR radiance, 3D scene flow, geometry, and tone-mapping, ensuring physical plausibility and global coherence. We further enhance robustness by (i) extending semantic-based optical flow with DINO features to achieve exposure-invariant motion estimation, and (ii) incorporating a generative prior as a regularizer to compensate for limited observation in monocular captures and saturation-induced information loss. To evaluate HDR space-time view synthesis, we present the first real-world HDR-GoPro dataset specifically designed for dynamic HDR scenes. Experiments demonstrate that HDR-NSFF recovers fine radiance details and coherent dynamics even under challenging exposure variations, thereby achieving state-of-the-art performance in novel space-time view synthesis. Project page: https://shin-dong-yeon.github.io/HDR-NSFF/
Mar 5, 2026

Towards 3D Scene Understanding of Gas Plumes in LWIR Hyperspectral Images Using Neural Radiance Fields

Hyperspectral images (HSI) have many applications, ranging from environmental monitoring to national security, and can be used for material detection and identification. Longwave infrared (LWIR) HSI can be used for gas plume detection and analysis. Oftentimes, only a few images of a scene of interest are available and are analyzed individually. The ability to combine information from multiple images into a single, cohesive representation could enhance analysis by providing more context on the scene's geometry and spectral properties. Neural radiance fields (NeRFs) create a latent neural representation of volumetric scene properties that enable novel-view rendering and geometry reconstruction, offering a promising avenue for hyperspectral 3D scene reconstruction. We explore the possibility of using NeRFs to create 3D scene reconstructions from LWIR HSI and demonstrate that the model can be used for the basic downstream analysis task of gas plume detection. The physics-based DIRSIG software suite was used to generate a synthetic multi-view LWIR HSI dataset of a simple facility with a strong sulfur hexafluoride gas plume. Our method, built on the standard Mip-NeRF architecture, combines state-of-the-art methods for hyperspectral NeRFs and sparse-view NeRFs, along with a novel adaptive weighted MSE loss. Our final NeRF method requires around 50% fewer training images than the standard Mip-NeRF and achieves an average PSNR of 39.8 dB with as few as 30 training images. Gas plume detection applied to NeRF-rendered test images using the adaptive coherence estimator achieves an average AUC of 0.821 when compared with detection masks generated from ground-truth test images.
Mar 2, 2026

Tiny-DroNeRF: Tiny Neural Radiance Fields aboard Federated Learning-enabled Nano-drones

Sub-30g nano-sized aerial robots can leverage their agility and form factor to autonomously explore cluttered and narrow environments, like in industrial inspection and search and rescue missions. However, the price for their tiny size is a strong limit in their resources, i.e., sub-100 mW microcontroller units (MCUs) delivering ∼\sim100 GOps/s at best, and memory budgets well below 100 MB. Despite these strict constraints, we aim to enable complex vision-based tasks aboard nano-drones, such as dense 3D scene reconstruction: a key robotic task underlying fundamental capabilities like spatial awareness and motion planning. Top-performing 3D reconstruction methods leverage neural radiance fields (NeRF) models, which require GBs of memory and massive computation, usually delivered by high-end GPUs consuming 100s of Watts. Our work introduces Tiny-DroNeRF, a lightweight NeRF model, based on Instant-NGP, and optimized for running on a GAP9 ultra-low-power (ULP) MCU aboard our nano-drones. Then, we further empower our Tiny-DroNeRF by leveraging a collaborative federated learning scheme, which distributes the model training among multiple nano-drones. Our experimental results show a 96% reduction in Tiny-DroNeRF's memory footprint compared to Instant-NGP, with only a 5.7 dB drop in reconstruction accuracy. Finally, our federated learning scheme allows Tiny-DroNeRF to train with an amount of data otherwise impossible to keep in a single drone's memory, increasing the overall reconstruction accuracy. Ultimately, our work combines, for the first time, NeRF training on an ULP MCU with federated learning on nano-drones.
Feb 28, 2026

NERFIFY: A Multi-Agent Framework for Turning NeRF Papers into Code

The proliferation of neural radiance field (NeRF) research requires significant efforts to reimplement papers before building upon them. We introduce NERFIFY, a multi-agent framework that reliably converts NeRF research papers into trainable Nerfstudio plugins, in contrast to generic paper-to-code methods and frontier models like GPT-5 that usually fail to produce runnable code. NERFIFY achieves domain-specific executability through six key innovations: (1) Context-free grammar (CFG): LLM synthesis is constrained by Nerfstudio formalized as a CFG, ensuring generated code satisfies architectural invariants. (2) Graph-of-Thought code synthesis: Specialized multi-file-agents generate repositories in topological dependency order, validating contracts and errors at each node. (3) Compositional citation recovery: Agents automatically retrieve and integrate components (samplers, encoders, proposal networks) from citation graphs of references. (4) Visual feedback: Artifacts are diagnosed through PSNR-minima ROI analysis, cross-view geometric validation, and VLM-guided patching to iteratively improve quality. (5) Knowledge enhancement: Beyond reproduction, methods can be improved with novel optimizations. (6) Benchmarking: An evaluation framework is designed for NeRF paper-to-code synthesis across 30 diverse papers. On papers without public implementations, NERFIFY achieves visual quality matching expert human code (+/-0.5 dB PSNR, +/-0.2 SSIM) while reducing implementation time from weeks to minutes. NERFIFY demonstrates that a domain-aware design enables code translation for complex vision papers, potentiating accelerated and democratized reproducible research. Code, data and implementations will be publicly released.
Feb 27, 2026

Evidential Neural Radiance Fields

Understanding sources of uncertainty is fundamental to trustworthy three-dimensional scene modeling. While recent advances in neural radiance fields (NeRFs) achieve impressive accuracy in scene reconstruction and novel view synthesis, the lack of uncertainty estimation significantly limits their deployment in safety-critical settings. Existing uncertainty quantification methods for NeRFs fail to separately capture both aleatoric and epistemic uncertainties. Among those that do quantify one or the other, many of them either compromise rendering quality or incur significant computational overhead to obtain uncertainty estimates. To address these issues, we introduce Evidential Neural Radiance Fields, a probabilistic approach that seamlessly integrates with the NeRF rendering process, enabling direct quantification of both aleatoric and epistemic uncertainties from a single forward pass. We compare multiple uncertainty quantification methods on three standardized benchmarks, where our approach demonstrates state-of-the-art scene reconstruction fidelity and uncertainty estimation quality. Code is available at https://github.com/KerryDRX/EvidentialNeRF.
Feb 26, 2026

Sapling-NeRF: Geo-Localised Sapling Reconstruction in Forests for Ecological Monitoring

Saplings are key indicators of forest regeneration and overall forest health. However, their fine-scale architectural traits are difficult to capture with existing 3D sensing methods, which make quantitative evaluation difficult. Terrestrial Laser Scanners (TLS), Mobile Laser Scanners (MLS), or traditional photogrammetry approaches poorly reconstruct thin branches, dense foliage, and lack the scale consistency needed for long-term monitoring. Implicit 3D reconstruction methods such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) are promising alternatives, but cannot recover the true scale of a scene and lack any means to be accurately geo-localised. In this paper, we present a pipeline which fuses NeRF, LiDAR SLAM, and GNSS to enable repeatable, geo-localised ecological monitoring of saplings. Our system proposes a three-level representation: (i) coarse Earth-frame localisation using GNSS, (ii) LiDAR-based SLAM for centimetre-accurate localisation and reconstruction, and (iii) NeRF-derived object-centric dense reconstruction of individual saplings. This approach enables repeatable quantitative evaluation and long-term monitoring of sapling traits. Our experiments in forest plots in Wytham Woods (Oxford, UK) and Evo (Finland) show that stem height, branching patterns, and leaf-to-wood ratios can be captured with increased accuracy as compared to TLS. We demonstrate that accurate stem skeletons and leaf distributions can be measured for saplings with heights between 0.5m and 2m in situ, giving ecologists access to richer structural and quantitative data for analysing forest dynamics.
Feb 25, 2026

Lie Flow: Video Dynamic Fields Modeling and Predicting with Lie Algebra as Geometric Physics Principle

Modeling 4D scenes requires capturing both spatial structure and temporal motion, which is challenging due to the need for physically consistent representations of complex rigid and non-rigid motions. Existing approaches mainly rely on translational displacements, which struggle to represent rotations, articulated transformations, often leading to spatial inconsistency and physically implausible motion. LieFlow, a dynamic radiance representation framework that explicitly models motion within the SE(3) Lie group, enabling coherent learning of translation and rotation in a unified geometric space. The SE(3) transformation field enforces physically inspired constraints to maintain motion continuity and geometric consistency. The evaluation includes a synthetic dataset with rigid-body trajectories and two real-world datasets capturing complex motion under natural lighting and occlusions. Across all datasets, LieFlow consistently improves view-synthesis fidelity, temporal coherence, and physical realism over NeRF-based baselines. These results confirm that SE(3)-based motion modeling offers a robust and physically grounded framework for representing dynamic 4D scenes.
Feb 24, 2026

Event-Aided Sharp Radiance Field Reconstruction for Fast-Flying Drones

Fast-flying aerial robots promise rapid inspection under limited battery constraints, with direct applications in infrastructure inspection, terrain exploration, and search and rescue. However, high speeds lead to severe motion blur in images and induce significant drift and noise in pose estimates, making dense 3D reconstruction with Neural Radiance Fields (NeRFs) particularly challenging due to their high sensitivity to such degradations. In this work, we present a unified framework that leverages asynchronous event streams alongside motion-blurred frames to reconstruct high-fidelity radiance fields from agile drone flights. By embedding event-image fusion into NeRF optimization and jointly refining event-based visual-inertial odometry priors using both event and frame modalities, our method recovers sharp radiance fields and accurate camera trajectories without ground-truth supervision. We validate our approach on both synthetic data and real-world sequences captured by a fast-flying drone. Despite highly dynamic drone flights, where RGB frames are severely degraded by motion blur and pose priors become unreliable, our method reconstructs high-fidelity radiance fields and preserves fine scene details, delivering a performance gain of over 50% on real-world data compared to state-of-the-art methods.
Feb 21, 2026

PhysConvex: Physics-Informed 3D Dynamic Convex Radiance Fields for Reconstruction and Simulation

Reconstructing and simulating dynamic 3D scenes with both visual realism and physical consistency remains a fundamental challenge. Existing neural representations, such as NeRFs and 3DGS, excel in appearance reconstruction but struggle to capture complex material deformation and dynamics. We propose PhysConvex, a Physics-informed 3D Dynamic Convex Radiance Field that unifies visual rendering and physical simulation. PhysConvex represents deformable radiance fields using physically grounded convex primitives governed by continuum mechanics. We introduce a boundary-driven dynamic convex representation that models deformation through vertex and surface dynamics, capturing spatially adaptive, non-uniform deformation, and evolving boundaries. To efficiently simulate complex geometries and heterogeneous materials, we further develop a reduced-order convex simulation that advects dynamic convex fields using neural skinning eigenmodes as shape- and material-aware deformation bases with time-varying reduced DOFs under Newtonian dynamics. Convex dynamics also offers compact, gap-free volumetric coverage, enhancing both geometric efficiency and simulation fidelity. Experiments demonstrate that PhysConvex achieves high-fidelity reconstruction of geometry, appearance, and physical properties from videos, outperforming existing methods.
Feb 18, 2026

HS-3D-NeRF: 3D Surface and Hyperspectral Reconstruction From Stationary Hyperspectral Images Using Multi-Channel NeRFs

Advances in hyperspectral imaging (HSI) and 3D reconstruction have enabled accurate, high-throughput characterization of agricultural produce quality and plant phenotypes, both essential for advancing agricultural sustainability and breeding programs. HSI captures detailed biochemical features of produce, while 3D geometric data substantially improves morphological analysis. However, integrating these two modalities at scale remains challenging, as conventional approaches involve complex hardware setups incompatible with automated phenotyping systems. Recent advances in neural radiance fields (NeRF) offer computationally efficient 3D reconstruction but typically require moving-camera setups, limiting throughput and reproducibility in standard indoor agricultural environments. To address these challenges, we introduce HSI-SC-NeRF, a stationary-camera multi-channel NeRF framework for high-throughput hyperspectral 3D reconstruction targeting postharvest inspection of agricultural produce. Multi-view hyperspectral data is captured using a stationary camera while the object rotates within a custom-built Teflon imaging chamber providing diffuse, uniform illumination. Object poses are estimated via ArUco calibration markers and transformed to the camera frame of reference through simulated pose transformations, enabling standard NeRF training on stationary-camera data. A multi-channel NeRF formulation optimizes reconstruction across all hyperspectral bands jointly using a composite spectral loss, supported by a two-stage training protocol that decouples geometric initialization from radiometric refinement. Experiments on three agricultural produce samples demonstrate high spatial reconstruction accuracy and strong spectral fidelity across the visible and near-infrared spectrum, confirming the suitability of HSI-SC-NeRF for integration into automated agricultural workflows.
Feb 17, 2026

NeRFscopy: Neural Radiance Fields for in-vivo Time-Varying Tissues from Endoscopy

Endoscopy is essential in medical imaging, used for diagnosis, prognosis and treatment. Developing a robust dynamic 3D reconstruction pipeline for endoscopic videos could enhance visualization, improve diagnostic accuracy, aid in treatment planning, and guide surgery procedures. However, challenges arise due to the deformable nature of the tissues, the use of monocular cameras, illumination changes, occlusions and unknown camera trajectories. Inspired by neural rendering, we introduce NeRFscopy, a self-supervised pipeline for novel view synthesis and 3D reconstruction of deformable endoscopic tissues from a monocular video. NeRFscopy includes a deformable model with a canonical radiance field and a time-dependent deformation field parameterized by SE(3) transformations. In addition, the color images are efficiently exploited by introducing sophisticated terms to learn a 3D implicit model without assuming any template or pre-trained model, solely from data. NeRFscopy achieves accurate results in terms of novel view synthesis, outperforming competing methods across various challenging endoscopy scenes.
Jan 8, 2026

Quantum Implicit Neural Representations for Novel View Synthesis

Quantum implicit neural representations have recently emerged as compact function approximators for continuous visual signals. In parallel, Neural Radiance Fields (NeRFs) have become a dominant framework for novel-view synthesis by recovering continuous volumetric scene representations from posed 2D images, but often require substantial model capacity and intensive optimisation. We introduce 3D Quantum Implicit Scene Representation (3D-QISR), the first hybrid quantum-classical radiance-field model for novel-view synthesis from 2D observations. 3D-QISR replaces the classical NeRF backbone with parameterised quantum circuits that encode spatial and view-dependent information through quantum state transformations, enabling compact quantum-enhanced implicit representations while preserving compatibility with standard volumetric rendering. We propose two architectures: Full 3D-QISR, which maximises the representational role of a unified quantum state, and Dual-Branch 3D-QISR, which separates spatial and view-dependent quantum embeddings to introduce a task-aligned inductive bias, reduce state-preparation complexity, and improve scalability and hardware compatibility. Experiments on moderate-resolution novel-view synthesis benchmarks show that 3D-QISR executed on simulated quantum hardware matches or outperforms classical baselines while using fewer than half the trainable parameters. These results position quantum neural networks as compact and competitive building blocks for continuous volumetric scene representation, opening a new direction for quantum-enhanced implicit neural rendering.
Jul 30, 2025

Adaptive Time-step Training for Enhancing Spike-Based Neural Radiance Fields

Spiking Neural Networks (SNNs) provide an energy-efficient computing paradigm for neural rendering, but existing spike-based Neural Radiance Field (NeRF) models usually use a fixed inference time step for all scenes. This fixed temporal budget is inefficient because NeRF follows a scene-specific training paradigm, and different scenes require different temporal capacities to preserve rendering quality. This paper proposes Pretraining-based Adaptive Time-step Adjustment (PATA), a scene-wise adaptive time-step training framework for spike-based NeRF. PATA parameterizes the target inference time step as a trainable variable and optimizes it through a two-stage training process. A hybrid input mode strengthens early time-step outputs, while full-step soft supervision, smoothed rendering loss, and temporal-budget loss jointly maintain rendering fidelity and reduce temporal computation. The learned target time step is shared by all ray samples within a scene, preserving the parallel rendering structure of NeRF. Experiments on INGP-NeRF and TensoRF backbones across Synthetic-NeRF, Mip-NeRF 360, and LLFF show that PATA consistently reduces inference cost while maintaining competitive rendering quality. PATA reduces the estimated inference energy by up to 57.57% on INGP-NeRF and 68.90% on TensoRF, demonstrating its effectiveness across different neural rendering representations.