Regularized RL
RL: Reinforcement Learning
Latest papers
24 papers6 papers in the last four weeks, against 2 the four weeks before. 0.0% of all new papers.
Regularised reinforcement learning (RL) algorithms rely on estimators, like Monte Carlo tree search or one-step look-ahead, to provide policy, value, or Q-value estimates in training and inference. However, existing bandit-based estimation frameworks evaluate sampling efficiency, not the quality of estimates. We address this by formalising estimate generation as a recommendation process, treating bandit-based sampling as an improvement operator. To evaluate the quality of a recommendation (estimate), we define regulariser-aware recommender regrets, analysing their lower bounds, and proving that simple algorithms like uniform sampling can achieve these bounds. Finally, we unify bandit- and search-based target improvement under recommender MCTS. Across synthetic trees, arcade games, and scientific discovery tasks, recommenders often yield faster target convergence and superior downstream performance. Our experiments characterise for the first time the potential of regularised MCTS in scientific applications.
Regularised RL improves sim-to-real transfer
Regularised reinforcement learning (RL) has provable robustness guarantees that should ease the transfer of policies from simulation to robots, known as sim-to-real. Yet, weakly regularised algorithms like Proximal Policy Optimisation (PPO) remain the de facto choice in sim-to-real pipelines, while the practical benefits of regularisation for transfer remain poorly characterised. In this work, we study the sim-to-real performance of commonly used RL algorithms, with the aim of characterising the effects of regularisation on robotic performance. To that end, we derive Soft MellowMax Actor-Critic (SMM-AC), a novel regularised RL algorithm based on the soft mellowmax value function, which carries strong robustness guarantees. On MuJoCo continuous control benchmarks, SMM-AC is competitive with baselines like Soft Actor-Critic (SAC). On real robots, SMM-AC achieves higher return, while exhibiting greater robustness to perturbations in observations, the environment, and dynamics than baselines. Together, these results demonstrate that regularised RL improves real-world policy deployment through better robustness to the sim-to-real gap, and changing real-world conditions.
Mixing Regularization for Average-Reward -Learning and -Planning
The average-reward setting for reinforcement learning is challenging because its Bellman operator is known to contract in span only when the underlying Markov chain is mixing. Whereas existing work typically assumes a contraction property, e.g., through environment mixing, we consider the setting where we are given a reward-agnostic -step mixing policy, and we control the contraction and exploration properties of the learned policy by regularizing toward the mixing policy. We provide finite-time analysis of -learning algorithms that can be instantiated with multiple choices of regularization, with guarantees measured with respect to the regularized fixed point. Our framework exposes novel regularizer-dependent objects that control contraction, exploration, and operator bias. In the one-step setting, our rates match the best known rates for -iteration and synchronous -learning, and for -step mixing we derive new rates. We also study -planning variants, and show that planning acts as time-localized learning, where the planning horizon trades off the bias from the boundary value against the sample complexity. Finally, we present numerical studies validating the analysis: (i) knowledge of a strong mixing policy improves convergence and exploration, and its advantage increases with bottleneck severity and, (ii) our theory predicts the convergence and bias rankings of regularizers from the -divergence family.
Revisiting Temporal Regularization for Smooth Control in Deep Reinforcement Learning
Deep Reinforcement Learning policies can produce nonsmooth action oscillations that hinder deployment on physical robots. Existing architectural and penalty-based approaches seek spatial smoothness by directly reducing sensitivity to changes in state inputs, but their broad constraints can degrade task performance as stronger smoothing is pursued. Temporal regularization instead constrains action differences along observed transitions, but has been considered unable to provide the spatial smoothness needed under observation noise. We revisit this assumption by proving that the temporal penalty bounds the expected action differences between current states sharing a next state, revealing a spatial effect that empirically extends to spatial smoothness. Building on this finding, we propose Conditioning for Action using only Temporal Smoothness (CATS), which combines a temporal penalty with linear ramp-up. We highlight temporal regularization's ability to provide spatial smoothness while better preserving task performance than explicit spatial regularization. Through linear ramp-up, CATS allows the policy to learn rewarding behavior before progressively smoothing its actions, improving return preservation and both temporal and spatial smoothness. Experiments in both simulation and the real world show that CATS substantially reduces action oscillation without degrading task performance, with little computational overhead.
FERPO: Forward Entropy-Regularized Policy Optimization
Several state-of-the-art methods for online reinforcement learning in continuous control improve policies using action gradients of a learned critic. However, critics are typically trained to predict returns, and accurate value predictions do not necessarily yield accurate action derivatives, potentially leading to unreliable policy updates. We propose Forward Entropy-Regularized Policy Optimization (FERPO), an on-policy maximum entropy reinforcement learning algorithm that performs policy improvement using critic values without differentiating the critic with respect to actions. FERPO derives an optimal target action distribution from a policy-improvement objective regularized by entropy and Kullback-Leibler (KL) divergence. We then fit the actor to this target by minimizing a forward-KL objective, estimated using self-normalized importance sampling (SNIS) with actions drawn from the rollout policy. By limiting the target distribution's deviation from the rollout policy, the KL regularization helps keep these importance weights well behaved. In contrast to reverse-KL objectives, which can favor a subset of the target distribution's modes, the forward-KL objective encourages coverage of multiple high-value modes and thereby promotes exploration. Experiments and ablations on MuJoCo Playground and ManiSkill show competitive performance and sample-efficiency gains. Computational benchmarks also demonstrate faster actor updates than Relative Entropy Pathwise Policy Optimization (REPPO).
Provable Benefits of Regularization: Fast Rates for Adversarial Imitation Learning
We study adversarial imitation learning (AIL), in which an agent learns to imitate expert demonstrations by optimizing a policy against an adversarial reward that distinguishes expert and learner behavior. Historically, reward regularization and entropy-based policy regularization are key components of empirically successful methods such as GAIL and LS-IQ, yet their finite-sample benefits remain underexplored. We establish fast rates for jointly regularized AIL in finite-horizon Markov decision processes with general function approximation. Our model-free algorithm, Dually Regularized AIL, combines KL policy regularization with a quadratic reward penalty weighted by expert and learner occupancies. With K online episodes and N expert trajectories, we prove a bound on the regularized imitation gap for fixed regularization parameters. Our analysis combines an online mirror descent construction for general convex reward classes to control estimation error from finite expert data and stochastic learner feedback, with a sharp analysis of optimistic KL-regularized policy learning. To the best of our knowledge, Dually Regularized AIL is the first algorithm to simultaneously achieve sample complexity in both expert demonstrations and online interactions for this regularized AIL objective, even with stochastic experts. These results provide a rigorous characterization of the complementary statistical benefits of reward and policy regularization in AIL.
A Unified and Constrained View of Regularization-Based Robust Reinforcement Learning
Regularization-based methods have become a standard approach for training Deep Reinforcement Learning policies against adversarial input perturbations. In this paper, we unify these methods by deriving new upper bounds on the performance gap between the nominal and worst-case policies. Each upper bound is expressed as an existing regularization objective plus a KL-divergence penalty between the nominal and worst-case policies, which further explains why adding a KL penalty improves robustness in practice. Building on these bounds, we formulate robust training as a constrained optimization problem, showing that existing methods correspond to the special case of a fixed Lagrange multiplier. We instead update the multiplier jointly with the policy to automatically tune the regularization weight. Finally, we conduct extensive adversarial evaluations across several continuous control tasks to validate our theoretical analysis.
SCQ: Stabilizing Conservative Q-Learning with Sigmoid-Bounded Entropy
Offline-to-online reinforcement learning reduces interaction cost for real-world robot learning but suffers from persistent value estimation instability. Existing methods address this through pessimistic regularization, lower-bound calibration, and architectural normalization, but an overlooked source of instability lies in the entropy formulation: the standard log-entropy term can become negative, destabilizing policy updates. We introduce SCQ (Sigmoid-Bounded Conservative Q-Learning), which replaces this term with a sigmoid-bounded formulation that stays strictly positive. SCQ retains conservative Q regularization and return-based lower-bound calibration, stabilizing policy optimization without sacrificing exploration. We evaluate SCQ on D4RL (Minari) benchmarks under both single-demonstration and standard dataset settings, as well as on simulation and real-world visual tasks. SCQ matches or exceeds baseline performance while exhibiting more stable training dynamics across state-based and visual benchmarks, and transfers to four real-robot platforms including manipulation, wheeled, quadruped, and humanoid systems. A direct clipping intervention that removes negative log-probability contributions, together with gradient-matched positive-score controls, indicates that positivity rather than a particular score shape alone drives much of the improvement. Project website: https://scq-rl.github.io.
ReBRAC-v2: The Return of the King
Recent offline reinforcement learning methods increasingly rely on expressive generative policies and specialized value-guidance mechanisms. We ask whether comparable progress can instead come from systematically modernizing a conventional behavior-regularized actor-critic while preserving its algorithmic simplicity. We introduce ReBRAC-v2, which directly trains an exact-likelihood normalizing flow as the RL actor, combines likelihood, MSE, and MAE behavior regularization, and integrates a classification-based residual critic, staged optimization, and multi-sample test-time action selection. Rather than tuning this recipe separately for every task, we develop a single shared configuration via roughly 600 Bayesian proposals on six challenging OGBench tasks, freeze all structural and optimization choices, and adapt only two behavior-regularization coefficients over a 16-point grid. Across ten common state-based OGBench categories, ReBRAC-v2 averages 74.8 compared to 52.3 for the next-best aggregate result and ranks first in eight categories. The same recipe, without structural changes, obtains the strongest averages in our comparisons on D4RL AntMaze (90.2) and Adroit (33.6). Fixed-recipe ablations show the largest sensitivity to the selected mixed cloning objective, staged training, sufficient flow capacity, and multi-sample inference, while showing that several smaller choices depend on the values of other hyperparameters. These results show that disciplined, transferable engineering can achieve state-of-the-art aggregate performance without abandoning a minimalist offline RL foundation.
PAC-ACT: Post-training Actor-Critic for Action Chunking Transformers
Precision industrial contact manipulation requires reliable robot policies under pose perturbations and contact-force constraints. Vision-language-action models offer broad generalization but often introduce high inference latency and GPU-memory cost, while vision-action chunking policies are more suitable for real-time industrial control. However, these policies are usually trained by behavior cloning and suffer from distribution shift in contact-rich tasks. This paper proposes PAC-ACT, a reinforcement-learning post-training framework for pretrained Action Chunking Transformer policies. PAC-ACT reformulates policy optimization at the chunk level, constructs an ACT-transferred actor-critic architecture, and introduces a hybrid behavior-prior constraint to preserve the pretrained action distribution during online fine-tuning. Experiments on industrial precision-contact benchmarks show that PAC-ACT improves task success, contact stability, and force safety while retaining low latency and low GPU-memory usage. On the Contour task, PAC-ACT significantly reduces peak contact force and decreases the proportion of force readings above 60 N by 46 times. Sparse-reward ablations further show that the proposed behavior-prior constraint enables effective exploration under randomized initial poses.
Entropy Regularization Improves Policy Robustness in Continuous-Time Reinforcement Learning
Entropy regularization is widely used in continuous-time reinforcement learning (RL) to reduce sensitivity to environmental perturbations, yet its robustness benefits lack a rigorous theoretical foundation. This paper establishes the first robustness guarantees for entropy-regularized continuous-time Markov decision processes. We show that maximizing an entropy-regularized objective yields a lower bound on a worst-case robust RL problem with joint reward and transition perturbations. We analytically characterize the induced robust sets and prove that they expand monotonically with the regularization strength, justifying the empirical observation that stronger entropy improves robustness. In contrast to prior discrete-time analyses, our results remove the intractable state-distribution entropy term and provide guarantees invariant to action frequency. Experiments on queueing network control and market making confirm our theory, showing that entropy-regularized policies outperform greedy and -greedy baselines under dynamics perturbations.
Regularized Reward-Punishment Reinforcement Learning
We propose KL-Coupled Policy Regularization (KCPR), a policy coordination framework for Reward-Punishment Reinforcement Learning (RPRL). Based on KCPR, we derive KL-Coupled Soft Optimality (KCSO) and develop its deep realization, klDMP. Unlike existing RPRL approaches that optimize reward-seeking and punishment-related policies largely independently, KCPR enables direct interactions between companion policies by treating each as a dynamically learned prior for the other. KCSO yields coupled soft-optimal policies and KL-regularized Bellman operators, allowing reward and punishment information to jointly influence value propagation. To improve learning stability, we introduce a companion-prior softening mechanism and evaluate separate replay-buffer designs for balancing reward- and punishment-related experience. Experiments in grid-world and Gazebo robotic navigation tasks demonstrate that klDMP improves safety and learning stability while maintaining competitive task performance compared with DQN, SQL and softDMP. These results suggest that policy-level coordination provides an effective mechanism for integrating multiple behavioral objectives and may serve as a useful design principle for reinforcement learning systems with interacting motivational processes.
Online KL-Regularized Reinforcement Learning with Function Approximation under Misspecification
We study KL-regularized contextual bandits and episodic reinforcement learning (RL) under general function approximation with model misspecification. Existing guarantees rely on realizability and therefore do not extend to misspecified models, where classical regret bounds may fail. This work introduces KL misspecification formulations for contextual bandits and episodic RL and analyzes regression-based algorithms with Gibbs policy updates. High-probability KL-regret guarantees with explicit misspecification terms are established, recovering the standard realizable KL-regularized setting as a special case.
Ratio-Variance Regularized Policy Optimization
Standard on-policy reinforcement learning relies on heuristic clipping to enforce trust regions, but this mechanism imposes a severe cost by indiscriminately truncating high-return yet high-divergence updates. We demonstrate that explicitly constraining the policy ratio variance provides a principled local approximation to trust-region constraints, eliminating the need for binary hard clipping. By acting as a distributional ``soft brake'', this approach preserves critical gradient signals from novel discoveries while naturally down-weighting and enabling the reuse of stale, off-policy data. We introduce (Ratio-Variance Regularized Policy Optimization), which implements this constraint via a primal-dual optimization framework. Extensive evaluations across LLM scales, spanning both fast and slow reasoning paradigms, and robotic control tasks demonstrate the generality of the proposed approach. RVPO achieves substantial performance gains on mathematical reasoning benchmarks, with particularly pronounced improvements on smaller models, while significantly improving sample efficiency. Furthermore, it consistently outperforms PPO baselines in continuous control domains, particularly in sparse-reward and dynamic environments. Together, these findings establish ratio-variance regularization as a principled foundation for stable and data-efficient policy optimization.
Refined Analysis of Entropy-Regularized Actor-Critic
In this paper, we study the role of the critic in actor--critic for entropy-regularized, finite, discounted environments. We establish that, when the critic is exact, using the latter as a baseline is a variance-reduction method in a strong sense. In this case, actor--critic with stochastic gradients matches the sample complexity of deterministic policy gradient, reaching an -optimal regularized value with samples. In practice, the critic is learned alongside the actor: the variance of the actor update is then influenced by the critic's variance and bias. Specifically, when the critic has a sufficiently small error, the variance reduction and rapid convergence are preserved. This suggests to learn the critic first, keeping it up to date after each actor update, underscoring the crucial role of accurate critic estimation in actor--critic methods.
Fast Rates for Offline Contextual Bandits with Forward-KL Regularization under Single-Policy Concentrability
Kullback-Leibler (KL) regularization is ubiquitous in reinforcement learning algorithms in the form of reverse or forward KL. Recent studies have demonstrated -type fast rates for decision making under reverse KL regularization, in contrast to the standard -type sample complexity. However, for forward-KL-regularized objectives, existing statistical analyses are either not applicable or result in slow rates. We take the first step towards addressing this problem via a streamlined analysis of forward-KL-regularized offline CBs. We give the first upper bounds in tabular and general function approximation settings, both under notions of single-policy concentrability. In particular, our convex-analytical pipeline unifies these settings by exploiting the pessimism principle in a novel way and completely bypasses the proof routines in previous works based on the mean value theorem, which might be of independent interest. Moreover, we provide rate-optimal lower bounds, manifesting the tightness of our upper bounds in terms of statistical rates. Our lower bounds also demonstrate that the forward-KL-regularized sample complexity recovers the unregularized slow rate in the low-regularization regime, similarly to the reverse-KL regularization.
Vanishing L2 regularization for the softmax Multi Armed Bandit
Multi Armed Bandit (MAB) algorithms are a cornerstone of reinforcement learning and have been studied both theoretically and numerically. One of the most commonly used implementation uses a softmax mapping to prescribe the optimal policy and served as the foundation for downstream algorithms, including REINFORCE. Distinct from vanilla approaches, we consider here the L2 regularized softmax policy gradient where a quadratic term is subtracted from the mean reward. Previous studies exploiting convexity failed to identify a suitable theoretical framework to analyze its convergence when the regularization parameter vanishes. We prove here theoretical convergence results and confirm empirically that this regime makes the L2 regularization numerically advantageous on standard benchmarks.
Planning in entropy-regularized Markov decision processes and games
We propose SmoothCruiser, a new planning algorithm for estimating the value function in entropy-regularized Markov decision processes and two-player games, given a generative model of the environment. SmoothCruiser makes use of the smoothness of the Bellman operator promoted by the regularization to achieve problem-independent sample complexity of order O~(1/epsilon^4) for a desired accuracy epsilon, whereas for non-regularized settings there are no known algorithms with guaranteed polynomial sample complexity in the worst case.
Reinforcement Learning via Value Gradient Flow
We study behavior-regularized reinforcement learning (RL), where regularization toward a reference distribution (the dataset in offline RL or the base model in LLM RL finetuning) is essential to prevent value over-optimization caused by erroneous out-of-distribution extrapolation. Existing methods either rely on reparameterized policy gradient, which are difficult to scale to large generative models, or on reject sampling, which can be overly conservative when attempting to move beyond the behavior support. In this paper, we propose Value Gradient Flow (VGF), a scalable new paradigm for behavior-regularized RL. VGF casts behavior-regularized RL as an optimal transport problem that maps the reference distribution to the value-induced optimal policy distribution. We solve this transport problem via discrete gradient flow, where value gradients guide particles initialized from the reference distribution. Our analysis shows that VGF imposes regularization implicitly by controlling the transport budget. VGF eliminates explicit policy parameterization while remaining expressive and flexible, this enables adaptive test-time scaling by adjusting the transport budget. Extensive experiments demonstrate that VGF significantly outperforms prior methods, achieving state-of-the-art results on offline RL benchmarks (D4RL, OGBench) and LLM RL tasks. Code and runs can be found at https://ryanxhr.github.io/vgf.
Value Mirror Descent for Reinforcement Learning
Value iteration-type methods have been extensively studied for computing a nearly optimal value function in reinforcement learning (RL). Under a generative sampling model, these methods can achieve sharper sample complexity than policy optimization approaches, particularly in their dependence on the discount factor. In practice, they are often employed for offline training. In this paper, we consider discounted Markov decision processes with state space S, action space A, discount factor and costs in . We introduce a novel value optimization method, termed value mirror descent (VMD), which integrates mirror descent from convex optimization into the classical value iteration framework. In the deterministic setting with known transition kernels, we show that VMD converges linearly. For the stochastic setting with a generative model, we develop a stochastic variant, SVMD, which incorporates variance reduction commonly used in stochastic value iteration-type methods. For RL problems with general convex regularizers, SVMD attains a near-optimal sample complexity of . Moreover, we establish that the Bregman divergence between the generated and optimal policies remains bounded throughout the iterations, even under the presence of model misspecification. This property is absent in existing stochastic value iteration-type methods but is important for enabling effective online (continual) learning following offline training. Under a strongly convex regularizer, SVMD achieves sample complexity of , improving performance in the high-accuracy regime. Furthermore, we prove convergence of the generated policy to the optimal policy. Overall, the proposed method, its analysis, and the resulting guarantees, constitute new contributions to the RL and optimization literature.
DeepStock: Reinforcement Learning with Policy Regularizations for Inventory Management
Deep Reinforcement Learning (DRL) provides a general-purpose methodology for training inventory policies that can leverage big data and compute. However, off-the-shelf implementations of DRL have seen mixed success, often plagued by high sensitivity to the hyperparameters used during training. In this paper, we show that by imposing policy regularizations, grounded in classical inventory concepts such as "Base Stock", we can significantly accelerate hyperparameter tuning and improve the final performance of several DRL methods. We report details from a 100% deployment of DRL with policy regularizations on Alibaba's e-commerce platform, Tmall. We also include extensive synthetic experiments, which show that policy regularizations reshape the narrative on what is the best DRL method for inventory management.
Optimistic Policy Regularization: Elite-Statistic Reward Shaping
On-policy agents discard trajectories after each update, including rare high-return episodes. We propose Optimistic Policy Regularization (OPR), which turns those episodes into a closed-form reward bonus: we estimate an elite action prior from top-quartile episodes and add a \reviewblue{bounded transform of the log-ratio} of the prior to the policy's action distribution. OPR needs no auxiliary network, value gate, off-policy correction, or adversarial loop. It is a one-line modification of Proximal Policy Optimization (PPO)'s reward; yet, on 49 Atari games at 10M steps, fewer agent decisions than the 200M-frame baselines, it reaches a 148.4% median human-normalized score (HNS; 196.9% interquartile mean): higher scores than published PPO on games () and a higher aggregate median than self-imitation learning, which falls well below OPR when frames and backbone are matched. We pair the method with a theory of when it works. The underlying log-ratio has an exact forward-KL interpretation; its pre-advantage placement propagates the signal through Generalized Advantage Estimation; and, under an idealized local update, its first-order effect depends on a prior-advantage alignment whose sign indicates help or harm. Since alignment varies across tasks and runs, we also study an online gating extension. On a ten-game set, it outperforms the backbone by median HNS on average across seeds. Controlled experiments test temporal propagation and the tradeoffs of state conditioning and gating, supporting OPR as a simple regularizer with an analysis of where to shape.
Gradient Regularization Mitigates Reward Hacking in Reinforcement Learning from Human Feedback and Verifiable Rewards
Reinforcement Learning from Human Feedback (RLHF) or Verifiable Rewards (RLVR) are two key steps in the post-training of modern Language Models (LMs). A common problem is reward hacking, where the policy may exploit inaccuracies of the reward and learn an unintended behavior. Most previous works address this by limiting the policy update with a Kullback-Leibler (KL) penalty towards a reference model. We propose a different framing: Train the LM in a way that biases policy updates towards regions in which the reward is more accurate. First, we derive a theoretical connection between the accuracy of a reward model and the flatness of an optimum at convergence. Gradient regularization (GR) can then be used to bias training to flatter regions and thereby maintain reward model accuracy. We confirm these results by showing that the gradient norm and reward accuracy are empirically correlated in RLHF. We then empirically show that Reference Resets of the KL penalty find flatter regions with a higher reward accuracy. We further improve on this by proposing to use explicit GR with an efficient finite-difference estimate. Empirically, GR performs better than a KL penalty across a diverse set of RL experiments with LMs. GR achieves a higher GPT-judged win-rate in RLHF, avoids overly focusing on the format in rule-based math rewards, and prevents hacking the judge in LLM-as-a-Judge math tasks.
Bridging the Gap between Newton-Raphson Method and Regularized Policy Iteration
Regularization is a cornerstone of modern reinforcement learning. Regularized policy iteration (RPI) provides a fundamental scheme for solving regularized Markov decision processes (RMDPs), and the widely used soft actor-critic algorithm arises as a special case when the regularizer is Shannon entropy. Despite its empirical success, the theoretical underpinnings of RPI remain unclear. In this paper, we address this gap by proving that RPI is formally equivalent to the standard Newton-Raphson method applied to the Bellman equation smoothed by strongly convex regularizers. This equivalence enables a unified convergence analysis of existing methods and supports the development of accelerated algorithms. We show that RPI enjoys local quadratic convergence; notably, for Shannon entropy, the guarantee is dimension-free. We further study RPI with inexact policy evaluation, establishing its equivalence to an inexact Newton method in which each Newton step is solved via truncated iterations, and derive an asymptotic linear convergence rate of , where denotes the number of operator steps used in policy evaluation. Finally, motivated by higher-order Newton schemes, we propose a new algorithm for RMDPs that achieves third-order local convergence. Numerical experiments corroborate our theory and demonstrate the practical advantages of the proposed algorithm. Overall, our results advance the theoretical understanding of regularization in reinforcement learning and suggest new directions for efficient algorithm design.