Physical Reasoning

Momentum

7 papers in the last four weeks, up 75% on the four weeks before. 0.1% of all new papers.

Jul 13Week of Sep 28

Latest papers 40

May 18, 2026cs.RO

Automatically Improving Simulation Physics for Articulated Objects

Simulation is a central tool for scalable robot learning, but its effectiveness depends on the quality of object assets. While modern 3D datasets provide rich geometric and kinematic representations, they typically lack the physical properties required for stable and realistic interaction, requiring significant manual effort to construct simulation-ready articulated objects. In this thesis, we introduce interaction-readiness, which characterizes whether an object can be reliably simulated under manipulation. We propose a quantitative evaluation framework that decomposes interaction-readiness into measurable components, enabling systematic analysis of object quality and revealing failure modes not captured by conventional evaluation. We further present a multi-modal, simulator-in-the-loop approach for generating interaction-ready articulated objects from incomplete 3D assets. The method integrates geometric, visual, and semantic information to infer physical properties and refines them through iterative simulator feedback to improve physical consistency. Experiments across diverse articulated objects and manipulation tasks show that object quality directly impacts simulation stability, interaction behavior, and policy performance. Objects refined by our method exhibit more stable and realistic dynamics, enabling more reliable downstream learning and evaluation. Overall, this thesis demonstrates the importance of physical realism for articulated objects in simulation and introduces a practical multi-modal refinement approach, guided by simulator feedback, for constructing such objects at scale.
May 11, 2026cs.AI

Do Vision-Language-Models show human-like logical problem-solving capability in point and click puzzle games?

Vision-Language(-Action) Models (VLMs) are increasingly applied to interactive environments, yet existing benchmarks often overlook the complex physical reasoning required for point-and-click puzzle games. This paper introduces Vision-Language Against The Incredible Machine (VLATIM), a benchmark designed to evaluate human-like logical problem-solving capabilities within the classic physics puzzle game The Incredible Machine 2 (TIM). Unlike existing benchmarks, VLATIM specifically targets the critical gap between high-level logical reasoning and continuous action spaces requiring precise mouse interactions. This benchmark is structured into five progressive parts, assessing capabilities that range from basic visual grounding and domain understanding to multi-step manipulation and full puzzle solving. Our results reveal a significant disparity between reasoning and execution. While large proprietary models demonstrate superior planning abilities, they struggle with precise visual grounding. Consequently, they do not yet show human-like problem-solving capabilities.
May 10, 2026cs.AI

SeePhys Pro: Diagnosing Modality Transfer and Blind-Training Effects in Multimodal RLVR for Physics Reasoning

We introduce SeePhys Pro, a fine-grained modality transfer benchmark that studies whether models preserve the same reasoning capability when critical information is progressively transferred from text to image. Unlike standard vision-essential benchmarks that evaluate a single input form, SeePhys Pro features four semantically aligned variants for each problem with progressively increasing visual elements. Our evaluation shows that current frontier models are far from representation-invariant reasoners: performance degrades on average as information moves from language to diagrams, with visual variable grounding as the most critical bottleneck. Motivated by this inference-time fragility, we further develop large training corpora for multimodal RLVR and use blind training as a diagnostic control, finding that RL with all training images masked can still improve performance on unmasked validation sets. To analyze this effect, text-deletion, image-mask-rate, and format-saturation controls suggest that such gains can arise from residual textual and distributional cues rather than valid visual evidence. Our results highlight the need to evaluate multimodal reasoning not only by final-answer accuracy, but also by robustness under modality transfer and by diagnostics that test whether improvements rely on task-critical visual evidence.
May 8, 2026cs.CV

NICE FACT: Diagnosing and Calibrating VLMs in Quantitative Reasoning for Kinematic Physics

The ability to derive precise spatial and physical insights is a cornerstone of vision-language models (VLMs), yet their poor performances in related spatial intelligence tasks such as physical reasoning remain a fundamental barrier. The community critically lacks a scientific analysis revealing whether VLMs faithfully reach answers or plausibly make guesses. This work aims to provide a fundamental understanding of how VLMs perceive the physical world, and utilize physical laws, while assessing the reliability of model confidence. We propose NICE and FACT, a dual-diagnostic paradigm that explicitly decomposes quantitative reasoning for kinematic physics: FACT diagnoses visual fidelity, physical law comprehension, and temporal grounding. NICE studies our novel neighborhood-informed calibration method and novel metrics to evaluate and calibrate confidence reliability. Evaluated across 6 latest state-of-the-art VLMs, we uncover that models fail to identify visual preconditions or utilize necessary physical laws to reach answers. This work highlights and establishes a standardized diagnostic paradigm to guide the development of faithful, physically-grounded VLMs.
May 5, 2026cs.CV

StateVLM: A State-Aware Vision-Language Model for Robotic Affordance Reasoning

Vision-language models have demonstrated strong performance across robotic perception and instruction-following tasks. However, they still struggle with precise spatial reasoning, particularly in predicting object locations and fine-grained object states. We propose StateVLM, a vision-language model designed to learn fine-grained object representations, including object localization and grasp-relevant region prediction. We introduce a joint training objective that integrates an auxiliary regression loss (ARL) with the standard causal language modeling (CLM) objective to improve numerical reasoning and spatial understanding. To evaluate whether models can move beyond category-level grounding toward state-aware spatial understanding, we introduce an open-source benchmark, Object State Affordance Reasoning (OSAR), comprising 1,172 scenes with 7,746 individual objects and their corresponding bounding boxes. Empirical experiments on the Referring Expression Comprehension datasets demonstrate that integrating ARL improves model performance compared with CLM only. Experiments on the OSAR benchmark further demonstrate that StateVLM with ARL achieves an average improvement of 5.2% over models trained with CLM only. These results show that ARL is particularly beneficial for the complex affordance reasoning tasks that require object state understanding. The joint training objective in StateVLM demonstrates that integrating an auxiliary regression objective into VLM training improves numerical reasoning, and the OSAR benchmark provides a new testbed for understanding object state affordances in robotics.
Apr 30, 2026cs.CL

Investigating LLM's Problem Solving Capability -- a Study on Statics Questions

Large Language Models (LLMs) have rapidly influenced many aspects of society, particularly education, due to their demonstrated ability to complete assignments and examinations across a wide range of subjects. Although prior studies have examined the educational impact of LLMs, much of the existing work relies on public or open problem datasets and lacks topic-specific analysis. In engineering education, especially within mechanical engineering, systematic investigations of LLM performance on specific problem types remain limited. Instead of using traditional methods that directly ask textbook questions to an LLM tool, our study adopts a model distillation process to evaluate LLM capabilities in solving statics problems. By distilling ChatGPT, we extracted 25 text-only statics questions and further constructed two additional datasets by adding diagrams and modifying their numerical values. Experimental results show that while LLMs perform well on text-only statics problems, their accuracy decreases when diagrams are introduced and the problems require multi-step reasoning. Further analysis suggests that this performance drop is not primarily caused by limitations in image recognition, but rather by difficulties in multi-step reasoning and in consistently applying extracted visual information across successive solution stages.
Apr 21, 2026cs.LG

Fine-Tuning Small Reasoning Models for Quantum Field Theory

Despite the growing application of Large Language Models (LLMs) to theoretical physics, there is little academic exploration into how domain-specific physics reasoning ability develops while training these models. To investigate this, we perform the first academic fine-tuning study of small (7B-parameter) reasoning models dedicated specifically to theoretical physics. Because open-source verifiable training data required to train such capabilities is scarce, we developed a robust data generation pipeline that can both create synthetic problems and make existing human-authored problems suitable for model training. Selecting Quantum Field Theory (QFT) as our primary domain, we generated over 2,500 synthetic problems alongside a curated collection of human-adapted problems sourced from arXiv and standard pedagogical resources. We conduct both Reinforcement Learning (RL) and Supervised Fine-Tuning (SFT) experiments, benchmarking performance gains as well as generalization to other physics domains. We perform an extensive analysis of model chains-of-though before and after fine-tuning, to understand how reasoning errors evolve during RL and SFT. Finally, we publicly release our data pipeline, verifiable QFT training data, and ∼\sim200M tokens of QFT reasoning traces.
Mar 22, 2026physics.geo-ph

TRACE: A Multi-Agent System for Autonomous Physical Reasoning for Seismology

Modern seismic networks resolve earthquake sequences in unprecedented detail, yet explaining how large earthquakes emerge from evolving fault systems remains difficult. We introduce TRACE, a seismology-guided artificial intelligence agent that plans and executes workflows while preserving auditable evidence chains from observations to physical interpretation. We evaluated TRACE through 104 benchmark tasks and two complementary earthquake sequences. For the well-studied 2019 Ridgecrest sequence, TRACE constructed a high-resolution catalog from continuous waveforms and retrospectively recovered delayed cascading activation between the Mw 6.4 and Mw 7.1 earthquakes without a prescribed target interpretation. In the less-understood 2025-2026 Sanriku sequence off northeastern Japan, TRACE developed a testable interpretation of progressive destabilization within a segmented megathrust. Its synthesis linked coupled seismic-aseismic activation around the MJ 6.9 sequence and subsequent persistent, spatially segmented shallow-interface activity to a megathrust patch that lay between regions of past large coseismic slip and later hosted the MJ 7.7 rupture. These results open a path from seismic observations to testable physical insight.
Feb 12, 2026cs.CV

Modeling The Object Representations Underlying Human Physical Reasoning

Humans appear to represent objects when reasoning about physics with coarse, volumetric "bodies" that smooth concavities, trading fine visual detail for efficient physical predictions. Yet, the structure of these representations remains largely unknown. Segmentation models, in contrast, are trained for pixel-accurate masks that may misalign with such bodies. We ask whether and when these models nonetheless acquire human-like object representations. Using a time-to-collision (TTC) and change detection (CD) behavioral task with data from 178 and 50 human participants, respectively, we introduce a pipeline and an alignment metric to compare the visual representations of segmentation models to those of humans. We do this systematically on multiple architectures (DINOv2, SegFormer, DeepLabV3+, and UPerNet), varying their size and training time. We find that briefly trained models segment objects too coarsely, aligning poorly with humans, while fully trained models segment objects too finely. For each model, there is an intermediate training regime that best matches the coarse bodies observed in human behaviour, and larger models tend to reach it earlier. We show these bodies emerge under resource constraints in general-purpose vision models, providing computational support to resource-rational accounts of human cognition. This work provides a foundational framework for testing alignment between vision models and humans and shows there is a growing gap between the state-of-the-art in artificial intelligence and human cognition, driven by scaling model size and training.
Nov 25, 2025cs.CV

PhysChoreo: Physics-Controllable Video Generation with Part-Aware Semantic Grounding

While recent video generation models have achieved significant visual fidelity, they often suffer from the lack of explicit physical controllability and plausibility. To address this, some recent studies attempted to guide the video generation with physics-based rendering. However, these methods face inherent challenges in accurately modeling complex physical properties and effectively control ling the resulting physical behavior over extended temporal sequences. In this work, we introduce PhysChoreo, a novel framework that can generate videos with diverse controllability and physical realism from a single image. Our method consists of two stages: first, it estimates the static initial physical properties of all objects in the image through part-aware physical property reconstruction. Then, through temporally instructed and physically editable simulation, it synthesizes high-quality videos with rich dynamic behaviors and physical realism. Experimental results show that PhysChoreo can generate videos with rich behaviors and physical realism, outperforming state-of-the-art methods on multiple evaluation metrics.