Reinforcement Learning
Also known as RL
Momentum
144 papers in the last four weeks, up 243% on the four weeks before. 1.4% of all new papers.
Latest papers 1,138
Agentic reinforcement learning (RL) enables LLM agents to improve continuously from environment rewards, yet the resulting policies do not systematically accumulate reusable strategies that generalize across tasks. Modular skills can provide such reusable strategies, yet existing skill-augmented RL methods decouple skill creation from policy optimization, risking adopting skills that conflict with the evolving policy. Inspired by Anthropic's Skill Creator, we introduce ReSkill, an RL-in-the-loop skill creation framework that reconciles skill evolution with policy learning. ReSkill exploits the group-wise structure of GRPO to naturally embed three mechanisms with only marginal additional overhead: (1) an assertion-driven skill creator that diagnoses failures from past experience and proposes conditional, trigger-based skill revisions; (2) within-group rollout sampling that enables controlled comparison of skill versions, capturing which version best supports the policy's ongoing learning; and (3) Thompson Sampling with adaptive discounting to balance exploration and exploitation in skill version selection as the policy evolves. Across several domains, ReSkill consistently outperforms existing memory and skill-based RL methods, with the largest gains on unseen tasks. Analysis of the skill lifecycle shows skills being automatically created, tested, refined, and pruned as the policy improves, demonstrating reconciled skill-policy co-evolution.
TRON: Targeted Rule-Verifiable Online Environments for Visual Reasoning RL
Reinforcement learning (RL) for visual reasoning needs scalable, verifiable, and controllable training signals. Existing visual RL post-training trains on static curated datasets, with fixed image-question-answer samples bounded by their collection budget. In this work, we introduce TRON (Targeted, Rule-verifiable Online eNvironments), an online environment substrate: a training rollout is generated on demand by a controllable generator-verifier program that samples a fresh latent visual state, renders an image, asks a question, and exactly verifies the answer. A single run can therefore draw an unbounded stream of fresh instances at the difficulty level required by the current curriculum. The current TRON suite contains 520 environments organized into five ability buckets (spatial, mathematical, diagram, pattern/logic, and counting); the same substrate supports both a single full model trained on all buckets and per-bucket ability-specialist models, with no additional data collection. We also introduce a substrate analysis covering generation reliability, instance and level diversity, cross-environment near-duplicates, and base-model pass rate by difficulty level. RL post-training with METHOD consistently improves performance on ten external multimodal reasoning benchmarks across Qwen3-VL-4B, Qwen2.5-VL-7B, and MiMo-VL-7B-SFT.
RLVR without Ineffective Samples: Group Prioritized Off-Policy Optimization for LLM Reasoning
Reinforcement learning with verifiable rewards (RLVR) has emerged as a powerful paradigm for enhancing the reasoning capabilities of large language models (LLMs). However, its effectiveness is substantially hindered by the prevalence of ineffective training data: many sampled prompts yield response groups that are either entirely correct or entirely incorrect, resulting in zero-variance rewards and limited learning signals. Recent state-of-the-art methods address this issue through extensive LLM rollouts to filter ineffective samples, but at the cost of considerable computational overhead. Alternative approaches, including predictive sampling and trajectory replay, aim to improve data efficiency but often remain insufficient and may introduce additional issues such as systematic bias or suboptimal constraints. To address these limitations, we propose Group Prioritized Off-Policy Optimization (POPO), a simple yet effective framework that fully exploits effective training batches without additional rollout overhead. POPO comprises two key components: prioritized group replay and decoupled off-policy optimization. The former replaces ineffective on-policy groups with effective off-policy groups via a recency-based replay mechanism that jointly considers sample quality and the degree of off-policiness. To further mitigate the off-policy gap, POPO employs decoupled importance sampling to correct off-policy bias while maintaining stable policy updates under consistent trust-region constraints. Empirical evaluations across diverse reasoning tasks, including mathematics, planning, and visual geometry, demonstrate that POPO substantially accelerates RL finetuning and achieves strong reasoning performance with significantly fewer rollouts.
Lagrangian Perturbation Diffusion Steering: Latent Reinforcement Learning for Generative Policies
Behavior cloning with high-capacity generative policies achieves strong imitation performance, but is often limited by demonstration coverage and distribution shift. Direct reinforcement learning fine-tuning can improve performance, but updating large action decoders is frequently unstable and sample inefficient. We propose Lagrangian Perturbation Diffusion Steering (LP-DS), a lightweight adaptation method that improves a frozen generative policy by learning a compact noise-space perturbation before decoding. LP-DS optimizes this perturbation with a Lagrangian trust-region objective, improving downstream value while constraining deviation from the latent prior. Across RoboMimic manipulation, OpenAI Gym locomotion, and Adroit dexterous manipulation benchmarks, LP-DS improves sample efficiency, success, and return while maintaining higher action-space entropy than unconstrained noise-space steering, with return improvements of up to 25% over prior baselines. Additional evaluations with flow-matching backbones, a large vision-language-action model, and physical Franka deployment show that LP-DS is not limited to compact diffusion policies or simulated benchmarks. Project page: https://sites.google.com/view/lp-ds/home.
Deep Research as Rubric for Reinforcement Learning
Open-ended reasoning and long-form generation tasks lack reliable automatic verification signals for reward-based policy optimization. Rubrics offer a promising alternative, but existing approaches treat them as given artifacts -- either hand-crafted or prompt-generated -- and often miss the task-specific, knowledge-intensive dimensions that matter most, distorting the reward signal. Our key observation is that rubric construction is itself a research problem: identifying what makes a response correct or insightful requires discovering and synthesizing external knowledge. We propose Deep Research as Rubric (DR-rubric), a two-stage framework for constructing such rubrics. Stage I elicits domain facts, structural constraints, and failure modes through iterative multi-turn agentic search; Stage II distills this evidence into atomic, independently verifiable constraints for GRPO-based policy optimization. Because the model under training can serve as its own rubric generator, DR-rubric-8B supports bootstrap rubric generation without frontier-model assistance. We evaluate on 6 benchmarks spanning agentic research and expert reasoning. Experiments show that DR-Rubric achieves strong competitive performance with only 1K -- 3K training instances, where GPT-5-generated rubrics particularly benefit breadth coverage on agentic tasks, Gemini-generated rubrics yield the most balanced performance across agentic and expert reasoning tasks, and bootstrap rubrics exhibit a specialization-to-rebalancing evolution achieving the best overall performance at the third iteration. Results demonstrate that reframing rubric construction from static evaluation templates into an evidence-driven research process yields more scalable, fine-grained reward signals for open-ended tasks.
Interaction-Limited Safe Continuous-Time RL for Dynamical Medical Treatment
Dynamic medical treatment requires deciding treatment intensity and intervention timing, while patient states evolve continuously and adverse events may occur between clinical interactions. Most existing treatment learning methods assume fixed schedules or enforce safety only at discrete decision points. We propose Interaction-Limited Safe Continuous-Time Reinforcement Learning, a framework that jointly optimizes treatment administration and clinical interaction timing under trajectory-level safety constraints. Our key idea is to reformulate the continuous time treatment problem as an option-based semi-Markov decision process, where each option specifies a continuous-time treatment policy and its duration. We develop a safety-tightening mechanism showing that suitably constructed constraints at interaction times guarantee safety over the full continuous-time trajectory with high probability. We further establish finite-sample guarantees for policy learning from logged treatment trajectories and introduce a practical data-driven conservative surrogate. Experiments show that the proposed adaptive interaction-timing mechanism improves both safety and treatment effectiveness over equidistant interaction schemes across different safe policy optimization methods.
A Unified Benchmark for Dynamic Medical Treatment Reinforcement Learning
Medical treatment recommendation poses several challenges to reinforcement learning (RL): patient physiology evolves in continuous time, measurements and interventions are performed at irregular intervals, and treatment effects vary substantially across individuals. Existing RL formulations and simulated environments, however, are based on discrete-time MDPs with fixed decision intervals. Thus, it remains difficult to evaluate whether RL methods can handle time-interval-dependent disease progression, personalized treatment response, and safety between consecutive measurement points. To address this gap, we introduce MedGym, a benchmark environment for dynamic treatment recommendation. MedGym models longitudinal patient evolution in a continuous-time framework and constructs a configurable medical RL benchmark from clinical data by using Physics-Informed Neural Networks. The resulting benchmark enables direct comparison between discrete-time and continuous-time methods under irregular treatment timing and patient-specific dynamics. Furthermore, MedGym supports evaluation from clinically important perspectives, such as personalization and trajectory-level safety. By providing a standardized and configurable benchmark for continuous-time dynamic treatment, MedGym enables more realistic and informative evaluation of medical RL methods.
Explainable deep reinforcement learning reveals energy-efficient control strategies for turbulent drag reduction
We propose a method combining Multi-Agent Deep Reinforcement Learning (MARL) and eXplainable Deep Learning (XDL) to reduce drag in wall-bounded turbulent flows. Taking as a baseline the results of training agents directly targeting wall-shear stress and opposition control, three SHAP-guided approaches are compared. In the first, the reward is computed from SHAP attributions of a U-net predicting the future velocity field; in the second, from SHAP attributions of a U-net predicting the skin-friction coefficient; in the third, from a combination of SHAP attributions of two U-nets predicting the skin-friction coefficient and the wall pressure fluctuations, respectively. The combined SHAP strategy based on skin-friction coefficient and wall-pressure fluctuations achieves the best overall performance, achieving a DR of 34.44% and a NES of 34.01% with only 0.43% normalized input power. Relative to opposition control, drag reduction and net energy saving increase by 49.41% and 48.52%, respectively. Compared with the direct wall-shear-stress baseline, the proposed strategy simultaneously improves performance while reducing the normalized actuation cost from 5.90% to 0.43%. Analysis of the results reveals that the energetically efficient policy is consistent with pressure-gated actuation, activating predominantly at near-zero wall pressure, and operates on a temporal timescale comparable to the lifetime of the near-wall turbulent structures.
Task diversity produces systematic transfer but inhibits continual reinforcement learning
Continual reinforcement learning (RL) aims to produce agents that never stop adapting to new tasks. A key question is how this interacts with the diversity of tasks an agent experiences. Prior work has shown that training on many diverse tasks leads to agents with strong zero-shot and in-context adaptation. However, this work evaluated agents after they'd stopped learning, i.e. with frozen weights. How task diversity affects an agent's ability to continue learning over a sequence of distribution shifts remains unclear. We introduce Banyan, a GPU-accelerated continual RL domain where one can parametrically control three independent axes that define a task: the map layouts an agent must navigate, the objects it must interact with, and the hierarchical structures of sub-goal dependencies. We find that increasing diversity along each axis induces systematic transfer -- that is, agents begin training on a new task distribution near the performance attained on the previous one, even when the shift changes the structure of the optimal policy. While increasing diversity improves systematic transfer, we find that too much diversity inhibits a learner's ability to continue adapting to new task distributions. As diversity increases, learners plateau in the success rate they achieve on new tasks, yet continue improving on old tasks -- even without further exposure to them. We find this phenomenon manifests across continual learning algorithms, memory architectures, architecture sizes, and in Kinetix -- a physics-based control domain. We release Banyan as a domain for running controlled experiments that study continual RL in the many-tasks regime. Code is available at https://github.com/nhshah15/banyan.
Certificate-Guided Evaluation of Reinforcement Learning Generalization
This work presents a logic-driven framework to evaluate the performance of reinforcement learning (RL) algorithms in their ability to generalize to unseen tasks. Our framework defines a family of inductive reach-avoid tasks, characterized by structural similarities in task dynamics, enabling evaluation of generalization capabilities. We introduce a neural certificate function that validates trajectories generated by RL algorithms by enforcing key conditions, thereby serving as a litmus test for RL generalization. We empirically demonstrate our method's capability in certifying generalization for several state-of-the-art generalizable RL algorithms on challenging continuous environments. Our results show that a lower percentage of certificate function violations correlates with a higher number of test tasks successfully solved, highlighting the effectiveness of our framework in evaluating and distinguishing generalization capabilities of RL algorithms. This work provides a principled approach for benchmarking RL generalization.
Decoupled Behavioral Cloning for Scalable Inductive Generalization in RL from Specifications
Inductive generalization is a framework for reinforcement learning (RL) generalization in which inductively related task instances admit inductively related policies. Prior work captures this structure via a higher-order policy-evolution function learned directly with RL, but suffers from poor training scalability: as training tasks grow, aggregated reward feedback becomes noisy and conflicting, destabilizing training and weakening generalization. We propose DIBS, a decoupled behavioral cloning approach that separates learning task-specific policies from learning the evolution function. We first learn individual teacher policies per task via standard RL, then fit the evolution function via behavioral cloning on teacher-labeled state-action pairs. This replaces noisy reward aggregation with dense, stable supervision. DIBS achieves significant improvements in both training stability and zero-shot generalization against existing RL and meta-RL algorithms.
GIRL-DETR: Gradient-Isolated Reinforcement Learning for Video Moment Retrieval
Video Moment Retrieval (VMR) task requires accurately localizing temporal boundaries aligned with natural language queries, but many models suffer from a misalignment between continuous surrogate losses and non-differentiable metrics, leading to optimization stagnation during the late stages of training and trapping boundary predictions in suboptimal solutions. Although Reinforcement Learning (RL) post-training successfully optimizes localization results for large models, applying it directly to lightweight networks easily disrupts the fragile feature representations established during the supervised phase. To overcome this optimization bottleneck, we propose Gradient-Isolated Reinforcement Learning for DETR (GIRL-DETR), introducing RL post-training into a lightweight temporal localization framework for the first time. The input video and text features first establish early alignment through Cross-Modal Interaction (CMI) before entering the transformer encoder. Subsequently, a Text-Guided Gating (TGG) mechanism dynamically injects semantic priors into the queries before the transformer decoder generates candidate proposals, providing high signal-to-noise ratio inputs for temporal prediction. After the supervised training reaches convergence, the backbone network is frozen to protect the feature manifold, while the detection head directly optimizes the non-differentiable evaluation metric tIoU to enhance localization accuracy through a Three-stage Progressive Reinforcement Learning (TPRL) strategy. This approach achieves an orthogonal decoupling of state representation and metric optimization. Experiments on Charades-STA, QVHighlights, and TACoS demonstrate that GIRL-DETR effectively resolves surrogate loss degradation and achieves substantial accuracy improvements with minimal parameter updates, providing a robust new pathway for RL applications in lightweight VMR models.
Regularized Offline Policy Optimization with Posterior Hybrid Bayesian Belief
Offline reinforcement learning (RL) aims to optimize policies from pre-collected datasets. A bottleneck of this paradigm is managing epistemic uncertainty, which arises from limited data coverage (sample-level) and the ambiguity in identifying transition dynamics from finite data (model-level). To provide a unified quantification of these uncertainties, Bayesian RL has been proposed by treating the dynamics model as a random variable and maintaining a corresponding belief. Despite its theoretical appeal, policy optimization in Bayesian RL remains computationally challenging as it requires solving composite objectives with expectations. Prior methods either employ search-based techniques with poor computational scalability or impose restrictive posterior assumptions that sacrifice the adaptability of Bayesian RL. To address these limitations, we propose Posterior Hybrid Bayesian Belief (PhyB), which reformulates the expectation as a convex combination over a subset of dynamics models. Theoretical analysis demonstrates that the objective discrepancy induced by this approximation remains bounded. Based on PhyB, we develop an iterative regularized policy optimization algorithm that provides metric-agnostic guarantees for monotonic improvement until convergence. Empirical results demonstrate that PhyB achieves state-of-the-art performance on various benchmarks.
Cortex and subcortex play distinct roles over learning when cortical memory is limited
It has been proposed that the brain integrates flexible, computationally expensive cortical processing with simpler, lower-cost subcortical mechanisms to achieve resource-efficient performance greater than that of either system alone. Despite the allure of this perspective, satisfying theoretical frameworks that explore this hypothesis are still limited. We extend existing frameworks in which a model-based module and model-free module learn in tandem by explicitly constraining the memory resources of the model-based module, and investigate the impact of this constraint in a simple decision-making setting. Memory constraints naturally give rise to strategies for allocating memory resources. We evaluate the performance of different strategies in different situations and demonstrate that when the rewarded states change often, it can be advantageous for the model-based module to focus its memory resources not on exploiting the current reward, but on capturing general structure of the environment. This work provides a theoretical foundation for a functional dissociation between cortical and subcortical systems during learning: the cortex supports general structure learning, while subcortical circuits specialize in reward-based learning. We further detail how these hypotheses can be tested on experimental data.
CARE-RL: Capability-Aware Reinforcement Learning for Mitigating Cross-Domain Conflicts
Reinforcement learning (RL) with verifiable rewards has achieved strong progress in reasoning-oriented LLMs, but extending it to multi-domain RL remains challenging due to reward unreliability in non-verifiable tasks and capability interference across domains. We propose CARE-RL to combine protocol-aware reward generation with capability-aware optimization for mitigating cross-domain conflicts. For non-verifiable tasks, the Protocol-Aware Generative Reward Model (PA-GRM) constructs prompt-level evaluation protocols and schemas before producing trace-conditioned rewards, enabling task-adaptive yet comparable evaluation of open-ended responses. For multi-domain optimization, Direction-Aware Capability Subspace Projection (DACSP) extracts historical capability directions from previous RL stages and modulates later updates by amplifying aligned components, suppressing conflicting components, and preserving orthogonal updates. Experiments across math, chat, and instruction-following benchmarks show that CARE-RL consistently outperforms standard multi-domain RL baselines, achieving Total Avg scores of 47.9 and 50.7 on Qwen2.5-7B and Qwen3-4B, respectively.
Interpretable Policy Distillation for Power Grid Topology Control
Deep reinforcement learning (RL) offers a promising route to real-time power grid operation, yet large neural policies are costly to evaluate, hard to deploy on constrained hardware, and opaque to operators. We ask whether a Proximal Policy Optimization (PPO) agent for grid topology control can be compressed into compact tree-based surrogates without losing operational performance. A PPO teacher is trained on Grid2Op's standard 14-bus environment with a stability-oriented reward, using stress-focused data collection on critical, high-loading states. The policy is then distilled into a decision tree and a random forest. Across held-out validation episodes, both surrogates exceed the teacher in mean reward and survival length at a fraction of the inference cost. The decision tree shows high exact-action agreement with the PPO argmax and near-complete agreement within its top-ranked actions, while remaining small enough to be inspected directly. Feature-importance analysis reveals a representational shift: the PPO policy relies mainly on line-loading signals, while the distilled tree is driven primarily by bus-topology variables. These results suggest that stress-focused distillation can convert a black-box neural controller into a lightweight, auditable rule-like surrogate suited for real-time deployment, while also surfacing risks tied to deterministic actions and topology-specific generalization.
Reinforcement Learning with Pairwise Preferences in Long-Term Decision Problems
Reinforcement learning problems typically define the goal as maximizing the expected value of a scalar reward function. But, pairwise preferences are often easier to specify than scalar rewards, and they express certain goals that scalar rewards cannot. Methods for reinforcement learning with pairwise preferences have thus received growing interest. Unfortunately, these methods are inefficient in problems with long time horizons, and they lack guarantees on the performance of Markov policies relative to history-dependent policies, which bridge the theory and practice of reinforcement learning. We therefore propose the \textit{Markov decision contest} as a new problem model for reinforcement learning with pairwise preferences. We prove that stationary Markov policies are optimal among all history-dependent policies, that solving a Markov decision contest exactly is in P, and that a simple iterative algorithm converges to an optimal policy at a sublinear rate. Lastly, in a set of high-dimensional decision problems with long time horizons, we show that our approximate algorithm is significantly more learning-efficient than prior work.
Drift Q-Learning
Offline reinforcement learning requires improving a policy from fixed data while avoiding out-of-distribution actions with unreliable value estimates. Diffusion and flow policies handle this trade-off by modeling the behavior distribution to regularize the RL objective, but they require iterative denoising, solver integrations, and in more efficient variants, distillation or other approximations at inference. We propose DriftQL, which combines a drift-based behavioral regularizer with critic-driven policy improvement. The value signal biases the policy toward high-value regions of the data support, while attraction and repulsion together keep generated actions near the data and prevent collapse onto a single mode. DriftQL is implemented as a single network with a unified training objective and generates actions in a single forward pass. On D4RL and OGBench, DriftQL consistently outperforms diffusion and flow methods, advancing the state of the art. Under degraded data quality, where the baselines visibly struggle, DriftQL remains close to its clean-data performance, positioning it as a promising alternative to diffusion and flow-based methods while maintaining the simplicity and efficiency of deterministic approaches. Project page: https://driftql.github.io/
Physical Atari: A Robust and Accessible Platform for Real-time Reinforcement Learning on Robots
We built a robot called the Robotroller that actuates an Atari CX40+ controller and a device called the Atari Devbox that renders the game frame and the reward signal from the Arcade Learning Environment on a screen. The Robotroller and the Atari Devbox, together with an off-the-shelf camera and a desktop computer, constitute a system that can be used to study reinforcement learning algorithms in the physical world. We call the full system Physical Atari. In this paper, we detail the key decisions that make Physical Atari a robust and accessible platform. To make the system robust, we designed the Robotroller so that all movement is done through bearings, which reduces wear. Additionally, we wrote software that monitors the state of the servos at a high frequency and intervenes to limit stress. To make the system accessible, we used affordable off-the-shelf components and parts that can be manufactured using consumer 3D printers. Physical Atari can be built for under $1,000 and has been used for weeks of non-stop reinforcement learning experiments without any mechanical failures. We used it to validate that reinforcement learning algorithms can learn directly on robots and show that even small distribution shifts between learning and deployment can significantly degrade the performance of policies. Our results underscore the importance of on-device adaptation for strong performance on robots.
The Representation-Rationalizability Tradeoff in Reward Learning
In RLHF, each training example contains a prompt and two candidate responses , and annotators provide pairwise preferences between these responses. The learning problem is to convert these heterogeneous pairwise judgments into a single scalar reward that measures response quality for each prompt. Classical social choice implies an impossibility because heterogeneous annotator samples can induce pooled preferences with Condorcet cycles, so no scalar reward can evaluate all compared response pairs consistently. A growing literature analyzes RLHF as a social-choice problem, but usually assumes a fixed finite set of alternatives, i.e., a pre-enumerated finite set of candidate responses for each prompt. Modern pipelines instead score responses through a learned representation before a scalar head, so determines which responses are treated as distinguishable alternatives and which comparisons are visible to the reward model. Once this embedding is part of the problem, the impossibility results from social choice theory become a tradeoff. We show that the excess cross-entropy loss of any reward built on decomposes exactly into a representational term, which a richer shrinks, and an aggregation term, which a richer enlarges by exposing more comparisons that no scalar can rank consistently. The same results extend to direct preference optimization (DPO), and jointly training the embedding and the reward cannot guarantee to recover the sweet spot of this tradeoff. Experiments on synthetic data and real preference datasets corroborate our results.
Value Functions as Supermartingale Certificates
Certification methods for stochastic systems provide sufficient proof rules, based on real-valued supermartingale certificates, to determine the almost-sure satisfaction of -regular properties (and therefore of linear temporal logic) over general state spaces, encompassing both countably infinite and continuous state spaces. Conversely, reinforcement learning (RL) methods for -regular tasks have received considerable attention, but they typically lack formal guarantees that the learned policy satisfies the specification, except possibly for finite state and action spaces. We bridge these two lines of research by establishing a novel theoretical connection: under an appropriate reward, the value function associated to a policy that almost surely satisfies an -regular property encodes a Streett supermartingale certificate for that specification. Our results, validated experimentally on finite Markov decision processes, hold for finite, countably infinite, and continuous state spaces, suggesting a principled route to certificate synthesis via RL.
DRIFT: Decoupled Rollouts and Importance-Weighted Fine-Tuning for Efficient Multi-Turn Optimization
Large language models are increasingly deployed in multi-turn interactive settings where users or environments can iteratively provide lightweight feedback. Unfortunately, optimizing such behavior presents a sharp dilemma in practice: online reinforcement learning is able to effectively address multi-turn dynamics but is prohibitively expensive due to the cost of generating full correction trajectories at every update, whereas offline supervised fine-tuning (SFT) is efficient but suffers from distribution shift and behavioral collapse. To this end, we novelly propose DRIFT (Decoupled Rollouts and Importance-Weighted Fine-Tuning), a framework that operationalizes the theoretical insight that the KL-regularized RL objective is equivalent to importance-weighted supervised learning. DRIFT decouples rollout from optimization by sampling offline interaction trajectories from a fixed reference policy, deriving return-based importance weights, and optimizing the policy via weighted SFT on the resulting dataset. Empirically, we demonstrate that DRIFT matches or exceeds the performance of multi-turn reinforcement learning baselines while maintaining the training efficiency and simplicity of standard supervised fine-tuning. Code is available at https://github.com/2020-qqtcg/DRIFT.
Answer-Set-Programming-based Abstractions for Reinforcement Learning
Reinforcement Learning (RL) enables autonomous agents to learn policies from experience, but realistic problems often involve enormous state spaces, making learning and generalisation challenging. Abstraction and approximation are therefore essential. Relational Reinforcement Learning (RRL) offers a way to reason about objects and their relations, and the CARCASS framework by Martijn van Otterlo demonstrates how logical representations can model Markov Decision Processes (MDPs) in first-order domains. Originally implemented in Prolog, CARCASS leverages domain knowledge to create powerful abstractions. We explore Answer-Set Programming (ASP), which is a rich and, contrary to Prolog, fully declarative modelling language, to realise CARCASS abstractions. We evaluate our ASP-based implementation in case studies of two domains, viz. Blocks World and Minigrid. Our results indicate that CARCASS with ASP provides a promising approach to constructing abstractions for RL, especially when domain knowledge is available.
Constrained Multi-Objective Reinforcement Learning with Max-Min Criterion
Multi-Objective Reinforcement Learning (MORL) extends standard RL by optimizing policies with respect to multiple, often conflicting, objectives. While max-min MORL has emerged as an effective approach for promoting fairness, its applicability remains limited, particularly when constraints must be incorporated. In this paper, we propose a MORL framework that integrates the max-min criterion with explicit constraint satisfaction. We establish a theoretical foundation for the proposed framework and validate the resulting algorithm through convergence analysis and experiments in tabular settings. We further demonstrate the practical relevance of our approach in simulated building thermal control, multi-objective locomotion control, and greenhouse-gas-emission-aware traffic management. Across these domains, our method effectively balances fairness and constraint satisfaction in multi-objective decision-making.
Survival Reinforcement Learning: Toward Scalable Self-Supervised RL
While self-supervised Contrastive Reinforcement Learning (CRL) has shown remarkable depth-scaling capabilities, successfully using networks over 64 layers, scaled CRL still struggles with long-horizon goal-conditioned planning due to the uniformity-tolerance dilemma inherent in contrastive losses. We introduce Survival Reinforcement Learning (SRL), an online classification-based alternative that extends the survival value learning framework by maximizing the agent's dwell time at target goals. SRL bypasses the structural constraints of CRL and mitigates the "bang-bang" control solutions inherent to survival frameworks, which often induce undesirable behavior in complex dynamical systems. Evaluated across diverse robotic benchmarks, scaled SRL matches state-of-the-art CRL on manipulation tasks and outperforms it by 2x to 8x on stable, long-horizon locomotion tasks. Our results provide strong additional evidence that classification-based methods may serve as a key primitive in the broader effort to scale reinforcement learning.
EchoRL: Reinforcement Learning via Rollout Echoing
Reinforcement Learning with Verifiable Rewards is an effective route for post-training to strengthen the reasoning capability of large language models. However, as training proceeds, the learning signal can collapse thus makes the training gain become marginal and ineffective. Specifically, a growing fraction of prompts' rollouts become advantage-degenerated: all the self-generated rollouts show verified-success, making the standard deviation over their rewards be zero; accordingly each rollout's advantage becomes degenerated (zero) as well. Given such rollouts' advantages, the policy-gradient for model optimization eventually vanishes, capping the training performance. We argue that some of these rollouts still contain valuable learning signals but unfortunately omitted with the existing RLVR methods. In this paper, inspired through analyzing the entropy pattern behind golden trajectories produced by external expert models, we propose EchoRL for better exploiting the advantage-degenerated rollouts to further improve the training performance. EchoRL is a lightweight module that first identifies an EchoClip from verified-success rollouts based on their step-level entropy values, and then feeds this clip back as an auxiliary supervision signal in the RL objective. Extensive experiments across 10 benchmarks, 5 LLM backbones, and 4 popular RLVR post-training methods demonstrate that EchoRL consistently improves RLVR post-training with minimal overhead.
Enhancing Human-Likeness in Reinforcement Learning Agents via Hierarchical Macro Action Quantization
Human-like agents are a long-standing goal of artificial intelligence. Despite strong performance, most reinforcement learning (RL) agents remain reward-driven and often exhibit behaviors that differ from humans, limiting interpretability and reliability. In this work, we introduce a novel human-like RL framework that predicts action sequences closely aligned with human behaviors while maximizing rewards. Specifically, we encode human demonstrations into macro actions using a hierarchical macro action quantization approach (HiMAQ) consisting of two successive levels of vector quantization. The lower quantization level maps input actions to fine-grained subaction clusters, while the higher quantization level aggregates these subaction clusters into action clusters. Extensive evaluations on the D4RL benchmarks show that our hierarchical approach outperforms the non-hierarchical baseline (MAQ), achieving higher human-likeness scores and better success rates than previous RL agents. The improvements generalize across integrations with various RL algorithms, namely IQL, SAC, and RLPD.
Inverse Reinforcement Learning without an Optimal Demonstrator: A Feasible Reward Set Approach
Inverse reinforcement learning (IRL) typically assumes demonstrations from a single optimal demonstrator, but in many applications data come from multiple imperfect demonstrators with heterogeneous suboptimality levels. We study reward learning in this setting through a feasible-reward-set framework: for each demonstrator, we encode its declared suboptimality level as a linear constraint and intersect the resulting feasible sets across demonstrators. Our theoretical analysis shows that the joint feasible set shrinks monotonically as data are added, and we give an exact characterization of when a new demonstrator strictly tightens it. We further establish two recovery guarantees for the feasible reward set of the ground-truth optimal demonstrator: one bound depends on closeness to the optimal occupancy, while the other requires only sufficient coverage and no near-optimal demonstrator. On the practical side, we introduce strategies to address the inherent reward ambiguity in the obtained reward set and provide an offline algorithm with function approximation for high-dimensional environments. Experiments in tabular grid-world and large language model (LLM) fine-tuning settings are consistent with the theoretical predictions and demonstrate the effectiveness of the proposed framework over baselines.
Zero Collapse: A Failure Mode of Policy Gradient Methods in Discontinuous Reward Environments
Bidding in repeated auctions is a central challenge for reinforcement learning (RL), combining continuous control with the strategic complexities of digital advertising. While policy gradient and value-based methods seem well-suited for these settings, they often struggle with the discontinuous, "cliff-like" nature of auction reward landscapes. In a first-price auction, for example, a bidder receives zero reward until they cross a specific threshold, after which the reward decreases as the bid increases. This creates a landscape of flat, zero-reward regions separated by sharp boundaries. We identify a fundamental failure mode in this setting termed "zero collapse." We show that stochastic exploration and gradient-based updates can cause policies to overshoot optimal high-reward regions and enter flat, zero-reward regimes. Once there, the lack of an informative gradient signal makes recovery extremely sample-inefficient, effectively trapping the agent. We find that actor-critic methods are particularly susceptible, as biased value estimates can accelerate this movement toward unstable regions. Our contributions include: (1) a mechanistic explanation of how discontinuous rewards lead to vanishing signals and zero collapse; (2) an analysis of the interaction between policy stochasticity and step size; and (3) an empirical demonstration of this phenomenon across REINFORCE and actor-critic variants. We propose practical mitigation strategies involving initialization and architectural choices to improve stability. Finally, we introduce a formal RL framework for auction environments highlighting their unique structural properties.
DARTS: Distribution-Aware Active Rollout Trajectory Shaping for Accelerating LLM Reinforcement Learning
Reinforcement Learning (RL) has become pivotal for improving model capabilities yet suffers from rollout efficiency bottlenecks due to the long-tail response length distribution. While existing works mitigate the impact of long tails via prompt-level tail scheduling, we focus on the root source of inefficiency: the distribution itself. Specifically, we characterize the long-tail distribution at a finer granularity, identifying intra-prompt long tails, and revealing that they frequently consist of ineffective verbosity. To address this, we propose a novel paradigm of active distribution shaping to shape the rollout distribution towards conciseness and certainty, thereby fundamentally resolving tail-induced overheads. We achieve this through a distribution-aware trajectory sampling mechanism, which selects trajectories from a redundant exploration space for each prompt, and an adaptive redundancy allocation scheme to maximize both shaping effectiveness and system efficiency. Experiments demonstrate significant acceleration over state-of-the-art systems by up to 1.77x without compromising model performance.