Reinforcement Learning

Also known as RL

Momentum

144 papers in the last four weeks, up 243% on the four weeks before. 1.4% of all new papers.

Jul 13Week of Sep 28

Latest papers 1,138

Jun 3, 2026cs.AI

AgentJet: A Flexible Swarm Training Framework for Agentic Reinforcement Learning

We present AgentJet, a distributed swarm training framework for large language model (LLM) agent reinforcement learning. Unlike centralized frameworks that tightly couple agent rollouts with model optimization, AgentJet adopts a decoupled multi-node architecture in which swarm server nodes host trainable models and run optimization on GPU clusters, whereas swarm client nodes execute arbitrary agents on arbitrary devices. This design provides capabilities that are difficult to support in centralized frameworks: (1) heterogeneous multi-model reinforcement learning, enabling the training of heterogeneous multi-agent teams with multiple LLM as brains; (2) multi-task cocktail training with isolated agent runtimes; (3) fault-tolerant execution that prevents external environment failures from interrupting the training process; and (4) live code iteration, which allows agents to be edited during training by replacing swarm client nodes. To support efficient RL in multi-model, multi-turn, and multi-agent settings, AgentJet introduces a context tracking module with timeline merging, which consolidates redundant context and achieves a 1.5-10x training speedup. Finally, AgentJet introduces an automated research system that takes a research topic as input and autonomously conducts long-horizon, multi-day RL studies on large-scale clusters. By leveraging the swarm architecture, this system reproduces key exploratory workflows of RL researchers without human intervention during execution.
Jun 3, 2026cs.NI

Generalizable Multi-Task Learning for Wireless Networks Using Prompt Decision Transformers

Future wireless networks demand rapid adaptation to highly heterogeneous environments and dynamic task configurations, necessitating a shift from conventional rule-based and optimization-driven radio resource management (RRM) toward artificial intelligence (AI)-driven RRM. AI-driven approaches can learn complex nonlinear relationships, generalize across diverse network conditions and enable real-time, scalable and autonomous decision-making. Among RRM techniques, coordinated multipoint (CoMP) transmission is pivotal for mitigating inter-cell interference and enhancing cell-edge performance, thereby improving quality of experience (QoE) in dense deployments. However, optimal multi-cell selection remains a complex combinatorial challenge as it requires jointly optimizing over many possible serving-cell combinations under dynamic traffic and channel conditions. Despite their success, conventional deep reinforcement learning (DRL) methods such as proximal policy optimization (PPO) suffer from poor sample efficiency, limited generalization, and costly retraining when state and action spaces change. To address these bottlenecks, we propose a Prompt Decision Transformer (PromptDT) based multi-task learning framework capable of learning across diverse network configurations and reformulating multi-cell selection as a sequence modeling problem. By leveraging offline trajectories and task-specific prompts, PromptDT enables scalable learning across diverse network configurations, including varying base stations and user equipment counts, and scheduler policies. Experimental results demonstrate that PromptDT improves QoE by up to 49% in multi-task settings compared to baselines, with performance scaling positively alongside model capacity. Moreover, PromptDT generalizes effectively to unseen tasks, achieving robust few-shot adaptation to new network configurations without retraining or fine-tuning.
Jun 2, 2026cs.LG

From Ticks to Flows: Dynamics of Neural Reinforcement Learning in Continuous Environments

We present a novel theoretical framework for deep reinforcement learning (RL) in continuous environments by modeling the problem as a continuous-time stochastic process, drawing on insights from stochastic control. Building on previous work, we introduce a viable model of actor-critic algorithm that incorporates both exploration and stochastic transitions. For single-hidden-layer neural networks, we show that the state of the environment can be formulated as a two time scale process: the environment time and the gradient time. Within this formulation, we characterize how the time-dependent random variables that represent the environment's state and estimate of the cumulative discounted return evolve over gradient steps in the infinite width limit of two-layer networks. Using the theory of stochastic differential equations, we derive, for the first time in continuous RL, an equation describing the infinitesimal change in the state distribution at each gradient step, under a vanishingly small learning rate. Overall, our work provides a novel nonparametric formulation for studying overparametrized neural actor-critic algorithms. We empirically corroborate our theoretical result using a toy continuous control task.
Jun 2, 2026cs.LG

RL Excursions during Pre-Training: Re-examining Policy Optimization for LLM training

The standard LLM training pipeline applies reinforcement learning (RL) only after pre-training and supervised fine-tuning (SFT). We question this status quo by training a LLM from scratch and applying RL, SFT, and SFT followed by RL directly to intermediate pre-training checkpoints. We find that RL is effective very early, and often matches the full SFT→\toRL pipeline early as well. Through experiments on harder problems, we find that targeted pre-training data composition is a strong lever for RL effectiveness, even more so than model scale. Beyond reasoning accuracy, applying RL directly to base checkpoints expands the model's distribution; the sharpening effect reported in recent work arises only when RL follows SFT. The general capabilities of the model remain essentially unchanged by RL, while they degrade following SFT. Finally, we merge RL and SFT objectives by parallel averaging, which outperforms across all other training methods discussed, across metrics, while preserving general capabilities. Together, these results suggest that LLM training might benefit from an expanded use of RL.
Jun 2, 2026cs.LG

Exact Unlearning in Reinforcement Learning

We formulate the problem of \emph{exact unlearning} in reinforcement learning, where the goal is to design an efficient framework that enables the removal of any user's data upon deletion request, i.e., the online learner's output after unlearning is \emph{indistinguishable} from what would have been produced had the deleted user never interacted with the learner. For any ρ>0ρ>0, we show that there exists a reinforcement learning (RL) algorithm that is ρρ-TV-stable and supports an exact unlearning procedure whose expected computational cost is only a ρln⁡Tρ\sqrt{\ln T} fraction of the computational cost of retraining from scratch. We construct such a ρρ-TV-stable RL algorithm for tabular Markov decision processes (MDPs), which achieves a regret bound of O(H2SAT+H3S2A+H2.5S2A/ρ)\mathcal{O}(H^2 \sqrt{SAT} + H^3 S^2 A + {H^{2.5} S^2 A}/ρ), where S,A,HS, A, H, and TT denote the number of states, the number of actions, the episode horizon, and the number of episodes, respectively. We also establish a lower bound of Ω(H ⁣SAT ⁣+ ⁣SAH/ρ)Ω(H\sqrt{\!SAT}\! +\! {SAH}/ρ) for ρρ-TV-stable RL algorithms, showing that our algorithm is nearly minimax optimal.
Jun 2, 2026cs.LG

Smart Transportation Without Neurons -- Fair Metro Network Expansion with Tabular Reinforcement Learning

We tackle the Metro Network Expansion Problem (MNEP), a subset of the Transport Network Design Problem (TNDP), which focuses on expanding metro systems to satisfy travel demand. Traditional methods rely on exact and heuristic approaches that require expert-defined constraints to reduce the search space. Recently, deep reinforcement learning (Deep RL) has emerged due to its effectiveness in complex sequential decision-making processes-it remains, however, computationally expensive, environmentally costly, and requires additional engineering to interpret. We show that MNEP problems are small enough to not require Deep RL methods. Reformulating the MNEP as a Non-Markovian Rewards Decision Process (NMRDP), we use tabular RL to achieve similar performance with significantly fewer training episodes, additionally offering greater interpretability. Additionally, we incorporate social equity criteria into the reward functions, focusing on efficiency and fairness, highlighting the versatility of our method. Evaluated in real-world settings-Xi'an and Amsterdam-our method reduces total episodes by a factor of 18 and total carbon emissions by a factor of 12 on average, while remaining competitive with Deep RL. This approach offers a replicable, modular, interpretable, and resource-efficient solution with potential applications to other combinatorial optimization problems.
Jun 2, 2026cs.LG

EvalStop: Using World Feedback to Detect and Correct Reward Overoptimization in Multi-Tenant RLHF Platforms

Cloud LLM fine-tuning platforms increasingly serve RLHF workloads, where a learned reward model is optimized as a proxy for human quality. As Gao et al. (2023) showed, this proxy diverges from world feedback (downstream eval metrics) under sustained optimization pressure, a phenomenon known as reward overoptimization. Existing platform schedulers ignore this divergence: non-clairvoyant schedulers optimize JCT without any quality signal, SLAQ-style quality-aware schedulers use training loss (a weaker proxy that drops monotonically through hacking), and classical per-job early stopping requires human monitoring and does not free shared GPUs. We propose EvalStop, a composable scheduling primitive that terminates jobs on k consecutive eval-score declines, releases GPUs, preserves the best checkpoint, and delegates to any base scheduler. We frame scheduler-level early stopping as a detection problem and evaluate it in a discrete-event simulator whose RLHF workload mixes reward-hacking and structurally healthy runs, with ground-truth labels hidden from schedulers. On RLHF-heavy workloads (80% RLHF, 64 GPUs), EvalStop achieves precision 98% / recall 99% / FPR 1.5% while improving JCT by 9% and cutting wasted compute by 22% over SRTF-Est (p<0.05). Trivial fixed-progress and loss-plateau competitors either incur 65% FPR on healthy RLHF or miss over half of true hacking cases. Gains compose across every base scheduler tested (9-25% JCT) and detection quality stays stable under eval noise (precision at least 91% at noise std <= 0.05) and hacking base rate (precision at least 89% across 20-80% hacking fractions).
Jun 2, 2026cs.CL

QUBRIC: Co-Designing Queries and Rubrics for RL Beyond Verifiable Rewards

Rubric-based RL is a promising route for extending reinforcement learning beyond verifiable rewards, yet existing methods optimize rubrics while treating the query distribution as fixed. We identify a structural bottleneck: rubric quality is constrained by query structure. Open-ended queries yield vague rubrics; naively narrowing them introduces fabricated references that no model can verify, so all responses fail and training receives no reward signal. We present QUBRIC, a framework that co-designs queries and rubrics. Teacher-derived key points ground the rewriting of open-ended queries into scenario-based, evaluable questions. Contrastive rubric generation then turns teacher-policy gaps into query-level criteria, and learnability filtering retains only informative query-rubric pairs for GRPO training. QUBRIC achieves a +5.5 point gain on ArenaHard over the SFT baseline. Trained only on instruction-following data, it further transfers to three held-out benchmarks spanning legal, moral, and narrative reasoning (+6.3 points on average), with improvements concentrated in reasoning-related dimensions. These results provide evidence that co-designing queries and rubrics can make rubric-based RL a practical complement to RLVR beyond strictly verifiable tasks.
Jun 2, 2026cs.LG

Easy-to-Use Shielding for Reinforcement Learning

Safe exploration is a key challenge in Reinforcement Learning (RL) that aims to prevent agents from making harmful decisions while exploring their environment. Safe exploration is a key challenge in Reinforcement Learning (RL) that aims to prevent agents from making harmful decisions while exploring their environment. Shielding is one such technique that assumes domain knowledge in the form of an environment model to decide upon action safety. Although well-established, shielding has seen limited adoption in RL due to the lack of accessible end-to-end infrastructure connecting formal shield synthesis with standard RL frameworks. Applying shielding typically requires expertise in formal methods and substantial engineering effort, keeping it outside the typical RL workflow. We address this by extending our shield synthesis tool Tempest into a practical backend for safe RL. Our core contribution is tempestpy, a Python library that integrates Tempest-based shield synthesis directly into the Gymnasium API, allowing shields to be synthesized and deployed within existing RL pipelines. This lowers the barrier to entry for shielding and turns formal safe-exploration methods into a usable component for RL practitioners. We also extend Tempest's algorithmic support to compute sound shields for stochastic multiplayer games, preserving formal safety guarantees. We demonstrate the resulting workflow end to end and evaluate shielded and unshielded RL across multiple environments. To facilitate modeling, we provide symbolic models for MiniGrid and introduce MiniGridSafe, a collection of playground environments designed to make shielding easily accessible and experimentally transparent. MiniGridSafe extends MiniGrid with safety-oriented scenarios featuring probabilistic transitions and additional agents, enabling the study of challenging safety aspects in a simple and intuitive setting.
Jun 2, 2026cs.LG

Exploiting Verification-Generation Gap: Test-Time Reinforcement Learning with Confidence-Conditioned Verification

Test-time reinforcement learning has emerged as a promising paradigm for enhancing the complex reasoning abilities of large language models in a completely label-free manner. Despite existing studies focusing on Pass@1 performance, optimizing Pass@k remains under-explored yet critical in label-free settings, which measures generation coverage for sustained exploration. Optimizing Pass@k in label-free setting is highly non-trivial, as directly applying the Pass@k advantage designs effective for RLVR yields unsatisfactory performance. Through in-depth empirical analysis, we discover the root causes hindering performance: pseudo-label estimations for low-confidence samples have a high probability of being incorrect, while candidate answers for high-confidence samples suffer from severe diversity collapse. To overcome these hurdles, we propose TTRL-CoCoV (Test-Time Reinforcement Learning with Confidence-Conditioned Verification), a novel confidence-adaptive framework that expands Pass@k coverage and improves Pass@1 performance. Based on our key insight that verification capability generally leads generation capability, TTRL-CoCoV employs a confidence-conditioned mechanism: for high-confidence samples, it bootstraps verifier and applies an exploration-enhancing reward to prevent diversity collapse; for low-confidence samples, it delegates pseudo-label selection to the verifier to filter incorrect pseudo-labels; and for medium-confidence samples, it bypasses verification entirely. Extensive experiments demonstrate that TTRL-CoCoV outperforms the best competing methods across 6 widely-recognized benchmarks, achieves average absolute gains of +9.8% in Pass@1 and +18.7% in Pass@16 over TTRL, and even achieves absolute Pass@1 improvements of up to +5.0% across multiple reasoning benchmarks when compared against fully supervised RL methods. Our code repository: https://github.com/shanjf666/CoCoV.
Jun 2, 2026cs.LG

A Goal-Set Characterization of Task Composition in the Boolean Task Algebra

The Boolean Task Algebra (BTA) provides a principled framework for zero-shot task composition in reinforcement learning by equipping goal-reaching tasks with Boolean operations. We revisit its structural assumptions and formalize a collapse in the space of optimal extended Q-value functions: in deterministic MDPs, every such function is fully determined by the universal and empty tasks. This makes the logarithmic set of base tasks proposed in the original BTA formulation redundant. Building on this observation, we introduce a goal-set-based composition method that performs logical operations on goal sets and reconstructs composed value functions by selecting slices from the universal and empty value functions. This reduces learning costs for standard BTA and reduces composition time for both BTA and Skill Machines, while preserving policy performance. Experiments across tabular, visual, function-approximation, and continuous-control domains show that learning additional base tasks does not yield better performance. Finally, we study the stochastic setting and provide a counterexample showing that this collapse need not hold, that is, optimal composition may require accounting for exponentially many policies in the number of goals. Code is available at https://github.com/EduardoTerres/GoalSetBTA.
Jun 2, 2026cs.LG

Local Guidance, Global Impact: Gaussian-Reshaped Trust Region Unlocks Behavior Transitions

While Proximal Policy Optimization (PPO) demonstrates strong performance in stationary settings, we show that its standard optimization paradigm struggles in continual and non-stationary environments. The failure does not stem from insufficient model capacity or overly restrictive clipping. Instead, PPO performs persistent, directionally inefficient local updates, which indicates a lack of geometry-aware guidance for accumulating meaningful behavioral change and ultimately hindering transitions toward new behavior patterns. Although divergence-based regularization introduces partial geometric awareness, its monotonically increasing penalties implicitly discourage large policy deviations, even when such shifts are necessary for effective adaptation. To address this limitation, we propose Gaussian Trust Region Policy Optimization (GTR), which reshapes the trust region using a Gaussian kernel. The resulting constraint is bounded and non-monotonic, providing strong local stability while progressively relaxing under sustained high-advantage updates. To further improve robustness, we introduce a Mixture Gaussian Anchor that adapts to recent policy trajectories, reducing variance induced by stale references. GTR is architecture-agnostic and achieves strong performance across games, simulated robotic control, open-world exploration, and language model post-training. These results demonstrate that geometry-aware trust-region design can be a promising direction for robust reinforcement learning in complex non-stationary environments. Our code is available at https://anonymous.4open.science/r/GTR_demo/README.md.
Jun 2, 2026cs.LG

RUBAS: Rubric-Based Reinforcement Learning for Agent Safety

The evolution of LLMs into tool-enabled agents creates a new class of safety challenges associated with real-world execution rather than simple text generation. Existing alignment methods often rely on coarse refusal signals or static supervision, making it difficult to balance safety with useful tool execution across diverse agentic risks. We introduce RUBAS, a rubric-based reinforcement learning framework for agent safety. RUBAS decomposes agent behavior into four dimensions: tool-use safety, argument safety, response safety, and helpfulness. These structured rubrics provide fine-grained and interpretable rewards over complete agent trajectories, enabling reinforcement learning to optimize safe tool use while preserving task completion. Extensive experiments across multiple agent safety benchmarks and models show that RUBAS improves safety over standard alignment baselines, reduces tool-grounded hallucinations, and maintains competitive utility. Our results suggest that multi-dimensional rubric rewards provide an effective training signal for aligning LLM agents in safety-critical tool-use settings.
Jun 2, 2026cs.LG

When RLHF Fails: A Mechanistic Taxonomy of Reward Hacking, Collapse, and Evaluator Gaming

RLHF evaluation should track how failures emerge, where they localize, and which warning signals appear before external quality degrades. We study this problem with a compact RLHF pipeline built for this paper, including PPO, DPO, uncertainty-penalized PPO (UP-PPO), reward-model uncertainty, approximate policy drift, diversity and repetition diagnostics, and two external LLM judges. Rather than treating reward hacking as a single terminal event, we classify matched checkpoint and prompt-level transitions by the directions of learned reward R_phi, judge scores R_dag and R2_dag, and their average R_dag. The main empirical findings are that aggressive PPO produces the clearest localized reward-hacking signal, UP-PPO reduces but does not eliminate that signal, row-level diagnostics reveal failures hidden by checkpoint averages, and pre-transition features partially anticipate future localized reward hacking. The central conclusion is methodological: RLHF failures are training dynamics that can be classified, localized, and partially anticipated, not only final-model pathologies. The repository is available at github.com/zabahana/rlhf-failure-modes-diagnostics. The pipeline is also deployed as a live interactive web demo for model comparison and diagnostic views at rlhf-failures.zelalem.ai.
Jun 2, 2026cs.AI

EvoTrainer: Co-Evolving LLM Policies and Training Harnesses for Autonomous Agentic Reinforcement Learning

Autonomous LLM training is often framed as recipe search, which leaves the training harness largely static. This limitation sharpens in agentic RL, where shifting bottlenecks and scalar rewards mask diverse failure modes. We introduce EvoTrainer, an autonomous training framework that co-evolves LLM policies and training-side harnesses through empirical feedback: it diagnoses rollout-level evidence, revises diagnostics, backtests interventions, and accumulates reusable skills. Evaluated on mathematical reasoning, competitive-programming code generation, and repository-level software engineering, EvoTrainer matches or exceeds the human-engineered RL references under the same data, codebase, and evaluation protocol, with the largest gain on long-horizon agentic SWE. Trajectory analyses show that retained strategies diverge across domains, evolving diagnostics prevent invalid high-scoring branches from being promoted, and reusable skills shape later search. Autonomous LLM RL should move beyond recipe search toward joint evolution of policies and the training harnesses that interpret them.
Jun 2, 2026cs.CL

Small RL Controller, Large Language Model: RL-Guided Adaptive Sampling for Test-Time Scaling

Test-time scaling improves the reasoning performance of large language models but incurs substantial cost in both total computation and latency. Existing adaptive sampling methods partially mitigate this issue by dynamically deciding when to stop sampling, yet they typically rely on heuristic rules or rely on distribution assumptions. In this work, we formulate adaptive sampling as a Markov decision process (MDP). We train a lightweight sampling controller with reinforcement learning (RL) to jointly balance answer correctness, latency, and computation cost. At each round, the controller decides to stop sampling or to acquire additional samples. Our method is lightweight which only relies on statistics of final answers, and can be trained and deployed on CPU. We further show that the resulting framework admits an interpretation as the Lagrangian relaxation of a constrained optimization problem with explicit budget constraints. Experiments against strong baselines such as ASC and ESC show that our method achieves improved trade-offs among answer correctness, sampling rounds, and total samples required.
Jun 2, 2026cs.LG

Learning to Solve, Forgetting to Retain: Correct-Set Turnover in RLVR

Reinforcement learning with verifiable rewards (RLVR) improves the ability of large language model, yet headline accuracy gains often conceal a hidden cost: previously solved problems quietly become unsolvable as training proceeds. We frame this phenomenon as \emph{correct-set turnover}, representing the coupled dynamics of solution acquisition and regression over the mastered set. Under this view, retention becomes an explicit optimization target alongside acquisition. We analytically and empirically establish the \emph{repair-window principle}: the cost of restoring a regressed prompt grows sharply with review delay, defining a low-cost window that standard RLVR pipelines fail to exploit. To address this, we propose \textbf{\method{}}, a retention-aware review mechanism that tracks mastered prompts and periodically reintroduces them to \textbf{remind} the model of previous solutions. By utilizing pre-rollout batch replacement, \method{} incurs zero additional rollout overhead. Evaluated across 20 benchmarks spanning image-text, video, and text-only tasks with Qwen3-VL and Qwen2.5-Math, \method{} consistently improves performance over GRPO, DAPO, and replay baselines, demonstrating robust generalizability across modalities and algorithms.
Jun 2, 2026cs.LG

Libra: Efficient Resource Management for Agentic RL Post-Training

Reinforcement learning (RL) has emerged as a standard post-training paradigm for shaping large language models (LLMs) into capable agents. In agentic RL, the rollout stage generates trajectories while invoking tools, producing long-tailed and non-stationary workloads that expose two fundamental challenges. First, due to the long-tailed response distribution, a small fraction of trajectories dominates rollout makespan.Second, rollout and training differ in their compute patterns, memory demands, and sensitivity to sequence length. As the policy evolves, shifts in the workload distribution further change their relative resource demands, making it difficult to maintain balanced execution across the two stages. We present Libra, an adaptive runtime for agentic RL post-training with two complementary components: (1) intra-stage scheduling via a Causality-Guided Bucket Scheduler that routes requests across execution buckets with different parallelism configurations, reducing delays from rollout stragglers; and (2) cross-stage coordination that dynamically reallocates workers between rollout and training as the workload changes. It moves workers between the two stages through a non-blocking protocol without interrupting ongoing training. Evaluated on a 48x NVIDIA A800 GPU cluster and a 160x Ascend 910B3 NPU cluster across three agentic benchmarks, Libra achieves up to 4.2x higher throughput and up to 2.7x faster reward convergence
Jun 2, 2026cs.LG

ASymPO: Asymmetric-Scale Policy Optimization for Asynchronous LLM Post-Training Without Behavior Information

Asynchronous reinforcement learning can improve language-model post-training throughput by decoupling response generation from policy optimization, but stale responses introduce distribution drift. Standard behavior-corrected methods control this drift with behavior-policy probabilities, importance ratios, or clipping, which requires token-aligned, versioned, and numerically consistent behavior log-probabilities across rollout and learner systems. We ask whether asynchronous group-relative RL can instead be stabilized using only current-policy probabilities. We identify a scale-imbalance failure mode: when stale responses are evaluated under the current policy, positive and negative loss terms can appear at different negative log-probability scales, so zero-sum advantages no longer imply balanced loss contributions. We propose Asymmetric-Scale Policy Optimization (ASymPO), which normalizes each response's token loss by its current average token negative log-probability. ASymPO requires no behavior-policy probabilities, restores response-level zero-sum balance, and preserves a nonzero learning signal. We also introduce Scaled Policy Optimization (SPO), a fixed negative-scaling baseline, and evaluate both current-policy-only objectives in asynchronous mathematical reasoning post-training.
Jun 2, 2026cs.LG

ConTraIRL: Factorized Contrastive Abstractions for Transferable IRL

Reward transfer in Inverse Reinforcement Learning (IRL) is unreliable when policies must generalize to unseen combinations of environment dynamics and task goals. We propose Factorized Contrastive Abstractions for Transferable IRL (ConTraIRL), a framework that enables compositional reward transfer by learning decoupled latent representations of these two factors. ConTraIRL uses a dual-encoder architecture that maps observations into separate dynamics and goal latent spaces, trained with a dual contrastive objective. Temporal alignment encourages the dynamics encoder to learn goal-invariant structure, while the goal encoder captures dynamics-invariant features. This factorization supports reward inference under recombined dynamics-goal settings. Experiments on continuous control benchmarks demonstrate effective few-shot transfer to unseen dynamics-goal pairings, improving sample efficiency and reward recovery over transfer IRL baselines.
Jun 1, 2026cs.CY

Fairness Definitions and Metrics in Deep Reinforcement Learning for Drug Discovery in Healthcare: A Rapid Evidence Review

Deep reinforcement learning (DRL) is increasingly applied to de novo molecular design, but choices in data, rewards, and evaluation can yield uneven performance across disease areas and chemotypes. Despite this, there is no concise synthesis of how fairness is defined, measured, and tested in DRL-based drug discovery. In this rapid evidence review, we synthesize fairness definitions and metrics for DRL-driven molecule generation in healthcare. We focus on three questions: (i) how dataset composition and split strategies, especially scaffold versus random splits, affect evaluation and distribution shift; (ii) how reward design (e.g., QED, docking, toxicity, synthetic accessibility) can create or mitigate bias, with emphasis on cancer targets; and (iii) which measurable metrics best capture fairness. This includes parity across cancer versus non-cancer indications and across cancer subtypes. It also includes distributional balance in key physicochemical descriptors, scaffold/chemotype diversity, groupwise validity, toxicity, and synthetic accessibility. From 2017 onward, we searched major biomedical, computer science, and engineering literature databases and used arXiv for horizon scanning. Records were screened using PRISMA-style procedures and analyzed via content coding to link reported parity outcomes to dataset and reward choices. Our review provides a concise set of fairness definitions and metrics for DRL molecule generation. It offers practical guidance for reporting distribution parity and outcome parity. It also summarizes how dataset and reward choices relate to observed parity effects and identifies open gaps relevant to trustworthy, cancer-relevant DRL generation.
Jun 1, 2026cs.LG

Position: Deployed Reinforcement Learning should be Continual

Reinforcement Learning (RL) has received increasing attention and adoption in real-world use cases. Most of these systems follow a train-then-fix paradigm, where trained agents do not learn while interacting with the world until performance degrades and retraining becomes necessary. In this position paper, we argue that deploying an agent that is incapable of optimality, but receives an evaluative reward signal, is inherently a continual RL problem. We identify four sources of non-stationarity after deployment that necessitate never-ending learning, and highlight why the best deployed agents never stop adapting. We analyze successful examples of continual RL in the real world, and present the community with the advantages and measures to move away from the current train-then-fix paradigm.
Jun 1, 2026cs.LG

A Local Perturbation Theory for Cross-Domain Interference and Recovery in Multi-Domain RL

Reinforcement learning (RL) post-training improves large language models (LLMs) on individual domains such as mathematical reasoning, code generation, question answering, and creative writing (CW), but training on one domain often degrades performance on others. Existing explanations based on catastrophic forgetting or global gradient conflict are incomplete: substantial interference can occur even when full-model gradients are nearly orthogonal. We show that single-domain RL produces sparse, small-magnitude parameter edits with weak overlap among top-changed neurons, while different domains still share substantial active computation routes on which update directions determine whether they act synergistically or conflict. Guided by this observation, we prove under a local perturbation model of multi-domain RL that later-domain training harms an earlier domain mainly through a second-order damage term, which under the observed sparse route structure concentrates in a low-dimensional shared conflict subspace. Moreover, a short domain refresh contracts the harmful component on this subspace, enabling selective recovery with limited collateral damage. Consistent with the theory, a brief Re-Math refresh after Code →\rightarrow Math →\rightarrow QA →\rightarrow CW recovers Math from 57.66 to 66.04 while largely preserving performance on the other domains, yielding the best average score of 66.39. Beyond refresh, a training-free rollback on a sparse proxy conflict coordinate set for the Math-QA pair partially restores Math, providing direct proxy-level evidence for localized damage. These results provide a localized mechanistic account of interference and recovery in multi-domain RL.
Jun 1, 2026cs.AI

Harness-1: Reinforcement Learning for Search Agents with State-Externalizing Harnesses

Search agents are often trained as policies over growing transcripts: the model must decide how to search while also remembering what it has seen, which evidence is useful, which constraints remain open, and which claims have actually been checked. We argue that this formulation puts too much routine state management inside the policy: reinforcement learning is forced to optimize both semantic search decisions and recoverable bookkeeping that the environment can maintain more reliably. We introduce Harness-1, a 20B search agent (retrieval subagent) trained with reinforcement learning inside a stateful search harness. The harness maintains environment-side working memory, including a candidate pool, an importance-tagged curated set, compact evidence links, verification records, compressed and deduplicated observations, and budget-aware context rendering. The policy retains the semantic decisions: what to search, which documents to keep or discard, what to verify, and when to stop. Across eight retrieval benchmarks spanning web, finance, patents, and multi-hop QA, Harness-1 achieves 0.730 average curated recall, outperforming the next strongest open search subagent by +11.4 points and remaining competitive with much larger frontier-model searchers. Its gains are especially strong on held-out transfer benchmarks, suggesting that reinforcement learning over explicit search state can produce retrieval behaviors that generalize beyond the training domains. Our code is available at https://github.com/pat-jj/harness-1.
Jun 1, 2026cs.LG

Faster Synchronous On-Policy RL via Straggler-Aware Group Sizing

Synchronous reinforcement learning methods such as Group Relative Policy Optimization (GRPO) provide stable and reproducible on-policy training, but they are highly vulnerable to stragglers, a single unusually long rollout can delay reward computation and parameter updates for the entire group. This problem becomes more severe as group size increases, creating a tension between the benefits of larger groups and the wall-clock cost of synchronization stalls. We propose Straggler-Aware Group Control (SAGC), a dynamic group-size controller that adapts the training group online based on observed rollout behavior. SAGC formulates group-size selection as an online constrained optimization problem, seeking to retain the benefits of larger groups while controlling the long-term rate of straggler events. Across synchronous GRPO and DAPO training, and on top of both vanilla and strong engineered baselines, SAGC consistently reduces straggler incidence and improves wall-clock efficiency while achieving competitive or better training reward. We further show that these gains transfer to final model quality: SAGC is competitive with or better than the strongest static group-size baseline on downstream reasoning benchmarks, and often produces shorter outputs without any explicit length penalty. These results position dynamic group control as a practical way to make synchronous on-policy RL more efficient and robust.
Jun 1, 2026cs.LG

Coherent Off-Policy Improvement of Large Behavior Models with Learned Rewards

Distilling expert demonstration data into large generative models using behavioral cloning is a scalable approach to learning capable policies for robotic control, particularly for dexterous manipulation. Reinforcement learning (RL) can be used as a means to finetune these policies further using additional experience. An open question is whether RL is more sample-efficient than collecting more human demonstrations. Prior work has finetuned large pretrained policies in a scalable fashion by applying RL to a smaller residual policy that corrects the pretrained model. However, for the typical sparse reward tasks, RL algorithms can struggle to optimize the behavior in a sample-efficient manner. We explore inverse reinforcement learning, where a dense reward function is learned from expert demonstrations, potentially reducing the challenge of RL finetuning. We specifically consider coherent imitation learning, an IRL method that facilitates improvement of the BC policy through using a specific reward formulation with theoretical guarantees. We show that our IRL method maintains or improves the performance of pi-0.5 on all six sparse manipulation tasks and achieves a ≥90%\geq 90\% success rate on five out of six complex manipulation tasks, outperforming RL-based baselines using sparse rewards. By ensuring our initial pretrained finetuning policy is optimal for our initial reward and critic, our method circumvents the initial drop commonly seen in RL finetuning and enables faster improvement.
Jun 1, 2026cs.AI

Explainable Data-driven Deep Reinforcement Learning Methods for Optimal Energy Management in Buildings

The increasing integration of renewable energy sources into power systems, particularly in buildings equipped with photovoltaic (PV) panels and energy storage systems, introduces significant complexity in energy systems. Volatile power generation, varying electricity tariffs, and increased entities, e.g., PV systems, and heat pumps, have increased the complexity and made the system harder to operate. This leads to the demand for additional control and optimization routes including data-based controls, such as reinforcement learning. While deep reinforcement learning (DRL) has emerged as a promising solution to optimize building operations in dynamic and ever more complex environments, its black-box nature impedes user trust and practical adoption. This paper presents a framework for explainable deep reinforcement learning (XRL) applied to energy management in residential buildings. We demonstrate its usage on both synthetic data but also on real-world data from the Living Lab Energy Campus (LLEC) at KIT. We train and compare both on-policy and off-policy DRL agents on an expanded state space that incorporates real-time measurements (demand, PV generation, battery power, state of charge), external signals (dynamic electricity price, local weather data), calendrical and holiday indicators, and forecasts for demand and price. Our experimental results indicate that on-policy algorithms, particularly Advantage Actor Critic (A2C) and Proximal Policy Optimization (PPO), outperform off-policy methods in terms of cumulative rewards and policy stability. To explain these models, we employ post-hoc interpretation techniques to elaborate the learned control policies. Our findings demonstrate that the XRL framework not only reduces electricity costs through optimal battery management, but also provides transparent, actionable insights into the agent's decision-making process.
Jun 1, 2026cs.LG

OpenWebRL: Demystifying Online Multi-turn Reinforcement Learning for Visual Web Agents

Building capable visual web agents requires long-horizon reasoning, precise grounding, and robust interaction with dynamic real-world websites. Despite rapid progress, the strongest systems remain largely proprietary, while open agents still depend heavily on supervised post-training over large collections of curated web trajectories. This dependence creates a major scalability bottleneck: high-quality demonstrations are expensive to collect, and static datasets offer limited coverage of the diverse, ever-changing open web. Although online RL has shown promise for text-based agents, its potential for training visual web agents directly on live websites remains largely underexplored. In this paper, we introduce OpenWebRL, an open framework for training visual web agents with online multi-turn RL on real websites. OpenWebRL covers the full training pipeline, including scalable live-browser infrastructure, supervised initialization, multimodal context management, trajectory-level success judging, and efficient multi-turn policy optimization. Using this framework, we train OpenWebRL-4B, which establishes a new open-source state of the art on challenging live-web benchmarks. With only 0.4K initialization trajectories and 2.2K open-ended RL training tasks, OpenWebRL-4B achieves 67.0% success on Online-Mind2Web and 64.0% on DeepShop, outperforming prior open agents of similar or larger scale and remaining competitive with proprietary systems including OpenAI CUA and Gemini CUA. Beyond strong benchmark performance, we systematically study the key design choices that make online RL effective for visual web agents, and analyze how RL improves agentic reasoning. Overall, our work offers a practical path toward building more capable, reproducible, and cost-efficient open web agents. We will release our training data, models, and code to support future research.
Jun 1, 2026cs.LG

RDA: Reward Design Agent for Reinforcement Learning

Reinforcement learning has enabled the acquisition of impressive robotic skills, but typically requires hand-crafted reward functions that are slow to design and difficult to align with human intentions. Recent work, such as Eureka, automates reward design by using an LLM to iteratively generate and refine reward code from task descriptions. However, they rely on coarse feedback signals such as success rate, which provide little semantic insight into the learned behavior. As a result, their trained policies achieve the final goal but are frequently poorly aligned with task instructions. We introduce the Reward Design Agent (RDA), a VLM-based agentic framework that injects semantic understanding into reward design. RDA decomposes tasks, visually evaluates trajectories, summarizes failure modes, and iteratively revises reward code to better align with task instructions. Across 12 tabletop manipulation tasks from ManiSkill and 4 whole-body manipulation tasks from HumanoidBench, RDA produces policies substantially more instruction-aligned than those of other baselines, while achieving comparable task success rates. Videos and the generated reward code are available on https://nitinkamra1992.github.io/reward-design-agent.
Jun 1, 2026cs.LG

QSplitFL: Capability Aware Deep Q-Learning for Optimal Split Point Selection in Split Federated Learning

Federated Learning (FL) combined with Split Learning (SL) is a privacy preserving paradigm that enables training deep neural networks (DNNs) on resource constrained devices while reducing overall training cost. However, determining the optimal split point, meaning the layer where the model is divided still remains a critical challenge, especially when clients have heterogeneous hardware capabilities. Fixed split points can overload weak devices and increase the communication and server load, which slows convergence and reduces stability. This paper introduces QSplitFL, a novel capability-aware Deep Q-Network (DQN) framework for optimal split point selection in Split learning based Federated Learning (SFL) environments. Unlike existing approaches that rely on high-dimensional model weight representations, QSplitFL employs a lightweight state representation derived directly from client hardware metrics, including CPU utilization, memory, battery level, and network latency. The proposed framework incorporates a decayed loss-drop reward function that prioritizes early convergence, and a committee-based DQN architecture with majority voting to mitigate reward hacking. Extensive experiments on MNIST, Fashion-MNIST, CIFAR-10, and CIFAR-100 datasets using CNN, ResNet50, MobileNetV4, and ConvNeXt architectures demonstrate that our approach achieves better convergence and higher accuracy compared to existing methods, while effectively adapting to heterogeneous device resources. The source code is publicly available at https://github.com/AIPO-Lab/QSplitFL.