Neural Radiance Fields

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3 papers in the last 28 days · 0.0% of indexed attention

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Period ending 2026-09-21

1 new paper

A weekly snapshot of new work published in Neural Radiance Fields.

Period ending 2026-09-14

2 new papers

A weekly snapshot of new work published in Neural Radiance Fields.

Period ending 2026-09-07

1 new paper

A weekly snapshot of new work published in Neural Radiance Fields.

45 papers

Latest in Neural Radiance Fields

Sep 14, 2026cs.CG

Multi-Stage NeRF for Efficient 3D Coronary Artery Reconstruction from Two Narrow-Angle Angiographic Projections

X-ray coronary angiography is the clinical gold standard for coronary artery disease during real-time cardiac interventions, but provides only 2D projections of inherently 3D vessels. Existing learning-based 2D-to-3D reconstruction methods typically require wide angular coverage or multiple views, assumptions that are rarely satisfied in routine practice where only two projections with narrow angular separation are available. To address these challenges, we propose NeCA++, a multi-stage self-supervised neural radiance field (NeRF) framework tailored to clinically realistic acquisition constraints. The framework decomposes reconstruction into two stages that progressively refine spatial support and representation capacity. In the first stage, a coarse 3D representation of the vasculature is reconstructed, restricting the subsequent optimisation to regions with a higher likelihood of vessel presence, termed an active region. Afterward reconstruction is restricted to this region while higher-resolution representations are progressively activated to recover fine vascular details. This multi-stage strategy focuses learning on anatomically plausible regions, mitigates gradient dilution under extreme sparsity, and stabilises global topology before recovering fine vascular branches. Furthermore, two vessel-specific regularisations are introduced: a ray-aligned constraint to reduce projection-induced ambiguity, and a bimodal density penalty to enable early vessel-background separation. Extensive experiments across three datasets (ImageCAS, ASOCA, and Synthetic RCA) and four angular configurations demonstrate consistent superiority over state-of-the-art baselines, particularly under clinically realistic narrow-angle settings, while achieving reconstruction within 58 seconds per case.
Deyu Meng, Mojtaba Lashgari, Yiying Wang +1
Sep 10, 2026cs.CV

RouteBridge: Reliability-Routed Bidirectional Distillation Between Neural Radiance Fields and 3D Gaussian Splatting

Neural radiance fields (NeRFs) and 3D Gaussian Splatting (3DGS) encode a scene with complementary inductive biases, but existing cross-representation distillation typically fixes one representation as teacher for the entire scene. A globally fixed teacher can propagate local reconstruction errors. We present RouteBridge, a bidirectional framework that selects the teaching direction for each ray. Its reliability estimator combines photometric residuals with representation-specific geometric evidence and routes supervision from NeRF to 3DGS, from 3DGS to NeRF, or abstains. A renderer-independent interface transfers color, opacity, and normalized depth without shared features or point correspondence. On mip-NeRF 360, the NeRF and 3DGS exports reach 28.56 and 28.77 dB, respectively. The 3DGS export improves over 3DGS by 1.56 dB and over NeRF-GS by 0.45 dB while reducing LPIPS to 0.207. On static three-view DTU, RouteBridge obtains 21.12 dB. Ablations show that both adaptive routing and geometric ray targets contribute to the improvement.
YuanHang Wang, Xin Cao
Sep 7, 2026cs.CV

Zero-Shot 3D Plant Organ Segmentation with SAM3 and Semantic NeRFs

Accurate 3D plant organ segmentation is fundamental to automated phenotyping. Existing approaches rely on annotated training data or species-specific model configurations. We present an annotation-free pipeline for 3D plant organ segmentation, combining text-prompted SAM3 segmentation with semantic neural radiance fields (NeRFs). Given only multi-view RGB images and a list of class names, our zero-shot pipeline produces semantically labeled 3D point clouds without manual annotation, per-species fine-tuning, or domain-specific preprocessing. Multi-view NeRF fusion acts as effective implicit consensus mechanism that lifts imperfect per-frame masks into accurate 3D labels. On a controlled Begonia maculata testbed the SAM3 pipeline achieves 92.6% mIoU, reaching 95.9% of the oracle upper bound established with perfect ground-truth masks. The pipeline was further evaluated on a new dataset spanning ten diverse plant point clouds reaching an average 0.856 mIoU, with leaf and pot IoU above 0.91 and 0.90 for every species, respectively. These results demonstrate that annotation-free 3D plant organ segmentation is now feasible and approaching the range of supervised methods.
Andreas Gilson, Laura Hennig, Peter Pietrzyk
Aug 10, 2026cs.CV

Multi-Submap Implicit Neural SLAM with Local-to-Global Loop Closure for Large-Scale Scene Reconstruction

Neural Radiance Fields (NeRF)-based SLAM has demonstrated impressive results in small-scale scene reconstruction, yet scaling these methods to extensive, complex environments remains challenging due to catastrophic forgetting and accumulated trajectory drift. This paper presents a robust, large-scale neural SLAM system featuring a multi-submap architecture and a dual-tier loop closure mechanism. Specifically, we propose a progressive mapping strategy that dynamically allocates neural submaps to maintain high-fidelity representations without memory explosion. For robust pose estimation, an optical-flow-based tracking module is integrated to handle aggressive motions. To address global consistency, we introduce a local-to-global loop closure framework leveraging the foundation model for high-performance global descriptor extraction, significantly enhancing relocalization accuracy under varying viewpoints. Furthermore, an inter-submap online distillation algorithm is designed during back-end optimization to enforce geometric and appearance consistency across overlapping submap boundaries. To validate the system, we developed a customized handheld mechatronic platform and conducted extensive evaluations on both public benchmarks and our large-scale indoor-outdoor datasets. Experimental results, including direct deployment on an onboard computing unit, demonstrate that our approach outperforms state-of-the-art neural SLAM methods in reconstruction quality and localization robustness, providing a scalable solution for real-world robotic perception and digital twinning. We will release the code publicly on \href{https://github.com/dtc111111/MSN-SLAM}{https://github.com/dtc111111/MSN-SLAM} .
Tianchen Deng, Chongdi Wang, Nailin Wang +6
Aug 6, 2026cs.CV

Floating Radiance Networks

Recent advances in neural scene representations enable photorealistic novel-view synthesis, yet most methods remain tightly coupled to a single rendering paradigm, limiting their versatility and integration with conventional graphics workflows. We introduce Floating Radiance Networks (FlaRe), a neural scene representation combining explicit ray-traceable geometry with continuous neural radiance functions. A scene is represented by floating planar generalized Gaussian primitives, each carrying a compact latent descriptor of a local radiance field. A lightweight decoder shared across the scene maps this descriptor, local surface coordinates, and viewing direction to color and opacity. This formulation preserves the expressiveness of neural fields while providing an explicitly addressable structure that can be efficiently queried and manipulated. Hardware-accelerated primitive intersections enable interactive rendering and recursive ray-tracing, including reflections, refractions, transparency, and shadows. The same representation further supports primitive-level deformation, mesh extraction, and appearance stylization directly in its learned descriptor space. Experiments across standard reconstruction benchmarks demonstrate competitive rendering quality while using a compact set of primitives. Together, these results establish FlaRe as a versatile representation that brings high-fidelity neural rendering, ray-tracing, geometric manipulation, and appearance editing into a unified scene model. Source code is available online. Source code can be found at: https://github.com/KByrski/FlaRe
Krzysztof Byrski, Rafał Tobiasz, Grzegorz Wilczyński +5
Aug 3, 2026cs.CV

CHOW-SLAM: Compact Hybrid Representation with Complementary Overlap Window Optimization for RGB-D SLAM

Simultaneous localization and mapping (SLAM) based on Neural Radiance Fields (NeRF) enables dense, continuous scene reconstruction. However, existing systems operating with limited online resources struggle to simultaneously construct two types of constraints, namely, compact yet discriminative spatial constraints derived from scene representations and persistent temporal constraints derived from historical observations. To address this challenge, we propose CHOW-SLAM, a dense RGB-D SLAM framework that explicitly constructs these complementary spatial and temporal constraints. Spatially, we propose a compact parametric-hash (P-H) hybrid representation that organizes components based on planes and grids across scales in P and H branches. A unified multi-output decoder further aligns the ray termination distributions induced by TSDF and density, preserving geometry and appearance under a compact parameter budget. Temporally, we propose a complementary overlap-window strategy to prevent optimization from being dominated by short-term overlap or weakly related historical observations. Within a fixed budget, the strategy retains recent frames, selects high-overlap local frames, and introduces temporally distributed historical keyframes. Loss-aware keyframe insertion and bundle adjustment scheduling further adapt optimization to tracking quality. In addition, ORB-based tracking and geometric pose estimation are used for pose initialization, followed by neural rendering optimization to improve tracking stability. Extensive evaluations on multiple datasets demonstrate that CHOW-SLAM outperforms state-of-the-art methods in both scene reconstruction quality and camera tracking accuracy. The source code is available at https://github.com/jinjidexiaohuoban/CHOW-SLAM.
Wenxuan Ji, Jin Xiao, Xiaoguang Hu +3
Jul 27, 2026cs.RO

NEO: NeRF It Once, Edit It Many Times for Continuous Object Manipulation

In this paper, we present NEO, a unified framework providing language-guided NeRF editing for robotic manipulation. Our paper introduces (i) a language-guided object removal that combines neural field resampling with multiview-consistent progressive inpainting, (ii) a direct NeRF weight editing method utilizing knowledge distillation, composing original and edited NeRFs via a teacher-student model, enabling coherent modeling of future scene states before a robot executes an action, and (iii) the first benchmark (NEO-Dataset) for quantitatively evaluating NeRF scene editing methods suitable for robot manipulation. We show that our approach outperforms state-of-the-art baselines in scene editing tasks, including object removal and pick-and-place robotic experiments, yielding visually coherent and geometrically consistent edits that reduce artifacts commonly introduced by prior methods.
Mikołaj Zieliński, David Hall, Dominik Belter +1
Jul 23, 2026quant-ph

Hash-QNeRF: Multiresolution Hash Encoding for Quantum Neural Radiance Fields

Neural Radiance Fields (NeRF) have revolutionized novel view synthesis, yet their classical implementations remain computationally intensive for high-fidelity rendering. QNeRF recently demonstrated the feasibility of training NeRF on gate-based quantum computers by combining amplitude embedding, parameterized quantum circuits (PQCs), parity-based measurements, and volumetric rendering. However, QNeRF relies on classical sinusoidal positional encoding for spatial coordinates, which scales poorly with scene complexity and resolution. In this work, we replace the sinusoidal positional encoding for spatial coordinates with the multiresolution hash encoding from Instant-NGP while keeping the view-direction encoding, amplitude MLP, quantum circuit, parity measurement, output scaling, and volumetric rendering pipeline unchanged. This hybrid design, Hash-QNeRF, retains the quantum radiance prediction step while benefiting from the fast convergence and memory efficiency of learnable hash grids. On a synthetic Blender scene, we achieve a final training loss of 0.003534, corresponding to approximately 24.5 dB PSNR on the fitted batch. Noise resilience experiments using Qiskit FakeKyiv and FakeTorino backends yield state fidelities of 0.93 to 0.98, indicating that hash encoding does not degrade the quantum circuit's noise tolerance.
Digonto Biswas, Tana Ballove, Anjan Bandyopadhyay +2
Jul 20, 2026cs.CV

LowAux-RDNet: Low-Pass Residual Supervision with Scene-Balanced Real-World Training for Single-Image Reflection Removal

Single-image reflection removal aims to recover a clean transmission layer from one image captured through glass. We study an explicit decomposition pipeline built on RDNet and introduce LowAux, a training-only low-pass reflection auxiliary objective. The original residual target remains the main reflection supervision, while symmetrically filtered prediction and target provide a stable low-frequency constraint. We further incorporate scene-balanced real pairs from RRW to broaden real-scene coverage and improve cross-dataset generalization. To avoid evaluation discrepancies caused by model-specific resizing, padding, output quantization, and metric code, we build a unified public benchmark over CEILNet, Real20, Postcard, Objects, and Wild. Under the same evaluator, the proposed system obtains a five-dataset macro average of 27.546 dB PSNR, 0.9220 SSIM, 0.9751 NCC, and 0.004760 LMSE, achieving the highest macro-average PSNR, SSIM, and NCC and the lowest LMSE among the compared public checkpoints and internal variants. Per-dataset and qualitative analyses show that the main benefit is a more balanced performance across diverse reflection distributions, while clear semantic reflections in Postcard remain challenging.
Jizhong Li
Jul 14, 2026cs.CV

ExtraGS: Enhancing Endoscopic View Extrapolation via Diffusion-Guided 3D Gaussian Splatting

Robot-assisted minimally invasive surgery (MIS) critically depends on reliable endoscopic perception for navigation and safety. However, conventional endoscopes provide only a limited field of view, leaving large portions of the surrounding anatomy unobserved. Recent neural rendering approaches, such as Neural Radiance Fields and 3D Gaussian Splatting, enable novel view synthesis from endoscopic videos, but their reliance on sparse observations often leads to severe artifacts when extrapolating beyond the training trajectory. In this work, we propose ExtraGS, a framework for enhancing endoscopic view extrapolation through diffusion-guided 3D Gaussian Splatting. Starting from an initial reconstruction, we introduce an uncertainty-guided virtual camera sampling strategy to actively explore blind spots and maximize information gain. The rendered views from these sampled locations are refined using a diffusion model to recover plausible anatomical structures, producing pseudo-observations that guide further optimization. To prevent the generated content from degrading reliable regions, we adopt a confidence-weighted fine-tuning strategy when incorporating these pseudo-observations. Extensive experiments on multiple public endoscopic datasets demonstrate that ExtraGS significantly reduces extrapolation artifacts and achieves state-of-the-art performance in endoscopic novel view synthesis.
Cheng-Tai Hsieh, Jiwei Shan, Han Fang +6
Jul 5, 2026cs.RO

Neural LiDAR Bundle Adjustment

Recent research has achieved remarkable novel view rendering and scene reconstruction results with Neural Radiance Field (NeRF), including extensions to the LiDAR modality. Few studies have, however, explored the key design differences between RGB NeRFs and LiDAR NeRFs, particularly considering their underlying working principles. In this work, we provide both theoretical and empirical evidence suggesting that the density of volume sampling plays a significant role in LiDAR NeRF. Based on this finding, we propose a novel Neural LiDAR Bundle Adjustment (NeLD-BA) algorithm, which is tailored using efficient volume sampling of LiDAR rays for joint optimization of LiDAR map and poses. Extensive experiments are performed using the Newer College and FusionPortable datasets to demonstrate the proposed NeLD-BA's state-of-the-art performance in multi-view point cloud registration and 3D mapping. We will open-source our code for the community.
Chin Yung Anson Hon, Kaicheng Zhang, Sen Wang
Jul 3, 2026cs.CV

ReLo-IRR: Reflection-Guided LoRA Framework for Image Reflection Removal

Single-image reflection removal (SIRR) aims to recover the clean transmission layer from a reflection-contaminated image. Although recent methods achieve promising results with large diffusion models, they rely on image-agnostic adaptation strategies, e.g., fine-tuning or ControlNet, that enforce uniform suppression regardless of reflection severity. As a result, heavy reflections often leave residuals, while weak ones suffer from detail loss. To this end, we propose ReLo-IRR, a reflection-guided LoRA framework built upon the rectified flow model. First, a lightweight estimator is designed to predict the reflection strength descriptor, providing an explicit prior of reflection dominance for each image and enabling image-dependent LoRA modulation. Second, we introduce a time-conditioned mechanism that fuses this reflection descriptor with timestep embeddings, enabling LoRA modulation to evolve consistently with the coarse-to-fine denoising process. By jointly modeling reflection strength and denoising dynamics, our ReLo-IRR achieves robust suppression of diverse reflection conditions. Extensive experiments on challenging benchmarks validate the effectiveness of ReLo-IRR, demonstrating superior dereflection performance and robust generalization. The code is released at https://github.com/KONGBAI-8080/ReLo-IRR.
Chaoqun Wang, Yuehuan Wei, Haoxiang Cao +1
Jun 25, 2026cs.CV

Sculpting NeRF Geometry: Human-Preference Fine-Tuning of a 3D-Aware Face GAN

Reinforcement learning from human feedback (RLHF) for 3D generation is now established across a number of works, but most existing pipelines optimise explicit surface representations, often by converting radiance fields into meshes and training heavily on surface-supervised data. We instead fine-tune a pretrained 3D-aware generative model directly from a learned reward over radiance-field density (σσ) values, with no externally supplied mesh or shape prior. The reward model requires no pretraining, trains easily on a small set of preference samples, and yields robust improvement in 3D geometry. Working on an unconditional 3D-aware face GAN (EG3D), our reward reads the continuous 3D density field of the neural radiance field (NeRF) directly and supplies a geometry-only learning signal, requiring neither text conditioning, mesh extraction, nor multi-view rendering. A density-consistency constraint keeps the 2D appearance qualitatively similar while the geometry is reshaped, at a measurable but bounded distributional cost (FID-50k rises from 4.09 to 6.66): the fine-tuned generator, trained from the preferences of a single annotator as a proof of concept, produces face geometries preferred by users in 74.4% of pairwise comparisons.
Archer Moore, Mingming Gong, Liam Hodgkinson
Jun 18, 2026cs.CV

One-Shot Novel View and Pose Human Image Synthesis via 3D Prior Guided Diffusion Model

This paper addresses the challenge of one-shot novel view and pose human image synthesis. The existing methods transfer the reference human image to a target pose using a set of 2D pose keypoints or synthesize human images based on generalizable human NeRF which uses human model priors to extract point-wise features. However, pose transfer based methods can not handle complex human pose using ambiguous 2D pose as the condition, while generalizable human NeRFs may be inaccurate to recover occluded/invisiable human parts without extracted reliable features. To solve these problems, we propose a novel approach for novel view and pose synthesis from a singe human image via conditional denoising diffusion model. Our diffusion model divides the novel view and pose synthesis problem into a sequence of conditional denoising steps. Specifically, to generate humans with complex and arbitrary poses, we introduce 3D human priors, i.e., 3D normal map and color prompt, as geometry and color conditions into the generation process. By transferring the reference human into the target human with a series of diffusion steps, our diffusion model enables high-quality synthesis including the occluded/invisible parts. Further, we propose a self-reconstruction based customized refinement to enhance fine details when tested on novel persons.Experimental results on different public datasets demonstrate that our approach significantly outperforms previous methods and also shows better generalization ability across datasets. The code will be made publicly available at https://github.com/Yankeegsj/3DPGDM.
Shenjian Gong, Kangkan Wang, Shanshan Zhang +1
Jun 17, 2026cs.CV

NeuMesh++: Towards Versatile and Efficient Volumetric Editing with Disentangled Neural Mesh-based Implicit Field

Recently neural implicit rendering techniques have evolved rapidly and demonstrated significant advantages in novel view synthesis and 3D scene reconstruction. However, existing neural rendering methods for editing purposes offer limited functionalities, e.g., rigid transformation and category-specific editing. In this paper, we present a novel mesh-based representation by encoding the neural radiance field with disentangled geometry, texture, and semantic codes on mesh vertices, which empowers a set of efficient and comprehensive editing functionalities, including mesh-guided geometry editing, designated texture editing with texture swapping, filling and painting operations, and semantic-guided editing. To this end, we develop several techniques including a novel local space parameterization to enhance rendering quality and training stability, a learnable modification color on vertex to improve the fidelity of texture editing, a spatial-aware optimization strategy to realize precise texture editing, and a semantic-aided region selection to ease the laborious annotation of implicit field editing. Extensive experiments and editing examples on both real and synthetic datasets demonstrate the superiority of our method on representation quality and editing ability. Project page: https://zju3dv.github.io/neumeshplusplus/
Chong Bao, Yuan Li, Bangbang Yang +5
Jun 17, 2026physics.optics

EDoF-NeRF: extended depth-of-field neural radiance fields using a coded aperture camera

We propose a method for extending the depth-of-field (DoF) to construct high-fidelity neural radiance fields (NeRF) -- an emerging technique for rendering photorealistic novel views from a dataset of images captured at different viewpoints, based on implicit neural representations. The trade-off between DoF and light quantity is inherent not only in conventional cameras but also in NeRF, since the datasets used by NeRF are captured by these cameras. To address this issue, we introduce a coded aperture placed at the camera pupil, preserving spatial frequency components under defocused conditions. We develop a camera model incorporating coded apertures into NeRF, allowing direct input of coded images and enabling the generation of novel views with an extended DoF. We validate the proposed method, termed extended DoF-NeRF (EDoF-NeRF), through simulations and experiments, demonstrating its superior performance compared to conventional aperture cameras.
Yoshiyuki Shirasaki, Ryoichi Horisaki
Jun 16, 2026cs.CV

Neural Tree Reconstruction for the Open Forest Observatory

The Open Forest Observatory (OFO) is a collaboration across universities and other partners to make low-cost forest mapping accessible to ecologists, land managers, and the general public. The OFO is building both a database of geospatial forest data as well as open-source methods and tools for forest mapping by uncrewed aerial vehicle. Such data are useful for a variety of climate applications including prioritizing reforestation efforts, informing wildfire hazard reduction, and monitoring carbon sequestration. In the current iteration of the OFO's forest map database, 3D tree maps are created using classical structure-from-motion techniques. This approach is prone to artifacts, lacks detail, and has particular difficulty on the forest floor where the input data (overhead imagery) has limited visibility. These reconstruction errors can potentially propagate to the downstream scientific tasks (e.g. a wildfire simulation.) Advances in 3D reconstruction, including methods like Neural Radiance Fields (NeRF), produce higher quality results that are more robust to sparse views and support data-driven priors. We explore ways to incorporate NeRFs into the OFO dataset, outline future work to support even more state-of-the-art 3D vision models, and describe the importance of high-quality 3D reconstructions for forestry applications.
Marissa Ramirez de Chanlatte, Arjun Rewari, Trevor Darrell +1
Jun 8, 2026cs.CV

Leveraging NeRF-Rendered Images for 3D Gaussian Splatting

Neural radiance field (NeRF) and 3D Gaussian splatting (3DGS) are two mainstream approaches for novel view synthesis. They often show complementary performance, i.e., 3DGS demonstrating faster rendering speed and NeRF demonstrating higher rendering quality. Motivated by this, we propose leveraging NeRF-rendered images for 3DGS. Specifically, we target street scenes and utilize a pre-trained street-specific NeRF method to produce training images for a target 3DGS method. In our 3DGS training, NeRF-rendered images are used to remove transient objects in street-level input views and to generate bird's-eye views as additional views, inheriting the higher-quality rendering of NeRF into 3DGS. We further incorporate a diffusion-based image enhancement to improve the image quality of the additional views. Experimental results on one synthetic and two real datasets demonstrate that our proposed method improves street-scene rendering while preserving the speed of 3DGS and the quality of NeRF.
Mizuki Morikawa, Yuta Shimizu, Chunyu Li +2
Jun 3, 2026cs.GR

PureLight: Learning Complex Luminaires with Light Tracing

We propose a neural formulation for estimating the appearance of complex luminaires. We focus on challenging luminaires with complex light transport (e.g., small emitters enclosed by multiple specular layers) that are difficult for (bidirectional) path tracing. To this end, we use light tracing to construct paths from emitters to the exit surfaces and formulate appearance estimation as a distribution learning problem. Specifically, we model the probability density function (pdf) of outgoing radiance on the exit surfaces using a large normalizing flow network, and recover the outgoing radiance as the product of the estimated pdf and flux. To enable efficient inference, we distill the learned appearance into a lightweight MLP that directly estimates radiance on the exit surfaces. We additionally train a sampling network for effective direct illumination computation from the luminaire, and a blending network to composite the luminaire into the scene. Our formulation makes it feasible to render challenging luminaires using low sample counts in arbitrary scenes.
Pedro Figueiredo, Zixuan Li, Beibei Wang +2
Jun 2, 2026cs.LG

Let There Be Light: Reflection, Refraction and Scattering for Neural Operators

Neural operators learn mappings between infinite-dimensional function spaces and provide a data-driven surrogate modeling paradigm for parametric partial differential equations (PDEs). Existing architectures typically obtain expressivity by parameterizing integral kernels in prescribed transform domains or by applying attention-like interactions over discretized spatial points. While these approaches have achieved substantial progress, they often face a persistent trade-off among physical interpretability, nonlocal spatial communication, mesh scalability, and computational cost. We propose a Light-inspired neural operator(LiNO), an operator-learning architecture whose latent evolution is decomposed into three mechanisms motivated by elementary light transport: reflection, refraction, and scattering. Reflection and refraction act as adaptive pointwise transformations in latent feature space, enabling local feature reorientation and anisotropic modulation, whereas scattering performs input-dependent nonlocal propagation over the physical domain. We first formulate scattering as a normalized pairwise kernel with relative positional bias, and then develop an efficient scattering variant that replaces explicit pairwise interactions with positive-feature global propagation and a local diffusion branch, reducing the dominant spatial complexity from quadratic to linear. This yields a structured neural operator that separates local feature modulation from global spatial communication while retaining a modular and interpretable latent evolution.
Keke Wu, Yixuan Zhang, Jingrun Chen
Jun 1, 2026cs.CV

Fast and Lightweight Novel View Synthesis with Differentiable Multiplane Image

Recently, novel view synthesis has witnessed remarkable progress, with mainstream methods such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) delivering impressive results. However, these approaches often struggle to balance rendering speed and model size, and their optimization-based training can be highly time-consuming. Furthermore, they typically rely on dense observations, often failing to produce satisfactory results under sparse-view conditions. Although feed-forward reconstruction significantly reduces the optimization time of 3DGS, its pixel-aligned formulation generates millions of Gaussians from a single image, severely limiting its practical deployment on mobile devices. To address these limitations, we revisit the Multiplane Image(MPI) representation, which represents scenes using a compact set of planar layers for efficient novel view synthesis. Leveraging recent advances in visual foundation models, we utilize predicted point maps for reliable geometric initialization, followed by differentiable optimization. To address the issues of holes and artifacts in sparsely initialized MPI, we introduce one-step diffusion, which participates in both the differentiable optimization of MPI and the postprocessing of rendering results. Compared with a representative GS-based method, our approach is 30.7% faster and uses only 14.8% of its model size, while achieving competitive synthesis quality on front-view scenarios
Kaidi Zhang, Guanxu Zhu
May 31, 2026eess.IV

Sparse-View Lung Nodule Volumetry from Digitally Reconstructed Radiographs via AReT: Anatomy-Regularized TensoRF

We identify and resolve a previously unreported failure mode in TensoRF when applied to X-ray attenuation fields: the default density shift of -10, originally introduced for RGB scene reconstruction, suppresses density gradients and prevents sparse-view medical reconstruction regardless of learning rate or regularization strategy. Setting the density shift to zero restores gradient flow and enables stable volumetric reconstruction of pulmonary nodules from only three orthogonal X-ray projections. Building on this, we propose AReT, an anatomy-regularized tensorial radiance field framework for lung nodule reconstruction using coronal, sagittal, and axial projections from the LIDC-IDRI dataset (19 patients, radiologist-annotated nodules). Unlike existing NeRF approaches requiring dense multi-view acquisition, AReT is designed for sparse-view thoracic imaging and incorporates chest-anatomy-aware regularization combining L1 sparsity and total variation smoothness. A systematic comparison across 11 reconstruction strategies shows anatomy-aware regularization consistently outperforms generative-prior-guided approaches. Evaluated against radiologist consensus segmentations, AReT achieves Pearson r=0.983 (p<0.0001) for clinically actionable nodules >=10 mm (n=14), median absolute volumetric error of 11.4%, near-zero systematic bias of -77.3 mm^3, and 8.4x improvement over spherical volume approximation.
Spoorthi M, Suja Palaniswamy
May 28, 2026cs.CV

Advances in Neural 3D Mesh Texturing: A Survey

Texturing 3D meshes plays a vital role in determining the visual realism of digital objects and scenes. Although recent generative 3D approaches based on Neural Radiance Fields and Gaussian Splatting can produce textured assets directly, polygonal meshes remain the core representation across modeling, animation, visual effects, and gaming pipelines. Neural 3D mesh texturing therefore continues to be an essential and active area of research. In this survey, we present a comprehensive review of recent advances in neural 3D mesh texturing, covering methods for texture synthesis, transfer, and completion. We first summarize key foundations in mesh geometry, texture mapping, differentiable rendering, and neural generative models, and then organize the literature into a unified taxonomy spanning early GAN-based methods to modern diffusion-based pipelines. We further analyze common architectures and supervision strategies, review datasets and evaluation protocols, and discuss emerging applications, practical/commercial systems, and open challenges. Together, these insights provide a structured perspective on the current landscape and help guide future developments in learning-based 3D mesh texturing.
Sai Raj Kishore Perla, Hao Zhang, Ali Mahdavi-Amiri
May 27, 2026cs.CV

CLEAR-NeRF: Collinearity and Local-region Enhanced Accurate 3D Reconstruction in Unbounded Scenes

Many real-world 3D reconstruction applications demand photorealism and metric accuracy across unbounded, complex scenes with challenging lighting and imperfect captures that current Neural Radiance Field (NeRF) pipelines only partly satisfy. This study adapts NeRF-based 3D reconstruction to multi-region of interest unbounded scenes to improve robustness to lighting and pose variation while enforcing metric accuracy suitable for digital-twin applications. Our approach introduces (i) automated local region localization/detection and reconstruction to seamlessly prioritize areas of interest without proliferating submodules, (ii) collinearity-enforcing ray sampling to learn smooth planar and curved surfaces, (iii) depth-localized neighborhood point extraction to suppress surface artifacts, and (iv) geometry-relevant color aggregation to mitigate lighting- and pose-caused variations. Results indicate superior performance of the proposed pipeline over the baseline NeRF models and established Structure from Motion (SfM) - Multi-View Stereo (MVS) solutions.
Vladislav Polianskii, Elijs Dima, Isabel Salmerón Marazuela +3
May 19, 2026cs.CV

CAD-Free Learning of Spacecraft Pose Estimators via NeRF-Based Augmentations

Spacecraft pose estimation networks require tens of thousands of CAD-rendered images to be trained. This reliance on synthetic CAD data (i) limits applicability to targets with reliable geometry prior, excluding uncooperative or poorly documented spacecraft, and (ii) causes poor generalization to real on-orbit conditions due to unrealistic illumination and material appearance. This paper introduces a NeRF-based image augmentation method that enables the learning of spacecraft pose estimators from only a few tens to a few hundreds of images. The method learns a Neural Radiance Field of the target and generates a large, diverse dataset through geometrically-consistent viewpoint and appearance augmentation. This augmented dataset enables the training of accurate target-specific pose estimators without requiring a CAD model or large synthetic datasets. Experiments show that our approach supports the training of accurate pose estimators from only 25 to 400 realistic images, even under severe illumination variations. When applied on large CAD-based synthetic datasets, the NeRF-based augmentation also enhances out-of-domain generalization, yielding improved robustness to real on-orbit conditions.
Antoine Legrand, Renaud Detry, Christophe De Vleeschouwer
May 18, 2026cs.CV

NeRF-based Spacecraft Reconstruction from Monocular Imagery Under Illumination Variability and Pose Uncertainty

Autonomous rendezvous and proximity operations around uncooperative, unknown spacecraft are critical for active debris removal and on-orbit servicing missions. A key component of such operations is the offline reconstruction of a 3D model of the target from a set of 2D images. This task is challenging due to two main factors. First, in-orbit illumination conditions exhibit considerable variability, and change rapidly over time. Second, the inaccuracy of pose information in the images, results in 3D reconstruction uncertainty. To overcome these challenges, we propose to extend Neural Radiance Fields with per-image degrees of freedom: a learnable appearance embedding that captures the illumination conditions specific to each image, and an image-specific pose correction term that refines its noisy pose label to increase 3D consistency across images. These parameters add minimal complexity, as they are learned jointly with the NeRF, yet they substantially improve robustness to illumination variability and pose inaccuracies. We validate our approach on three image sets representative of in-orbit operations, demonstrating its effectiveness for offline reconstruction and highlighting its suitability for online reconstruction, an open problem in the field.
Antoine Legrand, Renaud Detry, Christophe De Vleeschouwer
May 15, 2026cs.RO

LAPS: Improving Incremental LiDAR Mapping using Active Pooling and Sampling for Neural Distance Fields

Neural distance fields offer a compact and continuous representation of 3D geometry, making them attractive for incremental LiDAR mapping. However, their online optimization is vulnerable to catastrophic forgetting, where new observations can degrade previously reconstructed geometry. Replay-based training is commonly used to address this issue, but existing methods typically rely on passive replay buffers and uniform sampling, which can waste memory on redundant observations and under-train poorly constrained regions. We propose LAPS, a replay management framework for incremental neural mapping that improves both replay retention and replay allocation during online updates. LAPS combines reliability-based active pooling to retain reliable historical samples under limited memory with uncertainty-guided active sampling to focus optimization on under-constrained regions. Experiments on synthetic and real-world benchmarks show that LAPS consistently improves reconstruction completeness while maintaining competitive geometric accuracy. On Oxford Spires, it improves recall by 4.66 pp and F1-score by 3.79 pp over PIN-SLAM on the Blenheim Palace 05 sequence. We release our open source implementation at: https://github.com/dongjae0107/LAPS.
Dongjae Lee, Wooseong Yang, Yifu Tao +2
May 11, 2026cs.CV

DySurface: Consistent 4D Surface Reconstruction via Bridging Explicit Gaussians and Implicit Functions

While novel view synthesis (NVS) for dynamic scenes has seen significant progress, reconstructing temporally consistent geometric surfaces remains a challenge. Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) offer powerful dynamic scene rendering capabilities; however, relying solely on photometric optimization often leads to geometric ambiguities. This results in discontinuous surfaces, severe artifacts, and broken surfaces over time. To address these limitations, we present DySurface, a novel framework that bridges the effectiveness of explicit Gaussians with the geometric fidelity of implicit Signed Distance Functions (SDFs) in dynamic scenes. Our approach tackles the structural discrepancy between the forward deformation of 3DGS (canonicaldynamiccanonical \rightarrow dynamic) and the backward deformation required for volumetric SDF rendering (dynamiccanonicaldynamic \rightarrow canonical). Specifically, we propose the VoxGS-DSDF branch that leverages deformed Gaussians to construct a dynamic sparse voxel grid, providing explicit geometric guidance to the implicit SDF field. This explicit anchoring effectively regularizes the volumetric rendering process, significantly improving surface reconstruction quality, with watertight boundaries and detailed representations. Quantitative and qualitative experiments demonstrate that DySurface significantly outperforms state-of-the-art baselines in geometric accuracy metrics while maintaining competitive rendering performance.
Minje Kim, Younghyun Noh, Jaesoon Kim +1
May 11, 2026cs.CV

BathyFacto: Refraction-Aware Two-Media Neural Radiance Fields for Bathymetry

Through-water photogrammetry from UAV imagery enables shallow-water bathymetry, but refraction at the air--water interface violates the straight-ray assumption of Structure-from-Motion and causes systematic depth bias. We present BathyFacto, a refraction-aware two-media extension of Nerfacto in Nerfstudio for metrically consistent underwater point clouds on simulated data. BathyFacto uses a shared hash-grid density field with a medium-conditioned color head and traces each camera ray as two segments: a straight air segment to a planar water surface and a refracted water segment computed using Snell's law and known refractive indices. A single proposal-network sampler operates on a virtual straight ray, while a kinked density wrapper corrects water-segment positions before density evaluation. Our pipeline converts photogrammetric reconstructions to Nerfstudio format, estimates the water plane from boundary markers, provides per-pixel medium masks, and supports refraction-corrected point-cloud export with reversible transforms to world and global frames. On a simulated scene with ground truth, BathyFacto achieves a Cloud-to-Mesh signed median deviation of 0.001-0.001,m and 85.7,% completeness at 0.2,m tolerance in the absolute global frame without rigid-body alignment. This compares with +1.370+1.370,m / 11.6,% for Nerfacto and +1.409+1.409,m / 9.9,% for BathyFacto without refraction. Even after a naive refractive-index depth correction, both baselines remain offset by approximately 0.4,m. Unlike a refraction-corrected Multi-View Stereo reference, which is reliable mainly for near-nadir views, BathyFacto recovers consistent geometry across the full range of camera incidence angles.
Markus Brezovsky, Anatol Günthner, Frederik Schulte +3
May 10, 2026cs.CV

Low-Cost Neural Radiance Fields

Neural Radiance Fields (NeRF) achieve high-quality novel-view synthesis, but their long training times and reliance on dense input views limit accessibility. We present a comparative study of three accelerated NeRF variants - DS-NeRF, TensoRF, and HashNeRF and explore extensions targeted at the low-compute, low-data regime. First, we add a depth-supervision loss derived from COLMAP keypoints to TensoRF (TensoRF-DS) and evaluate it on the LLFF dataset under reduced view counts. Second, we ablate the feature-decoding MLP of TensoRF and study the effect of input downsampling on PSNR and runtime on the synthetic Lego scene. Third, we propose four architectural variants of the HashNeRF color and density networks, including residual and convolutional designs, and report PSNR/training-time tradeoffs under matched iteration budgets. Under iso-time evaluation, none of our extensions conclusively outperform the published baselines, but the experiments characterize which extensions transfer to constrained settings and surface design questions for future work.
Alice Huang, Prathamesh Sonawane, Yashdeep Thorat +1
May 8, 2026cs.CV

High-Fidelity Surface Splatting-Based 3D Reconstruction from Multi-View Images

Multi-view mesh reconstruction remains a core challenge in computer graphics and vision, especially for recovering high-frequency geometry from sparse observations. Recent methods such as 3D Gaussian Splatting (3DGS) and Neural Radiance Fields (NeRF) rely on post-processing for mesh extraction, thereby limiting joint optimization of geometry and appearance. Implicit Moving Least Squares (IMLS) instead enables direct conversion of point clouds into signed distance and texture fields, supporting end-to-end reconstruction and rendering. However, existing IMLS formulations use exponential kernels that struggle with high-frequency detail. We introduce a compact polynomial kernel with local support and greater flexibility, allowing better control over frequency content and improved geometric fidelity. To further enhance fine details, we incorporate stochastic regularization with Laplacian filtering. Together, these improve the preservation of high-frequency structure while maintaining stable optimization. Experiments show state-of-the-art performance in both surface reconstruction and rendering, yielding more accurate geometry and sharper visuals from multi-view data.
Nandhana Sunil, Abhirami R Iyer, Avirup Mandal
May 1, 2026cs.CV

GOR-IS: 3D Gaussian Object Removal in the Intrinsic Space

Recent advances in Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have made it standard practice to reconstruct 3D scenes from multi-view images. Removing objects from such 3D representations is a fundamental editing task that requires complete and seamless inpainting of occluded regions, ensuring consistency in geometry and appearance. Although existing methods have made notable progress in improving inpainting consistency, they often neglect global lighting effects, leading to physically implausible results. Moreover, these methods struggle with view-dependent non-Lambertian surfaces, where appearance varies across viewpoints, leading to unreliable inpainting. In this paper, we present 3D Gaussian Object Removal in the Intrinsic Space (GOR-IS), a novel framework for physically consistent and visually coherent 3D object removal. Our approach decomposes the scene into intrinsic components and explicitly models light transport to maintain global lighting effects consistency. Furthermore, we introduce an intrinsic-space inpainting module that operates directly in the material and lighting domains, effectively addressing the challenges posed by non-Lambertian surfaces. Extensive experiments on both synthetic and real-world datasets demonstrate that our framework substantially improves the physical consistency and visual coherence of object removal, outperforming existing methods by 13% in perceptual similarity (LPIPS) and 2dB in peak signal-to-noise ratio (PSNR). Code is publicly available at https://applezyh.github.io/GOR-IS-project-page/
Yonghao Zhao, Yupeng Gao, Jian Yang +2
Apr 30, 2026cs.CV

Beyond Pixel Fidelity: Minimizing Perceptual Distortion and Color Bias in Night Photography Rendering

Night Photography Rendering (NPR) poses a significant challenge due to the extreme contrast between dark and illuminated areas in scenes, stemming from concurrent capture of severely dark regions alongside intense point light sources. Existing methods, which are mainly tailored for fidelity metrics, reveal considerable perceptual gaps and often detract from visual quality. We introduce pHVI-ISPNet, a novel RAW-to-RGB framework built on the robust HVI color space. Our network integrates four distinct key refinements: RAW-domain feature processing and Wavelet-based feature propagation to mitigate high-frequency detail loss; sample-based dynamic loss coefficients to ensure stable learning across varying exposure levels; and loss term based on feature distributions to maintain rigorous color constancy. Evaluations on the dataset introduced in the NTIRE 2025 challenge on NPR confirm our approach achieves competitive fidelity while establishing new state-of-the-art results in both CIE2000 color difference and LPIPS. This validates our perceptually-driven design for high-quality nighttime imaging.
Furkan Kınlı
Apr 29, 2026eess.SY

Safe Navigation using Neural Radiance Fields via Reachable Sets

Safe navigation in cluttered environments is an important challenge for autonomous systems. Robots navigating through obstacle ridden scenarios need to be able to navigate safely in the presence of obstacles, goals, and ego objects of varying geometries. In this work, reachable set representations of the robot's real-time capabilities in the state space can be utilized to capture safe navigation requirements. While neural radiance fields (NeRFs) are utilized to compute, store, and manipulate the volumetric representations of the obstacles, or ego vehicle, as needed. Constrained optimal control is employed to represent the resulting path planning problem, involving linear matrix inequality constraints. We present simulation results for path planning in the presence of numerous obstacles in two different scenarios. Safe navigation is demonstrated through using reachable sets in the corresponding constrained optimal control problems.
Omanshu Thapliyal, Malarvizhi Sankaranarayanasamy, Ravigopal Vennelakanti
Apr 27, 2026cs.CV

Multivariate Gaussian NeRF for Wide Field-of-View Ultrasound Reconstruction

Wide Field-of-View (WFoV) reconstruction enhances 3D ultrasound imaging by providing valuable anatomical context for segmentation models and visualization. Clinical ultrasound volumes are predominantly acquired using convex probes, which generate expanding, diverging acoustic beams to maximize anatomical coverage. Stitching these sweeps together traditionally introduces significant compounding artifacts and aliasing due to depth-dependent resolution changes. Here, we introduce Ultra-Wide-NeRF, a Multivariate 3D Gaussian (MVG) NeRF-based method for WFoV ultrasound reconstruction. By explicitly modeling the complex beam geometry using distance-dependent convex volumetric sampling and anisotropic 3D Gaussians, our method inherently mitigates these compounding artifacts and provides anti-aliasing. Beyond simply reconstructing a static 3D grid, our NeRF-based approach yields a continuous neural representation of the tissue, enabling the synthesis of high-fidelity novel views from arbitrary virtual trajectories. We validate Ultra-Wide-NeRF for intracardiac echocardiography on phantom and porcine datasets, demonstrating that our method expands the spatial context important in intraoperative navigation. Code will be open-sourced upon publication.
Patris Valera, Magdalena Wysocki, Felix Duelmer +4
Apr 20, 2026cs.CV

A Comparative Evaluation of Geometric Accuracy in NeRF and Gaussian Splatting

Recent advances in neural rendering have introduced numerous 3D scene representations. Although standard computer vision metrics evaluate the visual quality of generated images, they often overlook the fidelity of surface geometry. This limitation is particularly critical in robotics, where accurate geometry is essential for tasks such as grasping and object manipulation. In this paper, we present an evaluation pipeline for neural rendering methods that focuses on geometric accuracy, along with a benchmark comprising 19 diverse scenes. Our approach enables a systematic assessment of reconstruction methods in terms of surface and shape fidelity, complementing traditional visual metrics.
Mikolaj Zielinski, Eryk Vykysaly, Bartlomiej Biesiada +3
Apr 20, 2026cs.CV

MU-GeNeRF: Multi-view Uncertainty-guided Generalizable Neural Radiance Fields for Distractor-aware Scene

Generalizable Neural Radiance Fields (GeNeRFs) enable high-quality scene reconstruction from sparse views and can generalize to unseen scenes. However, in real-world settings, transient distractors break cross-view structural consistency, corrupting supervision and degrading reconstruction quality. Existing distractor-free NeRF methods rely on per-scene optimization and estimate uncertainty from per-view reconstruction errors, which are not reliable for GeNeRFs and often misjudge inconsistent static structures as distractors. To this end, we propose MU-GeNeRF, a Multi-view Uncertainty-guided distractor-aware GeNeRF framework designed to alleviate GeNeRF's robust modeling challenges in the presence of transient distractions. We decompose distractor awareness into two complementary uncertainty components: Source-view Uncertainty, which captures structural discrepancies across source views caused by viewpoint changes or dynamic factors; and Target-view Uncertainty, which detects observation anomalies in the target image induced by transient distractors.These two uncertainties address distinct error sources and are combined through a heteroscedastic reconstruction loss, which guides the model to adaptively modulate supervision, enabling more robust distractor suppression and geometric modeling.Extensive experiments show that our method not only surpasses existing GeNeRFs but also achieves performance comparable to scene-specific distractor-free NeRFs.
Wenjie Mu, Zhan Li, Chuanzhou Su +8
Apr 20, 2026cs.CV

PCM-NeRF: Probabilistic Camera Modeling for Neural Radiance Fields under Pose Uncertainty

Neural surface reconstruction methods typically treat camera poses as fixed values, assuming perfect accuracy from Structure-from-Motion (SfM) systems. This assumption breaks down with imperfect pose estimates, leading to distorted or incomplete reconstructions. We present PCM-NeRF, a probabilistic framework that augments neural surface reconstruction with per-camera learnable uncertainty, built on top of SG-NeRF. Rather than treating all cameras equally throughout optimization, we represent each pose as a distribution with a learnable mean and variance, initialized from SfM correspondence quality. An uncertainty regularization loss couples the learned variance to view confidence, and the resulting uncertainty directly modulates the effective pose learning rate: uncertain cameras receive damped gradient updates, preventing poorly initialized views from corrupting the reconstruction. This lightweight mechanism requires no changes to the rendering pipeline and adds negligible overhead. Experiments on challenging scenes with severe pose outliers demonstrate that PCM-NeRF consistently outperforms state-of-the-art methods in both Chamfer Distance and F-Score, particularly for geometrically complex structures, without requiring foreground masks.
Shravan Venkatraman, Rakesh Raj Madavan, Pavan Kumar Sathya Venkatesh
Mar 30, 2026cs.CV

To View Transform or Not to View Transform: NeRF-based Pre-training Perspective

Neural radiance fields (NeRFs) have emerged as a prominent pre-training paradigm for vision-centric autonomous driving, which enhances 3D geometry and appearance understanding in a fully self-supervised manner. To apply NeRF-based pretraining to 3D perception models, recent approaches have simply applied NeRFs to volumetric features obtained from view transformation. However, coupling NeRFs with view transformation inherits conflicting priors; view transformation imposes discrete and rigid representations, whereas radiance fields assume continuous and adaptive functions. When these opposing assumptions are forced into a single pipeline, the misalignment surfaces as blurry and ambiguous 3D representations that ultimately limit 3D scene understanding. Moreover, the NeRF network for pre-training is discarded during downstream tasks, resulting in inefficient utilization of enhanced 3D representations through NeRF. In this paper, we propose a novel NeRF-Resembled Point-based 3D detector that can learn continuous 3D representation and thus avoid the misaligned priors from view transformation. NeRP3D preserves the pre-trained NeRF network regardless of the tasks, inheriting the principle of continuous 3D representation learning and leading to greater potentials for both scene reconstruction and detection tasks. Experiments on nuScenes dataset demonstrate that our proposed approach significantly improves previous state-of-the-art methods, outperforming not only pretext scene reconstruction tasks but also downstream detection tasks.
Hyeonjun Jeong, Juyeb Shin, Dongsuk Kum
Jan 8, 2026cs.CV

DivAS: Interactive 3D Segmentation by Depth-Weighted Voxel Aggregation

Interactive 3D segmentation of a reconstructed scene should not require a representation-specific optimization loop. We observe that the recipe for lifting 2D foundation-model masks into 3D, namely prompting a few views, refining the resulting masks with rendered depth, and fusing the multi-view evidence into a voxel grid, is shared across scene representations. What remains representation-specific is only the depth signal returned by the renderer and the occupancy prior that gates fusion. We present DivAS (Depth-interactive Voxel Aggregation Segmentation), an optimization-free, training-free framework that realizes this recipe as a single interaction-and-fusion skeleton with lightweight, representation-specific adapters, instantiated on both Gaussian Splatting (GS) and NeRF backbones. On standard forward-facing and unbounded benchmarks, the GS instantiation attains segmentation quality competitive with state-of-the-art optimization-based methods, and the best on LLFF, while being the only one to reach this quality within the consumer-hardware memory envelope at standard resolution. Both instantiations run end-to-end around 22x faster than feature-field baselines, with a per-update fusion-kernel cost below 7070 ms. Because segmentation evidence is gathered from a small, bounded set of anchor views, user effort and computation remain independent of the training-set size. The same skeleton applied to a NeRF backbone matches or exceeds the performance of optimization-based NeRF baselines, confirming that the recipe transfers across fundamentally different 3D representations.
Ayush Pande, Mayank Vatsa
Dec 16, 2025cs.CV

Beyond a Single Light: A Large-Scale Aerial Dataset for Urban Scene Reconstruction Under Varying Illumination

Recent advances in Neural Radiance Fields and 3D Gaussian Splatting have demonstrated strong potential for large-scale UAV-based 3D reconstruction tasks by fitting the appearance of images. However, real-world large-scale captures are often based on multi-temporal data capture, where illumination inconsistencies across different times of day can significantly lead to color artifacts, geometric inaccuracies, and inconsistent appearance. Due to the lack of UAV datasets that systematically capture the same areas under varying illumination conditions, this challenge remains largely underexplored. To fill this gap, we introduceSkyLume, a large-scale, real-world UAV dataset specifically designed for studying illumination robust 3D reconstruction in urban scene modeling: (1) We collect data from 10 urban regions data comprising more than 100k high resolution UAV images (four oblique views and nadir), where each region is captured at three periods of the day to systematically isolate illumination changes. (2) To support precise evaluation of geometry and appearance, we provide per-scene LiDAR scans and accurate 3D ground-truth for assessing depth, surface normals, and reconstruction quality under varying illumination. (3) For the inverse rendering task, we introduce the Temporal Consistency Coefficient (TCC), a metric that measuress cross-time albedo stability and directly evaluates the robustness of the disentanglement of light and material. We aim for this resource to serve as a foundation that advances research and real-world evaluation in large-scale inverse rendering, geometry reconstruction, and novel view synthesis.
Zhuoxiao Li, Wenzong Ma, Taoyu Wu +8
Jul 30, 2025cs.CV

Adaptive Time-step Training for Enhancing Spike-Based Neural Radiance Fields

Spiking Neural Networks (SNNs) provide an energy-efficient computing paradigm for neural rendering, but existing spike-based Neural Radiance Field (NeRF) models usually use a fixed inference time step for all scenes. This fixed temporal budget is inefficient because NeRF follows a scene-specific training paradigm, and different scenes require different temporal capacities to preserve rendering quality. This paper proposes Pretraining-based Adaptive Time-step Adjustment (PATA), a scene-wise adaptive time-step training framework for spike-based NeRF. PATA parameterizes the target inference time step as a trainable variable and optimizes it through a two-stage training process. A hybrid input mode strengthens early time-step outputs, while full-step soft supervision, smoothed rendering loss, and temporal-budget loss jointly maintain rendering fidelity and reduce temporal computation. The learned target time step is shared by all ray samples within a scene, preserving the parallel rendering structure of NeRF. Experiments on INGP-NeRF and TensoRF backbones across Synthetic-NeRF, Mip-NeRF 360, and LLFF show that PATA consistently reduces inference cost while maintaining competitive rendering quality. PATA reduces the estimated inference energy by up to 57.57% on INGP-NeRF and 68.90% on TensoRF, demonstrating its effectiveness across different neural rendering representations.
Ranxi Lin, Canming Yao, Jiayi Li +3
Jul 25, 2025cs.CV

DINO-SLAM: DINO-informed RGB-D SLAM for Neural Implicit and Explicit Representations

This paper presents DINO-SLAM, a DINO-informed design strategy to enhance implicit (Neural Radiance Field -- NeRF) and explicit representations (Gaussian Splatting -- GS) in SLAM systems through the more comprehensive semantics understanding enabled by DINO. This latter alone, however, lacks proper 3D geometry understanding, allowing only for marginal improvements. Therefore, we rely on a Scene Geometry Encoder (SGE) to enrich DINO features into geometry-aware DINO features (geoDINO), to better understand those geometric relationships that vanilla DINO features fail to capture. Building upon it, we propose two foundational paradigms for NeRF and GS SLAM systems integrating geoDINO features. Compared to state-of-the-art methods, our DINO-informed pipelines achieve superior performance on the Replica, ScanNet, and TUM datasets.
Ziren Gong, Xiaohan Li, Fabio Tosi +4
May 14, 2025cs.CV

Efficient LiDAR Reflectance Compression via Scanning Serialization

Reflectance attributes in LiDAR point clouds provide essential information for downstream tasks but remain underexplored in neural compression methods. To address this, we introduce SerLiC, a serialization-based neural compression framework to fully exploit the intrinsic characteristics of LiDAR reflectance. SerLiC first transforms 3D LiDAR point clouds into 1D sequences via scan-order serialization, offering a device-centric perspective for reflectance analysis. Each point is then tokenized into a contextual representation comprising its sensor scanning index, radial distance, and prior reflectance, for effective dependencies exploration. For efficient sequential modeling, Mamba is incorporated with a dual parallelization scheme, enabling simultaneous autoregressive dependency capture and fast processing. Extensive experiments demonstrate that SerLiC attains over 2x volume reduction against the original reflectance data, outperforming the state-of-the-art method by up to 22% reduction of compressed bits while using only 2% of its parameters. Moreover, a lightweight version of SerLiC achieves > 10 fps (frames per second) with just 111K parameters, which is attractive for real-world applications.
Jiahao Zhu, Kang You, Dandan Ding +1
Oct 2, 2024cs.CV

MVGS: Multi-view Regulated Gaussian Splatting for Novel View Synthesis

Recent works in volume rendering, \textit{e.g.} NeRF and 3D Gaussian Splatting (3DGS), significantly advance the rendering quality and efficiency with the help of the learned implicit neural radiance field or 3D Gaussians. Rendering on top of an explicit representation, the vanilla 3DGS and its variants deliver real-time efficiency by optimizing the parametric model with single-view supervision per iteration during training which is adopted from NeRF. Consequently, certain views are overfitted, leading to unsatisfying appearance in novel-view synthesis and imprecise 3D geometries. To solve aforementioned problems, we propose a new 3DGS optimization method embodying four key novel contributions: 1) We transform the conventional single-view training paradigm into a multi-view training strategy. With our proposed multi-view regulation, 3D Gaussian attributes are further optimized without overfitting certain training views. As a general solution, we improve the overall accuracy in a variety of scenarios and different Gaussian variants. 2) Inspired by the benefit introduced by additional views, we further propose a cross-intrinsic guidance scheme, leading to a coarse-to-fine training procedure concerning different resolutions. 3) Built on top of our multi-view regulated training, we further propose a cross-ray densification strategy, densifying more Gaussian kernels in the ray-intersect regions from a selection of views. 4) By further investigating the densification strategy, we found that the effect of densification should be enhanced when certain views are distinct dramatically. As a solution, we propose a novel multi-view augmented densification strategy, where 3D Gaussians are encouraged to get densified to a sufficient number accordingly, resulting in improved reconstruction accuracy.
Xiaobiao Du, Yida Wang, Xin Yu