Reinforcement Learning

Also known as RL

Overview

Reinforcement learning studies how an agent can choose actions over time to earn rewards, using experience to improve its decisions. Common approaches include value-based methods such as Q-learning, policy-gradient methods such as PPO, and model-based methods that learn or use a model of the environment; offline and hierarchical methods address learning from fixed data and long tasks. Applications range from Atari and MuJoCo benchmarks to robot control, traffic, games, and language-model agents that use tools or solve multi-step problems. A central challenge is making learning efficient and reliable when rewards are sparse or imperfect, environments change, and success in simulation or benchmarks may not transfer safely to deployment.

Latest papers

1,767 papers195 papers in the last four weeks, down 8% on the four weeks before. 1.3% of all new papers.

May 10, 2026

ACSAC: Adaptive Chunk Size Actor-Critic with Causal Transformer Q-Network

Long-horizon, sparse-reward tasks pose a fundamental challenge for reinforcement learning, since single-step TD learning suffers from bootstrapping error accumulation across successive Bellman updates. Actor-critic methods with action chunking address this by operating over temporally extended actions, which reduce the effective horizon, enable fast value backups, and support temporally consistent exploration. However, existing methods rely on a fixed chunk size and therefore cannot adaptively balance reactivity against temporal consistency. A large fixed chunk size reduces responsiveness to new observations, while a small one produces incoherent motions, forcing task-specific tuning of the chunk size. To address this limitation, we propose Adaptive Chunk Size Actor-Critic (ACSAC). ACSAC leverages a causal Transformer critic to evaluate expected returns for action chunks of different sizes. At each chunk boundary, it adaptively selects the chunk size that maximizes the expected return, supporting flexible, state-dependent chunk sizes without task-specific tuning. We prove that the ACSAC Bellman operator is a contraction whose unique fixed point is the action-value function of the adaptive policy. Experiments on OGBench demonstrate that ACSAC achieves state-of-the-art performance on long-horizon, sparse-reward manipulation tasks across both offline RL and offline-to-online RL settings.
May 10, 2026

From Passive Reuse to Active Reasoning: Grounding Large Language Models for Neuro-Symbolic Experience Replay

While experience replay is essential for data efficiency in reinforcement learning (RL), standard methods treat the replay buffer as a passive memory system, prioritizing samples based on numerical prediction errors rather than their semantic significance. This approach stands in contrast to human learning, which accelerates mastery by actively abstracting fragmented experiences into behavioral rules. To bridge this gap, we propose Neuro-Symbolic Experience Replay (NSER), a framework that transforms experience replay from a passive sample reuse mechanism into an active engine for knowledge construction. Specifically, NSER addresses the incompatibility between linguistic reasoning and numerical optimization through a novel neuro-symbolic grounding pipeline. It leverages Large Language Models (LLMs) in a zero-shot manner to induce candidate behavioral rules from accumulated trajectories, grounds these insights into differentiable first-order logic representations, and utilizes the resulting symbolic structures to dynamically reweight the replay distribution. By allowing abstract knowledge to directly shape policy optimization, NSER achieves consistent superior sample efficiency and convergence speed across reactive, rule-based, and procedural benchmarks.
May 10, 2026

Functional Graphs for Predicting and Explaining Goal Failure in Sparse Goal-Conditioned RL

Sparse goal-conditioned reinforcement learning can produce policies whose failures are hidden by aggregate success rates. We analyze trained goal-conditioned value policies through the deterministic functional graphs induced by greedy evaluation: for each goal, every state maps to a single successor, decomposing behavior into attractors and basins. This reveals a local-to-global structure in learned policies. We define local goal support (LGS), a one-step statistic measuring the fraction of valid neighboring states whose greedy successor is the goal. In deterministic sparse GridWorlds, zero LGS exactly precludes goal entry from non-goal starts. Empirically, weak LGS is a strong diagnostic of goal-level failure across update rules, curricula, larger grids, and bottleneck geometries: the fixed rule LGS <= 0.5 identifies low-success goals with precision 0.921, recall 0.929, and F1 0.925 in the main 8x8 TD setting, with similar performance across variants. However, local support is not sufficient for global success: some supported goals still fail because distant states are captured by competing attractors or fragmented basin structure. We therefore introduce a compact post-hoc taxonomy of policy-induced graphs -- goal-dominant, competitor-dominated, partial/contested, and fragmented -- to characterize residual failure modes beyond local support. These results show that sparse GCRL failures can be understood as structured policy-induced dynamics, and that local one-step policy structure provides a cheap post-training diagnostic for goal-level failure.
May 10, 2026

PiCA: Pivot-Based Credit Assignment for Search Agentic Reinforcement Learning

Large Language Model (LLM)-based search agents trained with reinforcement learning (RL) have significantly improved the performance of knowledge-intensive tasks. However, existing methods encounter critical challenges in long-horizon credit assignment: (i) Reward Sparsity, where models receive only outcome feedback without step-level guidance to differentiate action quality; (ii) Isolated Credit, where credit is assigned to steps independently, failing to capture sequential dependencies; and (iii) Distributional Shift, where rewards are estimated on templates that deviate from the model's natural generative distribution. To address these issues, we propose Pivot-Based Credit Assignment (PiCA), a novel step reward mechanism that reformulates the search trajectory as a sequential process of cumulative search progress. Unlike prior isolated step rewards, PiCA defines process rewards as success probabilities dependent on the historical context based on Potential-Based Reward Shaping (PBRS). This approach identifies pivot steps, which comprise target golden sub-queries and sub-answers derived from historical trajectories, as information peaks that significantly boost the likelihood of a correct final answer. By anchoring these step rewards to the final task objective, PiCA provides dense, pivot-aware and trajectory-dependent guidance while maintaining distributional consistency. Extensive experiments show that PiCA outperforms existing strong baselines across seven knowledge-intensive QA benchmarks, achieving 15.2% and 4.4% improvements for 3B and 7B models. The consistent performance gains across various models show PiCA's robust generalization. The code is available at https://github.com/novdream/PiCA.
May 9, 2026

Learning the Preferences of a Learning Agent

For AI systems to be useful to humans, they must understand and act in accordance with our values and preferences. Since specifying preferences is a hard task, inverse reinforcement learning (IRL) aims to develop methods that allow for inferring preferences from observed behavior. However, IRL assumes the human to be approximately optimal. This is a big limitation in cases where the human themselves may be learning to act optimally in an environment. In this paper, we formalize the problem of learning the preferences of a learning agent: a predictor observes a learner acting online and tries to infer the underlying reward function being (initially suboptimally) optimized by the learner. We model the learner as either being no-regret, or as converging to an optimal Boltzmann policy over time. In each of these settings, we establish theoretical guarantees for various preference learning algorithms, or otherwise show that such guarantees are impossible.
May 9, 2026

DARE: Difficulty-Adaptive Reinforcement Learning with Co-Evolved Difficulty Estimation

Reinforcement learning improves the reasoning ability of large language models but remains costly and sample-inefficient, as many rollouts provide weak learning signals. Difficulty-aware data selection methods attempt to address this by prioritizing moderately difficult prompts, yet our analysis reveals three limitations: difficulty estimates become inaccurate under policy drift, data selection alone yields limited final-performance gains, and inference efficiency remains largely unchanged. These findings suggest that efficient and effective RL requires more than filtering by difficulty: the policy should learn to solve hard tasks while producing concise responses for easy ones. To this end, we propose Dare, a unified framework that co-evolves difficulty estimation with the policy via self-normalized importance sampling, maintains diverse difficulty coverage through a symmetric Beta sampling distribution, and applies tailored training strategies across difficulty tiers with adaptive compute allocation. Extensive experiments across multiple models and domains demonstrate that Dare consistently outperforms existing methods in training efficiency, final effectiveness, and inference efficiency, producing more concise responses on easy tasks while improving correctness on hard ones. Code is available at https://github.com/EtaYang10th/DARE.
May 9, 2026

Forge: Quality-Aware Reinforcement Learning for NP-Hard Optimization in LLMs

Large Language Models (LLMs) have achieved remarkable success on reasoning benchmarks through Reinforcement Learning with Verifiable Rewards (RLVR), excelling at tasks such as math, coding, logic, and puzzles. However, existing benchmarks evaluate only correctness, while overlooking optimality, namely the ability to find the best solutions under constraints. We propose OPT-BENCH, the first comprehensive framework for training and evaluating LLMs on NP-hard optimization problems through quality-aware RLVR. OPT-BENCH provides three key components: a scalable training infrastructure with instance generators, quality verifiers, and optimal baselines across 10 tasks; a rigorous benchmark with 1,000 instances evaluating both feasibility, measured by Success Rate, and quality, measured by Quality Ratio; and quality-aware rewards that enable continuous improvement beyond binary correctness. Training on Qwen2.5-7B-Instruct-1M with 15K examples achieves 93.1% SR and 46.6% QR, significantly outperforming GPT-4o, which achieves 29.6% SR and 14.6% QR. Beyond optimization, training on OPT-BENCH transfers to diverse tasks, including mathematics (+2.2%), logic (+1.2%), knowledge (+4.1%), and instruction following (+6.1%). Our analysis reveals that quality-aware rewards improve solutions by 28.8% over binary rewards, and that task diversity drives generalization more than data quantity, offering insights into RLVR scaling for complex reasoning.
May 9, 2026

BubbleSpec: Turning Long-Tail Bubbles into Speculative Rollout Drafts for Synchronous Reinforcement Learning

Reinforcement Learning (RL) has become a cornerstone for improving the performance of Large Language Models (LLMs). However, its rollout phase constitutes a significant efficiency bottleneck, mainly arising from the long-tail bubbles across data parallel ranks, particularly in long-context scenarios where faster GPUs remain idle while waiting for stragglers. Existing solutions, such as partial rollout or asynchronous RL, mitigate these bubbles by compromising the algorithm's strict synchronous nature. Instead, we propose BubbleSpec, a novel framework that accelerates RL rollouts while strictly keeping the mathematical exactness. Instead of attempting to eliminate bubbles, BubbleSpec exploits them. We exploit the idle time windows of faster ranks to pre-generate rollout results for subsequent steps, serving as drafts for speculative decoding. Unlike prior speculative methods that rely on historical epoch similarity and warm-ups, BubbleSpec is agnostic to dataset size and provides immediate acceleration from the onset of training. Extensive evaluations demonstrate that BubbleSpec reduces decoding steps by 50% and increases rollout throughput by up to 1.8x. Critically, BubbleSpec is seamlessly compatible with various RL frameworks and strategies as it sustains the strict synchronous property of RL algorithms.
May 9, 2026

Breaking the Impasse: Dual-Scale Evolutionary Policy Training for Social Language Agents

While Reinforcement Learning with Verifiable Rewards (RLVR) has proven effective for closed-ended tasks, extending it to open-ended social language games via self-play reveals a critical issue: evolution impasse. Due to the vast strategy space, language agents frequently converge to homogenized behaviors, leading to deterministic match outcomes that eliminate the gradient signals necessary for policy evolution. To tackle this issue, we propose Dual-scale Evolutionary Policy Training (DEPT) for social language games. DEPT introduces a time-scaled evolutionary perception mechanism that detects impasse by quantifying dual-scale value baseline divergence alongside match entropy. Upon perceiving the collapse, it then activates asymmetric advantage reshaping to dynamically modulate the optimization landscape for intervention. Thus, our method effectively restores gradient signals and enforces sustained strategic exploration. Extensive experiments on multiple social language games demonstrate that DEPT outperforms strong baselines, avoiding policy degeneration and driving the continuous evolution of social language agents.
May 9, 2026

The Cancellation Hypothesis in Critic-Free RL: From Outcome Rewards to Token Credits

A commonly accepted explanation of critic-free RL for LLMs, based on sequence-level rewards, is that it reinforces successful rollouts with a positive advantage while penalizing failed ones. In contrast, we study critic-free RL from a token-level perspective, revealing the token-flipping phenomenon: positive and negative rollouts exhibit remarkably similar proportions of tokens whose probabilities are boosted or suppressed during RL training. To explain this phenomenon, we further show that a token's change in probability is not fully determined by its own advantage; coupled gradient interactions with other tokens also play a non-negligible role. Specifically, these token coupling effects occur primarily between identical tokens that are both predicted with low confidence. Building upon this analysis, we propose the cancellation hypothesis: as a result of coupling, opposing signals cancel out for tokens shared by positive and negative rollouts, while tokens more specific to successful rollouts receive stronger reinforcement, thereby inducing hidden token-level credit assignment from rollout-level rewards. We support this hypothesis with complementary empirical evidence. (1) Compared with training on only positive rollouts, critic-free RL shifts updates from template and formatting tokens toward reasoning tokens; (2) Tokens boosted by critic-free RL consistently demonstrate higher value than suppressed tokens, regardless of whether they originate from positive or negative rollouts. Guided by this view, we implement two batching interventions to encourage or preserve cancellation in critic-free RL training: query-preserved mini-batching and reward-balanced batching. Despite their simplicity, these interventions improve RLVR training across multiple model scales, supporting cancellation as both an explanatory principle and a practical design criterion for critic-free RL training.
May 8, 2026

MARLaaS: Multi-Tenant Asynchronous Reinforcement Learning as a Service

Reinforcement Learning from Verifiable Rewards (RLVR) has significantly improved the reasoning capabilities of large language models (LLMs), particularly in multi-turn agentic settings involving environment interaction like tool use. However, fine-tuning such models remains prohibitively expensive due to high computational requirements, limiting accessibility. We propose MARLaaS (Multi-tenant Asynchronous RL as a Service), a system for concurrent RL fine-tuning across multiple users and tasks. Our approach is based on two key ideas: (1) sharing a base model across tenants using lightweight LoRA adapters, and (2) a disaggregated asynchronous architecture that decouples rollout generation, environment interaction, and policy training into independently scheduled stages. This design enables tasks to progress through the RL pipeline at their own pace in an event-driven manner, reducing cross-task interference, idle time, and end-to-end latency. In multi-task settings (we report up to 32 concurrent tasks), MARLaaS achieves single-task state-of-the-art performance while improving accelerator utilization by up to 4.3x and reducing end-to-end training time by 85%.
May 8, 2026

DUET: Optimize Token-Budget Allocation for Reinforcement Learning with Verifiable Rewards

Reinforcement learning with verifiable rewards (RLVR) generates hundreds of thousands of tokens per training step, with rollout generation dominating the computational cost. The overall token budget can be controlled along two main dimensions: (i) deciding which prompts to allocate rollouts to, and (ii) deciding how long each rollout should be. Prior work has generally controlled only one of these dimensions at a time. We show that jointly tuning both decisions under a shared compute budget improves both reasoning quality and wall-clock training time. We instantiate this view as DUal-controlled tokEn allocaTion (DUET), a computationally efficient layer over GRPO that uses a lightweight pre-rollout surrogate of prompt informativeness to set how many rollouts each prompt receives, and a marker-gated abort rule with importance reweighting to set when to stop them. On Qwen3-1.7B trained on MATH, DUET outperforms full-budget GRPO and the other three budget-aware baseline methods. DUET's advantage further generalizes to other benchmarks across math and coding, and is on par with the best baseline on the scientific Q&A domain, while also achieving a 1.62×1.62\times wall-clock speedup. More notably, using only 50% of the token budget, DUET still outperforms all baseline methods at their full budget, achieving an even higher 2.51×2.51\times speedup over full-budget GRPO. We verify the high performance of DUET on other backbone LLMs, including Qwen3-4B to 14B and Llama-3.2-3B-Instruct. Notably, the gap between DUET and the strongest baseline widens as the budget tightens, contrary to the usual pattern in which efficient methods trade off quality as compute decreases. More broadly, these results suggest that DUET budget-aware control strategies are valuable not only for accelerating training, but also for improving the quality of the learning signal.
May 8, 2026

Rubric-Grounded RL: Structured Judge Rewards for Generalizable Reasoning

We argue that decomposing reward into weighted, verifiable criteria and using an LLM judge to score them provides a partial-credit optimization signal: instead of a binary outcome or a single holistic score, each response is graded along multiple task-specific criteria. We formalize rubric-grounded reinforcement learning (RL): a framework in which the policy is optimized against a structured, multi-criterion reward produced by a frozen LLM judge that conditions on auxiliary grounding the policy never sees. We instantiate the framework by deriving rubrics from an Office of Scientific and Technical Information (OSTI)-derived corpus of roughly 100,000 scientific and technical documents and training Llama-3.1-8B-Instruct with Group Relative Policy Optimization (GRPO). With GRPO-based training, the model achieves 71.7%71.7\% normalized reward on held-out rubric evaluation. The GRPO-tuned policy also improves over the base model on four reasoning benchmarks not derived from the training corpus -- GSM8K, MATH, GPQA Main, and GPQA Diamond. These results provide evidence that structured, document-grounded rewards can improve held-out rubric performance and induce transferable reasoning behaviors beyond the corpus used to construct the training environment.
May 8, 2026

Reinforcement Learning for Exponential Utility: Algorithms and Convergence in Discounted MDPs

Reinforcement learning (RL) for exponential-utility optimization in discounted Markov decision processes (MDPs) lacks principled value-based algorithms. We address this gap in the fixed risk-aversion setting. Building on the Bellman-type equation for exponential utility studied in \cite{porteus1975optimality}, we derive two Q-value-style extensions and show that the associated operators are contractions in the L∞L_\infty and sup-log/Thompson metrics, respectively. We characterize their fixed points and prove that the induced greedy stationary policy is optimal for the exponential-utility objective among stationary policies. These structural results lead to two model-free algorithms: a two-timescale Q-learning--style algorithm, for which we establish almost-sure convergence and provide finite-time convergence rates via timescale separation, and a one-timescale algorithm governed by a sublinear power-law operator. Since the latter does not admit a global contraction in standard metrics, we prove its convergence using delicate arguments based on local Lipschitzness, monotonicity, homogeneity, and Dini derivatives, and provide a scalar finite-time analysis that highlights the challenges in obtaining convergence rates in the vector case. Our work provides a foundation for value-based RL under exponential-utility objectives.
May 8, 2026

Interpreting Reinforcement Learning Agents with Susceptibilities

Susceptibilities are a technique for neural network interpretability that studies the response of posterior expectation values of observables to perturbations of the loss. We generalize this construction to the setting of the regret in deep reinforcement learning and investigate the utility of susceptibilities in a simple gridworld model that nevertheless exhibits non-trivial stagewise development. We argue that susceptibilities reveal internal features of the development of the model in parameter space that one cannot detect purely by studying the development of the learned policy. We validate these results with activation-steering, and discuss the framework's extension to RLHF post-training.
May 8, 2026

Actor-Critic Algorithm for Dynamic Expectile and CVaR

Optimizing dynamic risk with stochastic policies is challenging in both policy updates and value learning. The former typically requires transition perturbation, while the latter may rely on model-based approaches. To address these challenges, we propose a surrogate policy gradient without transition perturbation under softmax policy parameterization. We further develop model-free value learning methods for dynamic expectile and conditional value-at-risk by leveraging elicitability. Finally, inspired by Expected SARSA and Expected Policy Gradient, a model-free off-policy actor-critic algorithm is constructed. Empirical results in domains with verifiable risk-averse behavior show that our algorithm can learn risk-averse policy and consistently outperforms other existing methods.
May 8, 2026

Gradient Starvation in Binary-Reward GRPO: Why Group-Mean Centering Fails and Why the Simplest Fix Works

Group Relative Policy Optimization (GRPO) is a standard algorithm for reinforcement learning from verifiable rewards, but its group-mean-centered advantage can fail under binary rewards. The failure mode is gradient starvation: when every response in a group is correct or every response is wrong, the centered advantage is exactly zero and the policy receives no learning signal. We prove that the true degeneracy rate always exceeds the i.i.d. Bernoulli prediction by Jensen's inequality, and observe a 0.69 degeneracy rate at group size four in logged Qwen3.5-9B GSM8K training. We then show that the fixed-reference Sign advantage, A=2r−1A=2r-1, performs pass@GG failure descent by increasing the probability that at least one sample in the group succeeds. On the full GSM8K test set across seven seeds, Sign reaches 73.8% accuracy versus 28.4% for standard normalized group-mean DrGRPO at group size four, a 45.4 point gain with p<0.0001p<0.0001. The effect is directionally consistent on Llama-3.1-8B and positive but underpowered on a MATH-500 transfer check. Pass@kk analysis indicates that the main benefit is search compression rather than large capacity expansion, aligning the empirical gains with recent RLVR ceiling observations.
May 8, 2026

SEIF: Self-Evolving Reinforcement Learning for Instruction Following

Instruction following is a fundamental capability of large language models (LLMs), yet continuously improving this capability remains challenging. Existing methods typically rely either on costly external supervision from humans or strong teacher models, or on self-play training with static-difficulty instructions that cannot evolve as the model's capabilities improve. To address these limitations, we propose SEIF (Self-Evolving Reinforcement Learning for Instruction Following), a self-evolving framework for enhancing the instruction-following ability of LLMs. SEIF forms a closed self-evolution loop that improves the model's instruction-following ability, where instruction difficulty evolution and model capability evolution reinforce each other. SEIF consists of four roles: an Instructor that generates increasingly challenging instructions, a Filter that removes conflicting or invalid instructions to ensure data quality, a Follower that learns to follow evolved instructions, and a Judger that provides reward signals for reinforcement learning. The Instructor and Follower are alternately trained and co-evolve throughout the process. Experiments across multiple model scales and architectures show that SEIF consistently improves instruction-following performance, suggesting strong generality. Further analyses reveal the sources of improvement and identify an effective training strategy for self-evolution on open-ended tasks: sufficient early-stage training to build a solid foundation, followed by moderate late-stage training to mitigate overfitting and achieve better final performance. The code and data are publicly available at https://github.com/Rainier-rq1/SEIF.
May 8, 2026

RELO: Reinforcement Learning to Localize for Visual Object Tracking

Conventional visual object trackers localize targets using handcrafted spatial priors, often in the form of heatmaps. Such priors provide only surrogate supervision and are poorly aligned with tracking optimization and evaluation metrics, such as intersection over union (IoU) and area under the success curve (AUC). Here, we introduce RELO, a REinforcement-learning-to-LOcalize method for visual object tracking that formulates target localization as a Markov decision process. Specifically, RELO replaces handcrafted spatial priors with a localization policy learned over spatial positions via reinforcement learning, with rewards combining frame-level IoU and sequence-level AUC. We additionally introduce layer-aligned temporal token propagation to improve semantic consistency across frames, with negligible computational overhead. Across multiple benchmarks, RELO achieves superior results, attaining 57.5% AUC on LaSOText without template updates. This confirms that reward-driven localization provides an effective alternative to prior-driven localization for visual object tracking.
May 8, 2026

Beyond Linear Attention: Softmax Transformers Implement In-Context Reinforcement Learning

In-context reinforcement learning (ICRL) studies agents that, after pretraining, adapt to new tasks by conditioning on additional context without parameter updates. Existing theoretical analyses of ICRL largely rely on linear attention, which replaces the softmax function in the standard attention with an identity mapping. This paper provides the first theoretical understanding of ICRL without making the unrealistic linear attention simplification. In particular, we consider the standard softmax attention used in practice. We show that, with certain parameters, the layerwise forward pass of a Transformer with such softmax attention is equivalent to iterative updates of a weighted softmax temporal difference (TD) learning algorithm. Here, weighted softmax TD is a new RL algorithm that performs policy evaluation in kernel space and adopts both linear TD and tabular TD as special cases. We also prove that under a certain contraction condition, the policy evaluation error decays as the number of layers grows, with the identified parameters above. Finally, we prove that those parameters are a global minimizer of a pretraining loss, explaining their emergence in our numerical experiments.
May 8, 2026

SparseRL-Sync: Lossless Weight Synchronization with ~100x Less Communication

In large-scale reinforcement learning (RL) systems with decoupled Trainer-Rollout execution, the Trainer must regularly synchronize policy weights to the Rollout side to limit policy staleness. When inter-node bandwidth is abundant, such synchronization is usually only a small fraction of end-to-end cost. As model size grows, however, the communication demand rises rapidly. In bandwidth-constrained or network-variable deployments -- for example, cross-datacenter or cross-cluster settings, heterogeneous resource pools, and online RL -- weight synchronization can become a dominant bottleneck for throughput and tail latency. We observe that, in mainstream large-model RL training, the locations where parameters actually change are highly sparse at the element level (often 99%+ sparsity). Building on this observation, we propose and implement SparseRL-Sync, which replaces full-weight transfers with a lossless sparse update payload (indices and values) that can be exactly reconstructed on the inference side, thereby preserving 100% fidelity. Under a simplified cost model, sparse synchronization reduces the per-update communication volume from S to approximately S/X; with 99% sparsity (X ~ 100), this yields about a 100x reduction in transmitted data. Combined with appropriate bucketing, SparseRL-Sync also reduces launch and control-plane overhead, significantly improving scalability and end-to-end efficiency in bandwidth-limited and highly asynchronous RL settings.
May 8, 2026

Experience Sharing in Mutual Reinforcement Learning for Heterogeneous Language Models

We introduce Mutual Reinforcement Learning, a framework for concurrent RL post-training in which heterogeneous LLM policies exchange typed experience while keeping separate parameters, objectives, and tokenizers. The framework combines a Shared Experience Exchange (SEE), Multi-Worker Resource Allocation (MWRA), and a Tokenizer Heterogeneity Layer (THL) that retokenizes text and aligns token-level traces across incompatible vocabularies. This substrate makes the experience-sharing design question operational across model families. We instantiate three controlled probes on top of GRPO: data-level rollout sharing via Peer Rollout Pooling (PRP), value-level advantage sharing via Cross-Policy GRPO Advantage Sharing (XGRPO), and outcome-level success transfer via Success-Gated Transfer (SGT). A contextual-bandit analysis characterizes their structural positions on a stability-support trade-off: PRP pays density-ratio variance and THL residual costs, XGRPO preserves on-policy actor support while changing scalar baselines, and SGT supplies a rescue-set score direction toward verified peer successes. In the evaluated regime, outcome-level sharing occupies the favorable point of this trade-off.
May 8, 2026

Improved Model-based Reinforcement Learning with Smooth Kernels

For continuous state-action space scenarios, classical reinforcement learning (RL) theory predominantly focuses on low-rank Markov decision processes (MDPs), which provide sample-efficient guarantees at the expense of restrictive structural assumptions. Kernel smoothing model-based approaches offer a promising alternative paradigm that instead leverages the smoothness of the MDP and employs non-parametric kernel smoothing estimates of transition dynamics. This paper proposes a new kernel-smoothing model-based approach for online reinforcement learning in finite-horizon settings under Lipschitz continuity assumptions on the MDP. By incorporating a Bernstein-style exploration bonus into the kernel smoothing framework, our method achieves a regret bound which improves upon the state-of-the-art regret bound in its dependence on the horizon. The theoretical advancement relies on a delicate analysis of the synergy between Bernstein-style bonuses and kernel smoothing, where a new tight Bernstein-type concentration inequality for martingales may be of independent interest.
May 8, 2026

Adaptive Negative Reinforcement for LLM Reasoning:Dynamically Balancing Correction and Diversity in RLVR

Reinforcement learning with verifiable rewards (RLVR) has become a highly effective method for improving the reasoning abilities of Large Language Models (LLMs). Recent research shows that Negative Sample Reinforcement (NSR) -- which focuses on penalizing incorrect steps rather than simply rewarding correct ones -- can match or even exceed the performance of more complex frameworks like PPO and GRPO across the entire Pass@k spectrum. However, current NSR techniques usually apply a fixed penalty throughout the training process and treat every incorrect response with the same weight. To address these limitations, we propose two extensions to the NSR framework: Adaptive Negative Sample Reinforcement. Rather than using a fixed update rule, A-NSR uses time-dependent scheduling functions. In the initial training phases, the system focuses heavily on correcting errors to stabilize the model. As training continues, it shifts toward more subtle and controlled updates. We also introduce Confidence-Weighted Negative Reinforcement, which operates on the principle that different mistakes carry different levels of importance. CW-NSR assigns specific penalty weights based on the model's normalized sequence likelihood. If the model is highly confident in a wrong path, it receives a larger penalty and for uncertain errors -- where the model is effectively exploring -- are penalized less strictly. Our formal analysis shows how these mechanisms govern token-level updates, allowing the model to leverage prior-guided probability redistribution while providing a natural defense against overfitting. We evaluated these methods on difficult reasoning datasets, including MATH, AIME 2025, and AMC23, using the Qwen2.5-Math-1.5B architecture.
May 8, 2026

Convergence and Emergence of In-Context Reinforcement Learning with Chain of Thought

In-context reinforcement learning (ICRL) refers to the ability of RL agents to adapt to new tasks at inference time without parameter updates by conditioning on additional context. Recent empirical studies further demonstrate that Chain-of-Thought (CoT) generation can amplify this ICRL capability. This paper is the first to provide a theoretical understanding on how CoT interacts with ICRL. We conduct our analysis in a policy evaluation setup with linear Transformer. We prove that with specific Transformer parameters, the CoT generation process is equivalent to repeatedly executing temporal difference learning updates. Additionally, we provide finite sample convergence analysis showing that the policy evaluation error decreases geometrically with CoT length and eventually saturates at a statistical floor determined by the context length. We also prove that the desired Transformer parameters are a global minimizer of the pretraining loss, providing a theoretical understanding on the empirical emergence of those parameters.
May 8, 2026

Almost Sure Convergence Rates of Stochastic Approximation and Reinforcement Learning via a Poisson-Moreau Drift

Establishing almost sure convergence rates for stochastic approximation and reinforcement learning under Markovian noise is a fundamental theoretical challenge. We make progress towards this challenge for a class of stochastic approximation algorithms whose expected updates are contractive, a setting that arises in many reinforcement learning algorithms such as QQ-learning and linear temporal difference learning. Specifically, for a power-law learning rate O(n−η)O(n^{-η}) with η∈(1/2,1)η\in (1/2, 1), we obtain an almost sure convergence rate arbitrarily close to o(n1−2η)o(n^{1 - 2η}). For a harmonic learning rate O(n−1)O(n^{-1}), we obtain an almost sure convergence rate arbitrarily close to o(n−1)o(n^{-1}), which we argue is a strong result because it is close to the optimal rate O(n−1log⁡log⁡n)O(n^{-1}\log\log n) given by the law of the iterated logarithm (for a special case of i.i.d. noise). Key to our analysis is a novel Lyapunov drift construction that applies a Poisson-equation based correction for Markovian noise to the well-established Moreau-envelope smoothing for the contractive mapping.
May 8, 2026

Actor-Critic with Active Importance Sampling

This paper introduces the Active-Importance-Sampling Actor-Critic (AISAC) algorithm, an extension of the Actor-Critic framework for reducing variance in policy gradient estimation. AISAC optimizes the behavior policy to minimize gradient variance while preserving unbiased gradient estimates. Using importance sampling principles, the algorithm adapts the behavior policy toward efficient data collection distributions aligned with target policy gradients. For continuous action spaces, AISAC employs Gaussian behavior policies optimized through cross-entropy minimization. We provide theoretical analysis demonstrating variance reduction and unbiasedness. Experiments on Inverted Pendulum and Half Cheetah tasks show improved learning speed, sample efficiency, and training stability compared to standard Actor-Critic methods. Results indicate that optimizing the behavior policy improves both target policy updates and critic estimation accuracy across different hyperparameter settings. AISAC accelerates convergence and stabilizes reinforcement learning training, making it promising for real-world applications. Future work includes integration with advanced algorithms such as Soft Actor-Critic and TD3 for more complex environments.
May 8, 2026

From Causal Graphs to Markovian States: Multi-Order State Exposure for Deep RL

Online reinforcement learning (RL) relies on the Markov property for guaranteed performance, but real-world applications often lack well-defined states given raw observed variables. While causal RL has attracted growing interest, existing work typically assumes Markovian states are provided and uses causality only to accelerate learning. This leaves a fundamental gap: given a longitudinal causal graph over observed variables, how does one construct MDP states that provably satisfy the Markov property? We provide a procedure that constructs a provably minimal such state. In deep RL, the minimal representation alone empirically fails to improve performance, indicating that neural networks cannot automatically exploit Markovian minimality. We therefore propose MOSE (Multi-Order State Exposure), which exposes a single shared Q-function to history-based state constructions of orders 1 through WW simultaneously. An attention-based selection layer scores the dimensions of this combined input by their estimated relevance to value-function estimation and selects the high-scoring ones. Causal MOSE further constrains the selection layer to retain every variable of the minimal state, guaranteeing sufficiency while leaving the model free to admit useful redundancy. MOSE consistently outperforms both the minimal state construction and single-window policies on common benchmarks and synthetic datasets. Including the minimal representation alongside MOSE can further improve performance. Our results establish a core principle for causal deep RL: minimal sufficiency is not enough. Controlled redundancy gives the model flexibility to learn its state representation end-to-end. Causal state information provides structural guidance that can make this learning more efficient.
May 7, 2026

Towards Differentially Private Reinforcement Learning with General Function Approximation

We present the first theoretical guarantees for differentially private online reinforcement learning (RL) with general function approximation, extending beyond prior work restricted to tabular and linear settings. Our approach combines a batched policy update scheme with the exponential mechanism, together with a novel regret analysis. We show that, even under general function approximation, the regret in the model-free setting under differential privacy matches the state of the art for the linear case, scaling as O~(K3/5)\widetilde{O}(K^{3/5}), where KK denotes the number of episodes. As an important by-product, we also establish the first regret bound for online RL with batch update that depends on the standard complexity measure of coverability, complementing existing results based on a newly introduced Eluder-Condition class. In addition, we uncover fundamental gaps in recent results for private RL with linear function approximation, thereby clarifying its landscape.
May 7, 2026

PACEvolve++: Improving Test-time Learning for Evolutionary Search Agents

Large language models have become drivers of evolutionary search, but most systems rely on a fixed, prompt-elicited policy to sample next candidates. This limits adaptation in practical engineering and research tasks, where evaluations are expensive, and progress depends on learning task-specific search dynamics. We introduce PACEvolve++, an advisor-model reinforcement learning framework for test-time policy adaptation in evolutionary search agents. PACEvolve++ decouples strategic search decisions from implementation: a trainable advisor generates, assesses, and selects hypotheses, while a stronger frontier model translates selected hypotheses into executable candidates. To train the advisor under non-stationary feedback, we propose a phase-adaptive approach that adapts its optimization strategy to different phases of the evolutionary process. Early in evolution, it uses group-relative feedback to learn broad search preferences; later, as reward gaps compress, it emphasizes best-of-kk frontier contribution to support stable refinement. Across expert-parallel load balancing, sequential recommendation, and protein fitness extrapolation, PACEvolve++ outperforms the state-of-the-art evolutionary search framework with frontier models, achieving faster convergence and stabilizing test-time training during evolutionary search.